Google Handle: Jason Bahr
Character Name Mr. Givens
Rank: Novice Advances: 3 Advances Left: 0
Race: NA
Iconic Framework: Intelligent Construct
Attributes: Agility d10, Smarts d8, Spirit d6, Strength d12+4, Vigor d10
Pace: 6, d6; Parry:7/8 with greatsword ; Toughness: 29 (15);
Skills:
- Athletics d8
- Common Knowledge d4
- Notice d8
- Persuasion d6
- Stealth d4
- Fighting d10+2
- Shooting d10+2
- Repair d8
- Pilot d6
- Drive d6
- Electronics d6
- Survival d4
- Medicine d6
- Vow (Major): To protect and serve Dorian Fallstaff
- Code of Honor (Major): brief description
- Secret (Minor): Unknow to Dorian Mr. Givens has achieved sentience and has been faking otherwise in his regularly scheduled Turring tests.
- Loyal (Minor): Mr. Givens holds the crew of the Sovereign in nearly as high of regard as he does his creator and would do anything short of harming Dorian to aid them.
- Frenzy: A character with Frenzy rolls a second Fighting die with any one of his Fighting attacks for the turn. The extra die may be allocated to the same or different targets as he sees fit. Resolve each separately.
- Rock and Roll: If a character with this Edge doesn’t move on his turn, he ignores the Recoil penalty when firing at a Rate of Fire of 2 or higher. (See Recoil, page 105.)
- Rich: Gain 15,000 Credits and two rolls on gear HJ charts.
- Sweep:Sweep allows a character to make a single Fighting attack and apply it against all targets in his Reach at a −2 penalty (friends and foes alike). Resolve damage separately for each enemy that’s hit.
- First Strike: Once per round, as long as he’s not Shaken or Stunned, the hero gets a free Fighting attack against a foe immediately after he moves into Reach. (See Free Attacks on page 101).