This thread is for mods people would like on their gear and TW creations. Dorian will be picking up Tinkerer and possibly Super Scientist in the future so keep that in mind since there are some options that are exclusive to the mod types.
Add minor mod to TK revolver Note: I messed up on dice mods and forgot my +4 with TW items so the first roll was a success
Arcana [dice:3qg6sla1]48758:0[/dice:3qg6sla1]
Wild [dice:3qg6sla1]48758:1[/dice:3qg6sla1]
Horizon Breaker
A custom modified vibro longsword, the cutting surfaces have been replaced with ultra dense materials mined from a collapsed star. Its vibro field generators are altered to take advantage of the unique gravitic energies, further enhancing its armor penetration or allowing strikes with the flat of the blade to land with more force. Normally these materials would make a weapon weigh much more however an AI has also been installed which can manipulate the field to offset the weight making it no more heavy than a common vibro sword. Additional TW modification enhances the fields gravitic effects, striking truer against more massive objects and throwing off enemy strikes.
Damage Str+d10
AP 12
Min strength d8
Weight 4
Rarity+0
Notes: pay 3 PPE to gain Take em Down, Improved Take em Down, and +2 parry for 5 rounds
Cost
95,200
Base Item 11,000, HJ mod 11,000, HJ mod 11,000, TW conversion 2,200, major mod edge 25,000, major mod edge 25,000, minor mod x2 10,000
Mods
Gravitic field AP=HJ mod +2 AP
Gravitic Field Subdual Strike=HJ mod When using this weapon, ignore the penalty to Fighting checks for making Non-Lethal attacks, and add +4 to Non-Lethal Damage rolls.
Minor tw mod, +1 parry
Minor tw mod, +1 parry
Major TW mod, edge Take em Down
Major TW mod, edge Improved Take em Down
At A Glance
Dorian Falstaff Pace: 6; Parry: 5 Toughness: 5/17(9) in armor Combat-Relevant Edges & Abilities: Dispel "drone" PPE 9/15
List of Abilities
: Exalted Quickness with a raise. Wounds: 0/3; Fatigue:0/2; ISP/PPE:17/25 Bennies: Dorian 3/3 Mr. Givens 2/3 Adventure Cards