(A TW- version of a Naruni repo bot. His Soul Cannon is devastating to witness) - I designed his frame myself and even enchanted it. He is a killer with no equal. With the strength, endurance and offensive ability of a cyborg, but the Spirit and mind of Priest of Darkness, Angelus retains the powers he had in life as a high priest of darkness and still offers his god sacrifices. I think he is the one who will give you the most challenge. If you can defeat Angelus you will likely win the day, if not, well not everyone can expect to live in a battle against demi-gods. (Cyborg & Mystic as base)
Attributes: Agility d10, Smarts d6, Spirit d6, Strength d12+2, Vigor d12
Skills: Athletics d8, Common Knowledge d6, Fighting d10, Intimidation d8, Notice d6, Persuasion d6, Repair d6, Shooting d10
Pace: 8; Parry: 7; Toughness: 26 (10)
Hindrances: Greedy (Minor), Overconfident, Stubborn
Edges: Arcane Background (Miracles), Fleet-Footed, Frenzy (Imp), Iron Jaw, Rock and Roll!, Steady Hands, Sweep
Gear: Cyborg MI-B2 Medium Infantry Plate (+4 MDC Armor, +4 Toughness, −2 to all Agility-linked non-combat skill rolls), NG-303 Mini Rail Gun (Range 30/60/120, 2d10+2 Mega Damage, RoF 3, AP 6), Vibro-Greatsword (Str+d12 Mega Damage, AP 12), 2 ×Armor Piercing Grenades (Range 5/10/20, 3d8 Mega Damage, AP 16, SBT), tool kit.
Cybernetic Systems: Adrenal (+2 vs Shaken), Audio (+2 hearing-based Notice), Core Electronics (+2 to linked Common Knowledge, Electronics, Hacking, Research, and Repair checks), Optics (+2 sight-based Notice, ignore Illumination penalties), Targeting Eye (+2 Shooting).
Powers (Miracles): Arcane protection, bolt*, boost/lower Trait, dispel, entangle, healing, light/darkness, smite, sound/silence. PPE: Infinite.
* Soul Blast (+3): A direct damage power (such as bolt, blast, or burst) may be more effective against targets with natural, body, or power armor. +3 Power Points grants the power AP 15. The AP provided by Soul Blast does not affect vehicles, constructs, or targets inside vehicles (including robot vehicles). This modifier is considered an upgrade of the Armor Piercing Power Modifier (which cannot be used in combination with Soul Blast), and stacks with abilities like the Blaster Edges.
Special Abilities:
All Those Moving Parts: Cyborgs must be Repaired instead of Healed.
Harder than Steel: Cyborg construction provides +6 MDC Armor, +3 Toughness.
High-performance Legs: Cyborgs have +2 Pace and d10 run die.
Inhuman Appearance: Cyborgs suffer −1 to Persuasion.
Loss of Dexterity: Cyborgs aren’t designed for delicate or common use non-combat Agility checks are at −2.
Malfunctions: Cyborgs are subject to the Technical Difficulties rules (Tomorrow Legion Player’s Guide).
More Machine: +2 to recover from Shaken; Ignore 1 Wound level; self contained breathing; immune to Disease and Poison.
Size 1 (Normal): Combat Cyborgs are big and heavy.
Unarmed Combat: Combat Cyborgs deal Str+d4 Mega Damage in unarmed combat and are considered armed.