Formosa (Dropship)

GM: Ndreare
The roughest, toughest, mercenaries in the Three Galaxies.
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Technospawn
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Formosa (Dropship)

Post by Technospawn »

Small starship: Size 6, Acc/TS 75/950 (2280 mph, 3670 kph), Climb 3, Toughness 20 (5) , Crew 1, Cost $6.40M ($6,400,000), Remaining Mods 2
Notes: 5x Speed, AMCM, Artificial Intelligence, Atmospheric, Deflector Screens, Missile Launcher, Passenger Pod, Shields
Weapons:
Medium Laser (Fixed to bow; 150/300/600, 3d10, ROF 1, AP 10, HW.)
12x Anti-Tank Missiles (100/200/400, 8d6, ROF 1, AP 20, HW, MBT.)
Shields: 60 (recover 6/round)
Energy Capacity: 25
dropship_concept_by_neisbeis_d4j1xrd-fullview (2).jpg
GM Stuff
Initiative

Code: Select all

[b][color=#BF0000] Initiative[/b]
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions. Ties can be broken by an athletics roll.
[list][*][b]Lowest card goes first[/b]
[*][b]Quick rerolls 41 or higher[/b]
[*]1, 2, 3, 4 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 4 which is a joker).[/list][/color][/b]
Savage Realms Bennies
GM = 7/7 Jarierth = 0/2
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