Q4 2018 GM Poll

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Please Rate your GM

Poll ended at Sun Jan 13, 2019 8:22 pm

5 Legendary- (Met all requirements, see Post for details) Dang was it awesome, you kept it fun and performed well.
6
100%
Good job! The story is engaging, but the game could use some work or has some other kinks.
0
No votes
4 Heroic- Just about to Legendary, really only one thing is missing from your GM tool belt.
0
No votes
3 Veteran- Really good, you need a bit more experience and practice to reach the upper echelon of pbp GMs.
0
No votes
2 Seasoned- You swung for the fences, and did OK. You need a mentor or some serious retooling to take you farther as a PbP GM.
0
No votes
1 Novice- Ok, so things are getting dire. Get help!
0
No votes
 
Total votes: 6

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Koshnek
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Posts: 427
Joined: Tue Jul 17, 2018 8:43 pm

Q4 2018 GM Poll

Post by Koshnek »


GM Poll 4th Quater 2018
Poll will close within 14 days.

Pender and Koshek, Game Masters (GM)

How to “rate” the GM, their Duties:
• Post Rate
• Notify Players via Hangouts of new posts.
• Be available to Players.

☞ Maintain a GM post rate at a minimum of one adventure post per week.
☞ Have the IM contact info of each player in their group.
☞ Notify all players in the group via IM or PM of new GM posts, and other important updates.
☞ Be available for IM chat at least one day a week.

Note: The above is used to “rate” the GM. We hope that we succeeded you all in the mission of being your GMs. Additionally, we hope that we presented a fun game. We look forward to more story with the current cast of characters. If you are up to it, we're open to feedback BOTH on how we did as GMs, and ALSO any feedback you have on the story. Especially if you have something in your backstory that you would find interesting to explore, please just call it out to us. With characters so complex and wild it is sometimes a challenge to get every character's backstory touched upon. Thank you. - Pender and Koshnek

GM Rating Reward Table
Earn 5 EP
Earn 4 EP
Earn 3 EP
Earn 2 EP
Earn 1 EP
Fired 0 EP
IZ3 GM Bennies 5/5
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Luke
Posts: 249
Joined: Wed Oct 03, 2018 11:06 am

Re: 4th Q 2018 GM Poll

Post by Luke »

I appreciate the paired GMs aspect of this game. Probably the best game I am involved in at ths time.
Luke _
Luke
Pace: d4 [d8]; Parry: 5 Toughness: 6 (0) [18 (3)]
Combat-Relevant Edges & Abilities:
  • List of Abilities
  • Elan & Brave
Wounds: 0 / 3 ; Fatigue: 0 / 2 ; ISP/PPE: N/A
Bennies: 4 / 4
Adventure Cards:
  • [2] Peace:
    Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
  • [25] Hidden Stash:
    Your hero scrounges up a generic type of item of your choosing, such as food and water, shelter, a box of ammo, enough money for a room, etc.
Luke
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Antipas
Bronze Patron
Bronze Patron
Posts: 205
Joined: Wed Sep 26, 2018 10:19 pm

Re: 4th Q 2018 GM Poll

Post by Antipas »

Loving it so far!! The stories of it and my other favorite character (Bari) are getting my son interested in trying PbP and has another friend reading our threads for fun. A couple of times posts have been slow but it is a holiday heavy quarter. Also, More Cowbell!
Antipas
Antipas, True Atlantean Undead Slayer
Pace: 6 Parry:7 Toughness: 25
Wounds: 0/3 Fatigue 0/3
PPE: 24/24
Constant Effects:
Powers on:
Combat Edges: Martial Artist, Tattoo Harmony, Sweep,
Bennies: 3/3
Characters Imperator (main acc), Malavish, Antipas, Drexler
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Alenysturathe
Posts: 90
Joined: Wed Aug 29, 2018 11:29 am

Re: 4th Q 2018 GM Poll

Post by Alenysturathe »

Great job guys!
Character Tracker
Alenysturathe Character Sheet
Parry: 6; Toughness: Dragon: 34 (16 MDC); Human: 14 (6)
ISP: 4/10; PPE: 10/10
Psionic Powers: Boost/Lower, Clairvoyance, Invisibility
Rifle: 0/20 shots
Grenades: 0/8
Anti-tank laser: 3 eclips, 1/shot
Metamorphosis: 6/6 hours
Bennies: 2/3
Common Bond
Elan: +2 to benny rolls
Fear
I Know a Guy
Impervious to Fire, Poison, Disease
Low Light Vision: Ignore Dim and Dark penalties
Powers: Boost/Lower, Clairvoyance, Intangibility (Armor, Superpower), Invisibility
Slow Regeneration: Natural healing once per day
  • Regeneration (charm): Natural healing once per hour
Adventure Card:
  • Last Stand: Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt.
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Koshnek
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Posts: 427
Joined: Tue Jul 17, 2018 8:43 pm

Re: 4th Q 2018 GM Poll

Post by Koshnek »

Glad y'all are enjoying it! Also, whip them lads into shape and get 'em on the forum, man!! They get a free EP for joining, you get a free EP for recruiting, and then if they stick around you gets another EP :D
IZ3 GM Bennies 5/5
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Azumi Archambault
Posts: 49
Joined: Thu Aug 30, 2018 3:19 pm

Re: 4th Q 2018 GM Poll

Post by Azumi Archambault »

This is a fun, over the top, epic, whirlwind of an adventure. No idea what to expect, and in the world of Rifts Earth, that is the exactly the way it should be. Love the dual GMs, and I enjoy the player group make-up and banter. Well done all around.
Active Powers:
Lady Azumi Archambault
Human Cyber-Knight
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d4, Vigor d6
Statistics: Charisma 8, Pace 8, Parry 8, Toughness 14 (6), Strain 0
Skills: Fighting d10, Healing d6+2, Notice d6, Persuade d10+8, Psionics d6, Shooting d4, Stealth d10, Streetwise d8+8
Hindrances: Heroic, Loyal, Wanted (Rogue Agent of the Coalition States)
Edges: Assassin, Champion, Charismatic, Connections (Black Market), Healer, Improved Frenzy, Minor Psionic, Scrounger, Strong Willed, Tricky Fighter and Very Attractive
Special Abilities: Cyber-Armor (+2 Toughness as Free Action), Cyberkinetic Combat (−2 to be hit by tech attacks), Psi-Sword (2d8+1d4, AP 6 or AP 2 w/ 2 blades), Right Behind Me (Choose any spot on map to start / Stealth roll = The Drop) [1st Rd only], +2 Common Knowledge with creating forgeries
Powers: Knight’s Inspiration [Boost Trait] (2 ISP), Preternatural Reflexes [Deflection] (2 ISP), Adrenaline Surge [Quickness] (4 ISP), Warrior’s Repose -from armor [Healing] (3 ISP)
Equipment: CK Medium Armor (+6 Arm, +1 TN, FEV, Healing), Wilk’s 320 Laser Pistol (18/36/72, 2d6, AP2, RoF 1, Shots 20, SA), NG-L5 Laser Rifle (25/50/100, 3d6+2, AP 2, RoF 1, Shots 20, SA), TK Shield (+4 Armor vs Ranged Attacks, +2 Parry, 1 PPE per hour to activate), NG-S2 Survival Kit, Silver Cross, Green Stone of the Capitan, 600 crs.
XP: 0/5
EP: 2
Wounds: 0/3; Fatigue: 0/2; ISP: 7/10
Bennies: 7/3
Adventure Cards
  • #35: Seize the Day - Azumi acts as if she had drawn a Joker this combat round.
  • #37: Villanious Verbosity - An opposing Wild Card loses his next action by gloating about his master plan.
Azumi's Character Sheet
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Tsume
Posts: 69
Joined: Sun Oct 14, 2018 5:22 pm

Re: 4th Q 2018 GM Poll

Post by Tsume »

voted
Status Tracker
Tsume

Wounds: 0 / 3 ; Fatigue: 0 / 2 ; PPE: 10 / 10
Bennies: 1 / 3
Adventure Cards:
Pace: d6
Parry: 14
Fighting 12 /2 = 6 +2
Racial +3
Block Edge: +1
HJ +1
Vambrace +1
Toughness: 13 (4)
Note: Biological, Metal, Fire/Heat, and Light based attacks can only shake the character unless they are magical or psionic based mega damage attacks.
  • Cursed with Awesome: reroll 1 on wild die unless crit failure.
  • 1 / 1 Awesome Moment: declare before rolling, add wild die to your trait roll.
  • Dirty Fighter: +2 to Trick maneuvers
  • Might Blows: Double Damage on being dealt a Joker.
  • Keen Sense Hearing: +2 to notice checks involving sound.
  • Low Light Vision: Ignore penalties for bad lighting in all but pitch darkness.
  • AB: Miracles
    • Healing (PPE: 3)
    • Succor (PPE: 1)
Nyaccent Rules
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