Per the Adventure thread, Remington has enough materials to make a minor TW item for each team member.
Proposed Items
Alenys' Technicolor Dreamcoat: Convert Duster to have Illusion Splendor Trapping. So this gives a +2 to Charisma for 2 PPE per hour.
GM note: this raises the TW maintaince on device by +1 ppt per hour to a total of 2. There is no raise effect as arcane skill rolls are not used to activate a TW item. You simply pay ppts.
Antipas' Bright Future Shades: Crystal filters laced with silver attached to a cold iron frame enhance visibility of the arcane so the wearer is able to ignore one level of gang up bonuses from supernatural creatures.(Supernatural and Magical Sensitivity Trapping)
GM Note: +1 PPE per hour of use.
Azumi's Forearm TK Shield" Polymer Shield (SFC) with +1 to Parry
GM Edit: +4 Armor vs Ranged Attacks, +2 Parry, 1 PPE per hour to activate, 4 lbs
- 1 Minor Mod: +1 Parry ( Factored in the above)
Luke's Technical Difficulty Compensator: Since Luke cannot use TW devices, Remington will keep this in reserve as an Arcane Machinist device.
GM note: Luke is unable to use TW items. They require an arcane background.