Q4 2018
[dice:2a22b3u3]43208:0[/dice:2a22b3u3]
Adventure Cards (Q4 2018)
- Alenysturathe
- Posts: 90
- Joined: Wed Aug 29, 2018 11:29 am
Adventure Cards (Q4 2018)
Character Tracker
Re: Adventure Cards
[dice:1uswxf05]43211:0[/dice:1uswxf05]
Flesh Wound
Play to cause a wounded Extra to
rise immediately, un-Shaken and
unharmed. The Extra must have
been wounded in the current
“scene” (typically a combat or
immediately thereafter).
Flesh Wound
Play to cause a wounded Extra to
rise immediately, un-Shaken and
unharmed. The Extra must have
been wounded in the current
“scene” (typically a combat or
immediately thereafter).
Antipas
Re: Adventure Cards
Adventure Deck
Q4 2018
Novice: [dice:3otv1par]43635:0[/dice:3otv1par]: [27] Joker's Gone Wild:
Play this card to swap your initiative card with any Joker drawn for initiative.
Seasoned: [dice:3otv1par]43635:1[/dice:3otv1par]: [5] Out of the Frying Pan:
Play to avoid death, capture, or some other bad situation for your
hero or any ally. The situation leads to some new trouble, however, as
determined by the GM.
Q4 2018
Novice: [dice:3otv1par]43635:0[/dice:3otv1par]: [27] Joker's Gone Wild:
Play this card to swap your initiative card with any Joker drawn for initiative.
Seasoned: [dice:3otv1par]43635:1[/dice:3otv1par]: [5] Out of the Frying Pan:
Play to avoid death, capture, or some other bad situation for your
hero or any ally. The situation leads to some new trouble, however, as
determined by the GM.
Luke _
- Ames Jean-louis
- Posts: 77
- Joined: Sun Sep 02, 2018 2:15 pm
Re: Adventure Cards
The Savage Rifts site makes use of the Adventure Deck, which provides some small but significant benefit when played. Novice characters draw one card per quarter; More experienced characters can draw and hold one card per rank (Seasoned is two, Veteran is three, etc.) but can still only play one card per quarter. (You can also buy extra cards with EP or get them by being a Patron - those don't count toward the hold limit and can be played at any time.) Cards may be traded 1 for 1 between characters in the same group. So if your cybernetic techno-warrior draws the "Arcane Inspiration" card, it can be traded to the mage for their "BOOM! Headshot" card.
The deck can be found here (ignore the "Held By" names--those are for the ones people have bought with EP or Patronage):
Adventure Card
Just roll a 1d54 below and look up which card that corresponds to. Be mindful of your draw number; the card numbering is one off from the row numbers in the spreadsheet (Row 2 is Card 1, Row 3 is Card 2, and so on). Go ahead and post which card(s) you drew below. Cards are drawn first come first serve, so if you get a roll that has already been rolled by someone else, just note it and reroll.
The deck can be found here (ignore the "Held By" names--those are for the ones people have bought with EP or Patronage):
Adventure Card
Just roll a 1d54 below and look up which card that corresponds to. Be mindful of your draw number; the card numbering is one off from the row numbers in the spreadsheet (Row 2 is Card 1, Row 3 is Card 2, and so on). Go ahead and post which card(s) you drew below. Cards are drawn first come first serve, so if you get a roll that has already been rolled by someone else, just note it and reroll.
IZ3 GM Bennies 5/5
Re: Adventure Cards
- Q4 2018: [dice:1qa5dutx]44657:0[/dice:1qa5dutx]
- Florence Nightingale
- Play this card to gain +2 on heal checks on the current patient. Spend a Benny: Gain +4 on heal checks on the current patient.
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