The Assessment: Part 1 Where the Shoe Falls. (Open RP)

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Gerald Bison
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The Assessment: Part 1 Where the Shoe Falls. (Open RP)

Post by Gerald Bison »

Prior to heading out to where the 77th CIT is currently station you are directed to report to briefing room 1A at the Tomorrow Legion’s Castle Refuge. You maybe an old hand in the 77th trying to stay relevant or perhaps you are an eager buck trying to join. Maybe you have been actively recruited by their unit for some time because lets face it: you are the best. Either way(s) you have been summoned to the Assessment where you will be put to the test.

Briefing room 1A has seen its fair share of legionaires and their captain ranked handlers. It is located on the first floor next to many other briefing rooms both occupied and not. It used to be a secure vault and so of course a laser panel grids the sky light that provides ample natural light. The walls of the room seem to be a painted white reinforced stone mixed with an unknown aloy. A large white board is at the front and 3-D holo imager, capable of rendering 3-D maps and the like, stands next to it. The large white board has the words neatly written on it. Welcome to the 77th CIT assessment. Two truths, one lie.

A small sharply dressed man paces in front of you as you come in. He is wearing all red except for his black pants, boots and cape. Each of you is greeted in turn in not only the language you speak but the dialect of your home town. He nods as you come in, ” Welcome to the assessment. I am aware of your storied record and exemplary service.” He slaps a black whip to his side not flinching at its crack! ”However, today we will see if you truely has what it takes to be a trouble shooter.” He waves his hand at the otherwise empty room, ”My name is Gerald Bision, please take a seat we will be starting shortly.” He must be a cool customer because he seems dead serious even though there are absolutely no visibile seats in the room.

Feel free to RP a bit and what not. If you feel adventureous describe your character and how they go about “taking a seat.” Everyone who posts here gets 1 benny!
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Antipas
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Re: The Assessment (RP Area)

Post by Antipas »

On entering the assessment room Antipas heads immediately for the commander. "Komnenos reporting." As soon as Bison begins to speak the Atlanteans eyes tighten with suspicion. When the man mentions storied records and exemplary service Antipas manages to suppress a derisive snort. When dismissed to take a seat he steps away from Bison and really looks over the room. Just because these people are soft doesn't mean their tests won't be tricky. Lets see what their hiding. Running his hands over his face and up to his forehead he activates the Eyes of Thoth.

magic time!
Exalted Detect Arcana Cost 6
T Magic [dice:2tzp4vcp]43082:0[/dice:2tzp4vcp]
w Die [dice:2tzp4vcp]43082:1[/dice:2tzp4vcp]

Extra effort [dice:2tzp4vcp]43082:2[/dice:2tzp4vcp]
With his sight enhanced he looks over the room again.
Antipas
Antipas, True Atlantean Undead Slayer
Pace: 6 Parry:7 Toughness: 25
Wounds: 0/3 Fatigue 0/3
PPE: 24/24
Constant Effects:
Powers on:
Combat Edges: Martial Artist, Tattoo Harmony, Sweep,
Bennies: 3/3
Characters Imperator (main acc), Malavish, Antipas, Drexler
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Ames Jean-louis
Posts: 76
Joined: Sun Sep 02, 2018 2:15 pm

Re: The Assessment (RP Area)

Post by Ames Jean-louis »

Notice
[dice:3kaj4xi0]43132:0[/dice:3kaj4xi0]
Wild Die [dice:3kaj4xi0]43132:1[/dice:3kaj4xi0]
Remington gives a cursory look around the room. The 3D-imager and the whiteboard are top notch. The guy with the all the ink looks like he wrestles Rhino Buffalo for fun and the guy pacing looks to be Prosek’s number one fanboy. When Bison speaks, he raises an eyebrow.

Am I in the Legion or the Coalition??? Nowhere to sit….hmm….two truths and one lie…

The D’Norr then crosses his arms and remains standing.

“Sir, if I may, you do not look like someone who would not do his homework and I’m pretty sure you’re gonna wanna see we really have what it takes. So, I’ll just remain standing for now.”
viewtopic.php?t=7384
Bennies: 2/3
Pace: 6; Parry: 4; Toughness: 9 (2)
Wounds 0/3
ISP: 9/10
Fatigue 0/2
Dominion: 8
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Antipas
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Re: The Assessment (RP Area)

Post by Antipas »

Looking over the newcomer when he enters, Antipas notices the change in Bison's accent. He briefly studies both the assessor and the D'norr.
notice roll
notice [dice:2vx6t8fn]43175:0[/dice:2vx6t8fn]
Wild [dice:2vx6t8fn]43175:1[/dice:2vx6t8fn]
Snorting derisively as he walks to the back of the room and removes his backpack, a rifle, bow, and TW shotgun. He then sits in a now visible chair. " I fuckin hope you're better at magic than situational awareness. The assesment has already started kid." While he doesnt look older than his mid 20s his eyes have the stare of a veteran. Aside from the firearms he is festooned with several knives and stakes. Oddly however, no armor.
Last edited by Antipas on Wed Oct 03, 2018 12:20 am, edited 1 time in total.
Antipas
Antipas, True Atlantean Undead Slayer
Pace: 6 Parry:7 Toughness: 25
Wounds: 0/3 Fatigue 0/3
PPE: 24/24
Constant Effects:
Powers on:
Combat Edges: Martial Artist, Tattoo Harmony, Sweep,
Bennies: 3/3
Characters Imperator (main acc), Malavish, Antipas, Drexler
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Azumi Archambault
Posts: 49
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Re: The Assessment (RP Area)

Post by Azumi Archambault »

"Gerald Bison! It's GREAT to see you! It's been a while... when was it, that op back at the Baronies? Hah! I still can't believe what you did to that velociraptor. Oh man. Good times." A woman dressed in black form-fitting armor in a plate and chain style, accented with a gray calf-length robe trails the pleasant and melodious voice, ending the statement with a slight chuckle to herself. She listens to his words and takes stock of the room and its inhabitants, meeting the gaze of anyone with a smile and brief nod before continuing to take in the surroundings.

She stands about 5'8", has a lithe build, and brown hair with red highlights pulled back into braids, keeping her peripheral vision clear. Her fair, almost marble complexion brings attention to her eyes which are a fetching shade of blue. By all accounts, she looks like someone who would have graced a Pre-Rifts "red carpet" somewhere, but her movements are precise, furtive, and calculated. She seems comfortable here.

Notice d6
[dice:1yhetm89]43193:0[/dice:1yhetm89]
Wild
[dice:1yhetm89]43193:1[/dice:1yhetm89]
Azumi takes notice of the hard-looking man with the tattoos, and the subtle change in posture and demeanor when he locates the concealed chairs in the back of the room. Her movement non-chalant and nearly simultaneous with his as he "takes a seat". She brushes her hand through her dark hair, quickly checking to make sure her braid is still tight as she walks back.
I fuckin hope you're better at magic than situational awareness. The assesment has already started kid.
Oh brother. There's always gotta be a "badass" in every group. He's probably going to tell you he's seen some shit, but never tell you about it. Because he hasn't. She rolls her eyes to the D'norr, dismissive of the hooded man's comment.

Azumi breathes a fast sigh. I wonder what this will be like? Can't be harder than Selection out at New Chillicothe. Wait... the Monastery was pretty awful. So much damn running.

Agility d8
[dice:1yhetm89]43193:2[/dice:1yhetm89]
Wild
[dice:1yhetm89]43193:3[/dice:1yhetm89]
And she deftly sits where she suspected a chair "might" have been. Lucky her, there was in fact a chair placed where she reposed.

Yup. I was in a military once. 40 inches all around. You keep the room and furniture in order. Even if you can't see it...

She sneaks another look at the man sitting some feet away from her. Noticing now that he is wearing no armor, she recants her earlier assessment.

Dragon? No, they usually carry no weapons, and he's got an arsenal. Crazy? Seems too intense for that. Hmm... what's his deal? Interesting.
Active Powers:
Lady Azumi Archambault
Human Cyber-Knight
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d4, Vigor d6
Statistics: Charisma 8, Pace 8, Parry 8, Toughness 14 (6), Strain 0
Skills: Fighting d10, Healing d6+2, Notice d6, Persuade d10+8, Psionics d6, Shooting d4, Stealth d10, Streetwise d8+8
Hindrances: Heroic, Loyal, Wanted (Rogue Agent of the Coalition States)
Edges: Assassin, Champion, Charismatic, Connections (Black Market), Healer, Improved Frenzy, Minor Psionic, Scrounger, Strong Willed, Tricky Fighter and Very Attractive
Special Abilities: Cyber-Armor (+2 Toughness as Free Action), Cyberkinetic Combat (−2 to be hit by tech attacks), Psi-Sword (2d8+1d4, AP 6 or AP 2 w/ 2 blades), Right Behind Me (Choose any spot on map to start / Stealth roll = The Drop) [1st Rd only], +2 Common Knowledge with creating forgeries
Powers: Knight’s Inspiration [Boost Trait] (2 ISP), Preternatural Reflexes [Deflection] (2 ISP), Adrenaline Surge [Quickness] (4 ISP), Warrior’s Repose -from armor [Healing] (3 ISP)
Equipment: CK Medium Armor (+6 Arm, +1 TN, FEV, Healing), Wilk’s 320 Laser Pistol (18/36/72, 2d6, AP2, RoF 1, Shots 20, SA), NG-L5 Laser Rifle (25/50/100, 3d6+2, AP 2, RoF 1, Shots 20, SA), TK Shield (+4 Armor vs Ranged Attacks, +2 Parry, 1 PPE per hour to activate), NG-S2 Survival Kit, Silver Cross, Green Stone of the Capitan, 600 crs.
XP: 0/5
EP: 2
Wounds: 0/3; Fatigue: 0/2; ISP: 7/10
Bennies: 7/3
Adventure Cards
  • #35: Seize the Day - Azumi acts as if she had drawn a Joker this combat round.
  • #37: Villanious Verbosity - An opposing Wild Card loses his next action by gloating about his master plan.
Azumi's Character Sheet
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Alenysturathe
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Re: The Assessment (RP Area)

Post by Alenysturathe »

Castle Refuge/Briefing Room 1A
Morning
Round 0

The doors to the briefing room opened and a young, attractive teenage girl walked in. She had long, strikingly red hair and brilliant emerald eyes lined with black eyeliner. She was dressed in black and wearing a long red coat that went to her knees. On her back was some kind of fancy, high tech bow. The only other thing she carried was a small hand computer that she was currently focused on.

The teen looked up at Bision and smiled brightly with an air of innocence. She snapped a sharp, far-too-practiced salute. “Alenys Turathe, reporting for duty, sir!” she said chipperly. “Oo! Nice whip. Is that to make us run faster, or for if we’re naughty?” she asked curiously. “My friend Jude has one in his drawer with his fuzzy handcuffs.”

When told to take a seat, the teen looked around. Seeing no chairs, she shrugged and sank gracefully to sit with her legs crossed. The bow on her back made it a little awkward, so she removed it and set it carefully beside her. She smiled at the others and then buried her head in whatever computer game she was playing on her personal computer.
Character Tracker
Alenysturathe Character Sheet
Parry: 6; Toughness: Dragon: 34 (16 MDC); Human: 14 (6)
ISP: 4/10; PPE: 10/10
Psionic Powers: Boost/Lower, Clairvoyance, Invisibility
Rifle: 0/20 shots
Grenades: 0/8
Anti-tank laser: 3 eclips, 1/shot
Metamorphosis: 6/6 hours
Bennies: 2/3
Common Bond
Elan: +2 to benny rolls
Fear
I Know a Guy
Impervious to Fire, Poison, Disease
Low Light Vision: Ignore Dim and Dark penalties
Powers: Boost/Lower, Clairvoyance, Intangibility (Armor, Superpower), Invisibility
Slow Regeneration: Natural healing once per day
  • Regeneration (charm): Natural healing once per hour
Adventure Card:
  • Last Stand: Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt.
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Ames Jean-louis
Posts: 76
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Re: The Assessment (RP Area)

Post by Ames Jean-louis »

Notice: 5
Notice [dice:3oa8iatc]43344:0[/dice:3oa8iatc] Wild Die [dice:3oa8iatc]43344:1[/dice:3oa8iatc]
Remington stiffens at the insult and immediately opens his mouth to verbally retaliate. He swallows his words at the eye roll of the newly arrived cyber-knight and smiles instead.

Did you color those tats yourself or did you need a few tentacles to help you out? Bet you liked it too, huh? ....Probably not the best thing to say to your new teammate, Remmy.

Instead, the D'Norr sweeps back the long, battered, duster he is wearing to reveal armor covered in pouches, holsters, and attachment points--all containing something or other. The move was not to show the room his gadgets, however. It was to extend the invisible telekinetic arm to move one of the hidden chairs to be directly in front of Antipas.

He then promptly takes a seat.
viewtopic.php?t=7384
Bennies: 2/3
Pace: 6; Parry: 4; Toughness: 9 (2)
Wounds 0/3
ISP: 9/10
Fatigue 0/2
Dominion: 8
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Gerald Bison
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Re: The Assessment (RP Area)

Post by Gerald Bison »

Gerald Bison takes note of each member reacting to the lack of chairs as if giving your words, thoughts, and actions equal weight in some invisible report.

To the Atlantean Undead Slayer he nods, ”Komono Antipasta, good to have another Butcher like me with us.”

To the D’Norr Techno Wizard who finally found his seat he grunts and smiles, ” Remy Horneystag, good to have a D’Norr with us. My uncle Prosek well he had a favorite saying about the D’Norr...”

When the Cyber Knight enters he bows, ”Of course my Lady Zuzu Bald Arch. It was the turn of events when I made that raptor my wife.”

For the attractive teenager he gives her a wave, ”Big Al, I am well aware of Jude’s toy drawer. It is good to have you with us today. Sex if there is any to be had will have to wait until after the assessment.”

He looks at the group assembled and then slaps the board with his whip. ”Two truths and one lie. The ultimate ice breaker or an in depth look at your psyche? Perhaps both. In my case three truths and and one lie. Which was the lie?” He paces back and forth for a sec, ”While you ponder that, you have 12 seconds to come up with your own two truths and one lie.” He grins holding up four legion dossiers, ” I have read these dossiers on each of you from cover to cover, I hae a photographic memory. It is really quite simple, If I cannot figure out what the lie is you are in. If you fail you are out.”

Player directions, feel free to guess at which statement G B said was a lie, and make up your own two truths and one lie and see if you have what it takes to continue on with the 77th CIT.
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Antipas
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Re: The Assessment (RP Area)

Post by Antipas »

Sitting down Antipas looks over the woman who entered as he scanned the room. Not bothering to be subtle he looks her from feet to head. Sharp shiny armor and matching outfit, upbeat and friendly, quick, psychic. Cyberknight. Hope she's not one of those soft touch, play-knights.

He has the feeling he's seen her somewhere before but before he can ponder where the kid dramatically sweeps his coat in what at first looks to be pure theatrics, then the telekinetic arm reaches for a chair and he sits infront of the undead slayer. Hmm. Decent tech, maybe has some balls. Seems as green as a Seljuks junk in rut tho, the weapons look barely broke in. We'll see.

When Alenys walks in he nearly snorts.A Dragon! Ha, well this just got more interesting. After the exchange between the young wurm and Bison he notes that yet again the "man" spoke in a different accent. He also concludes that between her small(for a dragon) amount of PPE/ISP and behaviour she's pretty young. Still, even a young dragon is a powerfull ally.

Turning back to their assesor as he begins to speak Antipas studies him intently with his mystic senses, dropping the spell as G.B. ends his challenge.
He stands and walks up to Bison.

'My favorite place in the megaverse is the space station called Creations End, it circles The Devourer, a black hole that is slowly eating a star cluster. The light from the different colored stars as it dances along the event horizon is fucking indesribeable."

"I never question my decision on Nah-Gora."

"For reasons of experience and competance I believe I am the obvious choice as leader."

"Well sir, your three statements. Which of these do I not believe to be true?"
Last edited by Antipas on Fri Oct 05, 2018 11:57 am, edited 1 time in total.
Antipas
Antipas, True Atlantean Undead Slayer
Pace: 6 Parry:7 Toughness: 25
Wounds: 0/3 Fatigue 0/3
PPE: 24/24
Constant Effects:
Powers on:
Combat Edges: Martial Artist, Tattoo Harmony, Sweep,
Bennies: 3/3
Characters Imperator (main acc), Malavish, Antipas, Drexler
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Ames Jean-louis
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Joined: Sun Sep 02, 2018 2:15 pm

Re: The Assessment (RP Area)

Post by Ames Jean-louis »

Remington listens to Bison and realizes he might not be the type to keep pushing. Still, the D'Norr was curious as to how far he could push his luck. Even more curious was the guy behind him. Devourer? Nah-Gora? He had no idea what that even meant. Thinking quickly, he came up with his three statements.

"I'm rich.

"I'm famous.

"I'm the smartest guy in the room."


Well, we'll see where this goes...
viewtopic.php?t=7384
Bennies: 2/3
Pace: 6; Parry: 4; Toughness: 9 (2)
Wounds 0/3
ISP: 9/10
Fatigue 0/2
Dominion: 8
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Azumi Archambault
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Re: The Assessment (RP Area)

Post by Azumi Archambault »

Oh dear God I hope he didn't make that raptor his wife. I mean... Gerald does have a way with animals, but still.... ugh. I'm not thinking about that anymore.

Azumi perks up slightly at talk of
light from the different colored stars as it dances along the event horizon
and a look of genuine interest crosses her face for a brief moment before she raises an eyebrow and cocks a half-smile at
For reasons of experience and competence I believe I am the obvious choice as leader
and turns again to the front of the room. She gives a side-eye and a light chuckle at the D'norr's brief and obvious 'shot at fish in the barrel' comments. She stands and addresses the room:

"Alright then… here are my three:"
Persuasion Roll
[dice:3m7wp4bp]43502:0[/dice:3m7wp4bp]
Wild Die
[dice:3m7wp4bp]43502:1[/dice:3m7wp4bp]
Azumi confidently makes the following statements - each just as entrancing and authentic as the one before it.

"I hold myself responsible for the schism of the Cyber-Knight order. I thought I was helping with my words. But I was wrong."

"I sometimes long to be back where I grew up, with its glittering storefronts, bustle of people, fast hovercars, and simpler life."

"and... no law of man nor code of an order should stop true Justice from prevailing. Every being has a right to life, except those who trample on the lives of others."


Azumi sits her face stern and eyes serious. But her countenance immediately shifts and she looks at the newest arrival of the room, regarding the teenager with a smile and attentive gaze.

This one should be fun.
Active Powers:
Lady Azumi Archambault
Human Cyber-Knight
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d4, Vigor d6
Statistics: Charisma 8, Pace 8, Parry 8, Toughness 14 (6), Strain 0
Skills: Fighting d10, Healing d6+2, Notice d6, Persuade d10+8, Psionics d6, Shooting d4, Stealth d10, Streetwise d8+8
Hindrances: Heroic, Loyal, Wanted (Rogue Agent of the Coalition States)
Edges: Assassin, Champion, Charismatic, Connections (Black Market), Healer, Improved Frenzy, Minor Psionic, Scrounger, Strong Willed, Tricky Fighter and Very Attractive
Special Abilities: Cyber-Armor (+2 Toughness as Free Action), Cyberkinetic Combat (−2 to be hit by tech attacks), Psi-Sword (2d8+1d4, AP 6 or AP 2 w/ 2 blades), Right Behind Me (Choose any spot on map to start / Stealth roll = The Drop) [1st Rd only], +2 Common Knowledge with creating forgeries
Powers: Knight’s Inspiration [Boost Trait] (2 ISP), Preternatural Reflexes [Deflection] (2 ISP), Adrenaline Surge [Quickness] (4 ISP), Warrior’s Repose -from armor [Healing] (3 ISP)
Equipment: CK Medium Armor (+6 Arm, +1 TN, FEV, Healing), Wilk’s 320 Laser Pistol (18/36/72, 2d6, AP2, RoF 1, Shots 20, SA), NG-L5 Laser Rifle (25/50/100, 3d6+2, AP 2, RoF 1, Shots 20, SA), TK Shield (+4 Armor vs Ranged Attacks, +2 Parry, 1 PPE per hour to activate), NG-S2 Survival Kit, Silver Cross, Green Stone of the Capitan, 600 crs.
XP: 0/5
EP: 2
Wounds: 0/3; Fatigue: 0/2; ISP: 7/10
Bennies: 7/3
Adventure Cards
  • #35: Seize the Day - Azumi acts as if she had drawn a Joker this combat round.
  • #37: Villanious Verbosity - An opposing Wild Card loses his next action by gloating about his master plan.
Azumi's Character Sheet
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Luke
Posts: 249
Joined: Wed Oct 03, 2018 11:06 am

Re: The Assessment (RP Area)

Post by Luke »

The doors to the conference room open as an eight foot tall figure in metal strolls through the door. Looking the room over, his "face" turns towards Antipas.
In Atlantean
"This is where you call in your favor? Or is this where you wish to repay your life debt?"
The metal figure tosses a small metallic cranium, maybe five inches in diameter, across the room towards the undead slayer to land on the table in front of him.
Luke _
Luke
Pace: d4 [d8]; Parry: 5 Toughness: 6 (0) [18 (3)]
Combat-Relevant Edges & Abilities:
  • List of Abilities
  • Elan & Brave
Wounds: 0 / 3 ; Fatigue: 0 / 2 ; ISP/PPE: N/A
Bennies: 4 / 4
Adventure Cards:
  • [2] Peace:
    Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
  • [25] Hidden Stash:
    Your hero scrounges up a generic type of item of your choosing, such as food and water, shelter, a box of ammo, enough money for a room, etc.
Luke
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Antipas
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Re: The Assessment (RP Area)

Post by Antipas »

Looking over as the newcomer enters Antipas shows a small smile when the armored figure speaks. Catching the skull before it clatters around, he replies in the same language.
.
" Not that I didn't already owe you one, but which particular tentacle sucker is this? And unless your lookin for a bodyguard or a recomendation, my ability to pay is limited right now. I am glad to see you haven't rotted to death yet."

Switching to American and addressing the assesor " Bison if there's room and he's game you want this guy on the team. He'll help legitamize our cover op and be able to upgrade your com system with tech none of the primitive screwheads on this rock have even dreamed of. If he doesnt fall apart first."
Antipas
Antipas, True Atlantean Undead Slayer
Pace: 6 Parry:7 Toughness: 25
Wounds: 0/3 Fatigue 0/3
PPE: 24/24
Constant Effects:
Powers on:
Combat Edges: Martial Artist, Tattoo Harmony, Sweep,
Bennies: 3/3
Characters Imperator (main acc), Malavish, Antipas, Drexler
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Luke
Posts: 249
Joined: Wed Oct 03, 2018 11:06 am

Re: The Assessment (RP Area)

Post by Luke »

At the mention of falling apart, the metal figure grabs the table edge and touches his chest.

In something akin to Ironman and Venom, the metal nanite suit peels back and gathers to the figures wrists/gloves and ankles/boots. The figure hunches over severerly. The once eight foot tall figure is hunched over to a five foot six inches. There is not much that gives any indication whether it is male of female. Race or nationality are confused here as well.

The figure cocks its head to the right and looks at the large figure standing at the end of the table opposite it. In a gravely voice that alters tones and pitches, "Claude has recruited me for this CIT. Antipas here has vouched for me. The name is <garbled and unrecognizable>. You may call me Luke."
Luke _
Luke
Pace: d4 [d8]; Parry: 5 Toughness: 6 (0) [18 (3)]
Combat-Relevant Edges & Abilities:
  • List of Abilities
  • Elan & Brave
Wounds: 0 / 3 ; Fatigue: 0 / 2 ; ISP/PPE: N/A
Bennies: 4 / 4
Adventure Cards:
  • [2] Peace:
    Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
  • [25] Hidden Stash:
    Your hero scrounges up a generic type of item of your choosing, such as food and water, shelter, a box of ammo, enough money for a room, etc.
Luke
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Luke
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Re: The Assessment (RP Area)

Post by Luke »

The silence draws Luke the chatterbug, even further out of his shell of silence.

"I believe what you are looking for is some confirmation of who I am."

Having more space to hide things than a seven pocketed giant kangaroo, Luke draws forth a holo-communicator and lets the nanites enhance his arms enough to give the communicator a solid push across the large center table. The communicator stops inches from the edge of the table and within arms reach of Bison.

"Captain Claude sends his regards. He apologizes for not being here personally."

Just as Bison activates the communicator, Claude finishes by saying, "Sorry for not being there. Luke is my personal recommendation for this team."
Luke _
Luke
Pace: d4 [d8]; Parry: 5 Toughness: 6 (0) [18 (3)]
Combat-Relevant Edges & Abilities:
  • List of Abilities
  • Elan & Brave
Wounds: 0 / 3 ; Fatigue: 0 / 2 ; ISP/PPE: N/A
Bennies: 4 / 4
Adventure Cards:
  • [2] Peace:
    Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
  • [25] Hidden Stash:
    Your hero scrounges up a generic type of item of your choosing, such as food and water, shelter, a box of ammo, enough money for a room, etc.
Luke
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Alenysturathe
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Re: The Assessment (RP Area)

Post by Alenysturathe »

Castle Refuge/Briefing Room 1A
Morning
Round 0

”Big Al, I am well aware of Jude’s toy drawer. It is good to have you with us today. Sex if there is any to be had will have to wait until after the assessment,” Gerald Bison said.

Alenysturathe looked around. Oh! He was talking to her! She smiled up at him. “There’s a sex quiz?” she asked. “My friend Sierra likes those, in her magazines. I don’t know much about it, but Jude said he would teach me.”

When he asked about two truths and a lie, Alenys frowned, considering. She was distracted as the others gave their riddles and a robot guy walked into the room and introduced himels.

Except he wasn’t a robot guy, but in a robot suit!

“Hello, Luke!” Alenys greeted cheerily, giving him a wave from where she sat on the floor. She gave him a little wave.

Alenys went back to contemplating her statements.

“I like chocolate.”

“I don’t like water.”

“Dog boys taste better with mustard.” She paused, tilting her head. “Or was that hot dogs? No, dog boys was right,” she said finally. “Though hot dogs, too.” She beamed up at Bison.
Character Tracker
Alenysturathe Character Sheet
Parry: 6; Toughness: Dragon: 34 (16 MDC); Human: 14 (6)
ISP: 4/10; PPE: 10/10
Psionic Powers: Boost/Lower, Clairvoyance, Invisibility
Rifle: 0/20 shots
Grenades: 0/8
Anti-tank laser: 3 eclips, 1/shot
Metamorphosis: 6/6 hours
Bennies: 2/3
Common Bond
Elan: +2 to benny rolls
Fear
I Know a Guy
Impervious to Fire, Poison, Disease
Low Light Vision: Ignore Dim and Dark penalties
Powers: Boost/Lower, Clairvoyance, Intangibility (Armor, Superpower), Invisibility
Slow Regeneration: Natural healing once per day
  • Regeneration (charm): Natural healing once per hour
Adventure Card:
  • Last Stand: Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt.
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Ames Jean-louis
Posts: 76
Joined: Sun Sep 02, 2018 2:15 pm

Re: The Assessment (RP Area)

Post by Ames Jean-louis »

Seeing the technology Luke has on display, Remington swallows and begins to fidget nervously.

"You know my statements were made before Luke here walked in, right? I mean...crap...I guess I I should just shut up now."
viewtopic.php?t=7384
Bennies: 2/3
Pace: 6; Parry: 4; Toughness: 9 (2)
Wounds 0/3
ISP: 9/10
Fatigue 0/2
Dominion: 8
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Gerald Bison
Posts: 3
Joined: Sat Sep 01, 2018 5:23 pm

Re: The Assessment (RP Area)

Post by Gerald Bison »

Gerald Bison’s eyes go wide and white at Luke’s sudden unorthodox appearance. "Highly irregular... Captain Claudette hmmm... A hard man, screwed and just a step below a hero.” He wipes a dollop of sweat off his forehead trying to clear his head. ”Yes, I have obviously known of Lou...Lewwwis' and his exalted invitation to this assessment. Otherwise I would not have his dosage in my hands," Gerald side eyes Antipas as he waves the dossiers at the group. Even though he makes mention of another dossier the count remains the same and he clearly does not have enough for Luke.

He continues, "Big Al! Lewis!"

Gerald attempts to smack the white board behind him and misses completely. His arm falls and dangles at his side. He grasps his forehead with the other and shouts, "Three lies and..an honesty! If I guess wrong, you...die! Mwahahaha Prosek’s nephew indeed!" A sense of gallows humor or foreshadowing of things to come?

He wipes the sweat from his brow trying to regain his composure and addresses Luke seemingly in his native tongue (everyone hears what he says in their own native tongue), ”If you give me a moment Lewis, I will get you a chair. You look like someone cursed you with a wasting illness. A dead ringer for my second wife.” He briskly walks out, to fetch a chair, and for the moment it is just you heroes in the room (barring a group of unseen assailants).
Luke
The Captain of the 77th sent you to this meeting well prepared with bios of several members in the hopes you could make them something useful. Each member can get a modest supertech item of their rank in points.
Remington
You will find an extra rucksack with your normal gear. Enough supplies to make each member a moderate TW item with a minor mod
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Azumi Archambault
Posts: 49
Joined: Thu Aug 30, 2018 3:19 pm

Re: The Assessment (RP Area)

Post by Azumi Archambault »

What the Hell just happened?

"You all must be a big deal... I've never seen Gerald act like that..."

The knight regards the two newcomers quizzically but with a warm smile, her wide eyes looking from one to the other, assessing both. After a moment she offers a light bow to the entire group.

"Lady Azumi Archambault, at your service. Seems some of us have come a long way to the Tomorrow Legion..."
Active Powers:
Lady Azumi Archambault
Human Cyber-Knight
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d4, Vigor d6
Statistics: Charisma 8, Pace 8, Parry 8, Toughness 14 (6), Strain 0
Skills: Fighting d10, Healing d6+2, Notice d6, Persuade d10+8, Psionics d6, Shooting d4, Stealth d10, Streetwise d8+8
Hindrances: Heroic, Loyal, Wanted (Rogue Agent of the Coalition States)
Edges: Assassin, Champion, Charismatic, Connections (Black Market), Healer, Improved Frenzy, Minor Psionic, Scrounger, Strong Willed, Tricky Fighter and Very Attractive
Special Abilities: Cyber-Armor (+2 Toughness as Free Action), Cyberkinetic Combat (−2 to be hit by tech attacks), Psi-Sword (2d8+1d4, AP 6 or AP 2 w/ 2 blades), Right Behind Me (Choose any spot on map to start / Stealth roll = The Drop) [1st Rd only], +2 Common Knowledge with creating forgeries
Powers: Knight’s Inspiration [Boost Trait] (2 ISP), Preternatural Reflexes [Deflection] (2 ISP), Adrenaline Surge [Quickness] (4 ISP), Warrior’s Repose -from armor [Healing] (3 ISP)
Equipment: CK Medium Armor (+6 Arm, +1 TN, FEV, Healing), Wilk’s 320 Laser Pistol (18/36/72, 2d6, AP2, RoF 1, Shots 20, SA), NG-L5 Laser Rifle (25/50/100, 3d6+2, AP 2, RoF 1, Shots 20, SA), TK Shield (+4 Armor vs Ranged Attacks, +2 Parry, 1 PPE per hour to activate), NG-S2 Survival Kit, Silver Cross, Green Stone of the Capitan, 600 crs.
XP: 0/5
EP: 2
Wounds: 0/3; Fatigue: 0/2; ISP: 7/10
Bennies: 7/3
Adventure Cards
  • #35: Seize the Day - Azumi acts as if she had drawn a Joker this combat round.
  • #37: Villanious Verbosity - An opposing Wild Card loses his next action by gloating about his master plan.
Azumi's Character Sheet
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Antipas
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Posts: 205
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Re: The Assessment (RP Area)

Post by Antipas »

The wary look on the undead slayers face turns to open suspicion at the talk of an imaginary dossier and the further rambling just serves to harden it. He glares at the door thoughtfully a moment after Bison exits turning when Azumi addresses Luke and himself.
Azumi Archambault wrote: Thu Oct 11, 2018 8:01 pm
"You all must be a big deal... I've never seen Gerald act like that..."

The knight regards the two newcomers quizzically but with a warm smile, her wide eyes looking from one to the other, assessing both. After a moment she offers a light bow to the entire group.

"Lady Azumi Archambault, at your service. Seems some of us have come a long way to the Tomorrow Legion..."


Sweet Bezus! She is the spitting image of Princess Seranna, Keri would have loved this The stern expression flickers to surprise, recognition, then amusement for a microsecond, then back to wariness. Star struck by a doppelganger. Don't act like the kid over there, keep your head in the game. He lowers his hood, revealing a bald head. On his forehead is a tattoo of three eyes glowing with mystic power(note the tattoo is drawn as if glowing, it is not currently actually glowing) and on the back of his head and neck is a black star. Then he answers in a brusk tone, all business.

"What about his problem with names, is that normal for him? Is he a psi to your knowledge? I think either that is not the man you know or something is wrong with him. Also I think something is messing with either magic or our minds, when I looked over the room mystically I was only able to see the one chair."

Before she can reply he turns to to Remington and says "Kid don't just stand there with your eyes a-gog like the box you think in just lost atmo, have a good look at the holo unit. Tell us if it's on, what's on it, if it's really what it appears to be."

Antipas then looks to Alenys and gives a shrill whistle, but his tone when she looks up is considerably more respectful than it has been to anyone but Luke."Hey, Big Red, please start halfway paying attention. This is a test you know. And if things do get nasty protect the kid and Stinky."

To Luke he says "Stinky, we need you to run full spectrum scans on the room and everything in it. When Bison returns focus on him and drop back for overwatch in case things get hairy."

Looking back to Azumi "I am Antipas and maybe we should glad hand after the test. You know the one we're all in now. My lie was that I should lead. I shouldn't, but I will if you keep making me by your inaction. So I hope you're ready to take charge m'Lady."
Antipas
Antipas, True Atlantean Undead Slayer
Pace: 6 Parry:7 Toughness: 25
Wounds: 0/3 Fatigue 0/3
PPE: 24/24
Constant Effects:
Powers on:
Combat Edges: Martial Artist, Tattoo Harmony, Sweep,
Bennies: 3/3
Characters Imperator (main acc), Malavish, Antipas, Drexler
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Alenysturathe
Posts: 90
Joined: Wed Aug 29, 2018 11:29 am

Re: The Assessment (RP Area)

Post by Alenysturathe »

Castle Refuge/Briefing Room 1A
Morning
Round 0

Alenys rose to her feet gracefully, watching as Bison nervously left the room. “What’s wrong with him?” she wondered. She winced when Antipas whistled.

“I’m not a dog boy!” she protested. “And which one is Stinky? You all kind of smell,” she said.

She decided to ignore the rude man. After all, he wasn’t the leader, like he said. She extended her hand to Azumi in the human way she had learned. “I’m Alenys,” she introduced herself.
Character Tracker
Alenysturathe Character Sheet
Parry: 6; Toughness: Dragon: 34 (16 MDC); Human: 14 (6)
ISP: 4/10; PPE: 10/10
Psionic Powers: Boost/Lower, Clairvoyance, Invisibility
Rifle: 0/20 shots
Grenades: 0/8
Anti-tank laser: 3 eclips, 1/shot
Metamorphosis: 6/6 hours
Bennies: 2/3
Common Bond
Elan: +2 to benny rolls
Fear
I Know a Guy
Impervious to Fire, Poison, Disease
Low Light Vision: Ignore Dim and Dark penalties
Powers: Boost/Lower, Clairvoyance, Intangibility (Armor, Superpower), Invisibility
Slow Regeneration: Natural healing once per day
  • Regeneration (charm): Natural healing once per hour
Adventure Card:
  • Last Stand: Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt.
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Ames Jean-louis
Posts: 76
Joined: Sun Sep 02, 2018 2:15 pm

Re: The Assessment (RP Area)

Post by Ames Jean-louis »

Notice: 2 (4) Exalted Detect Arcana: Raise Knowledge Computers: Critical Fail
Notice [dice:1spojngy]43983:0[/dice:1spojngy] Wild Die [dice:1spojngy]43983:1[/dice:1spojngy] (+2 if its a trap)
Exalted Detect Arcana [dice:1spojngy]43983:2[/dice:1spojngy] Wild Die [dice:1spojngy]43983:3[/dice:1spojngy]
Knowledge Computers [dice:1spojngy]43983:4[/dice:1spojngy] Wild Die [dice:1spojngy]43983:5[/dice:1spojngy]
Remington snaps back to the present at Antipas' remark. He was gawking and wondering what the heck just happened, at least his mouth wasn't hanging open for Azumi and Alenys to see, though. That would have been real embarrassing.

I get, we're being assessed and I am not a kid! For your information, my lie was being rich. Rich doesn't just mean having creds, cause I could have as many of them as I want. No, I'll never be 'rich' again....

Remington pauses his eyes revealing that he is remembering something painful. The look is gone suddenly and the overconfidence is back full force.

"I WAS the smartest person in the room until this guy walked in. Still good idea on scanning the room.

The D'Norr pulls out an instrument that looks like a pre-Rifts Geiger counter and begins examining the holo-displays around the room.

To Azumi,

"Do you really think Bison is not what he seems? "

The device he is holding chirps and dings in his hand and Remington nearly drops it.

"Uhhh..well you and Alenys are definitely...umm...here...and...wow...I...I...didn't know that about dragons...

Thoroughly distracted about what the information the scanner was giving him on Alenys, Remington completely ignored the holo-display although any other supernatural effect besides his team members (if any) was coming through loud and clear .
viewtopic.php?t=7384
Bennies: 2/3
Pace: 6; Parry: 4; Toughness: 9 (2)
Wounds 0/3
ISP: 9/10
Fatigue 0/2
Dominion: 8
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Luke
Posts: 249
Joined: Wed Oct 03, 2018 11:06 am

Re: The Assessment (RP Area)

Post by Luke »

Taking a laboring breath, the nanites flow along his skin linking themselves along nerves and bones. The sight, where visible has the effect of silver spidery veins, almost looking like tree roots and branches. Also noticeable is that Luke also rises to his full eight foot height. His features fill out but they are filled with the nanites of Luke's exoskeleton.

"Thanks Xander"

"Lady Azumi." he nods to Azumi, "Pleasure to meet you and your reputation among the weak and down trodden is validated by being in your presence."

"Antipas here and I are far travelers of the galaxies. He tends to be less sociable and a little crass. I am a scientist."

"Mister Staghorn. Remington? No need to panic or be concerned. Still plenty of tech for interface with."

Looking slowly over to Alenys, "Ah youngling so glad to see the hatching happened as planned. Your mother asked me to keep tabs on your pre-hatch days. She asked me to make a gift for you. Captain Claude has asked me to provide some tech for each of you."
Luke _
Luke
Pace: d4 [d8]; Parry: 5 Toughness: 6 (0) [18 (3)]
Combat-Relevant Edges & Abilities:
  • List of Abilities
  • Elan & Brave
Wounds: 0 / 3 ; Fatigue: 0 / 2 ; ISP/PPE: N/A
Bennies: 4 / 4
Adventure Cards:
  • [2] Peace:
    Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
  • [25] Hidden Stash:
    Your hero scrounges up a generic type of item of your choosing, such as food and water, shelter, a box of ammo, enough money for a room, etc.
Luke
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Koshnek
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Posts: 427
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Re: The Assessment (RP Area)

Post by Koshnek »

The Shoe Drops A haggard voice from outside the room yells in a thick molasses accent, ” Ammagahd Bision, you’da allrighty? Wadda you doin’ on the ground! Ammaghad somebody activated 1A security protocols!!” The bright florescent lights of briefing room 1A go from white to red as the door shuts with a heavy thud! It is a bit of a mess as the door crushes and severs a few fingers that were perhaps trying to stop it from shutting. The fingers are a bit shorter than normal, the nails are worn and cracked like whomever they once belonged to worked with their hands religiously. The bit of knuckles still attached have some kind of tattoo on them. A scripted H with jagged hard lines. Lucky you there are 7 of them lying on the ground in a bloody mess. A howl from the other side can barely be made out. Clank! Its heavy metal bars lock into place.

The rumors about this room once being used as a security vault seems to be true. The air is sapped from the room with a terrifying whoosh. The plastasteel skylight above has a buzzing and glowing laser grid. A couple of moths in a hurry to have their lives extinguished rush up in an attempt to flee, via the air duct those laser grids bar, only to have themselves set on fire instantly disintegrated. They probably would have died from the lack of air anyway.

White glowing sigils appear on all sides of the room nearly collapsing any magical effect currently in place. It might be ok except a ball of orange light, from a holy domain forms in the center of the room. A female computerized voice activates, ” Warning... All organic life will be extinguished by the light of Asnir... Asnir thanks you for your patience... Warning all organic life will be extinguished by the light of Asnir... Asnir thanks you for your patience...”

The light glows brighter like it is building up to something... Something wonderful or ill depending on if you like Asnir the Divine.

—-step 1) Dragon crit fail, transformation smooshification. All players have the esteemed opportunity at the beginning of their post to make an agility roll at -2 or suffer a level of fatigue from bumps and bruises caused by the wild thrashing for the dragon. Said dragon can take a level of fatigue and +1 benny.

—-Step 2) Wow! What a predicament... How to over come it... Skill of choice at -4, Arcane Skills are at a further -4 (Faith is not affected). Based on the skill chosen and your result tell us of your story to overcome this death trap. Group needs a total of 5 success. Every 5 successes acheived grants an addition boon including but not limited to...



inspiration adventure card: players may add +2 to their rolls.

Uhh GMs, what about Danger sense? Yes if you can sense danger include a notice roll (at your danger sense modifier), if you succeed you get a +2 to the roll as long as you give us a little OCC foreshadowing that while you were getting ready for the day you sensed something like this was going to happen.

Uhhhh GMs what about boost trait and shit like that? Sure roll your boost at -4, and apply MAP to the scene if you are so inclined...

Uhhhhh GMS, so I got Mcguyver, its like I was made for this turn of events. Sure man, you rock, overcome the scene using nothing but bubble gum and antipas back hair, +2 to your roll.

Uhhhhhhh GMs I am a follower of Asnir... How sweet, you will soon join your god.

Uhhhhhhh GMs what about my exalted detect arcana? Yup you see all sorts of anti magic dispel, exalted dispel, negation wards activated just before your arcane sight dispells.

Uhhhhhh GMs what me? I am a goddamn dragon. Surely your mortal rules don’t apply to me. Make a spirit roll or vigor roll at -4, success you gain a +4 to the above task because lets face it if you overcome the lack of magic in this vault you are the fucking dragon.
IZ3 GM Bennies 5/5
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Alenysturathe
Posts: 90
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Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Alenysturathe »

Castle Refuge/Briefing Room 1A
Morning
Round 0

Alenysturathe looked at Remington curiously. “What didn’t you know about dragons?” she asked. “What’s that?” She looked at the scanning device curiously.

And then Luke...changed, growing in height and turning to metal.

“Oh! You’re a shapeshifter too?” Alenys asked eagerly.

"Ah, youngling, so glad to see the hatching happened as planned. Your mother asked me to keep tabs on your pre-hatch days. She asked me to make a gift for you. Captain Claude has asked me to provide some tech for each of you."

Alenys blinked in surprise. “You...You know my mother?” she gasped. “Who is she? What is she like? Why didn’t she--” Alenys grew a bit sad. “I guess I just would have liked to know my mother and not hatch at the bottom of a river in the middle of a massive war between demons and a Coalition army.”

She paused and regained her cheerful demeanor. “And who is Captain Claude?”

And then the lights turn red and the door slams down, locking them in. It also severs someone’s fingers!

“What’s going on?” Alenys asked, looking around and at the fingers.

She heard the rush of air as it was sucked out of the room and laser grids turned on over the air ducts. Glowing sigils illuminate the walls.

”Warning... All organic life will be extinguished by the light of Asnir... Asnir thanks you for your patience... Warning all organic life will be extinguished by the light of Asnir... Asnir thanks you for your patience...”

“Um...that doesn’t sound good.”

Then Alenys clutched her stomach. “Oh...I...I don’t feel so good…”

The redheaded teen fell to the floor, her body and limbs shaking uncontrollably. She cried out in pain, her flesh rippling, skin turning to red scales. And she started to grow, and grow, and grow, filling the room and thrashing hard as she changed back into her dragon form.

Finally she stopped thrashing and let out a low grown. “Ow…”

Alenysturathe pulled herself to her feet, taking up most of the space in the room. She backed into someone, nearly crushing them against the wall. “Sorry, sorry,” she apologized. “I might be able to slap open the door with my tail,” she suggested, trying to finagle her way into position.

“Don’t worry. We can do this, guys! It’s just a test, right?” Alenysturathe said, regaining her cheery naiveté.
Action Card
Inspiration: Friendly characters (including your hero) add +2 to all trait rolls for the rest of this round.
With that word of encouragement, Alenysturathe slammed her tail against the barred door.
Vigor to resist magic cancelling shapeshifting -3 crit fail
-4 difficulty
Vigor [dice:vj31ya30]44212:0[/dice:vj31ya30]
Wild [dice:vj31ya30]44212:1[/dice:vj31ya30]
Fighting 8
-4 difficulty, +2 Inspiration
Fighting [dice:vj31ya30]44212:2[/dice:vj31ya30]
Wild [dice:vj31ya30]44212:3[/dice:vj31ya30]
Benny for Extra Effort + Elan [dice:vj31ya30]44212:4[/dice:vj31ya30]
Character Tracker
Alenysturathe Character Sheet
Parry: 6; Toughness: Dragon: 34 (16 MDC); Human: 14 (6)
ISP: 4/10; PPE: 10/10
Psionic Powers: Boost/Lower, Clairvoyance, Invisibility
Rifle: 0/20 shots
Grenades: 0/8
Anti-tank laser: 3 eclips, 1/shot
Metamorphosis: 6/6 hours
Bennies: 2/3
Common Bond
Elan: +2 to benny rolls
Fear
I Know a Guy
Impervious to Fire, Poison, Disease
Low Light Vision: Ignore Dim and Dark penalties
Powers: Boost/Lower, Clairvoyance, Intangibility (Armor, Superpower), Invisibility
Slow Regeneration: Natural healing once per day
  • Regeneration (charm): Natural healing once per hour
Adventure Card:
  • Last Stand: Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt.
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Pender Lumkiss
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Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Pender Lumkiss »

Dragon comes in all sizes. Al thrashes and transmforms in a small sapce into a dragon...

All players have the esteemed opportunity at the beginning of their post to make an agility roll at -2 or suffer a level of fatigue from bumps and bruises caused by the wild thrashing for the dragon. Said dragon can take a level of fatigue and +1 benny.

Al’s inspiration also helps in this roll with a +2.
Field Team Six Bennies
3/6
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Ames Jean-louis
Posts: 76
Joined: Sun Sep 02, 2018 2:15 pm

Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Ames Jean-louis »

Remington begins to answer Alenys' awkward question but then the alarms sound.

I don't want to die here.

Not knowing what to do when the young dragon seemingly starts to have a seizure, the D'Norr instead focuses on the fact that he does not know who the heck Asnir is or why he wants to destroy all organic life with his light.
Agility: 5
[dice:3m2pa1z5]44228:0[/dice:3m2pa1z5] Wild Die [dice:3m2pa1z5]44228:1[/dice:3m2pa1z5] -2 penalty +2 inspiration =5


In so doing, he barely sees Alenys' tail coming and ducks just in time to avoid being thrown across the room. Stumbling to get up, Remington could feel the drain on his magical ability like an oppressive weight.

"Not sure I ever knew how this thing worked, but if it converts energy to matter, I just might be able to reverse the polarity momentarily to cut through the door. If I can just get this flux capacitor to bypass the thorium inverter then the resulting bernoulli effect on the dispersed particles...."
McGuyver Universal Energy to Matter Converter: 9 2 Successes
Knowledge Electronics [dice:3m2pa1z5]44228:2[/dice:3m2pa1z5] Wild Die [dice:3m2pa1z5]44228:3[/dice:3m2pa1z5] -4 from scene +2 from McGuyver +2 from inspration +2 from Machine Maestro
"Got it!"

Nothing seems to happen as Remington points the device at the door, but the door slowly begins to disintegrate. The room does get noticeably warmer as the matter of the door is converted to heat energy.

"If Alenys is going to throw her weight around, see if you can direct her this way. The door might be weak enough to kick open at this point."
viewtopic.php?t=7384
Bennies: 2/3
Pace: 6; Parry: 4; Toughness: 9 (2)
Wounds 0/3
ISP: 9/10
Fatigue 0/2
Dominion: 8
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Azumi Archambault
Posts: 49
Joined: Thu Aug 30, 2018 3:19 pm

Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Azumi Archambault »

Azumi opens her mouth to respond to Antipas, but is interrupted by Aleny's hand. She and shakes it briefly, meeting her gaze with a smile and light nod.

"The pleasure is mine, Alenys."

Her eyes follow Luke as he rises to his full height. Wow.

To Remington: "No, I don't... he's different from when last we met. Always a little strange. I'm still not entirely sure of how he plans to..."
”Warning... All organic life will be extinguished by the light of Asnir... Asnir thanks you for your patience... Warning all organic life will be extinguished by the light of Asnir... Asnir thanks you for your patience...”
"...test us."

Oh no. This is bad.

Agility:[dice:2chmsi75]44276:0[/dice:2chmsi75]
Wild:[dice:2chmsi75]44276:1[/dice:2chmsi75]

Azumi sees what is going on with young Alenys, and attempts to limbo under the dragon's tail. But alas, Azumi should have hopped instead of dipped, and is nearly slammed mercilessly into the wall...but is shoved out of the way at the last moment by Antipas, who deftly avoids the obstacle with a display of alacrity. Azumi glances at him for a brief moment with a nod, showing her thanks and noting his capabilities, then takes in the room around her.
"If Alenys is going to throw her weight around, see if you can direct her this way. The door might be weak enough to kick open at this point."
With nearly first-hand knowledge of the dragon's formidable physical capability, Azumi sees a potential exit. She attempts to raise her voice over the chaos and direct her new comrades AWAY from Alenys so she can bash the door down without bashing someone into it.

Roll Persuasion: [dice:2chmsi75]44276:2[/dice:2chmsi75]
Wild: [dice:2chmsi75]44276:3[/dice:2chmsi75]

"Alenys and Remington, keep working on that door! Everyone else, to me!" She ignites her Psi-sword, an iridescent blue illuminating a section of the front of the room. "Antipas, Luke - if you have something to help with that door, go for it. Stay clear of the tail. Otherwise, let's see what we can do about that vent in case their plan doesn't work." She looks up. "Someone give me a boost."
Last edited by Azumi Archambault on Sun Oct 21, 2018 5:18 pm, edited 4 times in total.
Active Powers:
Lady Azumi Archambault
Human Cyber-Knight
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d4, Vigor d6
Statistics: Charisma 8, Pace 8, Parry 8, Toughness 14 (6), Strain 0
Skills: Fighting d10, Healing d6+2, Notice d6, Persuade d10+8, Psionics d6, Shooting d4, Stealth d10, Streetwise d8+8
Hindrances: Heroic, Loyal, Wanted (Rogue Agent of the Coalition States)
Edges: Assassin, Champion, Charismatic, Connections (Black Market), Healer, Improved Frenzy, Minor Psionic, Scrounger, Strong Willed, Tricky Fighter and Very Attractive
Special Abilities: Cyber-Armor (+2 Toughness as Free Action), Cyberkinetic Combat (−2 to be hit by tech attacks), Psi-Sword (2d8+1d4, AP 6 or AP 2 w/ 2 blades), Right Behind Me (Choose any spot on map to start / Stealth roll = The Drop) [1st Rd only], +2 Common Knowledge with creating forgeries
Powers: Knight’s Inspiration [Boost Trait] (2 ISP), Preternatural Reflexes [Deflection] (2 ISP), Adrenaline Surge [Quickness] (4 ISP), Warrior’s Repose -from armor [Healing] (3 ISP)
Equipment: CK Medium Armor (+6 Arm, +1 TN, FEV, Healing), Wilk’s 320 Laser Pistol (18/36/72, 2d6, AP2, RoF 1, Shots 20, SA), NG-L5 Laser Rifle (25/50/100, 3d6+2, AP 2, RoF 1, Shots 20, SA), TK Shield (+4 Armor vs Ranged Attacks, +2 Parry, 1 PPE per hour to activate), NG-S2 Survival Kit, Silver Cross, Green Stone of the Capitan, 600 crs.
XP: 0/5
EP: 2
Wounds: 0/3; Fatigue: 0/2; ISP: 7/10
Bennies: 7/3
Adventure Cards
  • #35: Seize the Day - Azumi acts as if she had drawn a Joker this combat round.
  • #37: Villanious Verbosity - An opposing Wild Card loses his next action by gloating about his master plan.
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Antipas
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Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Antipas »

Unsurprised by the reactions of the junior members of the team to his tirade Antipas does register a look of surprise at Luke prior contact with Alenys' mother. His eyes don't stray from Azumi however until the commotion out in the hall. When the door slams shut and the alarms start sounding he begins to move to pick up his gear. "Traps. I fuckin hate traps. Give me a dozen guards with heavy weapons any day over gods be damned traps." When the antimagic hits he can feel it sapping the power from his tattoos as Alenys falls to the ground and begins changing it doesn't take him long to realize what's about to happen. "Get away from Red guys she about to.. Damn it I said move!" Rushing back to the group he shoves Luke and Azumi aside while trying to avoid a rapidly expanding wing to his own head.
rolls
Agility[dice:2zlx5k0u]44278:0[/dice:2zlx5k0u]
Wild[dice:2zlx5k0u]44278:1[/dice:2zlx5k0u] Explode [dice:2zlx5k0u]44278:4[/dice:2zlx5k0u]

Fighting [dice:2zlx5k0u]44278:2[/dice:2zlx5k0u]
Wild [dice:2zlx5k0u]44278:3[/dice:2zlx5k0u]
Bennie for extra effort [dice:2zlx5k0u]44278:5[/dice:2zlx5k0u]
He shoves Azumi backwards away from the tail about to land atop her, Antipas then rolls over the tail and under the wing also avoiding harm. trying to move Luke is ineffective and the Invallen shifts them both aside in time to prevent the tails backswing from clipping the Atlantean in the back of the head.

Remington and the fully transformed Alenys begin assaulting the door as the undead slayer turns to help the cyberknight up. he then silently steps aside to let her take charge while he rummages in his pack, looking at the vent as if measuring it. "Just a big fuckin knife, what with my magic being hosed. Maybe the skylight is a better exit? Something up there is sucking the air out, but I may have a way to plug that vent so we can keep breathing, gimme a sec." Something about everyone being in action and at least somewhat in tune seems to have lessened his acerbic demeanor.
Last edited by Antipas on Thu Oct 18, 2018 2:37 pm, edited 1 time in total.
Antipas
Antipas, True Atlantean Undead Slayer
Pace: 6 Parry:7 Toughness: 25
Wounds: 0/3 Fatigue 0/3
PPE: 24/24
Constant Effects:
Powers on:
Combat Edges: Martial Artist, Tattoo Harmony, Sweep,
Bennies: 3/3
Characters Imperator (main acc), Malavish, Antipas, Drexler
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Azumi Archambault
Posts: 49
Joined: Thu Aug 30, 2018 3:19 pm

Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Azumi Archambault »

OOC Comments
Edited due to player reading error
She nods again at Antipas. "You're absolutely right...Do you have anything solid to stop the suction? And Luke, can you get me up there?"

This is supposed to be a test... not a death trap.
Last edited by Azumi Archambault on Fri Oct 19, 2018 10:35 am, edited 2 times in total.
Active Powers:
Lady Azumi Archambault
Human Cyber-Knight
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d4, Vigor d6
Statistics: Charisma 8, Pace 8, Parry 8, Toughness 14 (6), Strain 0
Skills: Fighting d10, Healing d6+2, Notice d6, Persuade d10+8, Psionics d6, Shooting d4, Stealth d10, Streetwise d8+8
Hindrances: Heroic, Loyal, Wanted (Rogue Agent of the Coalition States)
Edges: Assassin, Champion, Charismatic, Connections (Black Market), Healer, Improved Frenzy, Minor Psionic, Scrounger, Strong Willed, Tricky Fighter and Very Attractive
Special Abilities: Cyber-Armor (+2 Toughness as Free Action), Cyberkinetic Combat (−2 to be hit by tech attacks), Psi-Sword (2d8+1d4, AP 6 or AP 2 w/ 2 blades), Right Behind Me (Choose any spot on map to start / Stealth roll = The Drop) [1st Rd only], +2 Common Knowledge with creating forgeries
Powers: Knight’s Inspiration [Boost Trait] (2 ISP), Preternatural Reflexes [Deflection] (2 ISP), Adrenaline Surge [Quickness] (4 ISP), Warrior’s Repose -from armor [Healing] (3 ISP)
Equipment: CK Medium Armor (+6 Arm, +1 TN, FEV, Healing), Wilk’s 320 Laser Pistol (18/36/72, 2d6, AP2, RoF 1, Shots 20, SA), NG-L5 Laser Rifle (25/50/100, 3d6+2, AP 2, RoF 1, Shots 20, SA), TK Shield (+4 Armor vs Ranged Attacks, +2 Parry, 1 PPE per hour to activate), NG-S2 Survival Kit, Silver Cross, Green Stone of the Capitan, 600 crs.
XP: 0/5
EP: 2
Wounds: 0/3; Fatigue: 0/2; ISP: 7/10
Bennies: 7/3
Adventure Cards
  • #35: Seize the Day - Azumi acts as if she had drawn a Joker this combat round.
  • #37: Villanious Verbosity - An opposing Wild Card loses his next action by gloating about his master plan.
Azumi's Character Sheet
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Luke
Posts: 249
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Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Luke »

Agility 7 _
  • Agility [dice:3500wxmq]44476:0[/dice:3500wxmq]
  • Wild [dice:3500wxmq]44476:1[/dice:3500wxmq]
    Brave Edge
    Benny for Reroll (3 of 4)
  • Agility [dice:3500wxmq]44476:2[/dice:3500wxmq]
  • Wild [dice:3500wxmq]44476:3[/dice:3500wxmq]
By the time Alenys is fully changed, Luke is a fully encased metal figure. Luke, encased in his exoskeleton is not easily moved by external forces.

<Antipas approaching from your right.> <Understood.>

<Dragon metamorphosis.> <Copy>

<Gravitational Maglocks Engaged.> <Engaged.>

<Increase Core Density.> <Increased.>

Antipas attempts to push Luke, to which Luke catches and actually shields Antipas from the flailings of the young dragon. When the dragon regains control, Luke releases Antipas.

Moving over to Azumi. "Lady, the way is yours." Luke's Exoskeleton creates firm footholes for Azumi to actually climb up to the duct work and actually stand on Luke's shoulders with realtive ease.

"Anyone needing a breathe of fresh air, let me know. I have reserves."

<Xander, security sweep protocol.> <Security Sweep Protocol Activated.>

Security Sweep Protocol 10 success, raise _
  • K/Electronics [dice:3500wxmq]44476:4[/dice:3500wxmq]
  • Wild [dice:3500wxmq]44476:5[/dice:3500wxmq]
  • Aced! Wild [dice:3500wxmq]44476:6[/dice:3500wxmq]
Luke _
Luke
Pace: d4 [d8]; Parry: 5 Toughness: 6 (0) [18 (3)]
Combat-Relevant Edges & Abilities:
  • List of Abilities
  • Elan & Brave
Wounds: 0 / 3 ; Fatigue: 0 / 2 ; ISP/PPE: N/A
Bennies: 4 / 4
Adventure Cards:
  • [2] Peace:
    Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
  • [25] Hidden Stash:
    Your hero scrounges up a generic type of item of your choosing, such as food and water, shelter, a box of ammo, enough money for a room, etc.
Luke
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Azumi Archambault
Posts: 49
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Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Azumi Archambault »

OOC Comments
Sorry guys - I mis-read. I thought the laser grid was protecting the air duct. Edited previous comment.
[dice:2mq6oud7]44530:0[/dice:2mq6oud7]
[dice:2mq6oud7]44530:1[/dice:2mq6oud7]
[dice:2mq6oud7]44530:2[/dice:2mq6oud7]
ADVENTURE CARD ROLL!!!
[dice:2mq6oud7]44530:3[/dice:2mq6oud7]
Last edited by Azumi Archambault on Sun Oct 21, 2018 9:15 am, edited 1 time in total.
Active Powers:
Lady Azumi Archambault
Human Cyber-Knight
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d4, Vigor d6
Statistics: Charisma 8, Pace 8, Parry 8, Toughness 14 (6), Strain 0
Skills: Fighting d10, Healing d6+2, Notice d6, Persuade d10+8, Psionics d6, Shooting d4, Stealth d10, Streetwise d8+8
Hindrances: Heroic, Loyal, Wanted (Rogue Agent of the Coalition States)
Edges: Assassin, Champion, Charismatic, Connections (Black Market), Healer, Improved Frenzy, Minor Psionic, Scrounger, Strong Willed, Tricky Fighter and Very Attractive
Special Abilities: Cyber-Armor (+2 Toughness as Free Action), Cyberkinetic Combat (−2 to be hit by tech attacks), Psi-Sword (2d8+1d4, AP 6 or AP 2 w/ 2 blades), Right Behind Me (Choose any spot on map to start / Stealth roll = The Drop) [1st Rd only], +2 Common Knowledge with creating forgeries
Powers: Knight’s Inspiration [Boost Trait] (2 ISP), Preternatural Reflexes [Deflection] (2 ISP), Adrenaline Surge [Quickness] (4 ISP), Warrior’s Repose -from armor [Healing] (3 ISP)
Equipment: CK Medium Armor (+6 Arm, +1 TN, FEV, Healing), Wilk’s 320 Laser Pistol (18/36/72, 2d6, AP2, RoF 1, Shots 20, SA), NG-L5 Laser Rifle (25/50/100, 3d6+2, AP 2, RoF 1, Shots 20, SA), TK Shield (+4 Armor vs Ranged Attacks, +2 Parry, 1 PPE per hour to activate), NG-S2 Survival Kit, Silver Cross, Green Stone of the Capitan, 600 crs.
XP: 0/5
EP: 2
Wounds: 0/3; Fatigue: 0/2; ISP: 7/10
Bennies: 7/3
Adventure Cards
  • #35: Seize the Day - Azumi acts as if she had drawn a Joker this combat round.
  • #37: Villanious Verbosity - An opposing Wild Card loses his next action by gloating about his master plan.
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Koshnek
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Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Koshnek »

The so called trouble shooters spring into action when the trap inside room 1A, AKA the old vault, is revealed. Their actions readily let them escape the trap like seasoned pros, but each one sees something interesting. What follows below is what they see.
Luke
Xander quickly discovers that there is also a laser grid protecting the ventilation ducts! It notes the precise location of the emitters for the laser grid for you, and Luke is able to pinpoint each emitter for Lady Azumi. Xander's scan notes for you the room's security cameras tracking every movement Antipas makes.
Azumi
With Luke's help, you easily scale his shoulders. He warns you of a hidden laser grid inside the ducts as you climb. Your psi-sword makes quick work of the duct cover, and with Luke's help you are able to quickly disable each emitter.

You notice something unusual about the disabled emitters. The majority of Castle Refuge's arms and armor seem to be supplied by Northern Gun, but at a quick glance, these emiiters obviously aren't NG tech.
Antipas
Luke and Azumi clear the way into the duct. Azumi jumps down, allowing you room to use Luke's hand holds to easily reach the vent. It's too large to block for anything you have handy, but its just wide enough for Antipas to crawl into.

As you're climbing in, you find a box inexplicably tied into the security systems through some of the vaults ceiling wiring. There is a timer on it reading 00:00:00

To the left - the direction of the suction - a long duct which takes a sharp left. Antipas makes a double take before he checks the right. Was that..a cat tail dispearing around the corner? To the right, you find a grate that's obviously meant to be used for air conditioning, but its been blocked off. It is not well-reinforced, however, and you are quickly through it and into the hall outside the room! You land and are a bit dissoriented, did you hit your head, did someone pump gass into the vents, or are you still realing from your most recent fight with a dragon? No matter, the momentary bout of disorientation passes quickly.
Tsume
(OOC: Feel free to jump in when you're ready. Assume you're in the vents leading from elsewhere in the castle to where the party currently is.) One thing you notice is that it was surprisingly easy to get up into the vents. Usually there Is a fair amount of security seals that need to be by passed. But not this time.
Remington and Alenysthurathe
Remington makes some quick adjustments to his energy to matter converter and rigs it to convert matter to energy! The door is soon glowing red hot, but that's no problem for Alenysthurathe. She begins beating it with her tail and kicking it with her powerful legs.

From inside the door, the troubleshooters can hear bars snapping and groaning. With one final kick from Alenysturathe, the structural integrity of the superheated security door is compromised enough that it bursts open, pieces of metal flying every which way! Some of the metal fragments bang into and even pierce your dragon hide. While not really damaging they do drain a fair amount of strength. (Remember you are fatigued)

Remington's keen eye spots a curious black box dislodge from the door and land on the floor. Its circuitry peeks your interest even further.
Nightshade
You just got the communice moments ago from Captain Claude, an inventation to attened the 77th CIT’s assessment. The 77th is hands down one of the most prestigeous and hardest legions groups to gwt into. They only accept the best of the best. Although how he ended his communice was odd, Keep an eye on my friend Bison, he has been acting a bit odd as of late. If something truely is concerning, I am out in the FED with the rest of the support staff for the CIT. Find me and report anything of importance: my clansman Bison knows where I am. You are walking down the hall and turn the corner to room 1A...

Into the Fire Through strength, skill, and determination the team finds themselves out in the hallway near a collapsed Legion Engineer called Angis Hammersill. The decidedly dwarven man is clutching his hands where the heavy door had severed his fingers. He looks at the heroes and then to Bison on the ground a bit further down the hallway, ” Albe Allrighty heroes, sompfuin is afooty here. Argghh... Nope wade da vault gedda activated by itself... Ack Idda think Bison is doomed.”

Checking on Bison reveals another grizzly scene. The man is on the ground turned to one side facing the wall. His face is frozen in horrid pain and spittle creases his lips. Near his right hand lies a vibro dagger, and his left hand looks to be marred by it. The wall near him has some kind of sigil on it half drawn and made of dripping blood. Perhaps if the heroes had not been trapped in the room the sigil would be more clear. As it is, it looks like it could be some kind of CS symbol, a half formed crest of the house of Amyia on Gemworld, or perhaps some kind of Atlantean sigil. On the floor near his bloody fingers are the letters written in thick red blood, P-O-I-S-I...

Angis calls in his thick accent, ”Dammid, one od the legions best... Hedda was one od da Truth Atlanteens workin on somdin important for da Captian Claude. Aldaways at hids computer talkin aboot da futura od his race...”

Suddenly the hallwa lights go red and the PA announces, ” Attention Legionnaires, this is Captain Pender Lumkiss. We have a code red data breach, code red data breach. Field teams report too... Akkkkk...” The captain voice cuts out in a gurgled wet cry.

Someone else takes the mic and hops on the PA... The voice is high like a woman’s and rather cool and precise. When looking back on this event some would say rather unexpected. ”I am coming for you True Atlanteans... Each and every one of you.”

Angis shuffled his way to the scene of Gerald Bision looking concerned, he points at Bision’s exposed right forearm where his clothes had been torn. ”Wadda is dat?” On Bison's right arm an Atlantean tattoo covered in blood peaks out!!

Player Driections
Step 1) React
Step 2) Set a course(No skill rolls are nessesary at this time). Many things seem to be worthy of some kind of investigation here. A few examples and below.
  • -Do you investigate the scene of Bision’s body?
  • -Do you look into this code Red data breech?
  • -Do you examine the interesting boxes recovered from the vault? How or why was the security measures activated.
  • -Other avenues of investigation are possible as always.
Step 3) Unexpected ending: Because of the small bonus gained from escaping the “trap” the players can narrate a positive twist at the end of their post.
  • — Victory: Wow, something or someone that could really potentially help you suddenly appears.

GM Thoughts: Instead of GMs assigning or railroading you guys into an area of investigation or exploration we would like you to pick what interests you and your group. Talk about it on hangouts, set up a poll if you want. Due to the small nature of the group looking into 1-2 things would be best as each general thing looked into will need 5 successes at a base -4 ( a random roll per scene will make it either easier, or more difficult). Even with a full 8 players I would still only look into 2 scenes... Maybe scene 1 is looking into Bison's death and computer work. Scene 2 could be looking for Pender Lumkiss and the killer. Its up to you guys to develop a cohesive plan, and then we will set the stage to see how well you guys unravel this mystery.
IZ3 GM Bennies 5/5
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Tsume
Posts: 69
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Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Tsume »

She was taking a nap in the air ducts when suddenly a hissing sound woke her up. She started wandering around in the ducts for a while.

Suddenly, a figure drops from the ceiling and moves right over to Bison's body laying on the floor. At first glance the figure appears to be a woman with long red hair and a good looking figure. The top of her head looks kind of odd though and is that a... tail? She is wearing a black leather jacket and black leather short shorts with various leather belts attached. Her legs are covered in mid thigh high leather stockings. That is all you can really make out at this point as she is literately bent over the body and... sniffing at it, her tail wagging high above her. It is really long. Then she shifts back suddenly falling into a sitting position on her legs with her knees bent under her. Waving her hand in front of her as if to clear out a bad spell, “Nya kind of deodorant is nyat? Nyaaa.”

The girl looks around at her surroundings and sees the door, or what is left of it. She reads it allowed, “brie... fing... room... one.. a..” She thinks for a minutes. “oh nyo, I forgot the nyassessment. I must of fallen nyasleep. Nyose ducts looked like such a great place to sleep-nya” Then she notices the door busted out from the inside. She glances at the others in the group. “Nyaaa... Hi” She looks a big nervous as she looks over the other people in the scene.

Guy covered in body art. That's kinda cool.
Is she a Jedi Knight?
Devilman with hi tech gizmos.
She's kinda hot. Red hair too, just like me.
Is that dude a robot? Does he have a ghost.
She seems to look around Luke to see if he has any kind of floating companion device.

Getting a good look at her now, you can see on top of her head are a pair if cat-like ears. Her eyes are yellow with black slits down the center for irises. She is wearing a white formfitting suit under the jacket and shorts.

She pulls out a document wallet. Inside are papers that say she is a member of the Tomorrow Legion, with the name Tsume on it and a document voucher from Captain Claude. She says, “My nyame is Tsume.”

ID notes
the id document look very authentic. However cross checking with records show no entree for a Tsume as a member of the Tomorrow Legion.
The document voucher from Captain Claude looks also be authentic but if it is detected that the ID is fake, are the document voucher actually real?

ID is a fake skill check versus 12. See character background for forgery skill check.
The papers from Claude are actually real
She looks back at the body. “Nyis guy doesnyit look tooo good.” Then she looks at the dwarf, his hand in particular, “Nyat looks like nyit hurts-nya. Nyu should get nyat looked nyat.” She starts checking Bison for a pulse leaning back over him.

As she working on a medical diagnoses for Bison, she idly mentions, "Nyose air ducts were really easy to get nyinto. Shouldnyit nyere be security seals or somenying on nyem?"
Status Tracker
Tsume

Wounds: 0 / 3 ; Fatigue: 0 / 2 ; PPE: 10 / 10
Bennies: 1 / 3
Adventure Cards:
Pace: d6
Parry: 14
Fighting 12 /2 = 6 +2
Racial +3
Block Edge: +1
HJ +1
Vambrace +1
Toughness: 13 (4)
Note: Biological, Metal, Fire/Heat, and Light based attacks can only shake the character unless they are magical or psionic based mega damage attacks.
  • Cursed with Awesome: reroll 1 on wild die unless crit failure.
  • 1 / 1 Awesome Moment: declare before rolling, add wild die to your trait roll.
  • Dirty Fighter: +2 to Trick maneuvers
  • Might Blows: Double Damage on being dealt a Joker.
  • Keen Sense Hearing: +2 to notice checks involving sound.
  • Low Light Vision: Ignore penalties for bad lighting in all but pitch darkness.
  • AB: Miracles
    • Healing (PPE: 3)
    • Succor (PPE: 1)
Nyaccent Rules
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Antipas
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Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Antipas »

Dropping out of the vent as the rest of the team exits the now shattered door Antipas coughs and shakes his head for a second. He gives a nod as the last member leaves room 1a."There was some kind of.." a cat girl drops out of the vent behind him"..well her, in the vent." Looking over the scene the undead slayer moves toward Bison an the mention of Atlanteans and kneels topick up the prone assessors left hand, turning it over to reveal a tattoo of a sword on his left wrist and checking for a pulse. Examining it and looking at the writing at the wall thoughtfully until...
OOC Comments
Is there a clan crest on the tattoo?
Koshnek wrote: Sat Oct 20, 2018 9:29 pm ”I am coming for you True Atlanteans... Each and every one of you.”
Standing back up his right hand, which had been behind his back since the appearance of the newcomer, emerges with a long black knife.
Antipas' Dagger.jpg
He nods in the direction of the PA room to Azumi. "It would be rude to make her come look for me."
Antipas
Antipas, True Atlantean Undead Slayer
Pace: 6 Parry:7 Toughness: 25
Wounds: 0/3 Fatigue 0/3
PPE: 24/24
Constant Effects:
Powers on:
Combat Edges: Martial Artist, Tattoo Harmony, Sweep,
Bennies: 3/3
Characters Imperator (main acc), Malavish, Antipas, Drexler
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Azumi Archambault
Posts: 49
Joined: Thu Aug 30, 2018 3:19 pm

Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Azumi Archambault »

Having affected a solid exit from the vault, Azumi is about to breathe a sigh of relief, but that is interrupted by the scene with the dwarf and the now-dead Bison in the hallway.
”Albe Allrighty heroes, sompfuin is afooty here. Argghh... Nope wade da vault gedda activated by itself... ”
"Angis, take a load off and let me look at that hand... no... no, you don't get to look at it. Tell Remington what happened."

Azumi takes a knee and positions Angis on the floor to use her leg as a backrest while she quickly and steadily pulls an IFAK out of her gear. She straps a tourniquet around his forearm and begins packing his severed fingers with gauze before wrapping. Mid-description she pulls out a flashlight, leans in close, and looks at Angis' eyes.

"You're a tough bugger, Angis, you aren't going into shock. But here, this might help with the pain" As she jabs a morphine syringe into his leg, and positions his wrapped hand atop his head. "Keep this above your heart until a doc can get to you."

Azumi looks at the grisly death scene that is her former comrade. Damn... what a loss. What the hell happened? Must be some kind of inside job. It's obviously taken a while to plan... There isn't anything we can do for him now. Rest in peace, brother. She is about to turn back to Angis when...
Suddenly, a figure drops from the ceiling and moves right over to Bison's body...“Nya kind of deodorant is nyat? Nyaaa.”
In an instant, Azumi is at the ready, Stance III with psi-sword in hand. Angis drops to the floor with a thud and a befuddled groan behind her as the drugs start taking effect.
She pulls out a document wallet. Inside are papers that say she is a member of the Tomorrow Legion, with the name Tsume on it and a document voucher from Captain Claude. She says, “My nyame is Tsume.”
Azumi locks eyes with Tsume, briefly glances to the ID, but sensing no threat she lowers her sword after a moment and and nods. "Azumi Archambault, Cyber-Knight," she speaks with a mild note of bemusement. "Wait...you were... napping?" she checks her watch, noting the mid-morning time.

She looks up to the speaker as the announcements come down, her forehead creasing with concern.
”I am coming for you True Atlanteans... Each and every one of you.”
She eyes the tattoos on Antipas' face and hands as it all comes together.
He nods in the direction of the PA room to Azumi. "It would be rude to make her come look for me."
She sets her face, and her eyes betray a battle between vengeance and nobility, as metal plates extend up from her collar and ratchet over her head, forming a helmet. With a smooth "thrum", the eye-slits, in-sets, and highlights on her armor alight with a cyan hue similar to her blade (activates Cyber-Armor).

"Follow me, I know a shortcut."
Active Powers:
Lady Azumi Archambault
Human Cyber-Knight
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d4, Vigor d6
Statistics: Charisma 8, Pace 8, Parry 8, Toughness 14 (6), Strain 0
Skills: Fighting d10, Healing d6+2, Notice d6, Persuade d10+8, Psionics d6, Shooting d4, Stealth d10, Streetwise d8+8
Hindrances: Heroic, Loyal, Wanted (Rogue Agent of the Coalition States)
Edges: Assassin, Champion, Charismatic, Connections (Black Market), Healer, Improved Frenzy, Minor Psionic, Scrounger, Strong Willed, Tricky Fighter and Very Attractive
Special Abilities: Cyber-Armor (+2 Toughness as Free Action), Cyberkinetic Combat (−2 to be hit by tech attacks), Psi-Sword (2d8+1d4, AP 6 or AP 2 w/ 2 blades), Right Behind Me (Choose any spot on map to start / Stealth roll = The Drop) [1st Rd only], +2 Common Knowledge with creating forgeries
Powers: Knight’s Inspiration [Boost Trait] (2 ISP), Preternatural Reflexes [Deflection] (2 ISP), Adrenaline Surge [Quickness] (4 ISP), Warrior’s Repose -from armor [Healing] (3 ISP)
Equipment: CK Medium Armor (+6 Arm, +1 TN, FEV, Healing), Wilk’s 320 Laser Pistol (18/36/72, 2d6, AP2, RoF 1, Shots 20, SA), NG-L5 Laser Rifle (25/50/100, 3d6+2, AP 2, RoF 1, Shots 20, SA), TK Shield (+4 Armor vs Ranged Attacks, +2 Parry, 1 PPE per hour to activate), NG-S2 Survival Kit, Silver Cross, Green Stone of the Capitan, 600 crs.
XP: 0/5
EP: 2
Wounds: 0/3; Fatigue: 0/2; ISP: 7/10
Bennies: 7/3
Adventure Cards
  • #35: Seize the Day - Azumi acts as if she had drawn a Joker this combat round.
  • #37: Villanious Verbosity - An opposing Wild Card loses his next action by gloating about his master plan.
Azumi's Character Sheet
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Alenysturathe
Posts: 90
Joined: Wed Aug 29, 2018 11:29 am

Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Alenysturathe »

Castle Refuge/Briefing Room 1A
Morning
Round 0

Alenysturathe winces as the heated metal shards of the door pierce her dragon hide. It wasn’t serious, but it did hurt. She let the others file out first as she pulled the shards from her flanks. When they were all out, she shrank back down into human form.

“Ow…” she said, rubbing her pert bottom. “I don’t think I’m gonna be able to sit for a while.”

Alenys limped out of the vault and pulled up short. Some redheaded girl with a really nice butt and...a tail and cat ears was leaning over Gerald Bision.

“Is he dead?” Alenys asked, blinking her large green eyes. “And what’s that mean?” She looked at the symbol written in blood.

There was a dwarf there, too, missing his fingers, and Azumi quickly moved to help him. “Do you need these?” Alenys asked, picking up the fingers from the floor. “Can I eat one?” she asked. “I’ve never tasted dwarf.” She gave a finger a lick and pulled a face. “Needs mustard.” She handed the fingers to Azumi, who wrapped them in a cold compress.

The cat-girl introduced herself, and Alenys perked up. “I’m Alenys!” she said, offering her hand. “You’re pretty. What do you taste like?”

And then someone came over the PA. “Oh no! Not Captain Lumkiss! We play Candy Land on Fridays!” Alenys exclaimed with concern.

Alenys followed after Antipas and Azumi. On the way they passed an IT closet that had been left open. “You know, if we need to look into this data breach, we might need one of these.” Alenys darted inside and picked up one of the field computers. She did so like computers. She wondered if it had any games on it.
Field computer
Let me know what grade computer I can have. Obviously I’d love a Grade IV!
Character Tracker
Alenysturathe Character Sheet
Parry: 6; Toughness: Dragon: 34 (16 MDC); Human: 14 (6)
ISP: 4/10; PPE: 10/10
Psionic Powers: Boost/Lower, Clairvoyance, Invisibility
Rifle: 0/20 shots
Grenades: 0/8
Anti-tank laser: 3 eclips, 1/shot
Metamorphosis: 6/6 hours
Bennies: 2/3
Common Bond
Elan: +2 to benny rolls
Fear
I Know a Guy
Impervious to Fire, Poison, Disease
Low Light Vision: Ignore Dim and Dark penalties
Powers: Boost/Lower, Clairvoyance, Intangibility (Armor, Superpower), Invisibility
Slow Regeneration: Natural healing once per day
  • Regeneration (charm): Natural healing once per hour
Adventure Card:
  • Last Stand: Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt.
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Ames Jean-louis
Posts: 76
Joined: Sun Sep 02, 2018 2:15 pm

Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Ames Jean-louis »

Notice
Notice [dice:1z1jsi5h]44736:0[/dice:1z1jsi5h]
Wild Die [dice:1z1jsi5h]44736:1[/dice:1z1jsi5h]
Remington pauses as outside the slagged doors of the assessment room. Stepping aside so he does not get trampled by the others, his telekinetic arm scoops up the strange black box.

I wonder if this had anything to do with the security protocol activating...

The scene in the hallway keeps him from investigating further. Remington drops the box in the pocket of his duster.

Angis’ statements, although barely understandable, were disturbing. Bison on the floor and the grisly bloody symbol were worse.

What did I get myself into?!

When the girl drops from the ceiling, supposedly napping, followed by the exchange with Alenys, Remington lets out a laugh that is bordering nervous hysteria. The absurdity was just the icing on the cake. Looking at the two and his own crimson skin all of a sudden was oddly funny.

“I’m beginning to think you just like mustard, Alenys. You know looking at us, maybe the tag line for the 77th ought to be the ‘stepchildren’ or the ‘soulless’”

Then the PA blares and the hits just keep on coming. As Remington is wondering what to make of what may be the murder of another high ranking Legion officer, Azumi’s statement to Angis about him checking out the assessment room snaps him back to reality.

“Oh no, you guys aren’t leaving me behind. I am definitely coming with you!”

He snatches up a satchel and moves out with the group. Peeking inside and seeing some materials for techno-wizard augmentations, he smiles.

Thanks Big B. You weren't such a hard ass after all. I’ll make sure the team gets what they need

Just to be on the safe side, Remington makes some adjustments to his armor as he hurries after Antipas and Azumi. He directs more power to the telekinetic extension, enhancing its capability.
Request
Remington is creating a TK Arcane Machinist gadget for later use. He'd like to create it with a raise without needing to roll
viewtopic.php?t=7384
Bennies: 2/3
Pace: 6; Parry: 4; Toughness: 9 (2)
Wounds 0/3
ISP: 9/10
Fatigue 0/2
Dominion: 8
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Luke
Posts: 249
Joined: Wed Oct 03, 2018 11:06 am

Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Luke »

Luke moves through the doorway with fluid grace in his metal skin. He notices the man on the ground and offers to assist Azumi.

Before the group scatters he does make sure each individual has their respective "trinket" from the Captain.

Looking to Nightshade and Tsume, "You both are new additions. No dossiers available when I spoke with Claude. I am certain that the Captain's budget for equipping our team will cover your "trinkets" as well. Give me a day or two to put something together for you."

Luke stands in the room with Bison and the dwarf. The black box from the ventilation shaft sits near the shredded door where Antipas left it.

<All right Xander. Let's get to work.> <Systems 100%>

<Trackers on all members.> <Active and Tracking.>

A HUD appears in Luke's visor, showing the team members moving through the corridors. "77th. This is Luke. I follow you shortly."

<Xander lets begin with the dwarf Angis here.>

Medical Check, K/Medicine 5 _
[*] K/Medcine [dice:2okmd8xv]44744:0[/dice:2okmd8xv]
[*] Wild [dice:2okmd8xv]44744:1[/dice:2okmd8xv]
<Reverse layering effects on the symbol on the wall.>

Simple Sigil, Investigation 17 _
[*] Investigation [dice:2okmd8xv]44744:2[/dice:2okmd8xv]
[*] Wild [dice:2okmd8xv]44744:3[/dice:2okmd8xv]
[*] Aced! Wild [dice:2okmd8xv]44744:8[/dice:2okmd8xv]
[*] Super Aced! Wild [dice:2okmd8xv]44744:9[/dice:2okmd8xv]
<Blood sample analysis on the late Bison.>

Blood Analysis, K/Science 10 _
[*] K/Science [dice:2okmd8xv]44744:4[/dice:2okmd8xv]
[*] Wild [dice:2okmd8xv]44744:5[/dice:2okmd8xv]
<Last but not least the Black Box>

Technical Secrets, K/Computers 6 _
[*] K/Computers [dice:2okmd8xv]44744:6[/dice:2okmd8xv]
[*] Wild [dice:2okmd8xv]44744:7[/dice:2okmd8xv]
As Luke is waiting for the analysis and details from Xander, he does find that Bison's electronic pass key is laying on the floor outside of his spilled and pooling blood. He picks up the card and then begins recording measurments and specific details on the late Bison. With biometric data saved in Xander's files Luke moves onto the next phase of his work.

Taking the cameras offline, Luke rips up a section of carpet. He carefully strips the late Bison of his clothing and wraps him in the carpet. Donning the clothes and hat, Luke uses the biometrics and other measurements to fill out the uniform of the late Bison. Using the recordings of Bison in the vault before the test, Luke is situated to impersonate Bison for the time being.

Luke makes sure that Angis is on his way to the infermary and has Xander hack the heating and cooling in the area and drops the temperature to 40 degrees farenheit. No telling when someone will be able to get to looking after the late Bison's body.
Luke _
Luke
Pace: d4 [d8]; Parry: 5 Toughness: 6 (0) [18 (3)]
Combat-Relevant Edges & Abilities:
  • List of Abilities
  • Elan & Brave
Wounds: 0 / 3 ; Fatigue: 0 / 2 ; ISP/PPE: N/A
Bennies: 4 / 4
Adventure Cards:
  • [2] Peace:
    Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
  • [25] Hidden Stash:
    Your hero scrounges up a generic type of item of your choosing, such as food and water, shelter, a box of ammo, enough money for a room, etc.
Luke
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Antipas
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Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Antipas »

Looking over at Luke before bolting off, "You planning on staying behind and run scans? Good. Keep an eye on cat girl here. And would you happen to have maybe brought some of those trinkets you used to make for me back ho... Oh good." Before the Atlantean had finished asking Luke had produced a small pouch for him. Antipas gives his friends shoulder a pat before taking the package and turning to go.

Sheathing Nemesis as he runs to catch up he opens the package to find several mechanical darts. Some that generate harmless sparks when thronw that make them look like tasers or magic darts and others that release a small cloud of sticky powder(think toner) on contact, meant to foul visors and sensor ports on helmets. He distributes them in the interior pockets of his coat.
OOC Comments
The darts are for dirty tricks, let me know how many of each and if they give a bonus, I thought em up mostly for style
Antipas
Antipas, True Atlantean Undead Slayer
Pace: 6 Parry:7 Toughness: 25
Wounds: 0/3 Fatigue 0/3
PPE: 24/24
Constant Effects:
Powers on:
Combat Edges: Martial Artist, Tattoo Harmony, Sweep,
Bennies: 3/3
Characters Imperator (main acc), Malavish, Antipas, Drexler
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Alenysturathe
Posts: 90
Joined: Wed Aug 29, 2018 11:29 am

Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Alenysturathe »

Castle Refuge
Morning
Round 0

“Mustard is very good,” Alenys replied to Remington. “The simvan I traveled with for a while introduced me to it. But I’m not a stepchild, or soulless.”

Luke gave Alenys a little pendant and the teen smiled. “Thank you, Luke! It’s beautiful!” She wrapped the charm around her wrist.

Alenys poked around on her new computer as she followed the others. She needed to download some games.
Character Tracker
Alenysturathe Character Sheet
Parry: 6; Toughness: Dragon: 34 (16 MDC); Human: 14 (6)
ISP: 4/10; PPE: 10/10
Psionic Powers: Boost/Lower, Clairvoyance, Invisibility
Rifle: 0/20 shots
Grenades: 0/8
Anti-tank laser: 3 eclips, 1/shot
Metamorphosis: 6/6 hours
Bennies: 2/3
Common Bond
Elan: +2 to benny rolls
Fear
I Know a Guy
Impervious to Fire, Poison, Disease
Low Light Vision: Ignore Dim and Dark penalties
Powers: Boost/Lower, Clairvoyance, Intangibility (Armor, Superpower), Invisibility
Slow Regeneration: Natural healing once per day
  • Regeneration (charm): Natural healing once per hour
Adventure Card:
  • Last Stand: Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt.
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Alexia Nightshade
Posts: 9
Joined: Sun Oct 14, 2018 7:18 pm

Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Alexia Nightshade »

A bit shaken by the blast and momentary chaos the strangely attractive dwarf woman blinks
"momma always said move your ass or it s gonna get bit"*
mumbled under her breath as she moves into the room with Luke and the cat-girl tsume*

" momma always that,you cat people will suck out your soul if you don't leave a bowl of cream on your doorstep: *as she slips around bisons body with a cautious step keeping an eye on it in case it moves * anything i can do mate? *to Luke
Character Name
Character Name
Pace: 5; Parry: 5 Toughness:5/11 (5)
Combat-Relevant Edges & Abilities:
  • List of Abilities
    improved dodge attackers must subtract 2 from their ranged attack rolls when targeting them (even in close combat). Characters who attempt to evade area effect attacks may add +2 to their Agility roll
    quick: discard initiate draw of 5 or less for new card

Wounds: 0/3; Fatigue: 0/2; ISP/PPE: XX/XX
Bennies: 2/2
Adventure Cards
  • #: Card - Effect

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Koshnek
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Posts: 427
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Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Koshnek »

Situation Seperate and Dire Its odd being in the castle during a “code” red. Red lights are swirling around creating odd shadows and making people seem where they are not normally. Cries from folks having all manner of difficulty echo down the halls. The hurried footsteps of Legionnaires heading to their appropriate places give rise to a chorus of Awooga! Ahhhh! Thump Thump... Serena Stargazer’s calm serine voice comes over the general PA system from most likely the safety of her secure tower, ” Legionnaires, head to your posts. The 77th CIT has things well in hand... Whatever you do—“
The PA system fails and her voice crackles and pops...
Serena Stargazer
Each of the 77th CIT members get a text message or e-mail depending on if they have some kind of electronic device capable of receiving the message now or later RP accordingly. The message reads. The Castle is under threat. Article 4, Section 7, subsection 3b states in times of dire circumstance one team of legionnaires will be called upon to directly confront the circumstance. In the past we have used the crazy 8's, but given recent events this task has fallen on the 77th CIT, A.K.A the trouble shooters. Good Luck!

Players, read your scene and its directions. Then post your reaction!

Alenys, Antipas, Azumi, and Remintgton are in the PA Control Room.

Alexia, Luke and Tsume are still outside of briefing room 1A.

PA Control Room: (Center of the castle) Leftovers
02009E87-05D7-4782-A940-FA779FD66FAE.jpeg
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With the dogged determination the heroes display they get to the Central Security Room before the assassin's final card is played. The room is a large 16 by 16 room that has monitors displaying a verity of live footage of most sectors of the castle. Some sections though the camera feeds have been cut. There is a device sitting on the main control console transferring some kind of stream of energy into it. It looks similar in some way to the black boxes the team has already obtained except from that this one seems almost fully formed. The box forms its main body from which sensors and metallic tendrils going every which way plugging into different console functions. The video footage of the castle displays general confusion and disaster. Some how this device is over loading power relays throughout the castle creating mini ill timed explosions.

Then finally, Captain Lumpkiss the former captain of the 13th SET of the tomorrow legion, the captain who gathered the worlds premier vampire hunters, is lying on the ground with his throat slit and uniform torn open. Two tattoos covered in blood are on his chest. The room has three other doors besides the one you came into.

The black box device beeps a timer counts down... 20...19. Not too bad, but then something changes... 5...4... Thick metallic tendrils whip out from the bio organic box snake out to swarm, strangle, and knife the heroes that might try to enter. Not nessesarily trying to kill the heroes, the bomb about to go off will see to that, but more like to activly distract, and slow them. But the real disaster happens when a few kids rush from one of the other doors trying to find safety the legion’s under 12 program unexpectedly wander in. Sloop! Four kids in huntsman cry out screaming as the bio metallic like tendrils snatch them up and squeeze! Over head the cameras in the room fixate on the heroes. The same womanly cool collected voice comes over the PA, ” You think I am here? I am everywhere. But, I’ll stop... I really will, there is no need for other’s in your Castle to die. Just kill yourself Antipas with your dagger. You, Bison, Pender, and... Well you know how it is. Your time is up, all your times are up. Hahaha, I’ll give Claude your best regards.”

Player Directions: Pick a skill off the Technical Challenge skill list and then using that skill as your narrative focus tell us the story of how you help overcome the scene based on the skill roll.
  • Technical Challenges call upon a character's various areas of knowledge and study. These are the Challenges that call deeply upon what a character knows and is expert in outside of more applied skills. It's also where those of psionic or mystical nature can really shine with their more esoteric knowledge. The skills required to solve a Technical Challenge are: Knowledge skills, Computers, Electronics, Healing, Investigation, Notice, Psionics, Repair, Science, and Spellcasting.
Difficulty: -8 (Players can feel free to tell us how their twist adds a +2, bringing it to a -6)
TN: 6 (10 is a raise, 14 2 raises and so on)
Successes needed 5

Uhh, I am the Mcgyver or the kind of guy that like to scrounge or know people. Great man! Add +2 per edge that you got. Please make sure to feature that edge in your narrative.

Uhhh hey man I am a fucking dragon, what about me? Hell yeah you are top of the food chain dude! Make a smarts roll at -2 and take no penalty to the scene as your daddy made sure you were imprinted with a full load out of what Bio-wizardry was and how to disable it because those Splugorth are dicks. Shit make the roll and with that twist of fate you can be rocking a +2, much better than those mere mortals. Only catch... If you fail the memories are too powerful because lets face it your dad was a dragon among lizards.

Uhh hey man, I am not a follower or big believer in Asnir... But my character really likes animals. Really you do? Tell me about these animals that your character holds dear to their heart then describe how one gives you a minor advantage: +2 to your roll.

What about me man, I am a fracking legend does that count for something? Are you feeling like the spirit of legend is welling in your breast? Good. lets see how much it is welling and make a spirit roll on a success add +1 per legendary table roll or Legendary edge you have. Note: that for each failure you make here your enemy rolls once on the table of legend of choice.

If you make it this far, take a benny! Really awesome RP.

OOC Comments
5 successes needed at -8, +2 for their twist=-6
Possible complication: [dice:1950w00k]44883:0[/dice:1950w00k]
  • Disaster!: Something has gone very, very wrong. Not only is the enemy leadership aware of the actions of the heroes, but extra effort and resources are thrown into stopping them at all costs. All rolls made on this Challenge are against the Enemy Leadership die, and suffer a –4 to boot! Disasters have a specific consequence for failure, based on what kind of Challenge is being faced.
  • TN [dice:1950w00k]44883:1[/dice:1950w00k] ef [dice:1950w00k]44883:2[/dice:1950w00k]
In front of Room 1A/the Vault
Bison is on the floor. A quick life signs check reveals he is indeed dead. The spittle on his face is consistent with a poison. A careful analysis by the member’s of team Bison reveal more than likely it is from the Death Rose a flower not native to Rifts Earth but one that currently grows near Dweomer. The sigil on the wall painted in Bison’s blood is definatley atlantean: one of the house symbols. Bison himself has Several Atlantean Tattoos that adorn his arms and chest. Underneath the body is a TL branded water bottle half full. Checking Bison carefully also reveals his arm has a hidden compartment with a map of North America. Several areas are circled, one of note is just west of Dweomer possibly with a large C marked Captain Claude, or the cookie monster.

Angis Hammersill comes over slipping on the bloody floor clutching his hands in his shirt as if that could possible dull the pain. He seems to be muttering about a red head comparing his fingers to food. Angis gives Nightshade a clear dwarven eye brow raise indicating after the heroics are over if she needs comforting on any level he will aim to please down to only 3 fingers. Wincing he garggles out, ” Dah, poor ol Bison, its been some time since I workda wit he and Claude in the 77th... Retired I am...I dda greetly appriciatedda your attenddin he... A gooda man.” A single tear drops from his cheek and then rolls back up as the hallway erupts in flame, fire, stone shrapnel.

Boom! The lights over head just explode, electrical panels throughout the hall way go up in flames and fire fills the hallways. Stone and metal work from the castle walls tumble down. Amazingly in this section of the Tomorrow Legion Castle no one is harmed by the unexpected explosions. Least of all the Heroes just outside briefing room 1A, A.K.A the Vault. Even more fortuitous are that the bioborg elves creeping along the ceiling of the hallway get caught in the collapsing ceiling!

While down but not out these biowizard made cyborgs of decidedly elvish descent step back up, their leader a gossamer pale faced jet black haired beauty (if you go for the more machine with black ichor filled tubes pumping Splugorth knows what more than woman thing ) brushes her face healing rapidly any damage done by the debris. A holographic project pops out with Angis on it. She drones on in an ethereal sing song voice, ” There he is. That dwarf is on the list!” She points to Angis whose grim countenance hides well how stunned he is at the turn of events.

Angis retorts, ”Wadda you mean ya bloodda bio Elfy? I am a nobboda.”

The bio borg leader checks a hologram read out of Angis on his hud being displayed from implants in her pointed ears, ” No you are Angis, and you are on my list. Take him, and kill the others. Put them on the edge of your knives and see which way they fall!”

An explosion from a nearby panel rocks the rest of the bio borg elves giving the heroes the advantage. Angis looks at the three heroes crouched near Bison, ” Awed Sheet, Damn ridda I am Angis you elf lovva. I taught Tera Silverforge everthing she knows. I amm a da best engineer the 77th everd had. Retired Ad course. Evena with seven fingas I gonna crack you open.” Angis fishes from his nearby back pack and impact maul and lunges for the gleaming black tubed bio borgs.

Bio Borgs
7A3CC689-A278-48ED-8740-9CC996D5A944.jpeg
7A3CC689-A278-48ED-8740-9CC996D5A944.jpeg (44.11 KiB) Viewed 56230 times

Player Directions: Pick a skill off the Tactical Challenge skill list and then using that skill as your narrative focus tell us the story of how you help overcome the scene based on the skill roll.
  • Tactical Challenge: require military, physical, and combat skills to overcome. This might mean taking out a guard, shooting a security drone, climbing a wall, or otherwise dealing with a potential threat to the mission by aggressive or physical means. This rarely means all-out combat, though; if that happens, the mission is probably blown, or at least now requires combat play to resolve. The skills required to solve a Tactical Challenge are: Athletics, Battle, Boating, Demolitions, Driving, Fighting, Notice, Piloting, Riding, Shooting, Survival, and Tracking.
So you're some kind of technical savant or incredibly handy with a wrench? Instead of using one of the above skills, you may choose to use Repair as your skill roll for this scene. Describe some kind of fancy gadget you throw together that helps your allies or hinder's the bio borgs!

Whoa, look out! This side of the world is filled with folks who are damn capable of taking advantage of an opponents weakness. Make an agility roll as if you are making an agility trick(Add in any edges, and tricky fighter gives you two trick attempts)! Success and gain a +2 to your roll. Fail, take a -2. Crit fail... -2 and a level of fatigue as your opponent gets the better of you.

Oh oh GM what about me? My race was cursed with a wasting Disease. What do I get? For every -4 you take to the challenge you get a benny. Your disease crops up in some kind of awful way. Best be time to clean that suit!

If you make it this far, take a benny! Really awesome RP.
Complication roll: [dice:1950w00k]45149:0[/dice:1950w00k]
Jackpot: +2 in addition to their +2 from the twist
5 successes needed at -0 ( accounts for -4+4) Every success gained above 5 results in a new vehicle mod slot being opened on Night Shade’s mountaineer ( Max is 4).
IZ3 GM Bennies 5/5
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Antipas
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Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Antipas »

Dice rolls, suck, no success'
I am Legend Spirit [dice:2f4gyq6n]45282:0[/dice:2f4gyq6n] wild[dice:2f4gyq6n]45282:1[/dice:2f4gyq6n] Benny for EE [dice:2f4gyq6n]45282:2[/dice:2f4gyq6n]

Knowledge History. +1 for I am legend, +2 for twist, -8 difficulty
K:H [dice:2f4gyq6n]45282:3[/dice:2f4gyq6n]
Wild [dice:2f4gyq6n]45282:4[/dice:2f4gyq6n]
Bennie to reroll
K:H [dice:2f4gyq6n]45282:5[/dice:2f4gyq6n]
Wild [dice:2f4gyq6n]45282:6[/dice:2f4gyq6n]
Bennie to reroll
K:H [dice:2f4gyq6n]45282:7[/dice:2f4gyq6n]
Wild [dice:2f4gyq6n]45282:8[/dice:2f4gyq6n]
Bennie for one last reroll
KH [dice:2f4gyq6n]45282:10[/dice:2f4gyq6n] Ace [dice:2f4gyq6n]45282:12[/dice:2f4gyq6n]
Wild [dice:2f4gyq6n]45282:11[/dice:2f4gyq6n]
In a low voice to the team, "Fuckin Splugorth, well it should focus on me once I get in there. Use the distraction." Stepping into the room Antipas's hands dart into his coat, throwing a knife at the tentacle holding the children with one hand and a couple of darts at the devices "eyes" with the other. The darts are batted down, their inky payload dissipating before it could foul the machines optics. The undead slayer then quickly breaks towards the other side of the room, drawing his enchanted weapon in expectation of a wave of wild tentacle attacks that don't materialize. Looking at the device "Well come on then! You gotta know I'm not falling for that "Die and I'll spare the innocent" crap from your kind."

The woman replies first in Atlantean"It doesn't matter if you do, will they?" then in American "Kill the Atlantean and save your base and people." In emphasis the tentacle with the children squeezes. "Think fast"
[dice:2f4gyq6n]45282:9[/dice:2f4gyq6n]
Antipas
Antipas, True Atlantean Undead Slayer
Pace: 6 Parry:7 Toughness: 25
Wounds: 0/3 Fatigue 0/3
PPE: 24/24
Constant Effects:
Powers on:
Combat Edges: Martial Artist, Tattoo Harmony, Sweep,
Bennies: 3/3
Characters Imperator (main acc), Malavish, Antipas, Drexler
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Luke
Posts: 249
Joined: Wed Oct 03, 2018 11:06 am

Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Luke »

Castle Refuge/The Vault

They get the drop? _
Agility Save [dice:3iqfzof5]45291:0[/dice:3iqfzof5]
Wild [dice:3iqfzof5]45291:1[/dice:3iqfzof5]
In mere nanoseconds ... _
<BioBorgs. Elven BioBorgs.> <Splugorth Meddlings.>

<Earlier Protocol?> <Something Different.>
Taking the black box from the Vault door, he prys open the insides and dumps the contents at his feet. <Analyze THAT Later.> <Noted.>

Luke begins using nanobots from his exoskeleton and some spare parts he has been holding onto to fashions a floating hemisphere. He inserts a canister of compressed gas and fashions nozzles and ports along the top and sides. To the flat surface he attaches an remote control receiver and a series of propellers to give his drone some lift and maneuverability. Last thing he adds is an ignitor.

Luke checks the compressor and jet streams. Then runs the ignitor. <Plasma Ejector Modified> <Primary concern is structural integrity.>

Miniature Plasma Ejector Drone _
MacGyver (Compressed Gas Tank - Small)
Agility Success +2
  • Repair [dice:3iqfzof5]45291:2[/dice:3iqfzof5]
  • Wild [dice:3iqfzof5]45291:3[/dice:3iqfzof5]
As is typical in most of Luke's in field "Projects", he tests the plasma ejector on himself. One minute the air around him is clear and the next his suit is rolling with plasma. While Luke and his suit are unaffected, his suit's AI is registering the heat and intensity.

<Heat rating at 451 Kelvin.> <Sufficient.>

Luke lets go of the drone and sends it upwards along the ceiling to intercept the BioBorgs.
Luke _
Luke
Pace: d4 [d8]; Parry: 5 Toughness: 6 (0) [18 (3)]
Combat-Relevant Edges & Abilities:
  • List of Abilities
  • Elan & Brave
Wounds: 0 / 3 ; Fatigue: 0 / 2 ; ISP/PPE: N/A
Bennies: 4 / 4
Adventure Cards:
  • [2] Peace:
    Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
  • [25] Hidden Stash:
    Your hero scrounges up a generic type of item of your choosing, such as food and water, shelter, a box of ammo, enough money for a room, etc.
Luke
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Tsume
Posts: 69
Joined: Sun Oct 14, 2018 5:22 pm

Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Tsume »

Tsume picks up the water bottle and examines it. First making sure the lid is tight she shakes it to see how much liquid is in it. "Half full-nya."
Smarts 10
Smarts [dice:38u4ih80]45299:0[/dice:38u4ih80]
Wild [dice:38u4ih80]45299:1[/dice:38u4ih80]
Ace on Wild [dice:38u4ih80]45299:2[/dice:38u4ih80]
Tsume looks to be getting excited as she has an idea, like a brilliant idea. "Nyif he was poisoned-nya... nyen maybe.. maybe nyey put nye poison in nyis water bottle and he drank nyit. and he started dying-nya... and he started leaving nyall the clues-nya!" She pulls out a sharpie and marks a skull and crossbone on the bottle. "Nyis way, we know nyit nyis poison-nya!"

BOOM! Tsume jumps to her feet, water bottle still in hand.
A holographic project pops out with Angis on it. She drones on in an ethereal sing song voice, ” There he is. That dwarf is on the list!” She points to Angis whose grim countenance hides well how stunned he is at the turn of events.

Angis retorts, ”Wadda you mean ya bloodda bio Elfy? I am a nobboda.”

The bio borg leader checks a hologram read out of Angis on his hud being displayed from implants in her pointed ears, ” No you are Angis, and you are on my list. Take him, and kill the others. Put them on the edge of your knives and see which way they fall!”
"Kill tha others? How are we supposed to stand on the edge of their knyaves? " She looks confused for a second. She glances at the bottle in her hand. Then looks at one of the Bio elves looming at her. "I donyit want to stand on nyor knyife." She cracks open the bottle and splashes the water into the bio elf's face.
Trick 19
Dirty Trick Edge adds +2 to roll.
Agility [dice:38u4ih80]45299:4[/dice:38u4ih80]
Ace [dice:38u4ih80]45299:5[/dice:38u4ih80]
Wild [dice:38u4ih80]45299:3[/dice:38u4ih80]
Tsume wipes out her Ion pistol and takes a shot at the Bio elf while it is distracted.
Shooting 13
shooting [dice:38u4ih80]45299:6[/dice:38u4ih80]
wild [dice:38u4ih80]45299:7[/dice:38u4ih80]
wild ace [dice:38u4ih80]45299:8[/dice:38u4ih80]
Twist Bonus of +2 is accounted for in the rolls
Scene Bonus Jackpot +2
Last edited by Tsume on Wed Oct 31, 2018 11:53 am, edited 1 time in total.
Status Tracker
Tsume

Wounds: 0 / 3 ; Fatigue: 0 / 2 ; PPE: 10 / 10
Bennies: 1 / 3
Adventure Cards:
Pace: d6
Parry: 14
Fighting 12 /2 = 6 +2
Racial +3
Block Edge: +1
HJ +1
Vambrace +1
Toughness: 13 (4)
Note: Biological, Metal, Fire/Heat, and Light based attacks can only shake the character unless they are magical or psionic based mega damage attacks.
  • Cursed with Awesome: reroll 1 on wild die unless crit failure.
  • 1 / 1 Awesome Moment: declare before rolling, add wild die to your trait roll.
  • Dirty Fighter: +2 to Trick maneuvers
  • Might Blows: Double Damage on being dealt a Joker.
  • Keen Sense Hearing: +2 to notice checks involving sound.
  • Low Light Vision: Ignore penalties for bad lighting in all but pitch darkness.
  • AB: Miracles
    • Healing (PPE: 3)
    • Succor (PPE: 1)
Nyaccent Rules
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Ames Jean-louis
Posts: 76
Joined: Sun Sep 02, 2018 2:15 pm

Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Ames Jean-louis »

Rolls: 3 Successes
Spirit Roll for being a ruthless Mystic Rifter: Spirit [dice:jiwybfmx]45370:0[/dice:jiwybfmx] Wild Die [dice:jiwybfmx]45370:1[/dice:jiwybfmx]
Repair: -8 for scene +1 for Legendary success +2 for armor +2 for Machine Maestro +2 for Thief Edge because it's a trap! +2 for awesome RP twist = net+1 [dice:jiwybfmx]45370:2[/dice:jiwybfmx] Wild Die [dice:jiwybfmx]45370:3[/dice:jiwybfmx] Let's go ahead and spend the Benny for reading [dice:jiwybfmx]45370:4[/dice:jiwybfmx]=10 Success and one Raise

This looks pretty dire, lets play the Adventure Card Adrenaline Surge
Repair [dice:jiwybfmx]45370:5[/dice:jiwybfmx] Wild Die [dice:jiwybfmx]45370:6[/dice:jiwybfmx] Another Benny [dice:jiwybfmx]45370:7[/dice:jiwybfmx] Ace! [dice:jiwybfmx]45370:8[/dice:jiwybfmx] -2 Machine Maestro adjustment = 8 1 Success
Notice: 2
[dice:jiwybfmx]45370:9[/dice:jiwybfmx]
Wild Die [dice:jiwybfmx]45370:10[/dice:jiwybfmx]

Remington follows behind Antipas and Azumi considering if it is worth it or not to try and explain the jokes around ‘redheadedness’. The response never comes, instead his jaw goes slack at what he sees in the room.

Sure this is Rifts Earth, and anything is possible. But hearing about it, even seeing holo-playback is different from seeing it in person. The techno-monstrosity was like somebody distilled nightmares into an energy drink. The sight of it would haunt the D’Norr for well over five hours. The thing had come from one of those boxes and killed Captain Lumpkiss...one of those….look at all that blood…..boxes…...tentacles that can crush you to a pulp…..in his pocket…

Somewhere Antipas was saying something about Splugorth. Hadn’t Remington heard of the them? What was it again about Splugorth...tattoos...Antipas…..The timer skipped several seconds and something nagging at the techno-wizard said he should be concerned with that.

Kill Antipas and this will all be over….

Remington considered shooting the Atlantean in the back. Not because it would save them but because it would end the horror. Then the kids came in and it was like the D’Norr was slapped.

Kids. Kids like I used to be. A kid who had to grow up too soon when he went to work for Lucius. Lucius who made deals like this thing just made and never kept them. A kid that watched his mother die. His failure the reason his father….no….he couldn’t face that.

The whole situation came into focus. The writhing tentacles were a bothersome distraction. The counter as low as it was, still gave him plenty of time. Was it slowing down? He was a freaking techno-wizard, for Asnir’s..or whatever stupid wannabe god’s sake. This thing should give up now if it knew what’s good for it.

Utilizing his armor, armor he designed and made, and the telekinetic amplification he made on the way to the PA room, Remington set to work. With his new found focus, it was simple. Disconnect the tendrils and sensors from the main box. Doing it telekinetically kept him away from the tendrils themselves. *snip* and just like that one of the tendrils dropped one of the children. Remington smiled, now the thing feared him. Tendrils battered his telekinetic extension. *snip* a sensor array fell away. Now the thing was really mad.

Remington furrowed his horned brow. Time slowed down even further. *snip* two more disconnections were made. Remington thought he heard the thing scream. He was close he could feel it, but the tendrils prevented him from making any further progress.

“Azumi! Alenys! We’re close! Antipas and I definitely have it’s attention. We need to save these kids and cut off that energy stream!”
viewtopic.php?t=7384
Bennies: 2/3
Pace: 6; Parry: 4; Toughness: 9 (2)
Wounds 0/3
ISP: 9/10
Fatigue 0/2
Dominion: 8
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Antipas
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Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Antipas »

From inside the room Antipas is able to better see the prone form of commander Lumkiss. A bare flicker of movement in the eyes and twitching of the finger telling the undead slayer that death, while very close, had not quite taken his fellow Atlantean. Also noting that while his plan to be the focus for the device had failed, Remmington was doing a stellar job.

Using the distraction he dives over the flailing severed stump of a tendril, sparking with electricity, coming out of the roll next to Penders body with it in his left hand. With dagger he quickly but lightly slashes up the dieing mans jacket and shirt. The dagger gets sheathed so fast it seems to disappear and Antipas pulls at the shredded cloth, looking for something. A brief smile flickers on his lips and he plunges the stump into Penders chest, holding it for a second then pulling back. SMACK, Antipas then slaps his patient, hard, then drags then commanders hand to his own now exposed shoulder to touch a tattoo of a caduceus. "Wake up before you die. Either to heal yourself or to die knowing just who will be avenging you!" The commanders eyes flicker a second but then still.

Zap!! Again with the tentacle shock, SMACK and with the slap. "Are you really going to die like this? Ambushed in your own castle, an Aerihman butcher to hold your vigil?. To everyones surprise the abuse...works. Pender's eyes flicker once again but open this time and with enough clarity to focus his final energy on his greater healing tattoo. Apparently inspired to fight hard for his life the commanders spell is beyond successful, the gapping wound in his neck now completely healed.

((Playing Adventure card:Flesh Wound: Play to cause a wounded Extra to rise immediately, un-Shaken and unharmed. The Extra must have been wounded in the current “scene” ))
Antipas
Antipas, True Atlantean Undead Slayer
Pace: 6 Parry:7 Toughness: 25
Wounds: 0/3 Fatigue 0/3
PPE: 24/24
Constant Effects:
Powers on:
Combat Edges: Martial Artist, Tattoo Harmony, Sweep,
Bennies: 3/3
Characters Imperator (main acc), Malavish, Antipas, Drexler
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Alenysturathe
Posts: 90
Joined: Wed Aug 29, 2018 11:29 am

Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Alenysturathe »

Bio-Wizardry 12
Forgot Fatigue -1
Smarts [dice:3najar9r]45412:0[/dice:3najar9r]
Ace [dice:3najar9r]45412:2[/dice:3najar9r]
Wild [dice:3najar9r]45412:1[/dice:3najar9r]
K. Computers 14; 3 successes
-8 difficulty, +2 twist, -1 Fatigue, +8 K. Biowizardry, +1 Legendary, +2 animal, +2 Field Computer
K. Computers [dice:3najar9r]45412:3[/dice:3najar9r]
Wild [dice:3najar9r]45412:4[/dice:3najar9r]
Benny for Extra Effort Elan [dice:3najar9r]45412:9[/dice:3najar9r]
Spirit 14
Spirit [dice:3najar9r]45412:6[/dice:3najar9r]
Wild [dice:3najar9r]45412:5[/dice:3najar9r]
Ace [dice:3najar9r]45412:7[/dice:3najar9r]
Ace [dice:3najar9r]45412:8[/dice:3najar9r]
Castle Refuge
Morning
Round 0

Alenysturathe heard Serena’s voice over the PA and then it cut out. She got a text on the new field computer she was booting up. “Yeah, we were kinda already on this,” Alenys said, clearing the message.

She rushed into the control room and pulled up short at the sight of the tentacle thing. “Really? Tentacles?” Alenys said with a sigh. “It’s like those cartoons Sierra made me watch. Well, you’ll find my clothes are harder to tear off.” The redhead paused. “I hope.”

Alenys studied the entity and something clicked in her brain. “Oh!” she exclaimed. “Oh! Oh! Oh! This is spluggorth biowizardry! I know about this!” she said excitedly.

Alenys narrowed her eyes, studying the tentacles. How to get to the central body so she could do something about that energy stream? “Oh! Rikki-Tikki-Tavi!” Alenys said, remembering the cobra-fighting mongoose from the book of jungle stories Jude had given her.

Alenys darted into the swirl of tentacles even as Remington’s little drone started attacking them. She danced, ducked, rolled, and dodged through the flailing limbs until she got to the central body and started searching for an access port. She only got caught once, a tentacle ripping through her blouse. “Aw! I liked that shirt!”

"Kill the Atlantean and save your base and people," the woman’s voice said.

Alenys frowned and looked over at Antipas. “But he’s all the way across the room again,” she whined. “Maybe Remy can kill him. REMY! KILL ANTIPAS AND WE CAN STOP THIS!” Alenys yelled to the D’Norr.

Alenys brushed her red hair out of her green eyes and tried to get her top to stay up as she found an access port on the sphere. Jude had told her people didn’t like it when you walked around naked. Apparently clothes were important. Jude didn’t mind when she walked around naked, though. And Sierra seemed to do that a lot. But then she was always burning her clothes.

Alenys pulled the connecting wire out of her new computer and plugged it in. She started typing, ducking swinging tentacles. She worked to free the children first, then to shut off the energy beam and free the castle’s systems from the grip of the monstrosity.
Character Tracker
Alenysturathe Character Sheet
Parry: 6; Toughness: Dragon: 34 (16 MDC); Human: 14 (6)
ISP: 4/10; PPE: 10/10
Psionic Powers: Boost/Lower, Clairvoyance, Invisibility
Rifle: 0/20 shots
Grenades: 0/8
Anti-tank laser: 3 eclips, 1/shot
Metamorphosis: 6/6 hours
Bennies: 2/3
Common Bond
Elan: +2 to benny rolls
Fear
I Know a Guy
Impervious to Fire, Poison, Disease
Low Light Vision: Ignore Dim and Dark penalties
Powers: Boost/Lower, Clairvoyance, Intangibility (Armor, Superpower), Invisibility
Slow Regeneration: Natural healing once per day
  • Regeneration (charm): Natural healing once per hour
Adventure Card:
  • Last Stand: Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt.
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Ames Jean-louis
Posts: 76
Joined: Sun Sep 02, 2018 2:15 pm

Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Ames Jean-louis »

Remington continues focus on the box, but Alenys' remarks catch him off guard.

"Wait...What?....No...No, we should not kill Antipas....definitely DO NOT kill Antipas."

Can that dragon read minds? I sure as heck hope not.

Remington makes a note to keep his thoughts to himself anyway and gets back to the situation at hand.
viewtopic.php?t=7384
Bennies: 2/3
Pace: 6; Parry: 4; Toughness: 9 (2)
Wounds 0/3
ISP: 9/10
Fatigue 0/2
Dominion: 8
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Alexia Nightshade
Posts: 9
Joined: Sun Oct 14, 2018 7:18 pm

Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Alexia Nightshade »

suprize
agility check [dice:7bare4so]45494:0[/dice:7bare4so]

Ick man those things stink momma always said these thing have no soul..*draws out her later pistol "betsy" and fires off a 3 round burst into one with bright red led eyes melting it's face*
shooting
[dice:7bare4so]45494:1[/dice:7bare4so]
wild rice roll
[dice:7bare4so]45494:2[/dice:7bare4so]
bennie spent for extra effort
[dice:7bare4so]45494:3[/dice:7bare4so]
ace [dice:7bare4so]45494:4[/dice:7bare4so]
Character Name
Character Name
Pace: 5; Parry: 5 Toughness:5/11 (5)
Combat-Relevant Edges & Abilities:
  • List of Abilities
    improved dodge attackers must subtract 2 from their ranged attack rolls when targeting them (even in close combat). Characters who attempt to evade area effect attacks may add +2 to their Agility roll
    quick: discard initiate draw of 5 or less for new card

Wounds: 0/3; Fatigue: 0/2; ISP/PPE: XX/XX
Bennies: 2/2
Adventure Cards
  • #: Card - Effect

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Azumi Archambault
Posts: 49
Joined: Thu Aug 30, 2018 3:19 pm

Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Azumi Archambault »

Azumi skips a heartbeat to take in the chaos of the control room. The flailing tendrils and ticking bomb come into view. With Psi-Sword at the ready, she took a moment to time her attack. She studied the movements of the appendages and ready for her movement and strike...

But her thoughts coincidentally wandered...She thought back to a week ago - she had been tasked with recovering the remains of Liam Thorn, a Glitter Boy pilot, who had run afoul of some of the more horrific elements of El Oculta. While having only worked a couple of operations together, Azumi had volunteered for the task, as he had helped her get established with the ins-and-outs of the Legion as a newbie, and the op had taken her to Kingsdale where she had maintained a few contacts with the Black Market. It was easy enough, especially one with her talents, to weave through the underbelly politics and networks and obtain the body. What had stayed with her, however, was a chromium hued "dog tag" that Thorn was well known for. An article she would have overlooked had she not searched the alleyway where he met his end. An article she intended to present to his fiance.
"Kill the Atlantean and save your base and people." In emphasis the tentacle with the children squeezes. "Think fast"
She locked eyes with one of the ensnared kids, a tawny haired boy who she remembered sitting next to at one of the orientation briefs a month or two back. He had introduced himself as Dack, and was another orphan of the tragic Tolkeen War. She looked to Antipas, Remington, and Alenys, beings she had just met but who were willing to throw their lives away if it meant saving more people.

The knight eyed the stream of energy connecting the black box and the console. She dispersed her blade and retrieved the dog-tag, looking at it thoughtfully for a moment, then eyes back on the console.

"No. No one else dies today."
Psionics Roll
Extra Effort!:[dice:btw35qko]45498:0[/dice:btw35qko] + Psionics Roll(Bonuses include +2 from Connections, +2 from Scrounger, and +2 from Loyal and Heroic being motivating factors Trait:[dice:btw35qko]45498:1[/dice:btw35qko] Wild:[dice:btw35qko]45498:2[/dice:btw35qko] Wild Ace +[dice:btw35qko]45498:4[/dice:btw35qko] Psionics Total=6
Legen...wait for it...dary
Spirit[dice:btw35qko]45498:5[/dice:btw35qko], Wild [dice:btw35qko]45498:6[/dice:btw35qko], Spirit Ace +[dice:btw35qko]45498:7[/dice:btw35qko] Legendary Total: 20 1 Legendary Table Result, +1 to Psionics
Challenge Result
Total of 7 =Success!
Azumi momentarily pushed her will against the security camera overhead, and watched the recording indicator wane as a psychic surge forced a reboot. Anticipating the now flailing tentacle movements, Azumi ducked, sidestepped, and rolled to the console with near preternatural reflexes where she positioned the dog-tag to interrupt the stream of energy. It worked. The dog tag, now emitting brilliant illumination, exhibited similar properties of the former bearer's armor, and the stream was redirected into the box. A crackle of electricity followed from the cube, as the indicators (eyes?) flickered and the unmistakable sound of a bio-mechanical device forced to perform actions grossly contrary to its continued operation added to the cacophony of the chamber.

[dice:btw35qko]45498:3[/dice:btw35qko]
Last edited by Azumi Archambault on Sat Nov 03, 2018 9:24 am, edited 7 times in total.
Active Powers:
Lady Azumi Archambault
Human Cyber-Knight
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d4, Vigor d6
Statistics: Charisma 8, Pace 8, Parry 8, Toughness 14 (6), Strain 0
Skills: Fighting d10, Healing d6+2, Notice d6, Persuade d10+8, Psionics d6, Shooting d4, Stealth d10, Streetwise d8+8
Hindrances: Heroic, Loyal, Wanted (Rogue Agent of the Coalition States)
Edges: Assassin, Champion, Charismatic, Connections (Black Market), Healer, Improved Frenzy, Minor Psionic, Scrounger, Strong Willed, Tricky Fighter and Very Attractive
Special Abilities: Cyber-Armor (+2 Toughness as Free Action), Cyberkinetic Combat (−2 to be hit by tech attacks), Psi-Sword (2d8+1d4, AP 6 or AP 2 w/ 2 blades), Right Behind Me (Choose any spot on map to start / Stealth roll = The Drop) [1st Rd only], +2 Common Knowledge with creating forgeries
Powers: Knight’s Inspiration [Boost Trait] (2 ISP), Preternatural Reflexes [Deflection] (2 ISP), Adrenaline Surge [Quickness] (4 ISP), Warrior’s Repose -from armor [Healing] (3 ISP)
Equipment: CK Medium Armor (+6 Arm, +1 TN, FEV, Healing), Wilk’s 320 Laser Pistol (18/36/72, 2d6, AP2, RoF 1, Shots 20, SA), NG-L5 Laser Rifle (25/50/100, 3d6+2, AP 2, RoF 1, Shots 20, SA), TK Shield (+4 Armor vs Ranged Attacks, +2 Parry, 1 PPE per hour to activate), NG-S2 Survival Kit, Silver Cross, Green Stone of the Capitan, 600 crs.
XP: 0/5
EP: 2
Wounds: 0/3; Fatigue: 0/2; ISP: 7/10
Bennies: 7/3
Adventure Cards
  • #35: Seize the Day - Azumi acts as if she had drawn a Joker this combat round.
  • #37: Villanious Verbosity - An opposing Wild Card loses his next action by gloating about his master plan.
Azumi's Character Sheet
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Pender Lumkiss
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Joined: Thu Mar 09, 2017 9:00 pm

Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Pender Lumkiss »

2
Purple Butterfly: +2
Scournger: +2
I know a guy: +2
Not a Dragon
Not a legend
Kn Computers: [dice:3asd6lm7]45546:0[/dice:3asd6lm7] [dice:3asd6lm7]45546:1[/dice:3asd6lm7] 1 wild card benny: EF [dice:3asd6lm7]45546:2[/dice:3asd6lm7] Ace [dice:3asd6lm7]45546:3[/dice:3asd6lm7]
Pender’s eyes go wide as he is seemingly electrocuted into using his Atlantean Tattoo of healing. Bewildered he shakes his head and sees a puple butterfly land on a secondary computer console. He whispers, ”Protocol Black, Orange, Black, Orange... H.” Anyone who knows Captian Lumpkiss knows he is a purveyor and collector of a verity of different butterfly species. His room is said to house many different species co-exhisting in sweet harmony.

In his hand as luck would have it he has his security key to access the consol in his hand rolls over and passes it over the lock out security panel. With possibly some help from his TA ally Pender gets to the consol key board as the biowizard bomb tenticle monster beeps 3...2... He looks at one of the kids, Dash Durango, a young Grackletooth. ”Dash toss me that tool kit on the wall there!” The entangled Grackle kid snakes his tail arround to the wall lifting the tool kit and tossing it to Pender who then uses it to jam his security key into a secondary USB slot on the terminal he is working on. Faster than humanly posible because he is a TA Pender types in the protocol yelling “Step away from the consoles!!!”

Unable to wait more than a fraction of a second he hits the enter key stoke electrifying the entire control room. Fortunately the discharge is relegated to the consoles themselves and the 77th team members had just enough time to avoid it. Pender however slumps backdown with his body smoking. He is breathing just knocked out at this point.
Field Team Six Bennies
3/6
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Koshnek
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Posts: 427
Joined: Tue Jul 17, 2018 8:43 pm

Re: The Hunt is On: Part 2

Post by Koshnek »

Part 1: All Roads Lead Out of Castle Refuge. The alarms die down and lighting is restored. Several people are injured some even dead from the exploding electrical panels throughout the castle. A thick black acrid smoke hangs in the air from the electrical fires. Remnants of a bio wizardry bomb are scattered in the PA control room. Pender is unconscious but alive as are the junior legion members. Bio wizard made cyborg carcasses litter the hall way out in front of briefing room 1A. Bison is dead and Angis the former motor pool chief for the 77th is kneeling nearby his impact hammer broken from his part in the fight against the borgs.

PA Control Room
The kids in the PA room seem fairly resilient to the horror they just narrowly escaped. The grackle kid seems to resume a conversation they were having prior to wondering into the death trap. ” Boo, so like his skycycle was missing?”

A girl wish misshapen blue and purle hair nods blowing a big pink bumble gum bubble, ” Ya know dats what he was messaging me. He thinks I am hot ya know?”

A second girl with black hair and glasses giggles, ” Oh my gosh, ever since he and his mystic friend got back from those vampire kingdoms, he thinks he is hot shit. Tyler Thomas was all gushing about some chick 200 years his age or something. Ewwww, so creepy. And that mystic Ashlyn or something is just... Well what kind of religion does she follow anyways?”

Dack the young boy grins at Azumi, ” Dis you hear just before all this happened someone lost their skycycle? Probably was borrowed without asking. Like the recruiter said, Son, if you train hard and live long enough you will see stuff.
Outside the Briefing Room 1A
Angis laughs for a moment resting near his fallen comrade Bison. The walls, and floors Are shambles scorched with fire and debris is everywhere. The bio wizard made cyborgs have holes in their head and are charred from plasma. Angis nods at the work done catching his breath. “Claude and Bison werda rite abbuda youd guys. Some Splurgothy minions come ya adda ye and blamo...” He pauses looking at his communicator half smiling. With no small amount of laughter he says, ” I godda a friend that works in the motor pool, Taylor Thomas... All wild dis was a happening he been lookin for a mist placed hover cycle... Hehe. Young laddie needa get his priotities straight.”

Angis wipes his eyes and frowns when he looks at Bison dead and electrically burnt. That image sets a fire in the dwarf who rises to one knee, and then to his feet. The dwarf's familiar brougish accent disappears ” Nightshade is it? I’m familiar with your vehicle. When you get to it you will find that its modular design has been further enhanced. Make sure you find whomever is responsible for Bison's death!”
The heroes receive a message via legion communicator from Serina Stargazer. Thank you 77th. I am afraid your journey is only at its beginning. I believe you have found enough evidence to point you to your next location. Good luck and stay safe. You will not return to the castle for some time once you leave the castle walls. A communice from one of the leaders of the tomorrow legion was highly irregular and the last part seemed to have a sense of prohpetic finality.
Player directions and notes:

With the evidence gathered at each site the heroes have found is enough to figure out that the assassin is most likely heading to an area 50 miles north of castle refuge the third closest leyline! What evidence is this? You get to decide what you find (GMs have sprinkled it here and there, but feel free to make up your own) and how you unlock its precious secrets.

React as you will to your victory and any NPCs, include the piece of evidence that you find that suggests the villian's next move is escaping to a leyline 50 miles north of Castle Refugee. +1 benny if this information somehow includes or points to a named blackmarket enemy that your character has encountered in the past (Toss in a flashback that describes the previous encounter). Probably a good time to grab all your gear as well.
Example
Pender awakes with electrical burns all over his face. His eyes are barely functional and he hears a bit about a conversation regarding an engineer missing a sky cycle. He reaches over to the computer terminal to pull out his security pass. Its jammed pretty hard into the data port and he pulls with all his might accidentally hitting the system reboot function. His secondary terminal turns back on a blank slate with the name of a blackmarket hacker Pender has come across in his past. Welcome, Marshall Moody, shall we play a game?. Pender breathes a curse wordlessly. Marshall Moody, a hacker of some note and a braggart to boot with the skill to back it up. He once told Pender while they two were in the Golden Peal breakfast stop in Merc town of a black market drop off in the Ozarks. If Pender’s memory serves it was about 50 miles north of Castle Refuge...
Please end your post with your timely arrival at the motor pool ready to head out.

Nightshade, by the time you arrive you will notice your vehicle has four extra mod slots that can be used for future improvements.
IZ3 GM Bennies 5/5
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Luke
Posts: 249
Joined: Wed Oct 03, 2018 11:06 am

Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Luke »

'Luke kneels down to Angis's height, putting a hand on the broken hammer, "It served us well. I believe that pre-Rifts military had a unit that had a mantra that went 'Once a Marine, Always a Marine. Semper Fi.'Angis you always be one of the 77th."

Looking around to the others, "Collect the trash," Luke waves to the bioborgs, "and let us find a way to move Bison."

Luke begins looking at the table and chairs in the breifing room 'The Vault' as a way to rig a gurney. If he is unable to assemble anything then he will pick up the body of Bison and carry him to the infirmary.

As Luke is leaving the area, Xander comes online.

<Designation for engagement?> <Wasted Space 5>

<Any special notes?> -pause-

<Luke?> <Xander?>

<Any special notes?> <Notes as follows.>
  • True Atlanteans are hunted in all corners of the Three Galaxies.
  • Splurgoth are a blight. Unless the blight can be cured, it will need to be erradicated.
  • Research continues on identifying the Splurgoth and their trash before engagements.
  • Any and all materials will be analyzed and re-evaluated for formulating means for tracking and identifying.
<End of notes.>

Having two shoulders, Luke decides to haul one of the bioborgs. Before doing so he does his typical examination of the 'leader' of the bioborg. Rolling the body over and laying it out spread eagle he begins analysis. Luke is into his work and completely disregards anyone else around him.

With Xander's help Luke runs diagnostic scans. Scanning biomechanicaly, elctrically, chemically, and finally just eyeballing the dead bastard, Luke waits for the data to be processed.

Going hands on he pats the dead elf down. It only counts as a shake down if the shake down victim is alive so no concerns here. Luke empties pockets, unbuttons clothing, discharges weapons, ejects eclips, brandishes blades, and collects everything into an orderly and organized pile.

Procedures move to autopsy and that requires removing clothing and armor. From the right forearm of his exoskeleton a blade emerges. Small, thin, and buzzing with electricity, it moves into Luke's right hand like a scalpel. With deft movements Luke removes all clothing and armor, moving precisely around all the bioborgs attachments and hookups. The blade never touches the skin of the autopsied.

Luke's past experiences with bioborgs have been with distaste and disdain. Be a mix of living tissue from other creatures, tattoos, and some psychic mumbo jumbo, bioborgs were never truely science. More like science wantabees.

Xander pipes up and begins information readouts and metrics. Luke pauses during the information and sits on his heels as he listens. Nodding his head, he thanks Xander and moves directly to the elfs right arm. Lifting it up, his scanners re-assess the area. Shaking his head, he redirects his optics at the patch of skin on the inside of the elf's bicep.

The area is pink. The surgery not more than a couple of weeks old. Taking tissue readings, the samples came back as native to Earth. Flashing UV light on the sight, he watches as fleshy square begins to degrade at the edges and peels back. Luke switches off the light and cups the flesh section with a modified cup designed from the nanobots that make up his exoskeleton. When the cup is in place the flesh is observed to lay flat and regain some of its original looks and feel.

<Vampire?> <Vampire.>

A Micro lens telescopes out from Luke's helmet near his eye. Scanning the surface of the skin swatch, Luke shakes his head.

<No markings. No Tattooes.> The Micro Lens begins retracting and then stops.

<Luke, what about 'black light'. This is Vampire skin we are talking about.>

<Yes Xander, I see where your logic is going. Scary to think of vampires being tattooed like Tattooed Men.>

<Luke, I was actually considering the possibility that vampires are being farmed and cultivated for tattooes.>

Luke pauses for a few moments, then returns immediately to his investigation. Creating a nearly perfect black out room over the site, he turns on a tiny black light probe. Looking at the area again under the black light his movements stop dead in their tracks.

<Xander. What was the probability of vampire farming?> <45ish. Could have been a little higher after the encounter with El Oculta and Medico Brujo.>

<I would say we are at 100% on the vampire farming.> <Noted.>

<Also a 100% on El Oculta and Medico Brujo.> <Both?>

<Yes. Run the scans using black light.> -pause-

<Confirmed. Medico Brujo's signature is the inked tattoo itself. Someone has taught the Witch Doctor how to ink for real.> <Agreed.>

<This is a little far afield to be finding MB's work.> <Someone knew of the Atlanteans among the Legion?>

<Exactly.>

<These assassins would have come in on foot. Their barges and equipment are easily recognizeable. Most likely they came in disguised.>

<Ley lines are excellent for stealthing. Hard to track arrivals and departures.>

Luke stands and picks up Bison and then grabs the bioborg 'leader'. Shouting out, "Castle Refuge, Luke here."

"Go ahead, Luke."

"What are the nearest Nexi and Ley Lines to Castle Refuge."

Locations and coordinates are delivered over the PA and then one is mentioned, "Devil's Arch, St Louis."

"Wait. Devil's Arch. That sounds like a place where these assassins would have come from."

<El Oculta is known to use the Devil's Veins.>

"Thank you Castle Refuge. Delivering Bison for internment. Agent Angis needs some work on his fingers."

Luke delivers his cargo. Makes sure that Angis gets the digital attention he needs. Then joins the rest of the team at the Motor Pool.
Luke _
Luke
Pace: d4 [d8]; Parry: 5 Toughness: 6 (0) [18 (3)]
Combat-Relevant Edges & Abilities:
  • List of Abilities
  • Elan & Brave
Wounds: 0 / 3 ; Fatigue: 0 / 2 ; ISP/PPE: N/A
Bennies: 4 / 4
Adventure Cards:
  • [2] Peace:
    Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
  • [25] Hidden Stash:
    Your hero scrounges up a generic type of item of your choosing, such as food and water, shelter, a box of ammo, enough money for a room, etc.
Luke
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Azumi Archambault
Posts: 49
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Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Azumi Archambault »

Azumi breathes for a moment as the PA room reverts to its new normal. She looks at the team "Everyone okay?"

She takes a moment checking on the kids one-by-one. Noting superficial injuries, she encourages each one to report back to the assembly area and link up with their leadership.

"Dack, which engineer had their cycle taken?" Azumi smiled and nodded her way through the long answer from an overly excited kid, and noted the name of Graham Henricksen. "Well, I suppose you're a big, bad, veteran now Dack. Just don't let it go to your head, okay?" Pointing to the scratches on his arms and face she says coyly, "And remember, chicks dig scars." she says with a wink and turns away.

Azumi approaches Remington when she sees she has a moment. "So, I noticed something interesting back in the briefing room. The lasers that formed the protective grid around the skylight were not of Northern Gun manufacture. Generally the Tomorrow Legion procures the majority of their arms from Ishpeming. We might find out more about our assailants if someone with a trained eye were to take a look at the lasers, if that interests you. I'm going to try to find the engineer with the stolen bike."

It takes a bit of asking around, but Azumi locates Graham in the security office, looking a bit dejected as he fills out paperwork noting the description of his lost vehicle. "Graham Henricksen? Hey - I'm Azumi. I'm from the 77th. Look, I need to find your bike now as much as you want to find it, and I think I may know a way to locate it. Come with me."

Taking him to one of the secondary comms suites, Azumi tells Graham "Whoever took the bike probably did not have time to readjust the presets on the FM transmitter. We can triangulate the radio frequency and get a rough fix on it" She answers excited questions and utterances with "I had a lot of experience with a very different skill-set before I donned this shining armor..."

Hmm... North. Near the Devil's Veins. El Oculta territory. I wonder if Norm "Death Dealer" Parsons is still out there. I'm certain he will want to settle the score after I pulled the con and drop on him and the Razorbacks took over his old turf. I heard he got a new crew...

"77th - We're headed north about 50 miles near the ruins of Bradleyville, outside of CS Missouri. Take what you need for an extended stay. See you in the Motor Pool in 20. Archambault out."

Azumi swings by the quartermaster station and procures several boxes of field rations and a few 5-ga. jugs of water. She then restocks (and overstocks) her medical supplies. She meets Luke at the motorpool.

"Luke! Glad to see you're okay - Did you get everything you needed?" "So, we had quite the party in the PA room, what did you find out at the Briefing room?"
Active Powers:
Lady Azumi Archambault
Human Cyber-Knight
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d4, Vigor d6
Statistics: Charisma 8, Pace 8, Parry 8, Toughness 14 (6), Strain 0
Skills: Fighting d10, Healing d6+2, Notice d6, Persuade d10+8, Psionics d6, Shooting d4, Stealth d10, Streetwise d8+8
Hindrances: Heroic, Loyal, Wanted (Rogue Agent of the Coalition States)
Edges: Assassin, Champion, Charismatic, Connections (Black Market), Healer, Improved Frenzy, Minor Psionic, Scrounger, Strong Willed, Tricky Fighter and Very Attractive
Special Abilities: Cyber-Armor (+2 Toughness as Free Action), Cyberkinetic Combat (−2 to be hit by tech attacks), Psi-Sword (2d8+1d4, AP 6 or AP 2 w/ 2 blades), Right Behind Me (Choose any spot on map to start / Stealth roll = The Drop) [1st Rd only], +2 Common Knowledge with creating forgeries
Powers: Knight’s Inspiration [Boost Trait] (2 ISP), Preternatural Reflexes [Deflection] (2 ISP), Adrenaline Surge [Quickness] (4 ISP), Warrior’s Repose -from armor [Healing] (3 ISP)
Equipment: CK Medium Armor (+6 Arm, +1 TN, FEV, Healing), Wilk’s 320 Laser Pistol (18/36/72, 2d6, AP2, RoF 1, Shots 20, SA), NG-L5 Laser Rifle (25/50/100, 3d6+2, AP 2, RoF 1, Shots 20, SA), TK Shield (+4 Armor vs Ranged Attacks, +2 Parry, 1 PPE per hour to activate), NG-S2 Survival Kit, Silver Cross, Green Stone of the Capitan, 600 crs.
XP: 0/5
EP: 2
Wounds: 0/3; Fatigue: 0/2; ISP: 7/10
Bennies: 7/3
Adventure Cards
  • #35: Seize the Day - Azumi acts as if she had drawn a Joker this combat round.
  • #37: Villanious Verbosity - An opposing Wild Card loses his next action by gloating about his master plan.
Azumi's Character Sheet
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Luke
Posts: 249
Joined: Wed Oct 03, 2018 11:06 am

Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Luke »

When Azumi arrives at the Motor Pool, she finds Luke in discussions with Taylor Thomas and the Motor Pool Sergeant, Terra Silverforge, another dwarf and apparently a Techno-Wizard.
Angis wrote: With no small amount of laughter he says, ” I godda a friend that works in the motor pool, Taylor Thomas... All wild dis was a happening he been lookin for a mist placed hover cycle... Hehe. Young laddie needa get his priotities straight.
"It would appear that more than one assassin has escaped from the chaos here. "
Azumi wrote:It takes a bit of asking around, but Azumi locates Graham in the security office, looking a bit dejected as he fills out paperwork noting the description of his lost vehicle. "Graham Henricksen? Hey - I'm Azumi. I'm from the 77th. Look, I need to find your bike now as much as you want to find it, and I think I may know a way to locate it. Come with me."
Pointing to the two empty stalls, "Graham and Thomas. Both missing vehicles."

Turning back to a nearby Motor Pool wall, a digital map can be seen. With one finger, Luke traces a series of lines across the map from Devil's Arch in Ol' St Louis. Most of the lines run south west. Occassionaly Luke drops in a circle or node along the lines radiating from Devil's Arch.

"These ley lines are not mapped. Nor are the nodes or nexi. The Devil's Veins are only accessible from Devil's Arch and are primarily mapped out and used by El Oculta."

"Analysis of the briefing room and the murders would suggest at least one of the assassins have been in contact with El Oculta. The specific contact I am familiar with from El Oculta is along the Rio Grande."

"There is nothing along the Veins in the way of civilization. The terrain is barren and bland and non descript. Quite boring to look at."

When Azumi asks how Luke knows about such things, "Lady Azumi, I hired on as a mercenary when I first arrived on Earth. Came here looking for Antipas. Thought he was in South America hunting Vampires."

"Connecting with El Oculta, I eventually came across Medico Brujo. One thing was confirmed, Antipas had yet to arrive."

"I left El Oculta soon after. Something I am quite certain, they were not happy with. Seeing as I have not the means nor the interest to travel the Veins, I believed they had let me go."

"While I am not certain, I could have been on the list of True Atlanteans and former 77s, that the bioborgs were operating from."

Going quiet for a bit, "You locate an extraction point perhaps? Maybe a base of operations for the Splugorth? The slaves never stray far from their masteres."
Luke _
Luke
Pace: d4 [d8]; Parry: 5 Toughness: 6 (0) [18 (3)]
Combat-Relevant Edges & Abilities:
  • List of Abilities
  • Elan & Brave
Wounds: 0 / 3 ; Fatigue: 0 / 2 ; ISP/PPE: N/A
Bennies: 4 / 4
Adventure Cards:
  • [2] Peace:
    Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
  • [25] Hidden Stash:
    Your hero scrounges up a generic type of item of your choosing, such as food and water, shelter, a box of ammo, enough money for a room, etc.
Luke
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Azumi Archambault
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Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Azumi Archambault »

Going quiet for a bit, "You locate an extraction point perhaps? Maybe a base of operations for the Splugorth? The slaves never stray far from their masteres."
"Yes. Lower Missouri is a pretty bland area indeed. However, there are numerous waterways we can use to cover our egress from the region. We can secure watercraft or retro-fit vehicles for transit on the river. We might also look at some of the old state and country roads now used for trade."

Azumi opens her mouth as if to continue, ponders a moment, then slowly states:

"...I might even have a contact in the area who would know more. Especially about the Splugorth, because he dealt in slave trade. He's with a rough crowd though, and not likely to be in the mood to see me."
Active Powers:
Lady Azumi Archambault
Human Cyber-Knight
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d4, Vigor d6
Statistics: Charisma 8, Pace 8, Parry 8, Toughness 14 (6), Strain 0
Skills: Fighting d10, Healing d6+2, Notice d6, Persuade d10+8, Psionics d6, Shooting d4, Stealth d10, Streetwise d8+8
Hindrances: Heroic, Loyal, Wanted (Rogue Agent of the Coalition States)
Edges: Assassin, Champion, Charismatic, Connections (Black Market), Healer, Improved Frenzy, Minor Psionic, Scrounger, Strong Willed, Tricky Fighter and Very Attractive
Special Abilities: Cyber-Armor (+2 Toughness as Free Action), Cyberkinetic Combat (−2 to be hit by tech attacks), Psi-Sword (2d8+1d4, AP 6 or AP 2 w/ 2 blades), Right Behind Me (Choose any spot on map to start / Stealth roll = The Drop) [1st Rd only], +2 Common Knowledge with creating forgeries
Powers: Knight’s Inspiration [Boost Trait] (2 ISP), Preternatural Reflexes [Deflection] (2 ISP), Adrenaline Surge [Quickness] (4 ISP), Warrior’s Repose -from armor [Healing] (3 ISP)
Equipment: CK Medium Armor (+6 Arm, +1 TN, FEV, Healing), Wilk’s 320 Laser Pistol (18/36/72, 2d6, AP2, RoF 1, Shots 20, SA), NG-L5 Laser Rifle (25/50/100, 3d6+2, AP 2, RoF 1, Shots 20, SA), TK Shield (+4 Armor vs Ranged Attacks, +2 Parry, 1 PPE per hour to activate), NG-S2 Survival Kit, Silver Cross, Green Stone of the Capitan, 600 crs.
XP: 0/5
EP: 2
Wounds: 0/3; Fatigue: 0/2; ISP: 7/10
Bennies: 7/3
Adventure Cards
  • #35: Seize the Day - Azumi acts as if she had drawn a Joker this combat round.
  • #37: Villanious Verbosity - An opposing Wild Card loses his next action by gloating about his master plan.
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Luke
Posts: 249
Joined: Wed Oct 03, 2018 11:06 am

Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Luke »

Luke's helmet actually breaks into a smile. "I have a feeling Lady Azumi that many of the 77th have contacts of that nature. SOS Reunions."

When those in the Motor Pool give quizical looks, Luke follows up, "Shoot On Sight!"

"I forget that Three Galaxies slang has not quite made a full intergration here."
Luke _
Luke
Pace: d4 [d8]; Parry: 5 Toughness: 6 (0) [18 (3)]
Combat-Relevant Edges & Abilities:
  • List of Abilities
  • Elan & Brave
Wounds: 0 / 3 ; Fatigue: 0 / 2 ; ISP/PPE: N/A
Bennies: 4 / 4
Adventure Cards:
  • [2] Peace:
    Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
  • [25] Hidden Stash:
    Your hero scrounges up a generic type of item of your choosing, such as food and water, shelter, a box of ammo, enough money for a room, etc.
Luke
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Azumi Archambault
Posts: 49
Joined: Thu Aug 30, 2018 3:19 pm

Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Azumi Archambault »

Azumi rests her chin thoughtfully on her hand as her dazzling eyes take her somewhere else in thought. She paces a moment, stops, then nods to herself.

"Alright... why don't we pay "Death Dealer" Parsons a visit?"
Norm.JPG
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Active Powers:
Lady Azumi Archambault
Human Cyber-Knight
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d4, Vigor d6
Statistics: Charisma 8, Pace 8, Parry 8, Toughness 14 (6), Strain 0
Skills: Fighting d10, Healing d6+2, Notice d6, Persuade d10+8, Psionics d6, Shooting d4, Stealth d10, Streetwise d8+8
Hindrances: Heroic, Loyal, Wanted (Rogue Agent of the Coalition States)
Edges: Assassin, Champion, Charismatic, Connections (Black Market), Healer, Improved Frenzy, Minor Psionic, Scrounger, Strong Willed, Tricky Fighter and Very Attractive
Special Abilities: Cyber-Armor (+2 Toughness as Free Action), Cyberkinetic Combat (−2 to be hit by tech attacks), Psi-Sword (2d8+1d4, AP 6 or AP 2 w/ 2 blades), Right Behind Me (Choose any spot on map to start / Stealth roll = The Drop) [1st Rd only], +2 Common Knowledge with creating forgeries
Powers: Knight’s Inspiration [Boost Trait] (2 ISP), Preternatural Reflexes [Deflection] (2 ISP), Adrenaline Surge [Quickness] (4 ISP), Warrior’s Repose -from armor [Healing] (3 ISP)
Equipment: CK Medium Armor (+6 Arm, +1 TN, FEV, Healing), Wilk’s 320 Laser Pistol (18/36/72, 2d6, AP2, RoF 1, Shots 20, SA), NG-L5 Laser Rifle (25/50/100, 3d6+2, AP 2, RoF 1, Shots 20, SA), TK Shield (+4 Armor vs Ranged Attacks, +2 Parry, 1 PPE per hour to activate), NG-S2 Survival Kit, Silver Cross, Green Stone of the Capitan, 600 crs.
XP: 0/5
EP: 2
Wounds: 0/3; Fatigue: 0/2; ISP: 7/10
Bennies: 7/3
Adventure Cards
  • #35: Seize the Day - Azumi acts as if she had drawn a Joker this combat round.
  • #37: Villanious Verbosity - An opposing Wild Card loses his next action by gloating about his master plan.
Azumi's Character Sheet
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Antipas
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Posts: 205
Joined: Wed Sep 26, 2018 10:19 pm

Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Antipas »

Azumi Archambault wrote: Mon Nov 05, 2018 11:40 am Azumi breathes for a moment as the PA room reverts to its new normal. She looks at the team "Everyone okay?"
"Fine here."Flicking bits of glass and debris from his largely unscratched skin he looks at the commander "Are you fucking kidding me," Antipas mutters as he approaches Penders unconscious form. Grabbing the commander under both arms and dragging him onto an office chair. "One little explosion and back to sleepy land?" Rolling his eyes and turning back to the remains of the device, he walks over to it and begins to examine the markings on its casing. Splycrynth huh? So it's possible they came in a vehicle, but more likely a rift
Alenysturathe wrote: Tue Nov 06, 2018 3:24 am She looked to Antipas. “I am glad we did not have to kill you, Antipas,” she said. “But I know you would have been totally okay with that if we had to to save the kids and the castle.” She nodded sagely. “That is what the Legion does.”

At first his expression looks as though he is going to offer a cutting reply but then it softens a little, his tone is once again less biting and just a touch more patient than with most people. "Ya probably. If the offer was legitimate. But all that splugorth slit was trying to do was get us to fight each other so we would be too busy to stop her. Never... Ever... Trust those bastards."

Walking to a map covered wall and extinguishing some flames he soon finds the map he's looking for as Azumi talks to the kids and then Remmington. Okay those are well patrolled sooo.. yeah, there probably. About 50 miles north."
Azumi Archambault wrote: Mon Nov 05, 2018 11:40 am I'm going to try to find the engineer with the stolen bike."
Wheeling the unconscious Lumkiss twords the door. "Just in case there are more assassins around I'm going to get sleepy here to medbay, boss. To Remmington, "I'm headed that way kid, I'll walk with you."
Last edited by Antipas on Tue Nov 06, 2018 11:00 am, edited 6 times in total.
Antipas
Antipas, True Atlantean Undead Slayer
Pace: 6 Parry:7 Toughness: 25
Wounds: 0/3 Fatigue 0/3
PPE: 24/24
Constant Effects:
Powers on:
Combat Edges: Martial Artist, Tattoo Harmony, Sweep,
Bennies: 3/3
Characters Imperator (main acc), Malavish, Antipas, Drexler
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Alenysturathe
Posts: 90
Joined: Wed Aug 29, 2018 11:29 am

Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Alenysturathe »

Castle Refuge
Morning
Round 0

"Wait. What? No. No, we should not kill Antipas. Definitely do not kill Antipas," Remington said.

“Why not?” Alenys asked. “There was this great sage Mr. Spock who said, ‘The needs of the many outweigh the needs of the few.’ If we can save the castle and everyone in it by killing one person, why shouldn’t we?”

Pender managed to get his security key in to the console and blow it up. Alenys managed to yank her computer clear before it happened, shielding her face with her arm as the console exploded.

“Yowza!” Alenys yelped as she was showered with hot sparks and plastic as she danced away.

Azumi was checking on the kids, so Alenys reported, “I’m okay!” She looked to Antipas. “I am glad we did not have to kill you, Antipas,” she said. “But I know you would have been totally okay with that if we had to to save the kids and the castle.” She nodded sagely. “That is what the Legion does.”

Alenys patted out a burning piece of her torn shirt. It was barely hanging on decently to her teenage curves. “Oh, what’s this?” Alenys leaned down and pulled out something that had fallen under the console. It was a small electronic card with a picture of a bee on it.

“Oh! I know this!” Alenys said. “It’s an access card to the Honey Pot! It’s a Black Market waystation and pleasure palace. It’s got, like, everything, including this awesome arcade! I was there for a Mad Max Thunderkart tournament! I was totally going to win, too, and then this rift runner I was playing against, Rhinestone Rita , totally tried to brain voodoo me! She was some kind of mind witch. Totally threw me off, and she stole my trophy!”

Alenys gave a low growl. “If I ever see her again, I’ll totally own her in a rematch!” She looked down at the card in her hand. “I bet whoever planted that thing dropped this. It’s fairly local and down low place to stay if you wanted to prep an op against the Castle, close enough to get here, on a ley line, and yet far enough away to not be noticed.”

Alenys slipped the card into her pocket and headed to her room. She didn’t have a lot of gear. She changed into new, clean clothes and pulled on her duster, slipping her new computer into one of the inside pockets of her coat and grabbed up her Tesla bow before heading down to the motor pool to join the rest of her team. She rolled her neck and shoulders, still feeling achy and sore from that weird fit she had earlier while changing shape.
Character Tracker
Alenysturathe Character Sheet
Parry: 6; Toughness: Dragon: 34 (16 MDC); Human: 14 (6)
ISP: 4/10; PPE: 10/10
Psionic Powers: Boost/Lower, Clairvoyance, Invisibility
Rifle: 0/20 shots
Grenades: 0/8
Anti-tank laser: 3 eclips, 1/shot
Metamorphosis: 6/6 hours
Bennies: 2/3
Common Bond
Elan: +2 to benny rolls
Fear
I Know a Guy
Impervious to Fire, Poison, Disease
Low Light Vision: Ignore Dim and Dark penalties
Powers: Boost/Lower, Clairvoyance, Intangibility (Armor, Superpower), Invisibility
Slow Regeneration: Natural healing once per day
  • Regeneration (charm): Natural healing once per hour
Adventure Card:
  • Last Stand: Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt.
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Tsume
Posts: 69
Joined: Sun Oct 14, 2018 5:22 pm

Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Tsume »

With the bioborgs dispatched, Tsume retrieves the water bottle and looks inside, seeing some residual bits of water, she screws the lid back on. “Nyis is probably nyimportant. We should get someone to analyses nyit.” Tsume grabs the map that came from the hidden compartment in Bison's arm.

Everyone else looks at their legion communicator for the message from Serina. Tsume however doesn't have a legion communicator. She's not actually a member of the legion. "You guys are getting messages-nya? What's nyit say?"

Angis tells her about the message Serina left for the 77th. "Where da communicator go?"

Tsume looks a bit perplexed as she tries to come up with something. "Well I lost-nya" She seems to be considering what she wants to say, "Nyi'm not actually a nyember of the legion..... nyet. I nyet Claude and helped nyim out. He sent me here for the nyassessment.” Thinking back to the events in the blackmarket for a second, she remembers running in to a feral dog boy working for the black market. It was not a fun experience as her kind doesn't get along with dogs at all. The guy was named Boomer and he chased her all over the market for a bit until she managed to climb up where he couldn't follow. Tsume shudders at the thought. “I nyought I might have trouble getting stopped and asked questions. so I checked in at the black market to find out some details-nya. Nyen I made a fake ID for legion."
Looking around to the others, "Collect the trash," Luke waves to the bioborgs, "and let us find a way to move Bison."
"Nyalright-nya!"Tsume helps Luke look for a way to move Bison but there doesn't seem to be anything. As Luke looks over the lead bioborg, Tsume starts looking over the other bioborgs for anything of use.
Notice 14
Notice [dice:10i1kooe]45818:0[/dice:10i1kooe] Ace [dice:10i1kooe]45818:2[/dice:10i1kooe] Ace [dice:10i1kooe]45818:4[/dice:10i1kooe] Ace [dice:10i1kooe]45818:5[/dice:10i1kooe]
Wild [dice:10i1kooe]45818:1[/dice:10i1kooe] Ace [dice:10i1kooe]45818:3[/dice:10i1kooe]
Tsume grabs all the loose gear she can find. Then she takes it down to the motor pool to meet the others.
Last edited by Tsume on Tue Nov 13, 2018 12:11 pm, edited 6 times in total.
Status Tracker
Tsume

Wounds: 0 / 3 ; Fatigue: 0 / 2 ; PPE: 10 / 10
Bennies: 1 / 3
Adventure Cards:
Pace: d6
Parry: 14
Fighting 12 /2 = 6 +2
Racial +3
Block Edge: +1
HJ +1
Vambrace +1
Toughness: 13 (4)
Note: Biological, Metal, Fire/Heat, and Light based attacks can only shake the character unless they are magical or psionic based mega damage attacks.
  • Cursed with Awesome: reroll 1 on wild die unless crit failure.
  • 1 / 1 Awesome Moment: declare before rolling, add wild die to your trait roll.
  • Dirty Fighter: +2 to Trick maneuvers
  • Might Blows: Double Damage on being dealt a Joker.
  • Keen Sense Hearing: +2 to notice checks involving sound.
  • Low Light Vision: Ignore penalties for bad lighting in all but pitch darkness.
  • AB: Miracles
    • Healing (PPE: 3)
    • Succor (PPE: 1)
Nyaccent Rules
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Ames Jean-louis
Posts: 76
Joined: Sun Sep 02, 2018 2:15 pm

Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Ames Jean-louis »

Notice
[dice:26pc0sbt]45820:0[/dice:26pc0sbt]
Wild Die [dice:26pc0sbt]45820:1[/dice:26pc0sbt]

As the techno-monstrosity breaks aparts and shorts circuits into a inert pile of parts, Remington steps back and slouches against the wall.

That was close. What can you tell me little box? Where did you come from?

The D’Norr ignores most of what the kids are saying, his mind spinning on what exactly had just happened. Something didn’t add up. He reached into his coat and pulled out the undetonated box from the assessment room. Maybe he could figure out what activated it and narrow down where a signal could have originated from.

He turned the box over in his hands halfway paying attention to what Azumi was saying. Seemed the kids were fine and something about traveling north. He winces a bit at Alenys’ comments. The cold logic of the young dragon causing to hope he never was on the side of being expendable.

“Yeah…’Pas, thanks, I’ll go with you. Nothing much left here. Need the walk to clear my head anyway.”

Walking out into the hallway and seeing the clean up of the ‘bio-borgs, Remington stops dead in his tracks. He’d seen that armor before and it turned his blood to ice water in his veins.

-------------------------------------------------------------------------------------------------------------------------------

Lucius wasn’t afraid of much, but it was obvious he was scared whenever Black Dow came around for his cut. Black Dow was about as unassuming a guy you’d ever see. Small, slight, kinda awkward and only spoke when he absolutely needed to. Yet the Vanguard Brawler feared him like death himself. Dow always came with two bodyguards. Two bodyguards that looked eerily familiar to the remains on the floor. Same chitinous armor, organic looking weapons….they tried to hide it under bulky clothes but it was if it was more to keep people from freaking out about the utter grotesqueness than as a disguise.

Remington always dreaded when they would come around, everybody did. Lucius turned into more of a belligerent asshole in the week leading up to their visit. Always snapping at everyone and checking and rechecking Remington’s work on the cred-sticks. The D’Norr remembered one particular time when Lucius made an awkward joke in front of Black Dow. Dow didn’t seem amused and Lucius tried to calm the situation by reaching out in a friendly gesture. The snake like thing that was all teeth that darted out from one of the bodyguard’s chest to latch onto the ‘brawler’s arm was high octane nightmare fuel. Remington didn’t know Vanguards whimpered, but Lucius sure did then.

-------------------------------------------------------------------------------------------------------------------------------

That when Remington knew who he would set Lucius up for the doublecross. He’d heard these guys were from somewhere outside of CS territory in Northern Missouri. A real hot-bed lye lines where nothing good ever came from. Remington figured at the time it was far enough away that he'd never have to go there. And now he was doing just that.

“Azumi and Luke have the right of it. That’s where we need to go. I’m pretty much sure of it.”

It’s obvious Remington is a little unnerved about the prospect and won’t speak anymore about it.

--------------------------------------------------------------------------------------------------------------------------------

Arriving at the motor bay, he assesses the new 77th. If anyone could take on Black Dow or more accurately, who he worked for, it was them.
viewtopic.php?t=7384
Bennies: 2/3
Pace: 6; Parry: 4; Toughness: 9 (2)
Wounds 0/3
ISP: 9/10
Fatigue 0/2
Dominion: 8
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Antipas
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Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Antipas »

Splitting off from Remmy, Antipas heads for the supply depot. If they were going to be gone a while they may as well stock up some basics. Eclips, explosives; you know, essentials. Some food would be a good idea too. Walking up, he could see the man behind the desk was still a bit nervy from the alert.

Presenting his Legion ID he makes his request, "I am in the 77th, we needs a few things before we leave to finish up this attack situation. A couple kilo of K-hex, shit you probably don't have that, well whatever high explosive you've got. A dozen e-clips both long and short. And a case of rations.

The clerk looks up at the atlantean, reaches into his desk and begins pulling out paperwork. "I'll need you to fill out this for the rations. This for the clips." The last set is several sheets thick."And these for the explosives."

Antipas sighs heavily, "Look, we're pressed for time, what with saving the legions secrets from falling to the enemies, can we possibly speed this up." His fingers drum on the desktop and his tone is irritated but he tries to keep it under control.

Understandably the clerk does not appreciate the attitude but remains professional."If you need to expedite things I'll need to speak to Gerald Bison..."

"He's dead"

"Commander Lumkiss then." The clerk offered.

"Unconcious."

"Well then it's paper work or no supplies for you sir." He leans forward pushing the papers towards Antipas.
fighting to subdue
Fighting [dice:381sbxnd]45842:0[/dice:381sbxnd]
Wild [dice:381sbxnd]45842:1[/dice:381sbxnd]

Rolls for available magic gear [dice:381sbxnd]45842:2[/dice:381sbxnd]
"Yeah, I'm sorry, you're just doing your job." As the clerk leans in the undead slayers fist whips out catching him under the jaw then latching on to his shirt to stop the now unconscious clerk from crashing over backwards. "Me too." Walking around the desk he grabs a pen and paper then drags the man with back him into the storeroom. Finding a comfortable place to lay the man he then grabs a dolly and goes shopping. He grabs 3 pounds of high explosive, two dozen detonators, 2 cases of field rations, a dozen of both long and short e-clips, half a dozed spare communicators, and a magic optic system. He accurately records what he takes, including serial or stock numbers, leaving the list on the clerks desk.

Rolling the dolly into motor pool he heads towards the rest of the 77th. "So, do we have a vehicle?"
Last edited by Antipas on Mon Nov 12, 2018 12:06 pm, edited 1 time in total.
Antipas
Antipas, True Atlantean Undead Slayer
Pace: 6 Parry:7 Toughness: 25
Wounds: 0/3 Fatigue 0/3
PPE: 24/24
Constant Effects:
Powers on:
Combat Edges: Martial Artist, Tattoo Harmony, Sweep,
Bennies: 3/3
Characters Imperator (main acc), Malavish, Antipas, Drexler
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Luke
Posts: 249
Joined: Wed Oct 03, 2018 11:06 am

Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Luke »

Xander comes on line, <Antipas arriving with 'acquisitions'.>

Luke turns around as Antipas arrives. "No rides, yet."

Luke waves his hand over the Motor Pool, "I am not sure where our ride is supposed to be."

"Maybe our operator knows where it is."
Luke _
Luke
Pace: d4 [d8]; Parry: 5 Toughness: 6 (0) [18 (3)]
Combat-Relevant Edges & Abilities:
  • List of Abilities
  • Elan & Brave
Wounds: 0 / 3 ; Fatigue: 0 / 2 ; ISP/PPE: N/A
Bennies: 4 / 4
Adventure Cards:
  • [2] Peace:
    Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
  • [25] Hidden Stash:
    Your hero scrounges up a generic type of item of your choosing, such as food and water, shelter, a box of ammo, enough money for a room, etc.
Luke
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Azumi Archambault
Posts: 49
Joined: Thu Aug 30, 2018 3:19 pm

Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Azumi Archambault »

Azumi nods at Remington as he arrives, then eyes the cart that Antipas wheels up, and meets his face with a smile, obviously impressed.

"Wow, I never figured you for a logistician. Paolo is a pain to requisition anything from, but surely he must have understood the gravity of our situation. Thanks Antipas. Sadly, no vehicle yet."

She looks around the motor pool at the hodge-podge of wheels of different shapes and sizes.

"I hope this operator friend of ours has something that can make it up north quick, fast, and in a hurry. We can catch whoever did this by surprise. I doubt the assailants would expect as quick a response as what we might be able to pull off."
Active Powers:
Lady Azumi Archambault
Human Cyber-Knight
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d4, Vigor d6
Statistics: Charisma 8, Pace 8, Parry 8, Toughness 14 (6), Strain 0
Skills: Fighting d10, Healing d6+2, Notice d6, Persuade d10+8, Psionics d6, Shooting d4, Stealth d10, Streetwise d8+8
Hindrances: Heroic, Loyal, Wanted (Rogue Agent of the Coalition States)
Edges: Assassin, Champion, Charismatic, Connections (Black Market), Healer, Improved Frenzy, Minor Psionic, Scrounger, Strong Willed, Tricky Fighter and Very Attractive
Special Abilities: Cyber-Armor (+2 Toughness as Free Action), Cyberkinetic Combat (−2 to be hit by tech attacks), Psi-Sword (2d8+1d4, AP 6 or AP 2 w/ 2 blades), Right Behind Me (Choose any spot on map to start / Stealth roll = The Drop) [1st Rd only], +2 Common Knowledge with creating forgeries
Powers: Knight’s Inspiration [Boost Trait] (2 ISP), Preternatural Reflexes [Deflection] (2 ISP), Adrenaline Surge [Quickness] (4 ISP), Warrior’s Repose -from armor [Healing] (3 ISP)
Equipment: CK Medium Armor (+6 Arm, +1 TN, FEV, Healing), Wilk’s 320 Laser Pistol (18/36/72, 2d6, AP2, RoF 1, Shots 20, SA), NG-L5 Laser Rifle (25/50/100, 3d6+2, AP 2, RoF 1, Shots 20, SA), TK Shield (+4 Armor vs Ranged Attacks, +2 Parry, 1 PPE per hour to activate), NG-S2 Survival Kit, Silver Cross, Green Stone of the Capitan, 600 crs.
XP: 0/5
EP: 2
Wounds: 0/3; Fatigue: 0/2; ISP: 7/10
Bennies: 7/3
Adventure Cards
  • #35: Seize the Day - Azumi acts as if she had drawn a Joker this combat round.
  • #37: Villanious Verbosity - An opposing Wild Card loses his next action by gloating about his master plan.
Azumi's Character Sheet
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Alexia Nightshade
Posts: 9
Joined: Sun Oct 14, 2018 7:18 pm

Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Alexia Nightshade »

As the moutaineer painted in dull grays and blacks rumbles to a stop beside them a door hissing open a giggle and yells out any one need a lift momma always said gas grass or ordnance. Tho I reckon I don't know why she liked lawns so much..get in meat bags we are far to pretty to,die..and I wanna get back to install some new toys on Kaylee here.. the engine purring softly the exterior not betraying the deadlyness of it's weapons.
Character Name
Character Name
Pace: 5; Parry: 5 Toughness:5/11 (5)
Combat-Relevant Edges & Abilities:
  • List of Abilities
    improved dodge attackers must subtract 2 from their ranged attack rolls when targeting them (even in close combat). Characters who attempt to evade area effect attacks may add +2 to their Agility roll
    quick: discard initiate draw of 5 or less for new card

Wounds: 0/3; Fatigue: 0/2; ISP/PPE: XX/XX
Bennies: 2/2
Adventure Cards
  • #: Card - Effect

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Luke
Posts: 249
Joined: Wed Oct 03, 2018 11:06 am

Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Luke »

Luke nods to Remy, Azumi and Antipas, "You all take the wheels. My super frame does not work well in such transportation."

While he is contemplating transportation, he raises comms with Alenys. "Lady Red, care to fly to our next destination or would you rather ride?"
Luke _
Luke
Pace: d4 [d8]; Parry: 5 Toughness: 6 (0) [18 (3)]
Combat-Relevant Edges & Abilities:
  • List of Abilities
  • Elan & Brave
Wounds: 0 / 3 ; Fatigue: 0 / 2 ; ISP/PPE: N/A
Bennies: 4 / 4
Adventure Cards:
  • [2] Peace:
    Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
  • [25] Hidden Stash:
    Your hero scrounges up a generic type of item of your choosing, such as food and water, shelter, a box of ammo, enough money for a room, etc.
Luke
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Antipas
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Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Antipas »

Azumi Archambault wrote: Sun Nov 11, 2018 7:00 pm Azumi nods at Remington as he arrives, then eyes the cart that Antipas wheels up, and meets his face with a smile, obviously impressed.

"Wow, I never figured you for a logistician. Paolo is a pain to requisition anything from, but surely he must have understood the gravity of our situation. Thanks Antipas. Sadly, no vehicle yet."

She looks around the motor pool at the hodge-podge of wheels of different shapes and sizes.

"I hope this operator friend of ours has something that can make it up north quick, fast, and in a hurry. We can catch whoever did this by surprise. I doubt the assailants would expect as quick a response as what we might be able to pull off."
Reaching into his coat Antipas pulls out Bisons files on the team. "These should probably go to you. And I'm more of an opportunist, we'll need supplies if we're going to be in the field for a while, they have supplies here, so I got some. Paolo was.. The approaching mountaineer distracts him for a moment.
Alexia Nightshade wrote: Sun Nov 11, 2018 8:59 pm As the moutaineer painted in dull grays and blacks rumbles to a stop beside them a door hissing open a giggle and yells out any one need a lift momma always said gas grass or ordnance. Tho I reckon I don't know why she liked lawns so much..get in meat bags we are far to pretty to,die..and I wanna get back to install some new toys on Kaylee here.. the engine purring softly the exterior not betraying the deadlyness of it's weapons.
Picking up several of the satchels he begins to load up the vehicle while finishing his sentence "Well, he was less than helpful. We may want to load up and go before someone finds him. Let Lumkiss deal with the mess." Seeing a couple of shocked looks on his teammates he follows up with "I didn't kill him, he's just unconcious. And I documented what I took." Looking at the large ground vehicle with disdain. "If they had a decent vtol with dragon sized storage I'd requisition that too. We better hope the assassin isn't going far or we'll never catch her."
Antipas
Antipas, True Atlantean Undead Slayer
Pace: 6 Parry:7 Toughness: 25
Wounds: 0/3 Fatigue 0/3
PPE: 24/24
Constant Effects:
Powers on:
Combat Edges: Martial Artist, Tattoo Harmony, Sweep,
Bennies: 3/3
Characters Imperator (main acc), Malavish, Antipas, Drexler
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Azumi Archambault
Posts: 49
Joined: Thu Aug 30, 2018 3:19 pm

Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Azumi Archambault »

any one need a lift momma always said gas grass or ordnance. Tho I reckon I don't know why she liked lawns so much..get in meat bags we are far to pretty to,die..and I wanna get back to install some new toys on Kaylee here..
Azumi chuckles at the introduction. "Nice to meet you, Alexia. I'm Azumi, and I hope you have a lead foot."

Azumi takes the dossiers from Antipas with a nod and quickly stuffs them into her satchel without a second look. She then begins to help him load the truck, doing a double-take at the copious amount of explosives, shrugging, then carefully placing them in cargo.
Picking up several of the satchels he begins to load up the vehicle while finishing his sentence "Well, he was less than helpful. We may want to load up and go before someone finds him. Let Lumkiss deal with the mess."
The knight stops in her tracks. Her eyes like daggers slicing into his face.
"I didn't kill him, he's just unconcious. And I documented what I took."
To this her face softens, she lightly sighs and re-composes herself. Then she continues to load the truck and calmly offers:

"Could he have FALLEN unconscious because of the pressure of today's circumstances? Many folks, especially those unconditioned to the stress of combat, can work themselves into a nervous fervor where they simply black out and spontaneously faint. Without other witnesses present, I can be certain that is what happened."
Active Powers:
Lady Azumi Archambault
Human Cyber-Knight
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d4, Vigor d6
Statistics: Charisma 8, Pace 8, Parry 8, Toughness 14 (6), Strain 0
Skills: Fighting d10, Healing d6+2, Notice d6, Persuade d10+8, Psionics d6, Shooting d4, Stealth d10, Streetwise d8+8
Hindrances: Heroic, Loyal, Wanted (Rogue Agent of the Coalition States)
Edges: Assassin, Champion, Charismatic, Connections (Black Market), Healer, Improved Frenzy, Minor Psionic, Scrounger, Strong Willed, Tricky Fighter and Very Attractive
Special Abilities: Cyber-Armor (+2 Toughness as Free Action), Cyberkinetic Combat (−2 to be hit by tech attacks), Psi-Sword (2d8+1d4, AP 6 or AP 2 w/ 2 blades), Right Behind Me (Choose any spot on map to start / Stealth roll = The Drop) [1st Rd only], +2 Common Knowledge with creating forgeries
Powers: Knight’s Inspiration [Boost Trait] (2 ISP), Preternatural Reflexes [Deflection] (2 ISP), Adrenaline Surge [Quickness] (4 ISP), Warrior’s Repose -from armor [Healing] (3 ISP)
Equipment: CK Medium Armor (+6 Arm, +1 TN, FEV, Healing), Wilk’s 320 Laser Pistol (18/36/72, 2d6, AP2, RoF 1, Shots 20, SA), NG-L5 Laser Rifle (25/50/100, 3d6+2, AP 2, RoF 1, Shots 20, SA), TK Shield (+4 Armor vs Ranged Attacks, +2 Parry, 1 PPE per hour to activate), NG-S2 Survival Kit, Silver Cross, Green Stone of the Capitan, 600 crs.
XP: 0/5
EP: 2
Wounds: 0/3; Fatigue: 0/2; ISP: 7/10
Bennies: 7/3
Adventure Cards
  • #35: Seize the Day - Azumi acts as if she had drawn a Joker this combat round.
  • #37: Villanious Verbosity - An opposing Wild Card loses his next action by gloating about his master plan.
Azumi's Character Sheet
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Alenysturathe
Posts: 90
Joined: Wed Aug 29, 2018 11:29 am

Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Alenysturathe »

Castle Refuge
Morning
Round 0

"Lady Red, care to fly to our next destination or would you rather ride?" Luke spoke into his comm.

“Hi!” Alenys spoke up right behind Luke. “I’d love to stretch my wings.”

The redhead waved to the dwarf inside the Mountaineer. “Hi! I’m Alenys,” she greeted. Alenys was an odd one, dressed only in jeans and a red tank top under a long duster. And she couldn’t be more than sixteen, with long red hair and green eyes. She wore no armor, but carried a rather high tech compound bow, but apparently no arrows.

The motorpool was big enough, so Alenys backed off a bit, tucking her bow onto her back. And then her skin started to change, turning red, growing scales. Her body grew, contorting, the clothes, coat, and bow disappearing into her enlarged form. She gave a roar and spat a gout of fire that engulfed a nearby hoverbike.

“Oops!” the young dragon said. She cracked her neck with a groan. “I’m still sore from that door blowing up,” she pouted.
Alexia
Might need a Fear check from Alexia, unless you’re used to dragons.
Character Tracker
Alenysturathe Character Sheet
Parry: 6; Toughness: Dragon: 34 (16 MDC); Human: 14 (6)
ISP: 4/10; PPE: 10/10
Psionic Powers: Boost/Lower, Clairvoyance, Invisibility
Rifle: 0/20 shots
Grenades: 0/8
Anti-tank laser: 3 eclips, 1/shot
Metamorphosis: 6/6 hours
Bennies: 2/3
Common Bond
Elan: +2 to benny rolls
Fear
I Know a Guy
Impervious to Fire, Poison, Disease
Low Light Vision: Ignore Dim and Dark penalties
Powers: Boost/Lower, Clairvoyance, Intangibility (Armor, Superpower), Invisibility
Slow Regeneration: Natural healing once per day
  • Regeneration (charm): Natural healing once per hour
Adventure Card:
  • Last Stand: Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt.
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Tsume
Posts: 69
Joined: Sun Oct 14, 2018 5:22 pm

Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Tsume »

Tsume walks into the motor pool with a whole bunch of weapons looted from the bioborgs. "Sorry-nya! Took me nyabit to find nyis place." She overheard the dragon saying she was still sore.
Smarts 5
Smarts[dice:c9krbumj]45959:0[/dice:c9krbumj]
Wild[dice:c9krbumj]45959:1[/dice:c9krbumj]
Tsume blinks a few times as she hears the voice. "Is that nyou Alenyas?" She walks over to the dragon and closes her eyes and starts a chant in a weird language that kinda sounds like a cat meows.
Succor 5
Faith[dice:c9krbumj]45959:2[/dice:c9krbumj]
Wild[dice:c9krbumj]45959:3[/dice:c9krbumj]
She lays her hand on Alenys with the chant complete and casts Succor on her. Removing one fatigue level.

"I hope nyat feels better for nyou."
Status Tracker
Tsume

Wounds: 0 / 3 ; Fatigue: 0 / 2 ; PPE: 10 / 10
Bennies: 1 / 3
Adventure Cards:
Pace: d6
Parry: 14
Fighting 12 /2 = 6 +2
Racial +3
Block Edge: +1
HJ +1
Vambrace +1
Toughness: 13 (4)
Note: Biological, Metal, Fire/Heat, and Light based attacks can only shake the character unless they are magical or psionic based mega damage attacks.
  • Cursed with Awesome: reroll 1 on wild die unless crit failure.
  • 1 / 1 Awesome Moment: declare before rolling, add wild die to your trait roll.
  • Dirty Fighter: +2 to Trick maneuvers
  • Might Blows: Double Damage on being dealt a Joker.
  • Keen Sense Hearing: +2 to notice checks involving sound.
  • Low Light Vision: Ignore penalties for bad lighting in all but pitch darkness.
  • AB: Miracles
    • Healing (PPE: 3)
    • Succor (PPE: 1)
Nyaccent Rules
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Antipas
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Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Antipas »

Azumi Archambault wrote: Mon Nov 12, 2018 8:04 pm "Could he have FALLEN unconscious because of the pressure of today's circumstances? Many folks, especially those unconditioned to the stress of combat, can work themselves into a nervous fervor where they simply black out and spontaneously faint. Without other witnesses present, I can be certain that is what happened."
Azumi's pragmatic bit of willful self deception surprises the undead slayer. Part of him wants to refuse that she do so for a combination of reasons: a dislike of indebtedness being the biggest but he decided to let it ride. He does however decide that she should read his file sooner rather than later. If the splugorth wench knows about Nah-Gora she's sure to try and use it against me. Be better if at least Azumi knows before hand. He does decide to hold off until they're on the road to mention it. No point holding up their departure.

Hmm, maybe she will be an asset. He thinks when Tsume returns unscathed from the bio-borg fight bearing weapons and then heals Alenys.

To the group in general he asks grabbing the last of the supplies. "So do we have a destination? I have a hunch about nexus to the north, but nothing solid."
Antipas
Antipas, True Atlantean Undead Slayer
Pace: 6 Parry:7 Toughness: 25
Wounds: 0/3 Fatigue 0/3
PPE: 24/24
Constant Effects:
Powers on:
Combat Edges: Martial Artist, Tattoo Harmony, Sweep,
Bennies: 3/3
Characters Imperator (main acc), Malavish, Antipas, Drexler
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Tsume
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Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Tsume »

Antipas wrote: Wed Nov 14, 2018 10:20 pm Hmm, maybe she will be an asset. He thinks when Tsume returns unscathed from the bio-borg fight bearing weapons and then heals Alenys.

To the group in general he asks grabbing the last of the supplies. "So do we have a destination? I have a hunch about nexus to the north, but nothing solid."
"Destination-nya? We found a map on Mr. Bison-nya" Tsume pulls out the map and takes it over to Antipas, handing it to him. "I do nyit knyow if nyis will be anye help."
Status Tracker
Tsume

Wounds: 0 / 3 ; Fatigue: 0 / 2 ; PPE: 10 / 10
Bennies: 1 / 3
Adventure Cards:
Pace: d6
Parry: 14
Fighting 12 /2 = 6 +2
Racial +3
Block Edge: +1
HJ +1
Vambrace +1
Toughness: 13 (4)
Note: Biological, Metal, Fire/Heat, and Light based attacks can only shake the character unless they are magical or psionic based mega damage attacks.
  • Cursed with Awesome: reroll 1 on wild die unless crit failure.
  • 1 / 1 Awesome Moment: declare before rolling, add wild die to your trait roll.
  • Dirty Fighter: +2 to Trick maneuvers
  • Might Blows: Double Damage on being dealt a Joker.
  • Keen Sense Hearing: +2 to notice checks involving sound.
  • Low Light Vision: Ignore penalties for bad lighting in all but pitch darkness.
  • AB: Miracles
    • Healing (PPE: 3)
    • Succor (PPE: 1)
Nyaccent Rules
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Alenysturathe
Posts: 90
Joined: Wed Aug 29, 2018 11:29 am

Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Alenysturathe »

Castle Refuge
Morning
Round 0

Alenys gave a little shiver as Tsume cast a spell on her and her aches and pains went away. “Oh, so much better! Thank you, Tsume!” she said, giving the cat-girl a crushing hug, forgetting her strength.
Character Tracker
Alenysturathe Character Sheet
Parry: 6; Toughness: Dragon: 34 (16 MDC); Human: 14 (6)
ISP: 4/10; PPE: 10/10
Psionic Powers: Boost/Lower, Clairvoyance, Invisibility
Rifle: 0/20 shots
Grenades: 0/8
Anti-tank laser: 3 eclips, 1/shot
Metamorphosis: 6/6 hours
Bennies: 2/3
Common Bond
Elan: +2 to benny rolls
Fear
I Know a Guy
Impervious to Fire, Poison, Disease
Low Light Vision: Ignore Dim and Dark penalties
Powers: Boost/Lower, Clairvoyance, Intangibility (Armor, Superpower), Invisibility
Slow Regeneration: Natural healing once per day
  • Regeneration (charm): Natural healing once per hour
Adventure Card:
  • Last Stand: Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt.
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Koshnek
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Posts: 427
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Re: The Hunt is On: Part 3

Post by Koshnek »

Bio Borg loot
every player can roll once on either close combat weapons or ranged combat. Any mod that adds to a weapon can be so added with a repair roll and 1 hour worth of work.
Leaving on a Jet Plane!
As the heroes of the 77th are piling into the Mountaineer to get ready to roll, the gates of the motor pool crash down and red lights begin to flash. A mechanical automated voice drones just barely heard over the wailing of klaxons. “Code Anubis, Code Anubis! Emergency lockdown procedures activated. “ It repeats a few more times, and then the wailing fades. From a set of reinforced security doors comes 22 of the Tomorrow Legion’s best juicers commanded by Ted the Tank, a juicer of seemingly limitless burn. His crazy red and gold hair drapes down his back and chest, wild and untamed. A coursing red energy lines his bare chest. Most folks call him a beast because let’s be honest that is exactly what he looks like in combat. His juicer squad are all survivors of the juicer uprising: The Muchkins. They are all armed with their signature weapons rocket launchers with the barrel railguns. Behind Ted is clerk Steengy Pats, a black eye, neck brace, and his right arm in a sling. With his good left he points at the 77th’s vehicle. Snidely he says loud enough for all to hear, ” Arrest them!”
Kn Polotics
Steengy Pats is the cousin of Ted
Ted the Tank
66EA73FA-067C-410C-A047-0A4DE23CE23B.jpeg
As the juicers make their way forward, from the motor pool’s control booth which over looks the vehicle bay a voice recognized as Pender Lumkiss weak but still with enough force it is easily recognized. ” B-B-belay that Commander Ted. Sargent Steengy Pats stand down. T-t-those are members of the 7-7-77th. They have done more this day than you can imagine. They are... “ His voice fades and anyone looking up into the control room sees him falter slumping against the operators booth clearly having over done it. A woman with a white cloak appears behind him at the right time catching him: Serena Stargazer herself!

She speaks into the PA, ” Upon my orders they are free to go.” The doors open and the adventure starts in earnest.
Group electronic communicators
A few word display on your communicator sent by Serena Stargazer: Code word Pomegranate.
Tusume
The woman in the booth. Serena Stargazer waves to you, you can hear her speak to you as if she is next to you whispering, ” Jean Claude spoke to me about you. I hope you will join the team about embark on a journey of much importance. The future is murky, but I have seen that the hearts and minds of the entire world are somehow at stake. You will find an ally in Pomegranate”.
Antipas
Antipas gets the Enemy (Minor) with the quartermaster, he and possibly his team will feel the repercussions of his actions from future supplies. Just like the famed glitterboys whom have a network to inform all other pilots of a stolen suit obtain from ill gotten means so to do the Quartermasters!

Hard road to travel The road to Devil’s arch is not an easy road because lets face it, this is rifts earth and if everything was easy ordinary folks would not need heroes like the 77th. But on the flip side many a turn of fate leads to an unexpected surprise. Interestingly enough Erin Tarin herself would some day pen a book called The Troubleshooters and interviewed the living groups members about how their journey to find the assassin started.

The intrepid heroes of the 77th CIT newly formed I might add set out in a desperate chase to find the assassin or assassins that had killed Gerald Bison and nearly so Captain Pender Lumkiss. Their journey would take them to the Devil’s Gate a hot bed of black market activity overseen by Dow Black one of the three heads of El Oculta. These legendary heroes made for the ridge that oversaw the entire valley the ley line was set in and this is what happened...
GM notes
Its only a 50 mile journey to a ridge line that over looks the Devil’s gate and the ley line that crosses it. The ridge will give you a great view down to the ley line and seems to be the general direction the one or two assassins took off for. Roll a 1d4 and consult the below table for an interesting focus that the group encounters, and then roll a skill at -2 for how you interact with this focus. Success and you over came it positively, fail and you take a level of fatigue that is recovered after 1 hour of rest (this can also be healed by succor once combat starts). Most importantly end your dramatic tale with some form of And That's When This Happened. The next person who posts takes off from that point using their own focus as a jumping off point. Last person to post can include arriving at the ridge if they wish.

Player directions:
Step 1 roll for your interesting focus
  • Roll 1d4:
    • 1) Desire: Someone or something you love/desire comes across the group. Maybe an old flame in distress or perhaps a rock outcropping you love to sit and contemplate your place in the universe holds a clue.

      2) Enemy: Wanted much? Why do your enemies choose now to thwart your progress? How to you over come agents sent by your personal nemesis?

      3) Inspire: Your group comes across something amazing, only it needed a little personal touch to truly show its uplifting true colors.

      4)Tragedy: How doth your heart ache and mind slip into the pits of sorrow? The group encountered something that cut to the very core of your being. How did you over come this?
Step 2 choose your skill that will shape your narative and roll it at -2 and write your tale. Remember to include And that's when this happened (or some version of it). Depending on your roll include rewards and failures. Optional: I stare at the drama and I know my hero’s journey is just beginning: if you use an untrained skill with no other bonuses besides dropping bennies and you get a raise you get to choose any HJ result to permanently add to your character sheet in addition to the below rewards.
  • Rewards and Failure:
    • Success: choice of either a 1 time connection at +2 rolls or 1 item worth 15k.
    • Raise: +1 benny or an item worth 15k(can be combined with success result for an item worth 30k)
    • Failure: level of fatigue that can be recovered with an hour of rest, or when combat starts through succor.
    • Crit failure: loose an item of importance.
Step 3 roll your notice check. This is important.
IZ3 GM Bennies 5/5
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Luke
Posts: 249
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Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Luke »

Hot Bio Borg Loot _
  • Ranged Weapon Table [dice:sxj330go]46106:0[/dice:sxj330go]
    Reroll
  • Ranged Weapon Table [dice:sxj330go]46106:1[/dice:sxj330go]/5
  • Description: Exceptional Crating and Fine Tuning grants Luke an additional +1 Shooting with the TX-22/26 Precision Laser Pistol.
At the morgue, Luke had carefully setdown the carpeted remains of Bison. Saying some parting words in Atlantean, he had left the body in the hands of the mortician and her assistants.

With the bio-borg "leader" on his other shoulder, Luke followed Xander's directions to the medbay. At one point Luke shifted the weight of the bio-borg to his other shoulder. Looking at the right arm that dragged across his helmeted head, Luke noticed an odd mesh "glove" attached to the "leader"'s right hand.

Stopping in an empty corridor, Luke set the body down for a bit.

Touching the "glove", <Xander. Evaluate.> <Evaluating.>

10 or 20 seconds passed, with a series of electrical pulses applied to the "glove" as well as specimen samples.

<Xander I would say we have a neural interface.> <Your assessment would be correct. 95%confirmation>

<Luke. 100% confirmation if we can find the "leader"'s weapon.> <Noted. Hopefully Catgirl or the Dwarf Rigger picked it up.>


When Tsume arrives at the motor pool with the bio-borg weapons, Luke carefully peers over the team as they sort through the gear. When a plasma rifle is turned over with a silver spiderweb pistol grip, Luke allows Xander to snake it away. (Nanobots are so cool.)

Examining the plasma rifle closer, Luke decides that it is time to reverse engineer the weapon. The suit provides the necessary tools and begins working on disassembling the plasma rifle.

Hardwired Weapons, K/Engineering 9 _
  • K/Engineering [dice:sxj330go]46106:7[/dice:sxj330go]
  • Wild [dice:sxj330go]46106:8[/dice:sxj330go]
Luke fiddles and tinkers with the plasma rifle.

Once the weapon errantly fires into the air. Luke looks up and shrugs. He returns to his work as he dictates notes to Xander.

By the time that Luke stands up, the plasma rifle is in four distinct pieces with the pistol grip completely torn apart. Luke stands still for a minute or two. Then kneeling down over the pistol grip pieces, Luke points to a series of wires and connectors.

Picking up one set of wires attached to a sensor he pulls out a severed right hand with a series of wires running up from the wrist possibly into a former arm. This time when the weapon should have fired, Luke had disabled the actuator. The electric arcs transmit from the arm to the wrist to the palm and across the pistol grip sensor and stop at the actuator.

Luke stands back up and though his features are hidden behind the mask he stands straight and confident. One would almost say that he is smug, like he had just conquered an enemy.

"Maybe en route to Devil's Arch we can engineer this into the suit."


Step 1, _
[*] Fate [dice:sxj330go]46106:2[/dice:sxj330go] - Tragedy
[*] How doth your heart ache and mind slip into the pits of sorrow? The group encountered something that cut to the very core of your being. How did you over come this?
Nightmare wrote:Luke thought for sure that he had asked the right way. All he wanted to do was ride a dragon.

Either Alenys was seriously uncomfortable with a rider or he had no skill whatsoever with riding. Luke held on for a good bit (maybe a mile or two) before Alenys managed to shed him.

They were severl hundred feet above the ground by the time Alenys shoke him off. Luke had done nothing more than hold on, not wishing to injure the young dragon further by sinking anchoring hooks in for stability. Needless to say the falling distance was sufficient to cause Luke to black out.

Luke woke to Xander's gentleprodding that he get back up on his feet. That is when his eyes focused and he realized that newly hatched dragons are very free spirited. Luke lay on his back watching the fading form of Alenys.
Step 2, Persuassion 7 _
  • Skilled Up - Persuassion [dice:sxj330go]46106:3[/dice:sxj330go]
  • Aced! Persuassion [dice:sxj330go]46106:4[/dice:sxj330go]
  • Wild [dice:sxj330go]46106:5[/dice:sxj330go]
    Benny for Extra Effort (3 of 4 Remaining)
  • Extra Effort [dice:sxj330go]46106:6[/dice:sxj330go]
One of many side effects of Luke's past experiences and travels has been the processing capabilities of his mind. As quick as Xander, his exoskeleton AI, Luke's mind plays out scenarios with their potential and likely outcomes. His "Nightmare" had a potential of 83% probability of happening and Luke was not liking the possibility of falling several hundred feet, even with his awesome exoskeleton.

So Luke waited patiently for Alenys's response to him asking for a ride.
Last edited by Luke on Sun Nov 18, 2018 7:50 pm, edited 7 times in total.
Luke _
Luke
Pace: d4 [d8]; Parry: 5 Toughness: 6 (0) [18 (3)]
Combat-Relevant Edges & Abilities:
  • List of Abilities
  • Elan & Brave
Wounds: 0 / 3 ; Fatigue: 0 / 2 ; ISP/PPE: N/A
Bennies: 4 / 4
Adventure Cards:
  • [2] Peace:
    Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
  • [25] Hidden Stash:
    Your hero scrounges up a generic type of item of your choosing, such as food and water, shelter, a box of ammo, enough money for a room, etc.
Luke
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Antipas
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Posts: 205
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Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Antipas »

the set up
Theme [dice:2n6mgzby]46107:0[/dice:2n6mgzby] 4)Tragedy: How doth your heart ache and mind slip into the pits of sorrow? The group encountered something that cut to the very core of your being. How did you over come this?

Survival or some artistic skill for rock stacking, neither of which I have.
Survival [dice:2n6mgzby]46107:1[/dice:2n6mgzby]
Wild [dice:2n6mgzby]46107:2[/dice:2n6mgzby] bennie for EE [dice:2n6mgzby]46107:3[/dice:2n6mgzby]

Notice [dice:2n6mgzby]46107:4[/dice:2n6mgzby]
Wild [dice:2n6mgzby]46107:5[/dice:2n6mgzby] Ace! [dice:2n6mgzby]46107:6[/dice:2n6mgzby]
Last edited by Antipas on Sat Nov 17, 2018 12:18 pm, edited 2 times in total.
Antipas
Antipas, True Atlantean Undead Slayer
Pace: 6 Parry:7 Toughness: 25
Wounds: 0/3 Fatigue 0/3
PPE: 24/24
Constant Effects:
Powers on:
Combat Edges: Martial Artist, Tattoo Harmony, Sweep,
Bennies: 3/3
Characters Imperator (main acc), Malavish, Antipas, Drexler
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Ames Jean-louis
Posts: 76
Joined: Sun Sep 02, 2018 2:15 pm

Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Ames Jean-louis »

Bio-Borg Loot
Ranged Weapons [dice:2m6jenhu]46115:0[/dice:2m6jenhu] NG-LG6 Laser Rifle and Grenade Launcher
Step 1: 1
Fate [dice:2m6jenhu]46115:1[/dice:2m6jenhu]
Step 2: 4
Investigate or Survival whichever is more appropriate [dice:2m6jenhu]46115:4[/dice:2m6jenhu] Wild Die [dice:2m6jenhu]46115:5[/dice:2m6jenhu] Reroll Benny [dice:2m6jenhu]1d4-4 [/dice:2m6jenhu] Wild Die [dice:2m6jenhu]46115:7[/dice:2m6jenhu] Ace [dice:2m6jenhu]46115:8[/dice:2m6jenhu]
Step 3 Notice: 3
Notice [dice:2m6jenhu]46115:2[/dice:2m6jenhu] Wild die [dice:2m6jenhu]46115:3[/dice:2m6jenhu]
Remington did his best to keep up and not get distracted by the chaos all around him. As he followed Antipas to the motor pool, he saw the carnage from the bio-borg showdown.

Ugh, what a mess…**gag**

Over in the corner he spied a rifle and scooped it up. The D’Norr nearly retched again as he pried the severed hand off of the stock. Despite his squeamishness, Remington new the firepower of the laser rifle with the underslung grenade launcher would come in handy.

Converting this should be a breeze, need to cut down on some of the weight…

Settling into the mountaineer, he leaves the driving to the dwarf and the navigation to Azumi. Based on the discussions, where they were going checked out with what he believed to be the right place despite the danger involved.

That’s when the juicers appeared making an attempt to deter...and arrest them?!

“Wait..What?...We didn’t do anything….huh?”

Remington looked at the weapons the juicers were carrying and all of a sudden his new found rifle seemed woefully inadequate. But before things could get any worse, the chem-jockeys stood down. Remington collapsed back in his seat and closed his eyes.

---------------------------------------------------------------------------------------------------------

A few minutes later after the adrenaline crash wore off, Remington was poking around in his kit, taking inventory and roughing out ideas on conversions and modifications he could make to his companion’s gear. Glancing up for an instant at an ancient wreck flipped over on the side of track they were on, the D’Norr dropped what he was doing and his eyes got as big as saucers.

It couldn’t be…

But it was. The rosy cheeks, the floppy hat, blue plaid shirt. It was Deborah queen of pre-Rifts snack cakes…Remington’s mind immediately snapped back to when he was a child.

“Hey son, how are you doing? Not giving your Mom a hard time, I hope?”

“Dad! Your back! What’d ya bring me?”

“Remmy, your father does not need to ‘bring you something’ every time he goes on a run.”

“It’s alright, dear. I am hardly around these days. It’s the least I can do to pick something up for the boy.”

The D’Norr rift runner reached into his satchel and pulled out a beat up box with some sort of dark brown oval shaped cakes sandwiching a layer of white icing.

“Thes, son, are a pre-Rifts delicacy known as Devil Cremes. They were made by a woman that they called Little Debbie which must have been some sort of way folks back then addressed royalty because they are absolutely delicious. Here try one for yourself.”

Remington tentatively reached into the box, skeptical, but his father would not lead him astray. He opened the package and popped the crumbling cake into his mouth. Immediately his eyes went wide with delight.

“Wow! These are good! Can I have another.”

“Sure, son. But these are hard to come buy. I suspect Little Debbie must have been some sort of magic user to make it so these still taste the way they do after all these years.”

Remington wasn’t paying attention at that point, already stuffing another one in his mouth.

“STOP!!!”

The emotion in the D’Norr’s voice was enough to bring the mountaineer to an abrupt halt, throwing everyone forward in their seats. Remington was already up and out the hatch heedlessly running over to the rusting truck heedless to the curses and warnings from his companions.

Running up to the back of the truck, the D’Norr yanked on the doors. Looking around, the wreck he spied a chain sword underneath the cab of the vehicle. Not stopping to wonder why it was there or the luck of this find, Remington hefted the blade and immediately went to work on sawing through the cargo doors. Once they were open, the techno-wizard dove inside.

“Swiss Rolls...no...Cupcakes...no...C’mon where are they….Banana Rolls...ugh no...Devil Squares?....hmmm...maybe…..You have to be here….Yes!Yes!Yes!.”

Remington emerged with a box of snack cakes holding it aloft as if it was a the most valuable object in the Multiverse. He nearly skipped back over to the mountaineer, prize in hand to the bewilderment of the rest of the 77th.
viewtopic.php?t=7384
Bennies: 2/3
Pace: 6; Parry: 4; Toughness: 9 (2)
Wounds 0/3
ISP: 9/10
Fatigue 0/2
Dominion: 8
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Tsume
Posts: 69
Joined: Sun Oct 14, 2018 5:22 pm

Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Tsume »

OOC Comments
Loot
close combat weapon
[dice:2647t6vb]46140:3[/dice:2647t6vb]

part 1
[dice:2647t6vb]46140:0[/dice:2647t6vb]
Tragedy: How doth your heart ache and mind slip into the pits of sorrow? The group encountered something that cut to the very core of your being. How did you over come this?

part 2
Lockpicking [dice:2647t6vb]46140:4[/dice:2647t6vb] Ace [dice:2647t6vb]46140:6[/dice:2647t6vb] ace [dice:2647t6vb]46140:7[/dice:2647t6vb]
Wild [dice:2647t6vb]46140:5[/dice:2647t6vb]
benny for extra effort [dice:2647t6vb]46140:8[/dice:2647t6vb]

part 3
notice [dice:2647t6vb]46140:1[/dice:2647t6vb]
wild [dice:2647t6vb]46140:2[/dice:2647t6vb]
Tsume goes back over to the loot from the Bio Borgs and pulls out... wait for it... wait for it... A pair of Vibro-Blade Vambraces! Taking her new found weapons, she gets in the Mountaineer as the sirens go off. She looks around in a panic. "Are in trouble-nyaaa?" The juicers come into the motor pool and start heading for the vehicle. "Nyis is nyit good. We should get going!" She turn around to see they are shut in with the doors closed. "Nyaaaa!"

She looks back as the PA goes off. Then she sees Serena Stargazer wave at her and then hears her whisper to her. "Okay! Pomegranyate, got nyit."

Remington Staghorn wrote: Sat Nov 17, 2018 7:56 am “STOP!!!”

The emotion in the D’Norr’s voice was enough to bring the mountaineer to an abrupt halt, throwing everyone forward in their seats. Remington was already up and out the hatch heedlessly running over to the rusting truck heedless to the curses and warnings from his companions.

Running up to the back of the truck, the D’Norr yanked on the doors. Looking around, the wreck he spied a chain sword underneath the cab of the vehicle. Not stopping to wonder why it was there or the luck of this find, Remington hefted the blade and immediately went to work on sawing through the cargo doors. Once they were open, the techno-wizard dove inside.

“Swiss Rolls...no...Cupcakes...no...C’mon where are they….Banana Rolls...ugh no...Devil Squares?....hmmm...maybe…..You have to be here….Yes!Yes!Yes!.”

Remington emerged with a box of snack cakes holding it aloft as if it was a the most valuable object in the Multiverse. He nearly skipped back over to the mountaineer, prize in hand to the bewilderment of the rest of the 77th.
Tsume is thrown from the seat in the back of the mountainer where she had dozes off into a cat nap. She was dreaming about a hot date with a gorgeous cat guy too. "Nyaaa, I canyit recall anything about nyat dream nyow.." She watches as Remington climbs back in holding his beloved box of snake cakes.

Everyone got back in their seats and the journey continued on. That is until they came up to a very very deep gorge with a draw bridge across it. And the draw bridge was lifted. This was a Tragedy. The 77th was literately in facing the pits of sorrow!

Someone in the group brings up, "How are we supposed to get across this?!?"

Tsume points at a door on tower holding up the bridge. "I will go try nyat. Maybe it is open-nya." Tsume gets out of the vehicle and heads over to the door. She tries it and finds it is locked. She turns around and calls out to the others. "Nyaa, It's locked. But donyit worry. I got nyis." As she turns around, a big sweatdrop forms next to her head as she isn't actually trained in lockpicking.

She sets her survival pack down and digs through it for anything she can use. Some fishing hooks, a pocket knife... She looks up at the lock and an idea comes to mind. She gets to work using the pocket knife to pick the lock. With great success, She opens the door and goes inside. Once inside it was a simple lever release to let the draw down. She does some more work on the door then comes back and gets into the vehicle.

Someone asks, "How'd you get the door open?"

"I used my pocket knife-nya. I removed nya screws." She beams looking proud at her accomplishment.

"Wake me when we get nyere!"
The group drives across the bridge and continues on their journey as Tsume goes back to her catnap and dreaming about gorgeous cat boys.

And That's When This Happened.
Status Tracker
Tsume

Wounds: 0 / 3 ; Fatigue: 0 / 2 ; PPE: 10 / 10
Bennies: 1 / 3
Adventure Cards:
Pace: d6
Parry: 14
Fighting 12 /2 = 6 +2
Racial +3
Block Edge: +1
HJ +1
Vambrace +1
Toughness: 13 (4)
Note: Biological, Metal, Fire/Heat, and Light based attacks can only shake the character unless they are magical or psionic based mega damage attacks.
  • Cursed with Awesome: reroll 1 on wild die unless crit failure.
  • 1 / 1 Awesome Moment: declare before rolling, add wild die to your trait roll.
  • Dirty Fighter: +2 to Trick maneuvers
  • Might Blows: Double Damage on being dealt a Joker.
  • Keen Sense Hearing: +2 to notice checks involving sound.
  • Low Light Vision: Ignore penalties for bad lighting in all but pitch darkness.
  • AB: Miracles
    • Healing (PPE: 3)
    • Succor (PPE: 1)
Nyaccent Rules
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Alenysturathe
Posts: 90
Joined: Wed Aug 29, 2018 11:29 am

Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Alenysturathe »

Ranged Combat
[dice:22rz65r9]46248:0[/dice:22rz65r9] - The NG-LG6 Laser Rifle combines exceptional firearm capabilities with a handy grenade launcher, making your character a favored squad support member as well as a favored target for enemy shooters.
Do I get any grenades or e-clips? It isn't a "starting weapon".
K. Politics 5
K. Politics [dice:22rz65r9]46248:1[/dice:22rz65r9]
Ace [dice:22rz65r9]46248:3[/dice:22rz65r9]
Wild [dice:22rz65r9]46248:2[/dice:22rz65r9]
Focus
[dice:22rz65r9]46248:4[/dice:22rz65r9] - Tragedy
Notice 5
Notice [dice:22rz65r9]46248:5[/dice:22rz65r9]
Wild [dice:22rz65r9]46248:6[/dice:22rz65r9]
Swimming 6
Swimming [dice:22rz65r9]46248:7[/dice:22rz65r9]
Ace [dice:22rz65r9]46248:9[/dice:22rz65r9]
Wild [dice:22rz65r9]46248:8[/dice:22rz65r9]
Extra Effort and Elan [dice:22rz65r9]46248:10[/dice:22rz65r9]
Reward
Impact Hammer
Character Tracker
Alenysturathe Character Sheet
Parry: 6; Toughness: Dragon: 34 (16 MDC); Human: 14 (6)
ISP: 4/10; PPE: 10/10
Psionic Powers: Boost/Lower, Clairvoyance, Invisibility
Rifle: 0/20 shots
Grenades: 0/8
Anti-tank laser: 3 eclips, 1/shot
Metamorphosis: 6/6 hours
Bennies: 2/3
Common Bond
Elan: +2 to benny rolls
Fear
I Know a Guy
Impervious to Fire, Poison, Disease
Low Light Vision: Ignore Dim and Dark penalties
Powers: Boost/Lower, Clairvoyance, Intangibility (Armor, Superpower), Invisibility
Slow Regeneration: Natural healing once per day
  • Regeneration (charm): Natural healing once per hour
Adventure Card:
  • Last Stand: Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt.
User avatar
Alenysturathe
Posts: 90
Joined: Wed Aug 29, 2018 11:29 am

Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Alenysturathe »

Castle Refuge
Morning
Round 0

Alenys looked at the pile of things looted from the bio borgs and pulled out a laser rifle with grenade launcher. “Oh, fun!”

Alenys was about to shift into her dragon form when Ted the Tank and his cousin Steengy Pants -- Alenys couldn’t help but giggle -- tried to...arrest them. She blinked. “What did we do?”

But Captain Lumkiss and Serena Stargazer came to the rescue! Alenys got a notice on her comm from Stargazer with a code word. What was a pomegranate?

Alenys looked up and saw Luke staring at her expectantly. “Oh, yes, you can ride me,” Alenys said with a smile. Then she shifted into dragon form and lowered a wing to help Luke clamber onto her back.

Alenysturathe flew along, keeping pace with the Mountaineer by sheer virtue of not having to worry about terrain, occasionally flying ahead. Once she glanced back and noticed the truck had stopped and Remington was smashing his way into an ancient, overturned truck, holding aloft some white box.

“So weird,” Aleneysturathe muttered with a shake of her head.

Later, they were delayed by a drawbridge over a ravine being raised. But Tsume managed to pick the lock to get into the tower that controlled the bridge.

Later, the road passed through thick forest. Alenys was forced to take human form and travel with the others because the canopy was too low for her to fly and still keep sight of the Mountaineer. The forest was dark, dank, and fairly oppressive. Something wasn’t right here. Everyone got quiet, sullen, even a bit waspish with each other. Antipas was just completely insufferable.

The road ended in a large, dark lake, though the trees still managed to prevent flying. They drove out onto a kind of ferry, but the rope to pull it across had broken. Someone was going to have to swim. The water was frigid, and no one particularly wanted to get in, so they drew straws. Alenys got the short straw.

The teenage girl stared at the dark, cold water, her breathing coming rapidly. “I can’t,” she said. “I...hate water. I can’t swim.” No one else could, either.

Alenys sighed and took a breath. She stripped out of her clothes and took the rope before jumping into the water. “Oh!” It was so cold! She flashed back to her hatching, her egg underwater in the Mississippi River, trying to breath. She had nearly died coming out of her egg.

Alenys thrashed across the water, swallowing large amounts. Finally she managed to scramble up onto the bank. She tied off the rope and then sat curled up and shivering, naked under a tree, her long red hair lank and wet over her pale skin. When the others reached her, she took her clothes and dress.

“I hate you all,” she said, stalking off down the road into the trees. A little ways down sh esaw something at the side of the road. Someone had dropped an impact hammer. She picked it up and hung it on her belt. Then she transformed into a dragon, crashing through the canopy of trees and into the open sky.
Mission
Go to Devil’s Gate and find the assassin.
Code word: Pomegranate
Character Tracker
Alenysturathe Character Sheet
Parry: 6; Toughness: Dragon: 34 (16 MDC); Human: 14 (6)
ISP: 4/10; PPE: 10/10
Psionic Powers: Boost/Lower, Clairvoyance, Invisibility
Rifle: 0/20 shots
Grenades: 0/8
Anti-tank laser: 3 eclips, 1/shot
Metamorphosis: 6/6 hours
Bennies: 2/3
Common Bond
Elan: +2 to benny rolls
Fear
I Know a Guy
Impervious to Fire, Poison, Disease
Low Light Vision: Ignore Dim and Dark penalties
Powers: Boost/Lower, Clairvoyance, Intangibility (Armor, Superpower), Invisibility
Slow Regeneration: Natural healing once per day
  • Regeneration (charm): Natural healing once per hour
Adventure Card:
  • Last Stand: Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt.
User avatar
Luke
Posts: 249
Joined: Wed Oct 03, 2018 11:06 am

Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Luke »

Luke was elated and acomodated the young girl dragon whenever she felt the need to shapeshift.he moved at what he felt was a slower pace than the Mountaineer but never tired and always managed to catch whenever he was on foot.

Once Alenys and the Mountaineer got a fair distance ahead of him. It was dark and the heavily wooded areas they were traveling through slowed down his movement. He was constantly looking at the ground to place his next footstep and that was when he read head long into the invisible net of some sort.

Creature Identification, Tracking 3_
  • Jack of All Trades - Smarts d4
    Situation Mod - (-2)
  • Tracking [dice:10u2hl85]46313:0[/dice:10u2hl85]
  • Wild [dice:10u2hl85]46313:1[/dice:10u2hl85]
    Benny to Reroll
    Elan - (+2)
  • Tracking [dice:10u2hl85]46313:2[/dice:10u2hl85]
  • Wild [dice:10u2hl85]46313:3[/dice:10u2hl85]
This was embarrassing and would prove the first time it was necessary to call for help. Mic hot Luke admitted to having wandered blindly into something that was hindering his forward progress and that he would need assistance.

Spot This, Notice 4_
  • Notice [dice:10u2hl85]46313:4[/dice:10u2hl85]
  • Wild [dice:10u2hl85]46313:5[/dice:10u2hl85]
Luke _
Luke
Pace: d4 [d8]; Parry: 5 Toughness: 6 (0) [18 (3)]
Combat-Relevant Edges & Abilities:
  • List of Abilities
  • Elan & Brave
Wounds: 0 / 3 ; Fatigue: 0 / 2 ; ISP/PPE: N/A
Bennies: 4 / 4
Adventure Cards:
  • [2] Peace:
    Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
  • [25] Hidden Stash:
    Your hero scrounges up a generic type of item of your choosing, such as food and water, shelter, a box of ammo, enough money for a room, etc.
Luke
Edit Signature
User avatar
Antipas
Bronze Patron
Bronze Patron
Posts: 205
Joined: Wed Sep 26, 2018 10:19 pm

Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Antipas »

Just as he's grabbing the last of the supplies he'd "requisitioned" to load them up klaxons sound and Steeengy Pats and the juice crew come strutting in. The quartermaster exaggerated injuries elicit a snort from the grim Atlantean. In reply to the teams confusion he says "Yeah, this is on me. I'll handle it." He removes his shotgun from it's sling and with the other hand reaches back for his knife. Drawing it out still sheathed he holds them out to Luke "Hold on to these for me unt.." but is interrupted by Commander Lumkiss's command the 77th go unhindered. "Or not." Shrugging the undead slayer replaces the weapons." Try not to fall and die."

Entering Kaylee he disconnects his old rifle from his pack replacing it with the one he grabbed from the bio borg stuff. To Alexia he asks "Does this archaic, can on wheels have a gun rack or weapons locker?" On being told where to put spare guns and such he does so. As he passes Azumi he stops, "You may want to read my file. I'd rather you not think I was evasive about myself or my choices. That said I have no idea if the file is accurate or comprehensive, and I'm sure it lacks context."

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Despite his aggravation at the teams slow pace and his concern the assassin would escape via rift before they could find her, Antipas tried to keep it to himself. Having nearly derailed the mission himself, discretion, or at least the poor imitation that he was capable of, was probably in order. His relative silence however did nothing to disguise the impatience in his face. Every movement as he checked and sharpened his numerous knives and stakes conveyed an aura of irritation. But when he sees why Remmington stopped them he can't help himself "We're trying to catch an assassin who has stolen Legion secrets and you stop for snacks??" He looks about to say more but stops himself, takes a deep breath and walks back to the cargo bay where he resumes weapons checking and then portions out explosives.

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

In the dark forest everyone's nerves start getting frayed so Antipas offers to scout ahead. With the boots he got from Luke he's easily able to outstrip the mountaineer in the confines of the woods. Spotting a lone hill thru the foliage, that seems to offer a good vantage point he decide to check it out.

It's a rocky mound with few trees on it that does indeed ascend to above the forest canopy. As he reaches the top he begins to survey the surrounding woods. Thick and mostly trackless the only break in them for miles is a large, dark lake. A pile of rocks he at first mistook for just debris catches his eye and he realizes it is a fallen cairn. Keri used to make those whenever we hit new dirt The view and the cairn remind him of a day years ago on a similar hill.

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


Looking thru binoculars at the river valley below Antipas can hear Keri behind him make a cairn. No longer "seeing" the valley his attention focus on his minds eye. He imagines his wife stacking the stones carefully, flipping her brown hair aside as she stands and brushing her hands off surveying her work. When he hears her footsteps approach he focuses back on the valley. Stepping up beside him the technomancer slips an arm around Antipas and leans into him, laying her head on his shoulder.

"If I pretend you're standing here admiring the valley with me long enough, I wonder if you'll actually relax and enjoy a moment before we're all in danger again?" she asks herself aloud, only half joking.

Antipas gives a non-commital grunt and continues to look over the valley. "If the Kitanni com over that hill there.." he begins but a smile starts to creep onto his lips and into his voice so Keri shoves him.

Uhhhg, I married the biggest jerk in the Three Galaxies!" She exclaims but then wraps her arms around him and is about to come in for a kiss when the radio beeps.

"It's almost go time, everyone get in position." announced Lobrek, the merc captain who had hired them.

Bending in to kiss her quickly "Shit, gotta run love. Stay safe up here." Pulling Antipas back down for another kiss, "You too, dear."

Heading down the hill and into the woods for his part in the ambush he had no idea it would be the last time he would ever see her.

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Pulling himself from his reverie Antipas sets to repairing the cairn. Several minuets later the small cairn stands once more atop the hill. As he finishes up Antipas notices an old ammo crate lodged beneath a large rock. Inside are several grenades but before he can inventory them he hears Luke on the radio requesting aid. Quickly stowing the ordinance in his coat he begins running down the hill. "On my way Luke."

And that's when this happened.
Antipas
Antipas, True Atlantean Undead Slayer
Pace: 6 Parry:7 Toughness: 25
Wounds: 0/3 Fatigue 0/3
PPE: 24/24
Constant Effects:
Powers on:
Combat Edges: Martial Artist, Tattoo Harmony, Sweep,
Bennies: 3/3
Characters Imperator (main acc), Malavish, Antipas, Drexler
User avatar
Alenysturathe
Posts: 90
Joined: Wed Aug 29, 2018 11:29 am

Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Alenysturathe »

Castle Refuge
Morning
Round 0

Alenys had mostly gotten over whatever funk the swim in the lake had left her in, after a good long walk in which she refused to get into the Mountaineer. Once she could shift and fly again, her mood improved.

As they stopped for another break, Antips started playing with rocks. Alenys wandered over. “You chewed Luke out for stopping for snacks, and here you want us to stop so you can make rock towers?” she scoffed. “At least his snacks are yummy.” She licked chocolate from her fingers after having finished the snack cake. “Needs some mustard, though.” She dropped the plastic wrapper on the ground and kicked at Antipas’ stone tower, knocking it over.

“I’m still pissed you made me get in the water.” With a toss of her red hair, she walked away.
Mission
Go to Devil’s Gate and find the assassin.
Code word: Pomegranate
Character Tracker
Alenysturathe Character Sheet
Parry: 6; Toughness: Dragon: 34 (16 MDC); Human: 14 (6)
ISP: 4/10; PPE: 10/10
Psionic Powers: Boost/Lower, Clairvoyance, Invisibility
Rifle: 0/20 shots
Grenades: 0/8
Anti-tank laser: 3 eclips, 1/shot
Metamorphosis: 6/6 hours
Bennies: 2/3
Common Bond
Elan: +2 to benny rolls
Fear
I Know a Guy
Impervious to Fire, Poison, Disease
Low Light Vision: Ignore Dim and Dark penalties
Powers: Boost/Lower, Clairvoyance, Intangibility (Armor, Superpower), Invisibility
Slow Regeneration: Natural healing once per day
  • Regeneration (charm): Natural healing once per hour
Adventure Card:
  • Last Stand: Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt.
User avatar
Ames Jean-louis
Posts: 76
Joined: Sun Sep 02, 2018 2:15 pm

Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Ames Jean-louis »

"We're trying to catch an assassin who has stolen Legion secrets and you stop for snacks??"

Around a mouthful of delicious Devil Cremes,

"One less person I have to share them with, then"
viewtopic.php?t=7384
Bennies: 2/3
Pace: 6; Parry: 4; Toughness: 9 (2)
Wounds 0/3
ISP: 9/10
Fatigue 0/2
Dominion: 8
User avatar
Smith
Posts: 26
Joined: Fri Nov 30, 2018 9:02 pm

Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Smith »

A man stands by the road. He is dressed for travel, and has a heavy knapsack on his back. A rifle is slung over his shoulder. His right arm is extended, giving a big thumbs up and in his left hand is a pomegranate. As the vehicle slows down his face, his very super average face breaks into a grin. "Pomegranate" he says, and waits to be invited aboard.
User avatar
Alenysturathe
Posts: 90
Joined: Wed Aug 29, 2018 11:29 am

Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Alenysturathe »

Castle Refuge
Morning
Round 0

The window rolled down and an attractive redheaded teenage girl leaned out. “Is that what a pomegranate is?” she asked, looking at the fruit in the stranger’s hand. “Hello. I’m Alenys.” She offered her hand to the man. “Why are you holding your thumb out like that?”
Mission
Go to Devil’s Gate and find the assassin.
Code word: Pomegranate
Character Tracker
Alenysturathe Character Sheet
Parry: 6; Toughness: Dragon: 34 (16 MDC); Human: 14 (6)
ISP: 4/10; PPE: 10/10
Psionic Powers: Boost/Lower, Clairvoyance, Invisibility
Rifle: 0/20 shots
Grenades: 0/8
Anti-tank laser: 3 eclips, 1/shot
Metamorphosis: 6/6 hours
Bennies: 2/3
Common Bond
Elan: +2 to benny rolls
Fear
I Know a Guy
Impervious to Fire, Poison, Disease
Low Light Vision: Ignore Dim and Dark penalties
Powers: Boost/Lower, Clairvoyance, Intangibility (Armor, Superpower), Invisibility
Slow Regeneration: Natural healing once per day
  • Regeneration (charm): Natural healing once per hour
Adventure Card:
  • Last Stand: Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt.
User avatar
Smith
Posts: 26
Joined: Fri Nov 30, 2018 9:02 pm

Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Smith »

Smith nods and smiles warmly, handing the fruit her. "Yes ma'am. He shrugs. "Something I picked up along the way, if you need a ride, you stuck out your thumb..I don't know" he shakes her offered hand "Name's Smith by the way, I was sent because someone thought I can help with your current situation." He gets in the vehicle, quickly making himself comfortable.
User avatar
Alenysturathe
Posts: 90
Joined: Wed Aug 29, 2018 11:29 am

Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Alenysturathe »

Castle Refuge
Morning
Round 0

“Oh, well, welcome then, Smith,” Alenys said, taking the fruit and gesturing him to come aboard the vehicle. “Who sent you?” She took a bite of the pomegranate’s hard shell and frowned. Okay, maybe that wasn’t how you ate a pomegranate.
Mission
Go to Devil’s Gate and find the assassin.
Code word: Pomegranate
Character Tracker
Alenysturathe Character Sheet
Parry: 6; Toughness: Dragon: 34 (16 MDC); Human: 14 (6)
ISP: 4/10; PPE: 10/10
Psionic Powers: Boost/Lower, Clairvoyance, Invisibility
Rifle: 0/20 shots
Grenades: 0/8
Anti-tank laser: 3 eclips, 1/shot
Metamorphosis: 6/6 hours
Bennies: 2/3
Common Bond
Elan: +2 to benny rolls
Fear
I Know a Guy
Impervious to Fire, Poison, Disease
Low Light Vision: Ignore Dim and Dark penalties
Powers: Boost/Lower, Clairvoyance, Intangibility (Armor, Superpower), Invisibility
Slow Regeneration: Natural healing once per day
  • Regeneration (charm): Natural healing once per hour
Adventure Card:
  • Last Stand: Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt.
User avatar
Smith
Posts: 26
Joined: Fri Nov 30, 2018 9:02 pm

Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Smith »

"Captain Claude of the 77th, Codeword Pomegranate" He glances away for a second and when he looks back he sees her about to take a bite from the fruit. "No, you don't..." He winces as she bites into it. "No, you don't eat it like that... the seeds, you cut it up and eat the seeds... "
User avatar
Koshnek
Diamond Patron
Diamond Patron
Posts: 427
Joined: Tue Jul 17, 2018 8:43 pm

Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Koshnek »

The new GM post is here!

Feel free to continue roleplaying in this post as you see fit.
IZ3 GM Bennies 5/5
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Antipas
Bronze Patron
Bronze Patron
Posts: 205
Joined: Wed Sep 26, 2018 10:19 pm

Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Antipas »

After returning from helping Luke with his spider problem Antipas had spent most of his time in the cargo bay with his friend. While the fight against the psionic insects seemed to release some of his tension, he was still no ray of sunshine. But that seems to be his normal state so far.

When the mountaineer stopped to pick up Smith he poked his head out to see what was happening. When Alenys tries to bite into the rind of the fruit he chuckles a bit, but not in a mean way. "Here Red, I'll show you." he says stepping forward. Drawing a knife he quickly cuts up the rind so it splays open revealing the seeds within. "Like so, and you eat these, but they have seeds inside, kind of like churrans … or grapes I guess they're called here. They can be eaten too, or you can spit them out." He pops a couple in his mouth before handing the pomegranate back to Alenys.
Antipas
Antipas, True Atlantean Undead Slayer
Pace: 6 Parry:7 Toughness: 25
Wounds: 0/3 Fatigue 0/3
PPE: 24/24
Constant Effects:
Powers on:
Combat Edges: Martial Artist, Tattoo Harmony, Sweep,
Bennies: 3/3
Characters Imperator (main acc), Malavish, Antipas, Drexler
User avatar
Azumi Archambault
Posts: 49
Joined: Thu Aug 30, 2018 3:19 pm

Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Azumi Archambault »

Setting them up...
Bio Borg Loot
Melee Weapons[dice:b70djiup]46691:0[/dice:b70djiup]= Neural Mace, Yay!
Interesting Focus
[dice:b70djiup]46691:1[/dice:b70djiup]= Inspire
Skill Roll (Knowledge: Arcana)
Trait:[dice:b70djiup]46691:4[/dice:b70djiup]; Wild:[dice:b70djiup]46691:5[/dice:b70djiup] Extra Effort!!! +[dice:b70djiup]46691:6[/dice:b70djiup] EXTRA EFFORT ACED!! +[dice:b70djiup]46691:7[/dice:b70djiup]
Notice Test
Trait:[dice:b70djiup]46691:2[/dice:b70djiup]; Wild [dice:b70djiup]46691:3[/dice:b70djiup]= Success!
Active Powers:
Lady Azumi Archambault
Human Cyber-Knight
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d4, Vigor d6
Statistics: Charisma 8, Pace 8, Parry 8, Toughness 14 (6), Strain 0
Skills: Fighting d10, Healing d6+2, Notice d6, Persuade d10+8, Psionics d6, Shooting d4, Stealth d10, Streetwise d8+8
Hindrances: Heroic, Loyal, Wanted (Rogue Agent of the Coalition States)
Edges: Assassin, Champion, Charismatic, Connections (Black Market), Healer, Improved Frenzy, Minor Psionic, Scrounger, Strong Willed, Tricky Fighter and Very Attractive
Special Abilities: Cyber-Armor (+2 Toughness as Free Action), Cyberkinetic Combat (−2 to be hit by tech attacks), Psi-Sword (2d8+1d4, AP 6 or AP 2 w/ 2 blades), Right Behind Me (Choose any spot on map to start / Stealth roll = The Drop) [1st Rd only], +2 Common Knowledge with creating forgeries
Powers: Knight’s Inspiration [Boost Trait] (2 ISP), Preternatural Reflexes [Deflection] (2 ISP), Adrenaline Surge [Quickness] (4 ISP), Warrior’s Repose -from armor [Healing] (3 ISP)
Equipment: CK Medium Armor (+6 Arm, +1 TN, FEV, Healing), Wilk’s 320 Laser Pistol (18/36/72, 2d6, AP2, RoF 1, Shots 20, SA), NG-L5 Laser Rifle (25/50/100, 3d6+2, AP 2, RoF 1, Shots 20, SA), TK Shield (+4 Armor vs Ranged Attacks, +2 Parry, 1 PPE per hour to activate), NG-S2 Survival Kit, Silver Cross, Green Stone of the Capitan, 600 crs.
XP: 0/5
EP: 2
Wounds: 0/3; Fatigue: 0/2; ISP: 7/10
Bennies: 7/3
Adventure Cards
  • #35: Seize the Day - Azumi acts as if she had drawn a Joker this combat round.
  • #37: Villanious Verbosity - An opposing Wild Card loses his next action by gloating about his master plan.
Azumi's Character Sheet
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Azumi Archambault
Posts: 49
Joined: Thu Aug 30, 2018 3:19 pm

Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Azumi Archambault »

Knocking them down...

“Hey, I might use this.” Azumi spots a neural mace amongst the spoils. Her final preparations to depart are interrupted by the PA. She reacts quizzically.
PA wrote:“Code Anubis, Code Anubis! Emergency lockdown procedures activated. “

“Code Anubis? Interesting… but that means…”

The knight sets her face as she turns her head towards the Atlantean. She then steps ahead of the rest of her team, raising her arms to draw the attention of the juicers, and with all the enthusiasm of a school principal breaking up an impending campus melee,

“Listen fellas, there has been an OBVIOUS misunderstanding. You've got your regulations, we've got our directives. I'm certain that we can talk this out and come to a mutually agreeab…”

but stops at Commander Lumpkiss’ order. As she watches the security team depart with Madame Stargazer in tow she turns and walks back to the Mountaineer.

“Well... That was fortuitous.” she checks her communicator and makes note of the missive.
Antipas wrote:"You may want to read my file. I'd rather you not think I was evasive about myself or my choices. That said I have no idea if the file is accurate or comprehensive, and I'm sure it lacks context."
“I'm not here to question you or your choices. You wouldn't be here if the Legion didn't believe in you, see something in you.”

Azumi takes a breath and meets the undead slayers eyes.

“Maybe it's time for you to see that in yourself.”


----------
Remington wrote:“STOP!!!”
Azumi is jolted from her routine of navigation. She looks up from her map and sees the D'norr leaping from the truck. Reaching for her rifle, she steps out of the truck to scan the area for whatever prompted his emotional response. She remained at the ready as the Techno-wizard exuberantly ran past her back to the truck with his newfound prize.

“Okay Rem, new rule. Let's not yell at the driver unless there is a real threat. Hey wait... Those are pre-Rifts?! Neat. Your driver and navigator kindly request one each for the inconvenience of an abrupt, unplanned stop.”

She steps back into the truck with a broad smile.

"Wait. They're still edible, right?"
Last edited by Azumi Archambault on Mon Dec 10, 2018 6:55 pm, edited 1 time in total.
Active Powers:
Lady Azumi Archambault
Human Cyber-Knight
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d4, Vigor d6
Statistics: Charisma 8, Pace 8, Parry 8, Toughness 14 (6), Strain 0
Skills: Fighting d10, Healing d6+2, Notice d6, Persuade d10+8, Psionics d6, Shooting d4, Stealth d10, Streetwise d8+8
Hindrances: Heroic, Loyal, Wanted (Rogue Agent of the Coalition States)
Edges: Assassin, Champion, Charismatic, Connections (Black Market), Healer, Improved Frenzy, Minor Psionic, Scrounger, Strong Willed, Tricky Fighter and Very Attractive
Special Abilities: Cyber-Armor (+2 Toughness as Free Action), Cyberkinetic Combat (−2 to be hit by tech attacks), Psi-Sword (2d8+1d4, AP 6 or AP 2 w/ 2 blades), Right Behind Me (Choose any spot on map to start / Stealth roll = The Drop) [1st Rd only], +2 Common Knowledge with creating forgeries
Powers: Knight’s Inspiration [Boost Trait] (2 ISP), Preternatural Reflexes [Deflection] (2 ISP), Adrenaline Surge [Quickness] (4 ISP), Warrior’s Repose -from armor [Healing] (3 ISP)
Equipment: CK Medium Armor (+6 Arm, +1 TN, FEV, Healing), Wilk’s 320 Laser Pistol (18/36/72, 2d6, AP2, RoF 1, Shots 20, SA), NG-L5 Laser Rifle (25/50/100, 3d6+2, AP 2, RoF 1, Shots 20, SA), TK Shield (+4 Armor vs Ranged Attacks, +2 Parry, 1 PPE per hour to activate), NG-S2 Survival Kit, Silver Cross, Green Stone of the Capitan, 600 crs.
XP: 0/5
EP: 2
Wounds: 0/3; Fatigue: 0/2; ISP: 7/10
Bennies: 7/3
Adventure Cards
  • #35: Seize the Day - Azumi acts as if she had drawn a Joker this combat round.
  • #37: Villanious Verbosity - An opposing Wild Card loses his next action by gloating about his master plan.
Azumi's Character Sheet
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Alenysturathe
Posts: 90
Joined: Wed Aug 29, 2018 11:29 am

Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Alenysturathe »

Mountaineer
Afternoon
Round 0

Alenys watches antipas in fascination as he opens up the pomegranate. “Oh, neat!” she said. She dug out a few seeds and popped them in her mouth. “Juicy!” she said, licking her lips, staining them dark red. “And messy.” She looked at her red-stained fingers and tried to wipe them off on her jeans, until finally resorting to try and lick them clean, with little progress.
Mission
Go to Devil’s Gate and find the assassin.
Code word: Pomegranate
Character Tracker
Alenysturathe Character Sheet
Parry: 6; Toughness: Dragon: 34 (16 MDC); Human: 14 (6)
ISP: 4/10; PPE: 10/10
Psionic Powers: Boost/Lower, Clairvoyance, Invisibility
Rifle: 0/20 shots
Grenades: 0/8
Anti-tank laser: 3 eclips, 1/shot
Metamorphosis: 6/6 hours
Bennies: 2/3
Common Bond
Elan: +2 to benny rolls
Fear
I Know a Guy
Impervious to Fire, Poison, Disease
Low Light Vision: Ignore Dim and Dark penalties
Powers: Boost/Lower, Clairvoyance, Intangibility (Armor, Superpower), Invisibility
Slow Regeneration: Natural healing once per day
  • Regeneration (charm): Natural healing once per hour
Adventure Card:
  • Last Stand: Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt.
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Antipas
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Bronze Patron
Posts: 205
Joined: Wed Sep 26, 2018 10:19 pm

Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Antipas »

((Previously, back in Castle Refuge motor pool))
Azumi Archambault wrote: Thu Dec 06, 2018 10:56 pm “I'm not here to question you or your choices. You wouldn't be here if the Legion didn't believe in you, see something in you.”

Azumi takes a breath and meets the undead slayers eyes.

“Maybe it's time for you to see that in yourself.”

At first Antipas is confused by Azumis words, then amused. "I'm an Undead Slayer, I do not doubt my worth or purpose. And I'm here because I kill evil fucks, splugorth and their lackies in particular. A problem Captain Claude seems to be having. The reason I asked you to read my file is because if that assassin knows who I am besides just some atlantean she may try use the past to distract and divide us. So hopefully before that can occur your inevitable concerns can be at least somewhat addressed."
Antipas
Antipas, True Atlantean Undead Slayer
Pace: 6 Parry:7 Toughness: 25
Wounds: 0/3 Fatigue 0/3
PPE: 24/24
Constant Effects:
Powers on:
Combat Edges: Martial Artist, Tattoo Harmony, Sweep,
Bennies: 3/3
Characters Imperator (main acc), Malavish, Antipas, Drexler
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Antipas
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Posts: 205
Joined: Wed Sep 26, 2018 10:19 pm

Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Antipas »

(((In the cargo bay with @Luke after the spiders)))

Unrolling his sleeping bag to pad the floor a bit, Antipas looks over his old friend as he sits. While glad to see one of the few people in the megaverse he trusts, the timing left him curious and a bit uneasy. Coincidences were rarely what they appeared to be in his experience. "Friends with a dragon and also with people in high places in the plucky local blue beam army huh? You've been broadening your horizons while I was locked up." Grabbing a couple of ration packs from the stores he offers one to Luke before opening his own. Munching on a nutria-bar as the entre warms he asks around bites, "Any idea what trouble my idiot kinsmen have stirred up?"
Antipas
Antipas, True Atlantean Undead Slayer
Pace: 6 Parry:7 Toughness: 25
Wounds: 0/3 Fatigue 0/3
PPE: 24/24
Constant Effects:
Powers on:
Combat Edges: Martial Artist, Tattoo Harmony, Sweep,
Bennies: 3/3
Characters Imperator (main acc), Malavish, Antipas, Drexler
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Azumi Archambault
Posts: 49
Joined: Thu Aug 30, 2018 3:19 pm

Re: The Assessment: Part 1 Where the Shoe Falls.

Post by Azumi Archambault »

(((The Spider Incident with @Luke and @Antipas )))

"Lieutenant Archambault, the wilds are not to be trifled with. Nature doesn't give a God Damn about your OPORD or Commander's Intent. Pay attention to your PIB and get in good with the locals as soon as you can, you'll be the first CS representative to the area. They'll clue you in to threats that you need to concern yourself with. And keep your head out of your ass and on a swivel. Your next dead drop is at these coordinates. The Emperor has taken a personal interest in this operation and is counting on your success."

"Understood. Thank you Sir."


-Conversation between LT Archambault and CPT Kruegen before initiation of OPERATION BROKEN BLADE.
---

"Luke, stop wiggling! You're only making it worse. Hold still. Once we take care of this - ARGH - spider I'll cut you down!"

Azumi quickly dispatched a lunging psi-spider youngling before assessing the queen. She was about the size of a cow, and had a psionic stare that could paralyze. She and Antipas had trekked through thick underbrush, and swung their way through a multitude of psi-spider younglings to rescue their teammate who had found himself at the unfortunate end of an invisible spider web. To their surprise there was a well-dressed elf who was also stuck in the web.

"'Pas, I'm going to draw its attention. Once you get a clear shot, I'm counting on you to take out the damn thing."

Once acknowledged, she slid under the webbing, pulled out her rarely-used laser pistol and fired several shots into the carapace. The laser barely left a mark, but drew it away from Luke and towards her. She felt the weight of the psychic assault and found herself unable to move.

Come on come on come on come on...
Active Powers:
Lady Azumi Archambault
Human Cyber-Knight
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d4, Vigor d6
Statistics: Charisma 8, Pace 8, Parry 8, Toughness 14 (6), Strain 0
Skills: Fighting d10, Healing d6+2, Notice d6, Persuade d10+8, Psionics d6, Shooting d4, Stealth d10, Streetwise d8+8
Hindrances: Heroic, Loyal, Wanted (Rogue Agent of the Coalition States)
Edges: Assassin, Champion, Charismatic, Connections (Black Market), Healer, Improved Frenzy, Minor Psionic, Scrounger, Strong Willed, Tricky Fighter and Very Attractive
Special Abilities: Cyber-Armor (+2 Toughness as Free Action), Cyberkinetic Combat (−2 to be hit by tech attacks), Psi-Sword (2d8+1d4, AP 6 or AP 2 w/ 2 blades), Right Behind Me (Choose any spot on map to start / Stealth roll = The Drop) [1st Rd only], +2 Common Knowledge with creating forgeries
Powers: Knight’s Inspiration [Boost Trait] (2 ISP), Preternatural Reflexes [Deflection] (2 ISP), Adrenaline Surge [Quickness] (4 ISP), Warrior’s Repose -from armor [Healing] (3 ISP)
Equipment: CK Medium Armor (+6 Arm, +1 TN, FEV, Healing), Wilk’s 320 Laser Pistol (18/36/72, 2d6, AP2, RoF 1, Shots 20, SA), NG-L5 Laser Rifle (25/50/100, 3d6+2, AP 2, RoF 1, Shots 20, SA), TK Shield (+4 Armor vs Ranged Attacks, +2 Parry, 1 PPE per hour to activate), NG-S2 Survival Kit, Silver Cross, Green Stone of the Capitan, 600 crs.
XP: 0/5
EP: 2
Wounds: 0/3; Fatigue: 0/2; ISP: 7/10
Bennies: 7/3
Adventure Cards
  • #35: Seize the Day - Azumi acts as if she had drawn a Joker this combat round.
  • #37: Villanious Verbosity - An opposing Wild Card loses his next action by gloating about his master plan.
Azumi's Character Sheet
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