Dr. Peter Grant, Wampyre (Nocturn)

Post Reply
User avatar
Stoic
Bronze Patron
Bronze Patron
Posts: 741
Joined: Fri May 25, 2018 8:58 am

Dr. Peter Grant, Wampyre (Nocturn)

Post by Stoic »

Peter

Male Wampyre

Rank: Seasoned (4 advancements)
Attributes: Agility d10, Smarts d8, Spirit d12, Strength d8, Vigor d8
Skills: Athletics: d8, Common Knowledge: d8, Fighting: d10, Intimidation: d4, Notice: d8+2, Occult: d8, Persuasion: d12, Psionics: d12, Stealth: d6, Survival: d4
Pace: 6, Parry: 7, Toughness: 6

Hindrances: Arrogant, Greedy (minor), Loyal
Edges: Alertness, Arcane Background: Psionics, Dark Tidings (Nocturn), New Powers
Weapons: Knife/Dagger (Str+d4), Unarmed (Natural Attack, Str)
Gear: Canteen (waterskin) (purchased for free), Cellular Phone (purchased for free), Clothing, Casual (purchased for free), Medic Kit (purchased for free)
Language: Native Language (Native)
Arcane Background: Psionics (SWADE p148) Total Powers: 3
Power Points: 15 / 15
Powers:
  • Speed (Aspect: Speed, Range: Self; SWADE p167)
  • Boost Trait (Aspect: Boost Trait, Range: Self; SWADE p156)
  • Beast Friend (SWADE p155)
  • Slumber (SWADE p168)
  • Protection (Range: Self; SWADE p165-166)

Special Abilities
  • (Custom Race Ability)
  • Attribute Increase (Agility; SWADE p18): During character creation, the species increases a particular attribute (Agility, Smarts, Spirit, Strength, or Vigor) one die type. This increases the Trait’s maximum by one as well.
  • Attribute Increase (Agility; SWADE p18): During character creation, the species increases a particular attribute (Agility, Smarts, Spirit, Strength, or Vigor) one die type. This increases the Trait’s maximum by one as well.
  • Attribute Increase (Strength; SWADE p18): During character creation, the species increases a particular attribute (Agility, Smarts, Spirit, Strength, or Vigor) one die type. This increases the Trait’s maximum by one as well.
  • Attribute Increase (Strength; SWADE p18): During character creation, the species increases a particular attribute (Agility, Smarts, Spirit, Strength, or Vigor) one die type. This increases the Trait’s maximum by one as well.
  • Attribute Increase (Vigor; SWADE p18): During character creation, the species increases a particular attribute (Agility, Smarts, Spirit, Strength, or Vigor) one die type. This increases the Trait’s maximum by one as well.
  • Attribute Increase (Vigor; SWADE p18): During character creation, the species increases a particular attribute (Agility, Smarts, Spirit, Strength, or Vigor) one die type. This increases the Trait’s maximum by one as well.
  • Edge (Alertness - SWADE p37; SWADE p18): +2 to Notice tests
  • Edge (Arcane Background - SWADE p37; SWADE p18): Allows access to the Arcane Backgrounds listed in Chapter Five.
  • Skill (d6) (Psionics; SWADE p19): The character starts with a d6 in a skill inherent to her race and the skill’s maximum increases to d12+1.
Advancements
  1. Raise Attribute: Spirit d12
  2. Raise Skills: Psionics d8/Survival d4
  3. Edge: New Powers
  4. Raise Skills: Fighting d8/Persuasion d10
  5. Fighting d10/Psionics d10
  6. Persuasion d12/Psionics d12
  7. Power Points +5

Warnings
Custom Race Value: Race Value is 18 not 2.
Books In Use: Savage Worlds: Adventure Edition
Setting Skill Points: 15

Created with Savaged.us
GM Bennies 9/9
Wild Card Bennies ?
User avatar
Ndreare
Savage Siri
Posts: 4410
Joined: Tue Aug 08, 2017 12:55 pm
Location: Skagit County, Washington
Contact:

Re: Dr. Peter, Wampyre (SWADE)

Post by Ndreare »

Formatting fixed.

I noticed you only spent 4 advances, but the team is at 7.

I can apply those advances for you, or you could pick them, let me know.
If I did I would do the following

5. Fighting d10/Psionics d10
6. Persuasion d12/Psionics d12
7. Power Points +5


This would bring your skills up to legendary levels so your first Veteran Advance can be on raw power
  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!

,
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
User avatar
Peter
Posts: 55
Joined: Mon Feb 11, 2019 8:08 pm

Re: Dr. Peter Grant, Wampyre (SWADE) Approved

Post by Peter »

Yeah, I'll go with your suggestions.
Character Name: Peter
Player name on discord: Mike (Stoic)
Key and Initiative edges: Alertness, Dark Tidings

Wounds: 0
Fatigue: 0
ISP: 15 of 15
Post Reply

Return to “Nightbane Archive”