Google Handle: DSmith8807
Clayton “Snakebite” Hodge
Rank: Seasoned Experience: 28 Advances Left: 0
Race: (Venomous) Snake Lycanthrope
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Charisma: 0(-4); Pace: 6; Parry: 9(3); Toughness: 7(2)
- Toughness 9(4) vs Ballistics / Reduce AP by 4 vs Ballistics
- Climbing d6+2
- Faith d6+1
- Fighting d8 (+1 vs single weapon and no shield)
- Gambling d6
- Lockpicking d6+2
- Notice d6+2/+4
- Repair d4+2 (traps & similar devices)
- Stealth d8+2 (urban)
- Streetwise d6
- Tracking d6+2
- Bloodthirsty (Major): Never take prisoners unless ordered; -4 cha with those who discover cruel nature
- Enemy (Minor): GM Choice? Clayton stole Celeste from its previous owner. They aren’t too happy about it.
- Loyal (Minor): Would willingly endanger self for friends
- AB (Miracles; Racial): Beast Friend, Shape change, Arcane Skill: Faith (Spirit)
- Beast Friend/Shape Change; Shape Change at will, Beast Friend as Faith or Spirit roll
- Trappings includes incantations in the form of prayers, and concentration (usually on a holy item or symbol).
- A miracle worker may use a prepared holy symbol to add +1 to their faith rolls.
- Against the Odds (Free): +2 to any Trait roll when spending a Benny, stacks with Elan
- Bonded Heirloom (N3): Most old west types mastered the art of gun slinging and fanning the hammer. Clayton, however, found himself settling most of his scores in back alleys or at poker tables. His snake-like reflexes lend themselves to fencing, and although self-taught, he's mastered the art over the years. Recently, he has acquired a rapier named Celeste. He "liberated" it from an unsavory type who is quite upset by the ordeal. Celeste belonged to a former priestess and still contains some of her holy power.
- Improved Bonded Heirloom (S1): Clayton was a thief and a cheat, but in the new age, he has gotten in the habit of taking from those who deserve or can afford it. Celeste was barely more than a sharp, glowing toothpick then. However, ever since meeting Jack, Clayton had changed.
The kid reminded him of what it was like growing up in the west in lawless lands, and Clayton didn't want times to return to the way the world used to work. So he taught bi0den his skills, and when possible, Clayton opposed the forces of the Ba'al. He still got up to his old ways, but he always kept to his new ways too. And Celeste responded. It glows brighter, it strikes truer, and, unbeknownst to Clayton, it provides him some small amount of protection against the forces of evil.
- Improved Bonded Heirloom (S1): Clayton was a thief and a cheat, but in the new age, he has gotten in the habit of taking from those who deserve or can afford it. Celeste was barely more than a sharp, glowing toothpick then. However, ever since meeting Jack, Clayton had changed.
- Champion (S1): Toughness and damage inflicted increased when fighting against supernatural beings of an opposed alignment.[ooc]Champions fight the forces of darkness (or good). They add +2 damage when attacking supernaturally evil (or good) creatures, and have +2 Toughness when suffering damage from supernaturally evil (or good) sources, including arcane powers and the weapons, claws, teeth, etc., of such creatures.[/ooc]
- First Strike (N1): Free Fighting attack against one adjacent foe each turn.[ooc]Once per turn the hero (if not Shaken) gets a free Fighting attack against a single foe who moves adjacent to him. This automatically interrupts the opponent’s action and does not cost the hero his action if he is on Hold or has not yet acted this round.[/ooc]
- Florentine (S2): +1 Fighting vs opponent with single weapon and no shield. -1 from any gang up bonus against Clayton. Florentine allow's Main Gauche's bonus to apply to Parry.
- Invulnerability: Lycanthropes can only be shaken by most attacks and weapons. Only silver, rune/artifacts weapons, cursed weapons, and the tooth and claws of other lycanthropes can wound a lycanthrope.
- New Power (N2): Bolt
- Thief (I1): +2 to Climbing/Lockpick/Stealth + Notice/Repair vs traps & similar devices; Stealth Bonus urban only.
- Two-Fisted (I2): Ignore MAP to attack with one weapon in each hand.