Wilder Elliott (nightbane artifact bearer)

Against The Dark: 2 Openings
GM: Ndreare
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No one at all
Posts: 4
Joined: Sun Nov 15, 2020 5:28 pm

Wilder Elliott (nightbane artifact bearer)

Post by No one at all »

Wilder

Veteran 34 Human


Attributes: Agility d10, Smarts d4, Spirit d8, Strength d8/d12, Vigor d8/d10

Skills: Athletics d10, Common Knowledge d4, Faith d8, Fighting d12, Focus d6, Intimidation d6, Language (Native) d8, Notice d4, Persuasion d4, Stealth d4
Pace: 6; Parry: 12 Toughness: 15/7
Hindrances: Code of Honor, Death Wish, Driven (minor, Death to all supernatural evil), Heroic
Edges: Block, Bonded heirloom (custom), Bonded heirloom (custom), Bonded heirloom (custom), Brave, Champion, Counterattack, Dodge, Feint, First Strike, Improved Block, Improved Trademark Weapon (Lightning Spear), Nerves of Steel, Sweep
Armor: Odin's beard (Armor 5), Kevlar Riding Jeans (Armor 2), Plate Arms (Armor 4), Thick Leather Jacket
Weapons: Unarmed (Range Melee, Damage Str), Lightning Spear (Range 3/6/12, Damage Str+1d6, ROF 1, +2 to Hit, Reach 1, +4 Parry)
Language: Native (native, d8)
Current Wealth: $500

Advances
Novice Advances

Advances
Novice Advances
  • Edge: Bonded heirloom (custom)
  • Edge: Bonded heirloom (custom)
  • Raise Attribute: Agility
Seasoned Advances
  • Edge: Bonded heirloom (custom)
  • Edge: Counterattack
  • Edge: Dodge
  • Edge: Block
Veteran Advances
  • Edge: Improved Block
  • Edge: Improved Trademark Weapon (Lightning Spear)
Current Load: 0 (61)
Books In Use: Savage Worlds: Adventure EditionValidity: Character appears invalid

Created with Savaged.us
Last edited by No one at all on Tue Nov 24, 2020 11:42 pm, edited 9 times in total.
No one at all
Posts: 4
Joined: Sun Nov 15, 2020 5:28 pm

Re: Wilder Elliott (nightbane artifact bearer)

Post by No one at all »

Lightning Spear
1d6+1d12+2 dmg
1d6+1d12+6 armor piercing, heavy (champ and smite)
Rof 1 (3/6/12)

Transformation: Wooden Gnarled Cane
Indestructible & Potent: indestructible & -4 to disrupt its magic
Protective Aura: +1 to trait rolls to break Arcane/supernatural effects
Wisdom of the Ages: no penalties for unskilled checks except computers & electronics
Weapon of war: holy, magical and darkness damage
Strength of gods: +2 strength die
Vigor of gods: +1 vigor die
Parry: +1
Damage:+2
Smite: +2/+4 damage - armor piercing - heavy weapon (free action)
Champion: +2 dmg vs supernatural
Brave. +2 fear tests and -4 on fear table
Nerves of Steel:Ignore one level of wound penalities
Teleport: Return to owner when thrown as free action.

(m) +1 parry (m) +2 damage (M) teleporting (M) +str (M) edge (M) edge (M) + vigor (M) +edge (M) +str (M)



Odins Beard (heirloom)
Chain armor +5 armor
(m) +2 armor
(m) immune to lightning? Or a resist?
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Ndreare
Savage Siri
Posts: 4410
Joined: Tue Aug 08, 2017 12:55 pm
Location: Skagit County, Washington
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Re: Wilder Elliott (nightbane artifact bearer)

Post by Ndreare »

Superficially this looks good, except you apparently have an extra Attribute point. Assuming you spent you hindrance points for 1 edge and 1 attribute point.

I adjusted some of your formatting (your code was correct, but the render was weird). We have seen this is other posts on the forum recently.

I will get the other players to review it as well.
  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!

,
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
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