Alexis Hamilton - Nightbane (Resistance)

Against The Dark: 2 Openings
GM: Ndreare
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Alexis
Posts: 26
Joined: Mon Aug 03, 2020 12:17 pm

Alexis Hamilton - Nightbane (Resistance)

Post by Alexis »

Facade
Facade
avatar.jpg (26.69 KiB) Viewed 3045 times
Morphus
Morphus
morphus.jpg (13.86 KiB) Viewed 3045 times
Alexis Hamilton - Alex
Rank: Veteran Advances: 8
Attributes (6): Agility d8, Smarts d8, Spirit d8, Strength d4, Vigor d6
  • Morphus Attributes: Agility d12, Smarts d8, Spirit d8, Strength d8, Vigor d10
Pace: 6, Parry: 4, Toughness: 6 (1) Size: 0 (5’ 8” 130 lbs)
  • Pace: 6, Parry: 6, Toughness: 16 (6) Size: 0 (5’ 8” 130 lbs)
Skills (15): Athletics d8, Common Knowledge d4, Electronics d6, Fighting d4, Focus d8, Notice d8, Occult d4, Persuasion d8, Stealth d8, Thievery d8+1
  • Morphus Skills: Athletics d12, Fighting d8 (+1 empty handed), Focus d8
Hindrances: Code of Honor, Driven (minor, Help the helpless), Poverty
  • Hindrances: None

Edges (1): Charismatic (Free reroll when using Persuasion.), Streetwise (+2 to Common Knowledge and criminal networking.), Thief (+1 Thievery, Athletics rolls made to climb, Stealth in urban environments.)
Gear & Notes: Lockpicks, Stab resistant hoody. +1 Armor +2 vs Piercing
Nightbane Natural Abilities & Powers
  • Dark Sight: The Nightbane to ignore dim, and dark lighting penalties in either form.
  • Facade: All Nightbane have a unique Facade form that looks and seems human in every way.
  • Hidden Nature: While in their facade form Nightbane are at -4 on rolls to detect/notice them.
  • Immortality: Nightbane age at one tenth the normal rate after their first transformation, called becoming.
  • Mirror Wall*: By taking a full minute of concentration while staring into a reflective surface, Nightbane are able to enter the Shadowlands with a successful Spirit roll. For each additional character transported, the Nightbane incurs a -1 to her Spirit roll. Each passenger crossing with the Nightbane must make a Vigor roll or suffer 1 level of Fatigue.
  • Sense Nightbane: The Nightbane can automatically sense others with Arcane Background: Dark Talents within Smarts x2 inches as if activating Detect Arcana with a roll of 4.
  • Regeneration: Nightbane may make a natural Healing roll once per day (rather than once per week).
  • Call to Action: Nightbane are unable to stand by and do nothing in the face of evil, they are Heroic.
  • Demonic Aversion: Vampires, and servants of The Dark to react badly towards the Nightbane. They suffer -4.
  • Hunted by Evil: Supernatural evil beings are subconsciously drawn to the Nightbane.
  • Become Morphus: The Nightbane can make a Spirit Roll at -2 to transform as a single action, on a raise this action does not inflict a multiple action penalty to other actions in the turn.
  • Vulnerable to Darkblades: The character takes +4 Damage from magical weapons crafted with demonic magic. In addition, the character has trouble healing wounds inflicted by evil weapons and suffers a -2 to Vigor rolls for natural healing when wounded by Darkblades.
Supernatural Becoming
While in their Morphus form the character gains the following abilities:
  • Dark Champion*: +2 damage versus supernatural evil
  • Dark Talents*: The character has Arcane Background: Dark Talents, 20 PPE and d6 Focus (See below for details).
  • Enhanced Regeneration: In Nightbane form regeneration occurs once per minute.
  • Inhuman Shape*: Becomes a pitch-black, armored, demonic figure.
    • Build Notes (8+2): Armor (Armor +4 / Heavy (+2 natural)), No Vital Organs (Called Shots do no extra damage against them.), Claws (Str+d6 AP2 (Includes MA)), Toughness (+1), Flight (Pace 6), Infravision
  • Limited Invulnerability: Nightbane are immune to mind control, possession, transformation, and similar powers or abilities. Such powers/abilities simply roll off of the targeted Nightbane. (However some spells such as, by way of example, a power trapped specifically to force Nightbane to switch between their Facade and Morphus forms, or Repel a Nightbane, do have full effect).
  • Natural Combat Ability*: While in Morphus form the Nightbane benefits from +2 die types increase in Fighting and Athletics over their facade and the Martial Arts Edge. If the character already has Martial Arts then it inflicts +2 damage bare handed, or with natural weapons.
  • Supernatural Physical Form*: +2 die types to Agility, Strength and Vigor.
  • Supernatural Toughness*: The Morphus form has +2 Toughness (included above), and +2 versus Shaken.
  • Unique Nature*: He turns into a pitch-black, armored, demonic figure
    • Dark Morphus: The Nightbanes Morphus includes components of a shadowy and ephemeral nature. The character may use the shroud modifier without additional power points on powers with a darkness related trapping. In addition character gains +2 in Nightbane Racial Abilities to help represent the form and gains +1 to Darkness, Invisibility, and Teleport if the power has the appropriate shadowy related Trapping.
    • Demonic Morphus: The Nightbanes Morphus form is exceptionally terrifying to behold or demonic in appearance. The morphus gains the Fear ability as always on while in Morphus. In addition, the character may use Focus in place of Intimidation for Tests and even as a replacement for edge qualifications while in morphus.
Dark Talents - PPE 20
Intrusion - Mind Reading N 2 Sm I Opposed roll vs Smarts to read mind.
The Shroud - Invisibility S 5 Sm 5 Target is invisible (–4/–6 to affect).
Shadow Step - Teleport S 2 Sm I Character teleports up to 12′′ distant.
Devour the Arcane - Dispel S 1 Sm I Negates magical effects.
Shadows of the Past - Object Reading S 2 T S Reveals last five years of an object’s history (100 years with a raise).

Advancements
  • Novice 01: New Edge - Thief
    Novice 02: Increase Attribute - Vigor
    Novice 03: Increase Skills - Focus & Occult
    Seasoned 01: New Edge - New Powers - Invisibility & Teleport
    Seasoned 02: Increase Skills - Fighting & Electronics
    Seasoned 03: Increase Skills - Notice & Electronics
    Seasoned 04: Increase Attribute - Smarts
    Veteran 01: New Edge - New Powers - Dispel & Object Reading
    Veteran 02:
    Veteran 03:
    Veteran 04:
    Heroic 01:
    Heroic 02:
    Heroic 03:
    Heroic 04:
    Legendary 01:
Last edited by Alexis on Thu Aug 20, 2020 4:31 pm, edited 8 times in total.

1 Light Benny due to Rob posting late. Used against Shadow Mantis in the Void
2 Light Bennys for updating signature
1 Light Benny for remembering to forget the basement
1 Light Benny for good astral RP

Name: Alexis "Alex" Hamilton
Discord: Bai Shen
Edges: Charismatic (Free reroll when using Persuasion.), Streetwise (+2 to Common Knowledge and criminal networking.), Thief (+1 Thievery, Athletics rolls made to climb, Stealth in urban environments.)

Wounds: 0
Fatigue: 1
PPE: 10/15
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Ndreare
Savage Siri
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Joined: Tue Aug 08, 2017 12:55 pm
Location: Skagit County, Washington
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Re: Alexis Hamilton - Nightbane (Unalighned)

Post by Ndreare »

For all to review, this is @Alexis the new character.
  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!

,
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
User avatar
Mel Richter
Posts: 157
Joined: Tue Jul 03, 2018 9:09 pm

Re: Alexis Hamilton - Nightbane (Unalighned)

Post by Mel Richter »

Solid character, honestly. Well done. There's a minor glitch where you list some of your powers twice, but other than that it looks good!

Fills a unique role, has some skills and abilities we were lacking, and the theme of the Morphus and powers should set off some interesting sparks with our Guardian and celestial themed Nightbane. :)
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