Rank: Veteran Advances: 8
Attributes (6): Agility d8, Smarts d8, Spirit d8, Strength d4, Vigor d6
- Morphus Attributes: Agility d12, Smarts d8, Spirit d8, Strength d8, Vigor d10
- Pace: 6, Parry: 6, Toughness: 16 (6) Size: 0 (5’ 8” 130 lbs)
- Morphus Skills: Athletics d12, Fighting d8 (+1 empty handed), Focus d8
- Hindrances: None
Edges (1): Charismatic (Free reroll when using Persuasion.), Streetwise (+2 to Common Knowledge and criminal networking.), Thief (+1 Thievery, Athletics rolls made to climb, Stealth in urban environments.)
Gear & Notes: Lockpicks, Stab resistant hoody. +1 Armor +2 vs Piercing
Nightbane Natural Abilities & Powers
- Dark Sight: The Nightbane to ignore dim, and dark lighting penalties in either form.
- Facade: All Nightbane have a unique Facade form that looks and seems human in every way.
- Hidden Nature: While in their facade form Nightbane are at -4 on rolls to detect/notice them.
- Immortality: Nightbane age at one tenth the normal rate after their first transformation, called becoming.
- Mirror Wall*: By taking a full minute of concentration while staring into a reflective surface, Nightbane are able to enter the Shadowlands with a successful Spirit roll. For each additional character transported, the Nightbane incurs a -1 to her Spirit roll. Each passenger crossing with the Nightbane must make a Vigor roll or suffer 1 level of Fatigue.
- Sense Nightbane: The Nightbane can automatically sense others with Arcane Background: Dark Talents within Smarts x2 inches as if activating Detect Arcana with a roll of 4.
- Regeneration: Nightbane may make a natural Healing roll once per day (rather than once per week).
- Call to Action: Nightbane are unable to stand by and do nothing in the face of evil, they are Heroic.
- Demonic Aversion: Vampires, and servants of The Dark to react badly towards the Nightbane. They suffer -4.
- Hunted by Evil: Supernatural evil beings are subconsciously drawn to the Nightbane.
- Become Morphus: The Nightbane can make a Spirit Roll at -2 to transform as a single action, on a raise this action does not inflict a multiple action penalty to other actions in the turn.
- Vulnerable to Darkblades: The character takes +4 Damage from magical weapons crafted with demonic magic. In addition, the character has trouble healing wounds inflicted by evil weapons and suffers a -2 to Vigor rolls for natural healing when wounded by Darkblades.
While in their Morphus form the character gains the following abilities:
- Dark Champion*: +2 damage versus supernatural evil
- Dark Talents*: The character has Arcane Background: Dark Talents, 20 PPE and d6 Focus (See below for details).
- Enhanced Regeneration: In Nightbane form regeneration occurs once per minute.
- Inhuman Shape*: Becomes a pitch-black, armored, demonic figure.
- Build Notes (8+2): Armor (Armor +4 / Heavy (+2 natural)), No Vital Organs (Called Shots do no extra damage against them.), Claws (Str+d6 AP2 (Includes MA)), Toughness (+1), Flight (Pace 6), Infravision
- Limited Invulnerability: Nightbane are immune to mind control, possession, transformation, and similar powers or abilities. Such powers/abilities simply roll off of the targeted Nightbane. (However some spells such as, by way of example, a power trapped specifically to force Nightbane to switch between their Facade and Morphus forms, or Repel a Nightbane, do have full effect).
- Natural Combat Ability*: While in Morphus form the Nightbane benefits from +2 die types increase in Fighting and Athletics over their facade and the Martial Arts Edge. If the character already has Martial Arts then it inflicts +2 damage bare handed, or with natural weapons.
- Supernatural Physical Form*: +2 die types to Agility, Strength and Vigor.
- Supernatural Toughness*: The Morphus form has +2 Toughness (included above), and +2 versus Shaken.
- Unique Nature*: He turns into a pitch-black, armored, demonic figure
- Dark Morphus: The Nightbanes Morphus includes components of a shadowy and ephemeral nature. The character may use the shroud modifier without additional power points on powers with a darkness related trapping. In addition character gains +2 in Nightbane Racial Abilities to help represent the form and gains +1 to Darkness, Invisibility, and Teleport if the power has the appropriate shadowy related Trapping.
- Demonic Morphus: The Nightbanes Morphus form is exceptionally terrifying to behold or demonic in appearance. The morphus gains the Fear ability as always on while in Morphus. In addition, the character may use Focus in place of Intimidation for Tests and even as a replacement for edge qualifications while in morphus.
Intrusion - Mind Reading N 2 Sm I Opposed roll vs Smarts to read mind.
The Shroud - Invisibility S 5 Sm 5 Target is invisible (–4/–6 to affect).
Shadow Step - Teleport S 2 Sm I Character teleports up to 12′′ distant.
Devour the Arcane - Dispel S 1 Sm I Negates magical effects.
Shadows of the Past - Object Reading S 2 T S Reveals last five years of an object’s history (100 years with a raise).
Advancements
- Novice 01: New Edge - Thief
Novice 02: Increase Attribute - Vigor
Novice 03: Increase Skills - Focus & Occult
Seasoned 01: New Edge - New Powers - Invisibility & Teleport
Seasoned 02: Increase Skills - Fighting & Electronics
Seasoned 03: Increase Skills - Notice & Electronics
Seasoned 04: Increase Attribute - Smarts
Veteran 01: New Edge - New Powers - Dispel & Object Reading
Veteran 02:
Veteran 03:
Veteran 04:
Heroic 01:
Heroic 02:
Heroic 03:
Heroic 04:
Legendary 01: