Background
He really has no idea. He woke up one day like this and felt compelled to go help people. Being a Guardian can be stressful, though, and he developed a habit of self-medicating to get himself through.
To set others' minds at ease, he often works in disguise as a normal human (color contacts, wig, etc.).
Attributes and Abilities
Attributes: Agility d8, Smarts d8, Spirit d12, Strength d6, Vigor d8
Skills: Athletics d6, Common Knowledge d6, Concentration d12, Driving d6, Fighting d8, Language (Awesome) d8, Notice d8+2, Occult d6, Performance d6+2, Persuasion d8+2, Stealth d8
Pace: 6; Parry: 6; Toughness: 10 (2)
Hindrances: Habit (major, Drugs), Loyal, Pacifist (minor)
Edges: Alertness, Arcane Background, Attractive, Champion, Chosen (Faction: Lightbringers), Danger Sense, Martial Artist, Martial Warrior, Power Points, Power Points, Streetwise, Very Attractive,
Armor: Kevlar Riding Jacket (2), Motorcycle Helmet (3)
Weapons: Unarmed (Range Melee, Damage Str+d6, +2 to Hit)
Vehicles: Motorcycle
Language: Awesome (native, d8)
Current Wealth: $1,550
Factions: Lightbringers
Arcane Background: Miracles (SWADE, p148)
- PPE: 20
- Powers: arcane protection*, banish, barrier, blind, bolt, boost Trait*, burst, detect/conceal arcana, confusion, darksight*, deflection*, divination, environmental protection*, farsight*, fear, fly*, healing, light, protection*, relief, smite, sound/silence, speak language, speed*, stun, summon ally, wall walker*, and warrior’s gift*
- Notes/Trappings: The only trapping available to a Guardian is Holy Light. Their powers are such that they may injure and kill vampires. Powers marked with a * are self only powers and receive the benefits of the limitation.
- Edge - Arcane Background
- Skill (d6) - Concentration: The character starts with a d6 in a skill inherent to her race and the skill’s maximum increases to d12+1.
- Edge - Champion
- Glow: Guardians can cast Holy Light at will as an action that does not incur a multiple action penalty, the power is always centered on the Guardian.
- Infravision: The creature detects and “sees” heat, either through eyes or other sensory organs. This allows it to halve penalties for bad lighting when attacking targets that radiate heat.
- Inhuman Nature: Guardians are not human and do not gain the free novice edge for humans.
- Edge - Danger Sense
- Premonitions: Guardians feel intuitive and unexplained visions often telling them where to go or what they should do. They cannot be surprised by vampires, and will always know a vampire on sight.
- Supernatural Disruption: Guardians have access to Dispel, When using this power they require touch with the target, however they do not suffer the normal -2 modifier for affecting other arcane backgrounds.
- Supernatural Nature: Guardians are supernatural in nature, they do not eat, drink, or sleep.
- Attribute Increase - Vigor: During character creation, the species increases a particular attribute (Agility, Smarts, Spirit, Strength, or Vigor) one die type. This increases the Trait’s maximum by one as well.
- Toughness: The character has hardened skin, scales, or extremely dense tissue that increases his base Toughness by +1.
- Toughness: The character has hardened skin, scales, or extremely dense tissue that increases his base Toughness by +1.
- Edge - Alertness
- Edge - Attractive
- Edge - Very Attractive
- Higher Duty: All guardians are led by an unknown force. They are often given urges and premonitions of what to do that they cannot resist.
- Racial Enemies: Guardians are naturally opposed to vampires and other supernatural evil beings. They do not gain any bonus or effects from inhuman beauty with such beings and suffer an additional -2 Persuasion rolls
- Skill (d4) - Notice: The character starts with a d4 in a skill inherent to her race.
Advances
Novice Advances
- Edge: Martial Artist
- Raise Attribute: Smarts
- Edge: Power Points
- Edge: Power Points
- Raise Attribute: Spirit
- Raise Skills: Concentration/Notice
- Edge: Streetwise
- Edge: Martial Warrior
- Raise Attribute: Spirit
- Raise Skills: Concentration/Driving
Books In Use: Savage Worlds: Adventure EditionSetting Rules: Born a HeroExtra Perk Points: 2Setting Modlines: Free Faction Edge with interludeValidity: Character appears valid, but not optimal
Created with Savaged.us