The Gray Serpent

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Stoic
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The Gray Serpent

Post by Stoic »

The Gray serpent


Tucked away just a few blocks from the more touristy parts of town is a small run down magic shop. It's about the size of a modern day 7-11 store and when you walk in you're hit with the smell of musty books and ginger. On the left side of the store are a few shelves. Some of them have spell components in neatly labelled glass jars, while others have incense and other various items associated with occult practices. The middle of the store contains a 20 foot long black walnut book case that is almost as tall as the ceiling. It is stuffed with books on each side of it, with volumes ranging from dusty old tomes on summoning various creatures, to books about astrology. The right side of the store has a long glass case, with some of the more expensive spell components, and even a few exotic looking trinkets safely locked up. A bored looking young man with a face full of piercings and tiger striped haire sits on a wooden stool reading a copy of "Hoverycycle Racing". He doesn't even bother looking up when you come in. Behind him is a closed door that says "Staff only".
OOC Comments
Describe what you would like to do, then make a roll that makes sense. Persuasion, Notice, Intimidation... as long as you use it in a way that makes sense it's fair game.
GM Bennies 9/9
Wild Card Bennies ?
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Lance
Posts: 96
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Re: The Gray Serpent

Post by Lance »

Streetwise 10, Notice 12/14
Streetwise [dice:3pqtn1bl]42743:0[/dice:3pqtn1bl] ACE Running Total [dice:3pqtn1bl]42743:4[/dice:3pqtn1bl]
Wild Streetwise [dice:3pqtn1bl]42743:1[/dice:3pqtn1bl]

Notice [dice:3pqtn1bl]42743:2[/dice:3pqtn1bl] ACE running total [dice:3pqtn1bl]42743:5[/dice:3pqtn1bl]
Wild Notice [dice:3pqtn1bl]42743:3[/dice:3pqtn1bl] ACE running Total [dice:3pqtn1bl]42743:6[/dice:3pqtn1bl]
Additional +2 for Scent/Vision
Before they go to the Serpent, Lance figures it won't hurt to stop off on the way, asking a few questions about the proprietor, etc. Dog-boys, sadly, are not likely to have dabbled much in magical goods, so he has to deal with 'plain folk' more. Still, he is amiable and, in most folks' minds other than his own, disarmingly comic individual, and thus able to chat people up pretty readily.

Once the company arrives at the Gray Serpent, Lance steps into the shop first--he is, of course, of the notion that he is serving as the wizard's protector, which is the proper order of things. He takes a good, close look around the place, also getting a snootful of olfactory details, especially looking for scents similar to some of those he encountered below.

Once sure this isn't an ambush, he motions for the other two to enter, then takes up a watchful position.
Lance
OOC Comments
Dog-Boy Techno-Warrior
Agility d10, Smarts d6, Spirit d10, Strength d12, Vigor d8
Charisma: 0 (but effectively +2); Parry: 7; Toughness: 18 (8) or Ranged 22 (12)
Fighting d12+6, Shooting d8, Riding d12+1, Notice d4+2 (+4 Scent/Vision), Repair d4, Tracking d6+4, Streetwise d6+2, Persuasion d6+2, Survival d4+4, K: Politics d8
Edges: Danger Sense, Beast Master, Nerves of Steel, Quick, Improvisational Fighter, Trademark Weapon (Drill), Imp. Counterattack
Hindrances: Code of Honor, Minor Delusion (Knighthood), Quirk (Faux-Courtly Speech), Outsider
Preferred Attacks:
  • Primary Attack: Drill, Fighting d12+6, Strength (d12) + 2d6 MD, AP 10, Reach 1 (if needed)
    Mounted Attack: Drill, Mounted Lance Mode, Fighting d12+6, Strength (d12) +2d6, AP 12, Reach 2
    Hard Target: Drill, Fighting d12+6, Strength (d12) +2d6 MD, Ignores Armor (Full Round Action, only vs. Vehicles/RA/Inanimate objects)
    Ranged Attack: Shooting d8, Portable Rocket Launcher (5d6 AP 6 SBT) or JA-9 Variable Rifle (3d6+1 AP 3)
Cybernetics (12/14 Strain):
  • EDS, Optics Package, Core Electronics Package, Wilderness Scout Package, x2 Wired Skill Ports (4-step Fighting, Riding), HtH Reaction Wiring, Reinforced Frame, Cy-Wi Reflexes, Drill
Bennies: 3/3
  • Q2/19 Adventure Cards:
    Cutting In Line Draw 3 initiative cards and keep the highest.
    Inspiration Friendly characters (including your hero) add +2 to all trait rolls for the rest of this round.
“Steed” (Heavy Warhorse with Cybernetics)
[list] Agility 6; Smarts d4 (A); Spirit d6; Strength d12+2; Vigor d10
[*]Fighting d8; Notice d6
[*]Pace 10/d10; Parry 6; Toughness 22 (12 MDC)
[*]Size +3
[*]Kick: Strength +2d6 MD [/list]
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Stoic
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Re: The Gray Serpent

Post by Stoic »

Lance picks up two scents immediately: The greasy man, and a ratman that he doesn't think he has encountered, though it could be one of the dead ones from the tunnel
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Lance
Posts: 96
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Re: The Gray Serpent

Post by Lance »

Lance pauses at the scent, as as Ulithrax enters with the elf, he takes a moment to use his internal radio, on the team's frequency. "This is Sir Lance, we needeth some further assistance at the Gray Serpent--specifically, someone to hurry over here and maketh certain that any back exit is covered. I believe we will needeth to initiate a confrontation here momentarily. Please signal me when whoever comes is in position." ANd then he waits.
Lance
OOC Comments
Dog-Boy Techno-Warrior
Agility d10, Smarts d6, Spirit d10, Strength d12, Vigor d8
Charisma: 0 (but effectively +2); Parry: 7; Toughness: 18 (8) or Ranged 22 (12)
Fighting d12+6, Shooting d8, Riding d12+1, Notice d4+2 (+4 Scent/Vision), Repair d4, Tracking d6+4, Streetwise d6+2, Persuasion d6+2, Survival d4+4, K: Politics d8
Edges: Danger Sense, Beast Master, Nerves of Steel, Quick, Improvisational Fighter, Trademark Weapon (Drill), Imp. Counterattack
Hindrances: Code of Honor, Minor Delusion (Knighthood), Quirk (Faux-Courtly Speech), Outsider
Preferred Attacks:
  • Primary Attack: Drill, Fighting d12+6, Strength (d12) + 2d6 MD, AP 10, Reach 1 (if needed)
    Mounted Attack: Drill, Mounted Lance Mode, Fighting d12+6, Strength (d12) +2d6, AP 12, Reach 2
    Hard Target: Drill, Fighting d12+6, Strength (d12) +2d6 MD, Ignores Armor (Full Round Action, only vs. Vehicles/RA/Inanimate objects)
    Ranged Attack: Shooting d8, Portable Rocket Launcher (5d6 AP 6 SBT) or JA-9 Variable Rifle (3d6+1 AP 3)
Cybernetics (12/14 Strain):
  • EDS, Optics Package, Core Electronics Package, Wilderness Scout Package, x2 Wired Skill Ports (4-step Fighting, Riding), HtH Reaction Wiring, Reinforced Frame, Cy-Wi Reflexes, Drill
Bennies: 3/3
  • Q2/19 Adventure Cards:
    Cutting In Line Draw 3 initiative cards and keep the highest.
    Inspiration Friendly characters (including your hero) add +2 to all trait rolls for the rest of this round.
“Steed” (Heavy Warhorse with Cybernetics)
[list] Agility 6; Smarts d4 (A); Spirit d6; Strength d12+2; Vigor d10
[*]Fighting d8; Notice d6
[*]Pace 10/d10; Parry 6; Toughness 22 (12 MDC)
[*]Size +3
[*]Kick: Strength +2d6 MD [/list]
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Doc Olliday
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Re: The Gray Serpent

Post by Doc Olliday »

Doc was manning the team comms from the Warehouse. Noting where the others had gone, Doc cues the mic, and in a very digital tone says, "The Doc will meet you there in 20. "

Doc sets the security protocols to active and alert and leaves the Warehouse through an underground access in the distillery portion of the lab. The access is a ladder down thirty feet past an invisible security field rigged to directional plasma grenades. When Doc is acouple hundred yards from the Warehouse he takes anotherladder access into a discrete alley way in another part of Kingsdale. Best that the locals not see my comings and goings with these fine folks that Helga has set me up with.

From the alley way, it is another 10 minutes till Doc is positioned behind the rear exit of the Gray Serpent. Pulling out a piece of oddly carved bone he lets out a silent whistle, three times. As he had not had time coordinate with Lance and others about signals and radio freqs and passcodes, Doc figured that the dog whistle would alert Lance and his timing was spot on to 20 minutes.

Placing his leather duster behind the two holsters strapped to the outside of his thighs, Doc leaned against the wall and waited for someone to exit.
Doc Olliday
Doc Olliday
Pace: 6; Parry: 2 Toughness: <10>(<0>)
Combat-Relevant Edges & Abilities:
  • na
Wounds: 0/3 ; Fatigue: 0/2 ; ISP/PPE: 15/15
Bennies: 3/3
Adventure Cards
  • 52: Payback
    Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
  • 38: Folk Hero
    Play after you save a group of people from dire circumstances. The community adopts you and your party as local heroes, and you can always find aid there.
  • #: Card - Effect
Doc Olliday
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Lance
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Re: The Gray Serpent

Post by Lance »

Lance murmurs to the elf, then, as Ulithrax no doubt draws the majority of the clerk's attention. "I thinketh we have a good twenty minutes or so to spend here shopping for things."
Lance
OOC Comments
Dog-Boy Techno-Warrior
Agility d10, Smarts d6, Spirit d10, Strength d12, Vigor d8
Charisma: 0 (but effectively +2); Parry: 7; Toughness: 18 (8) or Ranged 22 (12)
Fighting d12+6, Shooting d8, Riding d12+1, Notice d4+2 (+4 Scent/Vision), Repair d4, Tracking d6+4, Streetwise d6+2, Persuasion d6+2, Survival d4+4, K: Politics d8
Edges: Danger Sense, Beast Master, Nerves of Steel, Quick, Improvisational Fighter, Trademark Weapon (Drill), Imp. Counterattack
Hindrances: Code of Honor, Minor Delusion (Knighthood), Quirk (Faux-Courtly Speech), Outsider
Preferred Attacks:
  • Primary Attack: Drill, Fighting d12+6, Strength (d12) + 2d6 MD, AP 10, Reach 1 (if needed)
    Mounted Attack: Drill, Mounted Lance Mode, Fighting d12+6, Strength (d12) +2d6, AP 12, Reach 2
    Hard Target: Drill, Fighting d12+6, Strength (d12) +2d6 MD, Ignores Armor (Full Round Action, only vs. Vehicles/RA/Inanimate objects)
    Ranged Attack: Shooting d8, Portable Rocket Launcher (5d6 AP 6 SBT) or JA-9 Variable Rifle (3d6+1 AP 3)
Cybernetics (12/14 Strain):
  • EDS, Optics Package, Core Electronics Package, Wilderness Scout Package, x2 Wired Skill Ports (4-step Fighting, Riding), HtH Reaction Wiring, Reinforced Frame, Cy-Wi Reflexes, Drill
Bennies: 3/3
  • Q2/19 Adventure Cards:
    Cutting In Line Draw 3 initiative cards and keep the highest.
    Inspiration Friendly characters (including your hero) add +2 to all trait rolls for the rest of this round.
“Steed” (Heavy Warhorse with Cybernetics)
[list] Agility 6; Smarts d4 (A); Spirit d6; Strength d12+2; Vigor d10
[*]Fighting d8; Notice d6
[*]Pace 10/d10; Parry 6; Toughness 22 (12 MDC)
[*]Size +3
[*]Kick: Strength +2d6 MD [/list]
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Danny
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Re: The Gray Serpent

Post by Danny »

OOC Comments
Stoic wrote: Wed Sep 26, 2018 8:05 pm The Gray serpent


Tucked away just a few blocks from the more touristy parts of town is a small run down magic shop. It's about the size of a modern day 7-11 store and when you walk in you're hit with the smell of musty books and ginger. On the left side of the store are a few shelves. Some of them have spell components in neatly labelled glass jars, while others have incense and other various items associated with occult practices. The middle of the store contains a 20 foot long black walnut book case that is almost as tall as the ceiling. It is stuffed with books on each side of it, with volumes ranging from dusty old tomes on summoning various creatures, to books about astrology. The right side of the store has a long glass case, with some of the more expensive spell components, and even a few exotic looking trinkets safely locked up. A bored looking young man with a face full of piercings and tiger striped haire sits on a wooden stool reading a copy of "Hoverycycle Racing". He doesn't even bother looking up when you come in. Behind him is a closed door that says "Staff only".
OOC Comments
Describe what you would like to do, then make a roll that makes sense. Persuasion, Notice, Intimidation... as long as you use it in a way that makes sense it's fair game.
Danny walks into the G.S. barley fitting carrying his arnsenal of weapons tucked and strapped to his armor. Danny uses his gracklepack rifle to help the clerk lower his copy of hoverscylce racing. ” Son that reading shit will rot your brain and turn your soul into jelly. Now is a good time...”. Danny’s voice trails off as the cover slides down unexpectedly revealing something a bit more Tawdry and Grackle. Frack just like Tolkien... last time I pose for those frackers... Just slather your body with oil... Quickest 200k I ever made and paid for my armor. But dammit they keep printing it.
playing love intrest
. Yup thank Matthew for the early quad swap.
Yup there was Daniel T. Stiker in the flesh as if he had hopped right out of the pages of T$G. Danny looked at the star struck young man with a smile lowing his rifle. Better cash in all my chips now.
”Hi, I... We are looking for a man. Maybe smells a bit of grease, good with magic and technology. Maybe able to blend the two. But might dabble in dark things. Think you could help us...” Oh for fracks sake. Where is a clown I could murder... Danny stikes the same exact pose that is on the front of the reaveled mag and says with an uncharistic sweet smile,” Could you help me... Daniel T. Striker?”
Over the comms he grunts, ” Copy that Lance, I am here at the Serp, getting info from the clerk. Just shut your eyes and turn off all recording devices if you are still in the shop... Please.”
Danny Stat Block
Attributes: Agility d12(+2 from IF, 2), Smarts d8(1 FG,1), Spirit d8(2), Strength d8(2 race), Vigor d12(1 Race, 3 advances)
Pace: 6 d6 ; Parry:4 ; Toughness:13(3) Strain: 0
Edges of note: Fame, quick, level headed, improved level headed, deadshot, champion, elan, sharpshooter, trick-shot, steady hands, tail(ignore 2 pts of map), danger sense, quick draw
Skills of note:
Shooting: 1d12+2
Survival: d8
Notice: d6
Stealth: d8

Hindrences:Curious, Heroic, shame (minor), Vengful(minor), Stuff ain’t made for me, Issues with the cold, overconfident
Bennies 4/3
+1 benny for rp
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Ulithrax
Posts: 70
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Re: The Gray Serpent

Post by Ulithrax »

Ulithrax needs little provocation to browse the wares of the Gray Serpent. In eons past, the library and inventory within were mere baubles to him. Now, though, there was knowledge that called him and items that drew him in. So when Arvalis relays the need for a delay in action, Ulithrax happily immerses himself in several tomes of knowledge. Arvalis, on the other hand, couldn't care less about the things surrounding him, except what might end up getting pumped into him to extend his life. He walks over to the clerk, about to make an inquiry, when Danny strolls in and begins...Is he trying to seduce the clerk? For not the first time, nor likely the last, Arvalis stands there, mouth agape, at Danny's behavior. He even tries to start asking his questions, but it's quite clear there's something happening here that he isn't going to try to interrupt. He blinks a few times, then about-faces and begins hovering around the opposite side of the room from Ulithrax.
Gorignak simply stands in the corner near Ulithrax, looking around the cramped room that he barely fits into.
Ulithrax
Ulithrax
Current Status Post
Bennies: 3
Wounds / Fatigue: 0 / 0
PPE: 16 / 20 (bound summon)
Parry: 6
Toughness: 11 (4)
Active Effects: Speak Language (American)
Edges: Wizard, HJ PPE conservation
Weapon in hand: Wand of Domination
Weapon in offhand: none
Adventure Card:
Epiphany: Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
Edit Sig
Arvalis
Arvalis
Current Status Post
Bennies: 2
Wounds / Fatigue: 0 / 0
Parry: 5
Toughness: 12 (5)
Edges: Quick, Elan
Weapon in hand: Wilk's 237
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Stoic
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Re: The Gray Serpent

Post by Stoic »

The young man looks back to the magazine in disbelief, then back to Danny. The magazine again, Danny again. He starts to blush, and dry swallows. "Oh wow, Dan...Mr. Striker? Is that really you? Wow, I can't believe you're here in Kingsdale! Surely a man of your talents could be anywhere he wanted to be! Is there something little old me could help you with? Uh" he looks down, sheepishly "You know, I like long walks on the beach myself..."
OOC Comments
Ask him whatever you would like. You get a +2 on any persuasion rolls since Danny has impressed him quite a bit. Danny gets a +4.
Standing out back, Doc hears a squeal as the door knob turns and a short red headed man walks out. He has a cigarette in one hand and a lighter in the other. Doc catches him completely off guard."What the... what the hell? What is this?
GM Bennies 9/9
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Doc Olliday
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Joined: Sat Aug 18, 2018 11:07 am

Re: The Gray Serpent

Post by Doc Olliday »

Doc has not drawn his weapons but nods at the red bearded fellow, "Evening Charles. Smoking the usual brand?"

When the man blinks, Doc leans forward from the shadows into the light spilling from the cracked back door. With his left hand he tips the brim of his hat up and leans forward with his own lighter, "May I?" Doc nods to the cigarette that Charles is holding.

While he waits for Charles's responses he puts his left leg on the stairs from the shop and leans forward with his arms crossed on his raised leg, "Been busy with the Ratmen, lately?"
Doc Olliday
Doc Olliday
Pace: 6; Parry: 2 Toughness: <10>(<0>)
Combat-Relevant Edges & Abilities:
  • na
Wounds: 0/3 ; Fatigue: 0/2 ; ISP/PPE: 15/15
Bennies: 3/3
Adventure Cards
  • 52: Payback
    Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
  • 38: Folk Hero
    Play after you save a group of people from dire circumstances. The community adopts you and your party as local heroes, and you can always find aid there.
  • #: Card - Effect
Doc Olliday
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Ulithrax
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Joined: Tue Aug 07, 2018 8:51 pm

Re: The Gray Serpent

Post by Ulithrax »

Arvalis Persuasion
Persuasion, +2 for grackleporn
[dice:1dt175e4]43632:0[/dice:1dt175e4]

WD Persuasion
[dice:1dt175e4]43632:1[/dice:1dt175e4]
Ulithrax strides boldly forward as it seems the clerk has let his guard down around the grackle. Arvalis quickly runs to his side. Ulithrax speaks, and Arvalis relays the query. "You been selling a lot of those black candles? Who's buying them? Ratmen, or is someone delivering? What else are they buying? They talking about what they need 'em for? Any new voodoo cults in town? Who's running 'em?" Arvalis continues along those lines of questioning, trying to figure out if there's someone who might've used the ratmen as a sacrifice for something bigger.
Ulithrax
Ulithrax
Current Status Post
Bennies: 3
Wounds / Fatigue: 0 / 0
PPE: 16 / 20 (bound summon)
Parry: 6
Toughness: 11 (4)
Active Effects: Speak Language (American)
Edges: Wizard, HJ PPE conservation
Weapon in hand: Wand of Domination
Weapon in offhand: none
Adventure Card:
Epiphany: Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
Edit Sig
Arvalis
Arvalis
Current Status Post
Bennies: 2
Wounds / Fatigue: 0 / 0
Parry: 5
Toughness: 12 (5)
Edges: Quick, Elan
Weapon in hand: Wilk's 237
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Lance
Posts: 96
Joined: Fri Jun 29, 2018 9:25 pm

Re: The Gray Serpent

Post by Lance »

As the boy seems occupied both by Avarlis' barrage of questions from the Lizard-Wizard's majordomo, and by his own, slightly disturbing reaction to the Grackletooth, Lance opts to simply take opportunity where it lies and push through to the back of the shop. My quarry is here, I am sure of it....
Lance
OOC Comments
Dog-Boy Techno-Warrior
Agility d10, Smarts d6, Spirit d10, Strength d12, Vigor d8
Charisma: 0 (but effectively +2); Parry: 7; Toughness: 18 (8) or Ranged 22 (12)
Fighting d12+6, Shooting d8, Riding d12+1, Notice d4+2 (+4 Scent/Vision), Repair d4, Tracking d6+4, Streetwise d6+2, Persuasion d6+2, Survival d4+4, K: Politics d8
Edges: Danger Sense, Beast Master, Nerves of Steel, Quick, Improvisational Fighter, Trademark Weapon (Drill), Imp. Counterattack
Hindrances: Code of Honor, Minor Delusion (Knighthood), Quirk (Faux-Courtly Speech), Outsider
Preferred Attacks:
  • Primary Attack: Drill, Fighting d12+6, Strength (d12) + 2d6 MD, AP 10, Reach 1 (if needed)
    Mounted Attack: Drill, Mounted Lance Mode, Fighting d12+6, Strength (d12) +2d6, AP 12, Reach 2
    Hard Target: Drill, Fighting d12+6, Strength (d12) +2d6 MD, Ignores Armor (Full Round Action, only vs. Vehicles/RA/Inanimate objects)
    Ranged Attack: Shooting d8, Portable Rocket Launcher (5d6 AP 6 SBT) or JA-9 Variable Rifle (3d6+1 AP 3)
Cybernetics (12/14 Strain):
  • EDS, Optics Package, Core Electronics Package, Wilderness Scout Package, x2 Wired Skill Ports (4-step Fighting, Riding), HtH Reaction Wiring, Reinforced Frame, Cy-Wi Reflexes, Drill
Bennies: 3/3
  • Q2/19 Adventure Cards:
    Cutting In Line Draw 3 initiative cards and keep the highest.
    Inspiration Friendly characters (including your hero) add +2 to all trait rolls for the rest of this round.
“Steed” (Heavy Warhorse with Cybernetics)
[list] Agility 6; Smarts d4 (A); Spirit d6; Strength d12+2; Vigor d10
[*]Fighting d8; Notice d6
[*]Pace 10/d10; Parry 6; Toughness 22 (12 MDC)
[*]Size +3
[*]Kick: Strength +2d6 MD [/list]
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Danny
Posts: 151
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Re: The Gray Serpent

Post by Danny »

Ulithrax wrote: Sun Oct 07, 2018 9:20 pm
Arvalis Persuasion
Persuasion, +2 for grackleporn
[dice:12xx02zk]43632:0[/dice:12xx02zk]

WD Persuasion
[dice:12xx02zk]43632:1[/dice:12xx02zk]
Ulithrax strides boldly forward as it seems the clerk has let his guard down around the grackle. Arvalis quickly runs to his side. Ulithrax speaks, and Arvalis relays the query. "You been selling a lot of those black candles? Who's buying them? Ratmen, or is someone delivering? What else are they buying? They talking about what they need 'em for? Any new voodoo cults in town? Who's running 'em?" Arvalis continues along those lines of questioning, trying to figure out if there's someone who might've used the ratmen as a sacrifice for something bigger.
Danny nods at his two new comrades, and then looks at the young man who might be a bit star struck. Should have called this the... Naw its ok... Somethings you do during war are just as bad as others. Standing in that photo shoot led to our side getting the much needed intelegence. Besides I think it was the only time I saw General Giest crack a smile.

His tail coils arround his gracklepack electromagnetic gun, and Danny flashes the young attendant a winning smile, ”Like Arvathrax said, tell us what you know. Someone is coming in here, a real grease man if you catch my drift. Someone with a dark outlook on the way things are heading in Kingsdale. Someone who is uniquly qualified to blend technology and magic with a penchant for explosives....” Danny leans in towing over the attendant. In one long husky breath he says, ” Tell us everything.”
Persuasion 10
Persuasion: 1d4-2+4 for the scene, [dice:12xx02zk]43931:0[/dice:12xx02zk] wild [dice:12xx02zk]43931:1[/dice:12xx02zk] EF [dice:12xx02zk]43931:2[/dice:12xx02zk]
Danny Stat Block
Attributes: Agility d12(+2 from IF, 2), Smarts d8(1 FG,1), Spirit d8(2), Strength d8(2 race), Vigor d12(1 Race, 3 advances)
Pace: 6 d6 ; Parry:4 ; Toughness:13(3) Strain: 0
Edges of note: Fame, quick, level headed, improved level headed, deadshot, champion, elan, sharpshooter, trick-shot, steady hands, tail(ignore 2 pts of map), danger sense, quick draw
Skills of note:
Shooting: 1d12+2
Survival: d8
Notice: d6
Stealth: d8

Hindrences:Curious, Heroic, shame (minor), Vengful(minor), Stuff ain’t made for me, Issues with the cold, overconfident
Bennies 4/3
+1 benny for rp
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Stoic
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Re: The Gray Serpent

Post by Stoic »

Between Arvilas and Danny the young shopkeep is completely flabbergasted. He keeps dividing his attention between the rapid-fire questions from the City Rat, and the big hunk of Grackle before him. "I I I I don't know what you're talking about... Dean? Is this about Dean? Dean the Ratman?" He sneaks a glance at Danny, blushing just in time for Lance to slip behind him unnoticed. "What about Dean? He's a regular, sure. He isn't in some kind of trouble is he? Grease? Hmm, He was talking to some guy a week or maybe more ago... is that what you're talking about? I never saw the guy before, scary customer if you ask me... I can ask my boss if we have video..." He blushes again "Anything for Danny Striker... I'm a huge fan."

Lance finds himself in a small room with a tiny desk, a bank of surveillance monitors, and a heavy steel safe with arcane markings carved into it. There is a hallway leading out of the room with a door on the right, and a door at the end of the hall. A quick peek around reveals to him that the door on the right of the hallway probably leads outside (he hears a pair of voices) and the door at the end is a small tidy bedroom, with a small bathroom. If Lance tries the safe he can see that it is locked and particularly sturdy (-2 to lockpicking). A successful K/Computers roll will allow you to make a backup of the surveillance tapes, but it will take 1D6 minutes to do so assuming you have a computer on you.


Out in the alleyway, Doc has taken the man thoroughly by surprise. So much so that Doc can tell the man is about to do something, and has the chance to act before he makes his move.
GM Bennies 9/9
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Ulithrax
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Re: The Gray Serpent

Post by Ulithrax »

Arvalis reacts to a nudge from Ulithrax, then turns back to the clerk. "Yeah, that's the guy. Never seen him before? He carry anything with him? Anything distinctive? He wear any symbols? You spend enough time in here not lookin' at gracklemags to know when there's a symbol. What's he look like? Know what kinda cult he's runnin'? He a pointy-ear, or what?" Ulithrax gives Arvalis a side-eye at the "pointy-ear" comment, but otherwise makes no move to interrupt.
Gorignak, obeying a small head gesture, lumbers his way in between the clerk and his view of the back room, then continues surveying the shop, keeping watch over Ulithrax from a different angle. Bits of dried mud fall off of the elemental as his "head" twists back and forth. Ulithrax, satisfied the clerk would have to walk through a living wall of earth to get to the back room, resumes browsing the wares while Arvalis grills him. "You got video? Tell ya what, kid. I bet I got a portfolio of extra snaps of the Gentleman Grackle here in exchange for lettin' me have a few minutes in the back room. Stuff too hot for Tawdry & Grackle. Whaddya say?" He throws a mischievous glance and wink at Danny. Couple minutes with Tim's browsing history and a photo editor and this kid will have all the grackle he can handle.
Ulithrax
Ulithrax
Current Status Post
Bennies: 3
Wounds / Fatigue: 0 / 0
PPE: 16 / 20 (bound summon)
Parry: 6
Toughness: 11 (4)
Active Effects: Speak Language (American)
Edges: Wizard, HJ PPE conservation
Weapon in hand: Wand of Domination
Weapon in offhand: none
Adventure Card:
Epiphany: Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
Edit Sig
Arvalis
Arvalis
Current Status Post
Bennies: 2
Wounds / Fatigue: 0 / 0
Parry: 5
Toughness: 12 (5)
Edges: Quick, Elan
Weapon in hand: Wilk's 237
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Lance
Posts: 96
Joined: Fri Jun 29, 2018 9:25 pm

Re: The Gray Serpent

Post by Lance »

Lance, of course, is a man... dog... dog-man of action, and hearing voices, ignores both the safe and the videos for now, instead opting to go and see who might be trying to leave out the back door.
Lance
OOC Comments
Dog-Boy Techno-Warrior
Agility d10, Smarts d6, Spirit d10, Strength d12, Vigor d8
Charisma: 0 (but effectively +2); Parry: 7; Toughness: 18 (8) or Ranged 22 (12)
Fighting d12+6, Shooting d8, Riding d12+1, Notice d4+2 (+4 Scent/Vision), Repair d4, Tracking d6+4, Streetwise d6+2, Persuasion d6+2, Survival d4+4, K: Politics d8
Edges: Danger Sense, Beast Master, Nerves of Steel, Quick, Improvisational Fighter, Trademark Weapon (Drill), Imp. Counterattack
Hindrances: Code of Honor, Minor Delusion (Knighthood), Quirk (Faux-Courtly Speech), Outsider
Preferred Attacks:
  • Primary Attack: Drill, Fighting d12+6, Strength (d12) + 2d6 MD, AP 10, Reach 1 (if needed)
    Mounted Attack: Drill, Mounted Lance Mode, Fighting d12+6, Strength (d12) +2d6, AP 12, Reach 2
    Hard Target: Drill, Fighting d12+6, Strength (d12) +2d6 MD, Ignores Armor (Full Round Action, only vs. Vehicles/RA/Inanimate objects)
    Ranged Attack: Shooting d8, Portable Rocket Launcher (5d6 AP 6 SBT) or JA-9 Variable Rifle (3d6+1 AP 3)
Cybernetics (12/14 Strain):
  • EDS, Optics Package, Core Electronics Package, Wilderness Scout Package, x2 Wired Skill Ports (4-step Fighting, Riding), HtH Reaction Wiring, Reinforced Frame, Cy-Wi Reflexes, Drill
Bennies: 3/3
  • Q2/19 Adventure Cards:
    Cutting In Line Draw 3 initiative cards and keep the highest.
    Inspiration Friendly characters (including your hero) add +2 to all trait rolls for the rest of this round.
“Steed” (Heavy Warhorse with Cybernetics)
[list] Agility 6; Smarts d4 (A); Spirit d6; Strength d12+2; Vigor d10
[*]Fighting d8; Notice d6
[*]Pace 10/d10; Parry 6; Toughness 22 (12 MDC)
[*]Size +3
[*]Kick: Strength +2d6 MD [/list]
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Doc Olliday
Posts: 206
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Re: The Gray Serpent

Post by Doc Olliday »

D'Norr Charm 18__
  • Persuassion [dice:3jmx89tv]43982:0[/dice:3jmx89tv]
  • Aced! [dice:3jmx89tv]43982:2[/dice:3jmx89tv]
  • Wild [dice:3jmx89tv]43982:1[/dice:3jmx89tv]
Doc reads Charles, "Now look here Charles, you look like you want to get froggy. But I am here to tell you that getting jumpy is not wise. Just take the time to answer some questions and you can go back to business."
Who Doc Knows
  • Connection - Black Market - Immortal Hand - Dealers in occult and magic
  • I Know A Guy - Immortal Hand - The Gray Serpent Supplier - Chance Lastscore
"Besides, you know as well as I, how Chance prefers his front line businesses to operate. Under the radar and within the law. Is what you are about to do under the radar and within the law?"
Doc Olliday
Doc Olliday
Pace: 6; Parry: 2 Toughness: <10>(<0>)
Combat-Relevant Edges & Abilities:
  • na
Wounds: 0/3 ; Fatigue: 0/2 ; ISP/PPE: 15/15
Bennies: 3/3
Adventure Cards
  • 52: Payback
    Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
  • 38: Folk Hero
    Play after you save a group of people from dire circumstances. The community adopts you and your party as local heroes, and you can always find aid there.
  • #: Card - Effect
Doc Olliday
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Stoic
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Re: The Gray Serpent

Post by Stoic »

Charles relaxes a bit. "Ah hell Doc, I didn't recognize you at first. It's been a while, how you been?" He lights his cigarette, offering Doc one. "Next time just come in the front way, you scared the hell out of me. Some shady customers have been hanging around lately. And with these terrorist acts which are most certainly from those cowards in Whykin... well, just come in the front door next time, huh?" He takes a long drag, settling his nerves. "So what can I do for you Doc?"
OOC Comments
Lance, a simple notice roll lets you hear this through the door.
GM Bennies 9/9
Wild Card Bennies ?
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Lance
Posts: 96
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Re: The Gray Serpent

Post by Lance »

OOC Comments
Notice [dice:2io3gtn2]44175:0[/dice:2io3gtn2]
Wild Notice [dice:2io3gtn2]44175:1[/dice:2io3gtn2]
Lance is about to burst through the back door when he hears Doc chatting with the man. Well, let's see what the physician can tease out of him, first, and then we can try a less gentle approach if the circumstance calls for it. He waits patiently, then, letting Doc ask his questions, but with his off-hand on the door, ready to shove it open at the sound of a scuffle or worse.
Lance
OOC Comments
Dog-Boy Techno-Warrior
Agility d10, Smarts d6, Spirit d10, Strength d12, Vigor d8
Charisma: 0 (but effectively +2); Parry: 7; Toughness: 18 (8) or Ranged 22 (12)
Fighting d12+6, Shooting d8, Riding d12+1, Notice d4+2 (+4 Scent/Vision), Repair d4, Tracking d6+4, Streetwise d6+2, Persuasion d6+2, Survival d4+4, K: Politics d8
Edges: Danger Sense, Beast Master, Nerves of Steel, Quick, Improvisational Fighter, Trademark Weapon (Drill), Imp. Counterattack
Hindrances: Code of Honor, Minor Delusion (Knighthood), Quirk (Faux-Courtly Speech), Outsider
Preferred Attacks:
  • Primary Attack: Drill, Fighting d12+6, Strength (d12) + 2d6 MD, AP 10, Reach 1 (if needed)
    Mounted Attack: Drill, Mounted Lance Mode, Fighting d12+6, Strength (d12) +2d6, AP 12, Reach 2
    Hard Target: Drill, Fighting d12+6, Strength (d12) +2d6 MD, Ignores Armor (Full Round Action, only vs. Vehicles/RA/Inanimate objects)
    Ranged Attack: Shooting d8, Portable Rocket Launcher (5d6 AP 6 SBT) or JA-9 Variable Rifle (3d6+1 AP 3)
Cybernetics (12/14 Strain):
  • EDS, Optics Package, Core Electronics Package, Wilderness Scout Package, x2 Wired Skill Ports (4-step Fighting, Riding), HtH Reaction Wiring, Reinforced Frame, Cy-Wi Reflexes, Drill
Bennies: 3/3
  • Q2/19 Adventure Cards:
    Cutting In Line Draw 3 initiative cards and keep the highest.
    Inspiration Friendly characters (including your hero) add +2 to all trait rolls for the rest of this round.
“Steed” (Heavy Warhorse with Cybernetics)
[list] Agility 6; Smarts d4 (A); Spirit d6; Strength d12+2; Vigor d10
[*]Fighting d8; Notice d6
[*]Pace 10/d10; Parry 6; Toughness 22 (12 MDC)
[*]Size +3
[*]Kick: Strength +2d6 MD [/list]
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Danny
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Re: The Gray Serpent

Post by Danny »

Ulithrax wrote: Thu Oct 11, 2018 8:31 pm Arvalis reacts to a nudge from Ulithrax, then turns back to the clerk. "Yeah, that's the guy. Never seen him before? He carry anything with him? Anything distinctive? He wear any symbols? You spend enough time in here not lookin' at gracklemags to know when there's a symbol. What's he look like? Know what kinda cult he's runnin'? He a pointy-ear, or what?" Ulithrax gives Arvalis a side-eye at the "pointy-ear" comment, but otherwise makes no move to interrupt.
Gorignak, obeying a small head gesture, lumbers his way in between the clerk and his view of the back room, then continues surveying the shop, keeping watch over Ulithrax from a different angle. Bits of dried mud fall off of the elemental as his "head" twists back and forth. Ulithrax, satisfied the clerk would have to walk through a living wall of earth to get to the back room, resumes browsing the wares while Arvalis grills him. "You got video? Tell ya what, kid. I bet I got a portfolio of extra snaps of the Gentleman Grackle here in exchange for lettin' me have a few minutes in the back room. Stuff too hot for Tawdry & Grackle. Whaddya say?" He throws a mischievous glance and wink at Danny. Couple minutes with Tim's browsing history and a photo editor and this kid will have all the grackle he can handle.
I’ve been through worse... I’ve been through worse. A bead of sweat drops from the beautiful grackle’s face. He returns A’s wink with one of his own. ” Someone is meaning to make something go sky high. Someone that had dealings with Dean. We need access to your sales history and anything you can tell us about who Dean deals with... Recently. Stretch that mind and like Avarlis said any vids would be helpful.” Danny hefts his large Grackle Pack elecromagnetic rail gun and smiles as sweetly as a toothy lizard can, ”Common kid, your our only hope.
Danny Stat Block
Attributes: Agility d12(+2 from IF, 2), Smarts d8(1 FG,1), Spirit d8(2), Strength d8(2 race), Vigor d12(1 Race, 3 advances)
Pace: 6 d6 ; Parry:4 ; Toughness:13(3) Strain: 0
Edges of note: Fame, quick, level headed, improved level headed, deadshot, champion, elan, sharpshooter, trick-shot, steady hands, tail(ignore 2 pts of map), danger sense, quick draw
Skills of note:
Shooting: 1d12+2
Survival: d8
Notice: d6
Stealth: d8

Hindrences:Curious, Heroic, shame (minor), Vengful(minor), Stuff ain’t made for me, Issues with the cold, overconfident
Bennies 4/3
+1 benny for rp
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Doc Olliday
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Re: The Gray Serpent

Post by Doc Olliday »

"True Charles, it has been a while. I am sorry for the scare."

"I just recently answered a service call to the sewars. The Ratmen specifically. I was delayed in getting to the patients by a collapsed tunnel, most likely from the problems you mentioned."

"I found a ritual location with black tallow candles in an effort to locate the injured and or dieing."

"My thoughts centered on your shop here?"

"Would you have any information regarding the Ratmen, rituals, and black tallow candles?"

"Anything will be helpful. Maybe you know someone else I should be talking to."
Doc Olliday
Doc Olliday
Pace: 6; Parry: 2 Toughness: <10>(<0>)
Combat-Relevant Edges & Abilities:
  • na
Wounds: 0/3 ; Fatigue: 0/2 ; ISP/PPE: 15/15
Bennies: 3/3
Adventure Cards
  • 52: Payback
    Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
  • 38: Folk Hero
    Play after you save a group of people from dire circumstances. The community adopts you and your party as local heroes, and you can always find aid there.
  • #: Card - Effect
Doc Olliday
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Re: The Gray Serpent

Post by Stoic »

The kid smiles at Danny. "I know we have video, but the manager has the codes to access the computer. I think he went for a smoke break, as soon as he gets back I'll get him though, ok? Say, are you in town for a while? I bet someone with a physique like yours probably works out a lot, huh? You know I do massages on the side, I'd be more than happy... uh honored... to give you a free one..."


Charles nods, slowly puffing his cigarette, a haze of purple colored smoke drifting into the air. "I know the one, Dean is his name. Comes in kind of regularly. It's weird, I don't think they're practicioners, but they have this weird religion. He buys up all my tallow candles every time he comes in. I asked him about it before, but he wasn't too clear on the details, and I didn't press because a big part of this job is minding your own business. I do remember him coming in some time ago and talking to another customer. I don't know him that well but I've seen him a couple of times. They talked for a while in whispers, and the other guy, well he's kind of scary, so I didn't butt in. The guy at the counter, Jacob, he just read his magazine and did his best to ignore them. He mighta heard something, but I don't really know. We can ask him when we go back in and I'll show you the tape. I still owe you for that thing you did for me, and I'm a man who pays his debts." Suddenly it hits him. "Oh wait, Max. I'm pretty sure that guys name is Max, the scary one. He mostly buys a bunch of materials, I think he might be a techno-wizard, but there's definitely some bad vibe to him. I would definitely approach him with caution. I don't know where he lives, but I think its out in the sticks somewhere. I only have seen him here, and at the Laughing Skeleton, and you know how those types are over at that place." He flicks his cigarette to the ground and crushes it with his shoe. "C'mon, I'll show you." He turns the squeaky door knob and goes in, gesturing for Doc to follow.

OOC Comments
Lance, you can easily find a hiding place, go into the back room, go back out to the front room if you'd like, or you can stay where you are. After Soren decides what he's doing, everyone give me another appropriate roll, Streetwise, Intimidation, Persuasion, your choice (Danny still gets the +2) and then I will divulge all of the info they have.
GM Bennies 9/9
Wild Card Bennies ?
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Lance
Posts: 96
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Re: The Gray Serpent

Post by Lance »

OOC Comments
Persuasion [dice:39pyz0c4]44460:0[/dice:39pyz0c4]
Wild Persuasion [dice:39pyz0c4]44460:1[/dice:39pyz0c4]
Lance steps back from the doorway, but doesn't bother to hide. Instead, as the men come into the back of the shop, he smiles broadly. "Ah, Good Physician! I was glad to learn that this man is an associate of yours, and thus, that we shall have no need for stronger methods of persuasion to learn the information we seek. Any friend of yours is, of course, someone to be treated with respect."
Lance
OOC Comments
Dog-Boy Techno-Warrior
Agility d10, Smarts d6, Spirit d10, Strength d12, Vigor d8
Charisma: 0 (but effectively +2); Parry: 7; Toughness: 18 (8) or Ranged 22 (12)
Fighting d12+6, Shooting d8, Riding d12+1, Notice d4+2 (+4 Scent/Vision), Repair d4, Tracking d6+4, Streetwise d6+2, Persuasion d6+2, Survival d4+4, K: Politics d8
Edges: Danger Sense, Beast Master, Nerves of Steel, Quick, Improvisational Fighter, Trademark Weapon (Drill), Imp. Counterattack
Hindrances: Code of Honor, Minor Delusion (Knighthood), Quirk (Faux-Courtly Speech), Outsider
Preferred Attacks:
  • Primary Attack: Drill, Fighting d12+6, Strength (d12) + 2d6 MD, AP 10, Reach 1 (if needed)
    Mounted Attack: Drill, Mounted Lance Mode, Fighting d12+6, Strength (d12) +2d6, AP 12, Reach 2
    Hard Target: Drill, Fighting d12+6, Strength (d12) +2d6 MD, Ignores Armor (Full Round Action, only vs. Vehicles/RA/Inanimate objects)
    Ranged Attack: Shooting d8, Portable Rocket Launcher (5d6 AP 6 SBT) or JA-9 Variable Rifle (3d6+1 AP 3)
Cybernetics (12/14 Strain):
  • EDS, Optics Package, Core Electronics Package, Wilderness Scout Package, x2 Wired Skill Ports (4-step Fighting, Riding), HtH Reaction Wiring, Reinforced Frame, Cy-Wi Reflexes, Drill
Bennies: 3/3
  • Q2/19 Adventure Cards:
    Cutting In Line Draw 3 initiative cards and keep the highest.
    Inspiration Friendly characters (including your hero) add +2 to all trait rolls for the rest of this round.
“Steed” (Heavy Warhorse with Cybernetics)
[list] Agility 6; Smarts d4 (A); Spirit d6; Strength d12+2; Vigor d10
[*]Fighting d8; Notice d6
[*]Pace 10/d10; Parry 6; Toughness 22 (12 MDC)
[*]Size +3
[*]Kick: Strength +2d6 MD [/list]
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Doc Olliday
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Re: The Gray Serpent

Post by Doc Olliday »

Video Review, Investigation 7 _
[*] Investigation [dice:1fb2xwcf]44473:0[/dice:1fb2xwcf]
[*] Wild [dice:1fb2xwcf]44473:1[/dice:1fb2xwcf]
Before Charles can respond to Lance, Doc says, "Charles, considering all that has gone on in town as of late, any and all information would be useful."

Seeing as they are standing in the video room, "Charles, you keep the previous week's vids here as well?"

When Charles does turn around to get the vids cued, Doc quickly taps out some instructions on his personal computer. <Copy Audio Segment> <Send Heads Up Alert> <Paste Audio Segment for Team Play Back>
Up to Speed _
Audio files to catch everyone else upto Doc and Charles conversation.
Last edited by Doc Olliday on Tue Oct 23, 2018 11:01 am, edited 2 times in total.
Doc Olliday
Doc Olliday
Pace: 6; Parry: 2 Toughness: <10>(<0>)
Combat-Relevant Edges & Abilities:
  • na
Wounds: 0/3 ; Fatigue: 0/2 ; ISP/PPE: 15/15
Bennies: 3/3
Adventure Cards
  • 52: Payback
    Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
  • 38: Folk Hero
    Play after you save a group of people from dire circumstances. The community adopts you and your party as local heroes, and you can always find aid there.
  • #: Card - Effect
Doc Olliday
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Danny
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Re: The Gray Serpent

Post by Danny »

Ok kid time to see if you are a fan or if YOU are the FAN... Sigh, worst part is the Earth Elemental is here to see this.

Danny pours on the charm and leans over the clerk with his famous toothy Daniel T. Striker smile. ” I’ll let you touch the tail if you go get your manager now. Danger is coming kid. Someone is gunning to harm this town and it’s time for Daniel T. Striker to strike a pose and stop it.”
Danny ends with his signature muscle flex.
Don’t fail me now Althriax, just grin and bear it.
Persuasion 7
Persuasion +2-2 untrained: [dice:2h3zqgd7]44474:0[/dice:2h3zqgd7] ace [dice:2h3zqgd7]44474:2[/dice:2h3zqgd7]wild [dice:2h3zqgd7]44474:1[/dice:2h3zqgd7]
Danny Stat Block
Attributes: Agility d12(+2 from IF, 2), Smarts d8(1 FG,1), Spirit d8(2), Strength d8(2 race), Vigor d12(1 Race, 3 advances)
Pace: 6 d6 ; Parry:4 ; Toughness:13(3) Strain: 0
Edges of note: Fame, quick, level headed, improved level headed, deadshot, champion, elan, sharpshooter, trick-shot, steady hands, tail(ignore 2 pts of map), danger sense, quick draw
Skills of note:
Shooting: 1d12+2
Survival: d8
Notice: d6
Stealth: d8

Hindrences:Curious, Heroic, shame (minor), Vengful(minor), Stuff ain’t made for me, Issues with the cold, overconfident
Bennies 4/3
+1 benny for rp
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Ulithrax
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Re: The Gray Serpent

Post by Ulithrax »

Ulithrax
Investigation
[dice:156pwjgd]44569:0[/dice:156pwjgd]

WD Investigation
[dice:156pwjgd]44569:1[/dice:156pwjgd]
Arvalis
Persuasion
[dice:156pwjgd]44569:2[/dice:156pwjgd]

WD Persuasion
[dice:156pwjgd]44569:3[/dice:156pwjgd]
Ulithrax takes a moment, stifles the urge to vomit, and looks around at the stock, hoping to find some other indication of what the strange customer might be interested in.
Arvalis has a much better poker face, and manages not to empty his guts, or even show that this display is at all unsettling. Touch the tail? Everybody's got their kink, but damn. "Whatever else you know, kid, let's have it. Gotta know all about this guy for the good of everyone in town."
Gorignak slowly pitches forward a little, and some mud drops out of what might be his mouth, onto the floor. The hulk then straightens up, and slowly (sneakily?) slides his foot forward to cover the mud splotch, his head turning from one side to the other to ensure no one saw it.
Ulithrax
Ulithrax
Current Status Post
Bennies: 3
Wounds / Fatigue: 0 / 0
PPE: 16 / 20 (bound summon)
Parry: 6
Toughness: 11 (4)
Active Effects: Speak Language (American)
Edges: Wizard, HJ PPE conservation
Weapon in hand: Wand of Domination
Weapon in offhand: none
Adventure Card:
Epiphany: Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
Edit Sig
Arvalis
Arvalis
Current Status Post
Bennies: 2
Wounds / Fatigue: 0 / 0
Parry: 5
Toughness: 12 (5)
Edges: Quick, Elan
Weapon in hand: Wilk's 237
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Re: The Gray Serpent

Post by Stoic »

Between the smitten clerk and Charles the shop owner, you eventually get all the pertinent details. They review the footage and you see a man wearing coveralls talking to Dean, the ratman. The clerk, after breaking his gaze from Danny says that while Max isn't a regular customer, he has seen him in here a few times. He mentions that he's a scary kind of person, and that the sooner he leaves the better. He didn't know him to be especially close to Dean and as far as he knows that encounter was the only time they talked to each other in the store. Charles seems to be a bit more knowledgable. Ulithrax can see that he is glowing with potential psychic energy, and is most certainly a magic user. According to Charles the man in coveralls is named Max, and he's a techno-wizard. He used to be a regular but in the past year or so he hasn't come around as much. In fact, he's become rather sullen and doesn't even have the old friends anymore. The most recent time Charles saw Max was a week ago, in a bar called the Laughing Skeleton. According to Charles, The Laughing Skeleton is a rough place, frequented by Juicers and Juicer wannabees. He gives you the name of a friend he has there, Waylon, a D'Norr who can probably show you the way around. He says Waylon is always seated at the bar and would be a good source of info in general as he seems to be tied into the ins and outs of the magical society in Kingsdale. Finally, Charles, being a small business owner, offers the crew a generous discount of 20 percent of any and all items. He essentially only has things from the TLPG, but he can outsource a custom item though it would take some time. As the party is about to leave the clerk musters up his courage and again offers Danny an oil massage. This time when he says that it will end happily, he gives an over exaggerated wink and can't help but sneak a glance at Danny's tail.
OOC Comments
Just let me know where you want to go/what you want to do from here. You can try to buy something, head to the laughing skeleton, head back to the warehouse to regroup, take up the clerk on the massage... whatever you'd like. As always feel free to ask me any questions via the hangouts or PM.
GM Bennies 9/9
Wild Card Bennies ?
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Lance
Posts: 96
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Re: The Gray Serpent

Post by Lance »

OOC Comments
Cluelog: Max the TW spoke to Dean the ratman as Dean bought the candles.
Max last seen at Laughing Skeleton; he's been acting sullen, isolated himself.
LS is also frequented by a man named Waylon, may be a good contact for magical community.
Lance turns to the others. "We should radio in our progress, then proceedeth to this 'Laughing Skeleton' at once, I think. This Max may be under some sort of duress--in which case, a friendly hand might let him see a way out of it."
Lance
OOC Comments
Dog-Boy Techno-Warrior
Agility d10, Smarts d6, Spirit d10, Strength d12, Vigor d8
Charisma: 0 (but effectively +2); Parry: 7; Toughness: 18 (8) or Ranged 22 (12)
Fighting d12+6, Shooting d8, Riding d12+1, Notice d4+2 (+4 Scent/Vision), Repair d4, Tracking d6+4, Streetwise d6+2, Persuasion d6+2, Survival d4+4, K: Politics d8
Edges: Danger Sense, Beast Master, Nerves of Steel, Quick, Improvisational Fighter, Trademark Weapon (Drill), Imp. Counterattack
Hindrances: Code of Honor, Minor Delusion (Knighthood), Quirk (Faux-Courtly Speech), Outsider
Preferred Attacks:
  • Primary Attack: Drill, Fighting d12+6, Strength (d12) + 2d6 MD, AP 10, Reach 1 (if needed)
    Mounted Attack: Drill, Mounted Lance Mode, Fighting d12+6, Strength (d12) +2d6, AP 12, Reach 2
    Hard Target: Drill, Fighting d12+6, Strength (d12) +2d6 MD, Ignores Armor (Full Round Action, only vs. Vehicles/RA/Inanimate objects)
    Ranged Attack: Shooting d8, Portable Rocket Launcher (5d6 AP 6 SBT) or JA-9 Variable Rifle (3d6+1 AP 3)
Cybernetics (12/14 Strain):
  • EDS, Optics Package, Core Electronics Package, Wilderness Scout Package, x2 Wired Skill Ports (4-step Fighting, Riding), HtH Reaction Wiring, Reinforced Frame, Cy-Wi Reflexes, Drill
Bennies: 3/3
  • Q2/19 Adventure Cards:
    Cutting In Line Draw 3 initiative cards and keep the highest.
    Inspiration Friendly characters (including your hero) add +2 to all trait rolls for the rest of this round.
“Steed” (Heavy Warhorse with Cybernetics)
[list] Agility 6; Smarts d4 (A); Spirit d6; Strength d12+2; Vigor d10
[*]Fighting d8; Notice d6
[*]Pace 10/d10; Parry 6; Toughness 22 (12 MDC)
[*]Size +3
[*]Kick: Strength +2d6 MD [/list]
User avatar
Ulithrax
Posts: 70
Joined: Tue Aug 07, 2018 8:51 pm

Re: The Gray Serpent

Post by Ulithrax »

Ulithrax nods at Charles. "Thank you for the information. We shall put it to good use. And I shall return. There are things here I would purchase when I have more time." He turns and walks out, nodding at Lance as he passes. Gorignak follows closely behind, having left a small patch of mud by the video room.
Arvalis shakes his head. "Maybe he's being pushed, or maybe he's cracked. No friends? I bet some gizmo he was workin' on shorted the rest of his brain. Whatever. We'll figure it out." He gives the side eye to the clerk and his obsession with Danny, shudders, and follows Ulithrax and Gorignak out the door. "Laughing Skeleton sounds like my kinda place."
Ulithrax
Ulithrax
Current Status Post
Bennies: 3
Wounds / Fatigue: 0 / 0
PPE: 16 / 20 (bound summon)
Parry: 6
Toughness: 11 (4)
Active Effects: Speak Language (American)
Edges: Wizard, HJ PPE conservation
Weapon in hand: Wand of Domination
Weapon in offhand: none
Adventure Card:
Epiphany: Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
Edit Sig
Arvalis
Arvalis
Current Status Post
Bennies: 2
Wounds / Fatigue: 0 / 0
Parry: 5
Toughness: 12 (5)
Edges: Quick, Elan
Weapon in hand: Wilk's 237
User avatar
Doc Olliday
Posts: 206
Joined: Sat Aug 18, 2018 11:07 am

Re: The Gray Serpent

Post by Doc Olliday »

"Information is being uploaded to the warehouse database as we speak. I can program a relay message to those not with us at the moment. And also seek a status update. I am however uncertain of the encryption in the comunications. I was unable to check that before we left the Warehouse."

"Charles, we appreciate your assistance. Martha, your wife, she is doing well? Please let her know I said hello. You have my number should you need me."

A conversation among D'Norr should be interesting.
Doc Background
Doc got his start in life as a part-time bartender in the Chicago 'Burbs. His earliest friends were juicer-wannabees. One thing he tried to overcome was the strong chemical dependency of juicer. He had worked for several years on the problem and had watched numerous juicers die to the Burn.
Doc Olliday
Doc Olliday
Pace: 6; Parry: 2 Toughness: <10>(<0>)
Combat-Relevant Edges & Abilities:
  • na
Wounds: 0/3 ; Fatigue: 0/2 ; ISP/PPE: 15/15
Bennies: 3/3
Adventure Cards
  • 52: Payback
    Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
  • 38: Folk Hero
    Play after you save a group of people from dire circumstances. The community adopts you and your party as local heroes, and you can always find aid there.
  • #: Card - Effect
Doc Olliday
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User avatar
Danny
Posts: 151
Joined: Sun Jun 10, 2018 2:51 pm

Re: The Gray Serpent

Post by Danny »

Danny gives the clerk one last pose he will never forget.
The Last Photo Shoot of Daniel T. Striker
I know you clicked Ulthriax :lol:
”Thanks for the offer kid, there will be time enough for play once we stop these...” Danny’s voice trails off and his eyes narrow. Man, I have been telling this jacker about folks blowing up Kingsdale, some real mean folks... Now he and his boss tell us to chase some errant no nothing lead. We are getting close, real close. Fuck this shop, time to play it cool.

Danny sighs letting some of his anger go. He pats the kid on the head half joking, ” Best get out of this shop before he sacrifices you to the latest Cuthulu cult.” The grackle signs the copy of the picture the kid has and follows the others out.

Just before hitting the door Danny looks dead straight at Charles, ” This one time back in Tolkeen I used to assist General Victoria Geist in capturing some of the worst deserters imaginable. It was fun for me though, I would get all chumnmy with them, maybe find them at their home or place of business and look arround finding out what made them tick. Then I sort of let them go like a cat playing with a mouse. It was just more of challenge to let them go so I could hunt them.” Danny pats his mighty gracklepack while his tail opens the door. It was fun chasing them down and then blowing a 10 inch hole in their head. Good times huh? See you later Charles.”

Outside Danny deposits a few creds at one of those nearby ride share bikes that yuppie towns like Kingsdale are prone to have. He brings up a city map in his armors hud and asks Pornhub to locate and provide sultry directions to the Juicer hangout.
Danny Stat Block
Attributes: Agility d12(+2 from IF, 2), Smarts d8(1 FG,1), Spirit d8(2), Strength d8(2 race), Vigor d12(1 Race, 3 advances)
Pace: 6 d6 ; Parry:4 ; Toughness:13(3) Strain: 0
Edges of note: Fame, quick, level headed, improved level headed, deadshot, champion, elan, sharpshooter, trick-shot, steady hands, tail(ignore 2 pts of map), danger sense, quick draw
Skills of note:
Shooting: 1d12+2
Survival: d8
Notice: d6
Stealth: d8

Hindrences:Curious, Heroic, shame (minor), Vengful(minor), Stuff ain’t made for me, Issues with the cold, overconfident
Bennies 4/3
+1 benny for rp
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