The Bleak Tome - Church of Harmony

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Snake Eyes
Game Master
Posts: 617
Joined: Wed Feb 07, 2018 2:16 pm

The Bleak Tome - Church of Harmony

Post by Snake Eyes »

You make quick work of your exchange in the back of the cargo truck. Gear is swapped out, withdrawn, and, maybe most importantly, Alex dons his suit of power armor. He runs a quick diagnostic and finds everything is exactly how he left it. MercTown security is no joke. His first scan of the area shows several members of the MercTown guard placed strategically within line of sight, looking very intently at your group. Borgs, probably a few juicers, the distinctive lumps of M.O.M. implants on a pair of individuals, and what appear to be at least a half dozen arcane types. They remain in place, unmoving, until you begin your quick march to Temple Street. They make no pretense of hiding their vigil. They move to keep pace with you, some keeping to cover when available, others striding boldly alongside and behind you at a safe (dangerous?) distance. It's clear they don't like this many people being so heavily armed in their city.
The early evening light begins to fail towards darkness, but the neon sign advertising all manner of trinkets and baubles from a myriad of religions from this world and countless others flashes above the street. Dom recognizes the sign from his vision through the ritual. Certainly enough, across the street, the now-familiar Church of Harmony stands, its doors open, welcoming any who seek balance in their lives. In front, two parishioners stand ready to offer invitations to passers-by. As soon as they see you, the meek look on their faces melts away to a mix of fear and rage. They turn and run into the church, slamming the doors behind them.
Bursting through the doors, you find the church hall completely devoid of congregants. There are an alternating mix of pews and cushions spread out across the sanctuary. At the center of the room is a raised dais upon which rests an altar. Thanks to the detailed visions found during the ritual, the altar gives up its secret. It is easily moved, and a false floor found underneath.
The door in the floor is massive. You could probably drive Digrig's oversized Zone Ranger through it if you were so inclined. It is designed to slide within itself into a recess in the floor. You take a moment to make whatever preparations are appropriate, and then...
The front doors of the church fly open. Four individuals wearing silver skull masks begin running in...until they see the assembled 12th AAT. Their vibro-knives and small laser pistols instill no confidence in their chances, and deciding that discretion is important to Cosmic Harmony, they about-face rapidly and beat an impressive retreat from the building, leaving you all to your task.
The Calm Before The Storm
If you're so inclined, make any preparatory power usages you need, and then plunge into violence. Within your preparatory rolls, please tell me how many combat rounds you're spending on power activation. The next post will go up as soon as you make your preparations.
Beware the mesmerizing eyes of the snake!
12th AAT Bennies
12th AAT GM Bennies: 2/8
Wild Card Bennies:
Devak: 0/2
Varig: 0/2
Cole: 0/2
Prestige Unlimited Bennies
Prestige Unlimited GM Bennies: 5/5
Wild Card Bennies:
William Tack: 3
Kraig: 3
Vedder: 3
Shade: 3
Fletch: 3
Findriel: 0
Niels: 4
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Marten
Posts: 29
Joined: Mon Jan 20, 2020 1:00 pm

Re: The Bleak Tome - Church of Harmony

Post by Marten »

Faith 7, 1 p.p.e.
Faith [dice:d5tfep25]63389:0[/dice:d5tfep25]
Wild Die [dice:d5tfep25]63389:1[/dice:d5tfep25]
Marten adopts a defensive posture, the hilt of his sword already in hand. He says a quick prayer and then a jet of fire spreads from the hilt, forming a swirling blade of flame.
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Gaspard Gillead
Posts: 158
Joined: Tue May 29, 2018 11:36 pm

Re: The Bleak Tome - Church of Harmony

Post by Gaspard Gillead »

Summon 3 Gurgoyles at bottom of steps, order them forward; Corruption Rolls 13, 28, 15
Starting Stats:
PPE 18/20 (Comm Band, Armor Charged up)
3/3 Bennies

Summon Gurgoyle (Base 4, +4 Force Multiplication [+2 Summons]; 8 PPE total)
Spellcasting [dice:3sttmzfi]63395:0[/dice:3sttmzfi]
Wild Spellcasting [dice:3sttmzfi]63395:1[/dice:3sttmzfi]

Success: 3 Gurgoyles summoned at the bottom of the stairs.

Corruption Resist Rolls (x3, one for each summon):

All rolls should have been at +2 more because of Strong-Willed

Corruption Resist [dice:3sttmzfi]63395:2[/dice:3sttmzfi]
Wild Spirit [dice:3sttmzfi]63395:3[/dice:3sttmzfi]
Benny to Reroll
Corruption Resist [dice:3sttmzfi]63395:8[/dice:3sttmzfi]
Wild Spirit [dice:3sttmzfi]63395:9[/dice:3sttmzfi] ACE [dice:3sttmzfi]63395:12[/dice:3sttmzfi] (Actually should've been +8, total 11)
13

Corruption Resist [dice:3sttmzfi]63395:4[/dice:3sttmzfi]ACE [dice:3sttmzfi]63395:10[/dice:3sttmzfi] ACE [dice:3sttmzfi]63395:13[/dice:3sttmzfi]
Wild Spirit [dice:3sttmzfi]63395:5[/dice:3sttmzfi]
28

Corruption Resist [dice:3sttmzfi]63395:6[/dice:3sttmzfi]
Wild Spirit [dice:3sttmzfi]63395:7[/dice:3sttmzfi] ACE [dice:3sttmzfi]63395:11[/dice:3sttmzfi]
15

The Gurgoyles get to roll their Spirit (d6, no Wild Die) vs. the final numbers shown above; they need to beat the number to give him a point of corruption.

PPE 10/20 (Comm Band, Armor Charged up)
2/3 Bennies
After the cultists run off, Gaspard turns to the others. "I know it's customary for heroes to rush in against the enemy first, but in this case, how about we start with someone more expendable?" A few gestures and arcane words later, three hulking Gurgoyles appear on the stairs. He calls to them. "Go in, attack the closest armed opponents in the room."
Gurgoyle Stats
Gurgoyle 4 PPE
Attributes: Agility d10, Smarts d4, Spirit d6, Strength d12+4, Vigor d10
Skills: Athletics d6, Common Knowledge d4, Fighting d8, Intimidation d6, Notice d8, Shooting d6, Stealth d6, Survival d6
Pace: 6; Parry: 6
Toughness (Gurgoyle): 24 (12)
Hindrances: Greedy (Minor), Loyal
Edges: Brawler
Gear: None
Special Abilities:
Armored Hide: +12 natural Armor, +2 Toughness
Beak/Claws/Horns: Str+2d6 Mega Damage, AP 6, Natural Weapons.
Environmental Immunity: Cold, Fire, Heat, and mortal Poison and Disease.
Fear: All demons cause Fear checks when first encountered.
Size 2 (Normal—Gurgoyle only): Gurgoyles weigh one ton.
Slow Regeneration: Make a natural healing roll daily, can regenerate limbs.
Superior Vision: +2 to all visionbased Notice checks and have low light
vision (ignoring Dim and Dark Illumination). With a Notice roll they sense
supernatural beings and the arcane.
Tail: While not fully prehensile, it can pack a wallop of Str+d6. May make one
attack per round at no Multi-Action penalty using Athletics.
Weakness (Holy Attacks): Demons take +4 Mega Damage from holy attacks.
Gaspard Gillead
Seasoned D'Norr Shifter
OOC Comments
Agility d6, Smarts d12, Spirit d10, Strength d4 (d8 in armor), Vigor d6
Pace: 6/d6; Parry: 4; Toughness: 17 (8); Strain: 0; Corruption: 0
Skills:
Spellcasting d12; Fighting d4; Athletics d4
Academics d8; Research d10; Common Knowledge d6; Occult d8
Persuasion d6 (Free Re-roll, -1 outside Occult circles); Notice d6; Stealth d4
Edges: Charismatic, Horns, Bind the Summoned, Spell Mastery (Interrogation); Ley Line Magic Mastery; Ley Line Phasing; Ley Line Gate; Sense Rifts; Shift Reality; Linguist; Diabolist; Strong-Willed; Psychotically Brave; Investigator
Hindrances: Quirk (Sweet Tooth); Minor Enemy (Toben Heiros); Code of Honor; Sensitive; Alien Physiology; Disconnected
Powers (Personal): Return From Whence You Came; Mystic Armory; Mana Chill; Authority; Wings of the Demon; Mystic Interrogation; From Darkness Born; Rapid Transit; Expanded Awareness
Powers (Gear, no Modifiers): Nightmode, Magnification, Wall of Flame (May Use Damage Modifier), Universal Translator, Fortify Will (may use Greater Boost Modifier)
Special: Communication Rift; Dimension Sense
Gear
Soulguard (+2 Resistance to Corruption/mind control; Fortify Will Power)
Combat Mage Heavy EBA (+6A/+3T, +2 Strength Die-types)
Vibro-Knife (Str + d4 MD, AP 6)
Rift Staff (Str + d6, Parry +1, Manipulate Rifts +2, 2-handed, +2 PPE/rd to do MD)
Branaghan Arms Special Overcoat (+2A/+1T; It Has Pockets!)
Bag of Holding
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Heather Todd
Posts: 135
Joined: Mon May 28, 2018 4:12 am

Re: The Bleak Tome - Church of Harmony

Post by Heather Todd »

One round for Exalted Detect Arcana with Presence Sense 8 Raise
Psionics [dice:hbggaul8]63402:0[/dice:hbggaul8]
Wild [dice:hbggaul8]63402:1[/dice:hbggaul8]
Ace [dice:hbggaul8]63402:2[/dice:hbggaul8]
Merctown/Temple of Harmony
Evening
Round 0

Heather stared down into the dark hole. They knew they were coming, likely knew they were here. What kind of kill zone had they set up down there? She approved of Gaspard’s idea to summon the gargoyles.

For herself, Heather didn’t do much preparation. She simply reached out with her mind to detect anything magical and how many people were down there.
Keeping/Armed
Stealth armor (12)
Overcoat (5)
Grenades (3) (1 HE, 2 Plasma, 9 frag)=20
Survival pack and field computer (2) (in room)
Leaving in Locker
Flaming Sword
Shard Pistol
Fireburst rifle
1 High Explosive grenade
11 Fragmentation grenades
2 Plasma grenades
Mission
Find information on how to destroy the Bleak Tome.
Destroy the Bleak Tome.
Find Missouri.
Find Gill and Curatrix.
Find Peeping Tom.
Find who stole the book needed to destroy the Bleak Tome.
***
Character Tracker

Exalted Detect Arcana Presence Sense

Heather Todd Character Sheet
Parry: 4; Toughness: 16 (8)
ISP: 36/40
Bennies: 3/3
Shard Pistol: 12/12 shots
Armor: 10/10 PP
Fireburst Rifle: 20/20 shots
First aid kit: 3/3
Powers: bolt, conceal arcana*, detect arcana*, empathy (free reroll), fear (free reroll), fly*, invisibility (armor), mind link, mind reading, puppet, slumber, telekinesis (auto raise)
Encumbrance: 35.75/20 (including pack, 55.75/20, -2 Pace, running, Agility-linked skills, Vigor to resist Fatigue)(Normal: Armor 12, Coat 5, 4 Grenades 2, Field computer 2=20)
Major Psionic: May spend 2 ISP to gain +1 to the roll, or 4 ISP for +2.
Master of Psionics: Mind Melters get a free reroll on all Trait rolls when using psychic abilities and their Psionics skill; this does not allow Critical Failures to be rerolled.
Mental Resistance: Melters have +4 to all checks to resist psionic effects, and +4 armor against psionic damage..
Grenades (carried)
  • 1 High Explosive
  • 9 Fragmentation
  • 2 Plasma
Loadout
Stealth armor
Shard pistol
Field computer
Flaming sword
Overcoat
Shopping List
Hand scanner
Stun grenades
Smoke grenades
AP grenades
EMP grenades
Character Tracker
Heather Todd Character Sheet
Parry: 4; Toughness: 14 (6)
ISP: 30/30
Armor: 10/10 PP
Bennies: 4/3
Encumbrance: 28/28 (including pack, 70.75/28, -2 Agility and Strength skills)
Major Psionic: Mind Melters have the Major Psionic Edge and can spend 2 ISP to gain a +1 with any Psionic skill roll, or 4 ISP for a +2 (paid before the roll is made). These effects are doubled when on a ley line.
Mental Resistance/Mentalist: +6 vs Psionic effects, +4 Armor vs Psionic damage, +2 opposed Psionics rolls
Rapid Recharge: 1 ISP/30m
Grenades (carried)
  • 1 High Explosive
  • 1 Fragmentation
  • 2 Plasma
Shard Pistol: 36/36 shots
Fireburst Rifle: 20/20 shots
Adventure Card
  • Let’s Settle This: Play at the beginning of a combat round with no Jokers. No character can soak wounds until a Joker is drawn.
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Snake Eyes
Game Master
Posts: 617
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Re: The Bleak Tome - Church of Harmony

Post by Snake Eyes »

Corrupting Gaspard - rampant failure
Spirit vs Gaspard
[dice:1vju7zsr]63404:0[/dice:1vju7zsr]

Spirit vs Gaspard
[dice:1vju7zsr]63404:1[/dice:1vju7zsr]

Spirit vs Gaspard
[dice:1vju7zsr]63404:2[/dice:1vju7zsr]
With a silent sneer, the three gurgoyles move towards the door with violent intent.
Beware the mesmerizing eyes of the snake!
12th AAT Bennies
12th AAT GM Bennies: 2/8
Wild Card Bennies:
Devak: 0/2
Varig: 0/2
Cole: 0/2
Prestige Unlimited Bennies
Prestige Unlimited GM Bennies: 5/5
Wild Card Bennies:
William Tack: 3
Kraig: 3
Vedder: 3
Shade: 3
Fletch: 3
Findriel: 0
Niels: 4
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Adriana
Gold Patron
Gold Patron
Posts: 81
Joined: Fri Jan 03, 2020 2:50 pm

Re: The Bleak Tome - Church of Harmony

Post by Adriana »

OOC Comments
Spellcasting [dice:axhqg6og]63426:0[/dice:axhqg6og]
Wild Die [dice:axhqg6og]63426:1[/dice:axhqg6og]
Adriana murmurs quietly "INVISIBILIDADE" and pulls Heather along her into the shadows and they both fade from view. She lets Heather go after the spell is cast. Hopefully an added layer of protection with help the other woman be kept from further injury. She also shifts forms as they head down, not that anyone can see it.
Invisibility cast
1 sux (above) = -4 to targeting either Adriana or Heather with anything that requires sight, lasts for 5 rounds.
Last edited by Adriana on Wed Feb 19, 2020 6:05 pm, edited 3 times in total.
Adriana Da Silva
Cheatsheet
Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6

Athletics d8 (+2 Climb), Common Knowledge d4, Notice d4 (+2 If Cat/Man Monster Form), Persuasion d4, Stealth d6, Spellcasting d8, Psionics d6, Fighting d10 (+2), Intimidation d4, Survival d4, Shooting d4, Occult d4, Language d4 American (Native: Spanguese)

PPE 20/20- (10 from Werecat 5 from gem, 5 from advance)
ISP 20/20 - (10 from Werecat 10 from gem)
Bennie's 3/3

Wounds 0/3

Claws STR+2d12 AP 8, Bite STR+2d4 AP 8, attack x2 each claw one Wild Die to go to either.

Silver Plated Sword STR+d6 ,

Edit Sig
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Pahi Oki
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Joined: Sat Jan 11, 2020 6:19 pm

Re: The Bleak Tome - Church of Harmony

Post by Pahi Oki »

Pahi Oki stands in the Church hall. He opens his mind and spirit to the ethereal forces in the building. Knowing that they will approach him in their own time, he first sends out a greating to welcome the spirits to him.

Next to accompany the Gurgoyles, Pahi Oki summons a water sprite as opposed to a full on elemental. Approaching a cistern of still water he places his hands inside the stillness and calls for the life within.

Tok-Fo-Loa (Summon Ally)
Summon Ally: 2
Mind Rider: 1
PP Spent (3) (17 of 20 remianing)

[*] Focus (1d10) [dice:xt8hjb74]63428:0[/dice:xt8hjb74]
[*] Wild (1d6) [dice:xt8hjb74]63428:1[/dice:xt8hjb74]
Pahi Oki should have remembered that the water in MercTown and likely in this Church is less than pure. The elemental spirit is hidden away in the water somewhere he can not find it on a quick glance.
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Dominic Skodati
Posts: 116
Joined: Sun Sep 16, 2018 1:15 pm

Re: The Bleak Tome - Church of Harmony

Post by Dominic Skodati »

Two rules for a showdown in a temple: Open your eyes, and protect your ass.

Opening his senses to the area Dom readies himself to evaluate his enemies, and tell others how to hurt them while staying out of harm's way. He infuses a little energy into his overcoat too, just in case.

Detect Arcana (Exalted, Presence Sense) innate, 8 raise
Spellcasting [dice:upltvbrt]63436:0[/dice:upltvbrt]
Wild [dice:upltvbrt]63436:1[/dice:upltvbrt]
Protection, 5 success (+4 Armor)
Spellcasting [dice:upltvbrt]63436:2[/dice:upltvbrt]
Wild [dice:upltvbrt]63436:3[/dice:upltvbrt]
Toughness: 16 (9)
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Everett Jackson
Diamond Patron
Diamond Patron
Posts: 99
Joined: Wed Jun 27, 2018 9:12 am

Re: The Bleak Tome - Church of Harmony

Post by Everett Jackson »

Everett is the first through the door and more than a little disappointed by the lack of opposition. Things have been too quiet, too easy, the last few days. After pushing the altar back and revealing the way down, Everett steps down to investigate when company shows up. He rushes towards the newcomers, but they're already running away.

Everett returns to the stairs down and waits for everyone to get their collective mojo flowing. When Gaspard brings his new friends out to play and everyone looks ready he says, "Alright, I'll take point right behind the three amigos here. Anything that makes it through my new friends gets cut in half."
Everett Jackson, Titan Juicer
Everett, Human Titan Juicer
Pace: 10(d8); Parry: 8(1) Toughness: 24(9)
  • Uncanny Reflexes: Juicer reflexes are superhuman, granting them −2 to be hit by any attack they are aware of and +2 on Evasion rolls.
Note: Neither Quick nor Uncanny Reflexes apply on the first round of an unexpected combat/high-stress situation.
Combat-Relevant Edges & Abilities:
  • Ravenous Abandon (Berserk): Per the Berserk Edge, Everett can flip the switch and give partial control over his actions to the Reaver of Essence. This comes at a cost - ending Balitrox's berserking rage is not an option until its hunger has been sated by the blood of a wielder of arcane power
  • Charge: She may ignore the penalty for Running when making a Fighting attack at the end of her movement.
    • Overrun: If he moves at least one inch beyond his normal Pace before making any Fighting attacks, the hero adds +2 to the damage rolls. Any target Shaken by such an attack is knocked prone.
  • Drug-induced Euphoria/Tranquility: In order to keep the Juicer from burning out over a matter of days, the bio-comp constantly supplies a combination of psychotropic drugs and chemical inhibitors to keep him happy and calm. Juicers live in a state somewhere between mildly ecstatic and stoned, which causes −1 to all Smarts or Smarts-linked skill rolls in non-combat or low stress situations. On the first round of an unexpected combat or high-stress situation, the Juicer doesn’t gain the benefits of Uncanny Reflexes or Quick.
  • Frenzy: A character with Frenzy rolls a second Fighting die with any one of his Fighting attacks for the turn. The extra die may be allocated to the same or different targets as he sees fit. Resolve each separately.
  • Internal Repair System: As an action, the Juicer can make a natural healing roll at +2 to heal Wounds; this costs one charge.
  • Level Headed: Draw an additional Action Card each round in combat and choose which one to use.
  • Multi-Optic Helmet: It includes a targeting sight, magnification, thermal, infrared, ultraviolet, and night optics. The wearer ignores Illumination penalties, gains +2 to sight-based Notice checks or to offset Range penalties, and +1 Shooting with calibrated weapons. The helmet includes a hands-free radio (10-mile range) and megaphone voice-projection system.
  • Quick: Whenever you are dealt an Action Card of Five or lower, you may discard it and draw again until you get a card higher than Five.
  • Size +2
  • Split the Seconds: Juicers and Crazies often find themselves living between the ticks of the clock. This Edge allows them to ignore 2 points of Multi-Action penalties each turn (they can perform two actions at no penalty or three at −2 each).
  • Super Endurance: They require only half the normal amount of sleep and gain +2 on all Fatigue checks.
  • Trademark Weapon, Improved: +2 to Fighting with Balitrox and +2 Parry when Balitrox is readied.
Wounds: 0/3; Fatigue: 0/2; Balitrox's PPE: 5/5
Bennies: 4/3; Internal Repair System: 3/3
Burn: 6/8
Edit Signature

Balitrox speaking into Everett's mind.
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Alex
Posts: 123
Joined: Mon May 28, 2018 6:53 am

Re: The Bleak Tome - Church of Harmony

Post by Alex »

His gear and armor set Alex wordlessly heads in.
Alex Stat Block
Attributes: Agility d8(2), Smarts d10(2Mars, 1), Spirit d6(1), Strength d4(0) {1d12+4}, Vigor d8+[2]( [d10](1, 1 advance)
Charisma: 2; Pace: 10; Parry: 6 ; Toughness: 20(10)[1] MDC; Strain: 0
Combat Edges: Elan, rock and roll, [fearless], [Battle hardened]
Powers Weird Science: Detect/conceal(25/25), Blast(25/25), Dispel(25/25), smite(25/25)
Bennies
6/3
+1 post rate
+1 interlude
+1 loot organization
Alex Weapon
WI-GL20 Automatic
Damage: By grenade type: plasma 3d10 SBT, 60/120/240, shots 40, rof: 3
Weight: 75
Snapfire, RoF uses one grenade per shot.
Smite Power Attached to it with an Electricity Trapping ( Mega Version is Available as well)
Alex Armor
  • Triax T-31 Super Trooper: Size 1, +10 M.D.C. Armor, +2 Toughness, Strength d12+4, Pace 7.
    Notes: Jet Boosters (Jump 12” horizontal, 6” vertical)
    • „
    • 2 × Rocket Launchers (shoulders). They only fire the F4 Fusion Block missiles (Range 15/30/60, Damage 6d6, RoF 1, AP 25, Mega Damage, SBT). Each launcher has two missiles
    • „ „ 2×Mounted Rocket Launchers (legs)Left anti-vehicle(4d6 AP11), right normal(5d6 AP6) SBT. 100/200/400, RoF 1, shots 2
      „„
    • 3 × MAE-3 (“Maysies”) Hand Charges. The Maysies are thrown or placed (Range 5/10/20, Damage 3d8, RoF 1, AP 10, Mega Damage, SBT)
      • Fusion Missiles are $3K each. The MAE-3 cost $750.
    • „ „ Vibro-Sword (right arm)
      „„
    • 2 × Laser Torches (each palm). The laser torches can be used in combat (Range 4/8/16, Damage 3d6, RoF 1, AP 3, Mega Damage
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Snake Eyes
Game Master
Posts: 617
Joined: Wed Feb 07, 2018 2:16 pm

Re: Church of Harmony Combat, Round 1

Post by Snake Eyes »

Map
Warrior's Temple.jpg
You are located at the top of the map. The altar is at the bottom, at the cross of the upside down T, shown. This is for reference only.
Bad Guy Rolls
Cynara GD
[dice:jml6hxz0]63579:0[/dice:jml6hxz0]
WD GD
[dice:jml6hxz0]63579:1[/dice:jml6hxz0]
Cynara EAP
[dice:jml6hxz0]63579:2[/dice:jml6hxz0]
WD EAP
[dice:jml6hxz0]63579:3[/dice:jml6hxz0]
Cynara reroll EAP
[dice:jml6hxz0]63579:12[/dice:jml6hxz0]
WD EAP
[dice:jml6hxz0]63579:13[/dice:jml6hxz0]

Yergus D
[dice:jml6hxz0]63579:4[/dice:jml6hxz0]
Yergus WD D
[dice:jml6hxz0]63579:5[/dice:jml6hxz0]

Nevris: no preparatory action

Nylathria DI - M R S
[dice:jml6hxz0]63579:6[/dice:jml6hxz0]
WD
[dice:jml6hxz0]63579:7[/dice:jml6hxz0]

Gill SA - M E - Fire
[dice:jml6hxz0]63579:8[/dice:jml6hxz0]
Ace with prior
[dice:jml6hxz0]63579:14[/dice:jml6hxz0]
WD SA
[dice:jml6hxz0]63579:9[/dice:jml6hxz0]

Curatrix - no prep

Nixie - no prep

Moriyah - CA
[dice:jml6hxz0]63579:10[/dice:jml6hxz0]
WD CA
[dice:jml6hxz0]63579:11[/dice:jml6hxz0]
Card Draws
Nevris drew the Red Joker, bad guys get +1 benny each, she gets +2 on her actions this round. However, the average draw favors the 12th. Everett & Heather both drew Clubs if they have a hindrance affected by that (Monologuer, etc.) Otherwise, the 12th may act!
Heather and Dom
Both Heather and Dom reach out, one with the arcane, and the other with the power of the mind, to scan their adversary's strength. What they see is unnerving.
The unmistakable essence of a dragon looms large in the back of the hall. The dragon is flanked by a mystic knight, one human and one elf, and two lesser demons behind. Further back, there are 29 living beings...no, now there are 28. You both witness, quite clearly, the lifeforce leave the individual closest to the dragon.
Closer to you are two more, stronger, demons (alu). Two fire elementals are near another individual off to the side of the alu.
Scattered around the large hall are another 22 life forms, including one individual that seems to be located inside a pillar.
Heather and Dom, please give me a Smarts roll at -4.
Dom and Heather relay the sight that greeted their otherworldly vision. The odds are stacked against you, but the 12th isn't known for shrinking from a challenge.
Gaspard's new gurgoyle friends waste little time in obeying their master's commands. They sprint into the gaping opening looking for blood. Everett follows close behind, with the rest of the 12th prepared for the conflict awaiting them. Upon reaching the bottom of the stairs, you discover, much to your horror, the charnel house beneath the Church of "Harmony." There are an additional 15 animated corpses shambling towards you. The back of the chamber is lined with living (for now) bound captives. The two lesser demons are working like a well oiled machine to pull a newly slain sacrificial victim from the altar, then place a fresh victim to receive the knife and have what little PPE is contained in their blood pulled from their body to fuel the raising of an army of the dead. The royal frilled dragoness extends her ruffle and spits a command. "They have come to disrupt our harmony. END THEM NOW, and let their blood feed our master!" From the middle of the hall, a Greater Demon's invisibility fades, leaving you to rethink many of the life choices you've made that have led you to this very, very evil place and time.
Off to the right, near a pillar, stands your former friend Gill and his guardian Curatrix, flanked by two minor fire elementals, and guarded by three silver skull-wearing cultists.
The cultists are all armed similarly, with assorted laser rifles and knives tucked into their belts. The mystic knight pulls two silver-edged and magically active katanas from their scabbards, which he points towards Marten. He spits through his teeth. "I'll gut you, filthy traitor, and wear your skin on my armor."
Instructions for the 12th
This combat is large, and thus will be done Theater of the Mind-style. Please let me know if any of this is unclear. I will try to be available as much as possible to answer questions before you pull your respective triggers.
First and foremost, I need a Fear check from everyone at -4 for first catching sight of a huge royal frilled dragon.
Next, I need a Fear check at -2 for everyone at the sight of the Greater Demon.
Assuming I haven't killed any of you by the time all of that is done, you may attack.
In Short Range
all attacks are done at no range penalty
You see the following: 9 zombies, each armed with a vibro-longsword and wearing minimal armor. They are moving towards you, heedless of danger. They will be in melee range with everyone on their action. Toughness: 9 (2), Pace: 4, Parry: 5
4 Cultists with L-20 pulse rifles and silvered vibro-knives. They are trying their best to scatter and keep to Light Cover, assume -2 to any Shooting rolls against them. If you move to melee, you can ignore cover.
Toughness: 13 (6), Pace: 6, Parry: 6
Area effect attacks, SBT 1d2+1 targets, MBT 1d4+1 targets, LBT 1d6+1 targets, no AOE attack may hit more than 1 Cultist at a time. You may make unrestricted melee attacks in Short Range this round with no Run-induced MAP.
In Medium Range
All ranged attacks are done at medium range with the appropriate penalties. You may move and be in melee range by the end of next round with no MAP to attack.
6 zombies, same stats as above, plus any applicable range penalties. They will be in melee range in 3 rounds.
12 cultists, same stats as above, and same use of cover (-2 to hit, plus any applicable range penalties). They can move and be in melee range next round.
1 Gill, fully obscured by 1 Curatrix. Two minor fire elementals nearby. Fire elementals are: Toughness 17 (4), Pace: 10, Parry: 8. They can be in melee range next round. You will be unable to target Gill this round.
1 Nixie. She is in Heavy Cover (-6). She is Toughness: 13 (5), Pace: 6, Parry: 7
2 Alu. They can move and be in melee range next round. They are: Toughness: 21 (6), Pace: 10, Parry: 7.
1 Greater Demon. He can move and be in melee range next round. He is: Toughness: 39 (20), Pace: 8, Parry: 15.
1 Moriyah located inside a pillar. She is only visible to those with Exalted Detect Arcana active.
AOE attacks: SBT 1d3+1 targets, MBT 1d6+1 targets, LBT 1d8+1 targets. You will not be able to get Gill, Curatrix, or their elementals in the same AOE attack as either of the Alu. The Alu can be hit at the same time as each other by an LBT.
In Long Range
All ranged attacks are done at long range with the appropriate penalties. It will take you 3 rounds to move into melee range.
4 cultists, as seen above.
Yergus, the Mystic Knight is 3 rounds from melee. He is Toughness 17 (7), Pace: 8, Parry: 8, and has the standard Mystic Knight vulnerabilities and invulnerabilities.
Lesser demons are busy and are not moving towards melee.
Nevris is at the altar and is under total cover behind a wall of 6 zombies. She is Toughness: 13 (5), Pace (6); Parry (5) You will not be able to shoot and hit her this round. The zombies will fall on a grenade for her.
Nylathria is also behind a 6 zombie wall. She has the same stats as listed above. You will not be able to shoot and hit her this round.
Cynara is huge. There is room enough for her to fly, if she chooses. She is: Toughness 49 (26), Pace: 6 (12 flying), Parry: 5, -6 to hit due to Greater Deflection with Raise, and -4 to affect with hostile Powers due to Arcane Protection. She can be on you in 3 rounds if she moves at normal pace, 2 if she flies.
Beware the mesmerizing eyes of the snake!
12th AAT Bennies
12th AAT GM Bennies: 2/8
Wild Card Bennies:
Devak: 0/2
Varig: 0/2
Cole: 0/2
Prestige Unlimited Bennies
Prestige Unlimited GM Bennies: 5/5
Wild Card Bennies:
William Tack: 3
Kraig: 3
Vedder: 3
Shade: 3
Fletch: 3
Findriel: 0
Niels: 4
User avatar
Gaspard Gillead
Posts: 158
Joined: Tue May 29, 2018 11:36 pm

Re: The Bleak Tome - Church of Harmony

Post by Gaspard Gillead »

Fear checks
Fear Checks! (IF Bonus and Racial Penalty are currently completely balanced out, so just the scene penalty)

Resist Fear [dice:8qlfp5we]63587:0[/dice:8qlfp5we]
Wild Spirit [dice:8qlfp5we]63587:1[/dice:8qlfp5we]
Success!

Resist Fear [dice:8qlfp5we]63587:2[/dice:8qlfp5we]
Wild Spirit [dice:8qlfp5we]63587:3[/dice:8qlfp5we]
Failure!
Fear Table [dice:8qlfp5we]63587:4[/dice:8qlfp5we]
Distracted -2 until end of next turn

Fortunately, all my demons are Fearless
Gaspard manages to look the Dragon in the eye unfazed, but the Greater Demon leaves him a bit unnerved.

Gurgoyle Brute Squad, three dead cultists, one re-dead zombie, Gurgoyles are at Parry 4 due to Wild Attacks
Each Gurgoyle moves forward to Wild Attack a different one of the Close zone Cultists. They also each Tail-swipe (Athletics, no MAP) a Zombie.
Cultist Stats: Toughness: 13 (6), Parry: 6
Zombie Stats: Toughness: 9 (2), Parry: 5

Gurgoyle 1 Fighting [dice:8qlfp5we]63587:5[/dice:8qlfp5we]
Hit Damage [dice:8qlfp5we]63587:12[/dice:8qlfp5we] + [dice:8qlfp5we]63587:13[/dice:8qlfp5we] AP 6 = 11 AP 6 = (Barely) Dead Cultist
Gurygoyle 1 Tail-Swipe [dice:8qlfp5we]63587:8[/dice:8qlfp5we]
Miss!

Gurgoyle 2 Fighting [dice:8qlfp5we]63587:6[/dice:8qlfp5we]
Hit Damage [dice:8qlfp5we]63587:14[/dice:8qlfp5we] + [dice:8qlfp5we]63587:15[/dice:8qlfp5we] AP 6 = 20 AP 6 = (Firmly) Dead Cultist
Gurygoyle 2 Tail-Swipe [dice:8qlfp5we]63587:9[/dice:8qlfp5we]
Miss!

Gurgoyle 3 Fighting [dice:8qlfp5we]63587:7[/dice:8qlfp5we]
Raise Damage [dice:8qlfp5we]63587:16[/dice:8qlfp5we] + [dice:8qlfp5we]63587:17[/dice:8qlfp5we] AP 6 = 37 AP 6 = Annihilated Cultist
Gurygoyle 3 Tail-Swipe [dice:8qlfp5we]63587:10[/dice:8qlfp5we] ACE [dice:8qlfp5we]63587:11[/dice:8qlfp5we]
Hit Damage [dice:8qlfp5we]63587:18[/dice:8qlfp5we] + [dice:8qlfp5we]63587:19[/dice:8qlfp5we] = 15 = Re-Dead Zombie
The Gurgoyle Brute Squad moves forward, per their instructions. Each engages one of the closest rank of Cultists--two go down without much fanfare, while the third literally has his heart ripped from his chest; the heart-ripping Gurygoyle is so proud of this that the subsequent tail-wag serves to crush a zombie, as well.

Proditione, kills a Cultist
Perdi moves to attack the fourth Cultist and makes a Frenzy attack (not Wild)
Frenzy 1 [dice:8qlfp5we]63587:20[/dice:8qlfp5we]
Hit Damage: [dice:8qlfp5we]63587:22[/dice:8qlfp5we] + [dice:8qlfp5we]63587:23[/dice:8qlfp5we] AP 12 = 15 AP 12 = Dead
Frenzy 2 [dice:8qlfp5we]63587:21[/dice:8qlfp5we]
Hit Damage: [dice:8qlfp5we]63587:24[/dice:8qlfp5we] + [dice:8qlfp5we]63587:25[/dice:8qlfp5we] AP 12 = 6 AP 12 = Unnecessary Roughness
Not to be outdone, Proditione also moves forward, engaging the last of the closest Cultists; his first stroke with the Toxic Blade strikes down the hapless dolt efficiently; a second downward thrust simply results in a lot of unnecessary blood splatter.

Gaspard
+1 Benny for Christian's Kid's Birthday
PPE 10/20 (Comm Band, Armor Charged up)
3/3 Bennies
Distracted by Fear, so all rolls at -2

Innate Expanded Awareness, Presence Sense, Exalted (Total cost: 3 PPE)
Innate Expanded Awareness [dice:8qlfp5we]63587:26[/dice:8qlfp5we]
Wild Die [dice:8qlfp5we]63587:27[/dice:8qlfp5we]
Exalted Detect Arcana with a Success

Cast Teleport on Everett and Adrianna to put them in the Medium zone, behind Curatrix so they can dogpile that filthy traitor Gill.
Teleport: Range +1, Additional Recipients +1, Total Cost: 4 PPE
Teleport [dice:8qlfp5we]63587:28[/dice:8qlfp5we]
Wild Teleport [dice:8qlfp5we]63587:29[/dice:8qlfp5we]

Smarts [dice:8qlfp5we]63587:30[/dice:8qlfp5we]
Wild Smarts [dice:8qlfp5we]63587:31[/dice:8qlfp5we] ACE [dice:8qlfp5we]63587:32[/dice:8qlfp5we]

Final Stats:
PPE 3/20 (Comm Band, Armor Charged up)
3/3 Bennies

Gaspard, realizing that Adrianna has turned herself invisible, and also confirming that Gill has gone over to the enemy, first expands his awareness so that he may sense the werecat, then says, "Everett, Adriana, I will send you to deal with the traitor, Gill--he knows us too well to be allowed to act!" He casts the spell, causing both of them to blur indistinctly for a moment, appearing behind Gill's pet golem and in position to strike!
Gaspard Gillead
Seasoned D'Norr Shifter
OOC Comments
Agility d6, Smarts d12, Spirit d10, Strength d4 (d8 in armor), Vigor d6
Pace: 6/d6; Parry: 4; Toughness: 17 (8); Strain: 0; Corruption: 0
Skills:
Spellcasting d12; Fighting d4; Athletics d4
Academics d8; Research d10; Common Knowledge d6; Occult d8
Persuasion d6 (Free Re-roll, -1 outside Occult circles); Notice d6; Stealth d4
Edges: Charismatic, Horns, Bind the Summoned, Spell Mastery (Interrogation); Ley Line Magic Mastery; Ley Line Phasing; Ley Line Gate; Sense Rifts; Shift Reality; Linguist; Diabolist; Strong-Willed; Psychotically Brave; Investigator
Hindrances: Quirk (Sweet Tooth); Minor Enemy (Toben Heiros); Code of Honor; Sensitive; Alien Physiology; Disconnected
Powers (Personal): Return From Whence You Came; Mystic Armory; Mana Chill; Authority; Wings of the Demon; Mystic Interrogation; From Darkness Born; Rapid Transit; Expanded Awareness
Powers (Gear, no Modifiers): Nightmode, Magnification, Wall of Flame (May Use Damage Modifier), Universal Translator, Fortify Will (may use Greater Boost Modifier)
Special: Communication Rift; Dimension Sense
Gear
Soulguard (+2 Resistance to Corruption/mind control; Fortify Will Power)
Combat Mage Heavy EBA (+6A/+3T, +2 Strength Die-types)
Vibro-Knife (Str + d4 MD, AP 6)
Rift Staff (Str + d6, Parry +1, Manipulate Rifts +2, 2-handed, +2 PPE/rd to do MD)
Branaghan Arms Special Overcoat (+2A/+1T; It Has Pockets!)
Bag of Holding
User avatar
Dominic Skodati
Posts: 116
Joined: Sun Sep 16, 2018 1:15 pm

Re: The Bleak Tome - Church of Harmony

Post by Dominic Skodati »

Fear, Crit Fail, 17 - Panicked (Shaken, run away)
Spirit [dice:167j73hp]63588:0[/dice:167j73hp]
Wild [dice:167j73hp]63588:1[/dice:167j73hp]

Critical Fail!

Fear Table [dice:167j73hp]63588:4[/dice:167j73hp]
Smarts 5, success
Smarts [dice:167j73hp]63588:2[/dice:167j73hp]
Wild [dice:167j73hp]63588:3[/dice:167j73hp]
Heading into the basement of the church with my mystic sight open was a dumb idea, I saw everything before me in 3D: Dragon, demons, and death.

Those things are appalling enough when you see them with your own eyes, to see their true nature is downright terrifying. Since I couldn't unsee them I did the next best thing, got the hell out of there. Back up the steps away from the horrific scene before me. I was running away, just a tactical withdrawal to consider my options...maybe it isn't too late to join the cult of harmony I'm sure they could use a man of my talents.


As soon as he sees what's happening Dom immediately turns on his heel and heads away from the action....quickly.

OOC: Benny to Unshake immediately.

I kept playing the scene in my mind, it was burned there, and in my soul. I'll never be able to forget it. Seeing the scene so vividly made me notice something I missed the first time. Not all was as it seemed.

From the safety of his hiding place Dom shakes off his panic and relays information to the team over the radio, "The demon is an illusion there to throw us off, the dragon is the real threat!

OOC: Everyone the Greater Demon is an illusion
User avatar
Marten
Posts: 29
Joined: Mon Jan 20, 2020 1:00 pm

Re: The Bleak Tome - Church of Harmony

Post by Marten »

OOC Comments
Fear [dice:1p5fh7c0]63589:0[/dice:1p5fh7c0]
Wild Die [dice:1p5fh7c0]63589:1[/dice:1p5fh7c0]

Fear [dice:1p5fh7c0]63589:2[/dice:1p5fh7c0]
Ace [dice:1p5fh7c0]63589:4[/dice:1p5fh7c0]
Wild Die [dice:1p5fh7c0]63589:3[/dice:1p5fh7c0]

Smite Celestial Silver for Marten, Alex and Everett (6 pts total)

Faith [dice:1p5fh7c0]63589:5[/dice:1p5fh7c0]
Wild Die [dice:1p5fh7c0]63589:6[/dice:1p5fh7c0]
Benny
Faith [dice:1p5fh7c0]63589:7[/dice:1p5fh7c0]
Wild Die [dice:1p5fh7c0]63589:8[/dice:1p5fh7c0]
Ace [dice:1p5fh7c0]63589:9[/dice:1p5fh7c0]

Smarts [dice:1p5fh7c0]63589:10[/dice:1p5fh7c0]
Wild Die [dice:1p5fh7c0]63589:11[/dice:1p5fh7c0]
Ace [dice:1p5fh7c0]63589:12[/dice:1p5fh7c0]

Ballitrax, Alex's Grenade launcher and Marten's Sword do +4 damage and have the Celestial Silver quality
Upon seeing the foul beasts, Marten is unphased. His training kicks in, and he prepares for the forthcoming battle. He bows his head, and says a quick prayer. At first nothing happens, probably due to the evil resonance that permeates the entire building. But then, his sword changes from a flickering flame to a rippling silver blade with a faint light to it.

He looks to Everette and Alex. "Gentlemen!" he points at Everette's Axe and Alex's grenade launcher. "A blessing upon you!"
Last edited by Marten on Fri Mar 06, 2020 7:47 pm, edited 2 times in total.
User avatar
Everett Jackson
Diamond Patron
Diamond Patron
Posts: 99
Joined: Wed Jun 27, 2018 9:12 am

Re: The Bleak Tome - Church of Harmony

Post by Everett Jackson »

Fear 7, Fear 2: Vulnerable, Soak: 15; +1 Wound, -1 Burn, -4 Bennies, -1 Benny to Unshake
Fear -4
Spirit: [dice:2kunsldc]63590:0[/dice:2kunsldc] Ace: [dice:2kunsldc]63590:2[/dice:2kunsldc]
Wild: [dice:2kunsldc]63590:1[/dice:2kunsldc]
Benny 1
Spirit: [dice:2kunsldc]63590:3[/dice:2kunsldc]
Wild: [dice:2kunsldc]63590:4[/dice:2kunsldc]
Benny 2
Spirit: [dice:2kunsldc]63590:5[/dice:2kunsldc]
Wild: [dice:2kunsldc]63590:6[/dice:2kunsldc] Ace: [dice:2kunsldc]63590:7[/dice:2kunsldc]

Fear -2
Spirit: [dice:2kunsldc]63590:8[/dice:2kunsldc]
Wild: [dice:2kunsldc]63590:9[/dice:2kunsldc]

Fear Table +2
[dice:2kunsldc]63590:10[/dice:2kunsldc]
  • Vulnerable: The target is Vulnerable until the end of his next turn.
Soak
Vigor: [dice:2kunsldc]63590:25[/dice:2kunsldc]
  • Burn: [dice:2kunsldc]63590:27[/dice:2kunsldc]
    Benny Burn: [dice:2kunsldc]63590:28[/dice:2kunsldc] + 5 = 15 (Burn Brigther)
Wild: [dice:2kunsldc]63590:26[/dice:2kunsldc]
As Everett charges down into the depths of the church on the heels of the gurgoyles, the first thing he sees is a massive dragon. Everyone knows about dragons. You just have to shoot 'em in the eye or through the missing scale over their heart. Everett rolls his shoulders and prepares to charge it when he sees the twisted monstrosity near the dragon.

"Oh shit! What the hell is that thing?" Everett points at the greater demon, "How do we..."

He's cut off by Marten blessing Balitrox and Gaspard shunting Everett through space and coming up behind Gil. Still disoriented, he shakes his head and tries to get his bearings.

'Assuming control, Meat. I shall purge this abomination you once called "friend," and then we will drown ourselves in the blood of that cursed beast.'

Everett's mind clouds over as he's submerged into his subconscious, only partially connected to his senses. Although the axe has control over Everett's body, this isn't the juicer's first time riding shotgun in his own body. He manages to keeps himself connected to his hand and maintains a firm grasp on Balitrox's haft. If the spirit attempts to infringe upon its half of their pact while in the driver's seat, Everett's prepared to yank it out of the chair.

"Gill," Balitrox says, "You are accused of practicing the arcane arts with malevolence and justly sentenced to death."

Even as Balitrox condems Gill, the ever-protective Curatrix spins around far faster than his cumbersome form would suggests. It steps forward and uses its centrifugal force to impale everett's body, planting his sword deep into the massive titan juicer's body.

Everett stares in horror as Balitrox spreads its arms wide and giggles deviantly, "Hehe, got me!" then it steps forward, shoving Everett's body further along the blade, "Uunnngh, the pain, it makes me feel alive! I get so few pleasures in this world..." Balitrox takes another step forward, close enough to touch Curatrix and further widening the gaping wound. The chemical cocktail raging through the juicer's body keeps Everett from feeling any pain from deep inside his subconscious, but he stills feels an uncomfortable tugging sensation as his body squelches along the blade.

Internal Repair System 5; Fighting 11 (37 MD, AP 4), Fighting 16 (56 MD, AP 4); -1 Wound, -1 Internal Repair System
Internal Repair System Action 1
Vigor: [dice:2kunsldc]63590:32[/dice:2kunsldc] (-1 Wound, +2 Internal Repair System)
Wild: [dice:2kunsldc]63590:33[/dice:2kunsldc]

Frenzy Attack (vs Gill) Action 2
Fighting: [dice:2kunsldc]63590:11[/dice:2kunsldc] (+1 Trademark, +2 Wild)
  • Damage: [dice:2kunsldc]63590:15[/dice:2kunsldc] + [dice:2kunsldc]63590:16[/dice:2kunsldc] (d12+6 Str, +1 Berserk, +4 Smite, +2 Wild)
    + [dice:2kunsldc]63590:17[/dice:2kunsldc] (Raise if Applicable)
Fighting: [dice:2kunsldc]63590:12[/dice:2kunsldc] Ace: [dice:2kunsldc]63590:14[/dice:2kunsldc]
  • Damage: [dice:2kunsldc]63590:18[/dice:2kunsldc] Ace: [dice:2kunsldc]63590:21[/dice:2kunsldc] + [dice:2kunsldc]63590:19[/dice:2kunsldc] Ace: [dice:2kunsldc]63590:22[/dice:2kunsldc] (d12+6 Str, +1 Berserk, +4 Smite, +2 Wild)
    + [dice:2kunsldc]63590:20[/dice:2kunsldc] (Raise if Applicable)
Wild: [dice:2kunsldc]63590:13[/dice:2kunsldc]
Defunct Attack Action
Attack Action 2 vs Gill
Fighting: [dice:2kunsldc]63590:23[/dice:2kunsldc]
  • Damage: [dice:2kunsldc]63590:30[/dice:2kunsldc] + [dice:2kunsldc]63590:31[/dice:2kunsldc] (d12+6 Str, +1 Berserk, +4 Smite, +2 Wild)
    +[dice:2kunsldc]63590:29[/dice:2kunsldc] (Ignore this, I forgot I was wounded.)
Wild: [dice:2kunsldc]63590:24[/dice:2kunsldc]
"I've long wondered, Curatrix, does a malignant creation such as yourself feel physical pain? What about emotional...?" Balitrox asks as it turns its head towards Gill. Then it looks back at Curatrix with a bloodied smile that never touches its eyes. Balitrox whips one massive leg up onto Curatrix's chest and kicks out with enough strength to dislodge himself from the constructs huge sword.

As Balitrox shoots backwards, it mimics Curatrix's previous attack. Spinning, Balitrox adds its own centrifugal force to the blow and gouges a diagonal furrow deep across Gill's chest. Before either Gill or Curatrix can so much twitch, Balitrox raises the axe and strikes again, digging another line across Gill's torso to form a bloody "X". As Curatrix watches Balitrox dispatch Gill, the enormous gash in Everett's torso has already begun healing. Angry pink tissue forms over most of the wound. What little damage remains ceases to bleed and the wound closes completely as Balitrox turns to face Curatrix.

"How does it feel, Curatrix? To witness your master's death and be unable to stop it? Or, wait, is this the second master you've lost?," Balitrox sneers at Curatrix. Then it kneels down, and Balitrox places its namesake across gill's throat. "It would be so easy to take this one's life. Could you stop me before I removed his head from his shoulders, Curatrix? Would you even care? Or are you just an unthinking, emotionless brute that can only follow its masters orders?"

Battle Scene Conditions
Vulnerable until the end of next turn (Countered by Uncanny Reflexes -2 = +0).
Celestial Silver Smite: +4 Damage to Balitrox (4/5 Turns remaining)
Ravenous Abandon (Berserk): Balitrox is berserk and running the show, cannot be canceled until it has spilled the blood of a practitioner of magic. See Character Sheet for full details.
  • +1 die type to Strength
  • All attacks must be Wild
  • +2 to Toughness
  • Ignore 1 level of Wound penalties.
  • 1/5 rounds until Ravenous Abandon causes Everett a level of Fatigue.
Last edited by Everett Jackson on Sun Feb 23, 2020 5:34 pm, edited 1 time in total.
Everett Jackson, Titan Juicer
Everett, Human Titan Juicer
Pace: 10(d8); Parry: 8(1) Toughness: 24(9)
  • Uncanny Reflexes: Juicer reflexes are superhuman, granting them −2 to be hit by any attack they are aware of and +2 on Evasion rolls.
Note: Neither Quick nor Uncanny Reflexes apply on the first round of an unexpected combat/high-stress situation.
Combat-Relevant Edges & Abilities:
  • Ravenous Abandon (Berserk): Per the Berserk Edge, Everett can flip the switch and give partial control over his actions to the Reaver of Essence. This comes at a cost - ending Balitrox's berserking rage is not an option until its hunger has been sated by the blood of a wielder of arcane power
  • Charge: She may ignore the penalty for Running when making a Fighting attack at the end of her movement.
    • Overrun: If he moves at least one inch beyond his normal Pace before making any Fighting attacks, the hero adds +2 to the damage rolls. Any target Shaken by such an attack is knocked prone.
  • Drug-induced Euphoria/Tranquility: In order to keep the Juicer from burning out over a matter of days, the bio-comp constantly supplies a combination of psychotropic drugs and chemical inhibitors to keep him happy and calm. Juicers live in a state somewhere between mildly ecstatic and stoned, which causes −1 to all Smarts or Smarts-linked skill rolls in non-combat or low stress situations. On the first round of an unexpected combat or high-stress situation, the Juicer doesn’t gain the benefits of Uncanny Reflexes or Quick.
  • Frenzy: A character with Frenzy rolls a second Fighting die with any one of his Fighting attacks for the turn. The extra die may be allocated to the same or different targets as he sees fit. Resolve each separately.
  • Internal Repair System: As an action, the Juicer can make a natural healing roll at +2 to heal Wounds; this costs one charge.
  • Level Headed: Draw an additional Action Card each round in combat and choose which one to use.
  • Multi-Optic Helmet: It includes a targeting sight, magnification, thermal, infrared, ultraviolet, and night optics. The wearer ignores Illumination penalties, gains +2 to sight-based Notice checks or to offset Range penalties, and +1 Shooting with calibrated weapons. The helmet includes a hands-free radio (10-mile range) and megaphone voice-projection system.
  • Quick: Whenever you are dealt an Action Card of Five or lower, you may discard it and draw again until you get a card higher than Five.
  • Size +2
  • Split the Seconds: Juicers and Crazies often find themselves living between the ticks of the clock. This Edge allows them to ignore 2 points of Multi-Action penalties each turn (they can perform two actions at no penalty or three at −2 each).
  • Super Endurance: They require only half the normal amount of sleep and gain +2 on all Fatigue checks.
  • Trademark Weapon, Improved: +2 to Fighting with Balitrox and +2 Parry when Balitrox is readied.
Wounds: 0/3; Fatigue: 0/2; Balitrox's PPE: 5/5
Bennies: 4/3; Internal Repair System: 3/3
Burn: 6/8
Edit Signature

Balitrox speaking into Everett's mind.
User avatar
Alex
Posts: 123
Joined: Mon May 28, 2018 6:53 am

Re: The Bleak Tome - Church of Harmony

Post by Alex »

Spirit vs royal frilled [dice:1h3pk46j]63592:0[/dice:1h3pk46j] wild [dice:1h3pk46j]63592:1[/dice:1h3pk46j]
Sprit vs greater demon [dice:1h3pk46j]63592:2[/dice:1h3pk46j] wild [dice:1h3pk46j]63592:3[/dice:1h3pk46j]
Shooting a fusion rocket at the ground right in front of the Royal Frilled, SBT, MD 37AP29
One Action shoot the square in front of the dragon: -6 to hit(This is a SBT so targeting right in front of the dragon should bypass the deflection) -2 to hit from range(sensors help ignore this) , huge is +4, -2 MAP, looks like either an awesome raise hit or a miss, but damage rolled just for fun.
Action 1: fusion rocket into square next to Royal frilled dragon, or if he has to hit her directly because of flight he will, shooting [dice:1h3pk46j]63592:4[/dice:1h3pk46j] wild [dice:1h3pk46j]63592:5[/dice:1h3pk46j], benny to reroll [dice:1h3pk46j]63592:7[/dice:1h3pk46j] wild [dice:1h3pk46j]63592:6[/dice:1h3pk46j], damage: [dice:1h3pk46j]63592:8[/dice:1h3pk46j]AP29, free reroll [dice:1h3pk46j]63592:9[/dice:1h3pk46j], ace [dice:1h3pk46j]63592:10[/dice:1h3pk46j] ace [dice:1h3pk46j]63592:13[/dice:1h3pk46j]
Second Action Grenade Launcher, 3 grenades, 1 hits for 10AP4 MBT AP4(celestial silver), 2 go wild.
Second action: auto-fire grenades at ground near shamblers. Shooting [dice:1h3pk46j]63592:11[/dice:1h3pk46j] wild [dice:1h3pk46j]63592:12[/dice:1h3pk46j]
Looks like one area gets hit. Damage [dice:1h3pk46j]63592:14[/dice:1h3pk46j] +4 celestial silver
Looks like Martin is keeping it together, or he has seen these beasts enough to become familiar with them. Alex scowled beneath his protective armor. Who were these people he called allies? @Dominic Skodati ran away like a baby but at least pointed out the demon was an illusion. Or is he working for the demon and is trying to set us up? @Gaspard Gillead seemed distracted to the point he gave up on Gill in a heart beat. Seriously just like that? No attempt to reach them? Alex made a mental note to add Gaspard back to his list. Alex had no idea where that werevampire chick @Adriana went too. His scopes at the moment did not have a bead on her. I swear if you kill heather I’ll rip out your entrails.

So Alex went to work. He had been with the 13th when they fought Geist in Gloom, so a greater demon and Royal Frilled Dragon was just another Wednesday on Rifts earth.
Basic Training
The first thing Alex learned in TL fire arms training was when using explosives shoot the ground near or underneath the target when possible. The cyber Sgt used to say, “Runts, don’t aim for the target, aim for the area near it. Magic is a bitch you can bed.”
He opened fire at the area right in front of the dragon, and then sprayed the back row of shamblers with grenades. It was a good thing he did so because when he realized what @Everett Jackson was doing the kid might have instead shot the juicer. Over the loud speakers Alex cried out, perhaps naive but he was also loyal,”Everret!! No, thats Gill!! We can free-!!” There had to be a way... Where is big M?
Alex Stat Block
Attributes: Agility d8(2), Smarts d10(2Mars, 1), Spirit d6(1), Strength d4(0) {1d12+4}, Vigor d8+[2]( [d10](1, 1 advance)
Charisma: 2; Pace: 10; Parry: 6 ; Toughness: 20(10)[1] MDC; Strain: 0
Combat Edges: Elan, rock and roll, [fearless], [Battle hardened]
Powers Weird Science: Detect/conceal(25/25), Blast(25/25), Dispel(25/25), smite(25/25)
Bennies
6/3
+1 post rate
+1 interlude
+1 loot organization
Alex Weapon
WI-GL20 Automatic
Damage: By grenade type: plasma 3d10 SBT, 60/120/240, shots 40, rof: 3
Weight: 75
Snapfire, RoF uses one grenade per shot.
Smite Power Attached to it with an Electricity Trapping ( Mega Version is Available as well)
Alex Armor
  • Triax T-31 Super Trooper: Size 1, +10 M.D.C. Armor, +2 Toughness, Strength d12+4, Pace 7.
    Notes: Jet Boosters (Jump 12” horizontal, 6” vertical)
    • „
    • 2 × Rocket Launchers (shoulders). They only fire the F4 Fusion Block missiles (Range 15/30/60, Damage 6d6, RoF 1, AP 25, Mega Damage, SBT). Each launcher has two missiles
    • „ „ 2×Mounted Rocket Launchers (legs)Left anti-vehicle(4d6 AP11), right normal(5d6 AP6) SBT. 100/200/400, RoF 1, shots 2
      „„
    • 3 × MAE-3 (“Maysies”) Hand Charges. The Maysies are thrown or placed (Range 5/10/20, Damage 3d8, RoF 1, AP 10, Mega Damage, SBT)
      • Fusion Missiles are $3K each. The MAE-3 cost $750.
    • „ „ Vibro-Sword (right arm)
      „„
    • 2 × Laser Torches (each palm). The laser torches can be used in combat (Range 4/8/16, Damage 3d6, RoF 1, AP 3, Mega Damage
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Adriana
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Re: The Bleak Tome - Church of Harmony

Post by Adriana »

From Heather's stash Adriana had brought several grenades. She had intended to stay near the other woman and protect her but Gaspard had other ideas and she found herself sandwiched between Gill and Curatrix. She didn't know either of them but the others made it clear this had once been a friend. She could well imagine the feelings resulting from that. The dragon unnerved her a bit. And she could still see it after being teleported. She kept half an eye on it as she shifted and made her attack.
Fear Result Distracted
Spirit 1 [dice:d8x8c88m]63593:0[/dice:d8x8c88m]
Wild Die 1 [dice:d8x8c88m]63593:1[/dice:d8x8c88m]

Failed [dice:d8x8c88m]63593:4[/dice:d8x8c88m]


Spirit 2 [dice:d8x8c88m]63593:2[/dice:d8x8c88m]
Wild Die 2 [dice:d8x8c88m]63593:3[/dice:d8x8c88m]
Claw 1 is 8, Claw 2 is 17
Fighting Claw 1[dice:d8x8c88m]63593:5[/dice:d8x8c88m]+2 from sheet, -2 from distracted
Wild Die [dice:d8x8c88m]63593:6[/dice:d8x8c88m]

Fighting Claw 2 [dice:d8x8c88m]63593:7[/dice:d8x8c88m]
Wild Die [dice:d8x8c88m]63593:8[/dice:d8x8c88m]

Wild Die Ace [dice:d8x8c88m]63593:9[/dice:d8x8c88m]

Wild Die Ace 2 [dice:d8x8c88m]63593:10[/dice:d8x8c88m]

Stealth [dice:d8x8c88m]63593:11[/dice:d8x8c88m]
Wild Die [dice:d8x8c88m]63593:12[/dice:d8x8c88m]
Last edited by Adriana on Sun Feb 23, 2020 3:26 pm, edited 3 times in total.
Adriana Da Silva
Cheatsheet
Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6

Athletics d8 (+2 Climb), Common Knowledge d4, Notice d4 (+2 If Cat/Man Monster Form), Persuasion d4, Stealth d6, Spellcasting d8, Psionics d6, Fighting d10 (+2), Intimidation d4, Survival d4, Shooting d4, Occult d4, Language d4 American (Native: Spanguese)

PPE 20/20- (10 from Werecat 5 from gem, 5 from advance)
ISP 20/20 - (10 from Werecat 10 from gem)
Bennie's 3/3

Wounds 0/3

Claws STR+2d12 AP 8, Bite STR+2d4 AP 8, attack x2 each claw one Wild Die to go to either.

Silver Plated Sword STR+d6 ,

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Gill
Posts: 91
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Re: The Bleak Tome - Church of Harmony

Post by Gill »

42 AP 16 mega damage to Everette, If you do not Soak all the wounds you must spend an additional benny to unshake or loose the attacks
First Strike [dice:nl26xma9]63595:0[/dice:nl26xma9]
Wild [dice:nl26xma9]63595:1[/dice:nl26xma9]
Use a Benny on that
First Strike [dice:nl26xma9]63595:2[/dice:nl26xma9]
Wild [dice:nl26xma9]63595:3[/dice:nl26xma9]
Arghhh should have been d12. But a hit is a hit, though it is a wasted benny
Damage [dice:nl26xma9]63595:4[/dice:nl26xma9] + 10 AP 16 Mega damage
Ace [dice:nl26xma9]63595:5[/dice:nl26xma9] AP 16 Mega Damage
As Everette teleports next to Gill ready to attack the sentient Golem strikes out with devastating force as his flaming rune blade slices deep into the titan.

Gill takes 2 wounds, then 2 wounds again. Guts broken, Agility reduced a die type
Soak d6 vigor (-1 benny)
Vigor [dice:nl26xma9]63595:6[/dice:nl26xma9]
Wild [dice:nl26xma9]63595:7[/dice:nl26xma9]
Ace [dice:nl26xma9]63595:8[/dice:nl26xma9]
= 2 Wounds get through

Soak second attack
Soak d6 vigor (-1 benny)
Vigor [dice:nl26xma9]63595:9[/dice:nl26xma9]
Wild [dice:nl26xma9]63595:10[/dice:nl26xma9]
Ace [dice:nl26xma9]63595:11[/dice:nl26xma9]

Incapacitation
Vigor [dice:nl26xma9]63595:12[/dice:nl26xma9]
Wild [dice:nl26xma9]63595:13[/dice:nl26xma9]
Ace [dice:nl26xma9]63595:14[/dice:nl26xma9]
Location [dice:nl26xma9]63595:15[/dice:nl26xma9]
Guts [dice:nl26xma9]63595:16[/dice:nl26xma9]
Broken: Agility reduced a die type (minimum d4).
As the team starts acting Gill begins the necessary steps, reach out with his power towards the necromancer at the alter. But before he can finish his work, Everette appears next to him and slices him down, leaving him a bloody and battered pulp on the ground.
Gill Chaos Master (Rob T)
Gill Chaos Master
Rank: Seasoned 2 (MARS + Site = 5) Advances Left: 0
Race: Human
Iconic Framework: MARS Vagabond
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d4, Vigor d6
Pace: 6 (d6 running); Parry: 5; Toughness: 14 (6)
Skills: North American d8 (Native), Notice (Smarts) d10 [/color] All Others d6

Gill's Resources
Bennies: 7
  • +5 Quarter Begins + Great Luck


    Wounds: 0 of 3
    Fatigue: 0 of 2
    Focus Pool: 30/30
    Magic PPE: 15 of 15
    Miracles PPE: 10 of 10
    Psionic ISP: 10 of 10
    Techno Pool: 15 of 15

    Active Effects:
    Awesomeness +9,000
Curatrix - Avatar of The Chaos
Curatrix - Avatar of The Earth
Rank: Novice 0 Advances Left: 0
Race: Avatar of The Earth
Iconic Framework: Intelligent Construct
Attributes: Agility d10, Smarts d6, Spirit d8, Strength d12+5 (2.5 tons/10 tons), Vigor d12+2
Pace: 0; Parry: 8/11; Toughness: 41 (20); Size: 3 (10' tall 2,000 lbs)
Skills: Athletics d12+2, Common Knowledge d4, Fighting d12+2, Focus d6+2, Notice d4+2 (multi spectrum), Occult d6+2, Persuasion d4, Shooting d8, Stealth d4

Curatrix' Resources
Bennies: 2
  • +2 Quarter Begins

    Wounds: 0 of 5 (Ignores all Wound Penalties)
    Fatigue: 0 of 2
    Focus Pool: 15/15
Active Effects:
Awesomeness +9,000
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Gill
Posts: 91
Joined: Tue Jun 19, 2018 1:13 pm

Re: The Bleak Tome - Church of Harmony

Post by Gill »

Edit, turns out was contested, Notice Success
Notice versus Adriana
Notice d6+2, Invisibility -4 = d6-2
Notice [dice:22cow9ez]63598:0[/dice:22cow9ez]
Wild [dice:22cow9ez]63598:1[/dice:22cow9ez]
Gill Chaos Master (Rob T)
Gill Chaos Master
Rank: Seasoned 2 (MARS + Site = 5) Advances Left: 0
Race: Human
Iconic Framework: MARS Vagabond
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d4, Vigor d6
Pace: 6 (d6 running); Parry: 5; Toughness: 14 (6)
Skills: North American d8 (Native), Notice (Smarts) d10 [/color] All Others d6

Gill's Resources
Bennies: 7
  • +5 Quarter Begins + Great Luck


    Wounds: 0 of 3
    Fatigue: 0 of 2
    Focus Pool: 30/30
    Magic PPE: 15 of 15
    Miracles PPE: 10 of 10
    Psionic ISP: 10 of 10
    Techno Pool: 15 of 15

    Active Effects:
    Awesomeness +9,000
Curatrix - Avatar of The Chaos
Curatrix - Avatar of The Earth
Rank: Novice 0 Advances Left: 0
Race: Avatar of The Earth
Iconic Framework: Intelligent Construct
Attributes: Agility d10, Smarts d6, Spirit d8, Strength d12+5 (2.5 tons/10 tons), Vigor d12+2
Pace: 0; Parry: 8/11; Toughness: 41 (20); Size: 3 (10' tall 2,000 lbs)
Skills: Athletics d12+2, Common Knowledge d4, Fighting d12+2, Focus d6+2, Notice d4+2 (multi spectrum), Occult d6+2, Persuasion d4, Shooting d8, Stealth d4

Curatrix' Resources
Bennies: 2
  • +2 Quarter Begins

    Wounds: 0 of 5 (Ignores all Wound Penalties)
    Fatigue: 0 of 2
    Focus Pool: 15/15
Active Effects:
Awesomeness +9,000
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Adriana
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Re: The Bleak Tome - Church of Harmony

Post by Adriana »

Soak 2 Wounds, Damage to Curatrix is 27 AP 9.
[dice:2uycovy4]63599:0[/dice:2uycovy4]+[dice:2uycovy4]63599:1[/dice:2uycovy4] AP 9

Should have been [dice:2uycovy4]63599:2[/dice:2uycovy4]
Ace [dice:2uycovy4]63599:7[/dice:2uycovy4]

This is a mess, I'm sorry. Should have been 1d6 plus 1d10 plus 2d12. Soren said I should take the first D6 and d10 and base it off of those. That leaves it at 27 AP 9.


Soak [dice:2uycovy4]63599:3[/dice:2uycovy4]
Wild Die [dice:2uycovy4]63599:4[/dice:2uycovy4]

Soak Ace [dice:2uycovy4]63599:5[/dice:2uycovy4]

Soak Ace again [dice:2uycovy4]63599:6[/dice:2uycovy4]
Last edited by Adriana on Sun Feb 23, 2020 8:20 pm, edited 9 times in total.
Adriana Da Silva
Cheatsheet
Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6

Athletics d8 (+2 Climb), Common Knowledge d4, Notice d4 (+2 If Cat/Man Monster Form), Persuasion d4, Stealth d6, Spellcasting d8, Psionics d6, Fighting d10 (+2), Intimidation d4, Survival d4, Shooting d4, Occult d4, Language d4 American (Native: Spanguese)

PPE 20/20- (10 from Werecat 5 from gem, 5 from advance)
ISP 20/20 - (10 from Werecat 10 from gem)
Bennie's 3/3

Wounds 0/3

Claws STR+2d12 AP 8, Bite STR+2d4 AP 8, attack x2 each claw one Wild Die to go to either.

Silver Plated Sword STR+d6 ,

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Gill
Posts: 91
Joined: Tue Jun 19, 2018 1:13 pm

Re: The Bleak Tome - Church of Harmony

Post by Gill »

17 to Hit for 26 AP 16 Mega Damage
Fighting d12+2, Invisibility -4 = d12-2
First Strike [dice:6gb4wog8]63602:0[/dice:6gb4wog8]
Wild [dice:6gb4wog8]63602:1[/dice:6gb4wog8]
Gill's Benny to reroll
First Strike [dice:6gb4wog8]63602:2[/dice:6gb4wog8]
Wild [dice:6gb4wog8]63602:3[/dice:6gb4wog8]
Ace [dice:6gb4wog8]63602:4[/dice:6gb4wog8]

Damage [dice:6gb4wog8]63602:5[/dice:6gb4wog8] + Raise [dice:6gb4wog8]63602:6[/dice:6gb4wog8] AP 16 Mega damage

The werecat lands next to Curatrix and the creature barely notices the slight movement before spinning the blade back on itself and slicing into the creature.
Gill Chaos Master (Rob T)
Gill Chaos Master
Rank: Seasoned 2 (MARS + Site = 5) Advances Left: 0
Race: Human
Iconic Framework: MARS Vagabond
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d4, Vigor d6
Pace: 6 (d6 running); Parry: 5; Toughness: 14 (6)
Skills: North American d8 (Native), Notice (Smarts) d10 [/color] All Others d6

Gill's Resources
Bennies: 7
  • +5 Quarter Begins + Great Luck


    Wounds: 0 of 3
    Fatigue: 0 of 2
    Focus Pool: 30/30
    Magic PPE: 15 of 15
    Miracles PPE: 10 of 10
    Psionic ISP: 10 of 10
    Techno Pool: 15 of 15

    Active Effects:
    Awesomeness +9,000
Curatrix - Avatar of The Chaos
Curatrix - Avatar of The Earth
Rank: Novice 0 Advances Left: 0
Race: Avatar of The Earth
Iconic Framework: Intelligent Construct
Attributes: Agility d10, Smarts d6, Spirit d8, Strength d12+5 (2.5 tons/10 tons), Vigor d12+2
Pace: 0; Parry: 8/11; Toughness: 41 (20); Size: 3 (10' tall 2,000 lbs)
Skills: Athletics d12+2, Common Knowledge d4, Fighting d12+2, Focus d6+2, Notice d4+2 (multi spectrum), Occult d6+2, Persuasion d4, Shooting d8, Stealth d4

Curatrix' Resources
Bennies: 2
  • +2 Quarter Begins

    Wounds: 0 of 5 (Ignores all Wound Penalties)
    Fatigue: 0 of 2
    Focus Pool: 15/15
Active Effects:
Awesomeness +9,000
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Adriana
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Re: The Bleak Tome - Church of Harmony

Post by Adriana »

Curatrix hit her and hit hard but she managed to shrug off most of it. In return she hit back pretty hard herself expressing consternation that no one could see when her claw slid along the creature effectively doing no more than scratching the paint.
Adriana Da Silva
Cheatsheet
Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6

Athletics d8 (+2 Climb), Common Knowledge d4, Notice d4 (+2 If Cat/Man Monster Form), Persuasion d4, Stealth d6, Spellcasting d8, Psionics d6, Fighting d10 (+2), Intimidation d4, Survival d4, Shooting d4, Occult d4, Language d4 American (Native: Spanguese)

PPE 20/20- (10 from Werecat 5 from gem, 5 from advance)
ISP 20/20 - (10 from Werecat 10 from gem)
Bennie's 3/3

Wounds 0/3

Claws STR+2d12 AP 8, Bite STR+2d4 AP 8, attack x2 each claw one Wild Die to go to either.

Silver Plated Sword STR+d6 ,

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Everett Jackson
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Re: The Bleak Tome - Church of Harmony

Post by Everett Jackson »

Alex wrote: Sun Feb 23, 2020 11:35 am Over the loud speakers Alex cried out, perhaps naive but he was also loyal,”Everret!! No, thats Gill!! We can free-!!” There had to be a way... Where is big M?
"Silence, Child!" Balitrox roars at @Alex, "The shifter ordered my master to dispatch the turncoat, and I am more than happy to oblige after that disgustingly uneventful romp through the slums you two forced me to endure. Do you really think Gill's toy would have immediately impaled Everett if they were truly your friends? You were just a means to an end to Gill. Just like the little purple haired girl, what was her name, Nixie?"

Battle Scene Conditions
Vulnerable until the end of next turn (Countered by Uncanny Reflexes -2 = +0).
Celestial Silver Smite: +4 Damage to Balitrox (4/5 Turns remaining)
Ravenous Abandon (Berserk): Balitrox is berserk and running the show, cannot be canceled until it has spilled the blood of a practitioner of magic. See Character Sheet for full details.
  • +1 die type to Strength
  • All attacks must be Wild
  • +2 to Toughness
  • Ignore 1 level of Wound penalties.
  • 1/5 rounds until Ravenous Abandon causes Everett a level of Fatigue.
Everett Jackson, Titan Juicer
Everett, Human Titan Juicer
Pace: 10(d8); Parry: 8(1) Toughness: 24(9)
  • Uncanny Reflexes: Juicer reflexes are superhuman, granting them −2 to be hit by any attack they are aware of and +2 on Evasion rolls.
Note: Neither Quick nor Uncanny Reflexes apply on the first round of an unexpected combat/high-stress situation.
Combat-Relevant Edges & Abilities:
  • Ravenous Abandon (Berserk): Per the Berserk Edge, Everett can flip the switch and give partial control over his actions to the Reaver of Essence. This comes at a cost - ending Balitrox's berserking rage is not an option until its hunger has been sated by the blood of a wielder of arcane power
  • Charge: She may ignore the penalty for Running when making a Fighting attack at the end of her movement.
    • Overrun: If he moves at least one inch beyond his normal Pace before making any Fighting attacks, the hero adds +2 to the damage rolls. Any target Shaken by such an attack is knocked prone.
  • Drug-induced Euphoria/Tranquility: In order to keep the Juicer from burning out over a matter of days, the bio-comp constantly supplies a combination of psychotropic drugs and chemical inhibitors to keep him happy and calm. Juicers live in a state somewhere between mildly ecstatic and stoned, which causes −1 to all Smarts or Smarts-linked skill rolls in non-combat or low stress situations. On the first round of an unexpected combat or high-stress situation, the Juicer doesn’t gain the benefits of Uncanny Reflexes or Quick.
  • Frenzy: A character with Frenzy rolls a second Fighting die with any one of his Fighting attacks for the turn. The extra die may be allocated to the same or different targets as he sees fit. Resolve each separately.
  • Internal Repair System: As an action, the Juicer can make a natural healing roll at +2 to heal Wounds; this costs one charge.
  • Level Headed: Draw an additional Action Card each round in combat and choose which one to use.
  • Multi-Optic Helmet: It includes a targeting sight, magnification, thermal, infrared, ultraviolet, and night optics. The wearer ignores Illumination penalties, gains +2 to sight-based Notice checks or to offset Range penalties, and +1 Shooting with calibrated weapons. The helmet includes a hands-free radio (10-mile range) and megaphone voice-projection system.
  • Quick: Whenever you are dealt an Action Card of Five or lower, you may discard it and draw again until you get a card higher than Five.
  • Size +2
  • Split the Seconds: Juicers and Crazies often find themselves living between the ticks of the clock. This Edge allows them to ignore 2 points of Multi-Action penalties each turn (they can perform two actions at no penalty or three at −2 each).
  • Super Endurance: They require only half the normal amount of sleep and gain +2 on all Fatigue checks.
  • Trademark Weapon, Improved: +2 to Fighting with Balitrox and +2 Parry when Balitrox is readied.
Wounds: 0/3; Fatigue: 0/2; Balitrox's PPE: 5/5
Bennies: 4/3; Internal Repair System: 3/3
Burn: 6/8
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Balitrox speaking into Everett's mind.
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Alex
Posts: 123
Joined: Mon May 28, 2018 6:53 am

Re: The Bleak Tome - Church of Harmony

Post by Alex »

Everett Jackson wrote: Sun Feb 23, 2020 8:49 pm
Alex wrote: Sun Feb 23, 2020 11:35 am Over the loud speakers Alex cried out, perhaps naive but he was also loyal,”Everret!! No, thats Gill!! We can free-!!” There had to be a way... Where is big M?
"Silence, Child!" Balitrox roars at @Alex between bloody hacks at Gill's corpse, "The shifter ordered my master to dispatch the turncoat, and I was more than happy to oblige after that disgustingly uneventful romp through the slums you two forced me to endure. Do you really think Gill's toy would have immediately impaled Everett if they were truly your friends? You were just a means to an end to Gill. Just like the little purple haired girl, what was her name, Nixie?"

Battle Scene Conditions
Vulnerable until the end of next turn (Countered by Uncanny Reflexes -2 = +0).
Celestial Silver Smite: +4 Damage to Balitrox (4/5 Turns remaining)
Ravenous Abandon (Berserk): Balitrox is berserk and running the show, cannot be canceled until it has spilled the blood of a practitioner of magic. See Character Sheet for full details.
  • +1 die type to Strength
  • All attacks must be Wild
  • +2 to Toughness
  • Ignore 1 level of Wound penalties.
  • 4/5 rounds until Ravenous Abandon causes Everett a level of Fatigue.
Alex’s voice came back over the PA full of raw emotion. He just can’t take the blood thirsty nature of Everrette. Bally was all fun and games until it hurt people he cared for. “Everrett... Please... Stop.” He had seen first hand what power and coruption could do to those left to their own devices. His leg ached with the painful memories of Gloom. The kid’s fusion rocket launcher points at the Juicer as it was his only means of stopping the mad man. He had one missile left, and if he had to choose evil dragon or evil Everrette he knew which one he would go with. Something had taken over the juicer, something evil, something Alex was going to have to end, “Everette... Stand down. THIS IS YOUR LAST WARNING.”
Alex Stat Block
Attributes: Agility d8(2), Smarts d10(2Mars, 1), Spirit d6(1), Strength d4(0) {1d12+4}, Vigor d8+[2]( [d10](1, 1 advance)
Charisma: 2; Pace: 10; Parry: 6 ; Toughness: 20(10)[1] MDC; Strain: 0
Combat Edges: Elan, rock and roll, [fearless], [Battle hardened]
Powers Weird Science: Detect/conceal(25/25), Blast(25/25), Dispel(25/25), smite(25/25)
Bennies
6/3
+1 post rate
+1 interlude
+1 loot organization
Alex Weapon
WI-GL20 Automatic
Damage: By grenade type: plasma 3d10 SBT, 60/120/240, shots 40, rof: 3
Weight: 75
Snapfire, RoF uses one grenade per shot.
Smite Power Attached to it with an Electricity Trapping ( Mega Version is Available as well)
Alex Armor
  • Triax T-31 Super Trooper: Size 1, +10 M.D.C. Armor, +2 Toughness, Strength d12+4, Pace 7.
    Notes: Jet Boosters (Jump 12” horizontal, 6” vertical)
    • „
    • 2 × Rocket Launchers (shoulders). They only fire the F4 Fusion Block missiles (Range 15/30/60, Damage 6d6, RoF 1, AP 25, Mega Damage, SBT). Each launcher has two missiles
    • „ „ 2×Mounted Rocket Launchers (legs)Left anti-vehicle(4d6 AP11), right normal(5d6 AP6) SBT. 100/200/400, RoF 1, shots 2
      „„
    • 3 × MAE-3 (“Maysies”) Hand Charges. The Maysies are thrown or placed (Range 5/10/20, Damage 3d8, RoF 1, AP 10, Mega Damage, SBT)
      • Fusion Missiles are $3K each. The MAE-3 cost $750.
    • „ „ Vibro-Sword (right arm)
      „„
    • 2 × Laser Torches (each palm). The laser torches can be used in combat (Range 4/8/16, Damage 3d6, RoF 1, AP 3, Mega Damage
User avatar
Gaspard Gillead
Posts: 158
Joined: Tue May 29, 2018 11:36 pm

Re: The Bleak Tome - Church of Harmony

Post by Gaspard Gillead »

Gaspard, seeing things go south, shouts out to Everett. "Alex is right--Gill's down, let it be at that. Hell, if Curatrix were to pick him up and walk out of here, I'd have no reason to stop it from taking its master to safety--we've got plenty of evil spell-chuckers here to satisfy the axe, and we need you focused on the bad guys who're still a threat."
Gaspard Gillead
Seasoned D'Norr Shifter
OOC Comments
Agility d6, Smarts d12, Spirit d10, Strength d4 (d8 in armor), Vigor d6
Pace: 6/d6; Parry: 4; Toughness: 17 (8); Strain: 0; Corruption: 0
Skills:
Spellcasting d12; Fighting d4; Athletics d4
Academics d8; Research d10; Common Knowledge d6; Occult d8
Persuasion d6 (Free Re-roll, -1 outside Occult circles); Notice d6; Stealth d4
Edges: Charismatic, Horns, Bind the Summoned, Spell Mastery (Interrogation); Ley Line Magic Mastery; Ley Line Phasing; Ley Line Gate; Sense Rifts; Shift Reality; Linguist; Diabolist; Strong-Willed; Psychotically Brave; Investigator
Hindrances: Quirk (Sweet Tooth); Minor Enemy (Toben Heiros); Code of Honor; Sensitive; Alien Physiology; Disconnected
Powers (Personal): Return From Whence You Came; Mystic Armory; Mana Chill; Authority; Wings of the Demon; Mystic Interrogation; From Darkness Born; Rapid Transit; Expanded Awareness
Powers (Gear, no Modifiers): Nightmode, Magnification, Wall of Flame (May Use Damage Modifier), Universal Translator, Fortify Will (may use Greater Boost Modifier)
Special: Communication Rift; Dimension Sense
Gear
Soulguard (+2 Resistance to Corruption/mind control; Fortify Will Power)
Combat Mage Heavy EBA (+6A/+3T, +2 Strength Die-types)
Vibro-Knife (Str + d4 MD, AP 6)
Rift Staff (Str + d6, Parry +1, Manipulate Rifts +2, 2-handed, +2 PPE/rd to do MD)
Branaghan Arms Special Overcoat (+2A/+1T; It Has Pockets!)
Bag of Holding
User avatar
Everett Jackson
Diamond Patron
Diamond Patron
Posts: 99
Joined: Wed Jun 27, 2018 9:12 am

Re: The Bleak Tome - Church of Harmony

Post by Everett Jackson »

Alex wrote: Mon Feb 24, 2020 7:32 am Alex’s voice came back over the PA full of raw emotion. He just can’t take the blood thirsty nature of Everrette. Bally was all fun and games until it hurt people he cared for. “Everrett... Please... Stop.” He had seen first hand what power and coruption could do to those left to their own devices. His leg ached with the painful memories of Gloom. The kid’s fusion rocket launcher points at the Juicer as it was his only means of stopping the mad man. He had one missile left, and if he had to choose evil dragon or evil Everrette he knew which one he would go with. Something had taken over the juicer, something evil, something Alex was going to have to end, “Everette... Stand down. THIS IS YOUR LAST WARNING.”
'Balitrox, enough! Alex..he's been through enough. Gill is down. Move on.'

'IT IS ENOUGH WHEN. I. SAY. IT. IS. ENOUGH! I am in control now!'

'Yes...yes, you are, and you've all but killed Gill, haven't you? That should be enough. It always has been enough before, but I'm still locked in the backseat over here. I don't think Gill is your type, is he, Bali? Fine. Kill him if you want. But if you betray me, Bali, I'll lock you in the most secure box this future can produce and drop you into the furthest reaches of the galaxy where no one will ever find you. How would you like that? Listen to Alex. Move on to the next target - and make damn sure its the right one this time.'

"Fine, @Alex. You are right, I should not treat Gill so poorly." Balitrox mutters just loud enough for the comms to pick up. Balitrox looks into Curatrix's eyes once more and frowns, "This one's blood isn't to my tastes after all, Curatrix. The shifter (@Gaspard Gillead) is willing to allow you to walk away. What do you say, construct? Do you think you can stop me before I end this one's life, or will you take him and leave? Choose wisely."
Everett Jackson, Titan Juicer
Everett, Human Titan Juicer
Pace: 10(d8); Parry: 8(1) Toughness: 24(9)
  • Uncanny Reflexes: Juicer reflexes are superhuman, granting them −2 to be hit by any attack they are aware of and +2 on Evasion rolls.
Note: Neither Quick nor Uncanny Reflexes apply on the first round of an unexpected combat/high-stress situation.
Combat-Relevant Edges & Abilities:
  • Ravenous Abandon (Berserk): Per the Berserk Edge, Everett can flip the switch and give partial control over his actions to the Reaver of Essence. This comes at a cost - ending Balitrox's berserking rage is not an option until its hunger has been sated by the blood of a wielder of arcane power
  • Charge: She may ignore the penalty for Running when making a Fighting attack at the end of her movement.
    • Overrun: If he moves at least one inch beyond his normal Pace before making any Fighting attacks, the hero adds +2 to the damage rolls. Any target Shaken by such an attack is knocked prone.
  • Drug-induced Euphoria/Tranquility: In order to keep the Juicer from burning out over a matter of days, the bio-comp constantly supplies a combination of psychotropic drugs and chemical inhibitors to keep him happy and calm. Juicers live in a state somewhere between mildly ecstatic and stoned, which causes −1 to all Smarts or Smarts-linked skill rolls in non-combat or low stress situations. On the first round of an unexpected combat or high-stress situation, the Juicer doesn’t gain the benefits of Uncanny Reflexes or Quick.
  • Frenzy: A character with Frenzy rolls a second Fighting die with any one of his Fighting attacks for the turn. The extra die may be allocated to the same or different targets as he sees fit. Resolve each separately.
  • Internal Repair System: As an action, the Juicer can make a natural healing roll at +2 to heal Wounds; this costs one charge.
  • Level Headed: Draw an additional Action Card each round in combat and choose which one to use.
  • Multi-Optic Helmet: It includes a targeting sight, magnification, thermal, infrared, ultraviolet, and night optics. The wearer ignores Illumination penalties, gains +2 to sight-based Notice checks or to offset Range penalties, and +1 Shooting with calibrated weapons. The helmet includes a hands-free radio (10-mile range) and megaphone voice-projection system.
  • Quick: Whenever you are dealt an Action Card of Five or lower, you may discard it and draw again until you get a card higher than Five.
  • Size +2
  • Split the Seconds: Juicers and Crazies often find themselves living between the ticks of the clock. This Edge allows them to ignore 2 points of Multi-Action penalties each turn (they can perform two actions at no penalty or three at −2 each).
  • Super Endurance: They require only half the normal amount of sleep and gain +2 on all Fatigue checks.
  • Trademark Weapon, Improved: +2 to Fighting with Balitrox and +2 Parry when Balitrox is readied.
Wounds: 0/3; Fatigue: 0/2; Balitrox's PPE: 5/5
Bennies: 4/3; Internal Repair System: 3/3
Burn: 6/8
Edit Signature

Balitrox speaking into Everett's mind.
User avatar
Heather Todd
Posts: 135
Joined: Mon May 28, 2018 4:12 am

Re: The Bleak Tome - Church of Harmony

Post by Heather Todd »

Smarts 4
Smarts [dice:12v1xa94]63666:0[/dice:12v1xa94]
Wild [dice:12v1xa94]63666:1[/dice:12v1xa94]
Benny to reroll
Smarts [dice:12v1xa94]63666:2[/dice:12v1xa94]
Wild [dice:12v1xa94]63666:3[/dice:12v1xa94]
Dragon Fear 7
Spirit [dice:12v1xa94]63666:4[/dice:12v1xa94]
Wild [dice:12v1xa94]63666:5[/dice:12v1xa94]
Ace [dice:12v1xa94]63666:6[/dice:12v1xa94]
Demon Fear 9
Spirit [dice:12v1xa94]63666:7[/dice:12v1xa94]
Wild [dice:12v1xa94]63666:8[/dice:12v1xa94]
Ace [dice:12v1xa94]63666:9[/dice:12v1xa94]
Mind Link with Nixie 8; the text says it is only willing subjects, and says nothing about opposed rolls. I think that's annoying BS, but I have Mentalist +2 to the roll if you want to oppose it.
Psionics [dice:12v1xa94]63666:10[/dice:12v1xa94]
Wild [dice:12v1xa94]63666:11[/dice:12v1xa94]
Ace [dice:12v1xa94]63666:12[/dice:12v1xa94]
Merctown/Temple of Harmony
Evening
Round 1

“Thank you,” Heather whispered to Adriana, careful to keep quiet and not ruin the invisibility surrounding her as they crept down the stairs.

Heather stared at the array of enemies before them, her mental picture filling up with the zombies, cultists, demons, Gill and Curatrix, and a dragon and greater demon!

Heather felt the frisson of fear at the dragon and greater demon, but she pushed it back, compartmentalized it in her mind, steadying her breathing and calming her center.

Gaspard’s demon and gargoyles wade into the cannon fodder near them, but Heather senses panic nearby and looks to see Dom turning and running. Darn it! Heather thought. But before he ran, he must have seen something, because he reported that the greater demon was an illusion.

Gil went down quicker than Heather could blink, and Alex burst out in pain and emotion. Damn. Gil did a number on him, Heather thought. On all of us, she had to admit.

“Alex,” Heather spoke quietly over the radio to the teen, “keep calm. Do you have an IRMSS? Let’s see if Curatrix takes the offer. If not, we have to put Curatrix down. But I will get Gil to you. But you need to make sure he is bound and gagged and no threat before you save him. It might do well to question him after all this, see if there are more traitors in the Legion.”

Heather scanned the crypt of the cathedral. She spotted the purple-haired girl that had befriended Alex.

Hello, Nixie. I’m Heather. I’m a friend of Alex, and your brother. Your brother wants you home safe. I can do that for you, if you want out of this chaos, she attempted to speak into the girl’s mind. Just confirm for me that you want out, and I will bring you to me. It is very dangerous there, and I do not want you hurt.
Keeping/Armed
Stealth armor (12)
Overcoat (5)
Grenades (3) (1 HE, 2 Plasma, 9 frag)=20
Survival pack and field computer (2) (in room)
Leaving in Locker
Flaming Sword
Shard Pistol
Fireburst rifle
1 High Explosive grenade
11 Fragmentation grenades
2 Plasma grenades
Mission
Find information on how to destroy the Bleak Tome.
Destroy the Bleak Tome.
Find Missouri.
Find Peeping Tom.
Find who stole the book needed to destroy the Bleak Tome.
***
Character Tracker

Exalted Detect Arcana Presence Sense (9r)
Invisibility (Adriana): -4 to targeting either Adriana or Heather with anything that requires sight (5r)

Heather Todd Character Sheet
Parry: 4; Toughness: 16 (8)
ISP: 36/40
Bennies: 2/3
Shard Pistol: 12/12 shots
Armor: 10/10 PP
Fireburst Rifle: 20/20 shots
First aid kit: 3/3
Powers: bolt, conceal arcana*, detect arcana*, empathy (free reroll), fear (free reroll), fly*, invisibility (armor), mind link, mind reading, puppet, slumber, telekinesis (auto raise)
Encumbrance: 35.75/20 (including pack, 55.75/20, -2 Pace, running, Agility-linked skills, Vigor to resist Fatigue)(Normal: Armor 12, Coat 5, 4 Grenades 2, Field computer 2=20)
Major Psionic: May spend 2 ISP to gain +1 to the roll, or 4 ISP for +2.
Master of Psionics: Mind Melters get a free reroll on all Trait rolls when using psychic abilities and their Psionics skill; this does not allow Critical Failures to be rerolled.
Mental Resistance: Melters have +4 to all checks to resist psionic effects, and +4 armor against psionic damage..
Grenades (carried)
  • 1 High Explosive
  • 9 Fragmentation
  • 2 Plasma
Loadout
Stealth armor
Shard pistol
Field computer
Flaming sword
Overcoat
Shopping List
Hand scanner
Stun grenades
Smoke grenades
AP grenades
EMP grenades
Character Tracker
Heather Todd Character Sheet
Parry: 4; Toughness: 14 (6)
ISP: 30/30
Armor: 10/10 PP
Bennies: 4/3
Encumbrance: 28/28 (including pack, 70.75/28, -2 Agility and Strength skills)
Major Psionic: Mind Melters have the Major Psionic Edge and can spend 2 ISP to gain a +1 with any Psionic skill roll, or 4 ISP for a +2 (paid before the roll is made). These effects are doubled when on a ley line.
Mental Resistance/Mentalist: +6 vs Psionic effects, +4 Armor vs Psionic damage, +2 opposed Psionics rolls
Rapid Recharge: 1 ISP/30m
Grenades (carried)
  • 1 High Explosive
  • 1 Fragmentation
  • 2 Plasma
Shard Pistol: 36/36 shots
Fireburst Rifle: 20/20 shots
Adventure Card
  • Let’s Settle This: Play at the beginning of a combat round with no Jokers. No character can soak wounds until a Joker is drawn.
User avatar
Alex
Posts: 123
Joined: Mon May 28, 2018 6:53 am

Re: The Bleak Tome - Church of Harmony

Post by Alex »

Maybe the last thing someone who was at the edge of their mental limit after seeing his best friend transform into a murder hobo rage monster and without mercy hack an ally to peices was @Heather Todd’s words, Keep Calm. But at least @Gaspard Gillead seemed have reconsidered dragging the group back into a rescue mission instead of complete murder hoboism. Keeping his fusion rocket pointed at whatever was now @Everett Jackson the boy called with sheer determination over the PA, “I don’t know what you are. But you have three seconds to release my best friend or... I will end you.”

His voice quivered at the last. Could he really kill Everrette? Shouldn’t he fight the other bad guys. The kid breathed for the first time in six seconds wondering if had he met Everette before his own demons were exorcized would he have met the same grizzly fate as Gill? There was a time when high stress would allow spirits and demons to possess him. His friend and mentor Max he even rigged up a chair that would strap him down should he loose control. But all that was passed him, the legion faith seekers had helped him passed that part of his life. I have to find a way to reach Everette... Even if it kills me, I’ll find a way.
Alex Stat Block
Attributes: Agility d8(2), Smarts d10(2Mars, 1), Spirit d6(1), Strength d4(0) {1d12+4}, Vigor d8+[2]( [d10](1, 1 advance)
Charisma: 2; Pace: 10; Parry: 6 ; Toughness: 20(10)[1] MDC; Strain: 0
Combat Edges: Elan, rock and roll, [fearless], [Battle hardened]
Powers Weird Science: Detect/conceal(25/25), Blast(25/25), Dispel(25/25), smite(25/25)
Bennies
6/3
+1 post rate
+1 interlude
+1 loot organization
Alex Weapon
WI-GL20 Automatic
Damage: By grenade type: plasma 3d10 SBT, 60/120/240, shots 40, rof: 3
Weight: 75
Snapfire, RoF uses one grenade per shot.
Smite Power Attached to it with an Electricity Trapping ( Mega Version is Available as well)
Alex Armor
  • Triax T-31 Super Trooper: Size 1, +10 M.D.C. Armor, +2 Toughness, Strength d12+4, Pace 7.
    Notes: Jet Boosters (Jump 12” horizontal, 6” vertical)
    • „
    • 2 × Rocket Launchers (shoulders). They only fire the F4 Fusion Block missiles (Range 15/30/60, Damage 6d6, RoF 1, AP 25, Mega Damage, SBT). Each launcher has two missiles
    • „ „ 2×Mounted Rocket Launchers (legs)Left anti-vehicle(4d6 AP11), right normal(5d6 AP6) SBT. 100/200/400, RoF 1, shots 2
      „„
    • 3 × MAE-3 (“Maysies”) Hand Charges. The Maysies are thrown or placed (Range 5/10/20, Damage 3d8, RoF 1, AP 10, Mega Damage, SBT)
      • Fusion Missiles are $3K each. The MAE-3 cost $750.
    • „ „ Vibro-Sword (right arm)
      „„
    • 2 × Laser Torches (each palm). The laser torches can be used in combat (Range 4/8/16, Damage 3d6, RoF 1, AP 3, Mega Damage
User avatar
Snake Eyes
Game Master
Posts: 617
Joined: Wed Feb 07, 2018 2:16 pm

Re: The Bleak Tome - Church of Harmony

Post by Snake Eyes »

Alex grenade impact - 4 zombies killed in Short Range block
[dice:2jj6qnr2]63688:0[/dice:2jj6qnr2] zombies hit
Damage Z2
[dice:2jj6qnr2]63688:1[/dice:2jj6qnr2]

Damage Z3
[dice:2jj6qnr2]63688:2[/dice:2jj6qnr2]

Damage Z4
[dice:2jj6qnr2]63688:3[/dice:2jj6qnr2]

Damage Z5
[dice:2jj6qnr2]63688:4[/dice:2jj6qnr2]
Beware the mesmerizing eyes of the snake!
12th AAT Bennies
12th AAT GM Bennies: 2/8
Wild Card Bennies:
Devak: 0/2
Varig: 0/2
Cole: 0/2
Prestige Unlimited Bennies
Prestige Unlimited GM Bennies: 5/5
Wild Card Bennies:
William Tack: 3
Kraig: 3
Vedder: 3
Shade: 3
Fletch: 3
Findriel: 0
Niels: 4
User avatar
Pahi Oki
Posts: 29
Joined: Sat Jan 11, 2020 6:19 pm

Re: The Bleak Tome - Church of Harmony

Post by Pahi Oki »

Fear Check vs Frilled Dragon, Success
Scene Modifier: -4
Spirit vs Frilled Dragon (1d10) [dice:1j4fvfk0]63858:0[/dice:1j4fvfk0]
Wild vs Frilled Dragon (1d6) [dice:1j4fvfk0]63858:2[/dice:1j4fvfk0]

Benny to Reroll (2 of 3 remaining)
Spirit vs Frilled Dragon (1d10) [dice:1j4fvfk0]63858:10[/dice:1j4fvfk0]
Wild vs Frilled Dragon (1d6) [dice:1j4fvfk0]63858:11[/dice:1j4fvfk0]
Aced Wild vs Frilled Dragon (1d6+6) [dice:1j4fvfk0]63858:12[/dice:1j4fvfk0]

Fear Table (1d20) [dice:1j4fvfk0]63858:4[/dice:1j4fvfk0] - Minor Phobia Acquired
Fear Check vs Greater Demon, Failed
Scene Modifier: -2
Spirit vs Greater Demon (1d10) [dice:1j4fvfk0]63858:1[/dice:1j4fvfk0]
Wild vs Greater Demon (1d6) [dice:1j4fvfk0]63858:3[/dice:1j4fvfk0]

Fear Table (1d20) [dice:1j4fvfk0]63858:5[/dice:1j4fvfk0] - Vulnerable until Pahi Oki's next turn
Pahi Oki turns and views the room and seeing the elementals bound decides to free them by destroying them.

From an area near the fire elementals comes a sudden burst of cold frigid air. The air crystalizies into solid shards and lances of ice stuck to a central pillar of ice. . The column then bursts in all directions flinging these solid ice projectiles.

Greater Ice Shard Blast, LBT, 20 MD _
Blast: 3 PP
Greater Blast: 4 PP
Area of Effect (LBT): 1 PP

Total: 8 PP (9 of 20 remaining)

[*] Focus (1d10) [dice:1j4fvfk0]63858:6[/dice:1j4fvfk0]
[*] Wild ( 1d6) [dice:1j4fvfk0]63858:7[/dice:1j4fvfk0]

Damage (Raise)
[*] Damage (5d6) [dice:1j4fvfk0]63858:8[/dice:1j4fvfk0]
[*] Aced Damage (1d6+15) [dice:1j4fvfk0]63858:9[/dice:1j4fvfk0]
[dice:1j4fvfk0]63858:13[/dice:1j4fvfk0]
[dice:1j4fvfk0]63858:14[/dice:1j4fvfk0]
User avatar
Snake Eyes
Game Master
Posts: 617
Joined: Wed Feb 07, 2018 2:16 pm

Re: Church of Harmony Combat, Round 1

Post by Snake Eyes »

Assorted Fear, resistance, and Soak rolls
Grenades gone wild!
G1: [dice:3u7mbxp8]63687:0[/dice:3u7mbxp8] direction, [dice:3u7mbxp8]63687:1[/dice:3u7mbxp8] distance, [dice:3u7mbxp8]63687:24[/dice:3u7mbxp8] targets Gurgoyle 1
G2: [dice:3u7mbxp8]63687:2[/dice:3u7mbxp8] direction, [dice:3u7mbxp8]63687:3[/dice:3u7mbxp8] distance, [dice:3u7mbxp8]63687:25[/dice:3u7mbxp8] targets Gurgoyle 2

Nixie resists Mind Link - fail
[dice:3u7mbxp8]63687:4[/dice:3u7mbxp8]
WD resist
[dice:3u7mbxp8]63687:5[/dice:3u7mbxp8]

Cynara soaks
[dice:3u7mbxp8]63687:6[/dice:3u7mbxp8]
WD Soak
[dice:3u7mbxp8]63687:7[/dice:3u7mbxp8]
Benny to reroll soak
[dice:3u7mbxp8]63687:8[/dice:3u7mbxp8]
WD Benny soak
[dice:3u7mbxp8]63687:9[/dice:3u7mbxp8]
Ace WD - soaks 2 wounds, takes 1
[dice:3u7mbxp8]63687:10[/dice:3u7mbxp8]

Lots of Fear here
Nevris, necromancer
[dice:3u7mbxp8]63687:11[/dice:3u7mbxp8]
WD
[dice:3u7mbxp8]63687:12[/dice:3u7mbxp8]
Nylathria, shifter
[dice:3u7mbxp8]63687:13[/dice:3u7mbxp8]
WD
[dice:3u7mbxp8]63687:14[/dice:3u7mbxp8]

Nixie
[dice:3u7mbxp8]63687:15[/dice:3u7mbxp8]
WD
[dice:3u7mbxp8]63687:16[/dice:3u7mbxp8]
Fear
[dice:3u7mbxp8]63687:19[/dice:3u7mbxp8]

Moriyah
[dice:3u7mbxp8]63687:17[/dice:3u7mbxp8]
WD
[dice:3u7mbxp8]63687:18[/dice:3u7mbxp8]

16 cultists
[dice:3u7mbxp8]63687:20[/dice:3u7mbxp8]
10 failed - predominant results are no significant combat effect or Distracted. For simplicity's sake, I am applying Distracted to all of the silver skull cultists this round. -2 to all Trait rolls.
[dice:3u7mbxp8]63687:21[/dice:3u7mbxp8]

Curatrix activates device
[dice:3u7mbxp8]63687:22[/dice:3u7mbxp8]
WD
[dice:3u7mbxp8]63687:23[/dice:3u7mbxp8]

Elementals unshake
FE1: [dice:3u7mbxp8]63687:37[/dice:3u7mbxp8]
FE2: [dice:3u7mbxp8]63687:38[/dice:3u7mbxp8]
And now, actions.
Short range zombies
Zombie 1 attacks Marten - miss
[dice:3u7mbxp8]63687:26[/dice:3u7mbxp8]

Zombie 2 attacks Marten - miss
[dice:3u7mbxp8]63687:27[/dice:3u7mbxp8]

Zombie 3 attacks Gaspard - shaken
[dice:3u7mbxp8]63687:28[/dice:3u7mbxp8]
Hit: [dice:3u7mbxp8]63687:31[/dice:3u7mbxp8] ; [dice:3u7mbxp8]63687:32[/dice:3u7mbxp8] ; AP 10

Zombie 4 attacks Pahi - miss
[dice:3u7mbxp8]63687:29[/dice:3u7mbxp8]

Zombie 5 attacks Proditione - no damage
[dice:3u7mbxp8]63687:30[/dice:3u7mbxp8]
Ace: [dice:3u7mbxp8]63687:33[/dice:3u7mbxp8]
Hit with raise: [dice:3u7mbxp8]63687:34[/dice:3u7mbxp8] ; [dice:3u7mbxp8]63687:35[/dice:3u7mbxp8] ; [dice:3u7mbxp8]63687:36[/dice:3u7mbxp8]
Medium Range actions
Medium range: 2 elementals
elemental 1 is shaken
Elemental 2: claws at Everett, Everett takes 1 wound (19, AP 18)
[dice:3u7mbxp8]63687:39[/dice:3u7mbxp8]
Benny to reroll, subtract 1, hit, no raise
[dice:3u7mbxp8]63687:49[/dice:3u7mbxp8]
Damage, AP 18 MD: [dice:3u7mbxp8]63687:53[/dice:3u7mbxp8] [dice:3u7mbxp8]63687:54[/dice:3u7mbxp8] subtract the last die rolled (5)
Damage Field damage: [dice:3u7mbxp8]63687:55[/dice:3u7mbxp8]

6 zombies advance towards the 12th - melee available in 2 rounds
9 cultists spamming L-20 pulses - all are at -2 to hit, applied to each individual die
SSC 1: ROF 2 at gurgoyle 1
[dice:3u7mbxp8]63687:40[/dice:3u7mbxp8]
SSC 1: raise, 1 shot
[dice:3u7mbxp8]63687:50[/dice:3u7mbxp8]
SSC 1 damage with raise on gurgoyle 1: [dice:3u7mbxp8]63687:56[/dice:3u7mbxp8] AP 3
1 ace: [dice:3u7mbxp8]63687:63[/dice:3u7mbxp8]
SSC 2: ROF 2 at gurgoyle 2
[dice:3u7mbxp8]63687:41[/dice:3u7mbxp8]
SSC 3: ROF 2 at gurgoyle 3
[dice:3u7mbxp8]63687:42[/dice:3u7mbxp8]
SSC 4: ROF 2 at gurgoyle 1
[dice:3u7mbxp8]63687:43[/dice:3u7mbxp8]
SSC 5: ROF 2 at gurgoyle 2
[dice:3u7mbxp8]63687:44[/dice:3u7mbxp8]
SSC 6: ROF 2 at gurgoyle 3
[dice:3u7mbxp8]63687:45[/dice:3u7mbxp8]
SSC 7: ROF 2 at Proditione
[dice:3u7mbxp8]63687:46[/dice:3u7mbxp8]
SSC 8: ROF 2 at Alex
[dice:3u7mbxp8]63687:47[/dice:3u7mbxp8]
SSC 8 raise: [dice:3u7mbxp8]63687:51[/dice:3u7mbxp8] - irrelevant, target wearing MD armor
SSC 9: ROF 2 at Alex
[dice:3u7mbxp8]63687:48[/dice:3u7mbxp8]
SSC 9 raise: [dice:3u7mbxp8]63687:52[/dice:3u7mbxp8]

Alu 1, moving to Wild Leap attack Adriana - 2 wounds
[dice:3u7mbxp8]63687:57[/dice:3u7mbxp8]
Hit, damage with claws, MD AP 6: [dice:3u7mbxp8]63687:64[/dice:3u7mbxp8] + [dice:3u7mbxp8]63687:65[/dice:3u7mbxp8]

Alu 2, moving to Wild Leap attack Everett - miss
[dice:3u7mbxp8]63687:58[/dice:3u7mbxp8]

Greater Demon charges the vanguard, moving towards melee range with the Short Range crowd

Moriyah, Mind Control Alex, 4 ISP for +2, Mentalist +2, Gear +2, Addt'l targets: Everett, Gaspard, Marten, Pahi
[dice:3u7mbxp8]63687:59[/dice:3u7mbxp8]
WD MC
[dice:3u7mbxp8]63687:60[/dice:3u7mbxp8]
Ace with prior
[dice:3u7mbxp8]63687:61[/dice:3u7mbxp8]
2nd Ace with prior
[dice:3u7mbxp8]63687:62[/dice:3u7mbxp8]
Long range actions
Yergus charges full speed to engage Everett and Adriana - melee range next round
Nevris: Casting Zombie, +1 additional zombies
[dice:3u7mbxp8]63687:66[/dice:3u7mbxp8] ; WD Zombie: [dice:3u7mbxp8]63687:67[/dice:3u7mbxp8]
Nylathria: summoning ritual, 2 rounds left
[dice:3u7mbxp8]63687:68[/dice:3u7mbxp8] ; WD summoning [dice:3u7mbxp8]63687:69[/dice:3u7mbxp8]
Cynara, unshake: [dice:3u7mbxp8]63687:70[/dice:3u7mbxp8] ; [dice:3u7mbxp8]63687:71[/dice:3u7mbxp8] runs forward, obscuring sight of Nylathria
Casts Greater Protection - Toughness modifier on herself and Yergus - raise, +8 Toughness to each
[dice:3u7mbxp8]63687:72[/dice:3u7mbxp8]
WD GP
[dice:3u7mbxp8]63687:73[/dice:3u7mbxp8]
The attack of the 12th is both brutal and swift. Marten charges both Alex and Everett with the universal bane of demons and devils, celestial silver. Their weapons glow with holy light.
The summoned minions of Gaspard Gillead surge forward, smashing zombies and cultists alike. In a clever tactical move, he sends Adriana and Everett in the midst of their ranks, surprising the guru of harmony, their former friend, with the fury of Balitrox. Curatrix extracts his own price for the attack, catching both Everett and Adriana with swipes from his blade. The werecat avoids the worst of it, taking her own swipe, but to little effect.
Dom sees the better part of valor and makes for the exit, though not before announcing to the group that the demon before them is, in fact, not there. Still, the illusion rushes forward, intent on wreaking what havoc it yet may.
Heather, reaching out to the mind of Nixie, offers her a way out. The city rat, unnerved by the sight of gurgoyles tearing apart her friends, loses her composure and returns the thought, in a panic. "OH MY GOD OH MY GOD OH MY GOD! I didn't sign up for this! OH MY GOD OH MY GOD GET ME OUT OF HERE!" She bursts from behind the pillar and starts running frantically, though aimlessly, as her exit is blocked by the 12th.
Pahi Oki does his best to release the fire elementals from their bond, showering them and three cultists with shards of ice. As the icicles reach the raging heat of the elementals, they melt, showering the creatures with water. They react poorly. One of them stalls, unable to collect itself for the purpose of violence. Both appear to have sustained wounds, though they are Resilient, and have not exited this plane yet. The cultists are not Resilient, and fall, impaled, by a shower of ice.
Alex, acknowledging the biggest threat in the room, launches a fusion rocket towards the hulking frilled dragon. It lands, showering the creature with shrapnel. Her hide absorbs most of the blow, but she is worse for the wear. She shrieks in pain and rage, and calls out the order to attack. "AAAAAGH! DESTROY THEM ALL! FORWARD! Leave none of them alive!"
The zombies in the first two ranks lurch forward, taking minimally effective swipes at whoever they might reach. Gaspard and Proditione both sustain hits, though Proditione scoffs at the meager swipe. Gaspard's armor soaks the worst of the blow from the zombie in front of him, but he is still knocked off balance and shaken. Marten and Pahi evade the lazy strikes of the zombies.
The medium rank devolves into chaos. Before anyone can land the finishing blow on Gill, Curatrix scoops up his unconscious master and clicks a strange looking techno-wizard device. A portal opens, and the pair leap through. The portal slams shut with a loud POP, leaving no trace that either of them were there, except a pool of blood on the floor where Gill fell. The elementals spit and hiss, then lash out at whatever is near. While one balks, the other reaches out and swings a flaming claw at Everett, connecting with vicious intent.
Two alu demons, taking note of the werecat and the juicer, snarl and sprint towards them, leaping and flailing wildly. Surprisingly, the first one misses the juicer, but the other one, completely undeterred by Adriana's invisibility, lands a devastating blow.
The silver skull cultists, being distressed by the gurgoyle charge, begin firing indiscriminately at the 12th. The level of inaccuracy is astounding, and for all the laser blasts fired, not one finds a mark to do any appreciable damage. Cynara shouts from the back of the hall. "YOU FOOLS! Use the heavy settings! These are no meager foe!"
From within the minds of several members of the 12th, a silky smooth, seductive voice speaks in comforting, yet urgent, tones. "Why have you attacked us? We mean only to bring harmony to this world. See your former 'friends'? They would see you enslaved to an unnatural order. Join us. End them now!" Gaspard, Marten, Alex, Pahi, and Everett feel the overwhelming urge to attack the remaining members of the 12th.
Cynara weaves some magic, and an opaque coating of mystic force seeps into both her own hide and the hideous armor of Yergus, the mystic knight. He sprints forward towards Everett, twin katanas swinging. She launches herself into the air, speeding towards the Dirty Dozen.
The demons at the altar work in unison, placing fresh victims on the table, then plunging a hideous dagger into their throats to let their blood flow. Nylathria continues chanting, clearly in the midst of a ritual. She begins reaching a fever pitch. Whatever it is she's conjuring, she's close to completion.
Nevris, the necromancer, standing behind a wall of zombies, chants a few vile words of magic, and two more lifeless bodies stand. These carcasses, you recognize.
Missouri and Digrig shudder, pick up weapons, and shamble towards their former friends.
In Short Range
all attacks are done at no range penalty
You see the following: 5 zombies, each armed with a vibro-longsword and wearing minimal armor. They are engaged with Gaspard, two on Marten, one on Proditione, one on Pahi. Toughness: 9 (2), Pace: 4, Parry: 5
1 Greater Demon. He will is in melee (Short) range this round. He is: Toughness: 39 (20), Pace: 8, Parry: 15. He has been identified as a Deadly Illusion. If you did not roll or succeed on this roll the previous round, please make a Smarts roll at -2.
Area effect attacks are now such that you will hit your allies. SBT 1d2+1 targets, MBT 1d4+1 targets, LBT 1d6+1 targets. The +1 on each template is a member of the 12th. You may make unrestricted melee attacks in Short Range this round with no Run-induced MAP.
In Medium Range
All ranged attacks are done at medium range with the appropriate penalties. You may move and be in melee range by the end of next round with no MAP to attack.
6 zombies, same stats as above, plus any applicable range penalties. They will be in melee (Short) range in 2 rounds.
9 cultists, Toughness: 13 (6), Pace: 6, Parry: 6; same use of cover (-2 to hit, plus any applicable range penalties). They can move and be in melee range next round. They seem to be content with their rifles at this time.
Gill and Curatrix are gone. Two minor fire elementals still present, one is engaged with Everett. Fire elementals are: Toughness 17 (4), Pace: 10, Parry: 8.
1 Nixie. She is not in cover, and is running around frantically. She is Toughness: 13 (5), Pace: 6, Parry: 7
2 Alu. They are engaged in combat with Adriana and Everett. They are: Toughness: 21 (6), Pace: 10, Parry: 7. Due to their Wild Attack, they are Vulnerable this round. (+2 to actions and attacks against them.)
1 Moriyah located inside a pillar. She is only visible to those with Exalted Detect Arcana active.
Cynara is huge. She is in flight. She is: Toughness 57 (26), Pace: 6 (12 flying), Parry: 5, 1 wound, -6 to hit due to Greater Deflection with Raise, and -4 to affect with hostile Powers due to Arcane Protection. Greater Protection (Toughness) is active with a Raise. She can be in Short Range in 2 rounds if she moves at normal pace, 1 if she flies.
AOE attacks: SBT 1d3+1 targets, MBT 1d6+1 targets, LBT 1d8+1 targets. If you target the Elementals or the Alu this round with an AOE attack, you stand a chance of hitting either Everett or Adriana.
In Long Range
All ranged attacks are done at long range with the appropriate penalties. It will take you 3 rounds to move into melee range.
4 cultists, as seen above.
Dead Missouri, armed with a Wilk's 447 Laser Rifle: Toughness 21 (11); Pace: 4; Parry: 7
Dead Digrig, armed with an NG-LG6: Toughness 14 (5); Pace: 6; Parry: 7
Yergus, the Mystic Knight is 2 rounds from Short Range. He is Toughness 25 (7) MD, Pace: 8, Parry: 8, and has the standard Mystic Knight vulnerabilities and invulnerabilities. He has Greater Protection (Toughness) active. He will be able to attack Medium Range (Everett and Adriana) this round.
Lesser demons are busy and are not moving towards melee.
Nevris, the necromancer, is at the altar and is under total cover behind a wall of 6 zombies. She is Toughness: 13 (5), Pace (6); Parry (5) The zombies will act as cover / armor for any AOE attacks against her.
Nylathria, the shifter, is also behind a 6 zombie wall. She has the same stats as listed above. She is in the middle of a ritual and being powered by the lesser demons' sacrifices.
Instructions
The 12th won the initiative and gets to go first, again. As mentioned in the novel above, if you have not yet disbelieved the Greater Demon illusion, please roll Smarts -2.
Alex must resist Puppet (Mind Control) with a TN of 19. He has no present engagements.
Everett has sustained 1 wound, is engaged in melee combat with a minor fire elemental and an Alu demon, and must resist Puppet (Mind Control) with a TN of 19.
Marten is engaged in melee combat with 2 zombies and must resist Puppet (Mind Control) with a TN of 19.
Pahi is engaged in melee combat with 1 zombie and must resist Puppet (Mind Control) with a TN of 19.
Heather has negated Nixie as an asset from the combat. She has no present engagements.
Gaspard is engaged in melee combat with a zombie and has been hit / is Shaken. He must resist Puppet (Mind Control) with a TN of 19. Proditione is engaged in combat with a zombie.
Dominic might want to run away for real.
Adriana is invisible. She is engaged in melee combat with an Alu (who can see the invisible.) She has sustained 2 wounds from a supernatural source.
Once your soaks and resistance rolls are done, you may attack at your leisure. Please inquire with any questions you might have. Sorry about the Aces on the Puppet.
Beware the mesmerizing eyes of the snake!
12th AAT Bennies
12th AAT GM Bennies: 2/8
Wild Card Bennies:
Devak: 0/2
Varig: 0/2
Cole: 0/2
Prestige Unlimited Bennies
Prestige Unlimited GM Bennies: 5/5
Wild Card Bennies:
William Tack: 3
Kraig: 3
Vedder: 3
Shade: 3
Fletch: 3
Findriel: 0
Niels: 4
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Adriana
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Re: The Bleak Tome - Church of Harmony

Post by Adriana »

Smarts 4 Soak 10 - Disbelieve and Soak both wounds
[dice:1h14l9c6]63992:0[/dice:1h14l9c6] -2 because Christian says so, -1 for wound.
Wild Die [dice:1h14l9c6]63992:1[/dice:1h14l9c6]

Ace [dice:1h14l9c6]63992:4[/dice:1h14l9c6]

Soak [dice:1h14l9c6]63992:2[/dice:1h14l9c6]
Wild Die [dice:1h14l9c6]63992:3[/dice:1h14l9c6]

Ace [dice:1h14l9c6]63992:5[/dice:1h14l9c6]
With the illusion called out she sees it for what it is and dismisses it. The Alu demon (2) tried hard to guy the were panther but she shakes it off. Curatrix was worse. Too many magical creatures around. At least Curatrix left.
Last edited by Adriana on Thu Mar 05, 2020 12:52 pm, edited 1 time in total.
Adriana Da Silva
Cheatsheet
Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6

Athletics d8 (+2 Climb), Common Knowledge d4, Notice d4 (+2 If Cat/Man Monster Form), Persuasion d4, Stealth d6, Spellcasting d8, Psionics d6, Fighting d10 (+2), Intimidation d4, Survival d4, Shooting d4, Occult d4, Language d4 American (Native: Spanguese)

PPE 20/20- (10 from Werecat 5 from gem, 5 from advance)
ISP 20/20 - (10 from Werecat 10 from gem)
Bennie's 3/3

Wounds 0/3

Claws STR+2d12 AP 8, Bite STR+2d4 AP 8, attack x2 each claw one Wild Die to go to either.

Silver Plated Sword STR+d6 ,

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Pender Lumkiss
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Re: The Bleak Tome - Church of Harmony

Post by Pender Lumkiss »

Alex goes bad...
Puppet Mind Control: [dice:1n8bwt12]63993:0[/dice:1n8bwt12] wild [dice:1n8bwt12]63993:1[/dice:1n8bwt12], fail...

Spirit roll to avoid harming the juicer he cares about: [dice:1n8bwt12]63993:2[/dice:1n8bwt12] wild [dice:1n8bwt12]63993:3[/dice:1n8bwt12]
The kid in the tin can howls, “I am Bollitrix the keeper of the sacred cup and destroyer of wicked worriers! Have thee no name Juicer!!”

He flings his grenade launcher to the ground with a click clatter, and opens up his can opening vibro blade. The PA sprints toward Everette with wild abandon, “I will murder you for what you tried to do to Gill! You are not my friend, none of you are my friend... You see this list!?” He wildly waves a small child like journal, “Its my shit list and you are all on it! Time to cut you open and see if you bleed.... Starting with my anti best friend Everette!”

With a burst of speed and skilled piloting the super trouper tin can leaped through the air power landing next to Everrett and bringing down his integrated forearm vibro blade. The kid’s voice was strained with a tantrum like blind rage, “I didn’t need you to watch me! I hate you... I hate all of you!”
Fighting with Wild attack on Everrette is a 7, 17 AP12 MD
Piloting with combat ace [dice:1n8bwt12]63993:4[/dice:1n8bwt12] wild [dice:1n8bwt12]63993:5[/dice:1n8bwt12]
Fighting with wild attack: [dice:1n8bwt12]63993:6[/dice:1n8bwt12] wild [dice:1n8bwt12]63993:7[/dice:1n8bwt12]
Damage: [dice:1n8bwt12]63993:8[/dice:1n8bwt12] plus [dice:1n8bwt12]63993:9[/dice:1n8bwt12]AP12 (I think Ev might be distracted or vulnerable, and I think take e’m down applies)
Assuming take e’m down applies, reroll: [dice:1n8bwt12]63993:10[/dice:1n8bwt12] [dice:1n8bwt12]63993:11[/dice:1n8bwt12] AP12
Gained a benny...
Field Team Six Bennies
3/6
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Gaspard Gillead
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Joined: Tue May 29, 2018 11:36 pm

Re: The Bleak Tome - Church of Harmony

Post by Gaspard Gillead »

LOTS OF ROLLS
PPE 3/20 (Comm Band, Armor Charged up)
3/3 Bennies

Resist Puppet w/Soulguard
Spirit [dice:ghyuc6ye]63994:0[/dice:ghyuc6ye]
Wild Spirit [dice:ghyuc6ye]63994:1[/dice:ghyuc6ye]

Re-resist because of contrary command (-4 from Mind Control w/Raise, +2 from Soulguard; TN 4 to resist, TN 8 to break free):
Spirit [dice:ghyuc6ye]63994:2[/dice:ghyuc6ye]
Wild Spirit [dice:ghyuc6ye]63994:3[/dice:ghyuc6ye]
Benny to Reroll
Spirit [dice:ghyuc6ye]63994:4[/dice:ghyuc6ye]
Wild Spirit [dice:ghyuc6ye]63994:5[/dice:ghyuc6ye]
Benny to Reroll
Spirit [dice:ghyuc6ye]63994:6[/dice:ghyuc6ye]
Wild Spirit [dice:ghyuc6ye]63994:7[/dice:ghyuc6ye]
Benny to Reroll
Spirit [dice:ghyuc6ye]63994:8[/dice:ghyuc6ye]
Wild Spirit [dice:ghyuc6ye]63994:9[/dice:ghyuc6ye]
From this point on, all bennies will be purchased with EP:
Benny to Reroll
Spirit [dice:ghyuc6ye]63994:10[/dice:ghyuc6ye]
Wild Spirit [dice:ghyuc6ye]63994:11[/dice:ghyuc6ye] ACE [dice:ghyuc6ye]63994:12[/dice:ghyuc6ye]
Raise: Break Free

Okay, let's do this. Time to show these amateurs what Summoning the Horde really looks like:

Spending 4 EP for 4 Bennies for 20 PPE
Current total: 23 PPE.

2 Actions, generating -2 MAP:

Summon Gurgoyles (yes, again)
4 PPE base. +2 for Range to be able to get to the back rank.
6 PPE for the first Gurgoyle; 3 for each one after that.
Total of 5 Gurgoyles summoned; 18 PPE to cast.
Two on Nevris, Two on Nylathria, One on Yergus.
Spellcasting [dice:ghyuc6ye]63994:13[/dice:ghyuc6ye]
Wild Spellcasting [dice:ghyuc6ye]63994:14[/dice:ghyuc6ye]
Free Shifter Re-Roll
Spellcasting [dice:ghyuc6ye]63994:17[/dice:ghyuc6ye]
Wild Spellcasting [dice:ghyuc6ye]63994:18[/dice:ghyuc6ye]
Success, barely.

Drain Power Points on Moriyah
2 PPE Base, +1 Range, +2 PPE Thief
5 PPE total
Spellcasting [dice:ghyuc6ye]63994:15[/dice:ghyuc6ye]
Wild Spellcasting [dice:ghyuc6ye]63994:16[/dice:ghyuc6ye]
Free Shifter Re-Roll
Spellcasting [dice:ghyuc6ye]63994:19[/dice:ghyuc6ye]
Wild Spellcasting [dice:ghyuc6ye]63994:20[/dice:ghyuc6ye]
Failure.

Proditione
Frenzy Attacks Zombie on himself, then moves to screen Gaspard (Toughness: 9 (2), Parry: 5)
Fighting [dice:ghyuc6ye]63994:21[/dice:ghyuc6ye]
Fighting [dice:ghyuc6ye]63994:22[/dice:ghyuc6ye]
Missed: Move to Gaspard provokes Withdraw attack from Zombie

Gurgoyles Attack! (All Wild Attacks)
Because I'm an idiot, I forgot the +2 Damage on all of the attacks, so that will be added in at the end.
Near Zone (Gurgoyle Group A, All vs. Zombies: Toughness: 9 (2), Parry: 5)
Zombie 1 (On Gaspard)
Fighting [dice:ghyuc6ye]63994:23[/dice:ghyuc6ye] Raise Damage [dice:ghyuc6ye]63994:39[/dice:ghyuc6ye] + [dice:ghyuc6ye]63994:40[/dice:ghyuc6ye] = 23 AP 6 = Splat
Tail Athletics [dice:ghyuc6ye]63994:24[/dice:ghyuc6ye] MIss
Zombie 2 (On Marten)
Fighting [dice:ghyuc6ye]63994:25[/dice:ghyuc6ye] Miss
Tail Athletics [dice:ghyuc6ye]63994:26[/dice:ghyuc6ye] Miss
Zombie 3 (On Marten)
Fighting [dice:ghyuc6ye]63994:27[/dice:ghyuc6ye] Raise Damage [dice:ghyuc6ye]63994:41[/dice:ghyuc6ye] + [dice:ghyuc6ye]63994:42[/dice:ghyuc6ye] = 25 AP 6 = Splat
Tail Athletics [dice:ghyuc6ye]63994:28[/dice:ghyuc6ye] Hit Damage [dice:ghyuc6ye]63994:43[/dice:ghyuc6ye] + [dice:ghyuc6ye]63994:44[/dice:ghyuc6ye] = REALLY SPLAT
All three then move to screen Gaspard from view; Zombie 2 may make a withdrawal attack on Gurgoyle A2

Far Zone (Gurgoyl Group B):
2 On Nevris (Wild Attack, Gang-Up +1; Toughness: 13 (5), Parry (5))
Fighting [dice:ghyuc6ye]63994:29[/dice:ghyuc6ye] Raise Damage [dice:ghyuc6ye]63994:45[/dice:ghyuc6ye] + [dice:ghyuc6ye]63994:46[/dice:ghyuc6ye] = 19 AP 6 = 2 Wounds
Tail Athletics [dice:ghyuc6ye]63994:30[/dice:ghyuc6ye] Miss
Fighting [dice:ghyuc6ye]63994:31[/dice:ghyuc6ye] Raise Damage [dice:ghyuc6ye]63994:47[/dice:ghyuc6ye] + [dice:ghyuc6ye]63994:48[/dice:ghyuc6ye] = 21 + ACE [dice:ghyuc6ye]63994:53[/dice:ghyuc6ye] =27 AP 6 = 4 Wounds
Tail Athletics [dice:ghyuc6ye]63994:32[/dice:ghyuc6ye] Miss

2 On Nylathria (Wild Attack, Gang-Up +1; Toughness: 13 (5), Parry (5))
Fighting [dice:ghyuc6ye]63994:33[/dice:ghyuc6ye] Hit Damage [dice:ghyuc6ye]63994:49[/dice:ghyuc6ye] + [dice:ghyuc6ye]63994:50[/dice:ghyuc6ye] = 22 AP 6 = 3 Wounds
Tail Athletics [dice:ghyuc6ye]63994:34[/dice:ghyuc6ye] Miss
Fighting [dice:ghyuc6ye]63994:35[/dice:ghyuc6ye] Hit Damage [dice:ghyuc6ye]63994:51[/dice:ghyuc6ye] + [dice:ghyuc6ye]63994:52[/dice:ghyuc6ye] = 20 AP 6 = 3 Wounds
Tail Athletics [dice:ghyuc6ye]63994:36[/dice:ghyuc6ye] Miss

1 On Yergus(Wild Attack; Toughness 25 (7) MD, Parry: 8)
Fighting [dice:ghyuc6ye]63994:37[/dice:ghyuc6ye] Miss
Tail Athletics [dice:ghyuc6ye]63994:38[/dice:ghyuc6ye] Miss

Corruption [dice:ghyuc6ye]63994:54[/dice:ghyuc6ye]
Wild Spirit [dice:ghyuc6ye]63994:55[/dice:ghyuc6ye] ACE [dice:ghyuc6ye]63994:56[/dice:ghyuc6ye]
Should have been +4 (Soulguard, Strong-Willed): Total 12.
Results Breakdown
Near Zone:
Zombie on Gaspard is killed
one Zombie on Marten is killed
One Zombie on Marten gets a withdrawal attack on the Gurgoyle Parry: 4, Toughness: 24 (12)
One Zombie gets a Withdrawal attack on Proditione Parry: 6; Toughness: 24 (12)

Medium Zone:
Nothing happens, because the PPE Thief attempt failed

Far Zone:
Nevris takes 2 Wounds, then 4 Wounds; in melee with 2 Gurgoyles
Nylathria takes 3 Wounds, then 3 Wounds; in melee with 2 Gurgoyles
Yertus is not hit, but is now in melee with a Gurgoyle

I burned 5 EP and all bennies
0 PPE left

New batch of Gurgoyles can attempt to Corrupt Gaspard
Roll Spirit d6, with a d6 Group Wild Die

The powerful psychic invades Gaspard's mind, but his Soulguard helps him override the command and break free from the hold. "I don't think so--and don't think hiding in that pillar will save you."

As much as he'd like to focus all his efforts on the Mind Melter, though, there are simply too many moving pieces on the board. "You lot! Destroy a zombie, and then come and screen me from attacks! That goes for you, too, Perdie!" Having issued his orders to the front-line fighters, he then sends another team of Gurgoyles to harry their back ranks. "You've been placed next to a living opponent--attack that one to the best of your ability!"
The Gurgoyles hasten to comply with the command; indiscriminate violence is why they exist, after all. Two zombies are turned into paste, and the two spellcasters in the back suddenly find themselves in the dread Gurgoyle Crunch. The Mystic Knight deftly parries the fifth new arrival, but Gaspard hopes that he'll at least be unable to participate in the battle.

Finally, he turns his attention to the pillar, attempting to siphon the psychic's ISP from her, but he finds himself too drained from the rapid-fire spellcasting.

Sneering in rage at his inability to affect the puppeteer, he calls out, "Any of you who might still be under the mind-witch's influence, note that the Gurgoyles are on our side!"
Gaspard Gillead
Seasoned D'Norr Shifter
OOC Comments
Agility d6, Smarts d12, Spirit d10, Strength d4 (d8 in armor), Vigor d6
Pace: 6/d6; Parry: 4; Toughness: 17 (8); Strain: 0; Corruption: 0
Skills:
Spellcasting d12; Fighting d4; Athletics d4
Academics d8; Research d10; Common Knowledge d6; Occult d8
Persuasion d6 (Free Re-roll, -1 outside Occult circles); Notice d6; Stealth d4
Edges: Charismatic, Horns, Bind the Summoned, Spell Mastery (Interrogation); Ley Line Magic Mastery; Ley Line Phasing; Ley Line Gate; Sense Rifts; Shift Reality; Linguist; Diabolist; Strong-Willed; Psychotically Brave; Investigator
Hindrances: Quirk (Sweet Tooth); Minor Enemy (Toben Heiros); Code of Honor; Sensitive; Alien Physiology; Disconnected
Powers (Personal): Return From Whence You Came; Mystic Armory; Mana Chill; Authority; Wings of the Demon; Mystic Interrogation; From Darkness Born; Rapid Transit; Expanded Awareness
Powers (Gear, no Modifiers): Nightmode, Magnification, Wall of Flame (May Use Damage Modifier), Universal Translator, Fortify Will (may use Greater Boost Modifier)
Special: Communication Rift; Dimension Sense
Gear
Soulguard (+2 Resistance to Corruption/mind control; Fortify Will Power)
Combat Mage Heavy EBA (+6A/+3T, +2 Strength Die-types)
Vibro-Knife (Str + d4 MD, AP 6)
Rift Staff (Str + d6, Parry +1, Manipulate Rifts +2, 2-handed, +2 PPE/rd to do MD)
Branaghan Arms Special Overcoat (+2A/+1T; It Has Pockets!)
Bag of Holding
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Pahi Oki
Posts: 29
Joined: Sat Jan 11, 2020 6:19 pm

Re: The Bleak Tome - Church of Harmony

Post by Pahi Oki »

Spirit vs Puppet TN 19, success
[*] Spirit (1d10) [dice:ntmydb0l]64000:7[/dice:ntmydb0l]
[*] Aced! Spirit (1d10+10) [dice:ntmydb0l]64000:9[/dice:ntmydb0l]
[*] Super Aced! ?(1d10+20) [dice:ntmydb0l]64000:10[/dice:ntmydb0l]
[*] Wild (1d6) [dice:ntmydb0l]64000:8[/dice:ntmydb0l]
Sense Life Sign (Water)

With the exploding column of ice there is now water everywhere, Pahi Oki disregards the zombies nearby.

Smarts
Scene Modifier: -2
[*] Smarts (1d8) [dice:ntmydb0l]64000:0[/dice:ntmydb0l]
[*] Wild (1d6) [dice:ntmydb0l]64000:1[/dice:ntmydb0l]
and the demon as well.

Summoning forth the water around the Church, Pahi Oki summons forth large torrents of rain.

Elemental Manipulation 7, -1 to all Opponents Trait Rolls
Innate Ability
Elemental Manipulation 1 PP
Elemental Fury 2 PP

Total PP 3 (6 of 20 remaining)

Life Sign Harmony (Water) +4 to Focus
[*] Focus (1d10) [dice:ntmydb0l]64000:2[/dice:ntmydb0l]
[*] Wild (1d6) [dice:ntmydb0l]64000:3[/dice:ntmydb0l]
Focusing on the moisture in the air, the moisture from the living and the dead, and the water all around them, he sets forth a distraction similar to one he used in the Dinosuar Swamp several months earlier with the 32nd.

Geysers of Steam (Confusion), -4 to Smarts Trait rolls for all Opponents in LBT
Confusion 1 PP
Area of Effect (LBT) 3 PP
Greater Confusion 2 PP

6 PP (0 of 20 remaining)

[*] Focus (1d10) [dice:ntmydb0l]64000:4[/dice:ntmydb0l]
[*] Wild (1d6) [dice:ntmydb0l]64000:5[/dice:ntmydb0l]
[*] Aced Wild (1d6+6) [dice:ntmydb0l]64000:6[/dice:ntmydb0l]
Steam rises and fills the air essentailly shrouding those members of the 12th with in it.
Last edited by Pahi Oki on Fri Mar 06, 2020 6:50 am, edited 3 times in total.
User avatar
Marten
Posts: 29
Joined: Mon Jan 20, 2020 1:00 pm

Re: The Bleak Tome - Church of Harmony

Post by Marten »

OOC Comments
Fighting [dice:t7uuzffr]64002:0[/dice:t7uuzffr]
Wild Die [dice:t7uuzffr]64002:1[/dice:t7uuzffr]

Unbreakable my minnnnd
Spirit [dice:t7uuzffr]64002:2[/dice:t7uuzffr]
Wild Die [dice:t7uuzffr]64002:3[/dice:t7uuzffr]
Benny
Spirit [dice:t7uuzffr]64002:4[/dice:t7uuzffr]
Ace [dice:t7uuzffr]64002:6[/dice:t7uuzffr]
Wild Die [dice:t7uuzffr]64002:5[/dice:t7uuzffr]

Fighting [dice:t7uuzffr]64002:7[/dice:t7uuzffr]
Wild Die [dice:t7uuzffr]64002:8[/dice:t7uuzffr]
Damage [dice:t7uuzffr]64002:9[/dice:t7uuzffr] + [dice:t7uuzffr]64002:10[/dice:t7uuzffr]
Marten swings at the zombie, missing. Then, something dawns on him. He points his blade in Gaspard's direction. "The shifter had betrayed us, and summoned these monstrosities to kill us!" He darts toward one of the summoned gurgoyles, swinging the celestial silver blade at it. The blade connects solidly, but barely scratches the beast.
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Dominic Skodati
Posts: 116
Joined: Sun Sep 16, 2018 1:15 pm

Re: The Bleak Tome - Church of Harmony

Post by Dominic Skodati »

Creeping down the steps, Dom peers over the scene from his strategic vantage point and smiles, What a damned mess. But two can play at the smoke and mirrors game. Picking a spot right in the midst of the enemy ranks he summons a choir of heavily hosts, or at least the appearance of one. The angels are all beautiful women and slightly under dressed - it's conjured by Dom's mind after all. Appearances aside the bad ass warrior angels give icy stares at the assembly of demons and dragons before making a move to attack!

Deadly Illusion (Strong) - 11, raise. -4 to disbelieve.
Illusion 3, +2 (Strong), +3 (Deadly) = 8 PPE drawn from staff.
Spellcasting [dice:ugglwib9]64007:0[/dice:ugglwib9]
Wild [dice:ugglwib9]64007:1[/dice:ugglwib9]

Benny
[dice:ugglwib9]64007:2[/dice:ugglwib9]
[dice:ugglwib9]64007:3[/dice:ugglwib9]
Free Action (Deadly Illusion attacks dragon): Spellcasting [dice:ugglwib9]64007:4[/dice:ugglwib9] Wild [dice:ugglwib9]64007:5[/dice:ugglwib9]
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Everett Jackson
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Posts: 99
Joined: Wed Jun 27, 2018 9:12 am

Re: The Bleak Tome - Church of Harmony

Post by Everett Jackson »

Smarts 3, Spirit 14, Spirit 5, Spirit 3; +1 Wound, Shaken
Shaken by GM.
  • (@Snake Eyes I read that the elemental did 19 Damage with a ton of AP. Everett's Toughness is 24(9), but he is at +2 from Berserk. 26(9)-9=17. 19 Damage - 17 Toughness = 2/4 = .5 = Shaken. Shaken from GM + Shaken from Jon = 1 Wound. Please correct me if I am wrong.)
1 Wound from Alex: Shaken by Damage while already Shaken.
  • (@Snake Eyes and @Alex and @Freemage. How does TED work? Is it based off of Size +1 for Alex [Everett is Size 2 and Alex is Size -1 or Size 0], or Size +1 for Alex inside his PA? [Everett is Size 2 and Alex's PA is Size 2]. Or is TED based on MDC damage now [I think this is official, but I'm not positive, and its bed time so I won't be verifying right now]? I ask because if it's based on Alex's PA Size 2 then Everett is only Shaken by the Elemental, and not Shaken or Wounded by Alex. If its based on Size -1/0 for Alex and not the PA, or if vs MDC Target instead of +1 Size is official, then I'm Shaken by the Elemental then Shaken by Alex's Damage again for 1 Wound).
(Edit: @Snake Eyes, each and every roll here was done at -2 because I thought I had two Wounds and penalties when I started my post. Then I realized I had 1 wound and 0 penalties at the end. I took the result from each roll bellow and added +2 before reporting it at the top.)

Seeing through the Demon
Smarts: [dice:2my3fa5w]64015:0[/dice:2my3fa5w] (-2 Scene, -0 Wound [Berserk])
Wild: [dice:2my3fa5w]64015:1[/dice:2my3fa5w]

Resisting Puppet/Mind Control
Spirit: [dice:2my3fa5w]64015:2[/dice:2my3fa5w] Ace: [dice:2my3fa5w]64015:4[/dice:2my3fa5w] Ace: [dice:2my3fa5w]64015:5[/dice:2my3fa5w] (-0 Wound [Berserk])
Wild: [dice:2my3fa5w]64015:3[/dice:2my3fa5w]

Resist Command to Harm Friends
Spirit: [dice:2my3fa5w]64015:6[/dice:2my3fa5w] Ace: [dice:2my3fa5w]64015:8[/dice:2my3fa5w] (-4 Scene, -0 Wound [Berserk])
Wild: [dice:2my3fa5w]64015:7[/dice:2my3fa5w]

Unshake
Spirit: [dice:2my3fa5w]64015:9[/dice:2my3fa5w] (-0 Wound [Berserk])
Wild: [dice:2my3fa5w]64015:10[/dice:2my3fa5w]
Balitrox snorts derisively when Curatrix snatches up Gill and retreats. Enemies swarm in from all sides before Balitrox has a chance to defend itself. A fire elemental glides over and rakes Everett's body with a fiery claw, but it does little more than singe his TITAN S2. An alu demon attacks from the opposite direction but overshoots Everett and nearly burns himself in the elemental.

Still reeling from the previous assault, Balitrox has no time to react to @Alex when he runs up and sticks Everett in the side with a vibro-blade! Alex pulls the blade free and blood flows from the wound. A voice tells Everett to attack his friends, and he struggles heroicly to stop himself as Balitrox readies to strike back at Alex, but the psychotic entity controlling Everett suddenly stops and shouts, "NO! Not this one. I will not break my oath. Command me to kill any of the others!"

Battle Scene Conditions
Vulnerable until the end of next turn (Countered by Uncanny Reflexes -2 = +0).
Shaken: May only take free actions, such as moving (including running).
Celestial Silver Smite: +4 Damage to Balitrox (3/5 Turns remaining)
Ravenous Abandon (Berserk): Balitrox is berserk and running the show, cannot be canceled until it has spilled the blood of a practitioner of magic. See Character Sheet for full details.
  • +1 die type to Strength
  • All attacks must be Wild
  • +2 to Toughness
  • Ignore 1 level of Wound penalties.
  • 2/5 rounds until Ravenous Abandon causes Everett a level of Fatigue.
Everett Jackson, Titan Juicer
Everett, Human Titan Juicer
Pace: 10(d8); Parry: 8(1) Toughness: 24(9)
  • Uncanny Reflexes: Juicer reflexes are superhuman, granting them −2 to be hit by any attack they are aware of and +2 on Evasion rolls.
Note: Neither Quick nor Uncanny Reflexes apply on the first round of an unexpected combat/high-stress situation.
Combat-Relevant Edges & Abilities:
  • Ravenous Abandon (Berserk): Per the Berserk Edge, Everett can flip the switch and give partial control over his actions to the Reaver of Essence. This comes at a cost - ending Balitrox's berserking rage is not an option until its hunger has been sated by the blood of a wielder of arcane power
  • Charge: She may ignore the penalty for Running when making a Fighting attack at the end of her movement.
    • Overrun: If he moves at least one inch beyond his normal Pace before making any Fighting attacks, the hero adds +2 to the damage rolls. Any target Shaken by such an attack is knocked prone.
  • Drug-induced Euphoria/Tranquility: In order to keep the Juicer from burning out over a matter of days, the bio-comp constantly supplies a combination of psychotropic drugs and chemical inhibitors to keep him happy and calm. Juicers live in a state somewhere between mildly ecstatic and stoned, which causes −1 to all Smarts or Smarts-linked skill rolls in non-combat or low stress situations. On the first round of an unexpected combat or high-stress situation, the Juicer doesn’t gain the benefits of Uncanny Reflexes or Quick.
  • Frenzy: A character with Frenzy rolls a second Fighting die with any one of his Fighting attacks for the turn. The extra die may be allocated to the same or different targets as he sees fit. Resolve each separately.
  • Internal Repair System: As an action, the Juicer can make a natural healing roll at +2 to heal Wounds; this costs one charge.
  • Level Headed: Draw an additional Action Card each round in combat and choose which one to use.
  • Multi-Optic Helmet: It includes a targeting sight, magnification, thermal, infrared, ultraviolet, and night optics. The wearer ignores Illumination penalties, gains +2 to sight-based Notice checks or to offset Range penalties, and +1 Shooting with calibrated weapons. The helmet includes a hands-free radio (10-mile range) and megaphone voice-projection system.
  • Quick: Whenever you are dealt an Action Card of Five or lower, you may discard it and draw again until you get a card higher than Five.
  • Size +2
  • Split the Seconds: Juicers and Crazies often find themselves living between the ticks of the clock. This Edge allows them to ignore 2 points of Multi-Action penalties each turn (they can perform two actions at no penalty or three at −2 each).
  • Super Endurance: They require only half the normal amount of sleep and gain +2 on all Fatigue checks.
  • Trademark Weapon, Improved: +2 to Fighting with Balitrox and +2 Parry when Balitrox is readied.
Wounds: 0/3; Fatigue: 0/2; Balitrox's PPE: 5/5
Bennies: 4/3; Internal Repair System: 3/3
Burn: 6/8
Edit Signature

Balitrox speaking into Everett's mind.
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Snake Eyes
Game Master
Posts: 617
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Re: The Bleak Tome - Church of Harmony

Post by Snake Eyes »

Corrupting Gaspard - unsuccessful
Corruption
[dice:2e13yh6r]64052:0[/dice:2e13yh6r]
Group WD
[dice:2e13yh6r]64052:1[/dice:2e13yh6r]
Free shot - missed
Zombie free swipe on gurgoyle
[dice:2e13yh6r]64052:2[/dice:2e13yh6r]
Beware the mesmerizing eyes of the snake!
12th AAT Bennies
12th AAT GM Bennies: 2/8
Wild Card Bennies:
Devak: 0/2
Varig: 0/2
Cole: 0/2
Prestige Unlimited Bennies
Prestige Unlimited GM Bennies: 5/5
Wild Card Bennies:
William Tack: 3
Kraig: 3
Vedder: 3
Shade: 3
Fletch: 3
Findriel: 0
Niels: 4
User avatar
Heather Todd
Posts: 135
Joined: Mon May 28, 2018 4:12 am

Re: The Bleak Tome - Church of Harmony

Post by Heather Todd »

Resist Dom's Deadly Illusion 5
-4 difficulty
Smarts [dice:2zz3y8lm]64069:0[/dice:2zz3y8lm]
Wild [dice:2zz3y8lm]64069:1[/dice:2zz3y8lm]
Greater Slumber on Moriya 5; Needs to make a Spirit roll at -4 or fall asleep
-2 MAP
Psionics [dice:2zz3y8lm]64069:2[/dice:2zz3y8lm]
Wild [dice:2zz3y8lm]64069:3[/dice:2zz3y8lm]
Benny to reroll
Psionics [dice:2zz3y8lm]64069:6[/dice:2zz3y8lm]
Wild [dice:2zz3y8lm]64069:7[/dice:2zz3y8lm]
Last benny to reroll - IGNORE
Psionics [dice:2zz3y8lm]64069:8[/dice:2zz3y8lm]
Wild [dice:2zz3y8lm]64069:9[/dice:2zz3y8lm]
Greater Slumber on Nylathria 5; Needs to make a Spirit roll at -4 or fall asleep
-2 MAP
Psionics [dice:2zz3y8lm]64069:4[/dice:2zz3y8lm]
Wild [dice:2zz3y8lm]64069:5[/dice:2zz3y8lm]
Merctown/Temple of Harmony
Evening
Round 2

Heather spoke again into Nixie’s mind as the girl went running. Nixie, I need you to keep calm and find a place to hide until I can extract you. It seems there is another psychic I need to deal with first, and that ritual does not look promising.

And then Alex went crazy. Heather swore. Did she need to deal with him, too, now? This was like herding cats! But it was the fault of that other mind melter in the pillar. Marten, too, seemed to succumb to the mind melter.

Gaspard summoned in more gargoyles, and someone brought in...angels? But then Heather saw they were only illusions, and they were attacking the demons. For now, they were friendly.

Heather considered what to do, her analytic mind surveying the situation. That ritual was about to complete. Something bad was going to happen when it did. The dragon presented a problem, but was staying where it was, protecting the altar. And that mind melter had her friends.

Well, two could play the mental game. Heather, invisible and in cover in the doorway, reached out with her mind to grab the minds of the mind melter and the cultist performing the ritual. A wave of sleepiness rolled over the chanting cultist and the mind melter.
Keeping/Armed
Stealth armor (12)
Overcoat (5)
Grenades (3) (1 HE, 2 Plasma, 9 frag)=20
Survival pack and field computer (2) (in room)
Leaving in Locker
Flaming Sword
Shard Pistol
Fireburst rifle
1 High Explosive grenade
11 Fragmentation grenades
2 Plasma grenades
Mission
Find information on how to destroy the Bleak Tome.
Destroy the Bleak Tome.
Find who stole the book needed to destroy the Bleak Tome.
***
Character Tracker

In cover in doorway
Mind Link with Nixie (599r)
Exalted Detect Arcana Presence Sense (8r)
Invisibility (Adriana): -4 to targeting either Adriana or Heather with anything that requires sight (4r)

Heather Todd Character Sheet
Parry: 4; Toughness: 16 (8)
ISP: 30/40
Bennies: 0/3
Shard Pistol: 12/12 shots
Armor: 10/10 PP
Fireburst Rifle: 20/20 shots
First aid kit: 3/3
Powers: bolt, conceal arcana*, detect arcana*, empathy (free reroll), fear (free reroll), fly*, invisibility (armor), mind link, mind reading, puppet, slumber, telekinesis (auto raise)
Encumbrance: 35.75/20 (including pack, 55.75/20, -2 Pace, running, Agility-linked skills, Vigor to resist Fatigue)(Normal: Armor 12, Coat 5, 4 Grenades 2, Field computer 2=20)
Major Psionic: May spend 2 ISP to gain +1 to the roll, or 4 ISP for +2.
Master of Psionics: Mind Melters get a free reroll on all Trait rolls when using psychic abilities and their Psionics skill; this does not allow Critical Failures to be rerolled.
Mental Resistance: Melters have +4 to all checks to resist psionic effects, and +4 armor against psionic damage..
Grenades (carried)
  • 1 High Explosive
  • 9 Fragmentation
  • 2 Plasma
Loadout
Stealth armor
Shard pistol
Field computer
Flaming sword
Overcoat
Shopping List
Hand scanner
Stun grenades
Smoke grenades
AP grenades
EMP grenades
Character Tracker
Heather Todd Character Sheet
Parry: 4; Toughness: 14 (6)
ISP: 30/30
Armor: 10/10 PP
Bennies: 4/3
Encumbrance: 28/28 (including pack, 70.75/28, -2 Agility and Strength skills)
Major Psionic: Mind Melters have the Major Psionic Edge and can spend 2 ISP to gain a +1 with any Psionic skill roll, or 4 ISP for a +2 (paid before the roll is made). These effects are doubled when on a ley line.
Mental Resistance/Mentalist: +6 vs Psionic effects, +4 Armor vs Psionic damage, +2 opposed Psionics rolls
Rapid Recharge: 1 ISP/30m
Grenades (carried)
  • 1 High Explosive
  • 1 Fragmentation
  • 2 Plasma
Shard Pistol: 36/36 shots
Fireburst Rifle: 20/20 shots
Adventure Card
  • Let’s Settle This: Play at the beginning of a combat round with no Jokers. No character can soak wounds until a Joker is drawn.
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Adriana
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Posts: 81
Joined: Fri Jan 03, 2020 2:50 pm

Re: The Bleak Tome - Church of Harmony

Post by Adriana »

Claw 1 is 6, Claw 2 is 10, Damage 2 is 25, Total 2 wounds on Alu Demon 2
Claw 1 attack[dice:2qgg2jnb]64071:0[/dice:2qgg2jnb]
Wild Die [dice:2qgg2jnb]64071:1[/dice:2qgg2jnb]

Claw 2 attack [dice:2qgg2jnb]64071:2[/dice:2qgg2jnb]
Wild Die [dice:2qgg2jnb]64071:3[/dice:2qgg2jnb]

Wild Die Ace [dice:2qgg2jnb]64071:7[/dice:2qgg2jnb]

Claw 2 Hits, no raise. AP 9
Damage [dice:2qgg2jnb]64071:4[/dice:2qgg2jnb]+[dice:2qgg2jnb]64071:5[/dice:2qgg2jnb]
Ace [dice:2qgg2jnb]64071:6[/dice:2qgg2jnb]
Adriana cursed in Spanguese when Alex landed next to Everett and attacked him. She had a wound from Curatrix who was obviously Gill's servant. Everett/Ballitrox had taken him down. Now Alex was attacking him. She wasn't sure which she should be worried about. It was way too soon for her to have to figure out who on her team was good and who was bad. Demon blade should equal bad. He did let the thing that had hit her go before she could make up for not even nicking the golem. Aw, fuck it. There's actual demons here to deal with first.

She attacks the Alu demon on herself, crossing her arms and swiping with both claws. One skids off harmlessly, the other digs in, not quite as good as her opponent but at least acquitting herself decently.
Adriana Da Silva
Cheatsheet
Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6

Athletics d8 (+2 Climb), Common Knowledge d4, Notice d4 (+2 If Cat/Man Monster Form), Persuasion d4, Stealth d6, Spellcasting d8, Psionics d6, Fighting d10 (+2), Intimidation d4, Survival d4, Shooting d4, Occult d4, Language d4 American (Native: Spanguese)

PPE 20/20- (10 from Werecat 5 from gem, 5 from advance)
ISP 20/20 - (10 from Werecat 10 from gem)
Bennie's 3/3

Wounds 0/3

Claws STR+2d12 AP 8, Bite STR+2d4 AP 8, attack x2 each claw one Wild Die to go to either.

Silver Plated Sword STR+d6 ,

Edit Sig
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Snake Eyes
Game Master
Posts: 617
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Re: Church of Harmony Combat, Round 2

Post by Snake Eyes »

Continued
zombie damage raise on G3: [dice:ips4v404]64234:2[/dice:ips4v404] = dead
Missouri shoots at Perdi: [dice:ips4v404]64234:0[/dice:ips4v404] = miss
Digrig shoots grenade launcher at Alex: [dice:ips4v404]64234:1[/dice:ips4v404] = miss
Moriyah invokes Greater Stun against Gaspard and Dom, +2 Mentalist, +2 Gear, +2 from ISP, -2 MAP: [dice:ips4v404]64234:3[/dice:ips4v404] ; [dice:ips4v404]64234:4[/dice:ips4v404] = Gaspard and Dom must roll Vigor -4 or be Stunned
Nevris tries again to activate device: [dice:ips4v404]64234:5[/dice:ips4v404] ; [dice:ips4v404]64234:6[/dice:ips4v404]
Beware the mesmerizing eyes of the snake!
12th AAT Bennies
12th AAT GM Bennies: 2/8
Wild Card Bennies:
Devak: 0/2
Varig: 0/2
Cole: 0/2
Prestige Unlimited Bennies
Prestige Unlimited GM Bennies: 5/5
Wild Card Bennies:
William Tack: 3
Kraig: 3
Vedder: 3
Shade: 3
Fletch: 3
Findriel: 0
Niels: 4
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Snake Eyes
Game Master
Posts: 617
Joined: Wed Feb 07, 2018 2:16 pm

Re: Church of Harmony Combat, Round 2

Post by Snake Eyes »

Resistance rolls
Moriyah resist slumber at -4, +2 Mentalist: [dice:1x3yh6eu]63234:0[/dice:1x3yh6eu]; [dice:1x3yh6eu]63234:1[/dice:1x3yh6eu]
Yergus: gurgoyle melee, First Strike: [dice:1x3yh6eu]63234:29[/dice:1x3yh6eu] ; [dice:1x3yh6eu]63234:30[/dice:1x3yh6eu]
Yergus, FS damage with raise: [dice:1x3yh6eu]63234:31[/dice:1x3yh6eu] ; [dice:1x3yh6eu]63234:32[/dice:1x3yh6eu] ; [dice:1x3yh6eu]63234:33[/dice:1x3yh6eu] AP 10 - 1 gurgoyle dead
Elemental 1 unshakes: [dice:1x3yh6eu]63234:2[/dice:1x3yh6eu]
Elemental 1 uses Detect Arcana: [dice:1x3yh6eu]63234:34[/dice:1x3yh6eu]
Nevris: soak 2 wounds: [dice:1x3yh6eu]63234:3[/dice:1x3yh6eu] ; [dice:1x3yh6eu]63234:4[/dice:1x3yh6eu] ; Ace with prior: [dice:1x3yh6eu]63234:7[/dice:1x3yh6eu]
Nevris: soak 4 wounds: [dice:1x3yh6eu]63234:8[/dice:1x3yh6eu] ; [dice:1x3yh6eu]63234:9[/dice:1x3yh6eu]
Nevris: benny reroll soak 4: [dice:1x3yh6eu]63234:10[/dice:1x3yh6eu] ; [dice:1x3yh6eu]63234:11[/dice:1x3yh6eu] ; Ace Vigor: [dice:1x3yh6eu]63234:12[/dice:1x3yh6eu] Soaks 3, takes 1 wound
Nevris unshakes: [dice:1x3yh6eu]63234:23[/dice:1x3yh6eu] WD Spirit: [dice:1x3yh6eu]63234:24[/dice:1x3yh6eu] - benny to unshake
Nylathria: soak 3 wounds: [dice:1x3yh6eu]63234:5[/dice:1x3yh6eu] ; [dice:1x3yh6eu]63234:6[/dice:1x3yh6eu]
Nylathria benny reroll: [dice:1x3yh6eu]63234:13[/dice:1x3yh6eu] ; [dice:1x3yh6eu]63234:14[/dice:1x3yh6eu]
Nylathria 3rd attempt: [dice:1x3yh6eu]63234:15[/dice:1x3yh6eu] ; [dice:1x3yh6eu]63234:16[/dice:1x3yh6eu]
Nylathria GM benny soak: [dice:1x3yh6eu]63234:17[/dice:1x3yh6eu] ; [dice:1x3yh6eu]63234:18[/dice:1x3yh6eu]
Nylathria 2nd GM benny: [dice:1x3yh6eu]63234:19[/dice:1x3yh6eu] ; [dice:1x3yh6eu]63234:20[/dice:1x3yh6eu] - result: soak 1, take 2 wounds
Nylathria soak 2nd set of 3 wounds, GM benny: [dice:1x3yh6eu]63234:21[/dice:1x3yh6eu] ; [dice:1x3yh6eu]63234:22[/dice:1x3yh6eu] - deceased
Yergus: slumber resist: [dice:1x3yh6eu]63234:25[/dice:1x3yh6eu] ; WD [dice:1x3yh6eu]63234:26[/dice:1x3yh6eu]
Yergus benny slumber: [dice:1x3yh6eu]63234:27[/dice:1x3yh6eu] ; WD [dice:1x3yh6eu]63234:28[/dice:1x3yh6eu]
Yergus Detect Arcana: [dice:1x3yh6eu]63234:35[/dice:1x3yh6eu] ; WD [dice:1x3yh6eu]63234:36[/dice:1x3yh6eu]
Cynara, resist confusion: [dice:1x3yh6eu]63234:39[/dice:1x3yh6eu] ; [dice:1x3yh6eu]63234:40[/dice:1x3yh6eu]
Yergus, resist confusion: [dice:1x3yh6eu]63234:37[/dice:1x3yh6eu] ; [dice:1x3yh6eu]63234:38[/dice:1x3yh6eu]
Actions, Short Range
Cynara: breath weapon, cone, Distracted: Gaspard, Perdi, Gurgoyles, Pahi - [dice:1x3yh6eu]63234:41[/dice:1x3yh6eu] ; Ace with prior: [dice:1x3yh6eu]63234:49[/dice:1x3yh6eu] ; WD [dice:1x3yh6eu]63234:42[/dice:1x3yh6eu]
The above listed people must Evade (Agility -2). If you are unsuccessful, you must roll Vigor -2, or have EBA, or you are Incapacitated for 1d4 minutes. Double duration with a Critical Fail.
Yergus: Improved Frenzy vs. Marten, plus gang-up with 1 zombie, Distracted: Attack, right hand: [dice:1x3yh6eu]63234:43[/dice:1x3yh6eu] ; [dice:1x3yh6eu]63234:44[/dice:1x3yh6eu] ; [dice:1x3yh6eu]63234:45[/dice:1x3yh6eu]
Benny to reroll: [dice:1x3yh6eu]63234:50[/dice:1x3yh6eu] ; [dice:1x3yh6eu]63234:51[/dice:1x3yh6eu] ; [dice:1x3yh6eu]63234:52[/dice:1x3yh6eu] ; Ace WD: [dice:1x3yh6eu]63234:53[/dice:1x3yh6eu]
Attack, left hand: [dice:1x3yh6eu]63234:46[/dice:1x3yh6eu] ; [dice:1x3yh6eu]63234:47[/dice:1x3yh6eu] ; [dice:1x3yh6eu]63234:48[/dice:1x3yh6eu]
Right hand, hit with raise: [dice:1x3yh6eu]63234:54[/dice:1x3yh6eu] + [dice:1x3yh6eu]63234:55[/dice:1x3yh6eu] + [dice:1x3yh6eu]63234:56[/dice:1x3yh6eu] AP 10
Right hand, hit: [dice:1x3yh6eu]63234:57[/dice:1x3yh6eu] + [dice:1x3yh6eu]63234:58[/dice:1x3yh6eu] Ace d8 with running total: [dice:1x3yh6eu]63234:64[/dice:1x3yh6eu] AP 10
Left hand, hit: [dice:1x3yh6eu]63234:59[/dice:1x3yh6eu] + [dice:1x3yh6eu]63234:60[/dice:1x3yh6eu] = Ace d10 with running total: [dice:1x3yh6eu]63234:65[/dice:1x3yh6eu] AP 8
Zombie on Marten, gang-up, environmental distraction: [dice:1x3yh6eu]63234:61[/dice:1x3yh6eu]
Zombie on Perdi: [dice:1x3yh6eu]63234:62[/dice:1x3yh6eu]
Zombie on Pahi: [dice:1x3yh6eu]63234:63[/dice:1x3yh6eu] - Ace with total: [dice:1x3yh6eu]63234:66[/dice:1x3yh6eu]
Damage on Pahi: [dice:1x3yh6eu]63234:67[/dice:1x3yh6eu] [dice:1x3yh6eu]63234:68[/dice:1x3yh6eu] = 10 AP 10 - Shaken
Actions, Medium Range
Elemental 1 fast regeneration, Vigor -1: [dice:1x3yh6eu]63234:69[/dice:1x3yh6eu] - disregard - this wound cannot be regenerated
Elemental 1 spots Adriana, attacks: [dice:1x3yh6eu]63234:71[/dice:1x3yh6eu] - miss
Elemental 2 fast regeneration, Vigor -1: [dice:1x3yh6eu]63234:70[/dice:1x3yh6eu] - disregard, as above
Elemental 2 attacks Everett, gang-up with Alu and Alex: [dice:1x3yh6eu]63234:72[/dice:1x3yh6eu] - hit with raise
[dice:1x3yh6eu]63234:73[/dice:1x3yh6eu] ; [dice:1x3yh6eu]63234:74[/dice:1x3yh6eu] = 21 AP 18, 1 wound
Alu attacks Everett, frenzy, gang-up: [dice:1x3yh6eu]63234:75[/dice:1x3yh6eu] ; [dice:1x3yh6eu]63234:76[/dice:1x3yh6eu] 1 hit with raise
[dice:1x3yh6eu]63234:77[/dice:1x3yh6eu] [dice:1x3yh6eu]63234:78[/dice:1x3yh6eu] [dice:1x3yh6eu]63234:79[/dice:1x3yh6eu] = no effect
Actions, Long Range
Nevris activates TW device: [dice:1x3yh6eu]63234:80[/dice:1x3yh6eu] ; [dice:1x3yh6eu]63234:81[/dice:1x3yh6eu]
3 zombies attack each of 4 gurgoyles, each getting +2 gang-up
G1: [dice:1x3yh6eu]63234:82[/dice:1x3yh6eu] 1 hit: [dice:1x3yh6eu]63234:86[/dice:1x3yh6eu] + [dice:1x3yh6eu]63234:87[/dice:1x3yh6eu] 1 raise: [dice:1x3yh6eu]63234:93[/dice:1x3yh6eu]
G2: [dice:1x3yh6eu]63234:83[/dice:1x3yh6eu] 1 hit: [dice:1x3yh6eu]63234:88[/dice:1x3yh6eu] + [dice:1x3yh6eu]63234:89[/dice:1x3yh6eu] 1 raise: [dice:1x3yh6eu]63234:94[/dice:1x3yh6eu] = dead
G3: [dice:1x3yh6eu]63234:84[/dice:1x3yh6eu] 1 ace: [dice:1x3yh6eu]63234:90[/dice:1x3yh6eu] hit with raise: [dice:1x3yh6eu]63234:95[/dice:1x3yh6eu] [dice:1x3yh6eu]63234:96[/dice:1x3yh6eu]
1 ace: [dice:1x3yh6eu]63234:100[/dice:1x3yh6eu] - roll in subsequent post, 18 AP 10, G3 is dead
G4: [dice:1x3yh6eu]63234:85[/dice:1x3yh6eu] 2 hits: [dice:1x3yh6eu]63234:91[/dice:1x3yh6eu] + [dice:1x3yh6eu]63234:92[/dice:1x3yh6eu]
G4 1st hit: [dice:1x3yh6eu]63234:97[/dice:1x3yh6eu]
G4 2nd hit: [dice:1x3yh6eu]63234:98[/dice:1x3yh6eu] [dice:1x3yh6eu]63234:99[/dice:1x3yh6eu] = dead
The scene in the basement of the church of harmony is anything but harmonious. Alex, Marten, and Everett have succumbed to the will of the mind melter, but only Alex is able to make good on his actions. Everett is swarmed by demons, elementals, and his super trooper-wearing friend. Somehow, he manages to stay his blade from returning Alex's attack. Adriana does better, managing a fatal swipe on the alu in front of her, then turning to look for more enemies.
Gaspard plays havoc with the field, dropping a handful of gurgoyles in the rear ranks of the murder cult. The necromancer, Nevris, somehow manages to survive the onslaught of a pair of gurgoyles, but her shifter compatriot, Nylathria, isn't so lucky. Her ritual of summoning goes unfinished as the gurgoyles turn her into a fine paste. In a flash, the illusion of the greater demon dissipates just as it reaches for Everett.
One of the gurgoyles pops up in front of the mystic knight, Yergus, but only finds an untimely end. The knight barely pauses long enough to decapitate the hideous creature with a violent strike of a well-crafted TW katana.
Heather reaches out with her mind, engaging in a battle of wills versus the other mind melter, and the mystic knight. Sadly, both of her targets manage to rebuff her psionic will. Nixie, however, seems to have understood, and flees towards the back corner of the hall.
Dominic plays his own game of illusions. A legion of scantily clad angelic warrior women appear, and lunge at Cynara as she flies overhead. Unfortunately, Cynara sees through the illusion and laughs. "Is that the best you can do, pup? Come. Join me, and I'll unlock the full potential of your arcane might!"
Pahi manages to bend the environment to his will, causing swirling steam, fog, and a rainstorm in the hall. The mystic knight and the dragon, both, have difficulty navigating the distractions. Cynara shouts. "Damned parlor tricks! I'll have you! HYYYYAAAAAH!" She spews forth a noxious cloud of purple poison, striking towards Pahi, Gaspard, and the legion of summons surrounding the shifter.
Yergus decides against getting in the middle of an alu / fire elemental / power armor contest against a titan juicer. Instead, he moves to mete out vengeance against the already-occupied Knight of the White Rose. With brutal efficiency, the mystic knight spins his twin katanas in a vicious frenzy, slicing deep into the traitor's armor and flesh. "If it's the last thing I do, you traitorous bastard, I'll have your life!"
Several more zombies press forward towards the 12th's main force. A few take their swings, but manage little damage. One of the zombies does manage to catch Pahi, knocking him off guard.
The middle of the field is no less violent. While Adriana has downed the demon in front of her, one of the elementals finds its footing and manages to swing at her. The were-panther is too fast, though, and evades the swipe. Everett isn't as lucky, and takes a flaming claw to the chest. The alu manages to land a blow, but among all the other strikes he's sustained, he doesn't feel a thing.
Moriyah once again emerges from her hiding place in the pillar. She calls out to those still under her control. "Not the summoned creatures. Fight the flesh! You, hit the sneak! You, swing that big axe at the invisible one! You, tin can! Keep on against the one with the axe!" She turns towards the front rank, pointing at Dom and Gaspard. "And you two, take a minute and rethink your options. Have a seat!" Pain strikes both of their minds, compelling them to the floor. Intimidated by the angelic mass, she decides against pressing her luck. The girl moves quickly through the wall, vanishing from the battlefield.
At the back of the hall, the necromancer sees the desperate situation she's in. While the zombies surrounding her make surprisingly quick work of 3 of the 4 gurgoyles nearby, the angelic host in the middle of the field, combined with the premature death of her shifter friend and the panicked retreat of the silver skull cultists, compel Nevris to see cowardice as the better part of valor. She reaches and grabs the black tome on the pedestal. "My lady, we are undone! I will continue our work!" With that, she activates a TW device around her neck. A portal, not unlike the one Gill and Curatrix fled through, opens, and she steps through.
The two lesser demons attending the sacrifice of the bound prisoners at the back of the hall shout as their bonds are loosed...and then vanish into pinhole rifts, their services canceled by the death of the shifter.
The ghastly looking corpses of Missouri and Digrig shamble forwards, lifting their rifles to their shoulders and firing towards the 12th. Fortunately, their aim has gotten worse in the unlife. Their shots go awry, striking nothing of consequence.
Results and Instructions
Marten sustains 3 wounds, 3 wounds, and 5 wounds, respectively. If he survives, he must attack Dom. Spirit -4 to resist the attack command.
Pahi is shaken by the zombie attack and must Evade dragon's breath with Agility -2. If Evade fails, must roll Vigor at -2 or be Incapacitated for 1d4 minutes, 2x on Crit Fail.
Everett suffers 1 wound. He must take a blind swing at Adriana. Spirit -4 to resist the command.
Heather is happy she is invisible.
Gaspard must roll Vigor at -4 or be Stunned by the mind melter. Gaspard is in EBA and does not need to evade dragon's breath. Gaspard's summons may evade or not depending on their immunity to poison dragon's breath.
Adriana is engaged with a fire elemental.
Alex must press his attack against Everett again. Roll Spirit -4 to resist the command.
Dom must roll Vigor at -4 or be Stunned by the mind melter.
The 12th has won Initiative yet again, and Adriana pulls a black joker! Bennies for all (Marten's gonna need it) and +2 to Adriana's action(s) this round!
In Short Range
all attacks are done at no range penalty
You see the following: 9 zombies, each armed with a vibro-longsword and wearing minimal armor. 3 are engaged with Marten, Proditione, Pahi, respectively. Toughness: 9 (2), Pace: 4, Parry: 5
Yergus, the Mystic Knight is engaged in melee combat with Marten. He is Toughness 25 (7) MD, Pace: 8, Parry: 8, and has the standard Mystic Knight vulnerabilities and invulnerabilities. He has Greater Protection (Toughness) active.
Cynara is huge. She is in flight. She is: Toughness 57 (26), Pace: 6 (12 flying), Parry: 5, 1 wound, -6 to hit due to Greater Deflection with Raise, and -4 to affect with hostile Powers due to Arcane Protection. Greater Protection (Toughness) is active with a Raise.
Area effect attacks are now such that you will hit your allies. SBT 1d2+1 targets, MBT 1d4+1 targets, LBT 1d6+1 targets. The +1 on each template is a member of the 12th. You may make unrestricted melee attacks in Short Range this round with no Run-induced MAP.
In Medium Range
All ranged attacks are done at medium range with the appropriate penalties. You may move and be in melee range by the end of next round with no MAP to attack.
Two minor fire elementals still present, one is engaged with Everett, one on Adriana. Fire elementals are: Toughness 17 (4), Pace: 10, Parry: 8.
1 Alu. It is engaged in combat with Everett. They are: Toughness: 21 (6), Pace: 10, Parry: 7.
Those with Exalted Detect Arcana active (Gaspard, Dom, Heather) can see that Moriyah has fled the battlefield through the wall.
AOE attacks: SBT 1d3+1 targets, MBT and LBT hit everyone here. Any AOE, you stand a chance of hitting Everett, Adriana, and Alex.
In Long Range
All ranged attacks are done at long range with the appropriate penalties. It will take you 3 rounds to move into melee range.
13 cultists, Toughness: 13 (6), Pace: 6, Parry: 6; same use of cover (-2 to hit, plus any applicable range penalties). They have panicked at the sight of the gurgoyles and the angelic force, and have dropped their rifles and fled to the back of the hall with the prisoners.
Nixie. She is not in cover, and has retreated to the back of the hall. She is Toughness: 13 (5), Pace: 6, Parry: 7
Dead Missouri, armed with a Wilk's 447 Laser Rifle: Toughness 21 (11); Pace: 4; Parry: 7
Dead Digrig, armed with an NG-LG6: Toughness 14 (5); Pace: 6; Parry: 7
Lesser demons have vanished.
Nevris, the necromancer, has taken the black book and vanished through a portal. She is no longer on the battlefield.
Nylathria, the shifter, is dead on the floor. Her death canceled the greater demon illusion as well as the services of the two lesser demons.
Beware the mesmerizing eyes of the snake!
12th AAT Bennies
12th AAT GM Bennies: 2/8
Wild Card Bennies:
Devak: 0/2
Varig: 0/2
Cole: 0/2
Prestige Unlimited Bennies
Prestige Unlimited GM Bennies: 5/5
Wild Card Bennies:
William Tack: 3
Kraig: 3
Vedder: 3
Shade: 3
Fletch: 3
Findriel: 0
Niels: 4
User avatar
Gaspard Gillead
Posts: 158
Joined: Tue May 29, 2018 11:36 pm

Re: The Bleak Tome - Church of Harmony

Post by Gaspard Gillead »

All The Damn Rolls
Receive Benny from Adriana Joker

Resist Stun:
Vigor [dice:syn6sx96]64240:0[/dice:syn6sx96]
Wild Vigor [dice:syn6sx96]64240:1[/dice:syn6sx96]

EP To get Reroll Benny
Vigor [dice:syn6sx96]64240:2[/dice:syn6sx96]
Wild Vigor [dice:syn6sx96]64240:3[/dice:syn6sx96] ACE [dice:syn6sx96]64240:4[/dice:syn6sx96]

EP To get Reroll Benny
Vigor [dice:syn6sx96]64240:5[/dice:syn6sx96]
Wild Vigor [dice:syn6sx96]64240:6[/dice:syn6sx96]

EP To get Reroll Benny
Vigor [dice:syn6sx96]64240:7[/dice:syn6sx96]
Wild Vigor [dice:syn6sx96]64240:8[/dice:syn6sx96]

EP To get Reroll Benny
Vigor [dice:syn6sx96]64240:9[/dice:syn6sx96] ACE [dice:syn6sx96]64240:11[/dice:syn6sx96]
Wild Vigor [dice:syn6sx96]64240:10[/dice:syn6sx96] ACE [dice:syn6sx96]64240:12[/dice:syn6sx96]
Finally. 4 EP total spent this round.
No Bennies left.

Proditione Frenzy + Wild attack (+2/+2), split between two zombies. Toughness: 9 (2), Parry: 5
Frenzy 1 [dice:syn6sx96]64240:13[/dice:syn6sx96] MIss
Frenzy 2 [dice:syn6sx96]64240:14[/dice:syn6sx96] Hit [dice:syn6sx96]64240:21[/dice:syn6sx96] + [dice:syn6sx96]64240:22[/dice:syn6sx96] = 21 AP 12 SPLAT
Perdi Parry = 4

Gurgoyles Attack!

Near Squad--all Wild Attacking (+2/+2) and Ganging Up (+3 to hit) on the Knight, also using tail swipes on him.
Yergus: Toughness 25 (7) MD, Parry: 8,
Gurgoyle A1 Fighting [dice:syn6sx96]64240:15[/dice:syn6sx96] Miss
Athletics [dice:syn6sx96]64240:16[/dice:syn6sx96] Hit [dice:syn6sx96]64240:23[/dice:syn6sx96] + [dice:syn6sx96]64240:24[/dice:syn6sx96] ACE [dice:syn6sx96]64240:31[/dice:syn6sx96]
Gurgoyle A2 Fighting [dice:syn6sx96]64240:17[/dice:syn6sx96] Raise [dice:syn6sx96]64240:25[/dice:syn6sx96] + [dice:syn6sx96]64240:26[/dice:syn6sx96] DOUBLE ACE [dice:syn6sx96]64240:32[/dice:syn6sx96] ACE AGAIN [dice:syn6sx96]64240:35[/dice:syn6sx96] STILL ACING [dice:syn6sx96]64240:36[/dice:syn6sx96] = 45 AP 6 MD = 6 Wounds
Athletics [dice:syn6sx96]64240:18[/dice:syn6sx96] ACE [dice:syn6sx96]64240:33[/dice:syn6sx96] Raise [dice:syn6sx96]64240:27[/dice:syn6sx96] + [dice:syn6sx96]64240:28[/dice:syn6sx96] + [dice:syn6sx96]64240:34[/dice:syn6sx96] = 19 AP 6 = Shaken
Gurgoyle A3 Fighting [dice:syn6sx96]64240:19[/dice:syn6sx96] Miss
Athletics [dice:syn6sx96]64240:20[/dice:syn6sx96] Hit [dice:syn6sx96]64240:29[/dice:syn6sx96] + [dice:syn6sx96]64240:30[/dice:syn6sx96] = 10 No Effect

Far Range Gurgoyles (all attacks are Wild Attacks with Gang-Up +1:
Strikethrough Gurgoyle attacks didn't happen, since they were already dead.

2 on Missouri Zombie (Toughness 21 (11); Parry: 7)
Fighting [dice:syn6sx96]64240:37[/dice:syn6sx96] Miss
Athletics [dice:syn6sx96]64240:38[/dice:syn6sx96] ACE [dice:syn6sx96]64240:41[/dice:syn6sx96] -3 for Dumb = 0 = Hit [dice:syn6sx96]64240:42[/dice:syn6sx96] + [dice:syn6sx96]64240:43[/dice:syn6sx96] - 2 for Dumb = 11 AP 6 NO EFFECT
Fighting [dice:syn6sx96]64240:46[/dice:syn6sx96] Hit Damage [dice:syn6sx96]64240:44[/dice:syn6sx96] + [dice:syn6sx96]64240:45[/dice:syn6sx96] = 19 AP 6 = 1 Wound
Athletics [dice:syn6sx96]64240:47[/dice:syn6sx96] Miss


2 on Digrig Zombie (Toughness 14 (5); Parry: 7)
Fighting [dice:syn6sx96]64240:39[/dice:syn6sx96] Miss
Athletics [dice:syn6sx96]64240:40[/dice:syn6sx96] Miss
Fighting [dice:syn6sx96]64240:48[/dice:syn6sx96] Miss
Athletics [dice:syn6sx96]64240:49[/dice:syn6sx96] Miss


Spend Benny to get 5 PPE
Cast Banish on the Alu Demon
Banish (3 PPE; Range +1)
Spellcasting [dice:syn6sx96]64240:50[/dice:syn6sx96]
Wild Spellcasting [dice:syn6sx96]64240:51[/dice:syn6sx96]
Upshot
Final effects/stats

Perdi destroys one Zombie, is at Parry 4/Toughness 24 (12)

All Gurgoyles are at Parry 4/Toughness 24 (12); 3 Near, 4 Far
Yergus takes 6 Wounds, followed by a Shaken result; has 3 Gurgoyles on him
Missouri Zombie has one Gurgoyle harassing him

Alu Demon must roll Spirit. On a 6 or less, he is banished, on a 7-9, he is Shaken, and on a 10+, he is fine.
Gaspard's minions, fortunately, are all immune to poison, so the blast from the Dragon does nothing to his forces.

Gaspard scarcely manages to shake off the Mind Melter's assault. As he clears his head, he calls out to Heather. "Ma'am, maybe you should take control of anyone on our side who is still under that cowardly mind-witch's dominion!" He then turns to the general melee.

First, he turns to his bound demon. "Perdi, clear out the zombies, would you? Earn your damned keep, already!"

Perdi endeavors to comply--his wild swings do manage to take out one of the zombies harassing them all.

Gaspard then addresses the three Gurgoyles closest to himself. "The three of you--ignore the zombies, tear that guy who just ran up here to shreds!"

The Gurgoyles move in on the Mystic Knight from all angles as he looms over Marten; two come from the sides, and do little more than hem Yergus in. The third, however, comes at the villain from behind, striking him with a vicious claw-swipe, and finishing it with a solid tail-shot to the skull.

Next, looking to the far side of the room, Gaspard calls out, "You in the back! Take out those zombies with the rifles!"

The surviving Gurgoyle in the rear attempts to cut down the Missouri Zombie, but fails utterly to make an impact.

Finally, he turns his gaze towards the melee in the center, and tries to reduce the variables by attempting to drive the Alu Demon from this plane of existence.
Gaspard Gillead
Seasoned D'Norr Shifter
OOC Comments
Agility d6, Smarts d12, Spirit d10, Strength d4 (d8 in armor), Vigor d6
Pace: 6/d6; Parry: 4; Toughness: 17 (8); Strain: 0; Corruption: 0
Skills:
Spellcasting d12; Fighting d4; Athletics d4
Academics d8; Research d10; Common Knowledge d6; Occult d8
Persuasion d6 (Free Re-roll, -1 outside Occult circles); Notice d6; Stealth d4
Edges: Charismatic, Horns, Bind the Summoned, Spell Mastery (Interrogation); Ley Line Magic Mastery; Ley Line Phasing; Ley Line Gate; Sense Rifts; Shift Reality; Linguist; Diabolist; Strong-Willed; Psychotically Brave; Investigator
Hindrances: Quirk (Sweet Tooth); Minor Enemy (Toben Heiros); Code of Honor; Sensitive; Alien Physiology; Disconnected
Powers (Personal): Return From Whence You Came; Mystic Armory; Mana Chill; Authority; Wings of the Demon; Mystic Interrogation; From Darkness Born; Rapid Transit; Expanded Awareness
Powers (Gear, no Modifiers): Nightmode, Magnification, Wall of Flame (May Use Damage Modifier), Universal Translator, Fortify Will (may use Greater Boost Modifier)
Special: Communication Rift; Dimension Sense
Gear
Soulguard (+2 Resistance to Corruption/mind control; Fortify Will Power)
Combat Mage Heavy EBA (+6A/+3T, +2 Strength Die-types)
Vibro-Knife (Str + d4 MD, AP 6)
Rift Staff (Str + d6, Parry +1, Manipulate Rifts +2, 2-handed, +2 PPE/rd to do MD)
Branaghan Arms Special Overcoat (+2A/+1T; It Has Pockets!)
Bag of Holding
User avatar
Dominic Skodati
Posts: 116
Joined: Sun Sep 16, 2018 1:15 pm

Re: The Bleak Tome - Church of Harmony

Post by Dominic Skodati »

Vigor, fail, stunned
Vigor [dice:267glze2]64243:0[/dice:267glze2]
Wild [dice:267glze2]64243:1[/dice:267glze2]
Nothing makes any sense. I illusion didn't have any effect. Marten the Mystic Knight was on the floor. Gill left. The book left. This was nothing but a sheep screw. Of course, Dom had lots of time to reflect on this as an errant spell threw him into a dumbfounded stupor.

Helpless the Ley Line Walker tries to focus on the details for later as a primordial emotion surfaces deep within his gut,

Revenge.
User avatar
Marten
Posts: 29
Joined: Mon Jan 20, 2020 1:00 pm

Re: The Bleak Tome - Church of Harmony

Post by Marten »

OOC Comments
Soak
Vigor [dice:uzubto3s]64244:0[/dice:uzubto3s]
Wild Die [dice:uzubto3s]64244:1[/dice:uzubto3s]
User avatar
Adriana
Gold Patron
Gold Patron
Posts: 81
Joined: Fri Jan 03, 2020 2:50 pm

Re: The Bleak Tome - Church of Harmony

Post by Adriana »

As Marten goes down the werecat sees and decides that it looked bad enough for her to ignore the Elemental as well as Everett and Alex. Healing a fallen Ally is way less complicated than trying to decide which of two to aid. She runs to his side and carefully lays her hands on him, avoiding pressing on any actual injuries.

1 Benny spent to gain 5 PPE
Heals 1 Wound
Healing [dice:gw6kmyyl]64249:0[/dice:gw6kmyyl]+2 for Joker -2 for Run penalty
Wild Die [dice:gw6kmyyl]64249:1[/dice:gw6kmyyl]
Adriana Da Silva
Cheatsheet
Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6

Athletics d8 (+2 Climb), Common Knowledge d4, Notice d4 (+2 If Cat/Man Monster Form), Persuasion d4, Stealth d6, Spellcasting d8, Psionics d6, Fighting d10 (+2), Intimidation d4, Survival d4, Shooting d4, Occult d4, Language d4 American (Native: Spanguese)

PPE 20/20- (10 from Werecat 5 from gem, 5 from advance)
ISP 20/20 - (10 from Werecat 10 from gem)
Bennie's 3/3

Wounds 0/3

Claws STR+2d12 AP 8, Bite STR+2d4 AP 8, attack x2 each claw one Wild Die to go to either.

Silver Plated Sword STR+d6 ,

Edit Sig
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Heather Todd
Posts: 135
Joined: Mon May 28, 2018 4:12 am

Re: The Bleak Tome - Church of Harmony

Post by Heather Todd »

Puppet Everett, Alex, and Marten 8; Raise, full control; Everett, Alex, and Marten need to roll Spirit TN 8 to resist
+2 Mentalist, +2 Major Psionic (4 ISP)
Psionics [dice:3i0vuo83]64262:0[/dice:3i0vuo83]
Wild [dice:3i0vuo83]64262:1[/dice:3i0vuo83]
Free Reroll
Psionics [dice:3i0vuo83]64262:2[/dice:3i0vuo83]
Wild [dice:3i0vuo83]64262:3[/dice:3i0vuo83]
Merctown/Temple of Harmony
Evening
Round 3

Heather sighed. She had to agree with Gaspard that getting her teammates back under control was necessary. She was a little put out that the other mind melter had decided to run. And the book was gone, as well.

Heather focused on her teammates, on driving out the other mind melter’s influence, and attempted to take over their minds.

“Everett, attack that alu demon near you!” she ordered.

“Marten, if you can, take out that mystic night standing over you.”

“Alex, clear out those elementals.”

Heather looked at the dragon. She would need to be dealt with, and soon.
Keeping/Armed
Stealth armor (12)
Overcoat (5)
Grenades (3) (1 HE, 2 Plasma, 9 frag)=20
Survival pack and field computer (2) (in room)
Leaving in Locker
Flaming Sword
Shard Pistol
Fireburst rifle
1 High Explosive grenade
11 Fragmentation grenades
2 Plasma grenades
Mission
Find information on how to destroy the Bleak Tome.
Destroy the Bleak Tome.
Find who stole the book needed to destroy the Bleak Tome.
***
Character Tracker

In cover in doorway
Mind Link with Nixie (598r)
Exalted Detect Arcana Presence Sense (7r)
Invisibility (Adriana): -4 to targeting either Adriana or Heather with anything that requires sight (3r)

Heather Todd Character Sheet
Parry: 4; Toughness: 16 (8)
ISP: 19/40
Bennies: 1/3
Shard Pistol: 12/12 shots
Armor: 10/10 PP
Fireburst Rifle: 20/20 shots
First aid kit: 3/3
Powers: bolt, conceal arcana*, detect arcana*, empathy (free reroll), fear (free reroll), fly*, invisibility (armor), mind link, mind reading, puppet, slumber, telekinesis (auto raise)
Encumbrance: 35.75/20 (including pack, 55.75/20, -2 Pace, running, Agility-linked skills, Vigor to resist Fatigue)(Normal: Armor 12, Coat 5, 4 Grenades 2, Field computer 2=20)
Major Psionic: May spend 2 ISP to gain +1 to the roll, or 4 ISP for +2.
Master of Psionics: Mind Melters get a free reroll on all Trait rolls when using psychic abilities and their Psionics skill; this does not allow Critical Failures to be rerolled.
Mental Resistance: Melters have +4 to all checks to resist psionic effects, and +4 armor against psionic damage..
Grenades (carried)
  • 1 High Explosive
  • 9 Fragmentation
  • 2 Plasma
Loadout
Stealth armor
Shard pistol
Field computer
Flaming sword
Overcoat
Shopping List
Hand scanner
Stun grenades
Smoke grenades
AP grenades
EMP grenades
Character Tracker
Heather Todd Character Sheet
Parry: 4; Toughness: 14 (6)
ISP: 30/30
Armor: 10/10 PP
Bennies: 4/3
Encumbrance: 28/28 (including pack, 70.75/28, -2 Agility and Strength skills)
Major Psionic: Mind Melters have the Major Psionic Edge and can spend 2 ISP to gain a +1 with any Psionic skill roll, or 4 ISP for a +2 (paid before the roll is made). These effects are doubled when on a ley line.
Mental Resistance/Mentalist: +6 vs Psionic effects, +4 Armor vs Psionic damage, +2 opposed Psionics rolls
Rapid Recharge: 1 ISP/30m
Grenades (carried)
  • 1 High Explosive
  • 1 Fragmentation
  • 2 Plasma
Shard Pistol: 36/36 shots
Fireburst Rifle: 20/20 shots
Adventure Card
  • Let’s Settle This: Play at the beginning of a combat round with no Jokers. No character can soak wounds until a Joker is drawn.
User avatar
Alex
Posts: 123
Joined: Mon May 28, 2018 6:53 am

Re: The Bleak Tome - Church of Harmony

Post by Alex »

Alex spirit: [dice:33djtrbz]64268:0[/dice:33djtrbz] wild [dice:33djtrbz]64268:1[/dice:33djtrbz]
Alex already puppetted to attack Everette so attacking a demon goes against this directive: Spirit to not follow: [dice:33djtrbz]64268:2[/dice:33djtrbz] wild [dice:33djtrbz]64268:3[/dice:33djtrbz]

With so many people influencing him and not really caring about his tortured background with spirits messing with his mind Alex howl’s, “All of you get out of my head!!!” But like all children before him it was all too easy for an adult to press their will against his.

In the suit a flash of light came on, a small monitor displaying A friendly dog boy came to life, “Hey kid... Looks like you are in it without Top Dog or some reliable back up.”

“Max? How? I don’t have time I need to kill Everette no... A demon.”

“No not Max, just a little program Incase those spirits ever took control of you again... Sensors have detected some faulty friend and foe signals indicating you might be possessed. Max always cared for you kid... Engaging security lockdown.”

”Max, no! I got to kill that demon and then Everette! Maybe even the rest of them... Defiantly Arianda and Martin... Common Max! They just treat me like a kid, they deserve it.”

“Protocols engaged. See you later Top Dog.”



As the Super Trooper wielded it’s rocket at the demon it’s systems turned off and the tin can became a nice tight tomb for Alex as he tried to fire all his inert weapons against the demon. Lastly it just toppled over mid stride.

1 Benny dropped for narrative control to disable the PA effectively turning it off.
Alex Stat Block
Attributes: Agility d8(2), Smarts d10(2Mars, 1), Spirit d6(1), Strength d4(0) {1d12+4}, Vigor d8+[2]( [d10](1, 1 advance)
Charisma: 2; Pace: 10; Parry: 6 ; Toughness: 20(10)[1] MDC; Strain: 0
Combat Edges: Elan, rock and roll, [fearless], [Battle hardened]
Powers Weird Science: Detect/conceal(25/25), Blast(25/25), Dispel(25/25), smite(25/25)
Bennies
6/3
+1 post rate
+1 interlude
+1 loot organization
Alex Weapon
WI-GL20 Automatic
Damage: By grenade type: plasma 3d10 SBT, 60/120/240, shots 40, rof: 3
Weight: 75
Snapfire, RoF uses one grenade per shot.
Smite Power Attached to it with an Electricity Trapping ( Mega Version is Available as well)
Alex Armor
  • Triax T-31 Super Trooper: Size 1, +10 M.D.C. Armor, +2 Toughness, Strength d12+4, Pace 7.
    Notes: Jet Boosters (Jump 12” horizontal, 6” vertical)
    • „
    • 2 × Rocket Launchers (shoulders). They only fire the F4 Fusion Block missiles (Range 15/30/60, Damage 6d6, RoF 1, AP 25, Mega Damage, SBT). Each launcher has two missiles
    • „ „ 2×Mounted Rocket Launchers (legs)Left anti-vehicle(4d6 AP11), right normal(5d6 AP6) SBT. 100/200/400, RoF 1, shots 2
      „„
    • 3 × MAE-3 (“Maysies”) Hand Charges. The Maysies are thrown or placed (Range 5/10/20, Damage 3d8, RoF 1, AP 10, Mega Damage, SBT)
      • Fusion Missiles are $3K each. The MAE-3 cost $750.
    • „ „ Vibro-Sword (right arm)
      „„
    • 2 × Laser Torches (each palm). The laser torches can be used in combat (Range 4/8/16, Damage 3d6, RoF 1, AP 3, Mega Damage
User avatar
Snake Eyes
Game Master
Posts: 617
Joined: Wed Feb 07, 2018 2:16 pm

Re: The Bleak Tome - Church of Harmony

Post by Snake Eyes »

Mid-round response rolls
Mystic Knight soaks
[dice:yvjjyh6d]64288:0[/dice:yvjjyh6d]
[dice:yvjjyh6d]64288:1[/dice:yvjjyh6d]
Benny to reroll soak
[dice:yvjjyh6d]64288:5[/dice:yvjjyh6d]
[dice:yvjjyh6d]64288:6[/dice:yvjjyh6d]

Alu resist banish
[dice:yvjjyh6d]64288:2[/dice:yvjjyh6d]

Mind Melter holding on to Puppet - +2 Mentalist, +2 Gear
[dice:yvjjyh6d]64288:3[/dice:yvjjyh6d]
Ace: [dice:yvjjyh6d]64288:7[/dice:yvjjyh6d]
WD Puppet
[dice:yvjjyh6d]64288:4[/dice:yvjjyh6d]
The mystic knight succumbs to a flurry of blows, but mostly to a devastating strike to the back of his head. He falls to the floor, lifeless, and his katanas clatter to the ground. Despite the condition of the back of his skull, the faintest smile is seen on his face as his dying eyes remain fixed on Marten.
The alu spits an insult and points a wicked finger at Gaspard before his body is pulled through a pinhole rift, sucking him back to the plane that spawned him.
The influence of the harmonious mind melter is exceedingly strong. Despite Heather's best efforts, the last commands to Everett, Marten, and Alex continue to echo in their heads.
Beware the mesmerizing eyes of the snake!
12th AAT Bennies
12th AAT GM Bennies: 2/8
Wild Card Bennies:
Devak: 0/2
Varig: 0/2
Cole: 0/2
Prestige Unlimited Bennies
Prestige Unlimited GM Bennies: 5/5
Wild Card Bennies:
William Tack: 3
Kraig: 3
Vedder: 3
Shade: 3
Fletch: 3
Findriel: 0
Niels: 4
User avatar
Everett Jackson
Diamond Patron
Diamond Patron
Posts: 99
Joined: Wed Jun 27, 2018 9:12 am

Re: The Bleak Tome - Church of Harmony

Post by Everett Jackson »

Spirit 3, Spirit 6; +1 Wound
Unshake Free Action
Spirit: [dice:1ymj9xyr]64346:0[/dice:1ymj9xyr] (-2 Wounds +1 Berserk)
Wild: [dice:1ymj9xyr]64346:1[/dice:1ymj9xyr]

Resist Command to Attack Adriana
Spirit: [dice:1ymj9xyr]64346:2[/dice:1ymj9xyr] (-4 Scene, -2 Wounds, +1 Berserk)
Wild: [dice:1ymj9xyr]64346:3[/dice:1ymj9xyr] Ace: [dice:1ymj9xyr]64346:4[/dice:1ymj9xyr]
Balitrox begins humming as it turns Everett's body in search of the hidden werepanther, eager to follow the new orders it was given. Balitrox thinks it sees a shimmer and is about to step after her when Everett butts in, 'You will FIGHT her commands, Balitrox! How often do you find hosts naive, or stupid, enough to wield you, axe? How many of them are as strong and willing as me? The only one you listen to is me, understand? Now turn around and kill that elemental before I regret adopting you!

Balitrox's rage boils over and the blade of the axe in Everett's hand flares brightly, casting a small globe of dark red light over the massive juicer. So many tasty morsels around to snack on, but the fool's idiot brain is too inept to push back on that cursed psionic's power. Now Everett won't even allow the one taste the psionic offered!

'WHAT WOULD YOU HAVE ME DO? Your pitiful monkey brain can't even shake off that harlot's command and the other harlot is too weak to reign you in. Should we just stand here, bleeding? Argue until the battle is long over? BREAK HER INFLUENCE, MEATSACK!'

Everett stands in the midst of battle with an uncharacteristic snarl etched onto face. He occasionally swings his axe as if for emphasis in some uneheard conversation.

Battle Scene Conditions
Vulnerable until the end of next turn (Countered by Uncanny Reflexes -2 = +0).
Shaken: May only take free actions, such as moving (including running).
Celestial Silver Smite: +4 Damage to Balitrox (2/5 Turns remaining)
Ravenous Abandon (Berserk): Balitrox is berserk and running the show, cannot be canceled until it has spilled the blood of a practitioner of magic. See Character Sheet for full details.
  • +1 die type to Strength
  • All attacks must be Wild
  • +2 to Toughness
  • Ignore 1 level of Wound penalties.
  • 3/5 rounds until Ravenous Abandon causes Everett a level of Fatigue.
Everett Jackson, Titan Juicer
Everett, Human Titan Juicer
Pace: 10(d8); Parry: 8(1) Toughness: 24(9)
  • Uncanny Reflexes: Juicer reflexes are superhuman, granting them −2 to be hit by any attack they are aware of and +2 on Evasion rolls.
Note: Neither Quick nor Uncanny Reflexes apply on the first round of an unexpected combat/high-stress situation.
Combat-Relevant Edges & Abilities:
  • Ravenous Abandon (Berserk): Per the Berserk Edge, Everett can flip the switch and give partial control over his actions to the Reaver of Essence. This comes at a cost - ending Balitrox's berserking rage is not an option until its hunger has been sated by the blood of a wielder of arcane power
  • Charge: She may ignore the penalty for Running when making a Fighting attack at the end of her movement.
    • Overrun: If he moves at least one inch beyond his normal Pace before making any Fighting attacks, the hero adds +2 to the damage rolls. Any target Shaken by such an attack is knocked prone.
  • Drug-induced Euphoria/Tranquility: In order to keep the Juicer from burning out over a matter of days, the bio-comp constantly supplies a combination of psychotropic drugs and chemical inhibitors to keep him happy and calm. Juicers live in a state somewhere between mildly ecstatic and stoned, which causes −1 to all Smarts or Smarts-linked skill rolls in non-combat or low stress situations. On the first round of an unexpected combat or high-stress situation, the Juicer doesn’t gain the benefits of Uncanny Reflexes or Quick.
  • Frenzy: A character with Frenzy rolls a second Fighting die with any one of his Fighting attacks for the turn. The extra die may be allocated to the same or different targets as he sees fit. Resolve each separately.
  • Internal Repair System: As an action, the Juicer can make a natural healing roll at +2 to heal Wounds; this costs one charge.
  • Level Headed: Draw an additional Action Card each round in combat and choose which one to use.
  • Multi-Optic Helmet: It includes a targeting sight, magnification, thermal, infrared, ultraviolet, and night optics. The wearer ignores Illumination penalties, gains +2 to sight-based Notice checks or to offset Range penalties, and +1 Shooting with calibrated weapons. The helmet includes a hands-free radio (10-mile range) and megaphone voice-projection system.
  • Quick: Whenever you are dealt an Action Card of Five or lower, you may discard it and draw again until you get a card higher than Five.
  • Size +2
  • Split the Seconds: Juicers and Crazies often find themselves living between the ticks of the clock. This Edge allows them to ignore 2 points of Multi-Action penalties each turn (they can perform two actions at no penalty or three at −2 each).
  • Super Endurance: They require only half the normal amount of sleep and gain +2 on all Fatigue checks.
  • Trademark Weapon, Improved: +2 to Fighting with Balitrox and +2 Parry when Balitrox is readied.
Wounds: 0/3; Fatigue: 0/2; Balitrox's PPE: 5/5
Bennies: 4/3; Internal Repair System: 3/3
Burn: 6/8
Edit Signature

Balitrox speaking into Everett's mind.
User avatar
Pahi Oki
Posts: 29
Joined: Sat Jan 11, 2020 6:19 pm

Re: The Bleak Tome - Church of Harmony

Post by Pahi Oki »

Spirit to Unshake, Unshake Successful
[*] Spirit (1d10) [dice:38dt0ahk]64435:0[/dice:38dt0ahk]
[*] Wild (1d6) [dice:38dt0ahk]64435:1[/dice:38dt0ahk]
Before Pahi Oki can make a comment or retailiate against the zombie attack, he gets blown over by dragon breath.

Evade Dragon Breath, Failed
Scene Modifier -2
[*] Agility (1d6) [dice:38dt0ahk]64435:2[/dice:38dt0ahk]
[*] Wild (1d6) [dice:38dt0ahk]64435:3[/dice:38dt0ahk]
Being in the near middle of the cone of the dragon's breath weapon, surrounded on three sides by zombies, Pahi Oki is unable to avoid the dragon's putrid breath.

Avoiding Incapacitation, Success
Scene Modifier -2
[*] Vigor (1d6) [dice:38dt0ahk]64435:4[/dice:38dt0ahk]
[*] Wild (1d6) [dice:38dt0ahk]64435:5[/dice:38dt0ahk]
[*] Aced! Wild (1d6+6) [dice:38dt0ahk]64435:6[/dice:38dt0ahk]
As a response to the corruption washing down over him, the waters swirling around Pahi Oki's feet and lower legs, climb his entire body, nuertralizing the effects of the breath weapon.

Able to catch his breath, Pahi Oki stares down the zombies, "You not welcome here. You go."

Unsheathing the 14" long blade strapped hilt-side down on his back, "Slaf-Kah Kat-Shah, will end your unnatural life."

Fighting, Miss
[*] Fighting (1d6) [dice:38dt0ahk]64435:7[/dice:38dt0ahk]
[*] Wild (1d6) [dice:38dt0ahk]64435:8[/dice:38dt0ahk]

Benny to Reroll Fighting (1 of 3 remaining)

[*] Fighting (1d6) [dice:38dt0ahk]64435:9[/dice:38dt0ahk]
[*] Wild (1d6) [dice:38dt0ahk]64435:10[/dice:38dt0ahk]
User avatar
Snake Eyes
Game Master
Posts: 617
Joined: Wed Feb 07, 2018 2:16 pm

Re: Church of Harmony Combat, Round 2/3

Post by Snake Eyes »

Short range actions
2 zombies on Perdi: [dice:m21xc35n]64455:0[/dice:m21xc35n] - 1 hit
[dice:m21xc35n]64455:17[/dice:m21xc35n] + [dice:m21xc35n]64455:18[/dice:m21xc35n] AP 10 - no damage
2 on G1: [dice:m21xc35n]64455:1[/dice:m21xc35n] - double miss
2 on Dom: [dice:m21xc35n]64455:2[/dice:m21xc35n] - double miss
2 on Pahi: [dice:m21xc35n]64455:3[/dice:m21xc35n] - 1 ace with prior: [dice:m21xc35n]64455:11[/dice:m21xc35n]
Hit with raise: [dice:m21xc35n]64455:19[/dice:m21xc35n] + [dice:m21xc35n]64455:20[/dice:m21xc35n] AP 10 - shaken
Cynara: 1/5 wounds
Tail lash - Gaspard, Pahi, Perdi, Gurgs, Heather, Dom
[dice:m21xc35n]64455:4[/dice:m21xc35n] ; WD: [dice:m21xc35n]64455:5[/dice:m21xc35n]
Medium Range actions
2 elementals, gang-up on Everett: [dice:m21xc35n]64455:6[/dice:m21xc35n] - miss
[dice:m21xc35n]64455:7[/dice:m21xc35n] - miss
Long Range actions
12 zombies, gang up on Far G 1, +4 from Ganging Up
[dice:m21xc35n]64455:8[/dice:m21xc35n]
12 hits
[dice:m21xc35n]64455:12[/dice:m21xc35n] ; [dice:m21xc35n]64455:13[/dice:m21xc35n] AP 10
d6 aces: 3rd roll: [dice:m21xc35n]64455:14[/dice:m21xc35n] ; 9th roll [dice:m21xc35n]64455:15[/dice:m21xc35n]
d10 aces: 4th roll: [dice:m21xc35n]64455:16[/dice:m21xc35n] - Far G1 is dead
Dead Missouri, shoots at Dom: [dice:m21xc35n]64455:9[/dice:m21xc35n] - missed
Dead Digrig, shoots grenade at Alex: [dice:m21xc35n]64455:10[/dice:m21xc35n] - missed
The tide has turned definitively in favor of the 12th, but the battle isn't over yet. Gaspard and his legion do significant work, banishing the last of the enemy demons, slaughtering zombies, and most importantly, putting an end to Yergus, the mystic knight. His intact body belies the state of his head, which is good and thoroughly caved in. Heather wages a war against Moriyah, the enemy mind melter, but can't quite force the evil voice from her friends' heads. Everett is conflicted enough with the party line chattering in his mind that he just stands there doing nothing. Dom is in the same predicament, though for a different cause.
Pahi Oki doesn't manage to avoid the dragon's breath, but the pure waters surrounding him mute the toxicity of the cloud, leaving him unaffected. Adriana, meanwhile, attends to the fallen Rose Knight, bringing Marten back to consciousness.
Alex, no stranger to other voices in his head, discovers a hidden failsafe in his armor, locking him down and preventing him from harming...anyone or anything.
The mass of zombies, both in front and in the back of the hall, begin to swarm their foes. Perdi, Dom, Pahi, and two of the gurgoyles are mixed up in combat. Perdi and Dom manage to evade their tireless, if inaccurate, swings. Pahi isn't so fortunate, but the spirits shine upon him, and he evades the worst of the danger. One blow manages to knock him off balance, but his armor is still proof against their blades, for now. The gurgoyle in the back of the hall doesn't fare so well. Even a powerful demon is brought low by a swarm of a dozen zombies, hacking at the creature and crowding each other like ants on a wayward picnic crumb. The gurgoyle howls in pain, and then vanishes from this realm. Groaning with hunger and lifeless anger, the zombies at the rear turn their attentions to whatever lives. The cultists, devotees of the cult, discover they are fair game, as the undead killers begin shambling towards both them and the bound prisoners. Feeling the twinge of regret at having dropped their rifles, they pull what weapons they have, consisting exclusively of silvered vibro-knives. Some of them call out to Dom's angelic legion to save them. The prisoners find themselves in a similar predicament, though without the benefit of weapons or the free use of their limbs or mouths. Muffled screams begin echoing throughout the hall. Heather hears the voice of Nixie, the cultist city rat, in her head. "Oh god. Oh god. Oh GOD OH GOD! They were supposed to be on our side! They're gonna eat me alive!" Hurriedly, she yanks at her belt, pulling a pistol and her own silvered vibro-knife, and then moves to cover behind the bound prisoners.
Everett, dazed and confused though he might be, is still a juicer. He absent-mindedly manages to evade the determined swipes of the fire elementals and avoids tripping over the now-prone Super Trooper.
Again at the back of the hall, Zombie Digrig and Zombie Missouri lob inaccurate laser and grenade fire towards the front of the hall. Dom watches a laser blast fly well over his head, and Everett and Alex watch a grenade bounce off a pillar and detonate, harming precisely no one.
Cynara sees the undoing of her plans and the 12th mostly unharmed. She screams in frustration. "I'll have EVERY ONE of your SOULS for this! Die, you miserable mortals!" He lands with a massive thud and spins, hoping to catch most of the Dirty Dozen with the lash of her massive tail. Unfortunately, she times her spin wrong and sends her tail flying over their heads. Her frustration is evident, and she begins to panic. "I cannot be defeated by MORTALS! You are NOTHING before me!"
Clearly, she's not familiar with the exploits of the Dirty Dozen. Now, it's their turn. And, worse for her, her mind melter servant has departed the area, clearing the minds of Alex, Everett, and Marten. There are no strings on them.
In Short Range
all attacks are done at no range penalty
You see the following: 8 zombies, each armed with a vibro-longsword and wearing minimal armor. 2 are engaged with Pahi, Proditione, Dom, and 1 Gurgoyle, respectively. Toughness: 9 (2), Pace: 4, Parry: 5
Cynara is huge. She has landed. She is: Toughness 57 (26), Pace: 6 (12 flying), Parry: 5, 1 wound, -6 to hit due to Greater Deflection with Raise, and -4 to affect with hostile Powers due to Arcane Protection. Greater Protection (Toughness) is active with a Raise.
Area effect attacks are now such that you will hit your allies. SBT 1d2+1 targets, MBT 1d4+1 targets, LBT 1d6+1 targets. The +1 on each template is a member of the 12th. You may make unrestricted melee attacks in Short Range this round with no Run-induced MAP.
In Medium Range
All ranged attacks are done at medium range with the appropriate penalties. You may move and be in melee range by the end of next round with no MAP to attack.
Two minor fire elementals still present, both engaged with Everett. Fire elementals are: Toughness 17 (4), Pace: 10, Parry: 8.
AOE attacks: Any AOE attacks here will strike both fire elementals, Everett, and Alex.
In Long Range
All ranged attacks are done at long range with the appropriate penalties. It will take you 3 rounds to move into melee range.
13 cultists, Toughness: 13 (6), Pace: 6, Parry: 6; they have some cover (-2 to hit, plus any applicable range penalties). They have panicked at the sight of the gurgoyles and the angelic force, and have dropped their rifles and fled to the back of the hall with the prisoners. They are starting to realize that the zombies are heading their way, and are drawing their silver vibro-knives to defend themselves.
Nixie. She is not in cover, and has retreated to the back of the hall. She is Toughness: 13 (5), Pace: 6, Parry: 7; She is pulling out a pistol and a silver vibro-knife, preparing to defend herself from the zombies.
Dead Missouri, armed with a Wilk's 447 Laser Rifle: Toughness 21 (11); Pace: 4; Parry: 7
Dead Digrig, armed with an NG-LG6: Toughness 14 (5); Pace: 6; Parry: 7
There are 27 bound prisoners awaiting sacrifice, or the zombie's bite.
AOE attacks: SBT 1d3+1 targets, MBT 1d6+1 targets, LBT 1d8+1 targets. You can still target only zombies. Next round, they'll be in melee range, and you'll risk hitting cultists or prisoners with AOE.
Results and Instructions
The enemy mind melter has departed the vicinity. Everett, Alex, and Marten are clear-headed and ready to roll.
Cynara and the zombies are miserably ineffective. Pahi is shaken by another swipe of a zombie's longsword. Cynara's tail lash somehow manages to miss EVERYBODY.
Everett is glad he's juiced. Both elementals miss.
Adriana has healed Marten of one wound. Both are free to act.
Alex is locked in a suit of inactive power armor. He needs to roll an Electronics check to fire the suit back up. Good news! He drew a joker and has +2 to do so this round. He may act with a MAP if he'd like to do something else along with the Electronics roll.
The 12th has won Initiative once more, and Alex pulls a red joker! Bennies for all. It's not looking good for Cynara.
The long range zombies have eliminated the last gurgoyle. They are now turning their attentions to the nearest living meat, which is 13 cultists, 1 city rat, and 27 bound prisoners.
Beware the mesmerizing eyes of the snake!
12th AAT Bennies
12th AAT GM Bennies: 2/8
Wild Card Bennies:
Devak: 0/2
Varig: 0/2
Cole: 0/2
Prestige Unlimited Bennies
Prestige Unlimited GM Bennies: 5/5
Wild Card Bennies:
William Tack: 3
Kraig: 3
Vedder: 3
Shade: 3
Fletch: 3
Findriel: 0
Niels: 4
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Dominic Skodati
Posts: 116
Joined: Sun Sep 16, 2018 1:15 pm

Re: The Bleak Tome - Church of Harmony

Post by Dominic Skodati »

Vigor 11, raise (no longer stunnned)
Vigor [dice:1glq1357]64476:0[/dice:1glq1357] Ace [dice:1glq1357]64476:2[/dice:1glq1357]
Wild [dice:1glq1357]64476:1[/dice:1glq1357]
What a stupid situation.

Here we are in the basement of the church squaring off against demons, zombies, and a freaking dragon while the thing we came to get is already out the door. Best thing to do is leave.

But, we can't leave cause this bunch of do-gooders is worried about some half-naked sheep who probably signed up for the ritual sacrifice gig anyway.

Well, if I got rid of the innocents we'd have no reason to stay and fight...


"Uhh guys. I can get those victims out of here, and all of us too, if you lend me a little magic juice."

With that he waves his staff and the potential sacrifices disappear in a puff of smoke and reappear at the base of the stairs and Dom encourages them to leave.

"Run! You stupid sheeple! Run."

Teleport 12, Raise
Spellcasting [dice:1glq1357]64476:3[/dice:1glq1357]
Wild [dice:1glq1357]64476:4[/dice:1glq1357]
Ace [dice:1glq1357]64476:5[/dice:1glq1357]
Teleport: 2
Range: +2
Greater: +2
Additional Recipients: +26
PPE 32
Current PPE: 28
Benny: +5 PPE (or donated if someone steps forward)
Total: 33 PPE

IF Group decides to flee
PPE: 40
Current: 28
+12 PPE - donated if someone steps forward.
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Heather Todd
Posts: 135
Joined: Mon May 28, 2018 4:12 am

Re: The Bleak Tome - Church of Harmony

Post by Heather Todd »

Exalted Telekinesis 15 (Auto Raise); 10 tons
Major Psionic +2 (4 ISP), +2 Mentalist
Psionics [dice:15daa343]64581:0[/dice:15daa343]
Wild [dice:15daa343]64581:1[/dice:15daa343]
Ace [dice:15daa343]64581:2[/dice:15daa343]
Merctown/Temple of Harmony
Evening
Round 4

“You’re a lifesaver, Dom,” Heather said, as he rescued the bound prisoners from the zombies. “Everyone else, hit that dragon!” There was one more thing she needed to take care of.

Heather turned her attention back to Nixie. “Nixie, I need you to trust me. I will get you out of here,” Heather reassured the city rat. “Relax, and don’t fight me.”

Heather focused on the girl. Gently she wrapped her mind around Nixie in a telekinetic embrace and lifted her clear of the advancing zombie horde and toward the safety of Heather and the doorway she stood behind.
Keeping/Armed
Stealth armor (12)
Overcoat (5)
Grenades (3) (1 HE, 2 Plasma, 9 frag)=20
Survival pack and field computer (2) (in room)
Leaving in Locker
Flaming Sword
Shard Pistol
Fireburst rifle
1 High Explosive grenade
11 Fragmentation grenades
2 Plasma grenades
Mission
Find information on how to destroy the Bleak Tome.
Destroy the Bleak Tome.
Find who stole the book needed to destroy the Bleak Tome.
***
Character Tracker

Telekinesis (10 tons)(10r)
In cover in doorway
Mind Link with Nixie (597r)
Exalted Detect Arcana Presence Sense (6r)
Invisibility (Adriana): -4 to targeting either Adriana or Heather with anything that requires sight (2r)

Heather Todd Character Sheet
Parry: 4; Toughness: 16 (8)
ISP: 2/40
Bennies: 1/3
Shard Pistol: 12/12 shots
Armor: 10/10 PP
Fireburst Rifle: 20/20 shots
First aid kit: 3/3
Powers: bolt, conceal arcana*, detect arcana*, empathy (free reroll), fear (free reroll), fly*, invisibility (armor), mind link, mind reading, puppet, slumber, telekinesis (auto raise)
Encumbrance: 35.75/20 (including pack, 55.75/20, -2 Pace, running, Agility-linked skills, Vigor to resist Fatigue)(Normal: Armor 12, Coat 5, 4 Grenades 2, Field computer 2=20)
Major Psionic: May spend 2 ISP to gain +1 to the roll, or 4 ISP for +2.
Master of Psionics: Mind Melters get a free reroll on all Trait rolls when using psychic abilities and their Psionics skill; this does not allow Critical Failures to be rerolled.
Mental Resistance: Melters have +4 to all checks to resist psionic effects, and +4 armor against psionic damage..
Grenades (carried)
  • 1 High Explosive
  • 9 Fragmentation
  • 2 Plasma
Loadout
Stealth armor
Shard pistol
Field computer
Flaming sword
Overcoat
Shopping List
Hand scanner
Stun grenades
Smoke grenades
AP grenades
EMP grenades
Character Tracker
Heather Todd Character Sheet
Parry: 4; Toughness: 14 (6)
ISP: 30/30
Armor: 10/10 PP
Bennies: 4/3
Encumbrance: 28/28 (including pack, 70.75/28, -2 Agility and Strength skills)
Major Psionic: Mind Melters have the Major Psionic Edge and can spend 2 ISP to gain a +1 with any Psionic skill roll, or 4 ISP for a +2 (paid before the roll is made). These effects are doubled when on a ley line.
Mental Resistance/Mentalist: +6 vs Psionic effects, +4 Armor vs Psionic damage, +2 opposed Psionics rolls
Rapid Recharge: 1 ISP/30m
Grenades (carried)
  • 1 High Explosive
  • 1 Fragmentation
  • 2 Plasma
Shard Pistol: 36/36 shots
Fireburst Rifle: 20/20 shots
Adventure Card
  • Let’s Settle This: Play at the beginning of a combat round with no Jokers. No character can soak wounds until a Joker is drawn.
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Adriana
Gold Patron
Gold Patron
Posts: 81
Joined: Fri Jan 03, 2020 2:50 pm

Re: The Bleak Tome - Church of Harmony

Post by Adriana »

Knowing that they needed to get out of there she closed her eyes briefly to call the magic energies needed to fuel her companion who could do so. (2 bennies spent on getting PPE leaving her with a total of 13. After 12 get siphoned off leaves her with 1 ppe)

Before they left however, she decided to have one last go at the guys they were fighting and pulled out one of the grenades she had taken from Heather. She pulled the pin and lobbed it at the dragon managing to get it in the mouth just in time.

Athletics 21-10 is 11 Damage 41 AP 4
Athletics [dice:iat47rhj]64587:0[/dice:iat47rhj]
Wild Die [dice:iat47rhj]64587:1[/dice:iat47rhj] Wrong die T.T
Proper Wild Die [dice:iat47rhj]64587:2[/dice:iat47rhj]
The minus 1 is for the wound that Adriana has.


Bennie to reroll
Athletics New [dice:iat47rhj]64587:3[/dice:iat47rhj]
Wild Die New [dice:iat47rhj]64587:4[/dice:iat47rhj]

Ace Athletics [dice:iat47rhj]64587:5[/dice:iat47rhj]
Ace Wild Die [dice:iat47rhj]64587:6[/dice:iat47rhj]

Ace Athletics Part Duex [dice:iat47rhj]64587:7[/dice:iat47rhj]

Damage [dice:iat47rhj]64587:8[/dice:iat47rhj]+[dice:iat47rhj]64587:9[/dice:iat47rhj]
Extra Explosive (Ace) [dice:iat47rhj]64587:10[/dice:iat47rhj]
Extra Extra Explosive [dice:iat47rhj]64587:11[/dice:iat47rhj]
Adriana Da Silva
Cheatsheet
Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6

Athletics d8 (+2 Climb), Common Knowledge d4, Notice d4 (+2 If Cat/Man Monster Form), Persuasion d4, Stealth d6, Spellcasting d8, Psionics d6, Fighting d10 (+2), Intimidation d4, Survival d4, Shooting d4, Occult d4, Language d4 American (Native: Spanguese)

PPE 20/20- (10 from Werecat 5 from gem, 5 from advance)
ISP 20/20 - (10 from Werecat 10 from gem)
Bennie's 3/3

Wounds 0/3

Claws STR+2d12 AP 8, Bite STR+2d4 AP 8, attack x2 each claw one Wild Die to go to either.

Silver Plated Sword STR+d6 ,

Edit Sig
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Gaspard Gillead
Posts: 158
Joined: Tue May 29, 2018 11:36 pm

Re: The Bleak Tome - Church of Harmony

Post by Gaspard Gillead »

OOC Comments
Three Gurgoyles group attack Dragon, Proditione attacking in sync:
Scale +4; Deflection -6; Called Shot (Eyes) -6; Gang-Up (4 attackers) +3; Wild Attack +2: Total Modifier: -3
vs. Parry 5, Toughness 57 (26)


Fighting [dice:1v00d3kb]64677:0[/dice:1v00d3kb]
Fighting [dice:1v00d3kb]64677:1[/dice:1v00d3kb]
Fighting [dice:1v00d3kb]64677:2[/dice:1v00d3kb]
Proditione [dice:1v00d3kb]64677:3[/dice:1v00d3kb]
Proditione Frenzy [dice:1v00d3kb]64677:4[/dice:1v00d3kb]

And they all miss. Was worth a shot.
Seeing the grenade go off in the beast's maw, Gaspard chuckles. "Well, maybe we have a shot at this, after all."

He gives orders to the Gurgoyle crew and Proditione. "Perdi, you lead the others. All of you, try to take out the dragon witch--rip her eyes out!"

The demonic crew move in to attempt to comply, but they cannot quite overcome the dragon's mystic defenses.
Gaspard Gillead
Seasoned D'Norr Shifter
OOC Comments
Agility d6, Smarts d12, Spirit d10, Strength d4 (d8 in armor), Vigor d6
Pace: 6/d6; Parry: 4; Toughness: 17 (8); Strain: 0; Corruption: 0
Skills:
Spellcasting d12; Fighting d4; Athletics d4
Academics d8; Research d10; Common Knowledge d6; Occult d8
Persuasion d6 (Free Re-roll, -1 outside Occult circles); Notice d6; Stealth d4
Edges: Charismatic, Horns, Bind the Summoned, Spell Mastery (Interrogation); Ley Line Magic Mastery; Ley Line Phasing; Ley Line Gate; Sense Rifts; Shift Reality; Linguist; Diabolist; Strong-Willed; Psychotically Brave; Investigator
Hindrances: Quirk (Sweet Tooth); Minor Enemy (Toben Heiros); Code of Honor; Sensitive; Alien Physiology; Disconnected
Powers (Personal): Return From Whence You Came; Mystic Armory; Mana Chill; Authority; Wings of the Demon; Mystic Interrogation; From Darkness Born; Rapid Transit; Expanded Awareness
Powers (Gear, no Modifiers): Nightmode, Magnification, Wall of Flame (May Use Damage Modifier), Universal Translator, Fortify Will (may use Greater Boost Modifier)
Special: Communication Rift; Dimension Sense
Gear
Soulguard (+2 Resistance to Corruption/mind control; Fortify Will Power)
Combat Mage Heavy EBA (+6A/+3T, +2 Strength Die-types)
Vibro-Knife (Str + d4 MD, AP 6)
Rift Staff (Str + d6, Parry +1, Manipulate Rifts +2, 2-handed, +2 PPE/rd to do MD)
Branaghan Arms Special Overcoat (+2A/+1T; It Has Pockets!)
Bag of Holding
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Pahi Oki
Posts: 29
Joined: Sat Jan 11, 2020 6:19 pm

Re: The Bleak Tome - Church of Harmony

Post by Pahi Oki »

Pahi Oki stands amidst the blows of the zombies around. He gathers himself together and communicates with the lesser elementals in the language of Fire, Hot, Hungry, and Wanting.

"Brothers here is fuel to feed your hunger." Pahi Oki motions to the zombies.

"Consume them quickly. Feel the rush of their flesh drying, crackling, and then incinerating under your ever burning flames."

"Allow me feel to the heat. Let this place burn. Come to me my brothers. Come."

Persuasion 5 _
Wounds -1
[*] Persuasion (1d4) [dice:25e1cysc]64689:0[/dice:25e1cysc]
[*] Aced Persuasion (1d4+4) [dice:25e1cysc]64689:2[/dice:25e1cysc]
[*] Wild (1d6) [dice:25e1cysc]64689:1[/dice:25e1cysc]
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Everett Jackson
Diamond Patron
Diamond Patron
Posts: 99
Joined: Wed Jun 27, 2018 9:12 am

Re: The Bleak Tome - Church of Harmony

Post by Everett Jackson »

Spirit 3, Vigor 11, Fighting 11 (44 MD, AP 4)/Dispel 9 (-2 if not Magic), Fighting 7 (46 MD, AP 4)/Dispel 5 (-2 if not Magic); -2 Wounds, -3 Bennies, -2 PPE
Spirit to Unshake
Spirit: [dice:24y162g0]64708:0[/dice:24y162g0] (-1 Wound [Berserk])
Wild: [dice:24y162g0]64708:1[/dice:24y162g0]
Benny to Unshake

Internal Repair System Action 1
Vigor: [dice:24y162g0]64708:2[/dice:24y162g0] (+2 Internal Repair System, -1 Wound [Berserk], -2 Running]
  • Burn: [dice:24y162g0]64708:4[/dice:24y162g0]
Wild: [dice:24y162g0]64708:3[/dice:24y162g0]

Frenzied Fighting Action 2 against Dragon
Fighting: [dice:24y162g0]64708:5[/dice:24y162g0] (+4 Huge Scale, +2 Wild, +1 Trademark, -0 Running [Charge], -0 MAP [Split the Seconds], -6 Greater Deflection]
Fighting: [dice:24y162g0]64708:6[/dice:24y162g0] Burn: [dice:24y162g0]64708:16[/dice:24y162g0]
  • Damage 2: [dice:24y162g0]64708:13[/dice:24y162g0] + [dice:24y162g0]64708:14[/dice:24y162g0] Ace: [dice:24y162g0]64708:15[/dice:24y162g0] + 10 (Roll was +39 not +29)=46 (d12+6 Strength [+1 Berserk]; +2 Wild Attack, +4 Celestial Silver)
Wild: [dice:24y162g0]64708:7[/dice:24y162g0] Ace: [dice:24y162g0]64708:8[/dice:24y162g0]
  • Burn: [dice:24y162g0]64708:9[/dice:24y162g0]
    • Damage 1: [dice:24y162g0]64708:10[/dice:24y162g0] + [dice:24y162g0]64708:11[/dice:24y162g0] + [dice:24y162g0]64708:12[/dice:24y162g0] (d12+6 Strength [+1 Berserk]; +1d6 Raise; +2 Wild, +2 Overrun, +4 Celestial Silver)
      Benny to Reroll
      Damage 1:[dice:24y162g0]64708:19[/dice:24y162g0] + [dice:24y162g0]64708:17[/dice:24y162g0] + [dice:24y162g0]64708:18[/dice:24y162g0] Ace: [dice:24y162g0]64708:20[/dice:24y162g0]
      Benny to Reroll
      Damage 1: [dice:24y162g0]64708:21[/dice:24y162g0] + [dice:24y162g0]64708:22[/dice:24y162g0] + [dice:24y162g0]64708:23[/dice:24y162g0]
"Freedom!" Balitrox shouts as it turns Everett towards the dragon and charges towards her. Everett's wounds heal and close over once more as the titan juicer reaches the Dragon. Balitrox brings the axe down and eldritch energies clash once the blade makes contact with her scales.

Balitrox cackles gleefully as her magic fails, "No blood, pity. Tell me, dragon, how does it feel to know your paltry magics will not be enough to save you?"

The axe comes down again, but the dragon is prepared for it this time and her magics do not falter. Bailtrox wails at its failure, "Putrid beast! I will have your blood!"

Battle Scene Conditions
Vulnerable until the end of next turn (Countered by Uncanny Reflexes -2 = +0).
Shaken: May only take free actions, such as moving (including running).
Celestial Silver Smite: +4 Damage to Balitrox (1/5 Turns remaining)
Ravenous Abandon (Berserk): Balitrox is berserk and running the show, cannot be canceled until it has spilled the blood of a practitioner of magic. See Character Sheet for full details.
  • +1 die type to Strength
  • All attacks must be Wild
  • +2 to Toughness
  • Ignore 1 level of Wound penalties.
  • 4/5 rounds until Ravenous Abandon causes Everett a level of Fatigue.
Everett Jackson, Titan Juicer
Everett, Human Titan Juicer
Pace: 10(d8); Parry: 8(1) Toughness: 24(9)
  • Uncanny Reflexes: Juicer reflexes are superhuman, granting them −2 to be hit by any attack they are aware of and +2 on Evasion rolls.
Note: Neither Quick nor Uncanny Reflexes apply on the first round of an unexpected combat/high-stress situation.
Combat-Relevant Edges & Abilities:
  • Ravenous Abandon (Berserk): Per the Berserk Edge, Everett can flip the switch and give partial control over his actions to the Reaver of Essence. This comes at a cost - ending Balitrox's berserking rage is not an option until its hunger has been sated by the blood of a wielder of arcane power
  • Charge: She may ignore the penalty for Running when making a Fighting attack at the end of her movement.
    • Overrun: If he moves at least one inch beyond his normal Pace before making any Fighting attacks, the hero adds +2 to the damage rolls. Any target Shaken by such an attack is knocked prone.
  • Drug-induced Euphoria/Tranquility: In order to keep the Juicer from burning out over a matter of days, the bio-comp constantly supplies a combination of psychotropic drugs and chemical inhibitors to keep him happy and calm. Juicers live in a state somewhere between mildly ecstatic and stoned, which causes −1 to all Smarts or Smarts-linked skill rolls in non-combat or low stress situations. On the first round of an unexpected combat or high-stress situation, the Juicer doesn’t gain the benefits of Uncanny Reflexes or Quick.
  • Frenzy: A character with Frenzy rolls a second Fighting die with any one of his Fighting attacks for the turn. The extra die may be allocated to the same or different targets as he sees fit. Resolve each separately.
  • Internal Repair System: As an action, the Juicer can make a natural healing roll at +2 to heal Wounds; this costs one charge.
  • Level Headed: Draw an additional Action Card each round in combat and choose which one to use.
  • Multi-Optic Helmet: It includes a targeting sight, magnification, thermal, infrared, ultraviolet, and night optics. The wearer ignores Illumination penalties, gains +2 to sight-based Notice checks or to offset Range penalties, and +1 Shooting with calibrated weapons. The helmet includes a hands-free radio (10-mile range) and megaphone voice-projection system.
  • Quick: Whenever you are dealt an Action Card of Five or lower, you may discard it and draw again until you get a card higher than Five.
  • Size +2
  • Split the Seconds: Juicers and Crazies often find themselves living between the ticks of the clock. This Edge allows them to ignore 2 points of Multi-Action penalties each turn (they can perform two actions at no penalty or three at −2 each).
  • Super Endurance: They require only half the normal amount of sleep and gain +2 on all Fatigue checks.
  • Trademark Weapon, Improved: +2 to Fighting with Balitrox and +2 Parry when Balitrox is readied.
Wounds: 0/3; Fatigue: 0/2; Balitrox's PPE: 5/5
Bennies: 4/3; Internal Repair System: 3/3
Burn: 6/8
Edit Signature

Balitrox speaking into Everett's mind.
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Snake Eyes
Game Master
Posts: 617
Joined: Wed Feb 07, 2018 2:16 pm

Re: The Bleak Tome - Church of Harmony

Post by Snake Eyes »

Cynara resists Dispel - Arcane Protection drops
Spellcasting vs. Arcane Protection
[dice:1epmb6kz]64710:4[/dice:1epmb6kz]

WD Spellcasting
[dice:1epmb6kz]64710:5[/dice:1epmb6kz]

Spellcasting vs. Dispel - Greater Protection
[dice:1epmb6kz]64710:0[/dice:1epmb6kz]

WD Spellcasting
[dice:1epmb6kz]64710:1[/dice:1epmb6kz]

Psionics vs. Dispel - Greater Deflection
[dice:1epmb6kz]64710:2[/dice:1epmb6kz]

WD Psionics
[dice:1epmb6kz]64710:3[/dice:1epmb6kz]
The elementals' stance (if they have such a thing) changes, and it seems their attentions turn both towards the elemental fusionist, and towards the zombie horde near them.
The arcane shield inhibiting opposing powers from affecting the dragoness falls, leaving her open to magical and psionic attack.
Beware the mesmerizing eyes of the snake!
12th AAT Bennies
12th AAT GM Bennies: 2/8
Wild Card Bennies:
Devak: 0/2
Varig: 0/2
Cole: 0/2
Prestige Unlimited Bennies
Prestige Unlimited GM Bennies: 5/5
Wild Card Bennies:
William Tack: 3
Kraig: 3
Vedder: 3
Shade: 3
Fletch: 3
Findriel: 0
Niels: 4
User avatar
Alex
Posts: 123
Joined: Mon May 28, 2018 6:53 am

Re: The Bleak Tome - Church of Harmony

Post by Alex »

Unable to get the super trooper back on without some significant repairs Alex tried to jury rig the suits emergency evacuation protocol, and then once out of the armor he tried to sight the dragon and manually fire his last fusion rocket at the ground near the dragon per heather’s last command.

Alex was sweating inside the suit. Turned off it was a hot metal tomb. Alex breathed frightened trying to clear his mind of the two opposing forces, “Ahh... Let me go... please...” The kid’s eyes were watering from the pain it was causing him. But still the directive to attack the dragon was pervasive and overwhelming.

“Ok... Can’t attack anything in this. I got one rocket left, need to get outside to use it. Otherwise I got my fists and hammer if it comes down to it.” He hits the emergency lever and the back cranked open with a thud. After a brief scramble he rolled out of the armor onto the left arm missile launcher. Ok dragon, you want some lunch... I got a Top Dog surprise for you.

His tools non withstanding the kid used some cobble stone, a pinch of ether, and a prayer to get the rocket back into life... Bamn! The kid lets it fly!
Electronics 5, Shooting 11 (ground near dragon), damage 51AP29
Electronics roll: [dice:1eue9tsz]64823:9[/dice:1eue9tsz] wild [dice:1eue9tsz]64823:10[/dice:1eue9tsz]
Shooting roll [dice:1eue9tsz]64823:0[/dice:1eue9tsz] wild [dice:1eue9tsz]64823:1[/dice:1eue9tsz] joker benny with elan: [dice:1eue9tsz]64823:2[/dice:1eue9tsz] wild [dice:1eue9tsz]64823:3[/dice:1eue9tsz] another benny [dice:1eue9tsz]64823:4[/dice:1eue9tsz] wild [dice:1eue9tsz]64823:5[/dice:1eue9tsz] another benny [dice:1eue9tsz]64823:6[/dice:1eue9tsz] ace [dice:1eue9tsz]64823:8[/dice:1eue9tsz]wild [dice:1eue9tsz]64823:7[/dice:1eue9tsz]

Damage: [dice:1eue9tsz]64823:11[/dice:1eue9tsz]ace [dice:1eue9tsz]64823:12[/dice:1eue9tsz]AP29 free reroll [dice:1eue9tsz]64823:13[/dice:1eue9tsz] ace [dice:1eue9tsz]64823:14[/dice:1eue9tsz]ap29 raise [dice:1eue9tsz]64823:15[/dice:1eue9tsz]
3 bennies left
Alex Stat Block
Attributes: Agility d8(2), Smarts d10(2Mars, 1), Spirit d6(1), Strength d4(0) {1d12+4}, Vigor d8+[2]( [d10](1, 1 advance)
Charisma: 2; Pace: 10; Parry: 6 ; Toughness: 20(10)[1] MDC; Strain: 0
Combat Edges: Elan, rock and roll, [fearless], [Battle hardened]
Powers Weird Science: Detect/conceal(25/25), Blast(25/25), Dispel(25/25), smite(25/25)
Bennies
6/3
+1 post rate
+1 interlude
+1 loot organization
Alex Weapon
WI-GL20 Automatic
Damage: By grenade type: plasma 3d10 SBT, 60/120/240, shots 40, rof: 3
Weight: 75
Snapfire, RoF uses one grenade per shot.
Smite Power Attached to it with an Electricity Trapping ( Mega Version is Available as well)
Alex Armor
  • Triax T-31 Super Trooper: Size 1, +10 M.D.C. Armor, +2 Toughness, Strength d12+4, Pace 7.
    Notes: Jet Boosters (Jump 12” horizontal, 6” vertical)
    • „
    • 2 × Rocket Launchers (shoulders). They only fire the F4 Fusion Block missiles (Range 15/30/60, Damage 6d6, RoF 1, AP 25, Mega Damage, SBT). Each launcher has two missiles
    • „ „ 2×Mounted Rocket Launchers (legs)Left anti-vehicle(4d6 AP11), right normal(5d6 AP6) SBT. 100/200/400, RoF 1, shots 2
      „„
    • 3 × MAE-3 (“Maysies”) Hand Charges. The Maysies are thrown or placed (Range 5/10/20, Damage 3d8, RoF 1, AP 10, Mega Damage, SBT)
      • Fusion Missiles are $3K each. The MAE-3 cost $750.
    • „ „ Vibro-Sword (right arm)
      „„
    • 2 × Laser Torches (each palm). The laser torches can be used in combat (Range 4/8/16, Damage 3d6, RoF 1, AP 3, Mega Damage
User avatar
Snake Eyes
Game Master
Posts: 617
Joined: Wed Feb 07, 2018 2:16 pm

Re: The Bleak Tome - Closing Down the Church

Post by Snake Eyes »

Zombies vs. Cultists
Dead Cultists: [dice:125tfjxb]64870:0[/dice:125tfjxb]
The zombies at the back of the hall continue shambling forward. The bound sacrifices are helpless before their dead hunger. The cultists manage to muster their weapons to mount a defense of themselves...but the sacrifices are simply food on the platter. As the undead approach, the hero of the day, Dominic Skodati, at great effort, blinks the whole group of prisoners from the back to the front of the hall, just up the stairs. At his urging, though bound and preventing swift escape, they begin scrambling and crawling away as fast as they can, except for one wild-eyed prisoner. He remains in place, staring at the unfolding combat.
Pahi Oki reaches out to his elemental brethren, breaching the last of the bonds of summoner and summoned. They acknowledge him, then turn their attention to the remaining zombies at the front of the hall near the 12th. Blasts and bolts of searing fire and heat lay low the shambling dead. They turn their attentions to the un-living bodies of Missouri and Digrig who had lurched forward into range. Their scorched, lifeless corpses fall to the ground one last time.
Heather grips the city rat, Nixie, firmly but comfortably, and begins pulling her towards the exit...and the dragon. She begins to struggle, but is ensnared far beyond her capability to escape. Her mind races. "What are you doing?! YOU'RE FEEDING ME TO CYNARA, YOU BITCH!" Her thoughts deteriorate into hate and rage towards Heather and pure, abject fear at being a dragon's snack. Her fear only begins to subside as Adriana's lucky hole shot in the middle of Cynara's frothing howl manages to detonate, racking the dragoness' head with shrapnel and force. She screams in agony. Gaspard's demon cohort leap towards the dragon, assailing her with several vicious attacks, but fail to pierce her impressive hide.
Everett, his mind firmly in the grip of Balitrox, lunges and takes several fearsome swipes at the massive dragon. The arcane contest ends some of Cynara's protective magics, but not all. Before she can recover from the onslaught, though, the child prodigy escapes his Super Trooper cocoon and manages to spark his last fusion rocket towards the dragon's feet. The blast tears through her body, causing too much damage for her to shake off. With a grating, hideous shriek, she collapses in a massive pile, nearly falling on several members of the 12th.
At the back of the hall, the now-abandoned cultists are left to fend for themselves. Armed with silver vibro-knives, they mount as much of a defense as they can, but it's clear they're followers, not fighters. Five of the cultists fall victim to the zombies before the last of the shamblers collapse, dead-again.
Heather's telekinetic pull lands Nixie near the lifeless hulk of the dragon. Even in death, the dragon is a frightening sight, and the girl does her best to keep one eye on the beast. "So...uh, that was pretty ice. Can I go now? I don't wanna be here if she comes back, you get?" She looks like she's about to break and run if she had half a thought that she could escape unharmed.
At the back of the hall, 8 remaining silver-skull cultists take a very hard look at their predicament. Discretion being the better part of valor, they opt to surrender to Dom's illusory naked-angel army in the middle of the room. They cast their knives down and petition for mercy. A couple of the cultists make pitiable attempts to cop cheap feels, weeping when the women turn intangible before their touch lands.
The one remaining captive who opted not to flee begins flailing and flopping wildly in a rather obvious attempt to request his bonds be loosed.
The elementals, having fulfilled their task, request Pahi's aid in returning to their home dimension.
Instructions
Congratulations! You have slain a legendary dragon and dealt a likely fatal blow to a death cult! How do you intend to dispose of the living cultists? Nixie? What will you do with the captive who refused to leave? If you haven't already, take your advance.
Loot Pinata
As you find time to search, you come up with a few items of interest. Most of it is run of the mill, off-the-rack laser rifles and swords. Exceptions are noted.
27 vibro-longswords
20 silver vibro-knives
20 L-20 pulse rifles
1 Wilk's 447 - standard from the book
1 NG-LG6 - standard from the book
2 AP grenades for the NG-LG6
1 TW Katana - standard from book with +1 Fighting and +2 AP added
1 TW Katana - standard from book with +1 Parry and Silvered
1 TW Shard Pistol - standard from the book with +1 Shooting
1 TW Fireburst Rifle - standard from the book with an optics system that negates 2 points of Shooting penalties
2 strange Techno-Wizard devices found on the mystic knight and the shifter. You noted similar ones used by Curatrix and Nevris, the necromancer, before they (and Gill) disappeared. Assuming someone makes an appropriate Occult or Electronics roll, you determine they are Teleport devices, but they are limited in scope and use. They will teleport you only to one preprogrammed location, and there is only enough power to take one person, one time.
1 huge dragon carcass
Beware the mesmerizing eyes of the snake!
12th AAT Bennies
12th AAT GM Bennies: 2/8
Wild Card Bennies:
Devak: 0/2
Varig: 0/2
Cole: 0/2
Prestige Unlimited Bennies
Prestige Unlimited GM Bennies: 5/5
Wild Card Bennies:
William Tack: 3
Kraig: 3
Vedder: 3
Shade: 3
Fletch: 3
Findriel: 0
Niels: 4
User avatar
Dominic Skodati
Posts: 116
Joined: Sun Sep 16, 2018 1:15 pm

Re: The Bleak Tome - Church of Harmony

Post by Dominic Skodati »

And just like that it was quiet. Mostly from being half deaf from rockets in close quarters. Crazy kid.

The defeated body of a dragon was still impressive to behold. I couldn't help but feel a tinge of disappointment to see a creature of magic hewn down. My regrets were quickly salved by cold calculus. The parts of this beast would be worth a fortune to various alchemists and encounters. Hell. I knew more then a few people who'd pay out the nose just for a pint of the blood.

Chuckling at the floundering cultists I left them for the do gooders to give them a stern talking to. My attention was on the sheeple that didn't run. Maybe shocked, may paralyzed by fear, maybe just want to see the freak show. But, maybe something else too.

Looking at the lone prisoner I approached slowly, no need to startle the sheep.


"So, you come here often?"
OOC Comments
After questioning the prisoner Dom will turn his attention to the loot. Fencing it all - and selling a dragon cadaver - would be a fun side adventure for him. I will take the teleport tracker edge with my advance, but we can RP that too once we ID the devices.
Occult to support as needed
Occult [dice:2pugl1px]65286:0[/dice:2pugl1px] Wild [dice:2pugl1px]65286:1[/dice:2pugl1px]
User avatar
Gaspard Gillead
Posts: 158
Joined: Tue May 29, 2018 11:36 pm

Re: The Bleak Tome - Church of Harmony

Post by Gaspard Gillead »

Gaspard speaks up when Nixie asks to leave. "First, you need to tell Heather, there, everything you know about this group--especially anything that might tell us where they would retreat to with that book. In the meantime..."

He ignores the loot, for now, focusing instead on Alex. He walks over to the youth, taking a seat. "You and I should talk. I suspect you've got some issues with how things went down, and you've more than earned the right to speak your mind."

OOC Comments
Gaspard's taking Shift the Arcane, because it's the best Edge he can get in general, let alone for this specific situation. As for the conversation with Alex, given both my and Jon's slow posting rates, it might be best if he and I play that out via Hangouts, and then we post a transcript here when done, just so Christian can know what all was said.
Gaspard Gillead
Seasoned D'Norr Shifter
OOC Comments
Agility d6, Smarts d12, Spirit d10, Strength d4 (d8 in armor), Vigor d6
Pace: 6/d6; Parry: 4; Toughness: 17 (8); Strain: 0; Corruption: 0
Skills:
Spellcasting d12; Fighting d4; Athletics d4
Academics d8; Research d10; Common Knowledge d6; Occult d8
Persuasion d6 (Free Re-roll, -1 outside Occult circles); Notice d6; Stealth d4
Edges: Charismatic, Horns, Bind the Summoned, Spell Mastery (Interrogation); Ley Line Magic Mastery; Ley Line Phasing; Ley Line Gate; Sense Rifts; Shift Reality; Linguist; Diabolist; Strong-Willed; Psychotically Brave; Investigator
Hindrances: Quirk (Sweet Tooth); Minor Enemy (Toben Heiros); Code of Honor; Sensitive; Alien Physiology; Disconnected
Powers (Personal): Return From Whence You Came; Mystic Armory; Mana Chill; Authority; Wings of the Demon; Mystic Interrogation; From Darkness Born; Rapid Transit; Expanded Awareness
Powers (Gear, no Modifiers): Nightmode, Magnification, Wall of Flame (May Use Damage Modifier), Universal Translator, Fortify Will (may use Greater Boost Modifier)
Special: Communication Rift; Dimension Sense
Gear
Soulguard (+2 Resistance to Corruption/mind control; Fortify Will Power)
Combat Mage Heavy EBA (+6A/+3T, +2 Strength Die-types)
Vibro-Knife (Str + d4 MD, AP 6)
Rift Staff (Str + d6, Parry +1, Manipulate Rifts +2, 2-handed, +2 PPE/rd to do MD)
Branaghan Arms Special Overcoat (+2A/+1T; It Has Pockets!)
Bag of Holding
User avatar
Alex
Posts: 123
Joined: Mon May 28, 2018 6:53 am

Re: The Bleak Tome - Church of Harmony

Post by Alex »

Alex looked at his super trooper... Lifeless and inert, and also out of fusion rockets so hopefully another dragon was not waiting in the wings. His mind had been assaulted in an unforgivable manner by one of his so called friends, Evertte had nearly killed Gill, Nixie was acting like she needed to get out of here, Gaspard wanted to talk about feelings, and Dom was looking like was going to sell everything not nailed down. But where is Missouri?

The kid’s eyes narrowed at @Gaspard Gillead’s inquiry. Instead of immediately answering him he cut Nixie off armed with nothing but desperate fury. “No offense Gaspard but this little adventure is far from over, we can talk once we find Missouri.”

Slowly he rounded on Nixie and spoke so she could understand that if she did not speak truthfully it would be the last lie she spoke, “Where... Is... Missouri?”
Alex Stat Block
Attributes: Agility d8(2), Smarts d10(2Mars, 1), Spirit d6(1), Strength d4(0) {1d12+4}, Vigor d8+[2]( [d10](1, 1 advance)
Charisma: 2; Pace: 10; Parry: 6 ; Toughness: 20(10)[1] MDC; Strain: 0
Combat Edges: Elan, rock and roll, [fearless], [Battle hardened]
Powers Weird Science: Detect/conceal(25/25), Blast(25/25), Dispel(25/25), smite(25/25)
Bennies
6/3
+1 post rate
+1 interlude
+1 loot organization
Alex Weapon
WI-GL20 Automatic
Damage: By grenade type: plasma 3d10 SBT, 60/120/240, shots 40, rof: 3
Weight: 75
Snapfire, RoF uses one grenade per shot.
Smite Power Attached to it with an Electricity Trapping ( Mega Version is Available as well)
Alex Armor
  • Triax T-31 Super Trooper: Size 1, +10 M.D.C. Armor, +2 Toughness, Strength d12+4, Pace 7.
    Notes: Jet Boosters (Jump 12” horizontal, 6” vertical)
    • „
    • 2 × Rocket Launchers (shoulders). They only fire the F4 Fusion Block missiles (Range 15/30/60, Damage 6d6, RoF 1, AP 25, Mega Damage, SBT). Each launcher has two missiles
    • „ „ 2×Mounted Rocket Launchers (legs)Left anti-vehicle(4d6 AP11), right normal(5d6 AP6) SBT. 100/200/400, RoF 1, shots 2
      „„
    • 3 × MAE-3 (“Maysies”) Hand Charges. The Maysies are thrown or placed (Range 5/10/20, Damage 3d8, RoF 1, AP 10, Mega Damage, SBT)
      • Fusion Missiles are $3K each. The MAE-3 cost $750.
    • „ „ Vibro-Sword (right arm)
      „„
    • 2 × Laser Torches (each palm). The laser torches can be used in combat (Range 4/8/16, Damage 3d6, RoF 1, AP 3, Mega Damage
User avatar
Gaspard Gillead
Posts: 158
Joined: Tue May 29, 2018 11:36 pm

Re: The Bleak Tome - Church of Harmony

Post by Gaspard Gillead »

Gaspard sighs. "Alex.... You don't have to browbeat her for that intel. I guess you didn't see it with all the chaos." He shakes his head. "Missouri... he was one of the ones in the back. They made him into a zombie. Digrig, too." He points at the re-killed/ex-animated carcasses. "I'm sorry. They were dead before we ever got here. All we had to offer them was a final release from the indignity of undeath.""
Gaspard Gillead
Seasoned D'Norr Shifter
OOC Comments
Agility d6, Smarts d12, Spirit d10, Strength d4 (d8 in armor), Vigor d6
Pace: 6/d6; Parry: 4; Toughness: 17 (8); Strain: 0; Corruption: 0
Skills:
Spellcasting d12; Fighting d4; Athletics d4
Academics d8; Research d10; Common Knowledge d6; Occult d8
Persuasion d6 (Free Re-roll, -1 outside Occult circles); Notice d6; Stealth d4
Edges: Charismatic, Horns, Bind the Summoned, Spell Mastery (Interrogation); Ley Line Magic Mastery; Ley Line Phasing; Ley Line Gate; Sense Rifts; Shift Reality; Linguist; Diabolist; Strong-Willed; Psychotically Brave; Investigator
Hindrances: Quirk (Sweet Tooth); Minor Enemy (Toben Heiros); Code of Honor; Sensitive; Alien Physiology; Disconnected
Powers (Personal): Return From Whence You Came; Mystic Armory; Mana Chill; Authority; Wings of the Demon; Mystic Interrogation; From Darkness Born; Rapid Transit; Expanded Awareness
Powers (Gear, no Modifiers): Nightmode, Magnification, Wall of Flame (May Use Damage Modifier), Universal Translator, Fortify Will (may use Greater Boost Modifier)
Special: Communication Rift; Dimension Sense
Gear
Soulguard (+2 Resistance to Corruption/mind control; Fortify Will Power)
Combat Mage Heavy EBA (+6A/+3T, +2 Strength Die-types)
Vibro-Knife (Str + d4 MD, AP 6)
Rift Staff (Str + d6, Parry +1, Manipulate Rifts +2, 2-handed, +2 PPE/rd to do MD)
Branaghan Arms Special Overcoat (+2A/+1T; It Has Pockets!)
Bag of Holding
User avatar
Alex
Posts: 123
Joined: Mon May 28, 2018 6:53 am

Re: The Bleak Tome - Church of Harmony

Post by Alex »

Alex’s eyes grew wide realizing that he had failed... His hands balled into fists. The anger that was in him misplaced or otherwise drained out as his hope was flushed down the toilet. Softly he said on the verge of quitting,”No... What was the point of running around tryimg to find him? What was the point of all of this? We lost...” He looked up at @Gaspard Gillead, @Heather Todd, @Everett Jackson, and even @Dominic Skodati. “You are all supposed to be better... I was with the 13th when Libertas, Max, Jude, Cantrell did the impossible. They stole victory out from under sure handed defeat. Why...” His voice broke and he flung himself into @Gaspard Gillead and cried, “This can’t be the end for Missouri, Gaspard... He was family.”
Alex Stat Block
Attributes: Agility d8(2), Smarts d10(2Mars, 1), Spirit d6(1), Strength d4(0) {1d12+4}, Vigor d8+[2]( [d10](1, 1 advance)
Charisma: 2; Pace: 10; Parry: 6 ; Toughness: 20(10)[1] MDC; Strain: 0
Combat Edges: Elan, rock and roll, [fearless], [Battle hardened]
Powers Weird Science: Detect/conceal(25/25), Blast(25/25), Dispel(25/25), smite(25/25)
Bennies
6/3
+1 post rate
+1 interlude
+1 loot organization
Alex Weapon
WI-GL20 Automatic
Damage: By grenade type: plasma 3d10 SBT, 60/120/240, shots 40, rof: 3
Weight: 75
Snapfire, RoF uses one grenade per shot.
Smite Power Attached to it with an Electricity Trapping ( Mega Version is Available as well)
Alex Armor
  • Triax T-31 Super Trooper: Size 1, +10 M.D.C. Armor, +2 Toughness, Strength d12+4, Pace 7.
    Notes: Jet Boosters (Jump 12” horizontal, 6” vertical)
    • „
    • 2 × Rocket Launchers (shoulders). They only fire the F4 Fusion Block missiles (Range 15/30/60, Damage 6d6, RoF 1, AP 25, Mega Damage, SBT). Each launcher has two missiles
    • „ „ 2×Mounted Rocket Launchers (legs)Left anti-vehicle(4d6 AP11), right normal(5d6 AP6) SBT. 100/200/400, RoF 1, shots 2
      „„
    • 3 × MAE-3 (“Maysies”) Hand Charges. The Maysies are thrown or placed (Range 5/10/20, Damage 3d8, RoF 1, AP 10, Mega Damage, SBT)
      • Fusion Missiles are $3K each. The MAE-3 cost $750.
    • „ „ Vibro-Sword (right arm)
      „„
    • 2 × Laser Torches (each palm). The laser torches can be used in combat (Range 4/8/16, Damage 3d6, RoF 1, AP 3, Mega Damage
User avatar
Pahi Oki
Posts: 29
Joined: Sat Jan 11, 2020 6:19 pm

Re: The Bleak Tome - Church of Harmony

Post by Pahi Oki »

Not entirely certain what the little pilot is complaining about, Pahi Oki finds a well charred section of stone. With water he clears very detailed segments into the ash and soot on the floor. The gateway, he completes in very little time.

Motioning the elementals towards him, he signals each to enter the gate diagram one at a time. As each crosses a section of the circle, Pahi Oki quickly re-inscribes the section blotted out by the heat and fire of each elemental. When the circle is complete, a portal is opened to the blazing fiery realm from which the elementals had been summoned. And then the elemental is no longer there.
User avatar
Gaspard Gillead
Posts: 158
Joined: Tue May 29, 2018 11:36 pm

Re: The Bleak Tome - Church of Harmony

Post by Gaspard Gillead »

Gaspard holds the boy for a period, letting him get some of the turmoil out before speaking again.

"The point? The point of striving to do good is not to succeed--the striving itself is the point, for without it, success will never happen, and good will never happen. Yes, we've lost, here, in some regards--Missouri is dead, and the Book eluded us. "

He takes a deep breath. "Losses will happen. I can't guarantee you that they won't, and if you were admitted to the Legion without someone sitting you down and explaining that fact, then I've got some harsh words for whoever approved you for this mission, because letting you in the thick of things without warning you of the cost was callous, if not deliberately cruel. But we have also cut a great malignant tumor from the heart of this city, one that would have kept killing, kept sacrificing more souls to feed their own power, turned still more people into zombies. Did not even the 13th lose some of their number in the course of becoming the Final Three? It is my understanding they started out with a full complement of eight."

He considers his next point carefully. "I want you to think this part through, Alex, and think it through hard. If Missouri had known that he would die to end the presence of a death-cult in this city, do you think he would have even hesitated to make that choice? We will do the impossible, again and again, just as we will suffer losses, again and again. But the only way to lose, ultimately, is to surrender, to decide that there is no point to it all."
Gaspard Gillead
Seasoned D'Norr Shifter
OOC Comments
Agility d6, Smarts d12, Spirit d10, Strength d4 (d8 in armor), Vigor d6
Pace: 6/d6; Parry: 4; Toughness: 17 (8); Strain: 0; Corruption: 0
Skills:
Spellcasting d12; Fighting d4; Athletics d4
Academics d8; Research d10; Common Knowledge d6; Occult d8
Persuasion d6 (Free Re-roll, -1 outside Occult circles); Notice d6; Stealth d4
Edges: Charismatic, Horns, Bind the Summoned, Spell Mastery (Interrogation); Ley Line Magic Mastery; Ley Line Phasing; Ley Line Gate; Sense Rifts; Shift Reality; Linguist; Diabolist; Strong-Willed; Psychotically Brave; Investigator
Hindrances: Quirk (Sweet Tooth); Minor Enemy (Toben Heiros); Code of Honor; Sensitive; Alien Physiology; Disconnected
Powers (Personal): Return From Whence You Came; Mystic Armory; Mana Chill; Authority; Wings of the Demon; Mystic Interrogation; From Darkness Born; Rapid Transit; Expanded Awareness
Powers (Gear, no Modifiers): Nightmode, Magnification, Wall of Flame (May Use Damage Modifier), Universal Translator, Fortify Will (may use Greater Boost Modifier)
Special: Communication Rift; Dimension Sense
Gear
Soulguard (+2 Resistance to Corruption/mind control; Fortify Will Power)
Combat Mage Heavy EBA (+6A/+3T, +2 Strength Die-types)
Vibro-Knife (Str + d4 MD, AP 6)
Rift Staff (Str + d6, Parry +1, Manipulate Rifts +2, 2-handed, +2 PPE/rd to do MD)
Branaghan Arms Special Overcoat (+2A/+1T; It Has Pockets!)
Bag of Holding
User avatar
Snake Eyes
Game Master
Posts: 617
Joined: Wed Feb 07, 2018 2:16 pm

Re: The Bleak Tome - Church of Harmony

Post by Snake Eyes »

Nixie looks @@Heather Todd. "I guess you're in my head so there's no point in lying. Violet was...just so ice. And she promised a way out of the Warrens. Just help her round up some skeeves for the block. The dregs I picked out weren't living anyway. Just breathing, sucking oxygen. Thought maybe they would've liked the second life she promised. You," she looks @Alex "would've been a big score. There was a price on all of you. Someone told her you were coming. I mean, I'd'a felt bad unless you joined. You're pretty ice, and you're a hella gamer." She turns to @Gaspard Gillead. "So...they had a fallback. I didn't get one, but all the bigs got one. That guy had one until Violet...I mean, Cynara, found out he was lying." She points to the wild-eyed prisoner in front of Dom. "Anyway, I knew we were supposed to go a spot in the Mystic Quarter, but that was just a jump-off. Nobody but the bigs knew the real fallback. They'll all be gone by the time you skate over there." She shudders a little. "You guys got here quick from when she said you were coming. Some of the bigs were missing, and the Called didn't make it either. Probably lucky. They'd burn you all down for sure." She shrugs. "That's all I know, really. So can I go now?"
crazy eyes
crazy eyes.jpg
crazy eyes.jpg (30.47 KiB) Viewed 39891 times
The wild-eyed man, once relieved of his gag, spits, and laughs wildly. "Come here often? All the time! And all the out-of-time. Hehhehh...Oh, good work. Good work! But Ganadril? Excessive and misplaced, no? HAHAHAH...oh, Gill. What have you people done?" His voice breaks and his head droops. "He saved you all, you know. Saved me. Broke me from her spell." He head-gestures towards the hulk of the dead dragon. "Free me. Loose me! I cannot abide this restraint! YOU!" He stares wildly and intently at Gaspard. "YOU have the book! HAHAHA....no. NO. You aren't...no. YOU!" His gaze jerks back to @Dominic Skodati, and he locks on quite intently. "YOU have it. HA! Oh, how marvelous! She would have been so very, very...put out. HAHAHAHA!" His stare floats towards Cynara. He spits in the dragon-corpse's general direction. "Oh, if only she were still alive to know the truth. LET ME GO!"
Instructions
Roll Notice at -4. Also let me know if you intend to remove the restraints from the crazy eyed man.
Beware the mesmerizing eyes of the snake!
12th AAT Bennies
12th AAT GM Bennies: 2/8
Wild Card Bennies:
Devak: 0/2
Varig: 0/2
Cole: 0/2
Prestige Unlimited Bennies
Prestige Unlimited GM Bennies: 5/5
Wild Card Bennies:
William Tack: 3
Kraig: 3
Vedder: 3
Shade: 3
Fletch: 3
Findriel: 0
Niels: 4
User avatar
Pahi Oki
Posts: 29
Joined: Sat Jan 11, 2020 6:19 pm

Re: The Bleak Tome - Church of Harmony

Post by Pahi Oki »

Notice 6 _
Scene Modifier -4
  • Notice (1d8) [dice:2llkh27e]65361:0[/dice:2llkh27e]
    Wild (1d6) [dice:2llkh27e]65361:1[/dice:2llkh27e]
    Aced! Wild (1d6+6) [dice:2llkh27e]65361:2[/dice:2llkh27e]
Pahi Oki steps past everyone else and makes sure the bonds on the old man are still tight.

Pahi Oki taps his head and then flaps his arms like a bird. <<CRAZY>>
Last edited by Pahi Oki on Thu Apr 09, 2020 8:21 pm, edited 1 time in total.
User avatar
Dominic Skodati
Posts: 116
Joined: Sun Sep 16, 2018 1:15 pm

Re: The Bleak Tome - Church of Harmony

Post by Dominic Skodati »

Notice, 10
Notice [dice:2qp65ic5]65363:0[/dice:2qp65ic5]
Wild [dice:2qp65ic5]65363:1[/dice:2qp65ic5]
Ace [dice:2qp65ic5]65363:2[/dice:2qp65ic5]
Ace [dice:2qp65ic5]65363:3[/dice:2qp65ic5]
[/dice]
Crazy eyes. Hell this old kook was crazy from head to toe. But he seemed to know a few things, probably treated like part of the furniture for so long people said stuff around him like he wasn't there. Too bad his heads was scrambled like ostrasauraus eggs at Simvan thanksgiving. Then again, may there was something behind all the madness. A method perhaps.

"I'll untie you old timer, just give me a second. You and the dragon lady were pretty close eh? What's it like to be in a relationship with a real fire breather like that?"

As he's talking Dom is vaugley aware of Nixie blathering on nearby, he kind of agrees with her about people just taking up space when something tweaks with his arcane senses. She has magic? No that's not right. Casting a glace he sees it right away as she slides a mystic grenade out of a concealed compartment.

Just freaking great.

Sliding his blood knife from his sleeve Dom nods and pretends like he cares about the crazy man as he slowly shifts his before suddenly lunging and slashing the girl wonder with the knife usually reserved for ritual sacrifices. As she falls to the ground limp, a grenade rolls away from her body and Dom kicks it across the room then lights up a cigarette, the knife seemingly disappearing into nowhere.

"You can't out smuggler a smuggler honey."
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Snake Eyes
Game Master
Posts: 617
Joined: Wed Feb 07, 2018 2:16 pm

Re: The Bleak Tome - Church of Harmony

Post by Snake Eyes »

The wild eyed man narrows his gaze @Pahi Oki. "Do you know what's really truly crazy? Heh? Warlocks. Warlocks are crazy." He watches as Dom stalls on releasing his bonds to stab a little girl. "No. I am corrected. THAT is crazy! Ooooh....but that is my kind of crazy. You were the right choice! LET ME LOOSE! LET ME LOOSE!"
Beware the mesmerizing eyes of the snake!
12th AAT Bennies
12th AAT GM Bennies: 2/8
Wild Card Bennies:
Devak: 0/2
Varig: 0/2
Cole: 0/2
Prestige Unlimited Bennies
Prestige Unlimited GM Bennies: 5/5
Wild Card Bennies:
William Tack: 3
Kraig: 3
Vedder: 3
Shade: 3
Fletch: 3
Findriel: 0
Niels: 4
User avatar
Alex
Posts: 123
Joined: Mon May 28, 2018 6:53 am

Re: The Bleak Tome - Church of Harmony

Post by Alex »

The kid had been through the gauntlet. He looked up at @Gaspard Gillead wiping his eyes. A twinge of his youthful enthusiasm bled through, “Thanks Gaspard... Missouri was right about you. You are alright.”

He was going to say more but a crazy man was being restrained. At his core he was a hero and if someone needed to be free from his shackles he was more that willing to help. He disconected his super troopers vibrosword and walked over slicing the bonds containing the man. He asked him after trying to regain his mojo, ”You are not the kind of crazy that wears other people’s skins to bed? What is your name? How old are you?”

:arrow: Heroic Hindrance
Alex Stat Block
Attributes: Agility d8(2), Smarts d10(2Mars, 1), Spirit d6(1), Strength d4(0) {1d12+4}, Vigor d8+[2]( [d10](1, 1 advance)
Charisma: 2; Pace: 10; Parry: 6 ; Toughness: 20(10)[1] MDC; Strain: 0
Combat Edges: Elan, rock and roll, [fearless], [Battle hardened]
Powers Weird Science: Detect/conceal(25/25), Blast(25/25), Dispel(25/25), smite(25/25)
Bennies
6/3
+1 post rate
+1 interlude
+1 loot organization
Alex Weapon
WI-GL20 Automatic
Damage: By grenade type: plasma 3d10 SBT, 60/120/240, shots 40, rof: 3
Weight: 75
Snapfire, RoF uses one grenade per shot.
Smite Power Attached to it with an Electricity Trapping ( Mega Version is Available as well)
Alex Armor
  • Triax T-31 Super Trooper: Size 1, +10 M.D.C. Armor, +2 Toughness, Strength d12+4, Pace 7.
    Notes: Jet Boosters (Jump 12” horizontal, 6” vertical)
    • „
    • 2 × Rocket Launchers (shoulders). They only fire the F4 Fusion Block missiles (Range 15/30/60, Damage 6d6, RoF 1, AP 25, Mega Damage, SBT). Each launcher has two missiles
    • „ „ 2×Mounted Rocket Launchers (legs)Left anti-vehicle(4d6 AP11), right normal(5d6 AP6) SBT. 100/200/400, RoF 1, shots 2
      „„
    • 3 × MAE-3 (“Maysies”) Hand Charges. The Maysies are thrown or placed (Range 5/10/20, Damage 3d8, RoF 1, AP 10, Mega Damage, SBT)
      • Fusion Missiles are $3K each. The MAE-3 cost $750.
    • „ „ Vibro-Sword (right arm)
      „„
    • 2 × Laser Torches (each palm). The laser torches can be used in combat (Range 4/8/16, Damage 3d6, RoF 1, AP 3, Mega Damage
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Snake Eyes
Game Master
Posts: 617
Joined: Wed Feb 07, 2018 2:16 pm

Re: A Place For Rolls

Post by Snake Eyes »

Everett's naptime
Spellcasting - Slumber on Everett
[dice:2k0q7i2v]65503:0[/dice:2k0q7i2v]

WD Spellcasting
[dice:2k0q7i2v]65503:1[/dice:2k0q7i2v]
The fellow bursts forth from his newly sundered bonds and leaps to his feet, dancing a jig with his newfound range of motion. "Oh, my boy, my BOY, that's much better! AHHHH! Let me save us all a repeat of the earlier unpleasantness."
With a snap, an elegantly shaped staff appears in his hand. He immediately points it @Everett Jackson, placing the berserk juicer in a beautiful (and sudden) slumber. "Easy! He only needs a moment's rest. He will wake refreshed."
He scurries over towards the dragon and spits on the corpse. "You filthy demon hag! No one plays in the corners of my mind but ME." Spinning rapidly to address @Dominic Skodati, he laughs. "Oh, Cynara, she was a romp. It nearly cost this world dearly." He bounces slightly as he looks at the entire 12th. "Alas, physical restraints play merryhob with my psychic self. Allow me to...what did you people do to Gill, and why? He was very specific in his descriptions, and you are Setnaja's minions, yes? Why have you nearly slain your friend? Good that Curatrix made his exit when he did, or your raging beast would have ended him for sure." He shakes his head. "I hope your reasons are sound. Because he did indeed save not only my life, but all of yours as well. MANNERS! Ha! Forgive me. I am Menelaus Clotho. I sit on the council of the Collegiate council. And I liked Gill. Had you not just dealt such a humiliating death to this despicable dragon-woman, I should see you all turned to toads, or I could replace your heads with toes and your asses with your heads. THEN what would become of you? HHEEEEHEHEEhhaaha...." His ears perk up and he looks towards the stairway out. "Oh, THERE you are! Finally!"
Beware the mesmerizing eyes of the snake!
12th AAT Bennies
12th AAT GM Bennies: 2/8
Wild Card Bennies:
Devak: 0/2
Varig: 0/2
Cole: 0/2
Prestige Unlimited Bennies
Prestige Unlimited GM Bennies: 5/5
Wild Card Bennies:
William Tack: 3
Kraig: 3
Vedder: 3
Shade: 3
Fletch: 3
Findriel: 0
Niels: 4
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Adriana
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Gold Patron
Posts: 81
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Re: The Bleak Tome - Church of Harmony

Post by Adriana »

Alex cried on Gaspard's shoulder and Everett fell over asleep. Well that's another problem that ignoring resolved. She walked over to the dragon for a moment, looking to make sure it was truly dead. She nodded to herself when she confirmed it wasn't pretending. She looked back when the crazy started ranting but he didn't seem dangerous at the moment so she shrugged and started looking through the items that were left behind. She finds the grenades and gràbs them before taking them to Heather.
"For one I used."

She also returns those she had left. She makes sure the rest of the stuff (loot) is collected all in one location. Though she doesn't set down the rifle that negates penalties. She considers it. Might be good to have for when she can't be up close and...well, he claws USUALLY did a lot better than today. But at least she got the grenade in the dragon's mouth so she didn't have quite so bruised an ego about her fighting.

Then she thought of something. "Any still hurt?" She looks around at her teammates for a reply.
Adriana Da Silva
Cheatsheet
Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6

Athletics d8 (+2 Climb), Common Knowledge d4, Notice d4 (+2 If Cat/Man Monster Form), Persuasion d4, Stealth d6, Spellcasting d8, Psionics d6, Fighting d10 (+2), Intimidation d4, Survival d4, Shooting d4, Occult d4, Language d4 American (Native: Spanguese)

PPE 20/20- (10 from Werecat 5 from gem, 5 from advance)
ISP 20/20 - (10 from Werecat 10 from gem)
Bennie's 3/3

Wounds 0/3

Claws STR+2d12 AP 8, Bite STR+2d4 AP 8, attack x2 each claw one Wild Die to go to either.

Silver Plated Sword STR+d6 ,

Edit Sig
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Everett Jackson
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Re: The Bleak Tome - Church of Harmony

Post by Everett Jackson »

"No!" Balitrox shouts at the wild eyed old man, "You can't...cut my..freedom...short."

The spell was unexpectedly quick, and Balitrox had no time to deny the magic before it took took root into Everett's body. The massive titan juicer falls to the ground with a loud thunk, and the axe slips from his hand.
Everett Jackson, Titan Juicer
Everett, Human Titan Juicer
Pace: 10(d8); Parry: 8(1) Toughness: 24(9)
  • Uncanny Reflexes: Juicer reflexes are superhuman, granting them −2 to be hit by any attack they are aware of and +2 on Evasion rolls.
Note: Neither Quick nor Uncanny Reflexes apply on the first round of an unexpected combat/high-stress situation.
Combat-Relevant Edges & Abilities:
  • Ravenous Abandon (Berserk): Per the Berserk Edge, Everett can flip the switch and give partial control over his actions to the Reaver of Essence. This comes at a cost - ending Balitrox's berserking rage is not an option until its hunger has been sated by the blood of a wielder of arcane power
  • Charge: She may ignore the penalty for Running when making a Fighting attack at the end of her movement.
    • Overrun: If he moves at least one inch beyond his normal Pace before making any Fighting attacks, the hero adds +2 to the damage rolls. Any target Shaken by such an attack is knocked prone.
  • Drug-induced Euphoria/Tranquility: In order to keep the Juicer from burning out over a matter of days, the bio-comp constantly supplies a combination of psychotropic drugs and chemical inhibitors to keep him happy and calm. Juicers live in a state somewhere between mildly ecstatic and stoned, which causes −1 to all Smarts or Smarts-linked skill rolls in non-combat or low stress situations. On the first round of an unexpected combat or high-stress situation, the Juicer doesn’t gain the benefits of Uncanny Reflexes or Quick.
  • Frenzy: A character with Frenzy rolls a second Fighting die with any one of his Fighting attacks for the turn. The extra die may be allocated to the same or different targets as he sees fit. Resolve each separately.
  • Internal Repair System: As an action, the Juicer can make a natural healing roll at +2 to heal Wounds; this costs one charge.
  • Level Headed: Draw an additional Action Card each round in combat and choose which one to use.
  • Multi-Optic Helmet: It includes a targeting sight, magnification, thermal, infrared, ultraviolet, and night optics. The wearer ignores Illumination penalties, gains +2 to sight-based Notice checks or to offset Range penalties, and +1 Shooting with calibrated weapons. The helmet includes a hands-free radio (10-mile range) and megaphone voice-projection system.
  • Quick: Whenever you are dealt an Action Card of Five or lower, you may discard it and draw again until you get a card higher than Five.
  • Size +2
  • Split the Seconds: Juicers and Crazies often find themselves living between the ticks of the clock. This Edge allows them to ignore 2 points of Multi-Action penalties each turn (they can perform two actions at no penalty or three at −2 each).
  • Super Endurance: They require only half the normal amount of sleep and gain +2 on all Fatigue checks.
  • Trademark Weapon, Improved: +2 to Fighting with Balitrox and +2 Parry when Balitrox is readied.
Wounds: 0/3; Fatigue: 0/2; Balitrox's PPE: 5/5
Bennies: 4/3; Internal Repair System: 3/3
Burn: 6/8
Edit Signature

Balitrox speaking into Everett's mind.
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Dominic Skodati
Posts: 116
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Re: The Bleak Tome - Church of Harmony

Post by Dominic Skodati »

Dom nearly chokes on the inhaled smoke from his cigarette when the kid cuts the old man loose. Then coming to find out the kook is part of the Collegiate Dom takes a step back. Not that will help. He no doubt had a magical arsenal well beyond even the dragon...and he was crazy. The old man's power was quickly evidences as he knocked out the big juicer. That meant two sleeping weirdos on the floor. Doing his best to nonchalantly exhale Dom keeps it cool and gives the old man a head nod, "People have been looking for you. Now you're found. Can you fill us in on the details? We got so job to do."
User avatar
Alex
Posts: 123
Joined: Mon May 28, 2018 6:53 am

Re: The Bleak Tome - Church of Harmony

Post by Alex »

Alex looked at the crazy old man. The excitement of helping someone had worn off, and sadness filled his heart. @Adriana had asked if someone was hurt. Alex was but in a way that no healing spell could mend. He whispered to the crazy koot while he still tried to not burst out crying, " You... You can't bring back Gill or...
"
He pointed to Missouri's corpse, "Missouri back? If you want to thank me that is what I need."
Alex Stat Block
Attributes: Agility d8(2), Smarts d10(2Mars, 1), Spirit d6(1), Strength d4(0) {1d12+4}, Vigor d8+[2]( [d10](1, 1 advance)
Charisma: 2; Pace: 10; Parry: 6 ; Toughness: 20(10)[1] MDC; Strain: 0
Combat Edges: Elan, rock and roll, [fearless], [Battle hardened]
Powers Weird Science: Detect/conceal(25/25), Blast(25/25), Dispel(25/25), smite(25/25)
Bennies
6/3
+1 post rate
+1 interlude
+1 loot organization
Alex Weapon
WI-GL20 Automatic
Damage: By grenade type: plasma 3d10 SBT, 60/120/240, shots 40, rof: 3
Weight: 75
Snapfire, RoF uses one grenade per shot.
Smite Power Attached to it with an Electricity Trapping ( Mega Version is Available as well)
Alex Armor
  • Triax T-31 Super Trooper: Size 1, +10 M.D.C. Armor, +2 Toughness, Strength d12+4, Pace 7.
    Notes: Jet Boosters (Jump 12” horizontal, 6” vertical)
    • „
    • 2 × Rocket Launchers (shoulders). They only fire the F4 Fusion Block missiles (Range 15/30/60, Damage 6d6, RoF 1, AP 25, Mega Damage, SBT). Each launcher has two missiles
    • „ „ 2×Mounted Rocket Launchers (legs)Left anti-vehicle(4d6 AP11), right normal(5d6 AP6) SBT. 100/200/400, RoF 1, shots 2
      „„
    • 3 × MAE-3 (“Maysies”) Hand Charges. The Maysies are thrown or placed (Range 5/10/20, Damage 3d8, RoF 1, AP 10, Mega Damage, SBT)
      • Fusion Missiles are $3K each. The MAE-3 cost $750.
    • „ „ Vibro-Sword (right arm)
      „„
    • 2 × Laser Torches (each palm). The laser torches can be used in combat (Range 4/8/16, Damage 3d6, RoF 1, AP 3, Mega Damage
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Kidemonas
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Posts: 590
Joined: Fri Dec 09, 2016 2:09 pm

Re: The Bleak Tome - Church of Harmony

Post by Kidemonas »

Oblivious to the conversation the tall man walking down the stairs looks around at the room full of people un-intimidated. Speaking to the insane old man, then to the rest of the room he says. "I was sent to find you and help the 12th." Looking ta the various members of the 12th he recognizes most of them by what he was told, but the monk he did not recognize and the mystic was missing. "I am Kidemonas, I was reassigned to this SET and sent by Senaja to help Cotho. I was told you would have dragon trouble and I may be needed."

"So what do I need to know, and where are we with things?" Kidemonas' eyes fall on the large dead dragon. Crap, well someone here is to be taken very seriously.
User avatar
Heather Todd
Posts: 135
Joined: Mon May 28, 2018 4:12 am

Re: The Bleak Tome - Church of Harmony

Post by Heather Todd »

Notice -2
-4 difficulty
Notice [dice:18793ajr]65675:0[/dice:18793ajr]
Wild [dice:18793ajr]65675:1[/dice:18793ajr]
Merctown/Temple of Harmony
Evening
Round 0

Calm… Heather reassured Nixie as she started panicking. She maneuvered the girl away from the dragon more toward the side of the room, trusting her companions to keep the dragon occupied.

Heather smiled proudly as Alex downed the dragon, finally setting Nixie down with the rest of the team at the entrance to the room.

"So...uh, that was pretty ice. Can I go now? I don't wanna be here if she comes back, you get?" Nixie said.

“She won’t be coming back,” Heather reassured. “And we’d like to ask you a few questions about all this before you go. The police might like to, also. And you should apologize to Alex,” Heather said, giving Nixie a look.

"First, you need to tell Heather, there, everything you know about this group--especially anything that might tell us where they would retreat to with that book," Gaspard added.

Heather went and untied the last captive, helped secure the remaining cultitsts, then helped search the room and pile up the equipment.

Heather put a hand on Alex’s shoulder. “I’m sorry, Alex,” she said. “We did our best. I can’t speak for the 13th, but we did pull something off down here. That was a dragon you took down!” she reminded him. “And we saved a lot of people. And this cult won’t hurt anyone again. But you can’t always save everyone,” she said sadly.

Heather listened to Nixie’s account. “If you can name names, I am sure the police would be happy to hear them,” she said. “We’ll keep you safe in the meantime.”

And then suddenly Dominic rammed a knife through the girl’s chest!

“Dominic!” Heather exclaimed in shock, turning on him, ready to pin him to the wall with her mind when the grenade rolled free.

“I...she…” Heather stammered. “But I saved her!”

Alex released the crazy man, who suddenly put Everett to sleep with a magic staff he made appear, then danced around.

“You work for the College? So you’re the one that stole the book we need?” Heather said with a scowl. “I am not understanding what you’re saying. Gill betrayed us. He was attacking us. What are you talking about?”

Heather turned at the old man’s words to see a tall man coming down the stairs, introducing himself as Kidemenos, sent to reinforce the team.

“Setnaja sent you?” Heather asked skeptically. They had just been betrayed by a teammate. “Later, I will want to psychically confirm that,” she told him. She rubbed her temples. “I’m too drained right now. Let’s get the authorities down here to clean this up.”
Keeping/Armed
Stealth armor (12)
Overcoat (5)
Grenades (3) (1 HE, 2 Plasma, 9 frag)=20
Survival pack and field computer (2) (in room)
Leaving in Locker
Flaming Sword
Shard Pistol
Fireburst rifle
1 High Explosive grenade
11 Fragmentation grenades
2 Plasma grenades
Mission
Find information on how to destroy the Bleak Tome.
Destroy the Bleak Tome.
Find who stole the book needed to destroy the Bleak Tome.
***
Character Tracker

Telekinesis (10 tons)(9r)
In cover in doorway
Mind Link with Nixie (596r)
Exalted Detect Arcana Presence Sense (5r)
Invisibility (Adriana): -4 to targeting either Adriana or Heather with anything that requires sight (1r)

Heather Todd Character Sheet
Parry: 4; Toughness: 16 (8)
ISP: 2/40
Bennies: 3/3
Shard Pistol: 12/12 shots
Armor: 10/10 PP
Fireburst Rifle: 20/20 shots
First aid kit: 3/3
Powers: bolt, conceal arcana*, detect arcana*, empathy (free reroll), fear (free reroll), fly*, invisibility (armor), mind link, mind reading, puppet, slumber, telekinesis (auto raise)
Encumbrance: 36.75/20 (including pack, 56.75/20, -2 Pace, running, Agility-linked skills, Vigor to resist Fatigue)(Normal: Armor 13, Coat 5, 4 Grenades 2=20)
Major Psionic: May spend 2 ISP to gain +1 to the roll, or 4 ISP for +2.
Master of Psionics: Mind Melters get a free reroll on all Trait rolls when using psychic abilities and their Psionics skill; this does not allow Critical Failures to be rerolled.
Mental Resistance: Melters have +4 to all checks to resist psionic effects, and +4 armor against psionic damage..
Grenades (carried)
  • 1 High Explosive
  • 9 Fragmentation
  • 2 Plasma
Loadout
Stealth armor
Shard pistol
Field computer
Flaming sword
Overcoat
Shopping List
Hand scanner
Stun grenades
Smoke grenades
AP grenades
EMP grenades
Character Tracker
Heather Todd Character Sheet
Parry: 4; Toughness: 14 (6)
ISP: 30/30
Armor: 10/10 PP
Bennies: 4/3
Encumbrance: 28/28 (including pack, 70.75/28, -2 Agility and Strength skills)
Major Psionic: Mind Melters have the Major Psionic Edge and can spend 2 ISP to gain a +1 with any Psionic skill roll, or 4 ISP for a +2 (paid before the roll is made). These effects are doubled when on a ley line.
Mental Resistance/Mentalist: +6 vs Psionic effects, +4 Armor vs Psionic damage, +2 opposed Psionics rolls
Rapid Recharge: 1 ISP/30m
Grenades (carried)
  • 1 High Explosive
  • 1 Fragmentation
  • 2 Plasma
Shard Pistol: 36/36 shots
Fireburst Rifle: 20/20 shots
Adventure Card
  • Let’s Settle This: Play at the beginning of a combat round with no Jokers. No character can soak wounds until a Joker is drawn.
User avatar
Alex
Posts: 123
Joined: Mon May 28, 2018 6:53 am

Re: The Bleak Tome - Church of Harmony

Post by Alex »

Alex did not quite realize @Dominic Skodati had killed Nixie in cold blood until @Heather Todd Had said something. Lets be honest a ton of shit was happening that his mind was racing to process. An old man blabbing on and on, a tall impassive fellow walked in out of no where, everrete was asleep, and now... Nixie was dead... Dead, not aressted... Dead... On his watch. No more killing...

He pointed his vibro sword at @Dominic Skodati and said trying to control his horror, “ You... You killed her. Like heather said, lets get the authorities here. They need to clean up and take you into Custody. We might not try to save people once they have fallen into evil’s lair, but we do not condone in the slightest murder.” He stepped forward to the shifter, unarmored and barley able to hold the PA made vibroblade at him. But he forcefully said, “ Dom, you are under arrest for the murder of Nixie!”
Alex Stat Block
Attributes: Agility d8(2), Smarts d10(2Mars, 1), Spirit d6(1), Strength d4(0) {1d12+4}, Vigor d8+[2]( [d10](1, 1 advance)
Charisma: 2; Pace: 10; Parry: 6 ; Toughness: 20(10)[1] MDC; Strain: 0
Combat Edges: Elan, rock and roll, [fearless], [Battle hardened]
Powers Weird Science: Detect/conceal(25/25), Blast(25/25), Dispel(25/25), smite(25/25)
Bennies
6/3
+1 post rate
+1 interlude
+1 loot organization
Alex Weapon
WI-GL20 Automatic
Damage: By grenade type: plasma 3d10 SBT, 60/120/240, shots 40, rof: 3
Weight: 75
Snapfire, RoF uses one grenade per shot.
Smite Power Attached to it with an Electricity Trapping ( Mega Version is Available as well)
Alex Armor
  • Triax T-31 Super Trooper: Size 1, +10 M.D.C. Armor, +2 Toughness, Strength d12+4, Pace 7.
    Notes: Jet Boosters (Jump 12” horizontal, 6” vertical)
    • „
    • 2 × Rocket Launchers (shoulders). They only fire the F4 Fusion Block missiles (Range 15/30/60, Damage 6d6, RoF 1, AP 25, Mega Damage, SBT). Each launcher has two missiles
    • „ „ 2×Mounted Rocket Launchers (legs)Left anti-vehicle(4d6 AP11), right normal(5d6 AP6) SBT. 100/200/400, RoF 1, shots 2
      „„
    • 3 × MAE-3 (“Maysies”) Hand Charges. The Maysies are thrown or placed (Range 5/10/20, Damage 3d8, RoF 1, AP 10, Mega Damage, SBT)
      • Fusion Missiles are $3K each. The MAE-3 cost $750.
    • „ „ Vibro-Sword (right arm)
      „„
    • 2 × Laser Torches (each palm). The laser torches can be used in combat (Range 4/8/16, Damage 3d6, RoF 1, AP 3, Mega Damage
User avatar
Dominic Skodati
Posts: 116
Joined: Sun Sep 16, 2018 1:15 pm

Re: The Bleak Tome - Church of Harmony

Post by Dominic Skodati »

Putting his hands up in mock surrender Dom lets Alex brandish his little-big-man-sword. He winces inwardly at Heather's reaction but keeps his outward demeanor calm.

"You're not killers? Look around kid. Everybody's dead. Except the people I sent running. You self-proclaimed heroes are messed up you say killing's bad - unless you do it."

Dom stands firm and unrepentant he knows the girl will wake up in a few minutes, but he is tired of being treated like an ass-clown by these self-righteous pricks. All fire and brimstone and no higher authority except their own inflated egos. If he wanted to hang around people like that, he'd just go back to the Hand.
User avatar
Alex
Posts: 123
Joined: Mon May 28, 2018 6:53 am

Re: The Bleak Tome - Church of Harmony

Post by Alex »

Alex looks at the rest. Some he knew others he did not. But Dom was right they were all killers, except him. He was a self righteous hero.

He took @Dominic Skodati’s surrender as it was given. Gripping the big boy sword awkwardly he said, “They might have killed the wrong people. But that was in chaotic battle. You are right they should have done more to help those that had been turned. They did not and I will never forget that. But they did not just go around and murder the people who had surrendered after. That I will not forgive nor stand for.” He paused for a moment feeling like he was on the brink, but breathed and continued, ”Arms behind your back shifter. Someone get some rope and bind his hands.”
Alex Stat Block
Attributes: Agility d8(2), Smarts d10(2Mars, 1), Spirit d6(1), Strength d4(0) {1d12+4}, Vigor d8+[2]( [d10](1, 1 advance)
Charisma: 2; Pace: 10; Parry: 6 ; Toughness: 20(10)[1] MDC; Strain: 0
Combat Edges: Elan, rock and roll, [fearless], [Battle hardened]
Powers Weird Science: Detect/conceal(25/25), Blast(25/25), Dispel(25/25), smite(25/25)
Bennies
6/3
+1 post rate
+1 interlude
+1 loot organization
Alex Weapon
WI-GL20 Automatic
Damage: By grenade type: plasma 3d10 SBT, 60/120/240, shots 40, rof: 3
Weight: 75
Snapfire, RoF uses one grenade per shot.
Smite Power Attached to it with an Electricity Trapping ( Mega Version is Available as well)
Alex Armor
  • Triax T-31 Super Trooper: Size 1, +10 M.D.C. Armor, +2 Toughness, Strength d12+4, Pace 7.
    Notes: Jet Boosters (Jump 12” horizontal, 6” vertical)
    • „
    • 2 × Rocket Launchers (shoulders). They only fire the F4 Fusion Block missiles (Range 15/30/60, Damage 6d6, RoF 1, AP 25, Mega Damage, SBT). Each launcher has two missiles
    • „ „ 2×Mounted Rocket Launchers (legs)Left anti-vehicle(4d6 AP11), right normal(5d6 AP6) SBT. 100/200/400, RoF 1, shots 2
      „„
    • 3 × MAE-3 (“Maysies”) Hand Charges. The Maysies are thrown or placed (Range 5/10/20, Damage 3d8, RoF 1, AP 10, Mega Damage, SBT)
      • Fusion Missiles are $3K each. The MAE-3 cost $750.
    • „ „ Vibro-Sword (right arm)
      „„
    • 2 × Laser Torches (each palm). The laser torches can be used in combat (Range 4/8/16, Damage 3d6, RoF 1, AP 3, Mega Damage
User avatar
Dominic Skodati
Posts: 116
Joined: Sun Sep 16, 2018 1:15 pm

Re: The Bleak Tome - Church of Harmony

Post by Dominic Skodati »

"Sure thing Short Round," Dom replies, smirking the whole way through his arrest and surrender. "Next time someone tries to blow us all up with a grenade I'll just let one of you do the killing so it'll be okay."
User avatar
Adriana
Gold Patron
Gold Patron
Posts: 81
Joined: Fri Jan 03, 2020 2:50 pm

Re: The Bleak Tome - Church of Harmony

Post by Adriana »

"What?" Adriana turns in confusion when the girl they have in custody goes down. Heather's cry makes her frown and she looks in Dom and Alex's direction and frowns. Once again the group was fighting internally. She sighed and scratched her head then shrugged and offered some rope for the tying. Then she looked at the new guy. "We kill evil dragon. Not sure what help need now. Group fights lots. Very confusing."
Adriana Da Silva
Cheatsheet
Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6

Athletics d8 (+2 Climb), Common Knowledge d4, Notice d4 (+2 If Cat/Man Monster Form), Persuasion d4, Stealth d6, Spellcasting d8, Psionics d6, Fighting d10 (+2), Intimidation d4, Survival d4, Shooting d4, Occult d4, Language d4 American (Native: Spanguese)

PPE 20/20- (10 from Werecat 5 from gem, 5 from advance)
ISP 20/20 - (10 from Werecat 10 from gem)
Bennie's 3/3

Wounds 0/3

Claws STR+2d12 AP 8, Bite STR+2d4 AP 8, attack x2 each claw one Wild Die to go to either.

Silver Plated Sword STR+d6 ,

Edit Sig
User avatar
Gaspard Gillead
Posts: 158
Joined: Tue May 29, 2018 11:36 pm

Re: The Bleak Tome - Church of Harmony

Post by Gaspard Gillead »

Gaspard sighs, putting a hand on Alex's shoulder. "Easy, everyone. The jerk just rendered her unconscious with a sleep spell buried in a shiv. Probably clashes with his well-crafted image to be known to have a non-lethal option available."

He shakes his head @Dominic Skodati. "Do you think it would be possible for you to not stir shit for a few minutes while we get this operation back on track? Or does your ego not allow you to not be the center of attention?"

Then he turns to @Heather Todd. "Boss, I think I can figure out a way to pin them down the next time, keep them from getting away again. I'd recommend that we re-restrain sleeping beauty, there, make sure she's got no more weapons stashed--the smuggler should be good for frisking her, I suppose--and meanwhile, we can ask Nutso the Clown here--" He points at the old man. "--if he has anything useful to tell us."

Then Kidemonas comes in, he sighs again. "Someone needs to tell Setnaja to work on his sense of timing."
Gaspard Gillead
Seasoned D'Norr Shifter
OOC Comments
Agility d6, Smarts d12, Spirit d10, Strength d4 (d8 in armor), Vigor d6
Pace: 6/d6; Parry: 4; Toughness: 17 (8); Strain: 0; Corruption: 0
Skills:
Spellcasting d12; Fighting d4; Athletics d4
Academics d8; Research d10; Common Knowledge d6; Occult d8
Persuasion d6 (Free Re-roll, -1 outside Occult circles); Notice d6; Stealth d4
Edges: Charismatic, Horns, Bind the Summoned, Spell Mastery (Interrogation); Ley Line Magic Mastery; Ley Line Phasing; Ley Line Gate; Sense Rifts; Shift Reality; Linguist; Diabolist; Strong-Willed; Psychotically Brave; Investigator
Hindrances: Quirk (Sweet Tooth); Minor Enemy (Toben Heiros); Code of Honor; Sensitive; Alien Physiology; Disconnected
Powers (Personal): Return From Whence You Came; Mystic Armory; Mana Chill; Authority; Wings of the Demon; Mystic Interrogation; From Darkness Born; Rapid Transit; Expanded Awareness
Powers (Gear, no Modifiers): Nightmode, Magnification, Wall of Flame (May Use Damage Modifier), Universal Translator, Fortify Will (may use Greater Boost Modifier)
Special: Communication Rift; Dimension Sense
Gear
Soulguard (+2 Resistance to Corruption/mind control; Fortify Will Power)
Combat Mage Heavy EBA (+6A/+3T, +2 Strength Die-types)
Vibro-Knife (Str + d4 MD, AP 6)
Rift Staff (Str + d6, Parry +1, Manipulate Rifts +2, 2-handed, +2 PPE/rd to do MD)
Branaghan Arms Special Overcoat (+2A/+1T; It Has Pockets!)
Bag of Holding
User avatar
Dominic Skodati
Posts: 116
Joined: Sun Sep 16, 2018 1:15 pm

Re: The Bleak Tome - Church of Harmony

Post by Dominic Skodati »

Dom nods to the kid, slipping the ropes with a quick teleport and ignoring Gaspard's self-righteous prattle. He'd made his point, he wasn't a killer these guys were killers. Killers who thought they were the goods guys. There was a word for that, oh right, sociopaths.

Searching the little thug he removes any additional weapons, checks out her TW grenade to ensure it is disarmed, and sifts through the wreckage. When Kidemonas comes in he laughs, dragons are a dime a dozen it seems.

Holding up one of the teleportation devices Dom calls out.

"We can find where they went...and I can get us all there too. Been studying that track back ritual and think I can make it work to teleport us all there," he pauses before adding a derisive comment, "if that's the good thing to do."
User avatar
Alex
Posts: 123
Joined: Mon May 28, 2018 6:53 am

Re: The Bleak Tome - Church of Harmony

Post by Alex »

Alex looks up and nods to @Dominic Skodati “That is great. Do it.”
Alex Stat Block
Attributes: Agility d8(2), Smarts d10(2Mars, 1), Spirit d6(1), Strength d4(0) {1d12+4}, Vigor d8+[2]( [d10](1, 1 advance)
Charisma: 2; Pace: 10; Parry: 6 ; Toughness: 20(10)[1] MDC; Strain: 0
Combat Edges: Elan, rock and roll, [fearless], [Battle hardened]
Powers Weird Science: Detect/conceal(25/25), Blast(25/25), Dispel(25/25), smite(25/25)
Bennies
6/3
+1 post rate
+1 interlude
+1 loot organization
Alex Weapon
WI-GL20 Automatic
Damage: By grenade type: plasma 3d10 SBT, 60/120/240, shots 40, rof: 3
Weight: 75
Snapfire, RoF uses one grenade per shot.
Smite Power Attached to it with an Electricity Trapping ( Mega Version is Available as well)
Alex Armor
  • Triax T-31 Super Trooper: Size 1, +10 M.D.C. Armor, +2 Toughness, Strength d12+4, Pace 7.
    Notes: Jet Boosters (Jump 12” horizontal, 6” vertical)
    • „
    • 2 × Rocket Launchers (shoulders). They only fire the F4 Fusion Block missiles (Range 15/30/60, Damage 6d6, RoF 1, AP 25, Mega Damage, SBT). Each launcher has two missiles
    • „ „ 2×Mounted Rocket Launchers (legs)Left anti-vehicle(4d6 AP11), right normal(5d6 AP6) SBT. 100/200/400, RoF 1, shots 2
      „„
    • 3 × MAE-3 (“Maysies”) Hand Charges. The Maysies are thrown or placed (Range 5/10/20, Damage 3d8, RoF 1, AP 10, Mega Damage, SBT)
      • Fusion Missiles are $3K each. The MAE-3 cost $750.
    • „ „ Vibro-Sword (right arm)
      „„
    • 2 × Laser Torches (each palm). The laser torches can be used in combat (Range 4/8/16, Damage 3d6, RoF 1, AP 3, Mega Damage
User avatar
Gaspard Gillead
Posts: 158
Joined: Tue May 29, 2018 11:36 pm

Re: The Bleak Tome - Church of Harmony

Post by Gaspard Gillead »

"Good doesn't enter into it. It is the necessary thing. The only question is whether we attempt to follow them now, or if we wait to clean up here and refresh our own resources. I'm fine with either option." He looks, again, @Heather Todd.
Gaspard Gillead
Seasoned D'Norr Shifter
OOC Comments
Agility d6, Smarts d12, Spirit d10, Strength d4 (d8 in armor), Vigor d6
Pace: 6/d6; Parry: 4; Toughness: 17 (8); Strain: 0; Corruption: 0
Skills:
Spellcasting d12; Fighting d4; Athletics d4
Academics d8; Research d10; Common Knowledge d6; Occult d8
Persuasion d6 (Free Re-roll, -1 outside Occult circles); Notice d6; Stealth d4
Edges: Charismatic, Horns, Bind the Summoned, Spell Mastery (Interrogation); Ley Line Magic Mastery; Ley Line Phasing; Ley Line Gate; Sense Rifts; Shift Reality; Linguist; Diabolist; Strong-Willed; Psychotically Brave; Investigator
Hindrances: Quirk (Sweet Tooth); Minor Enemy (Toben Heiros); Code of Honor; Sensitive; Alien Physiology; Disconnected
Powers (Personal): Return From Whence You Came; Mystic Armory; Mana Chill; Authority; Wings of the Demon; Mystic Interrogation; From Darkness Born; Rapid Transit; Expanded Awareness
Powers (Gear, no Modifiers): Nightmode, Magnification, Wall of Flame (May Use Damage Modifier), Universal Translator, Fortify Will (may use Greater Boost Modifier)
Special: Communication Rift; Dimension Sense
Gear
Soulguard (+2 Resistance to Corruption/mind control; Fortify Will Power)
Combat Mage Heavy EBA (+6A/+3T, +2 Strength Die-types)
Vibro-Knife (Str + d4 MD, AP 6)
Rift Staff (Str + d6, Parry +1, Manipulate Rifts +2, 2-handed, +2 PPE/rd to do MD)
Branaghan Arms Special Overcoat (+2A/+1T; It Has Pockets!)
Bag of Holding
User avatar
Snake Eyes
Game Master
Posts: 617
Joined: Wed Feb 07, 2018 2:16 pm

Re: The Bleak Tome - Church of Harmony

Post by Snake Eyes »

Clotho grins as @Kidemonas ambles down the stairs. "Better late than never, my good boy. The dragon is all addressed, and your new friends are in the midst of an existential crisis."
He snorts as he chuckles @Gaspard Gillead. "Clown? I guess you might go mad, too, had you the time. Alas, youth. Yes, I have things you should hear, but first, harken to your friend, the hero." He head bobs towards @Dominic Skodati. "I would thank him, myself, considering I am not fodder for the walking dead on his account." He winks at Dom. "Now, would someone wake the behemoth? I suspect that infernal axe has bedded down and won't begin shouting in my ears just yet."
Clotho stops and turns to @Alex. "My boy, your friend is not wrong. These friends of yours lost their lives, and such is the world. Sometimes, good things are taken from us before we're ready for them to go. But know that they would not have wanted to remain as they were; slaves to an evil master. By releasing them, you have put their souls to rest. And in doing so, you have done mighty work in keeping a balance to this world that sorely lacks it otherwise. Had Cynara finished her plan...ah. Young one, you will understand some day. They are in a better place. Chin up."
Upon waking Everett, he addresses the assembled 12th. "The young lady is correct. I did steal the book from the Library. Cynara demanded it, both for the information it contained, and that it would likely lead you all to her. As my mind had been subjugated, for she was powerful, I did as she bade me. Ganadril, however, was never ensorceled. He saw what was unfolding, and saw my importance to Cynara's plans. He undertook to break my mind free from her clutches. We opted to go through with the theft in order to draw out her plans and hopefully signal to the lot of you who, what, and where. Cynara discovered my freedom, but not Gill's. Thus my situation as you arrived. Ganadril and I agreed that he would join your ranks upon your arrival. Justice runs swift and blind with you lot, yes?" He shakes his head.
"Having advised Setnaja, he had a copy of the book mocked up enough to fool a cursory inspection. The rites contained therein..." He pauses, then bursts into riotous laughter. "BWAHAHAAHAHAAAAAAAAAaaaaaaaaaaaaaaaa..." He pauses again to compose himself. "Oh, Cynara would have been angry indeed! Imagine, if you will, an ancient arcane practical joke. Egg of the dragon gods on her face, and humiliations galore! She was always too hasty, though, assuming victory without reading to the end of the book, so to speak. I suspect Nevris is finding out about that joke before very long. AHEM!" He raises his fingers to snap, then pauses. "Hasty, no? Collect your things. I shall arrange a space for us at the Guild. The remains..." He points towards the hulk of the dragon. "...belong to the victors, as is the right of victors since the beginning of time? Do not leave them. Not in the hands of a necromancer. Nevris might not know on her own, but Cynara most assuredly left behind enough knowledge to negotiate her own return. If you prefer not to gut a dragon in front of another dragon, I can make arrangements. Or I can simply dispose of her myself." Clotho waits long enough for you to decide whether you would like to have the dragon processed for parts or simply disposed of. "Very good! Make haste back to the College once the disposition of the prisoners is settled. We have more to discuss when there is not the stink of death hanging in the air. I will see you there!" Upon your decision, he raises his arms. A tattoo on his arm glows, and he and the dragon carcass disappear.
Instructions
RP and confirm your decision with the dragon remains, what you're doing with the remaining cultist prisoners, Nixie, and the bodies of Digrig and Missouri. Introduce yourselves to Kidemonas. Pick a fight with each other and start the 12th Fight Club, if you like. Lastly, decide whether you're returning to the College as Clotho suggested, or following the teleporter to chase down Nevris.
Beware the mesmerizing eyes of the snake!
12th AAT Bennies
12th AAT GM Bennies: 2/8
Wild Card Bennies:
Devak: 0/2
Varig: 0/2
Cole: 0/2
Prestige Unlimited Bennies
Prestige Unlimited GM Bennies: 5/5
Wild Card Bennies:
William Tack: 3
Kraig: 3
Vedder: 3
Shade: 3
Fletch: 3
Findriel: 0
Niels: 4
User avatar
Heather Todd
Posts: 135
Joined: Mon May 28, 2018 4:12 am

Re: The Bleak Tome - Church of Harmony

Post by Heather Todd »

Merctown/Temple of Harmony
Evening
Round 0

“Wait, she’s just asleep?” Heather looked down at Nixie. There did seem to be not as much blood as she would expect. She knelt down beside the girl and checked her vitals. “Okay. She’s okay, Alex,” she told the young man. “And I did see the grenade. Let Dom frisk her, then, see if she has anything else.”

Heather still felt put out at the girl’s betrayal, after all Heather had done to help her get free of the cult and the dragon. “I am definitely going into her head once we have time.” She took the rope from Adriana to tie Nixie up.

“So we just need to find them again, Gaspard?” she asked their magic expert. “And you can keep them from bouncing.”

With Nixie secure, Heather got up and picked up Balitrax, removing the axe from its influence on Everett as he slept.

Dom seemed to have a way to track those who made off with the book. “Good. We’ll go after them then once the authorities get here to deal with this…” She gestured to the undercroft around them.

Then Clotho spoke.

“Wait, so the book they escaped with was a fake?” Heather asked. “Where is the real one, then? It’s good to here that Gill wasn’t possessed, though I still wish he hadn’t attacked us with his elementals and Curatrix,” she said with a frown. “We will have to catch him up again, too.”

Heather looked at the others. “I don’t have much left in me,” she admitted. “If we go after them, it would need to be a quick fight. And I do want to question Nixie properly.” She left what to do with the dragon up to those more magically gifted than she.
Keeping/Armed
Stealth armor (12)
Overcoat (5)
Grenades (3) (1 HE, 2 Plasma, 9 frag)=20
Survival pack and field computer (2) (in room)
Leaving in Locker
Flaming Sword
Shard Pistol
Fireburst rifle
1 High Explosive grenade
11 Fragmentation grenades
2 Plasma grenades
Mission
Find information on how to destroy the Bleak Tome.
Destroy the Bleak Tome.
Find who stole the book needed to destroy the Bleak Tome.
***
Character Tracker

Telekinesis (10 tons)(8r)
In cover in doorway
Mind Link with Nixie (595r)
Exalted Detect Arcana Presence Sense (4r)

Heather Todd Character Sheet
Parry: 4; Toughness: 16 (8)
ISP: 2/40
Bennies: 3/3
Shard Pistol: 12/12 shots
Armor: 10/10 PP
Fireburst Rifle: 20/20 shots
First aid kit: 3/3
Powers: bolt, conceal arcana*, detect arcana*, empathy (free reroll), fear (free reroll), fly*, invisibility (armor), mind link, mind reading, puppet, slumber, telekinesis (auto raise)
Encumbrance: 36.75/20 (including pack, 56.75/20, -2 Pace, running, Agility-linked skills, Vigor to resist Fatigue)(Normal: Armor 13, Coat 5, 4 Grenades 2=20)
Major Psionic: May spend 2 ISP to gain +1 to the roll, or 4 ISP for +2.
Master of Psionics: Mind Melters get a free reroll on all Trait rolls when using psychic abilities and their Psionics skill; this does not allow Critical Failures to be rerolled.
Mental Resistance: Melters have +4 to all checks to resist psionic effects, and +4 armor against psionic damage..
Grenades (carried)
  • 1 High Explosive
  • 9 Fragmentation
  • 2 Plasma
Loadout
Stealth armor
Shard pistol
Field computer
Flaming sword
Overcoat
Shopping List
Hand scanner
Stun grenades
Smoke grenades
AP grenades
EMP grenades
Character Tracker
Heather Todd Character Sheet
Parry: 4; Toughness: 14 (6)
ISP: 30/30
Armor: 10/10 PP
Bennies: 4/3
Encumbrance: 28/28 (including pack, 70.75/28, -2 Agility and Strength skills)
Major Psionic: Mind Melters have the Major Psionic Edge and can spend 2 ISP to gain a +1 with any Psionic skill roll, or 4 ISP for a +2 (paid before the roll is made). These effects are doubled when on a ley line.
Mental Resistance/Mentalist: +6 vs Psionic effects, +4 Armor vs Psionic damage, +2 opposed Psionics rolls
Rapid Recharge: 1 ISP/30m
Grenades (carried)
  • 1 High Explosive
  • 1 Fragmentation
  • 2 Plasma
Shard Pistol: 36/36 shots
Fireburst Rifle: 20/20 shots
Adventure Card
  • Let’s Settle This: Play at the beginning of a combat round with no Jokers. No character can soak wounds until a Joker is drawn.
User avatar
Dominic Skodati
Posts: 116
Joined: Sun Sep 16, 2018 1:15 pm

Re: The Bleak Tome - Church of Harmony

Post by Dominic Skodati »

As the story of the fake book unfolds Dom bursts out in laughter. The old switch-a-roo! The old guild member is just a smuggler at heart.

"Well played sir!"

Still chuckling he goes about the room gathering and taking inventory of what's there. Looking at the pile of stuff he takes the Shard pistol and drops his pithy laser pistol on the pile in its place.

With a pile of goods to fence and the offer from the Guild for dealing with the dragon and accommodation Dom errs on the side of getting paid. "I'm with Heather, following now is risky. We're low on gas and we'll be teleporting blind. Only shifters are stupid enough to do that. The collegiate will have someone who can read these objects and give us a peek into where we're heading." Nodding his head toward Clotho he smiles again, "Besides I think there's more he has to tell us."
User avatar
Alex
Posts: 123
Joined: Mon May 28, 2018 6:53 am

Re: The Bleak Tome - Church of Harmony

Post by Alex »

Alex knelt near Nixie breathing a sigh of relief. He held a hand up to @Heather Todd “I’ll take care of her Miss Heather. I think their has been enough mind bending for one night.” He glared at Dom for his part in the practical joke. Had he been in his armor he would have attack Dom full out for seemingly killing Nixie. But he laughed at Dom’s shifter comment knowing Dom was about as smart as them. “Leave her to me, and I’ll get her home and talk to her about what was going on.”
Alex Stat Block
Attributes: Agility d8(2), Smarts d10(2Mars, 1), Spirit d6(1), Strength d4(0) {1d12+4}, Vigor d8+[2]( [d10](1, 1 advance)
Charisma: 2; Pace: 10; Parry: 6 ; Toughness: 20(10)[1] MDC; Strain: 0
Combat Edges: Elan, rock and roll, [fearless], [Battle hardened]
Powers Weird Science: Detect/conceal(25/25), Blast(25/25), Dispel(25/25), smite(25/25)
Bennies
6/3
+1 post rate
+1 interlude
+1 loot organization
Alex Weapon
WI-GL20 Automatic
Damage: By grenade type: plasma 3d10 SBT, 60/120/240, shots 40, rof: 3
Weight: 75
Snapfire, RoF uses one grenade per shot.
Smite Power Attached to it with an Electricity Trapping ( Mega Version is Available as well)
Alex Armor
  • Triax T-31 Super Trooper: Size 1, +10 M.D.C. Armor, +2 Toughness, Strength d12+4, Pace 7.
    Notes: Jet Boosters (Jump 12” horizontal, 6” vertical)
    • „
    • 2 × Rocket Launchers (shoulders). They only fire the F4 Fusion Block missiles (Range 15/30/60, Damage 6d6, RoF 1, AP 25, Mega Damage, SBT). Each launcher has two missiles
    • „ „ 2×Mounted Rocket Launchers (legs)Left anti-vehicle(4d6 AP11), right normal(5d6 AP6) SBT. 100/200/400, RoF 1, shots 2
      „„
    • 3 × MAE-3 (“Maysies”) Hand Charges. The Maysies are thrown or placed (Range 5/10/20, Damage 3d8, RoF 1, AP 10, Mega Damage, SBT)
      • Fusion Missiles are $3K each. The MAE-3 cost $750.
    • „ „ Vibro-Sword (right arm)
      „„
    • 2 × Laser Torches (each palm). The laser torches can be used in combat (Range 4/8/16, Damage 3d6, RoF 1, AP 3, Mega Damage
User avatar
Gaspard Gillead
Posts: 158
Joined: Tue May 29, 2018 11:36 pm

Re: The Bleak Tome - Church of Harmony

Post by Gaspard Gillead »

Gaspard listens impassively to Clotho's tale, still visibly unconvinced about Gill's innocence, though accepting Clotho's own. "As my companions note, a key question now is, 'Where is the real book?' We have a job to do that requires it, as well as dealing with the remnants--I hope--of this cult."

Then he glances over at Dom. "Well, since I was the first one to point out we were low on juice for jumping after them immediately, I guess that makes me a rare shifter."

Continuing, he turns to the young PA jock. "I don't think we can just turn her loose, Alex, not after that stunt with the grenade. Maybe she's still loyal to the cult, after all, or maybe they got a head-worm programming her. But I don't think it'd hurt to let you talk to her before we try more arcane forms of interrogation. If you can get the full scoop from her, then that cooperation will probably help her deal with the authorities, too. I suggest we take her back with us."

He looks over at the carcass, while speaking to Heather. "Personally, I've got no set opinion on that, other than--zombie dragons are a bad idea. If no one objects to her being disassembled for parts and sold off, fine; otherwise, she needs to be disassembled and the parts destroyed. Not sure I see an ethical distinction, there, but some might."
Gaspard Gillead
Seasoned D'Norr Shifter
OOC Comments
Agility d6, Smarts d12, Spirit d10, Strength d4 (d8 in armor), Vigor d6
Pace: 6/d6; Parry: 4; Toughness: 17 (8); Strain: 0; Corruption: 0
Skills:
Spellcasting d12; Fighting d4; Athletics d4
Academics d8; Research d10; Common Knowledge d6; Occult d8
Persuasion d6 (Free Re-roll, -1 outside Occult circles); Notice d6; Stealth d4
Edges: Charismatic, Horns, Bind the Summoned, Spell Mastery (Interrogation); Ley Line Magic Mastery; Ley Line Phasing; Ley Line Gate; Sense Rifts; Shift Reality; Linguist; Diabolist; Strong-Willed; Psychotically Brave; Investigator
Hindrances: Quirk (Sweet Tooth); Minor Enemy (Toben Heiros); Code of Honor; Sensitive; Alien Physiology; Disconnected
Powers (Personal): Return From Whence You Came; Mystic Armory; Mana Chill; Authority; Wings of the Demon; Mystic Interrogation; From Darkness Born; Rapid Transit; Expanded Awareness
Powers (Gear, no Modifiers): Nightmode, Magnification, Wall of Flame (May Use Damage Modifier), Universal Translator, Fortify Will (may use Greater Boost Modifier)
Special: Communication Rift; Dimension Sense
Gear
Soulguard (+2 Resistance to Corruption/mind control; Fortify Will Power)
Combat Mage Heavy EBA (+6A/+3T, +2 Strength Die-types)
Vibro-Knife (Str + d4 MD, AP 6)
Rift Staff (Str + d6, Parry +1, Manipulate Rifts +2, 2-handed, +2 PPE/rd to do MD)
Branaghan Arms Special Overcoat (+2A/+1T; It Has Pockets!)
Bag of Holding
User avatar
Kidemonas
Diamond Patron
Diamond Patron
Posts: 590
Joined: Fri Dec 09, 2016 2:09 pm

Re: The Bleak Tome - Church of Harmony

Post by Kidemonas »

When Heather mentions poking around in his head Kidemonas gives her a very unfriendly look. "No." Last thing he needed was someone poking around in his head and forcing him to kill innocent and these people where definitely not the heroes of the 3rd SET he was with. No these people sounded crazy and little blood thirsty from the sounds of their bickering. "Well, we have a shifter right here." Turning to the demon man he says. "Can you open a rift back to Setnaja and let him confirm everyone's plans? I will even contribute what I can of the needed energy. Because honestly I will resist any effort to mess with my head until we have some trust."
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Gaspard Gillead
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Re: The Bleak Tome - Church of Harmony

Post by Gaspard Gillead »

Gaspard nods. "So long as Setnaja is in his chambers, yes, I should be able to manage that. I will probably need to get to a Ley Line, however--even most Dragons do not have the sort of energy I would need to open one off of a line."
Gaspard Gillead
Seasoned D'Norr Shifter
OOC Comments
Agility d6, Smarts d12, Spirit d10, Strength d4 (d8 in armor), Vigor d6
Pace: 6/d6; Parry: 4; Toughness: 17 (8); Strain: 0; Corruption: 0
Skills:
Spellcasting d12; Fighting d4; Athletics d4
Academics d8; Research d10; Common Knowledge d6; Occult d8
Persuasion d6 (Free Re-roll, -1 outside Occult circles); Notice d6; Stealth d4
Edges: Charismatic, Horns, Bind the Summoned, Spell Mastery (Interrogation); Ley Line Magic Mastery; Ley Line Phasing; Ley Line Gate; Sense Rifts; Shift Reality; Linguist; Diabolist; Strong-Willed; Psychotically Brave; Investigator
Hindrances: Quirk (Sweet Tooth); Minor Enemy (Toben Heiros); Code of Honor; Sensitive; Alien Physiology; Disconnected
Powers (Personal): Return From Whence You Came; Mystic Armory; Mana Chill; Authority; Wings of the Demon; Mystic Interrogation; From Darkness Born; Rapid Transit; Expanded Awareness
Powers (Gear, no Modifiers): Nightmode, Magnification, Wall of Flame (May Use Damage Modifier), Universal Translator, Fortify Will (may use Greater Boost Modifier)
Special: Communication Rift; Dimension Sense
Gear
Soulguard (+2 Resistance to Corruption/mind control; Fortify Will Power)
Combat Mage Heavy EBA (+6A/+3T, +2 Strength Die-types)
Vibro-Knife (Str + d4 MD, AP 6)
Rift Staff (Str + d6, Parry +1, Manipulate Rifts +2, 2-handed, +2 PPE/rd to do MD)
Branaghan Arms Special Overcoat (+2A/+1T; It Has Pockets!)
Bag of Holding
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Everett Jackson
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Re: The Bleak Tome - Church of Harmony

Post by Everett Jackson »

Everett sits up and shakes his head to clear out the lingering sleepiness. He sees Balitrox laying nearby and snatches the axe off the ground, completely ignoring its sputtering about killing the impudent old man. Looking around from where he's seated Everett spots @Alex and apologizes, "I'm sorry for what Bali...for the things I let Balitrox say to you and also for making Gill run away. I hope I can do better next time, kid."

Everett listens to the bickering about the dragons and says, "Look, lets just allow the specialists carve up the dead dragon and collect the proceeds. As for the new dragon, nice to meet you. I'm Everett," The massive titan juicer pauses briefly to give the @Kidemonas a nod of respect, "Now, listen guys. If he's bad news then he winds up like the other dragon. Problem solved, let's go. I'm hungry and have already been through two mortal woundings this afternoon. I'm not up for a third before lunch."

Just like that, Everett hops up begins sauntering off towards the inn as if he hadn't been to the brink of death and back twice over already. He whistles a little tune as he walks away without even a hitch in his step, but Everett stops and turns around to ask, "Anyone coming?"
Everett Jackson, Titan Juicer
Everett, Human Titan Juicer
Pace: 10(d8); Parry: 8(1) Toughness: 24(9)
  • Uncanny Reflexes: Juicer reflexes are superhuman, granting them −2 to be hit by any attack they are aware of and +2 on Evasion rolls.
Note: Neither Quick nor Uncanny Reflexes apply on the first round of an unexpected combat/high-stress situation.
Combat-Relevant Edges & Abilities:
  • Ravenous Abandon (Berserk): Per the Berserk Edge, Everett can flip the switch and give partial control over his actions to the Reaver of Essence. This comes at a cost - ending Balitrox's berserking rage is not an option until its hunger has been sated by the blood of a wielder of arcane power
  • Charge: She may ignore the penalty for Running when making a Fighting attack at the end of her movement.
    • Overrun: If he moves at least one inch beyond his normal Pace before making any Fighting attacks, the hero adds +2 to the damage rolls. Any target Shaken by such an attack is knocked prone.
  • Drug-induced Euphoria/Tranquility: In order to keep the Juicer from burning out over a matter of days, the bio-comp constantly supplies a combination of psychotropic drugs and chemical inhibitors to keep him happy and calm. Juicers live in a state somewhere between mildly ecstatic and stoned, which causes −1 to all Smarts or Smarts-linked skill rolls in non-combat or low stress situations. On the first round of an unexpected combat or high-stress situation, the Juicer doesn’t gain the benefits of Uncanny Reflexes or Quick.
  • Frenzy: A character with Frenzy rolls a second Fighting die with any one of his Fighting attacks for the turn. The extra die may be allocated to the same or different targets as he sees fit. Resolve each separately.
  • Internal Repair System: As an action, the Juicer can make a natural healing roll at +2 to heal Wounds; this costs one charge.
  • Level Headed: Draw an additional Action Card each round in combat and choose which one to use.
  • Multi-Optic Helmet: It includes a targeting sight, magnification, thermal, infrared, ultraviolet, and night optics. The wearer ignores Illumination penalties, gains +2 to sight-based Notice checks or to offset Range penalties, and +1 Shooting with calibrated weapons. The helmet includes a hands-free radio (10-mile range) and megaphone voice-projection system.
  • Quick: Whenever you are dealt an Action Card of Five or lower, you may discard it and draw again until you get a card higher than Five.
  • Size +2
  • Split the Seconds: Juicers and Crazies often find themselves living between the ticks of the clock. This Edge allows them to ignore 2 points of Multi-Action penalties each turn (they can perform two actions at no penalty or three at −2 each).
  • Super Endurance: They require only half the normal amount of sleep and gain +2 on all Fatigue checks.
  • Trademark Weapon, Improved: +2 to Fighting with Balitrox and +2 Parry when Balitrox is readied.
Wounds: 0/3; Fatigue: 0/2; Balitrox's PPE: 5/5
Bennies: 4/3; Internal Repair System: 3/3
Burn: 6/8
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Balitrox speaking into Everett's mind.
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Adriana
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Re: The Bleak Tome - Church of Harmony

Post by Adriana »

Adriana scratches her head a bit. "Can't leave evil dragon body rot here anyway. Stink. Rest good. Information good. New dragon good?" She shrugs. Not like someone would admit to being evil. Once people have picked their choice of loot from the pile she starts gathering as much as she can carry. If nothing else they can sell the stuff.
Adriana Da Silva
Cheatsheet
Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6

Athletics d8 (+2 Climb), Common Knowledge d4, Notice d4 (+2 If Cat/Man Monster Form), Persuasion d4, Stealth d6, Spellcasting d8, Psionics d6, Fighting d10 (+2), Intimidation d4, Survival d4, Shooting d4, Occult d4, Language d4 American (Native: Spanguese)

PPE 20/20- (10 from Werecat 5 from gem, 5 from advance)
ISP 20/20 - (10 from Werecat 10 from gem)
Bennie's 3/3

Wounds 0/3

Claws STR+2d12 AP 8, Bite STR+2d4 AP 8, attack x2 each claw one Wild Die to go to either.

Silver Plated Sword STR+d6 ,

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Kidemonas
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Posts: 590
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Re: The Bleak Tome - Church of Harmony

Post by Kidemonas »

Gaspard Gillead wrote: Sun Apr 19, 2020 9:20 am Gaspard nods. "So long as Setnaja is in his chambers, yes, I should be able to manage that. I will probably need to get to a Ley Line, however--even most Dragons do not have the sort of energy I would need to open one off of a line."
Nodding Kidemonas confirms. "Other shifters have been able to. You may look yourself, and of course a ley line will make it easier for both of us." Assuming the Shifters arcane sight was enough to see how much power the dragon stored withing himself.

Everett Jackson wrote: Sun Apr 19, 2020 1:02 pm Everett listens to the bickering about the dragons and says, "Look, lets just allow the specialists carve up the dead dragon and collect the proceeds. As for the new dragon, nice to meet you. I'm Everett," The massive titan juicer pauses briefly to give the @Kidemonas a nod of respect, "Now, listen guys. If he's bad news then he winds up like the other dragon. Problem solved, let's go. I'm hungry and have already been through two mortal woundings this afternoon. I'm not up for a third before lunch."

Just like that, Everett hops up begins sauntering off towards the inn as if he hadn't been to the brink of death and back twice over already. He whistles a little tune as he walks away without even a hitch in his step, but Everett stops and turns around to ask, "Anyone coming?"
Watching the strange giant leave @Kidemonas shakes his head with doubt in his sanity. "Juicers are weird." He mumbles to himself.

Adriana wrote: Mon Apr 20, 2020 9:13 am Adriana scratches her head a bit. "Can't leave evil dragon body rot here anyway. Stink. Rest good. Information good. New dragon good?" She shrugs. Not like someone would admit to being evil. Once people have picked their choice of loot from the pile she starts gathering as much as she can carry. If nothing else they can sell the stuff.
Hearing the complaint, Kidemonas feels conflicted. The idea of someone doing that to him makes him uncomfortable, but this dragon was a villain and deserved what he received. Knowing he could help them with the problem, but unwilling to offer it he remains silent on the topic.
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