NEMA Liberator Multi-Rifle (Diamond)

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Augur
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Joined: Sat Jun 11, 2016 10:51 pm

NEMA Liberator Multi-Rifle (Diamond)

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NEMA Liberator Multi-Rifle (Patron Item)
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The incredible gun looks very much like a cross between a grenade launcher and a particle beam rifle. It fires either a powerful particle beam or micro-grenade-sized exotic energy pellets that explode with the force of energy within them - freezing or flash burning things in their area of effect. Only a five hundred were made for NEMA Special Forces due to their incredible cost. The people who sold them were quite unhelpful when it came to revealing their source. Technically A.R.C.H.I.E.-3 has the design specs for this weapon, but it is flagged as a failed weapon experiment.
• Range (Particle Beam): 35/70/140 (Exotic Particle Launcher): 12/24/48
• Damage (by mode)
  • ☞ Particle Beam: 2d8+4 (MD) AP 6; This powerful blast requires 10 charges from the Canister E-Clip.
    ☞ Exotic Freezing Pellet: On impact a gel-like pellet ruptures to spread a plasma-like freezing substance that covers a SBT and does 3d10 cold damage. It hits any targets within the area all-at-once, engulfing the target and affecting the least-armored area on the body. This means anyone not in fully sealed armor is in serious trouble. Any target hit must make a Vigor roll (at –2 on a raise) to avoid cold-based Fatigue. Targets can Dive for Cover (SWD 79) as with many area effect attacks. Note this attack deviates like other area effect attacks as well. This powerful attack requires 4 charges from the Canister E-Clip.
    ☞ Exotic Burning Pellet: On impact a gel-like pellet ruptures to spread a plasma-like flaming substance that covers a SBT and does 3d8 fire damage. It hits any targets within the area all-at-once, engulfing the target and affecting the least-armored area on the body. This means anyone not in fully sealed armor is in serious trouble. One the shooter's next action, unless counteracted in some way (taking an action to strip off the plasma-covered item), the attack does 2d8 damage (plus any other bonuses such as a raise from damage or power bonuses) to each affected target. Targets can Dive for Cover (SWD 79) as with many area effect attacks. Note this attack deviates like other area effect attacks as well. This powerful attack requires 4 charges from the Canister E-Clip.
• RoF: 1
• Shots: 30 (Canister E-Clip); The gel pellets are made from a separate canister which has 20 gel-pellets worth of the substance. Most chemists and operators can make it with a sample of the substance. Costs 1000 credits per canister.
• Features:
  • ☞ 3RB, Min Str d8 (15 lbs.; Reduced Weight x2)
    ☞ (Particle Beam Mode) Snapfire
    ☞ Two-handed weapon

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[color=#4000FF][b]NEMA Liberator Multi-Rifle[/b] (Patron Item)[/color]
[img]http://explorersunlimited.com/images/upload/2017/10/03/20171003165343-c0216b2c.png[/img]
[size=85][i]The incredible gun looks very much like a cross between a grenade launcher and a particle beam rifle. It fires either a powerful particle beam or micro-grenade-sized exotic energy pellets that explode with the force of energy within them - freezing or flash burning things in their area of effect. Only a five hundred were made for NEMA Special Forces due to their incredible cost. The people who sold them were quite unhelpful when it came to revealing their source. Technically A.R.C.H.I.E.-3 has the design specs for this weapon, but it is flagged as a failed weapon experiment.[/i]
• Range (Particle Beam): 35/70/140 (Exotic Particle Launcher): 12/24/48
• Damage (by mode)
[list]☞ Particle Beam: 2d8+4 (MD) AP 6; This powerful blast requires 10 charges from the Canister E-Clip.
☞ Exotic Freezing Pellet: On impact a gel-like pellet ruptures to spread a plasma-like freezing substance that covers a SBT and does 3d10 cold damage. It hits any targets within the area all-at-once, engulfing the target and affecting the least-armored area on the body. This means anyone not in fully sealed armor is in serious trouble. Any target hit must make a Vigor roll (at –2 on a raise) to avoid cold-based Fatigue. Targets can Dive for Cover (SWD 79) as with many area effect attacks. Note this attack deviates like other area effect attacks as well. This powerful attack requires 4 charges from the Canister E-Clip.
☞ Exotic Burning Pellet: On impact a gel-like pellet ruptures to spread a plasma-like flaming substance that covers a SBT and does 3d8 fire damage. It hits any targets within the area all-at-once, engulfing the target and affecting the least-armored area on the body. This means anyone not in fully sealed armor is in serious trouble. One the shooter's next action, unless counteracted in some way (taking an action to strip off the plasma-covered item), the attack does 2d8 damage (plus any other bonuses such as a raise from damage or power bonuses) to each affected target. Targets can Dive for Cover (SWD 79) as with many area effect attacks. Note this attack deviates like other area effect attacks as well. This powerful attack requires 4 charges from the Canister E-Clip.
[/list]• RoF: 1
• Shots: 30 (Canister E-Clip); The gel pellets are made from a separate canister which has 20 gel-pellets worth of the substance. Most chemists and operators can make it with a sample of the substance. Costs 1000 credits per canister. 
• Features: 
[list]☞ 3RB, Min Str d8 (15 lbs.)
☞ (Particle Beam Mode) Snapfire
☞ Two-handed weapon[/list][/size]
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