Angelus - Vauxhall Knights

A Savage Rifts game based in England.
GM: Sgt86Delta
Post Reply
Crusor_Peter45
Posts: 114
Joined: Wed May 22, 2019 8:54 am

Angelus - Vauxhall Knights

Post by Crusor_Peter45 »

Player Name: Benjamin Durham
Google Handle: Benjamin Durham


Character Name: To be determined

Rank:
Race: Human
Attributes:
Agility d10
Smarts d10
Spirit d6
Strength d6 (d8)
Vigor d8
Pace 6
Parry 7
Toughness 13 (7)
Size: 1

Skills
Fighting d10
Notice d10
Spell casting d10
Tracking d6
Climbing d6
Swimming d4
Intimidation d4
Investigation d4
Knowledge arcana d8
Survival d4
Throwing d4
Persuasion d6


Hindrances
Phobia(major) they are afraid of shadows
Clueless(major) they have been isolated to such a degree they know nothing (they have no skill points in common sense, thus one can assume they don’t know any common knowledge)
Outsider (minor) they have been isolated to such a degree they know nothing
Delusional(minor) is currently in denial that they are a mage

Edges
Arcane background
New power
X2 Power points

Edges Through means that allow for not meeting the requirements
First strike
Block
Nerves of steel
Quick

Gear

NG-S2 Survival Pack: Designed and sold by the Northern Gun Corporation, this is a fairly common starting item for anyone roaming the wilds. It contains just about everything needed for basic survival. (30 lb, 3,000 credits)
„„One two-person tent, insulated against up to −40 degrees Fahrenheit. It has water collection capabilities, capturing ambient humidity and evaporating water from occupants, thus extending water supplies by 20%.
„„One sleeping bag, also insulated. „„One flashlight, with a concealed pocket knife. Miniaturized solar panels give it near-infinite operation under typical
conditions.
„„One biometric compass/inertial mapper.
Body motion provides the necessary power, and the system lets the user know how far and in what direction he’s traveled over
time (+2 to Survival rolls related to land navigation). A mirrored back allows for reflective signaling to others
if the sun is out.
„„One short-range radio, five-
mile range.
„„One first aid kit, provides +1 to Healing checks. It has three uses before it needs to be replenished (300 credits).
„„One hunter/fisher kit, containing wires, line, hooks, and other elements necessary for fishing and small game trapping. This provides +1 to Survival checks where food gathering is concerned.
„„Three saw wires, composed of serrated, high tensile strength wire and two ring handles. Capable of slicing through wood, stone, and even non-Mega metals.
„„One fire starter, a combination solar powered ignition cell and flint sparker (with six extra flints).
„„One survival knife, one small hatchet, and one wooden cross.
„„Four signal flares.
„„One climbing kit with 30 feet of
lightweight cord, a pair of climbing gloves, four ceramic spikes, and a small mallet.
„„One bar of soap and a sterilized cloth. „„One canteen.
„„Two weeks worth of minimal
sustenance survival rations in sealed pouches.

Armor:
Combat Mage Armor (TW): Considered by many the pinnacle of Techno-Wizard armor design, this suit implements magically forged metals, mystic crystal energy cells, and rune-patterned conduits and circuits to provide the arcane version of power armor. The wearer gains +7 Armor, as well as a Strength increase of one die type. He also gains the same Full Environment Protection found in most fully sealed armor suits of the non-magical variety; the suit construction doesn’t necessarily show itself to be sealed, as many designs rely on arcane force fields to fill stylistic gaps. The helmet of the armor grants access to both the darksight and farsight powers, and the armor does not require charging when on a ley line. Outside of a ley line, Combat Mage Armor requires
1 Power Point per hour to function; without this,the weight quadruples,theArmorvalue drops to +3, and no other functions work. (9 lb, 250,000 credits)

Weapons

Melee
Battle Fury Blade (TW)
One hand Str+2d4
Two hand Str+2d8
7 weight
13 million
Notes: AP 4, enchanted silver, Mega Damage for 1 Power Point; for +4 PPs also gain +2 Fighting, the Improved Frenzy and Berserk Edges, and +4 Armor for three rounds.

Powers: 4
Power points 20
Smite
Armor
Quickness
Deflection

Money: 8000

Contacts
To be determined

Background
To be determined

Hero’s journey

Some arcane wielders learn how to use certain spells as almost second nature. Choose one power your hero knows; if she casts it successfully, she automatically gains the raise effect.

Wingboard (trade with other people or sell)

Experience and wisdom 19
Choose back ground edge arcana
User avatar
Seelia Nishnocket
Posts: 29
Joined: Tue May 15, 2018 2:30 pm

Re: Character for VHX

Post by Seelia Nishnocket »

Okay! So, to preface this commentary, I'm going to repost your sheet in something closer to the 'standard' for the site. There's a lot of information missing, and I think using this format will help illustrate exactly what.

Name: ?
Race: Human
Iconic Framework: ? I think you've mentioned he's MARS, but we'd need to know which kind of MARS to properly evaluate this. They have different bonuses

Attributes This is 10 points of attributes, 5 of which need to be accounted for. Are they coming from spent experience? From Fortune and Glory? There'll be places on the sheet to put this information.
Agility 1d10 (3)
Smarts 1d10 (3)
Spirit 1d6 (1)
Strength 1d6 (1)
Vigor 1d8 (2)

Charisma +0
Pace 6" (12yrds)
Parry 7 Your Parry is 8, due to the Block Edge
Toughness 13 (7)
Bennies: 3/3
PPE: 20 You have 15 PPE, not 20. The Power Points edge gives +5, unless your framework specifies otherwise.

Skills This is 26 points, of which 11 need to accounted for
Fighting d10 (4)
Notice d10 (4)
Spell casting d10 (4)
Tracking d6 (2)
Climbing d6 (2)
Swimming d4 (1)
Intimidation d4 (1)
Investigation d4 (1)
Knowledge arcana d8 (3)
Survival d4 (1)
Throwing d4 (1)
Persuasion d6 (2)

Edges
Race - Arcane Background: ? I'm assuming this is magic, but it should say. There's more than one kind of Arcane Background.
Hind - New Power: ? Specify what new power is taken with this edge
Hind - Power Points +5
5xp - First strike
10xp - Quick
15xp - Nerves of steel
20xp - Block

Hindrances You have an extra Major hindrance. This is okay, but you only get points for one.
Phobia(major) they are afraid of shadows
Clueless(major) they have been isolated to such a degree they know nothing (they have no skill points in common sense, thus one can assume they don’t know any common knowledge)
Outsider (minor) they have been isolated to such a degree they know nothing
Delusional(minor) is currently in denial that they are a mage

Powers
Smite
Armor
Quickness
Deflection

Equipment Note that your Iconic Framework gives you some basic equipment that should be listed here, particularly weapons/armor, etc... Presumably your combat mage armor and battle fury blade are also from rolls, but those need to be listed out
Cash: 8000

Armor
Combat Mage Armor (TW)

Weapons
Battle Fury Blade (TW)

Gear
NG-S2 Survival Pack
Wingboard
Hero's Journey Stuff
Experience and wisdom 19
Choose back ground edge arcana
You have only one roll out of three on this table listed, and it's not wholly clear what's going on. Is this how you got the Arcane Background edge?
Fortune and Glory
You have no Fortune and Glory rolls listed here, which makes it very hard to assess your character.
User avatar
Pender Lumkiss
Diamond Patron
Diamond Patron
Posts: 3648
Joined: Thu Mar 09, 2017 9:00 pm

Re: Character for VHX

Post by Pender Lumkiss »

Same stuff as Max, can we get an accounting of where the attribute and skills are coming from?

Powers also should have some kimd of 1-3 sentence description of what they look like, how they look when they activate, etc... Basically when you cast smite what does it look like. Could be as easy as the weapon is wreathed in flame.

Listing your advances in this format should help...

Code: Select all

[b]Advances[/b]
[list]
[*]Initial Advances: (From Hindrances):
[*]Free Edge (Human):  [size=73][color=#ff0000]Delete if not human[/color][/size]
[*]Cybernetic Modifications:
[*] Novice 1 Advance: 
[*] Novice 2 Advance: 
[*] Novice 3 Advance: 
[*] Seasoned 1 Advance:
[*] Seasoned 2 Advance:
[*] Seasoned 3 Advance:
[*] Seasoned 4 Advance:
[*] Veteran 1 Advance:
[*] Veteran 2 Advance:
[*] Veteran 3 Advance:
[*] Veteran 4 Advance:
[*] Heroic 1 Advance:
[*] Heroic 2 Advance:
[*] Heroic 3 Advance:
[*] Heroic 4 Advance:
[*] Legendary 1 Advance:
[*] Legendary 2 Advance:
[*] Legendary 3 Advance:
[*] Legendary 4 Advance:
[/list]
Field Team Six Bennies
3/6
Crusor_Peter45
Posts: 114
Joined: Wed May 22, 2019 8:54 am

Re: Character for VHX

Post by Crusor_Peter45 »

Name: ?
Race: Human
Iconic Framework: MARS Soldier

Attributes 3 from fortune and glory, 2 from hinderances
Agility 1d10 (3)
Smarts 1d10 (3)
Spirit 1d6 (1)
Strength 1d6 (1)
Vigor 1d8 (2)

Charisma +0
Pace 6" (12yrds)
Parry 8
Toughness 13 (7)
Bennies: 3/3
PPE: 20

Skills
MARS - plus 5 skills
Fortune and glory 3 smarts skills start at d6
Fighting d10 (4)
Notice d10 (4)
Spell casting d10 (4)
Tracking d6 (2)
Climbing d6 (2)
Swimming d4 (1)
Intimidation d4 (1)
Investigation d4 (1)
Knowledge arcana d8 (3)
Survival d4 (1)
Throwing d4 (1)
Persuasion d6 (2)

Edges
Hero’s journey table free background with out requirements - Arcane Background: magic
Advance 5xp - New Power: smite
Advance 10xp - Power Points +5
Advance 15xp - Block
Advance 20xp - Master of magic
Race - Power points
MARS soldier- 2 combat edges ignoring requirements
1 - First strike
2 - Charge
Fortune and glory - Quick
Fortune and glory - Nerves of steel

Hindrances
Clueless(major) they have been isolated to such a degree they know nothing that most take to be common knowledge (they have no skill points in common sense, thus one can assume they don’t know any common knowledge)
Outsider (minor) they have been isolated to such a degree they know nothing about social interactions and thus act as an outsider
Delusional(minor) is currently in denial that they are a mage

Powers (trappings yet to be determined)
Smite
Armor
Quickness
Deflection

Equipment
Cash: 8000

Armor
From Mars - Combat Mage Armor (TW)

Weapons
From Mars - Battle Fury Blade (TW)

Gear
NG-S2 Survival Pack
Wingboard

Hero's Journey Stuff

Some arcane wielders learn how to use certain spells as almost second nature. Choose one power [SMITE} your hero knows; if she casts it successfully, she automatically gains the raise effect.

Background edge-arcana

Wingboard

Fortune and Glory
4- Agile and Dexterous: Your hero adds one die type to Agility and begins with either the Ambidextrous or Quick Edge.
5- Smart and Learned: Your hero adds one die type to Smarts and begins with a d6 in any three Smarts-linked skills.
8- Vigorous and Tough: You hero adds one die type to Vigor and begins with the Nerves of Steel Edge.
Attachments
AFEFFBD1-3309-4390-845C-48F82D659599.jpeg
Post Reply

Return to “Vauxhall Knights - 1st Recon Squad”