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Player Name: Your first name is fine
Google Handle: Your google hangouts username
Character Name (Name your character)
Rank: Experience: Advances Left:
Race:
Iconic Framework:
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d4, Vigor d6
Charisma: 0; Pace: 0; Parry: 0 (½ Fighting +2); Toughness: 0 (½ Vigor+2 plus armor); Strain: 0
Skills:
- Skill d4
Hindrances
- Hindrance (Major): Overconfident
- Hindrance (Minor): Vengeful
- Hindrance (Minor): Mean
Edges
- Edge: Major Psionics (I.F.)
- Edge: AB: Psionics (I.F.)
- Edge: Major Psionics (I.F.)
- Edge: Master Psionics (HJ Roll)
- Edge: Danger Sense (H.J. Roll)
- Edge: Strong-willed (H.J. Roll)
Powers (post background as a reply to character sheet)
Arcane Background: Psionics
PPE/ISP: 30 - Recovery: 1/hour/30 minutes/15 minutes/5 minutes
Trapped Power Name [Armor] (PPE/ISP Cost) [Power Rank]
- Range: Range
- Duration: Duration
- Trapping: Chosen Trapping
- Effect: Summary of power
Trapped Power Name [Barrier] (PPE/ISP Cost) [Power Rank]
- Range: Range
- Duration: Duration
- Trapping: Chosen Trapping
- Effect: Summary of power
Trapped Power Name [Telekinesis] (PPE/ISP Cost) [Power Rank]
- Range: Range
- Duration: Duration
- Trapping: Chosen Trapping
- Effect: Summary of power
Gear (post gear as a reply to character sheet)
Item
- Info
Credits:
Contacts
Advances (post Advances as a reply to character sheet)
Please list all Edges and Advances taken for your character here
Attributes
Agility: d4
Smarts: d4
Spirit: d4
Strength: d4
Vigor: d4
Skills:
- Driving (Ag) d4 1
- Fighting (Ag) d4 1
- Intimidation (Sp) d6 2
- Notice (Sm) d6 2
- Persuasion (Sp) d6 2
- Psionics (Sm) d10 (2)
- Shooting (Ag) d6 2
- Stealth (Ag) d4 1
- Streetwise (Sm) d6 2
Iconic Framework
- Benefits, table rolls, etc
- Drawbacks, etc
Hero’s Journey
- (3): Your character doesn’t take kindly to threats, and no one messes with her head. She is Strong Willed.
- (6): More ISP means more power to work with, and your character has it. He gains +10 ISP to his base.
- (16): Life on the road, in the wilderness, and wandering the streets of the cities that remain gave your character special insight and some key experience with a particular calling. You may give her one Professional Edge, ignoring requirements, subject to the GM’s approval and it making at least some kind of sense.
- (7): She always gets a strange tingling in the back of her neck when things are about to go all pear-shaped. She’s seen enough trouble to know when it’s coming. Your character has the Danger Sense Edge.
Advances
- Initial Advances: (From Hindrances): Raise Spirit to D10 Edge: Improved Flame Bolt
- Free Edge (Human): Rapid Flame Bolt
- Novice 1 Advance: Edge: Rapid Recharge
- Novice 2 Advance:
- Novice 3 Advance:
- Seasoned 1 Advance:
- Seasoned 2 Advance:
- Seasoned 3 Advance:
- Seasoned 4 Advance:
- Veteran 1 Advance:
- Veteran 2 Advance:
- Veteran 3 Advance:
- Veteran 4 Advance:
- Heroic 1 Advance:
- Heroic 2 Advance:
- Heroic 3 Advance:
- Heroic 4 Advance:
- Legendary 1 Advance:
- Legendary 2 Advance:
- Legendary 3 Advance:
- Legendary 4 Advance: