Google Handle: Jason Bahr
Character Name: Madok the Restless
Rank: Novice Experience: 15 Advances Left:
Race: Godling
Iconic Framework: Mystic
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d6, Vigor d8
Charisma: +1; Pace: 6; Parry: 5 ; Toughness: 8/ 11(3) in armor
Skills:
- Mysticism d8 (3 IF)
- Psionics d10 (2 IF, 3 build)
- Knowledge: Arcana d8 (2 HJ, 1 build)
- Knowledge: Herbology d8 (2 HJ, 1 build)
- Healing d6 (1 HJ, 1 build)
- Fighting d6
- Shooting d4
- Survival d6 (1 build, 1 HJ)
- Persuasion d8
- Stealth d6
- Tracking d6
- Notice d8
- K/Demons (Sm) d6
- Dragonese (Linguistics) (Sm) d6
- Demongogian (Linguistics) (Sm) d6
- Heroic (Major): He’s the first one to run into a burning building, usually agrees to hunt monsters for little or no pay, and is generally a pushover for a sob story.
- Poverty (Minor): He starts with half the usual money for your setting and just can’t seem to hang onto funds acquired after play begins. In general, the player halves his total funds every game week
- Loyal (Minor): Will not abandon friends
- Allergy: Cold (Major): The hero or villain is incredibly vulnerable to the Power Type and should avoid it at all costs. He still resists at –4 but damage is doubled.
- Arcane background: Miracles: Those who draw on miracles are priestly types or holy champions. Their power comes from a divine presence of some sort, including gods, nature, or spirits. Their powers are usually invoked with a few words of prayer or by performing established rituals.
- Arcane Background: Psionics: Psionicists have discovered how to tap into their own psychic powers. They can manipulate matter, create fire, or control their own bodies with but a thought.
- Master of Magic:
- Rapid Recharge: PPE: Recovers 1 PPE every half hour
- Alertness: Not much gets by your hero. He’s very observant and perceptive, and adds +2 to his Notice rolls to hear, see, or otherwise sense the world around him.
- Danger sense: Anytime he’s about to be the victim of a surprise attack, ambush, or other nasty surprise, he gets a Notice roll at –2 just before the attack or event occurs. If successful, the character knows something is about to happen and may take appropriate action against it. This means the hero is on Hold for the first round of a combat. Should the hero fail his roll, he still follows the normal Surprise rules, if applicable (see page 73).
- Mystic Awareness: the use of detect arcana at will, costing no PPE or ISP, as a free action. They can also sense powerful supernatural beings with a Notice check, anywhere within line of sight.
- Major Psi:
- Woodsman: Woodsmen gain +2 to Tracking, Survival, and Stealth rolls made in the wilderness (not towns, ruins, or underground).
- Deific Heritage, Toughness: The godling has extremely dense tissue that increases his base Toughness by +2 each time this ability is taken.
- Champion: Champions fight the forces of darkness (or good). They add +2 damage when attacking supernaturally evil (or good) creatures, and have +2 Toughness when suffering damage from supernaturally evil (or good) sources, including arcane powers and the weapons, claws, teeth, etc., of such creatures.