- Located inside the envelope left for Gargamel and Cantrell is information on what is located in the Bunker under the zoo. There is a rough map (next post) and information on the weapons and armors located in the bunker. The general idea is that Scara and Giest's forces are going to equip themselves with these weapons and armors - stopping them from accessing these items will help in the up coming war. Having these weapons and armors (stolen from Giest) will allow the rebels (you) to equip the masses to fight against Giest).
Gloom Defense Force Light Power Armor
QUANTITY: 400- Built by Golden Age Weapons and used by Security Forces in Gloom. The GDF LPA v1 was designed after pre-Rifts schematics by GAW. Giest ordered a shipment of these light power armor suits for her CEAL creations. Located under the bio-dome Gloom Zoo in guarded bunker are 400 of these suits just waiting for some one to steal them before the CEALs can get them. These suits are powered armor, from bygone days, and are not really Power Armor. Just bulky suits of armor which can be used by anyone, like say, average citizens in Gloom.
⇸ Notes: armor, pace, fully environmentally sealed suit (O2 6 hours), sensor-suite, 2x strength-enhancement (for a +2 die types)
⇸ Weapons:- None.
GAW Ripper Chainswords
QUANTITY: 100- Chainswords: Because Light Sabers arn't messy enough! Also located in the underground bunker/storage in Gloom.
- Damage: STR+2d10 MD
- Weight: 15
- Cost: 14,000 credits
- Notes: AP 2. One Handed Weapon.
GAW Ripper X1 Rifle
QUANTITY: 100- GAW Assault rifle also located in the underground bunker/storage in Gloom.
- Damage: 2d8+2 MD
- ROF: 2, 3RB
- Range: 24/48/96
- Payload: 30 round box mag
- Chain blade Damage: STR+2d6 MD
- Weight: 14
- Cost: 34,000 credits
- Notes: AP 2.
GAW M4 Carbine
QUANTITY: 300- GAW Assault rifle also located in the underground bunker/storage in Gloom.
- Damage: 2d8+2 S.D.C.
- ROF: 2, 3RB
- Range: 24/48/96
- Payload: 30 round box mag
- Weight: 7
- Cost: 1,000
- Notes: AP 2
CEAL Lab and Weapons / Armor Bunker INFO & TALK
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CEAL Lab and Weapons / Armor Bunker INFO & TALK
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Re: CEAL Lab and Weapons / Armor Bunker
Above Ground Picture of the "Zoo" Area.
A hand sketched map is provided in the envelope looking like this:
The west end of map is the starting point.
Hand written notes by Jackshot show that the access point to the bunker is from the zoo. There is a hand drawn map (above) showing a generator room and a weapons room and a lab. Notes state that it would help to destroy the lab, and generator and steal the weapons and armors.
When you are ready to assault the Zoo a new Thread will be used. I have not posted that yet.
You can post away in this thread to plan or say what ever you wish. In Character or OOC.
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Re: CEAL Lab and Weapons / Armor Bunker
Lib looks over the schematics, once Cantrell brings them in on the plan. "Boss, it's a little risky, but you should know it would be possible for us to start out in the lab, proper, and then fight our way out, instead of in--it would give us the element of surprise, but once that was lost, we'd be in the thick of it until we can force our way out. I probably wouldn't have enough juice left to get back out the same way--blind 'ports are tricky as hell." He considers. "Also, I'd need someone who could rejuvenate me--taking a big group would be a drain."
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Re: CEAL Lab and Weapons / Armor Bunker
Roughly how many yards is it from the entrance to the lab? If it's less the 240 yards (pace 120), Jitters could run that in less than one combat round to place a teleportation receiver, so instead of attempting a blind teleport, just teleport to the beacon.
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Re: CEAL Lab and Weapons / Armor Bunker
Also, are all of those doors open or closed? That would wind up being the biggest thing that would slow Jitters down.
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Re: CEAL Lab and Weapons / Armor Bunker
However, if Jitters was Intangible, he'd be able to walk through the walls, right?
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Re: CEAL Lab and Weapons / Armor Bunker
The beacon would need to be capable of transmitting images, but that could work, yes.
I put the horizontal distance from door to lab interior at about 60", which would be around 360'/120 yds. For Greater Teleport, that's either 15 PPE on a success, or 10 on a Raise.
I think it's about 9-10" of vertical movement there, as well, which is what matters for running there, so total of 70", call it--140 yards. So, assuming that none of the barriers prevent intangibility, you'd be fine. (If they do, then we'd probably have issues with teleporting, too, of course.)
I put the horizontal distance from door to lab interior at about 60", which would be around 360'/120 yds. For Greater Teleport, that's either 15 PPE on a success, or 10 on a Raise.
I think it's about 9-10" of vertical movement there, as well, which is what matters for running there, so total of 70", call it--140 yards. So, assuming that none of the barriers prevent intangibility, you'd be fine. (If they do, then we'd probably have issues with teleporting, too, of course.)
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Re: CEAL Lab and Weapons / Armor Bunker
Would it be possible to dig that deep? At least quickly enough to matter? (Say, 1 minute max?)
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Re: CEAL Lab and Weapons / Armor Bunker
Notice [dice]0[/dice]
wild dice [dice]1[/dice]
"I don’t see us fighting our way out of there unless we arrange for the entrance to be attacked at the same time; split their forces as a diversion. “If you can get us in there Libertas,” Gargamel held up a small dark gem, “this stores magical energies that can be drawn off from. Will it be enough to be able to teleport us back out again?”
wild dice [dice]1[/dice]
"I don’t see us fighting our way out of there unless we arrange for the entrance to be attacked at the same time; split their forces as a diversion. “If you can get us in there Libertas,” Gargamel held up a small dark gem, “this stores magical energies that can be drawn off from. Will it be enough to be able to teleport us back out again?”
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“Do we fight to take the place or do we destroy the items and get out? Do any of you have any demolitions or computer skills? Blowing the place up is one thing, but also ensuring that there are no files remaining is another.” Damn, he wished Thrudh was here. He could do the explosives and be in charge.OOC Comments
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Re: CEAL Lab and Weapons / Armor Bunker
Lib shakes his head. "No, a device like that would have a fairly short shelf-life, and be pretty much good for a one-way trip. And I thought part of the job was getting the armory's contents out for the benefit of our guys, not just blowing the place up. I'm pretty sure we're fighting our way through the defenders, regardless of which direction we're going."
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Re: CEAL Lab and Weapons / Armor Bunker
Humble listens to the discussion and thinks of course they could fight there way in and out. If he is helping, there is nothing that can stop Humble. But wanting to help and knowing not everyone is as willing as him to get shot he offers up the perfect solution. "Nuke entrance.
"Humble kill everything else.
"Sort through corpses for stuff"
A fairly complex plan and much more complex than he would normally use. But they seemed really worried about something in there and after all even he can be hurt by those big missiles on the robots. Feeling pretty satisfied with his solution he offers some of the ham he was eating to the rest of the team brainstorming. Everyone likes to eat after the planning is done.
"Humble kill everything else.
"Sort through corpses for stuff"
A fairly complex plan and much more complex than he would normally use. But they seemed really worried about something in there and after all even he can be hurt by those big missiles on the robots. Feeling pretty satisfied with his solution he offers some of the ham he was eating to the rest of the team brainstorming. Everyone likes to eat after the planning is done.
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Re: CEAL Lab and Weapons / Armor Bunker
Additional Details based on whats been said:
The Lab room is 25 feet underground. Once one opens the door from Zoo to the "Start" area there is a set of stairs ...
Here is a map with some dimensions on it. Please note the distances in feet are approximate.
The Lab room is 25 feet underground. Once one opens the door from Zoo to the "Start" area there is a set of stairs ...
Here is a map with some dimensions on it. Please note the distances in feet are approximate.
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So until this weekend when I get time to type up next GM post you can talk here and you have the Short Interlude here.Re: CEAL Lab and Weapons / Armor Bunker
"Humble, the nukes wouldn't just kill the enemies we want to loot, but it would also destroy the loot that we want to loot. Not to mention the radiation fallout would poison the city we are trying to save.Humble wrote:Humble listens to the discussion and thinks of course they could fight there way in and out. If he is helping, there is nothing that can stop Humble. But wanting to help and knowing not everyone is as willing as him to get shot he offers up the perfect solution. "Nuke entrance.
"Humble kill everything else.
"Sort through corpses for stuff"
A fairly complex plan and much more complex than he would normally use. But they seemed really worried about something in there and after all even he can be hurt by those big missiles on the robots. Feeling pretty satisfied with his solution he offers some of the ham he was eating to the rest of the team brainstorming. Everyone likes to eat after the planning is done.
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If our only goal was destroy everything, it would be more plausible to do just that. But it would ruin everything else that we have fought so hard for the we would be doing Scara's work for her. Does that make anymore sense?" Jitters explains to the big guy. He looks to Libertas and says "Gargamel has a good idea about a simultaneous assault on the front entrance and from inside was we try to make our escape, but unfortunately we really don't have enough people to spare to make that a feasible option as we probably are going to need most, if not everyone inside the bunker. However that does give me a thought. Libertas, can you make a device that projects hard light holograms, maybe something that can cause just enough damage that the defenders will believe that the threat is real?Perhaps we can have almost all of the holograms 'missing' their target to explain why the defenders aren't taking damage, or even glancing blows and grazing hits, and can have a random hologram being the one that actually deals damage so that it's not the same hologram each time hurting one of the, and therefore make it less likely they will see through the ruse before we get out of there?"
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Re: CEAL Lab and Weapons / Armor Bunker
Lib shakes his head. "You'd think so, wouldn't you? But no one's quite cracked the 'plausible hologram' barrier, yet."
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Re: CEAL Lab and Weapons / Armor Bunker INFO & TALK
"I'd rather not split the party. Bad things tend to happen when we do that," Cantrell says. "But I do like the idea of 'porting in to the center of the complex and fighting our way out. Maybe turn some of their own defenses against the. At the very least, we're starting in the softest and squishiest part of their base, and should be able to do some real damage, faster."
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Re: CEAL Lab and Weapons / Armor Bunker INFO & TALK
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Lib nods to Cantrell. "I'll prep the device, then."He gets to work, periodically plugging two cords from the staff into the small portal-maker. It only takes a few moments, and then he nods. "Done. This'll get us all in; depending on the fine details, I might even have enough juice for a lesser 'port later on. Now, about that rejuvenation I'm gonna need.... Do we have anyone capable of it, or do I need to rig another device for that and hand it off before we go?"
He considers. "Oh, and calculating three-dimensional hyperspace navigation blind off a schematic is tricky business; I'm gonna want to open by overcharging my cognitive capabilities. How close is the nearest Ley Line? If it's less than an hour or two, it might be worth it for me and the other PPE-users to go there to 'load up' right before we get down to brass tacks."
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Re: CEAL Lab and Weapons / Armor Bunker INFO & TALK
Max raises a point to Cantrell and Libertas. "Any reason to bring Nadine along for this ride? Maybe not fighting out from the inside; she's probably too big. Should she clear out the exit end, give you guys a clean break once you hit the doors, or should I just plan on getting ported in with the rest?"
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Re: CEAL Lab and Weapons / Armor Bunker INFO & TALK
GM NOTE:
March 10th approximately will be the Mass Battle where we the BC and 13th reunite. Due to the story line of t'Fethic, Cira etc happening, this assault on the Lab will be unused. Story wise, the JAL, who are in Gloom waiting to assist you, assault the Lab before you finish planning the assault.
Thank you JAL.
We (The Vanished) will finish up fight with t'Fethic's students and then I will drop a final GM post that happens after the fight. You will be able to post a response to that GM post, and then we are reunited! The final GM post will be a Quick Combat Scene that wraps things up for the Vanished.
Thank you.
March 10th approximately will be the Mass Battle where we the BC and 13th reunite. Due to the story line of t'Fethic, Cira etc happening, this assault on the Lab will be unused. Story wise, the JAL, who are in Gloom waiting to assist you, assault the Lab before you finish planning the assault.
Thank you JAL.
We (The Vanished) will finish up fight with t'Fethic's students and then I will drop a final GM post that happens after the fight. You will be able to post a response to that GM post, and then we are reunited! The final GM post will be a Quick Combat Scene that wraps things up for the Vanished.
Thank you.