Battle in the Hell Pillars Room (Quick Combat)
Cade coughs again behind the mask and wheezes out: "Here." He reaches into an invisible space next to him and pulls out a old cardboard box. Dropping it a bunch of air filtration, oxygen masks spill out. "If you need em...to breath...inside next room is un...you can't <hack> you can't breath in there. More importantly no mire human can breath the air in there, its... it'll alter you. Some say powers, but, others say just evil..."
Standing outside the room one can hear sounds of something dying a horrible death. The sound fades and the doors easily push open when touched. Like two massive inviting well-oiled black metal and dark wood hatches they open to reveal the dim lighted room beyond. The lighting increases as one steps through the threshold of the doorway. Visibility increases but the sight is gruesome. Some animal like thing is dead on the floor, inside a bloody circle. Across the room are three figures, all looking at those entering. Two females and a red male monster. The moment one passes into the room a wave of sulfur can be almost felt as it assaults unprotected lungs. Even through body armor the hazy air makes it obvious there is a stink in the air here.
Lined on both sides of the dark stone room are two locations of lava and many Stone Golems. Wielding stone and bone magically enhanced melee weapons the golems rush towards the Vanished. Additionally the large red demon like monster unleashed a spell that sends a wave of soul wrenching pain and anguish outwards. Any who suffer from its waves are racked with the most saddening memories and painful images from their pasts. ROLL AGILITY TO AVOID THIS STRANGE WAVE. If fail you are at -2 to your QC roll in addition to below modifiers.
The warrior woman moves like a magically enhanced Juicer. Incredibly fast she utilizes her Mace to attack the intruders to her Masters ready room. Her screaming war cries are inhuman as human as she looks.
The Master stands up, she smiles and says: "Welcome to hell t'Fethic." She turns from solid to ghost like as she stands there smiling. Bolts of energy fire from her forehead as she casts them out at everyone. If struck by a bolt you roll a d54 to see what life altering result (mutation) occurs to your character. You decide if she gets a hit in on you. If so GM posts results after combat. Might be cool or bad or stupid depending on roll. I own these and they are what I'd be using.
In the room you are able to see 8 pillars that are stone like with odd symbols etched into each of them. Sammy for one has seen these before at Castle Refuge in the battle of the Outskirts. Like Ailbhe back in Gloom said, you need 4 of them. From the doorway, Cade does not enter the room but a few feet before he opens a small communications rift and calls out: "Drake? Are you there? We have the pillars, need help getting away!"
A voice can be heard: "You bloody dolt! Now?! I'm with the 1st SET trying to kill a beast from Hell!" *