Q1 2019 GM Poll - Rising Stars

7/8 Players
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How has your GM done this quarter?

Poll ended at Mon Apr 08, 2019 3:31 am

5 - Great Job! Awesome! Keep it up!
8
100%
4
0
No votes
3
0
No votes
2
0
No votes
1 - You're terrbile! You should break your keyboard!
0
No votes
 
Total votes: 8

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KahlessNestor
Posts: 666
Joined: Thu Feb 15, 2018 4:02 am

Q1 2019 GM Poll - Rising Stars

Post by KahlessNestor »

GM Poll 1st Quarter 2019

KahlessNestor, Game Master (GM)

How to “rate” the GM, their Duties:
• Post Rate
• Notify Players via Hangouts of new posts.
• Be available to Players

☞ Maintain a GM post rate at a minimum of one adventure post per week.
☞ Have the IM contact info of each player in their group.
☞ Notify all players in the group via IM or PM of new GM posts, and other important updates.
☞ Be available for IM chat at least one day a week.

Note: The above is used to “rate” the GM. I hope that I succeeded you all in the mission of being your GM. Additionally, I hope that I presented a fun game.
Thank you.

GM Rating Reward Table
Earn 5 EP
Earn 4 EP
Earn 3 EP
Earn 2 EP
Earn 1 EP
Fired 0 EP


If you give a mediocre or low rating provide feedback on what elements you felt were missing or what improvements you believe are needed.
GM Notes
101st GM Bennies: 8/8
Whiskey Pete 4/2
Mia 4/2

Rising Stars GM Bennies 8/8
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Highlander
Posts: 80
Joined: Sun Mar 10, 2019 6:46 pm

Re: Q1 2019 GM Poll - Rising Stars

Post by Highlander »

Great starting situation for new characters to the game. The pace is good, the story, better, and the pcs are the best. Playing with setbacks and handicaps is more realistic, imho. Thanks.
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Buffy Laskaris
Posts: 111
Joined: Thu Jun 14, 2018 7:04 pm
Location: Pretty far from home!

Re: Q1 2019 GM Poll - Rising Stars

Post by Buffy Laskaris »

Solid start...post rate is a bit low, but I think we're just finding the characters, and the situation limits RP potential. Once we're past the 'prologue' I think we'll hit our stride.
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Winger
Posts: 85
Joined: Thu Mar 14, 2019 11:39 pm

Re: Q1 2019 GM Poll - Rising Stars

Post by Winger »

zero complaints.

still learning and loving it.

my post rate would be a high integer if you saw how many things i've deleted. >.<

getting there. the detailed breakdowns by gm are really helping.
Shanice "Winger" Walker
Character Sheet
Agility:d8
d4: Driving Piloting Stealth
d6: Athletics Fight
d12: Fight(ForceControl)

Smarts:d6
d4: Academics CommonKnowledge Electronics Healing Research Science Survival Taunt
d6: Notice

Spirit:d6
d4: Intimidate Performance Persuasion

Strength:d6
Vigor:d6

Pace:6(d6)
Parry:6
Toughness:5(13w/FF)
Size:0
Age: 14-15yo
Build: Athletic

Hinderences: Maj:Caffeine, Min:Ruthless, Min:Loyal, Min:DeathWish, Min:DistinctApp
Edges: Linguist(Spa/Fre/ASL) TeamPlayer AB+PPE

ForceControl(8)+ForceField+Heavy
SuperSkill(3)Fighting(ForceControl)
Flight(5)48"/120mph
Burrowing(1)(req:Forcefield)
Parry(1) Deflection(1)
In Effect: Team Player
Wounds: 0
Bennies: 3
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Hexx
Bronze Patron
Bronze Patron
Posts: 180
Joined: Wed Nov 01, 2017 7:03 pm

Re: Q1 2019 GM Poll - Rising Stars

Post by Hexx »

Voted
Katarina "Kat" Wilhelm, aka Hexx
Rising Star
Attributes: Agility d6, Smarts d8, Spirit d6 (d8/d12+1), Strength d4, Vigor d6
Pace: 6/d6; Parry: 4; Toughness: 5
Skills: Athletics d6 (Throwing d12); Common Knowledge d6 (+2 nefarious activities)
Notice d6; Persuasion d4 (-1, or +1 when Networking streets); Stealth d4; Taunt d6 (d12+2)
Academics d8; Intimidate d4 (+2 when Networking streets); Gambling d6; Thievery d6
Perform d4; Fighting d4
Hindrances: Overconfident (Major); Suspicious (Major): Others Support her at -2; Mean (Minor): -1 Persuasion; Vengeful (Minor): Get payback, always; violence usually not required
Edges: SPC SuperPowers; Streetwise: +2 Intimidation/Persuasion Networking with shady characters, Common Know rolls for criminal activities
Humiliate: Free Reroll on Taunt Tests
Strong-Willed: +2 on Smarts/Spirit Opposed Resistance Rolls
Bennies: 3/3
Powers:
Jinx: Foes Mishap on 1 or 2
Switch 1: Negation: RTA (Throwing), Roll Opposed Spirit, Succ/Raise = -1 DT targeted Trait
Switch 2: Malfunction: 12", Spirit (0/-2/-4/-6) + Super-Attribute Spirit III
Switch 3: Attack, Ranged III, 12/24/48, 3d10 Damage, 1 Round Delay, Always Innocent Bystanders
Gifted: Never Unskilled
Uncanny Reflexes: -2 to be hit, Agility to evade AoE
Danger Sense: Notice to start combat on Hold when ambushed
Fearless
Super-Attribute: Spirit
Super-Skills: Taunt, Athletics/Throwing
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