Breaking a Horse

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MJH
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Breaking a Horse

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Breaking a Horse

Rope It
Roping one of the horses is easy enough. It’s a simple Throwing roll (adjusted for range, of course). But even armed with lariat, you are overmatched in a tug-of-war
by an upset horse. An average-sized specimen of the breed tips the scales at a little over half of a ton, so man-handling isn’t the best option.

You can use the lasso in conjunction with your saddle to bring another horse’s strength and weight to bear against a roped mustang. Doing this, you will need an opposed roll of your
Riding versus the animal’s Strength. On a success, you get the animal under control and can lead it with the rope; with a raise, you can force it to its knees. On a failure, the beast continues to put up a fight, but doesn’t break free. If you are unlucky enough to roll a 1 on your Riding die (regardless of the Wild Die), the animal breaks free—pulling you off the saddle in the process.

Break it
But you’re not done yet….to break a horse to the saddle, a rider first has to mount and stay
on the animal long enough for it to get accustomed to the idea. You do this by making a Riding
roll each round, opposed by the horse’s Spirit. If you win the roll, the horse gains a level of Fatigue If you manage enough rolls to win enough rolls to make the horse Exhausted, the
animal is saddle-broken. Should arider lose a roll, however, the horse bucks you from its back. You then need to make a Vigor roll to avoid taking a Fatigue level from bumps and bruises. You are free to get back in the saddle and continue trying to break the horse. The horse fully recovers its Fatigue with a day of rest. Any Fatigue you suffer from getting tossed on
her backside recovers normally at the rate of one step per day.
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