Player Name: Shane
Google Handle: ShaneDavisABQ
Lucinia Whateley
Rank: Novice Experience: 5 Advances Left: 0
Race: Human
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d4, Vigor d4
Charisma: 2; Pace: 6; Parry: 2; Toughness: 4; Grit: 1
Skills:
- Gambling d6
- Riding d4
- Notice d4
- Persuasion d4+2
- Shooting d4
- Stealth d4
- Spellcasting (Arcane) d8
Worst Nightmare: Being dragged back by the Whateley’s.
Hindrances
- Young (Major):Pre-Pubescent Child; +1 Bennies
- Heavy Sleeper (Minor): -4 to Vigor to stay awake -4 to Notice to wake up while asleep
- Trouble Magnet (Minor): Trouble always finds you
Edges
- Arcane Magic (Huckster): Gain the Huckster arcane background
- Whateley Blood (Female): Suffer a Wound as a free action to gain 1d6+1 Power Points; +2 Charisma
- Lucky: +1 Bennies
Arcane Background:Huckster
PP: 10 - Recovery: 1/Hour
Trinkets (Cost: Special) [Novice]
- Range: Sight
- Duration: 1
- Trapping: The huckster reaches into a container of some sort.
- Effect: Trinkets allows a huckster to reach into a pocket, pouch, or bag and pull forth some minor mundane object. The Power Points required depends on the item the huckster hopes to find. Unfortunately, the item is very temporary and only lasts a number of rounds equal to the huckster's Smarts.
Power Points Item
1 Match, penny
2 Scarf, random playing card, nickel
3 Derringer, knife, two bits ($.25)
4 Pistol, $5 coin, specific playing card
- Range: 12/24/48
- Duration: Instant
- Trapping: The huckster hurls a playing card from his sleeve with devastating force. Called soul blast
- Effect:Single bolt 2d6 damage; Up to 3 bolts at 1pt per bolt; 2pts does one 3d6 bolt
Boost/Lower Trait (Cost: 2) [Novice]
- Range: Smarts
- Duration: 3 (1/Round)
- Trapping: No visible effect
- Effect: Raise/lower a trait by one die-type (or two with raise)