Bennies = Chips thread

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Bad Luck Benny
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Bennies = Chips thread

Post by Bad Luck Benny »

Quarter 1: 3 Bennies

Benny 1: [dice]0[/dice]: White. - SPENT
Benny 2: [dice]1[/dice]: Red. - SPENT
Benny 3: [dice]2[/dice]: Red.
Last edited by Bad Luck Benny on Mon Feb 26, 2018 10:26 pm, edited 2 times in total.
Bad Luck Benny
Character Summary
Human Unlucky Cowboy
Active Effects:
Parry: 5; Toughness: 7
Weapon in hand: Evans Old Model Sporter or Bowie Knife
Edges: Cat Eyes, Harrowed, Stitchin'
Hindrances: Bollixed, Grim Servant o’ Death, Short Temper, Trouble Magnet
Powers:
Charisma: 0
Bennies: 3
Adventure Card:

Wounds:

Currently playing in: Deadlands
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Jackson
Posts: 33
Joined: Sat Nov 04, 2017 7:01 pm

Re: Bennies = Chips thread

Post by Jackson »

Fate chips: [dice]0[/dice] - all white
Character Summary
Jackson Hartway, III a New Scientist
Charisma: 0
Parry: 4
Pace: 4, d4 to run
Toughness: 5
Notable Edges: Gadgeteer
Attributes: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d4, Shooting d6, Riding d4, Notice d6, Weird Science d8, Repair d8, Knowledge (Engineering) d6, Knowledge (Science) d6, Guts d4
Equipment of Note: bolt gizmo, tool kit
Wounds: 1/4 | Fatigue: 0/3
Fate Chips: 3/3 (1 red, 2 white)
Character Sheet
Signature
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Archibald Ellsworth
Posts: 160
Joined: Thu Jan 11, 2018 9:20 am

Re: Bennies = Chips thread

Post by Archibald Ellsworth »

Quarter 1 2018

Benny 1: [dice:2f30ng6p]30715:0[/dice:2f30ng6p] WHITE
Benny 2: [dice:2f30ng6p]30715:1[/dice:2f30ng6p] RED - SPENT
Benny 3: [dice:2f30ng6p]30715:2[/dice:2f30ng6p] RED - SPENT

Quarter 2 2018

Benny 1: [dice:2f30ng6p]30715:3[/dice:2f30ng6p] WHITE - SPENT
Benny 2: [dice:2f30ng6p]30715:4[/dice:2f30ng6p] BLUE
Benny 3: [dice:2f30ng6p]30715:5[/dice:2f30ng6p] WHITE

Quarter 3 2018

Benny 1: [dice:2f30ng6p]30715:6[/dice:2f30ng6p] WHITE - SPENT
Benny 2: [dice:2f30ng6p]30715:7[/dice:2f30ng6p] WHITE - SPENT
Benny 3: [dice:2f30ng6p]30715:8[/dice:2f30ng6p] WHITE - SPENT

Extra Benny: [dice:2f30ng6p]30715:9[/dice:2f30ng6p] WHITE - SPENT

Extra Benny No.2: [dice:2f30ng6p]30715:10[/dice:2f30ng6p] RED

Quarter 4 2018

Benny 1: [dice:2f30ng6p]30715:11[/dice:2f30ng6p] RED SPENT
Benny 2: [dice:2f30ng6p]30715:12[/dice:2f30ng6p] RED SPENT
Benny 3: [dice:2f30ng6p]30715:13[/dice:2f30ng6p] RED SPENT

Extra Benny: [dice:2f30ng6p]30715:14[/dice:2f30ng6p] RED

01-60 = White: Normal Benny
61- 90 = Red: +1d6 to a roll; can negate a crit fail; or use as a normal benny. Marshal gets a free Benny draw if you use it, unless you use it as a normal benny.
91 - 100 = Blue: Like a red, but Marshal doesn't get a free draw.
Last edited by Archibald Ellsworth on Thu Nov 29, 2018 6:37 pm, edited 19 times in total.
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Hope Monaghan
Posts: 190
Joined: Wed Jan 03, 2018 6:50 am

Re: Bennies = Chips thread

Post by Hope Monaghan »

Benny 1: [dice]0[/dice] - White
Benny 2: [dice]1[/dice] - Red
Benny 3: [dice]2[/dice] - Blue

01-60 = White: Normal Benny
61- 90 = Red: +1d6 to a roll; can negate a crit fail; or use as a normal benny. Marshal gets a free Benny draw if you use it, unless you use it as a normal benny.
91 - 100 = Blue: Like a red, but Marshal doesn't get a free draw.
Character Tracker
Hope Monaghan Character Sheet
Parry: 4; Toughness: 6
Ammo: Shotgun (2/2; 18); Peacemaker (6/6; 50); Winchester (15/15; 50); Derringer (2/2; 50)
Bennies: WRWR
Adventure Card:
  • Payback: Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
  • Better You Than Me: Play when your hero has been hit by an attack and there is an adjacent character. The other character suffers the attack instead. This may be played on friend or foe.
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Bishop
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Re: Bennies = Chips thread

Post by Bishop »

Benny 1: [dice]0[/dice] Blue SPENT
Benny 2: [dice]1[/dice] White SPENT

Q2
Benny 1: [dice]2[/dice] Red
Benny 2: [dice]3[/dice] Red
Joker Benny: [dice]4[/dice] White
Last edited by Bishop on Wed Apr 18, 2018 3:12 pm, edited 3 times in total.
Character Summary
Bishop a Hexslinger
Charisma: 2
Parry: 5
Pace: 6, d6 to run
Toughness: 5
Grit: 1
Notable Edges: Whateley blood
Attributes: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Shooting d8, Hexslinging d8, Notice d6, Streetwise d4, Survival d4, Riding d4, Fighting d6, Stealth d4, Guts d4
Equipment of Note: Hexslinger bow
Wounds: 0/4 | Fatigue: 0/3
Action Cards:
Fate Chips: 2/2
Character Sheet
Signature
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MJH
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Re: Bennies = Chips thread

Post by MJH »

GM Bennies
Q1 2018
[dice]0[/dice] = white
[dice]1[/dice] = red
[dice]2[/dice] = white
[dice]3[/dice] = white
[dice]4[/dice] = white
[dice]5[/dice] = white

Gained from generous players!
[dice]6[/dice] = red
[dice]7[/dice] = white
[dice]8[/dice] = white
[dice]9[/dice] = white

Q2 2018
[dice]10[/dice] white
[dice]11[/dice] red
[dice]12[/dice] red
[dice]13[/dice] red
[dice]14[/dice] white

Q3 2018
[dice]15[/dice] white
[dice]16[/dice] white
[dice]17[/dice] white
[dice]18[/dice] white
[dice]19[/dice] white
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Hope Monaghan
Posts: 190
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Re: Bennies = Chips thread

Post by Hope Monaghan »

01-60 = White: Normal Benny
61- 90 = Red: +1d6 to a roll; can negate a crit fail; or use as a normal benny. Marshal gets a free Benny draw if you use it, unless you use it as a normal benny.
91 - 100 = Blue: Like a red, but Marshal doesn't get a free draw.

Earned for taming Devil's Eye
[dice]0[/dice]
Character Tracker
Hope Monaghan Character Sheet
Parry: 4; Toughness: 6
Ammo: Shotgun (2/2; 18); Peacemaker (6/6; 50); Winchester (15/15; 50); Derringer (2/2; 50)
Bennies: WRWR
Adventure Card:
  • Payback: Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
  • Better You Than Me: Play when your hero has been hit by an attack and there is an adjacent character. The other character suffers the attack instead. This may be played on friend or foe.
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John Baxter
Posts: 138
Joined: Thu Jan 25, 2018 5:15 am

Re: Bennies = Chips thread

Post by John Baxter »

[dice]0[/dice]
[dice]1[/dice]
[dice]2[/dice]
OOC Comments
Charisma: 0; Pace: 6"; Parry: 5 (½ Fighting +2); Toughness: 6 (½ Vigor+2 plus armor);

Lame

http://savagerifts.com/sr/viewtopic.php?f=114&t=1969
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Hope Monaghan
Posts: 190
Joined: Wed Jan 03, 2018 6:50 am

Re: Bennies = Chips thread

Post by Hope Monaghan »

[dice]0[/dice]
[dice]1[/dice]
[dice]2[/dice]


01-60 = White: Normal Benny
61- 90 = Red: +1d6 to a roll; can negate a crit fail; or use as a normal benny. Marshal gets a free Benny draw if you use it, unless you use it as a normal benny.
91 - 100 = Blue: Like a red, but Marshal doesn't get a free draw.
Character Tracker
Hope Monaghan Character Sheet
Parry: 4; Toughness: 6
Ammo: Shotgun (2/2; 18); Peacemaker (6/6; 50); Winchester (15/15; 50); Derringer (2/2; 50)
Bennies: WRWR
Adventure Card:
  • Payback: Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
  • Better You Than Me: Play when your hero has been hit by an attack and there is an adjacent character. The other character suffers the attack instead. This may be played on friend or foe.
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Corrigon
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Re: Bennies = Chips thread

Post by Corrigon »

[dice]0[/dice] red
[dice]1[/dice] white
[dice]2[/dice] red

01-60 = White: Normal Benny
61- 90 = Red: +1d6 to a roll; can negate a crit fail; or use as a normal benny. Marshal gets a free Benny draw if you use it, unless you use it as a normal benny.
91 - 100 = Blue: Like a red, but Marshal doesn't get a free draw.
GM bennies 6/8
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Jackson
Posts: 33
Joined: Sat Nov 04, 2017 7:01 pm

Re: Bennies = Chips thread

Post by Jackson »

Q2

[dice]0[/dice]

2 white, 1 red
Character Summary
Jackson Hartway, III a New Scientist
Charisma: 0
Parry: 4
Pace: 4, d4 to run
Toughness: 5
Notable Edges: Gadgeteer
Attributes: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d4, Shooting d6, Riding d4, Notice d6, Weird Science d8, Repair d8, Knowledge (Engineering) d6, Knowledge (Science) d6, Guts d4
Equipment of Note: bolt gizmo, tool kit
Wounds: 1/4 | Fatigue: 0/3
Fate Chips: 3/3 (1 red, 2 white)
Character Sheet
Signature
User avatar
Jack
Posts: 55
Joined: Tue Apr 17, 2018 5:10 pm

Re: Bennies = Chips thread

Post by Jack »

[dice]0[/dice]

1 White, 2 Red.


01-60 = White: Normal Benny
61- 90 = Red: +1d6 to a roll; can negate a crit fail; or use as a normal benny. Marshal gets a free Benny draw if you use it, unless you use it as a normal benny.
91 - 100 = Blue: Like a red, but Marshal doesn't get a free draw.
Signature
Parry: 4
Toughness: 7
Charisma: +2
Pace: 6
Bennies: 2 White, 1 Blue
Adventure Card: Spill the Beans The subject of your questioning tells you everything you want to know, whether by friendly persuasion, intimidation, or force.
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Hope Monaghan
Posts: 190
Joined: Wed Jan 03, 2018 6:50 am

Re: Bennies = Chips thread

Post by Hope Monaghan »

Q3 2018

[dice]0[/dice]
[dice]1[/dice]
[dice]2[/dice]

3 white


01-60 = White: Normal Benny
61- 90 = Red: +1d6 to a roll; can negate a crit fail; or use as a normal benny. Marshal gets a free Benny draw if you use it, unless you use it as a normal benny.
91 - 100 = Blue: Like a red, but Marshal doesn't get a free draw.
Character Tracker
Hope Monaghan Character Sheet
Parry: 4; Toughness: 6
Ammo: Shotgun (2/2; 18); Peacemaker (6/6; 50); Winchester (15/15; 50); Derringer (2/2; 50)
Bennies: WRWR
Adventure Card:
  • Payback: Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
  • Better You Than Me: Play when your hero has been hit by an attack and there is an adjacent character. The other character suffers the attack instead. This may be played on friend or foe.
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Jack
Posts: 55
Joined: Tue Apr 17, 2018 5:10 pm

Re: Bennies = Chips thread

Post by Jack »

[dice]0[/dice]

1Blue
2 White
Signature
Parry: 4
Toughness: 7
Charisma: +2
Pace: 6
Bennies: 2 White, 1 Blue
Adventure Card: Spill the Beans The subject of your questioning tells you everything you want to know, whether by friendly persuasion, intimidation, or force.
User avatar
John Baxter
Posts: 138
Joined: Thu Jan 25, 2018 5:15 am

Re: Bennies = Chips thread

Post by John Baxter »

[dice]0[/dice]
[dice]1[/dice]
[dice]2[/dice]


01-60 = White: Normal Benny
61- 90 = Red: +1d6 to a roll; can negate a crit fail; or use as a normal benny. Marshal gets a free Benny draw if you use it, unless you use it as a normal benny.
91 - 100 = Blue: Like a red, but Marshal doesn't get a free draw.

2 red, 1 white
OOC Comments
Charisma: 0; Pace: 6"; Parry: 5 (½ Fighting +2); Toughness: 6 (½ Vigor+2 plus armor);

Lame

http://savagerifts.com/sr/viewtopic.php?f=114&t=1969
User avatar
Hope Monaghan
Posts: 190
Joined: Wed Jan 03, 2018 6:50 am

Re: Bennies = Chips thread

Post by Hope Monaghan »

[dice]0[/dice]


01-60 = White: Normal Benny
61- 90 = Red: +1d6 to a roll; can negate a crit fail; or use as a normal benny. Marshal gets a free Benny draw if you use it, unless you use it as a normal benny.
91 - 100 = Blue: Like a red, but Marshal doesn't get a free draw.
Character Tracker
Hope Monaghan Character Sheet
Parry: 4; Toughness: 6
Ammo: Shotgun (2/2; 18); Peacemaker (6/6; 50); Winchester (15/15; 50); Derringer (2/2; 50)
Bennies: WRWR
Adventure Card:
  • Payback: Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
  • Better You Than Me: Play when your hero has been hit by an attack and there is an adjacent character. The other character suffers the attack instead. This may be played on friend or foe.
User avatar
Hope Monaghan
Posts: 190
Joined: Wed Jan 03, 2018 6:50 am

Re: Bennies = Chips thread

Post by Hope Monaghan »

[dice]0[/dice]


01-60 = White: Normal Benny
61- 90 = Red: +1d6 to a roll; can negate a crit fail; or use as a normal benny. Marshal gets a free Benny draw if you use it, unless you use it as a normal benny.
91 - 100 = Blue: Like a red, but Marshal doesn't get a free draw.
Character Tracker
Hope Monaghan Character Sheet
Parry: 4; Toughness: 6
Ammo: Shotgun (2/2; 18); Peacemaker (6/6; 50); Winchester (15/15; 50); Derringer (2/2; 50)
Bennies: WRWR
Adventure Card:
  • Payback: Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
  • Better You Than Me: Play when your hero has been hit by an attack and there is an adjacent character. The other character suffers the attack instead. This may be played on friend or foe.
User avatar
Hope Monaghan
Posts: 190
Joined: Wed Jan 03, 2018 6:50 am

Re: Bennies = Chips thread

Post by Hope Monaghan »

Joker benny

[dice:30sq80sm]1d100[/dice:30sq80sm]

d100 doesn't seem to work, so we'll try this.

[dice:30sq80sm]42282:0[/dice:30sq80sm] and [dice:30sq80sm]42282:1[/dice:30sq80sm]


01-60 = White: Normal Benny
61- 90 = Red: +1d6 to a roll; can negate a crit fail; or use as a normal benny. Marshal gets a free Benny draw if you use it, unless you use it as a normal benny.
91 - 100 = Blue: Like a red, but Marshal doesn't get a free draw.
Character Tracker
Hope Monaghan Character Sheet
Parry: 4; Toughness: 6
Ammo: Shotgun (2/2; 18); Peacemaker (6/6; 50); Winchester (15/15; 50); Derringer (2/2; 50)
Bennies: WRWR
Adventure Card:
  • Payback: Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
  • Better You Than Me: Play when your hero has been hit by an attack and there is an adjacent character. The other character suffers the attack instead. This may be played on friend or foe.
User avatar
Hope Monaghan
Posts: 190
Joined: Wed Jan 03, 2018 6:50 am

Re: Bennies = Chips thread

Post by Hope Monaghan »

New quarter, new bennies

[dice:1rk1czby]43102:0[/dice:1rk1czby]




01-60 = White: Normal Benny
61- 90 = Red: +1d6 to a roll; can negate a crit fail; or use as a normal benny. Marshal gets a free Benny draw if you use it, unless you use it as a normal benny.
91 - 100 = Blue: Like a red, but Marshal doesn't get a free draw.
Character Tracker
Hope Monaghan Character Sheet
Parry: 4; Toughness: 6
Ammo: Shotgun (2/2; 18); Peacemaker (6/6; 50); Winchester (15/15; 50); Derringer (2/2; 50)
Bennies: WRWR
Adventure Card:
  • Payback: Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
  • Better You Than Me: Play when your hero has been hit by an attack and there is an adjacent character. The other character suffers the attack instead. This may be played on friend or foe.
User avatar
Jack
Posts: 55
Joined: Tue Apr 17, 2018 5:10 pm

Re: Bennies = Chips thread

Post by Jack »

3rd Quarter Bennies

[dice:2b89mvq6]43320:0[/dice:2b89mvq6]
[dice:2b89mvq6]43320:1[/dice:2b89mvq6]
[dice:2b89mvq6]43320:2[/dice:2b89mvq6]


01-60 = White: Normal Benny
61- 90 = Red: +1d6 to a roll; can negate a crit fail; or use as a normal benny. Marshal gets a free Benny draw if you use it, unless you use it as a normal benny.
91 - 100 = Blue: Like a red, but Marshal doesn't get a free draw.
Signature
Parry: 4
Toughness: 7
Charisma: +2
Pace: 6
Bennies: 2 White, 1 Blue
Adventure Card: Spill the Beans The subject of your questioning tells you everything you want to know, whether by friendly persuasion, intimidation, or force.
User avatar
Jeff Milton
Posts: 69
Joined: Tue Oct 30, 2018 1:19 pm

Re: Bennies = Chips thread

Post by Jeff Milton »

3 chips

[dice:3j5nbhbd]45444:2[/dice:3j5nbhbd]
[dice:3j5nbhbd]45444:0[/dice:3j5nbhbd]
[dice:3j5nbhbd]45444:1[/dice:3j5nbhbd]

WWR
User avatar
Jeff Milton
Posts: 69
Joined: Tue Oct 30, 2018 1:19 pm

Re: Bennies = Chips thread

Post by Jeff Milton »

stampede bennie
[dice:3hq22alc]46498:0[/dice:3hq22alc]

WWRR - R spent in water = WWR
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