5.2 SOG Support Deployment: Phase 4 (Operation 3)

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High Command
The Savage Inquisition
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5.2 SOG Support Deployment: Phase 4 (Operation 3)

Post by High Command »

SOG Support Deployment Phase 3 - Planning and Operations: Stage 2
Date: September 1, 109 P.A.
Conditions: 82 degrees outside and the sun is almost down. The shadows are long and in the shadow of buildings it is dark. When looking west, there is a good chance at accidentally looking right into the sun. Because of this there is a consistent -2 to all visual based rolls. Your optics will negate this (for as long as they work).
Weather: Clear, with fog over downtown in the distance.
Ley Line info: Old Chicago is rife with ley lines.
Location: Ruins of Old Chicago, Grid Reference 4C Mark 8B

Ground Team
Time: 1913
As the team swarms forward, they come across another wounded team. Chai breaks off with Wright's blessing to deal with them, and the rest of the ground element of Bear 2 and Dearborn 3rd Rifles press on. One of the soldiers with a heavy french accent speaks to Steelcreek. "Huntin' Brodkil is what we do back home, I'll help you out. Name's Pierre, from Iron Heart, if you're wondering. Remy, you come to eh?" a Lone Star drawl sounds as one Remington Gomez speaks up. "If that's where the sarge sends me. He could send me after them power armor too. Bout as tough." The sergeant smirks at his men's antics and then speaks up. "I will go after those power armor. I've got the gun for it. Could use one or two of you with us. Wright, who you want to send?" He looks at his men. "Our job is keeping Wright's team alive to take down that enemy device. No holding back boys, cause if he fails, we're down to sticks and knives. No pressure," he adds in Wright's direction.

Power Armor Team
Time: 1917
As the group gathers, Dansk lays out quick objectives. "Alright, move in, eliminate hostiles and if you get a shot on our target take it. Try to aim for limbs - he doesn't need arms or legs to talk to the interrogators. We go on 3. 1, 2,...." and then the most god-awful screeching commences over their comms. Marshal and Bouchard, visually cut off from the rest, must decide to go or now or wait. For Colton, his job is clear - get those comm lines clear! Whatever it is, it hurts. Its even affecting his link with Heckle and Jeckle, but thankfully a hand signal and they open fire after using a grenade to make a hole in the ceiling. Time to punch the donuts!
Player Directions on how to run the Various action
Ground Team: Recover the Electromagnetic Pulse Resonator - a device that will wipe every technological devices' computer in less than 23 minutes; But first you have to find it!! All of Ground team gains a Benny due to their overwhelming success!
  • Ground Team Members: Wright, Steelcreek, Maverick, and Perry, plus the Sergeant and his five men. Chai is working on wounded nearby.
  • Ground Team - Tactical Action: Brodkil Hunt Challenge Details: This Roll will consume the next ten minutes of your life.
    A pair of invisible brodkil are haunting these ruins and unless you take them out, they will gut your technical team while they work. Due to accumulated successes, any team members working on this get a +2. Pick one person to be the lead. The following skills apply: Boating, Driving, Fighting, K/Battle, K/Demolitions, Notice, Psionics, Piloting, Riding, Shooting, Survival, and Tracking.
    • Success here will give the group the Drop in the upcoming fight.
    • Success with a raise will give the group the Drop in the upcoming fight and a +1 to a single roll of the player's choice (trait or damage) during that conflict. Additionally, your success will give you a shot at extra bennies.
    • Failure will result in a wounds and the Brodkil will not be eliminated! Everyone on this team suffers 1d3 wounds (which can be soaked as normal).
    • Critical Failure will result in MORE wounds and the Brodkil will have the Drop. Everyone on this team suffers 1d3+1 wounds (which can be soaked as normal).
  • Ground Team - Tactical Action: Power Armor Takedown Challenge Details: This Roll will consume the next ten minutes of your life.
    A pair of Samsons will be the end of your squad unless you take them out. What they can do to your technical team while they work just makes your skin crawl. Due to accumulated successes, any team members working on this get a +2. Pick one person to be the lead. The following skills apply: Boating, Driving, Fighting, K/Battle, K/Demolitions, Notice, Psionics, Piloting, Riding, Shooting, Survival, and Tracking.
    • Success here will give the group the Drop in the upcoming fight.
    • Success with a raise will give the group the Drop in the upcoming fight and a +1 to a single roll of the player's choice (trait or damage) during that conflict. Additionally, your success will give you a shot at extra bennies.
    • Failure will result in a wounds and the Brodkil will not be eliminated! Everyone on this team suffers 1d3 wounds (which can be soaked as normal).
    • Critical Failure will result in MORE wounds and the Brodkil will have the Drop. Everyone on this team suffers 1d3+1 wounds (which can be soaked as normal).
  • Ground Team - Technical Challenge Details: This Roll will consume the next ten minutes of your life.
    This is it! The device is in place, but so are its guards. In addition to the two heavies, you've also got a room full of zealots to clear. But you're going to be in a big pile of poodoo if you don't dismantle that device in the next 17 minutes. Luckily you've made good time. But clearing hostiles, while a necessary first step, is not your concern - taking that thing out before you all lose your armor and every other good thing you've got going. The mastermind is thwarting you with well placed defenses and obstacles! Your roll is against against a 6, but you have +2 from previous achievements. So roll at base difficulty (4). Pick one person to be the lead. The following skills apply: Investigation, K/Computers, K/Demolitions, K/Electronics, K/Engineering, K/Science, and Repair.
    • Success here will eliminate the threat and give the team a chance to reload before the coming conflict.
    • Success with a raise here eliminate the threat and give the team a chance to reload before the coming conflict. Additionally the entire team will recover 1 grenade or one magazine/E-Clip from the bodies. Additionally, your success will give you a shot at extra bennies.
    • Failure will result in a wounds and the device will fry all your gear! Everyone on this team suffers 1d3 wounds (which can be soaked as normal). All weapons more complex than a vibro-knife will not work. All cybernetics will suffer TD.
    • Critical Failure will result in MORE wounds and the device will fry all your gear. Everyone on this team suffers 1d3+1 wounds (which can be soaked as normal). All weapons more complex than a vibro-knife will not work. All cybernetics will suffer TD with a +2 to the TD roll.
Power Armor Assault Team: You must find the Federation of Magic tactician, Killian Lee! You have his probable location, now to find a way in. Wait, did that hovervehicle crash nearby? Let's go check it out!
  • Team Members: Bouchard, Colton, and Marshall, plus Colton's two Skelebots, Sgt Dansk, and the infantry you rescued.
  • Power Armor Team - Tactical Challenge (North Entrance) Details: This Roll will consume the next ten minutes of your life. Ready to breach on 3! Due to accumulated successes and the luck of finding a full fireteam in the middle of a warzone, the team members working on this will have a +4 bonus to their roll (after all bonuses for the previous round, the challenge, and the overwatch bonuses are taken into account) to determine success for this challenge.. The power armored PC will be the lead with two soldiers on his or her six. The following skills apply: Boating, Driving, Fighting, K/Battle, K/Demolitions, Notice, Psionics, Piloting, Riding, Shooting, Survival, and Tracking
    • Success here will give a benny to all players going into the upcoming conflict.
    • Success with a raise will give a benny and reduce resources spent this round by half (round down).
    • Failure will result in a wound! Everyone on this team suffers 1d3 wounds (which can be soaked as normal).
    • Critical Failure will result in MORE wounds. Everyone on this team suffers 1d3+1 wounds (which can be soaked as normal).
  • Power Armor Team - Tactical Challenge (West Entrance) Details: This Roll will consume the next ten minutes of your life. Ready to breach on 3! Due to accumulated successes and the luck of finding a full fireteam in the middle of a warzone, the team members working on this will have a +4 bonus to their roll (after all bonuses for the previous round, the challenge, and the overwatch bonuses are taken into account) to determine success for this challenge.. The power armored PC will be the lead with two soldiers on his or her six. The following skills apply: Boating, Driving, Fighting, K/Battle, K/Demolitions, Notice, Psionics, Piloting, Riding, Shooting, Survival, and Tracking
    • Success here will cause a wound to the Mastermind going into the fight (which can be soaked normally).
    • Success with a raise here will cause a wound to the Mastermind going into the fight (which cannot be soaked normally).
    • Failure will result in a wound! Everyone on this team suffers 1d3 wounds (which can be soaked as normal).
    • Critical Failure will result in MORE wounds. Everyone on this team suffers 1d3+1 wounds (which can be soaked as normal).
  • Power Armor Team - Technical Challenge (Signal Jamming) Details: This Roll will consume the next ten minutes of your life. What was that Sarge? Crap, we're being jammed! Did they give me the Raspberry?!?! No one gives me the Raspberry! Killian Graves is using magic to jam communications and kill that net that was so well built earlier. Cheating bastard! Take out the jamming, by any means necessary! SNAFU - rolling against the Mastermind! The team will have to roll against 5 to determine success for this challenge (after including bonuses).. The following skills apply: Investigation, K/Computers, K/Demolitions, K/Electronics, K/Engineering, K/Science, and Repair.
    • Success here will cause a wound to the Mastermind going into the fight (which can be soaked normally) and give give the team a chance to reload before the coming conflict.
    • Success with a raise here will cause a wound to the Mastermind going into the fight (which cannot be soaked normally) and give the team a chance to reload before the coming conflict. Additionally the entire team will recover 1 grenade or one magazine/E-Clip from the bodies. Additionally, your success will give you a shot at extra bennies.
    • Failure will result in a wound! Everyone on this team suffers 1d3 wounds (which can be soaked as normal).
    • Critical Failure will result in MORE wounds. Everyone on this team suffers 1d3+1 wounds (which can be soaked as normal).
Resources Spent: As a default your character spends 1 E-Clip or Magazine/10 shots from a 50 round weapon and 1 Grenade. Psychics may expend 4 ISP instead of a grenade. Before rolling declare if you would like to have your character risk more or expend more resources for a better chance of success. Note: you must have the resources to spend them. If you run out of grenades, you must expend 1 extra E-Clip or Magazine instead. You can also choose to expend other equipment on your person, such as your first aid kits, or half your canteen, or food bars (if you have them). Anything that you don't have later in the challenge or scenario counts. If wound or fatigue levels are chosen in lieu of resources they stick with you until the GM says otherwise (In this case, after the third stage of this operation).
  • -2: Conserve your energy - Believing it may be an easy battle you accept an additional -2 to your roll in exchange for spending 1/2 resources (rounded down).
  • +0: In The Fight - Wanting to stay on top of things you fight like a professional. You roll without an additional modifier for the default resource cost.
  • +2: Serious Business - You do not play around and do what you have to in order to ensure victory, even when it requires risking yourself. You may double the resources spent, or accept 1 Fatigue or 1 Wound to gain a bonus of +2 to this roll.
  • +4: No Matter The Cost - When Battle comes you go all in, winning no matter the personal cost. You may triple the resources spent, or accept 2 Fatigue or 2 Wounds to gain a bonus of +4 to this roll.
Narrate it all. Tell us the story of how your tactical or technical efforts helped or hindered your efforts to close in on your final objective and the final fight.[/list]
Tales of the 17th SOG
"In so far as you are concerned, I am the right arm of High Command itself. You are my Fist, be ready to strike at any moment." Major Killian Gregor, 3rd SOG Battalion, CSSD, Chi-Town.
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Joe Marshal
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Re: 5.2 SOG Support Deployment: Phase 4 (Operation 3)

Post by Joe Marshal »

Notice 10 Shooting 12
Notice: 0
Ace: 4
Wild Die Notice: 1
Shooting: 2
Shooting Wild Die: 3
West Entrance:

Joe breathes deep, like his instructors once taught him, what seems like forever ago, even if it was only a few months ago. Making the proper hand signals to his shadows, Joe moves in and begins searching for targets. Cultists are ever present in what may have been a beautiful location once, now reduced to rubble and more than half buried. Joe begins firing on cultist with the Particle Beam Rifle attached to his Terror Trooper.

Joe targets a rail thin cultist wearing the atypical garb of a Ley Line walker with the gas masks, and the wrappings. Whether it is actually a Ley Line Walker or not comes to be a moot point as the blast takes the cultists lower torso and left leg from his body, leaving him a bleeding smoking ruin behind what may have once been a kiosk for hand soap. Several shots make their way past Joe's Terror Trooper, but he seems to be getting the hang of it, dodging the blasts and putting a pillar between the cultists and himself. Joe's shadows take the cultists distraction to fire a few shots and toss a grenade at them. The pair of cultist turned to smoking ground meat that showers over the area.

Joe Grins as he moves forward to finish the fight.
Joe Marshal
PFC Joe Marshal
Pace: 6; Parry: 7; Toughness:14 (7); Strain: 0;
Weapon in hand: C-16A Close Combat Pump Rifle
Ammo: 12g Slug: 16/16
2 C-5 Punp Pistols
Ammo: 5/5, 5/5
Vibro-Axe
Bennies: 3/3
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Logan Wright
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Re: 5.2 SOG Support Deployment: Phase 4 (Operation 3)

Post by Logan Wright »

Notice 6 or 8 for Visual Based Checks
[dice:1eu81ivi]42297:0[/dice:1eu81ivi]
Wild Die [dice:1eu81ivi]42297:1[/dice:1eu81ivi]
+2 Bonus to Visual based checks
Knowledge Electronics 25
[dice:1eu81ivi]42297:2[/dice:1eu81ivi] Ace!
K/Electronics Ace [dice:1eu81ivi]42297:4[/dice:1eu81ivi]
Wild Die [dice:1eu81ivi]42297:3[/dice:1eu81ivi]
+2 Bonus from Serious Business
-1 Benny for Extra Effort [dice:1eu81ivi]42297:5[/dice:1eu81ivi]
When Son and Maverick meet up with them with the soldiers they found from the Dearborn unit, he was about to give them an update to the situation when he hears over the radio a call for a medic. "Pvt. Son, it sounds like your services are needed elsewhere. Sergeant, do you have a man to spare to go with him?" After Chai leaves with or without an extra man, Wright addresses the rest of the soldiers. "Thanks to some intel offered by the Dearborn 3rd Rifles, we know that there are a couple of Brodil stalking about without cybernetic enhancements, which means they can go invisible. Steelcreek, I hope you're hungry because that sounds like a five course meal to you. We also know there are a pair of Samson power armors stomping about down here, which would be a problem for most of our guns, but from what I have seen of your gun, Perry, it would go through the armor plating on those Samson's like a vibro-knife through butter. Maverick, I haven't had the time to get to know you, and if you'll pardon my phrasing, but your abilities make you more flexible than a Quick Flex Gymnast. What I'm trying to say is I really have no idea where you'd feel most comfortable or best suited, so I will leave that to your discretion. Sergeant, if you don't have any other conflicting orders, I'd much appreciate it if some of your men could help with the Brodkil, Samson's, or clearing a path to the device before it goes off again, which will be my objective. Command wants us to try and disable it and bring it in for examination, failing that they want as much documentation on it before we blow it sky high."

Logan moves down the tunnels with whatever reinforcements he can get back toward the hole in the wall he made with Perry's help. Close range with no room to dodge sounds like the perfect place to try out the buckshot ammo that I have. Logan thinks to himself as he flips the ammo selector to the row that contains the buckshot. At the outer edge of the wall, Wright grabs his last grenade and tosses it, and the second that the grenade is released from his hand, he propels himself around the corner and starts blasting away at the two heavies with one Big Bore Round each, knocking each of them over as he flips the selector back to buckshot and starts lighting the room up as he was catching 3 to 4 Zealots each time he pulled the trigger, even if it did take an average of two shots per zealot to put them down for good.

He pulls out a multi-tool and opens up a panel, only to find that while he couldn't make heads or tails of the magical aspects, the electrical engineering of the device was mere child's play to him as there was a single wire that connected the electrical portion to the magical portion. Logan almost cuts it right away when he thinks to himself that this seems too easy, so he pulls a mirror on a hook out to take a second look around the inside of the device and finds several more wires that connect the electrical portion to the magical portion. "Sneaky bastards!" he exclaims as he starts looking at each one and where they go and come from to determine which one it is that he needs to cut and thinks that it's the one on the far left, so that's the one he decides to cut. "Well, I hope that does it!"
OOC Comments
Pvt. Logan Wright
Pace: 6; Parry: 4; Toughness: 14 (7); Strain: 1;
Weapon in hand: CM-1902 Assault Shotgun
Ammo: 50/50 (20/17 Slugs, 20/16 Buckshot, 10/17 Big Bore)
Grenade: 0/2 Plasma 0/2 Frag
Bennies: 4

Current Conditions:

Alts: Jitters 13th SET, The Quiet Ones
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Steelcreek
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Re: 5.2 SOG Support Deployment: Phase 4 (Operation 3)

Post by Steelcreek »

Notice and Psychic Sense 15
Notice [dice:2u68c8ih]42317:0[/dice:2u68c8ih]
Wild [dice:2u68c8ih]42317:1[/dice:2u68c8ih] + [dice:2u68c8ih]42317:3[/dice:2u68c8ih] (Ace!) + [dice:2u68c8ih]42317:2[/dice:2u68c8ih] (EE) + 2 (from scene description) = 15
While the others break off into teams to deal with the disparate challenges in front of them, Steelcreek clears his mind and focuses his senses. Invisible monsters. This is why I'm here. This is how I show the tribe's value to these people; no slipping past me.

Steelcreek creeps through the rubble, keeping his center of gravity low and his shotgun at the ready. It's impossible to explain how the psychic sense works to regular humans, and he's given up trying, but to him it's as natural as breathing. He can see with his eyes, hear with his ears, and feel with his mind. He just... knows.

Off in the distance, the air resolves itself into a familiar, hulking shape, and Steelcreek grins. Gotcha. He whispers the enemy's location to the team over the radio, and keeps an eye out for the others, tagging each one. Once he's sure he has a good handle on the number and location of the foes in front of them, he lets the team know, and his fellows do what the CS does best.
Steelcreek
Jaren Steelcreek
Parry: 6; Toughness: 17(8)
Notes: Animal Empathy, Quick, Field Intel, Psychic Bloodhound, Command (for dog boys)
Jaren Steelcreek
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Solène Bouchard
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Re: 5.2 SOG Support Deployment: Phase 4 (Operation 3)

Post by Solène Bouchard »

North Entrance
Shooting 12
Shooting [dice:31uuwkwe]42321:0[/dice:31uuwkwe]
Wild [dice:31uuwkwe]42321:1[/dice:31uuwkwe]
Able to cover ground quicker than anyone else on the team, Bouchard punches the jets and covers the north entrance. S she flies she sets a countdown timer on her head’s up display. Without radio communications timing became paramount. Fortunately, all their timers were synchronized as part of pre-operations checks. Assuming no damage to her systems she was reasonably sure everyone else was acting on the same clock.

Arriving at the north entrance she waits for the clock to hit zeros and then fires her rail gun through the entrance, walking it to the left and right for good measure. This was the perfect operation for the forearm grenade launcher on the Super SAMAS, but she was still glad for the Striker’s sleeker profile.

Still firing, she advances to the entrance and breaks through. A few dead zealots are behind a wall but some others managed to retreat further back and open fire with laser rifles. Solene’s heavy armor absorbs the blasts without even melting the paint job. They quickly take cover behind a wall. Undeterred, Bouchard points her forearm toward the wall and fires an anti personnel missile. It embeds in the ancient concrete and explodes in a huge radius, killing all the zealots.

Walking forward she is met with more blasts. This time she just keeps walking toward them. Their lasers have no effect on her armor and the grinning skull helmet remains impassive. Finally they zealots break into a run, but Solène simply activates her jets and barrels down the hallway after them. As she flies by she manages to cut the legs out from under two of them before slamming into a their with a bone shattering thud.

As the zealot collapses to the ground, his leg bent at an unnatural angle and his arm bent behind his back, Bouchard reaches down and lifts him in the air by the neck. The sickening sound of bones breaking and popping fills the air as she activates the external speaker.

”Where is he?”

With a whimper and a pained grimace the zealot points to where is leader is hiding. Squeezing her armored hand, Bouchard crushes the man's neck and marches down the hall toward her quarry.

”Target acquired.”
Signature
PFC Solène Bouchard
Pace: 6; Parry: 4; Toughness: 7; Strain: 0;
Weapon in hand: C-40R Rail Gun (2d8+4 (AP: 6, MD), 75/150/300, ROF: 4)
Ammo: 50/50
Bennies: 3
Toughness in Flight Suit: 8 / Toughness in Power Armor: 20 (10)/ Toughness in CA-4 Body Armor: 16 (7)
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Cassandra Maverick
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Re: 5.2 SOG Support Deployment: Phase 4 (Operation 3)

Post by Cassandra Maverick »

Old Chicago
Evening
Round 0

“Quickflex gymnast?” Cassandra stared at Wright. “You mean those deebs with no noses? Ew. Way to make a girl feel special, Wright.” There was a bit of a chuckle in her voice, though, indicating she wasn’t offended. “And you’d be surprised how flexible I am.” Cassandra paused. Ooo! Phrasing, Cass! You don’t want to sound like you’re flirting! She blushed. “I mean, I’ll, uh, hunt for the brodkil,” she said, a bit flustered.

Leaving Wright to handle the EMP device, Cassandra took some of the Dearborns and followed Steelcreek. “There are brodkil out there,” she said. “Probably invisible. So we need to flush them out or they’ll gut Wright and he won’t even know it’s coming.” She smiled at Pierre. “On my flank, Iron Heart?” she asked, letting her own Iron Heart accent come out a bit more.

They headed out in a spiral pattern around the device and the tech team. Cassandra paused at each building, casting her mind inside. She took longer to examine each structure, knowing invisible opponents lurked. She paid attention to the dust and grime on the floors, looking for anywhere that looked disturbed by footprints. She watched the dust motes in the air that might reveal something invisible in the way. She cast her hearing, as well, listening for breathing or shifting of bodies. She heightened her ability to notice things, infusing her sensory synapses with power.

The search was long and painstaking. She could sense frustration and boredom from the soldiers on her team. She pushed it aside, focusing instead on that little tingle on the back of her neck, that warning of danger.

Cass held up her fist. She gestured to an alley just ahead. Pierre put his hand on her shoulder as they inched forward. She infused her hand-eye coordination with psionic energy to make her faster, shoot straighter.
Shooting 10;Raise, 2 successes/+2 to lead
+4 Ion rifle 3RB, +2 from successes, In the Fight +0
Shooting [dice:3td67fgy]42416:0[/dice:3td67fgy]
Wild [dice:3td67fgy]42416:1[/dice:3td67fgy]
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Dina Perry
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Re: 5.2 SOG Support Deployment: Phase 4 (Operation 3)

Post by Dina Perry »

Notice 5 Shooting 10
+2 from challenge.
+1 from trademark weapon
shooting [dice:2u7zwu0z]42427:1[/dice:2u7zwu0z]
wild [dice:2u7zwu0z]42427:0[/dice:2u7zwu0z]
Extra Effort Benny [dice:2u7zwu0z]42427:4[/dice:2u7zwu0z]

notice [dice:2u7zwu0z]42427:2[/dice:2u7zwu0z]
wild [dice:2u7zwu0z]42427:3[/dice:2u7zwu0z]
Perry nods Wright, "I guess we will see how soft that butter is." She readies her gun with a heave. "I'm your gal, Sargent. Got my own gun for it as well. You got a scout to help find these guys?"

Perry, Clarence, and Private Lane team up to hunt some power armor. The scout taking the lead into the tunnels. He checks his sensors to get a reading on where the power armor might be patrolling at down in these tunnels. He gets a reading and points to one of the tunnels, "This one." The team heads out into that tunnel.

They make their way down the tunnel and it leads into the Sewers. "I guess that makes sense, more room to operate in the sewers." The Sargent says.

They hear the sounds of the power armor units moving in the Sewers. "Sounds like it is getting closer." Perry takes a look around and spots some places to setup. She points at one of the places and says, "I'll take that spot. There's another vantage over there." She points at another location. She moves to the spot and quickly starts setting up her big gun.

The Sargent moves to the identified place and sets up his weaponry. "Private, go scout and see if you can bring those Samson this way."

"I got this Sarge." Private Lane says as he heads off in the direction of the noise. Sneaking along until he discovers the power armor. He radios back, "Found them." He gets into position to retreat back down the tunnel as he waits for the opportune moment when they are facing the right direction to get a head start. He fires off a burst from his rifle and takes off running while dodging for cover of any incoming fire the pair might release on him.

Meanwhile, Perry and the Sargent wait, with weapons ready. They hear the burst of gun fire go off. The anticipation grows, Perry's trigger finger starts to get itchy. She hears someone running towards them, followed by others making much louder noise following them. Private Lane appears out of the sewer tunnel and dives for the ground past the pair of Snipers. "Get em good!" he shouts.

The first Samson comes out of the tunnel in hot pursuit with the second just behind. Moments later, laser sights line up shots on the pair from 2 different angles. The Sargent goes first, with his Coalition Arms CP-50 “Dragonfire” Laser Rifle, firing off a burst from the laser. At the same time, Perry pulls her trigger finger that has been itching just for this. The capacitor spools up, making her shot delayed from the Sargent's. With a hyper-sonic boom, the sabot round flies down the barrel of the gun and time seems to slow down for those involved as round shoots forth at the power armored pair. The sabot goes right though the armor of the first Samson as it slums to the ground.

Perry immediately starts reloading, knowing she might be vulnerable as it takes a bit of time to do so with this gun. The Sargent starts firing on the second Samson. Private Lane rolls over from his dive and starts firing off his gun at the still Standing Samson before it has time to react.

The Samson pilot pauses for a moment, How did these guys just ambush us? What the heck is that gun? A boom gun? He turns his attention to Perry and aims his light rail gun at the coalition soldier. Just as the Sargent lets a grenade fly at the ceiling above the power armor, causing it to fall down on him immobilizing him under the rubble. Everything goes dark for the poor Samson pilot.

In the aftermath, the Sargent walks over to the pinned power armor as Private Lane pulls off the poor pilots helmet. The Sargent lines up his rifle and blows off the poor fellows head. "Time to head back."

Perry finishes reloading her weapon and packs it back up. The Trio head back to meet up with the others.
Last edited by Dina Perry on Fri Sep 28, 2018 3:57 pm, edited 4 times in total.
PFC Dina Perry - CS Ranger - TAG Specialist
Pace: 6; Parry: 4; Toughness: 5; Strain: 0;
Weapons

CP-30 Laser Pistol
DMG: 2d6+1, AP 2
RANGE: 12/24/48
ROF: 3, 3RB
CM-940PR Precision Rifle
DMG: 2d8+5, AP 5
RANGE: 30/60/120
ROF: 1, Snapfire
MODS:
  • offset 2 points of range and/or darkness penalties
Venting
  • +1 to Shooting when using the aim action

CM-RG-15X Manpack Electromagnetic Rail Gun
DMG: 3d10+5 AP 15
RANGE: 125/250/500
ROF: 1
MODS:
  • offset 2 points of range and/or darkness penalties
  • double the benefits of the Aim action.

Note: SHOTS is current clip, AMMO is extra magazines.
CP-30 Laser Pistol SHOTS: 30/30 AMMO: 4/4
CM-940PR Precision Rifle SHOTS: 7/7 AMMO: 3/3
CM-RG-15X Manpack Electromagnetic Rail Gun SHOTS: 5/12 AMMO: 2/2
2 Fragmentation Grenades
2 Smoke Grenades
Vibro Knife
Toughness in Armor: 15(7)
Bennies: 0/3
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Raleigh Ray Colton
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Re: 5.2 SOG Support Deployment: Phase 4 (Operation 3)

Post by Raleigh Ray Colton »

ROLLS --- Notice 5 -- K-Electronics 13
Notice [dice:1naqx3uk]42542:0[/dice:1naqx3uk]
Wild Die [dice:1naqx3uk]42542:1[/dice:1naqx3uk]

K/Eletronics [dice:1naqx3uk]42542:2[/dice:1naqx3uk]
Wild Die [dice:1naqx3uk]42542:3[/dice:1naqx3uk]

SNAKE EYES!! EP to the rescue!!
(5 EP) Deus Ex Machina: Retroactively Spend a Benny to reroll a critical failure.

K/Electronics: [dice:1naqx3uk]42542:4[/dice:1naqx3uk]
Wild Die: [dice:1naqx3uk]42542:5[/dice:1naqx3uk]

Extra Effort (-1Bennie): [dice:1naqx3uk]42542:6[/dice:1naqx3uk]
Wild Die: [dice:1naqx3uk]42542:7[/dice:1naqx3uk]
Note: Allowed by GM for taking Technical Failure

Serious Business Bonus: +2
Total of 13 (Two Raises)
High Command wrote:
OOC Comments
[*]Power Armor Team - Technical Challenge (Signal Jamming) Details: This Roll will consume the next ten minutes of your life. What was that Sarge? Crap, we're being jammed! Did they give me the Raspberry?!?! No one gives me the Raspberry! Killian Graves is using magic to jam communications and kill that net that was so well built earlier. Cheating bastard! Take out the jamming, by any means necessary! SNAFU - rolling against the Mastermind! The team will have to roll against 5 to determine success for this challenge (after including bonuses).. The following skills apply: Investigation, K/Computers, K/Demolitions, K/Electronics, K/Engineering, K/Science, and Repair.
  • Success here will cause a wound to the Mastermind going into the fight (which can be soaked normally) and give give the team a chance to reload before the coming conflict.
  • Success with a raise here will cause a wound to the Mastermind going into the fight (which cannot be soaked normally) and give the team a chance to reload before the coming conflict. Additionally the entire team will recover 1 grenade or one magazine/E-Clip from the bodies. Additionally, your success will give you a shot at extra bennies.
  • Failure will result in a wound! Everyone on this team suffers 1d3 wounds (which can be soaked as normal).
  • Critical Failure will result in MORE wounds. Everyone on this team suffers 1d3+1 wounds (which can be soaked as normal).
[/list]
Resources Spent: As a default your character spends 1 E-Clip or Magazine/10 shots from a 50 round weapon and 1 Grenade. Psychics may expend 4 ISP instead of a grenade. Before rolling declare if you would like to have your character risk more or expend more resources for a better chance of success. Note: you must have the resources to spend them. If you run out of grenades, you must expend 1 extra E-Clip or Magazine instead. You can also choose to expend other equipment on your person, such as your first aid kits, or half your canteen, or food bars (if you have them). Anything that you don't have later in the challenge or scenario counts. If wound or fatigue levels are chosen in lieu of resources they stick with you until the GM says otherwise (In this case, after the third stage of this operation).
  • -2: Conserve your energy - Believing it may be an easy battle you accept an additional -2 to your roll in exchange for spending 1/2 resources (rounded down).
  • +0: In The Fight - Wanting to stay on top of things you fight like a professional. You roll without an additional modifier for the default resource cost.
  • +2: Serious Business - You do not play around and do what you have to in order to ensure victory, even when it requires risking yourself. You may double the resources spent, or accept 1 Fatigue or 1 Wound to gain a bonus of +2 to this roll.
  • +4: No Matter The Cost - When Battle comes you go all in, winning no matter the personal cost. You may triple the resources spent, or accept 2 Fatigue or 2 Wounds to gain a bonus of +4 to this roll.
Narrate it all. Tell us the story of how your tactical or technical efforts helped or hindered your efforts to close in on your final objective and the final fight.[/list]
Having regrouped with the team, Raleigh Ray was relieved to have everything going the way it was supposed to again. Though he was happy to have Dansk have his back, along with his two mechanical compatriots, Heckle and Jeckle, it felt good to have Joe and Bouchard in line-of-sight once again. Having a squad of Riflemen with him as well didn't hurt matters either.

"Alright, guys, what's the pl..." Raleigh Ray began to say when suddenly deafening, head-splitting splitting screech filled his ears. It was some terrible jamming signal being piped through the comms. Most likely the work of their quarry, Killian Lee.

As fast as he could, Raleigh Ray turned down the volume on his own communications, then quickly discovered it was also disrupting his link to his skelebots, Heckle and Jeckle. In all likelihood it was disrupting all systems on the radio waves; possibly including everybody's radar as well. It quickly dawned on him that this was a job for his particular skill set.

"Ya got to fight fire with fire!" he said aloud, then realized no one probably heard him with the horrid screech in their ears.

Lacking a powerful transmitter of his own, Raleigh decided to improvise one right there in the field. "Heckle, Jeckle! Over here and on your knees. I need to crack open your heads." He said aloud, hoping the verbal command would be recognized.

As the two skelebots complied, Raleigh Ray opened up the top of his Terror Trooper and leaned out from it. Delicate work like this would have to be done with his bare hands and not the vicious claws of the power armor. Even so, the power armor's hands were put to good use by holding his tool kit for easy access.

Delicately, he opened up the heads of the two of mechanical troopers and began the process wiring their transmitters together so they could be used in conjunction as one powerful system. But suddenly, as he neared the end of the procedure, the dust in the air begin to tickle his nose. He could feel the sneeze welling up deep within him, and the more built up, the more he knew he would be a deathly doozy!

no ... no ... No! ... NO!! Hold it in, man! ... NOT NOW!!!

*AAH-CHOOOOOO!!!*

OOC: (5 EP) Deus Ex Machina: Retroactively Spend a Benny to reroll a critical failure.

With the catastrophic sneeze Raleigh Ray's hands slipped from their positions, sending the wires and circuits in random directions. A shower of sparks exploded from both the skelebots' open heads, and a puff of smoke billowed into Raleigh Rays' face.

"No, no, nononono!!"

But when the smoke cleared Raleigh Rays eyes were rewarded with the site of a unified system working in perfect harmony. As it turned out the happy little accident made the system work even better than he planned, in ways most unexpected! The Ozark boy took a moment to gaze on it in awe.

"hu... now why didn't I think of that?"

With a connection of a circuit, the unified system begin to hum its counter signal to the jam. The battle could continue with out further undue distraction.
CPL Raleigh Ray Colton
Pace: 6; Parry: 4; Toughness:15(6); Strain: 1;
Weapons: (* indicates which is presently In Hand)
* "Kay", C-18 Laser Pistol (Ammo: 1/1)
Vibro Bayonet
Skelebot Stats

Bennies: 5/5
(reset April 2020)
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Re: 5.2 SOG Support Deployment: Phase 4 (Operation 3)

Post by High Command »

TD for Colton: [dice:32e7asl5]42750:0[/dice:32e7asl5]: Serious Problem: The device or gear applies a –2 to all Trait rolls where it’s used, or its applicable bonus is reduced by 2.
Applies to Power Armor and Skelebots.
Tales of the 17th SOG
"In so far as you are concerned, I am the right arm of High Command itself. You are my Fist, be ready to strike at any moment." Major Killian Gregor, 3rd SOG Battalion, CSSD, Chi-Town.
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Re: 5.2 SOG Support Deployment: Phase 4 (Operation 3)

Post by High Command »

SOG Support Deployment Phase 5 - Clean Up
Date: September 1, 109 P.A.
Time: 1945 by end of post
Conditions: 82 degrees outside and the sun is almost down. The shadows are long and in the shadow of buildings it is dark. When looking west, there is a good chance at accidentally looking right into the sun. Because of this there is a consistent -2 to all visual based rolls. Your optics will negate this (for as long as they work).
Weather: Clear, with fog over downtown in the distance.
Ley Line info: Old Chicago is rife with ley lines.
Location: Ruins of Old Chicago, Grid Reference 4C Mark 8B

Marshal and Bouchard both deliver maximum firepower like the pros they are. Colton...well Colton is Colton. Hot wiring the two skelebots to his suit in the field proves almost to be his undoing. He ends up putting his power armor's back to the enemy so he can work without being shot. The largest casualty of his almost fall was that his dip cup spilled into the guts of his machine - not the interior where he was, but rather the area where the servos and electronics were. The smell of burnt dip and electronics filled his nostrils, but done was done. Buttoning back up both he and the skelebots he was able to locate and destroy the jamming. The crafty mage had found their frequency and hot mic'ed the radio with test tones going. Smashing the radio put an end to the noise and fire from their weapons put an end to the zealots guarding it. Colton even got a shot in on the mastermind himself - Killian Lee. It looked like it had hurt too. The four of them (including Dansk), the five infantry and the skelebots all pursue Lee down a tunnel.

With all bogeys down, Wright and his team surge after the retreating zealots. The sergeant stays back with his squad to secure the site and provide security for Son and the wounded. Soon all of Bear-2 (except Son) meet up in the tunnel and pursue Killian Lee into an old buried train station. There they fight against the wounded Lee and the remains of his force.

Length: 3-5 paragraphs that detail how you got through the final assault. How did the events in the Plans and Operations Phase lead to the capture of Killian Lee, and the disabling of the TW EMP. First one with a success with two raises gets the comatose capture for Lee.
Timeframe: Be in and done by 8/30/18 and receive an extra benny for next quarter.

Optional Theme: Roll 1d4 and receive an extra benny for next quarter.
1) Victorious: You did excellent and managed to directly save someone (a soldier from one of the stranded squads)
2) Objectives Completed: You got the job done, but you took some hits. Roll Vigor at -2 or take one Fatigue. Job got done though.
3) Enemy: Out in the field of battle either a new enemy pops up or an old one chooses this moment to strike. You take one wound (soak as normal) and narrate what happened. This should be a specific operative, named and described by you.
4) Ally: Things are going so well for you. Roll Vigor at -2 or take one Fatigue. But in the heat of the battle, an unexpected ally shows up and saves your ass. How does this happen?

Roll on the Modified Fortune and Glory Table: Work the results into your interlude.
Tales of the 17th SOG
"In so far as you are concerned, I am the right arm of High Command itself. You are my Fist, be ready to strike at any moment." Major Killian Gregor, 3rd SOG Battalion, CSSD, Chi-Town.
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Solène Bouchard
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Re: 5.2 SOG Support Deployment: Phase 4 (Operation 3)

Post by Solène Bouchard »

Fighting 25
Fighting [dice:2bqdt60z]42752:0[/dice:2bqdt60z]
Wild [dice:2bqdt60z]42752:1[/dice:2bqdt60z]
Extra Effort [dice:2bqdt60z]42752:2[/dice:2bqdt60z]
Ace [dice:2bqdt60z]42752:3[/dice:2bqdt60z]
Ace [dice:2bqdt60z]42752:4[/dice:2bqdt60z]
Ace [dice:2bqdt60z]42752:5[/dice:2bqdt60z]
Narrative Hook & FG
[dice:2bqdt60z]42752:6[/dice:2bqdt60z] - Enemy
[dice:2bqdt60z]42752:7[/dice:2bqdt60z] - Connected: You hero adds the Connections Edge with two factions (one of which should be the C.S. Army or some other organ of the C.S. military or government) and gains one roll on your choice of the Cybernetics, Education, Experience & Wisdom, Training, and Underworld & Black Ops Hero's Journey Tables.

Connections - CS Army
Connections - Supernatural Training Centre - Old Chiacgo
Training - [dice:2bqdt60z]42752:8[/dice:2bqdt60z] - Free Professional Edge (Combat Ace)
They had him cornered. It was just a matter of taking the kill shot, and Bouchard had it all lined up, when suddenly another mage appeared out of the shadows, as if shadow herself, and opened up with a powerful gout of magical flame. Instinctively Solene raised her arms over he face to shield the blow, but the blast overheated her armor and seared her skin, causing pain to shoot through her body. With only training and natural reflexes to go on she returned fire with a grenade launcher, but by the time she did the mage was already gone again, melting back into the shadows like a wraith.

A taunting voice echoed through the room, "You cannot shoot what you cannot see." Spinning wildly Bouchard tries to shoot at the source of the voice with her rail gun, blowing big chucks of concrete out of the wall but hitting nothing but shadow. From the corner of her eye Solene catches movement and manages to roll out of the way just in time as the woman steps from the shadows again. Bouchard winced as she felt her skin blister beneath her armor, knowing that being self contained was literally cooking her. She saw it happen to a guy during a chemical fire in the mine once. The stuff of nightmares.

Focusing she dives again, avoiding another shadow strike. Turns out shadow lady was right, you cannot shoot what you cannot see. With that, Bouchard cycles her grenade launcher to flash bang and bursts out three of them into the centre of the room. The sound and light in such a narrow space nearly overwhelms the sound and light filtration system in her power armor, but she is much better off than her prey. The momentary bright flash of light gives Solene a target and she wastes no time opening fire. The rail gun burst hits home but somehow much of the force is absorbed by some mystical armor field.

Cursing, Solene charges with a flying clothes line move, knocking the shadow walker to the ground and following up with a quick stomp. Somehow the combat mage rolls out of the way and leaps up to the ceiling - sticking like a spider and scrambling away. Solene chases her with rail gun fire. Bullets nip at her heels but she makes it to a hole in the wall. Just as she is about to take flight and pursue, Bouchard hears a cry from behind her and spins to face the noise.

"Lady Forestall, do not abandon me!" From beyond the hole the woman's voice comes back, "My life is worth more than yours Lee."

Killian Lee! The shadow warrior must have been his body guard and has now abandoned him. Instantly, Solene gives chase, ignoring her burning skin. Lee flees out into the hallway, trying to run but Colton's skelebots box him in, he turns another direction and Solene lets him run. The others are waiting for him at the end of the corridor.

--

It is quiet in the infirmary, Solene's skin itches as the skin repair accelerate works to heal her burns. All the doctors and nurses told her not to scratch it, but she gave it a rub anyway. Just as she does, a lanky officer with shaggy hair enters the room, "They say you're not supposed to scratch that." Bouchard's hands instantly move away from her arms and come up into a salute, which looks ridiculous laying in a bed with a hospital gown on. The officer, a Major, laughs.

"Take it easy. I am Major Ronald Miller from the Supernatural Combat Training Centre and I just want to ask you a few questions about your encounter with Lady Forestall. She has been on our watch list for some time." Bouchard quickly recounted her story and answered the Major's follow-up questions as best she could, trying not to fumble over her English words and worrying about what this high ranking southern officer thought of her. Yet, he remained charming and even the whole time. When he was finished with his questions he stood.

"Not many people have lived to report on Lady Forestall. You're either lucky, or very good. I have a feeling it's the latter. Stop by the SCTC sometime and run a few drills with us. Tell 'em Old Magic Miller sent you." He smiles and and turns to leave, "Oh and I'll see about something for that itch."

Solene mutters a feeble thank you, but Major Miller is already gone.

After a few more days of recovery, Bouchard is back at the barracks and sees Dansk for her garrison assignment. Dansk smiles and hands it over, "Bouchard, you must have friends in high places to get a an Robot Combat Elite training course." Dumfounded, Solene just looks at the order then back at Dansk. The Sergeant just shrugs, "Hey Private. Whatever you do to curry favour with officers when they visit your hospital room is your business." Turning a deep shade of red, Bouchard simply turns and leaves.
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PFC Solène Bouchard
Pace: 6; Parry: 4; Toughness: 7; Strain: 0;
Weapon in hand: C-40R Rail Gun (2d8+4 (AP: 6, MD), 75/150/300, ROF: 4)
Ammo: 50/50
Bennies: 3
Toughness in Flight Suit: 8 / Toughness in Power Armor: 20 (10)/ Toughness in CA-4 Body Armor: 16 (7)
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Steelcreek
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Re: 5.2 SOG Support Deployment: Phase 4 (Operation 3)

Post by Steelcreek »

Fighting 14; F&G 5; Optional Narrative Thingy 1
F&G [dice:383vza4v]42753:0[/dice:383vza4v]
Spent 4 EP to move up one result to 5: Smart & Learned

Narrative thingy for an extra Benny [dice:383vza4v]42753:1[/dice:383vza4v]

Fighting [dice:383vza4v]42753:2[/dice:383vza4v] + [dice:383vza4v]42753:4[/dice:383vza4v]
Wild [dice:383vza4v]42753:3[/dice:383vza4v]

Steelcreek works the shotgun at close range, blasting away at brodkil after brodkil and cycling through magazines as fast as the weapon can switch them up. Maybe a little too fast, come to think of it, because at some point he’s going to run dry, and reloading in melee seems like a terrible idea.

The brodkil are well-organized and press the Coalition troops hard, appearing as if out of thin air and scattering human fighters like, well, like demons. Jaren is hoarse from screaming at the soldiers to turn on their thermal imagers already, and enough of them listen that the brodkil's surprise tactics are unlikely to have much effect going forward, but it also largely doesn't matter; the demons are now close enough to the Coalition position that invisibility is redundant anyway.

One of the beasts gurgles and drops a vibro-axe at Steelcreek’s feet as it dies with a faceful of buckshot, and Jaren makes a decision. He slings the shotgun so it hangs against his back with the C-10 (where it bangs awkwardly against his jetpack) and then reaches down with one hand to grab the fallen vibro-axe. As he straightens, he draws his vibro-knife in his other hand, holding it point down, the way Newcastle showed him.

He takes a calming breath, getting his head as right as he can, and then he dives into the fray! He slashes hamstrings and chops through kneecaps, leaving hobbled and screaming demons in his wake for the dead boys to finish off. The axe hums in his hand, a pleasant counterweight to the lightness of the knife, and he loses himself in the rhythmic brutality of the fight. This is how it's meant to be: Psi-Stalker and the supernatural, hunters clashing and psychic energy filling the air with an almost sweet aroma. The brodkil are fearsome, to be sure, but they are fearsome in a familiar way; Jaren had seen his first brodkil at age six, and had heard of them well before then. The familiar can of course be deadly - Jaren’s grandfather had fallen to a brodkil raiding party, after all - but familiarity means Jaren is hard to shake. It means that he can get right up in a creature’s maw and drive the knife home without flinching…

Unless a power armor flies by right at exactly the wrong moment and startles him. A Striker SAMAS buzzes overhead, missiles flying and rail gun roaring, and Steelcreek cannot help but wonder if Bouchard is behind the “wheel” and is doing this just to mess with him. She wouldn’t do that in combat though... right? Eloquently and fearsomely, he exclaims, ”Gah! as he nearly falls on his back. The brodkil nearest him roars and starts forward, but a couple of infantry finish the thing off with a lightshow of laser fire before it can eat any of Jaren’s extremities.

Steelcreek nods his thanks and begins to get up when he hears a cry for help. He spots a trooper on the ground nearby curled up and screaming. ”Medic!" Steelcreek calls through the radio, but he doesn’t see Son or anyone else sporting a medic’s armor nearby. Crouching down, he tells the downed man, ”Hey, you’re going to be fine. Lemme see it.”

Steelcreek tries to get a good look at the wound, and it looks like a cut from a vibro-blade, but he’s no expert and he can’t get at it around the armor. ”We gotta get your breastplate off, buddy. Hit the release and I can help you out.” It takes some finangling, but they manage to get the armor off without twisting the wounded man around too much, and Jaren sets to work. All he has on him is a basic first aid kit, but it does the job okay.

The cut looked worse when it was all sliced metal and impacted armor. With the armor off, Jaren can see it’s not nearly as deep as he first thought. This guy isn’t going back into the fight or anything, but a quick field dressing is enough to keep his guts where they are supposed to be until Son or someone else with more training and a better kit can come by and help. ”Here, let’s get you clear.” Steelcreek helps drag the man to cover where, blessedly, he can see a medic trudging over. ”See there? Doc’s on his way to get you squared away. You’re gonna be fine.”

With that, Steelcreek gives the man a pat on the shoulder, picks his axe back up, draws his vibro-knife, and jumps back into the fight. I hope someone manages to bag that mage we came here looking for, or this is going to be a long night.
Steelcreek
Jaren Steelcreek
Parry: 6; Toughness: 17(8)
Notes: Animal Empathy, Quick, Field Intel, Psychic Bloodhound, Command (for dog boys)
Jaren Steelcreek
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Logan Wright
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Re: 5.2 SOG Support Deployment: Phase 4 (Operation 3)

Post by Logan Wright »

Fortune and Glory Smart and Learned
[dice:1mg9s93l]42796:0[/dice:1mg9s93l]
5: Smart and Learned: Your hero adds one die type to Smarts and adds 2 skill points in any three Smarts-linked skills.
Optional Theme Objectives Completed
[dice:1mg9s93l]42796:1[/dice:1mg9s93l]
Vigor [dice:1mg9s93l]42796:6[/dice:1mg9s93l]
Wild Die [dice:1mg9s93l]42796:7[/dice:1mg9s93l]
-1 Penalty from Fatigue
-2 Scene Penalty
-1 Benny Extra Effort [dice:1mg9s93l]42796:8[/dice:1mg9s93l]
Shooting 15
[dice:1mg9s93l]42796:2[/dice:1mg9s93l]
Wild Die [dice:1mg9s93l]42796:3[/dice:1mg9s93l] Ace!
Wild Die Ace [dice:1mg9s93l]42796:4[/dice:1mg9s93l]
-1 Penalty from Fatigue
-2 Scene Penalty offset by optics
-1 Benny Extra Effort [dice:1mg9s93l]42796:5[/dice:1mg9s93l]
Logan cycles his Assault Shotgun to Buckshot and stands hip to hip with Steelcreek, laying down blast after blast at the targets until a Brodkil demon appears forcing Wright to break away knowing that he had no weapons left that could really affect it. He felt a twinge of guilt about abandoning his teammate until he forced himself to remember that Steelcreek's kind was much better able to handle themselves taking down supernatural creatures like that. And just like that his momentary respite was over as a zealot tried to rush Steelcreek from behind. Moving the selector to the Slug chamber, Logan squeezes the trigger and watches with satisfaction as the zealot's head becomes so much mist, temporarily blinding other zealots with blood spray. Moving the selector back to Buckshot, he fires the rest of them into the crowd before he goes back to using his slugs.

Sometime during the fight, Colton unleashes all of his mini-missiles, some of which strike a load bearing column not far from where Wright was firing his shotgun, which caused the the ceiling to collapse top of him. Logan spotted the danger fast enough that he was able to drop to the ground in the fetal position with his hands interlocked over his neck to help prevent injury to his head, neck, and spine. Luckily for him, most of the rubble the came crashing down on him landed in such a way that it wasn't crushing him. As a matter of fact, it didn't seem like as much rubble fell on top of him as he first thought there was as he could clearly hear Colton hollering about 300 lbs of woman to get to and him being the man tonight, Wright activated his radio and chimed in saying "Colton! You'd probably blow your load like you just blew your load of missiles just now, very easily and all over the place, if you tried to 'be the man' tonight! Trust me when I say this, let her take the lead because she'll know what she likes! And by the way, do you think you can dig me out of this mess that you made when you blew your load?"

As soon as the debris is cleared off of him, Wright begins taking a look around to ensure the safety of the structure, and once he's convinced that nothing else will fall in the next several minutes, he takes few minutes to stretch the weariness out from the earlier firefight extracting the other team, and then finding the device and getting shot. As he does so, he notices a small library where some cots and a hand held computer had been set up on a makeshift cot. He meanders over to take a look at it out of curiosity, fully expecting to see books on mysticism and the occult, but instead finding that they were on much more mundane things such as architecture, engineering, electronics, philosophy, mathematics, history (some of which was published in the past few years), literature, business, economics, chemistry, demolitions, and so on and so forth. Many of the books there (at least dealing with architecture, engineering, electronics, and demolitions) were ones that he himself have already read as part of the CS coursework, although he also understands that the versions he had read had been edited by the CS Army. But even still, there were titles there that even he was unfamiliar with, and so he picked them up to thumb through them only to realize that they dealt with more advanced concepts and procedures and compounds than he'd previously seen, so he grabbed those and loaded up in the transport when it arrived.

When they got back to their barracks and were allowed to change out of their armor, Logan stowed the books in his footlocker while the unit went through debrief. After the initial debrief was finished, Sgt. Dansk and someone by the name of Captain Cullen did another debrief with him, this time detailing the device in extremely finite detail. After that was all done, he obtained permission go to the infirmary to have his wound he suffered in combat to be seen to. All in all, it wasn't until about mid-morning the next day before he was able to take a look at the books he had gotten from the library in the building that the apprehended Killian Lee in. Logan set up his hand held computer on his desk with a wireless keyboard and then set up a stand to hold the book open over his computer so he could glance down at it as he transcribed it to reflect official CS policies.

He had been so busy working on transcribing the books that he had missed Sgt. Dansk calling for him on the barracks PA system before she left her office to look for him in his dorm room at the desk. "Wright! Just what in the hell do you think you are doing? I trust it's nothing that could be considered subversive!" At the sound of her voice, his eyes went wide as the mechanical irises expanded and contracted in response to his fear, his back stiffened so perfectly straight that if he had been laying down, a billards game could be played on it. "Ma'am, I am in the process of transcribing some books I had discovered yesterday after apprehending Killian Lee, ma'am! As I noted in my initial debrief, there was a small library there to be recovered so enemy forces didn't have access to them." Wright responded. Dansk glanced at the small stack of books on the floor next to him, studying their spines, and the fact he was already a quarter of the way through the first one before speaking again, sternly warning him with "Next time, you report these findings to me, and ask for permission to transcribe them so you don't go making yourself look like a damned subversive!" Tight with fear in his voice, Wright responds simply with a "Ma'am yes ma'am!" She exits the room muttering to herself, which is when Logan slumps in relief in his chair for a moment before getting back to his self appointed task.

Several days later, he's finished all of the books and makes an official report to Sgt. Dansk to review. She reviews the forms and comments "There are no glaring errors that I can see, but I'm going to have to send this over to friend of mine at battalion HQ. We run across books often in this field of work, but I've never seen the transcription process so I can't be too sure on this just yet. But you have been slaving away at this for the past week or so, night and day, so I am officially ordering you to mandatory PT in Building 1893." Wright gives Sgt. Dansk a confused look and asks "The Rec Center?" The look she shot him told him that she indeed knew where she was sending him as she said "Dismissed." Logan hurried out of her office, but not at a speed that would have been disrespectful, and grabbed a towel and some swim wear from his dorm room before heading to mandatory PT.
Last edited by Logan Wright on Sun Sep 30, 2018 8:07 pm, edited 1 time in total.
OOC Comments
Pvt. Logan Wright
Pace: 6; Parry: 4; Toughness: 14 (7); Strain: 1;
Weapon in hand: CM-1902 Assault Shotgun
Ammo: 50/50 (20/17 Slugs, 20/16 Buckshot, 10/17 Big Bore)
Grenade: 0/2 Plasma 0/2 Frag
Bennies: 4

Current Conditions:

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Re: 5.2 SOG Support Deployment: Phase 4 (Operation 3)

Post by Raleigh Ray Colton »

Theme 1 -- Fortune and Glory 11 -- Shooting 15
Theme [dice:wvdmmryy]42797:0[/dice:wvdmmryy]
1: Victorious: You did excellent and managed to directly save someone (a soldier from one of the stranded squads)

F&G Roll [dice:wvdmmryy]42797:1[/dice:wvdmmryy]
11: Fortune Favors the Bold: Your hero begins with the Brave Edge. He also begins each session with one additional Benny.

Shooting [dice:wvdmmryy]42797:2[/dice:wvdmmryy]
Wild Die [dice:wvdmmryy]42797:3[/dice:wvdmmryy]

Extra Effort (-1 Bennie) [dice:wvdmmryy]42797:4[/dice:wvdmmryy]
Wild Die [dice:wvdmmryy]42797:5[/dice:wvdmmryy]
Wild Ace! [dice:wvdmmryy]42797:6[/dice:wvdmmryy]
Having rejoined the main group and hot on the heels of their quarry, Killian Lee, Raleigh Ray Colton was furious and ready for taste of some real action. He was furious at himself for douching out his spit cup.. yet again. He was furious about even having to come out here at all due to the evil machinations of Mad Men who should have learned their fucking place by now. He was furious at Joe and Boo for leaving him to fend for himself ... and yet, he couldn't stay mad at them as a strange new sensation began to take root in the Ozark boy.

Before, in past misadventures, he often got by and drove forward through sheer force of will, well-directed fear, and the deep seeded desire to not be killed and/or eaten by something terrible. But having to strikeout on the battlefield virtually on his own (admitedly, with Dansk and two skelebots having his back), being put in the position of having the life-and-death tough calls fall to him, it all started to fade away. The terror, the panic, the indecision... it all seemed to come together as some sort of battlefield inoculation. Possibly for the first time his life, Raleigh Ray felt ... for a lack of a better word .... BRAVE ... in the face of the enemy.

As he and the team breached into the final chamber Raleigh Ray scanned his surroundings and quickly spotted the man they were after; Killian Lee! Surrounding him where scores of lesser minions... Shadow Warriors. Raleigh Ray recognized that while he would not be the one to bag the boss (as usual, that would fall to either Joe or Boo), he would be the one to clear the way for the others and take care of the foot soldiers.

"Heckle, Jeckle, advance and assist in the apprehension of the primary target." Raleigh Ray beamed to the two skelebots under his charge. He knew they would be put to better use on the front line by Bouchard and Joe. He trusted their programming, knowing the mechanical soldiers would do a fine job this day and do him proud.

As Heckle and Jeckle advanced, doing as instructed, Raleigh Ray turned his attention to the Shadow Warriors marshalling together to protect their dark master. While powerful in their magics and conniving in their sinister ways, Raleigh Ray had a secret and ace up his sleeve that he knew would throw a monkey wrench into their works. Up to that point he had been holding the missiles on his back in reserve!

With a flurry of technical precision, Raleigh Ray used the targeting systems of his power armor to quickly acquire target locks on everyone in front of him, and then used the IFF system to immediately filter out the 'friendlies'. Over the following several seconds, wave after wave of deadly high explosives rocketed from the back of his Terror Trooper. At first he prioritized targets that were endangering his fellow troops, ensuring their survival even the face of this terrible nemesis. But once the tide of battle was in their favor, all remaining mini-missiles flew with intent to inflict wholesale carnage on the enemy indiscriminately.

With the tide of battle turned in their favor, it didn't take long for the others to capture their intended target, Killian Lee, and deactivate his terrible weapon of chaos. With the day won, Raleigh Ray popped open the top of his power armor, breathe in the fresh rarefied air of victory, and popped a fresh tobacco pouch into his mouth. It was a Bold flavor day, because fortune favors the bold and brave the heart.

"Let's pack it up and get home guys! I've got 300 lbs. of woman to get back to, and tonight I get to be the man!"
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Re: 5.2 SOG Support Deployment: Phase 4 (Operation 3)

Post by Steelcreek »

Raleigh Ray Colton wrote: Fri Sep 28, 2018 10:55 pm
With the tide of battle turned in their favor, it didn't take long for the others to capture their intended target, Killian Lee, and deactivate his terrible weapon of chaos. With the day won, Raleigh Ray popped open the top of his power armor, breathe in the fresh rarefied air of victory, and popped a fresh tobacco pouch into his mouth. It was a Bold flavor day, because fortune favors the bold and brave the heart.

"Let's pack it up and get home guys! I've got 300 lbs. of woman to get back to, and tonight I get to be the man!"
Steelcreek hears the familiar sound of properly accented speech over comms, and cheers a little inside. His hands and arms ache with the effort of swinging the vibro-weapons around, and he could use a shower something fierce. "Say again, Colton. We got him? I'm up to my neck in demon innards over here and can't see anything past the brodkil."
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Notes: Animal Empathy, Quick, Field Intel, Psychic Bloodhound, Command (for dog boys)
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Re: 5.2 SOG Support Deployment: Phase 4 (Operation 3)

Post by Solène Bouchard »

Raleigh Ray Colton wrote: Fri Sep 28, 2018 10:55 pm "Let's pack it up and get home guys! I've got 300 lbs. of woman to get back to, and tonight I get to be the man!"
Shuddering, Bouchard can't decide if it is one three hundred pound woman or three emaciated hookers from the 'Burbs. Neither image is consoling.

"Confirmed. Target acquired. He talked right away after we told him he's have to watch Colton and his manly hijinx."
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PFC Solène Bouchard
Pace: 6; Parry: 4; Toughness: 7; Strain: 0;
Weapon in hand: C-40R Rail Gun (2d8+4 (AP: 6, MD), 75/150/300, ROF: 4)
Ammo: 50/50
Bennies: 3
Toughness in Flight Suit: 8 / Toughness in Power Armor: 20 (10)/ Toughness in CA-4 Body Armor: 16 (7)
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Re: 5.2 SOG Support Deployment: Phase 4 (Operation 3)

Post by Steelcreek »

Solène Bouchard wrote: Fri Sep 28, 2018 1:20 pm
After a few more days of recovery, Bouchard is back at the barracks and sees Dansk for her garrison assignment. Dansk smiles and hands it over, "Bouchard, you must have friends in high places to get a an Robot Combat Elite training course." Dumfounded, Solene just looks at the order then back at Dansk. The Sergeant just shrugs, "Hey Private. Whatever you do to curry favour with officers when they visit your hospital room is your business." Turning a deep shade of red, Bouchard simply turns and leaves.
Steelcreek, just outside, fights back a smirk as Bouchard walks by. "Hey, Bouchard, been meaning to ask you: did you hear of anyone in a Striker SAM who thought it would be fun to buzz the infantry caught up in hand-to-hand with the brodkil the other day? That's not standard protocol for you power armor jockies, I'd think?" He doesn't accuse her of anything... but he is interested in how she might respond, off balance as she is after the exchange with Dansk.
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Notes: Animal Empathy, Quick, Field Intel, Psychic Bloodhound, Command (for dog boys)
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Re: 5.2 SOG Support Deployment: Phase 4 (Operation 3)

Post by Solène Bouchard »

Steelcreek wrote: Sun Sep 30, 2018 10:29 am"Hey, Bouchard, been meaning to ask you: did you hear of anyone in a Striker SAM who thought it would be fun to buzz the infantry caught up in hand-to-hand with the brodkil the other day? That's not standard protocol for you power armor jockies, I'd think?"
Taken aback that the thing spoke to her without being spoken to, Bouchard lashed out a bit - although as much from it catching her embarrassed after her interaction wit Dansk, "From the air it is hard to tell one sub human from another." She looks him over, know he fought well but unable to admit it, "You managed to survive despite of it. A testament to your survival instincts." She leaves it at that and doesn't add her concluding thought, Kind of like a cockroach.
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PFC Solène Bouchard
Pace: 6; Parry: 4; Toughness: 7; Strain: 0;
Weapon in hand: C-40R Rail Gun (2d8+4 (AP: 6, MD), 75/150/300, ROF: 4)
Ammo: 50/50
Bennies: 3
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Re: 5.2 SOG Support Deployment: Phase 4 (Operation 3)

Post by Steelcreek »

Solène Bouchard wrote: Sun Sep 30, 2018 10:38 am
Steelcreek wrote: Sun Sep 30, 2018 10:29 am"Hey, Bouchard, been meaning to ask you: did you hear of anyone in a Striker SAM who thought it would be fun to buzz the infantry caught up in hand-to-hand with the brodkil the other day? That's not standard protocol for you power armor jockies, I'd think?"
Taken aback that the thing spoke to her without being spoken to, Bouchard lashed out a bit - although as much from it catching her embarrassed after her interaction wit Dansk, "From the air it is hard to tell one sub human from another." She looks him over, know he fought well but unable to admit it, "You managed to survive despite of it. A testament to your survival instincts." She leaves it at that and doesn't add her concluding thought, Kind of like a cockroach.
Steelcreek smirks. ”Why, Bouchard, that was almost a compliment. Well, emporer-be-praised that we’re all wearing the same shiny black armor down there, eh? Oh, and congrats on the training program. Heard you were a true hard case in the fight... Soldat.”

Sub-human, huh? He deliberately uses the French term for “Private” (which he’d looked up just in case), smiles again, and turns to walk away.
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Re: 5.2 SOG Support Deployment: Phase 4 (Operation 3)

Post by Joe Marshal »

Ally
Epilogue: [dice:i776kg6m]42902:0[/dice:i776kg6m]
OOC Comments
F&G: [dice:i776kg6m]42902:1[/dice:i776kg6m] A way to get around.
Vigor: [dice:i776kg6m]42902:2[/dice:i776kg6m]
One Fatigue

Joe is practically drunk on the action, this is what he lives for. Cultists, terrorists, enemies, anything that comes into Joe's sight gets pummeled by his enhanced strength, or vaporized by the particle beam cannon in his hand. Joe is equally indiscriminate of where he's fighting punching holes in walls and destroying support beams with the shattered corpses of cultists. This comes to a head when a section of ceiling collapses on him and lays him flat.

Head throbbing and cultist pouring on firepower make the scene grim for Joe. Until the nearest cultist's head vaporizes in a puff of red mist. This throws the remaining cultist into a panic, giving Joe the time he needs to pull himself up by his bootstraps. "That's two you owe me. On your left." Joe shifts as another silent shot puts a two inch wide hole in the torso of the man approaching from his left. The cultists gasp is lost as Joe grabs the corpse and throws it at one of his companions.

The fight is all but over as cultists number dwindle. Joe does his best to keep up with the others but with the blow from the ceiling collapse, he is the last one to get basically anywhere.
Last edited by Joe Marshal on Mon Jan 07, 2019 8:08 pm, edited 2 times in total.
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Weapon in hand: C-16A Close Combat Pump Rifle
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Re: 5.2 SOG Support Deployment: Phase 4 (Operation 3)

Post by Steelcreek »

Logan Wright wrote: Fri Sep 28, 2018 10:19 pm
Fortune and Glory Smart and Learned
[dice:26rmpumb]42796:0[/dice:26rmpumb]
5: Smart and Learned: Your hero adds one die type to Smarts and adds 2 skill points in any three Smarts-linked skills.
Optional Theme Objectives Completed
[dice:26rmpumb]42796:1[/dice:26rmpumb]
Vigor [dice:26rmpumb]42796:6[/dice:26rmpumb]
Wild Die [dice:26rmpumb]42796:7[/dice:26rmpumb]
-1 Penalty from Fatigue
-2 Scene Penalty
-1 Benny Extra Effort [dice:26rmpumb]42796:8[/dice:26rmpumb]
Shooting 15
[dice:26rmpumb]42796:2[/dice:26rmpumb]
Wild Die [dice:26rmpumb]42796:3[/dice:26rmpumb] Ace!
Wild Die Ace [dice:26rmpumb]42796:4[/dice:26rmpumb]
-1 Penalty from Fatigue
-2 Scene Penalty offset by optics
-1 Benny Extra Effort [dice:26rmpumb]42796:5[/dice:26rmpumb]
Logan cycles his Assault Shotgun to Buckshot and stands hip to hip with Steelcreek, laying down blast after blast at the targets until a Brodkil demon appears forcing Wright to break away knowing that he had no weapons left that could really affect it. He felt a twinge of guilt about abandoning his teammate until he forced himself to remember that Steelcreek's kind was much better able to handle themselves taking down supernatural creatures like that. And just like that his momentary respite was over as a zealot tried to rush Steelcreek from behind. Moving the selector to the Slug chamber, Logan squeezes the trigger and watches with satisfaction as the zealot's head becomes so much mist, temporarily blinding other zealots with blood spray. Moving the selector back to Buckshot, he fires the rest of them into the crowd before he goes back to using his slugs.

...

Several days later, he's finished all of the books and makes an official report to Sgt. Dansk to review. She reviews the forms and comments "There are no glaring errors that I can see, but I'm going to have to send this over to friend of mine at battalion HQ. We run across books often in this field of work, but I've never seen the transcription process so I can't be too sure on this just yet. But you have been slaving away at this for the past week or so, night and day, so I am officially ordering you to mandatory PT in Building 1893." Wright gives Sgt. Dansk a confused look and asks "The Rec Center?" The look she shot him told him that she indeed knew where she was sending him as she said "Dismissed." Logan hurried out of her office, but not at a speed that would have been disrespectful, and grabbed a towel and some swim wear from his dorm room before heading to mandatory PT.
Steelcreek passes Wright, who is carrying a towel and heading for the rec center, and gives a wave. ”Hey, Wright. It’s been a crazy couple of days and I haven’t seen you much, but I want to say I’m impressed by how you carried yourself with those brodkil. There’s some real hunter in you, man.”

Nodding at the towel, he says, ”Was she mad about the books? Hey, you think I could get a look at your transcription sometime?” Jaren remembers that literate Psi-Stalkers tend to make humans nervous, and hastily continues, ”a listen, I mean. Not a look, obviously. Anyway, it’s always interesting to see where the enemy’s head is at.”
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Re: 5.2 SOG Support Deployment: Phase 4 (Operation 3)

Post by Cassandra Maverick »

Old Chicago
Evening
Round 0

With the device deactivated and cleared out back to HQ, Cassandra moved with the rest of the squad to clear the area and help the others retrieve their target. Bouchard seemed to have gotten Killian Lee when Cassandra called out “Heads up!” before they were ambushed by more brodkil and shadow mages, warned by her danger sense.

Cass unloaded her ion rifle, catching two of the demons in the blast before the battle moved to close quarters. She dropped her rifle and yanked out the vibro-sword from her back as she was separated out from the others by a large brodkil with cybernetics and a larger sword.

Cass took a moment to center herself. Reaching out with her mind, she tapped into the brodkil’s, absorbing his own fighting ability into her consciousness for a moment. She smiled as he charged, knowing he liked to do that, and then sidestepped, bringing her sword up to parry his blow as it descended. She danced out of the way.

But skill could only do so much against brute strength. The brodkil was just outright stronger than her, and Cass found herself tiring. It didn’t seem to matter how many blows she landed, he wasn’t going down. She, however, had cuts and bruises, nothing major, just taxing.

Cassandra’s guard went down for a moment and the brodkil backhanded her, sending her tumbling into a pile of rubble. She groaned and rolled to her feet, but the demon grabbed her by the throat, lifting her up with a gloating grin.

“Now I’ll gut you, puny human!” he snarled, his breath foul.

“You...first…” Cass managed to choke out. She yanked out the experimental ion pistol from her hip and fired it into the brodkil’s belly. The demon’s eyes widened in surprise as he looked down at the smoking hole in his belly. He coughed and dropped her. Cass gasped for air and swung her vibrosword, decapitating the brodkil even as it keeled over.

Coughing, Cassandra rejoined the others.

***

Back at base, Cassandra had just returned from the showers after her mandatory post-mission check up when there was a knock at the door.

“Maverick. Suit up. Dress uni. Half hour. Assembly Room Six. You’ve been requested to babysit some bigwigs.”

Cassandra blinked. “Me?” she asked.

“Yes, you. Now get your ass in gear.”

Cassandra nodded and hurriedly dressed. She also put on a bit of makeup and did her hair before hurrying to the assembly room. It looked like some sort of party was going on. She could hear a band playing patriotic music. An aide of some kind intercepted her as she entered.

“Are you Private Maverick?”

“Yes. I was told to report here.” She looked at the young man curiously.

“Good. This way.” He led her through the room, and Cassandra glanced around. Cocktails, hors d’oeuvres, decorations.

“Major,” the aid said, pulling up and saluting.

Cassandra threw up a quick salute as well as the major turned around. And then her face split into a big grin. “Uncle James!” She stepped forward to hug her uncle before thinking better of it.

“Nonsense!” James grabbed her and hugged her. “How are you doing, Cass? No worse for wear, I see,” he said, looking her over. “Dress uni looks good on you.”

Cassandra blushed. “How is Aunt Julia?” she asked. “And Nici? And you heard from Jude?”

“Julia is doing fine. She is back in Chi-Town, keeping busy,” James said.

“And we don’t talk about Jude,” another voice said, female this time, stepping around James.

Cassandra beamed. “Nici! You’re here, too!” There was no hesitation as she hugged her beautiful, redheaded cousin who was wearing her own dress uniform. “Is that a new medal?” Cass asked, studying the decorations on the ace SAMAS pilot’s uniform.

Nici shrugged. “Had some trouble with the Black Market over by Whykin. So I’m here on leave before the wedding.” She glanced around before whispering, “Saw Jude. Seems to be doing okay. Running with some Legion crew.”

Cassandra frowned. “That D-Bee army? Whatever for?”

Nici shrugged. “You know my brother. Probably some hot piece of D-Bee sucked him in.”

Cassandra laughed. “Everyone up in Iron Heart is looking forward to the wedding.”

“Good.” NIcole Maverick frowned slightly, though. “Haven’t heard from Jack in a while, though.”

James stepped in before thoughts could get overly morose. “Cass, let me introduce you to your assignment. You’ve been detailed as a VIP escort and security. I am here on a logistics review of the base.” He led her over to where an old man was talking to some of the fort’s brass.

“Cass, this is an opportunity for you to make a good impression and hobnob with those who can help your career,” James whispered to her. “I helped Nicole. Jude, unfortunately, I can’t help, but you are almost as a daughter to me, so I wanted to arrange this.”

“Thank you, Uncle James,” Cassandra whispered back before she was introduced.

“Governor-General Alphonse Beauregard, imperial naval advisor, this is Private Cassandra Maverick, my niece.”

The old man turned and stared at them. Cass didn’t need to be a psychic to sense the tension in the air. So this was Beauregard? Cass knew the story. This wasn’t only about Cassandra’s career. It was also about her uncle’s, patching things up for what Jude had done.

“Psi-Battalion?” Alphonse asked, noting the badge on Cassandra’s breast. “Really, Major?” There was almost a sneer in his voice.

“Cassandra is just as loyal to the Coalition as you or I. This is my brother Jonathon’s little girl.”

Alphonse blinked, arching a white eyebrow. “Commander Jonathan Maverick is your father?”

“Yes, sir,” Cassandra said.

“A good man. I served with him on the Lakes before I was assigned to Baton Rouge. Saved my life once, he did.”

Cassandra smiled. “He speaks often of you, sir,” she said. Mostly about how much of a bastard the admiral was, but Cassandra wasn’t going to say that. It seemed to please the old buzzard, however, and he waved someone over.

“This is my wife, Michelle,” he introduced. “You will be joining her ladies in waiting while we are here.”

The woman presented was fifty or more years the Governor-General’s junior, a striking redhead in her mid-twenties with green eyes and a stunning figure. Michelle smiled and presented her hand, which Cassandra shook.

Bon jour,” Cassandra greeted the Quebecois woman. She knew the family stories. So this was the woman that had ruined Jude. Or whom Jude had ruined. It really depended on who was telling the story. But Cassandra found she couldn’t really blame either. Michelle was stunning, and married to a bastard old enough to be her grandfather.

Merci,” Michelle said, and then said something else in French.

Cassandra smiled. “I am sorry. I grew up in Iron Heart, but we moved there later. My French is barely functional.”

Michelle laughed. It was light, airy, beautiful. “And my Eenglish, too!” she said with a beautiful smile. It was obvious why Jude had fallen for her. “Come, mon ami. You tell me all about thees base.” She led Cassandra away, leaving Major Maverick and Governor-General Beauregard to glare at each other.

When they were clear of the men, Michelle stopped and turned to Cassandra earnestly. “You know Jude? You ‘ave ‘eard from ‘im?”

Cassandra blinked in surprise at the sudden shift in topic. “I...well, I sort of grew up with Jude and Nici, but no, I haven’t heard from him. Nici said she saw him.”

“Oh, oui. In Whykin. Alphonse very angry then. Send men. I ‘ope they no find ‘im.”

Cassandra gave Michelle’s hands a squeeze. “Jude has always been able to talk his way out of trouble. I am sure he is fine.”

“I do ‘ope so,” Michelle said with a resigned sigh. “Come. We be good friends!” she told Cassandra. She looked her over in her uniform. “We get you nice dress tomorrow.”

Cassandra laughed and blushed. “I am not sure I am allowed to wear a nice dress on base,” she said.

Michelle beamed. “Being wife of governor-general, eet ‘as eets perks.”

Narrative hook
[dice:o5bq524i]43092:0[/dice:o5bq524i]
Fortune and Glory
[dice:o5bq524i]43092:1[/dice:o5bq524i]
Vigor 9
-2 difficulty
Vigor [dice:o5bq524i]43092:2[/dice:o5bq524i]
Ace [dice:o5bq524i]43092:4[/dice:o5bq524i]
Wild [dice:o5bq524i]43092:3[/dice:o5bq524i]
Psionics 9
Psionics [dice:o5bq524i]43092:5[/dice:o5bq524i]
Wild [dice:o5bq524i]43092:6[/dice:o5bq524i]
Ace [dice:o5bq524i]43092:7[/dice:o5bq524i]
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Re: 5.2 SOG Support Deployment: Phase 4 (Operation 3)

Post by Dina Perry »

Shooting
Shooting [dice:1s9zomph]43484:0[/dice:1s9zomph]
Wild [dice:1s9zomph]43484:1[/dice:1s9zomph]
Narative Hook and F&G
Hook [dice:1s9zomph]43484:2[/dice:1s9zomph]: Enemy

F&G [dice:1s9zomph]43484:3[/dice:1s9zomph]: Smart and Learned: Your hero adds one die type to Smarts and adds 2 skill points in any three Smarts-linked skills.
Part 1 - The Enemy
Perry joined back up with the group as they go after Killian Lee and he remaining forces. Finding their way into the abandoned train station, Perry looks for a good spot to shoot the brodkil. She spots an old train car fights her way into it through the brodkil. Unfortunately as she enters said train car, she runs straight into a very big and bad looking brodkil leader.

The brodkil leader, Zeromus, does not look at happy at all as Perry stumbled onto his hiding place he was giving orders from. He immediately swings his chainsword down on Perry before she can react dealing her a wound. "DIE!" he shouts. That was likely he greatest mistake in this battle.
Soak 4
Vigor [dice:1s9zomph]43484:4[/dice:1s9zomph]
Wild [dice:1s9zomph]43484:5[/dice:1s9zomph]
Perry is able to throw off the pain as she falls backwards, she brings up her gun to fire on Zeromus. Zeromus shouting had gather attention from both his allies. A lesser brodkil jumps threw the window on top of Perry as she fires her gun, hitting the lesser brodkil instead of Zeromus. Moments later, Colton's missiles strike the area, causing the collapse of the cieling. Zeromus, looking around as his forces are getting killed off, decides to make a hasty retreat so he can live another day. "Zeromus will have your head one day, Coalition Scum." He disappears into the darkness of the train car.

Perry is sitting on the ground, where she fell backwards. now trying her best to tend to her wounds. She radios, "I could use a medic."

After everything is clear, another soldier comes and patches her up as best they can on the field. Back at base, she is put in the infirmary to treat the wound from the chainsword.

Part 2 - Greater Learning
Being stuck in the infirmary with not much to do was getting to Perry. She watched a few of the TV shows but still was bored. She asked for some materials to study while being stuck in a bed. She enrolled in the Information Warfare School, Advanced and the Field Weapons/Armor Support and Maintenance Program.

After getting out of the infirmary, she continues her studies.
PFC Dina Perry - CS Ranger - TAG Specialist
Pace: 6; Parry: 4; Toughness: 5; Strain: 0;
Weapons

CP-30 Laser Pistol
DMG: 2d6+1, AP 2
RANGE: 12/24/48
ROF: 3, 3RB
CM-940PR Precision Rifle
DMG: 2d8+5, AP 5
RANGE: 30/60/120
ROF: 1, Snapfire
MODS:
  • offset 2 points of range and/or darkness penalties
Venting
  • +1 to Shooting when using the aim action

CM-RG-15X Manpack Electromagnetic Rail Gun
DMG: 3d10+5 AP 15
RANGE: 125/250/500
ROF: 1
MODS:
  • offset 2 points of range and/or darkness penalties
  • double the benefits of the Aim action.

Note: SHOTS is current clip, AMMO is extra magazines.
CP-30 Laser Pistol SHOTS: 30/30 AMMO: 4/4
CM-940PR Precision Rifle SHOTS: 7/7 AMMO: 3/3
CM-RG-15X Manpack Electromagnetic Rail Gun SHOTS: 5/12 AMMO: 2/2
2 Fragmentation Grenades
2 Smoke Grenades
Vibro Knife
Toughness in Armor: 15(7)
Bennies: 0/3
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