Search found 37 matches

by Checkers
Tue Aug 30, 2022 11:27 am
Forum: Field Operations
Topic: 3.0 Into the Kingdoms
Replies: 83
Views: 21312

Re: 3.0 Into the Kingdoms

Checkers, as is his custom, goes looking for food first. He finds a butcher selling something vaguely resembling pork (the shopkeep insists it's ankylosaurus, but the meat isn't gamey enough) and walks away with about thirty pounds of it. He finds somewhere out of the way to have his breakfast, and ...
by Checkers
Sun Jul 10, 2022 11:58 am
Forum: Field Operations
Topic: 3.0 Into the Kingdoms
Replies: 83
Views: 21312

Re: 3.0 Into the Kingdoms

Notice 10 (rolled on Discord) Checkers notices something coming. Maybe he doesn't expect dinosaurs, but he doesn't not expect dinosaurs, either, and so isn't surprised when they attack. Athletics 7 (rolled on Discord) +1 from previous roll = 8 When a velociraptor appears near him, he sinks his claw...
by Checkers
Fri May 06, 2022 6:40 am
Forum: Field Operations
Topic: 3.0 Into the Kingdoms
Replies: 83
Views: 21312

Re: 3.0 Into the Kingdoms

Checkers grunts in recognition of the Staff Sergeant's order and loads up, trying to keep a lookout for incoming trouble. He has trouble being effective from inside the APC, though, Notice 1d8!, Wild 1d6! Benny Notice 1d8!, Wild 1d6! -2 from scene = no successes . OOC: 0 tokens added, 1 Benny spent
by Checkers
Sun May 01, 2022 6:51 pm
Forum: Field Operations
Topic: 3.0 Into the Kingdoms
Replies: 83
Views: 21312

Re: 3.0 Into the Kingdoms

Jack Belloch wrote: Sun May 01, 2022 8:36 am "So I guess, I am in? I agree, we should get going. It's not safe to stay here."
"I don't know about 'in,' but I agree we should leave. @Henry? We going?"
by Checkers
Tue Apr 26, 2022 11:43 am
Forum: Field Operations
Topic: 3.0 Into the Kingdoms
Replies: 83
Views: 21312

Re: 3.0 Into the Kingdoms

Checkers drops down to Frida as well. "The hell?" he asks, bringing Nip up to his shoulder. "Something using a brain whammy on her, @Marvin? I don't smell anything."
by Checkers
Tue Apr 19, 2022 8:23 pm
Forum: Field Operations
Topic: 3.0 Into the Kingdoms
Replies: 83
Views: 21312

Re: 3.0 Into the Kingdoms

The hair on the nape of Checkers' neck stands up.

"We're picking up too many strays," he says to @Frida. Assuming the ATV has a turret, he gets on the turret.
by Checkers
Thu Mar 31, 2022 8:51 am
Forum: Battle Royal
Topic: The Gate of Insanity
Replies: 91
Views: 19750

Re: The Gate of Insanity

Most people think cats hate water, but not tigers. Tigers move in water like they were born to it, and Checkers is no exception. Agility 10, rolled on discord without the -2 after GM confirmed his "Water Breed" edge would negate the penalty in this instance and rides the wave to shore, usi...
by Checkers
Thu Mar 31, 2022 5:20 am
Forum: Field Operations
Topic: 3.0 Into the Kingdoms
Replies: 83
Views: 21312

Re: 3.0 Into the Kingdoms

A wet, content kill cat dashes for the APC, dripping water and viscera behind him.
by Checkers
Thu Mar 31, 2022 5:16 am
Forum: Battle Royal
Topic: The Gate of Insanity
Replies: 91
Views: 19750

Re: The Gate of Insanity

Checkers Hit with a raise, does 21 MD, ignoring armor. Rolls made on discord. and lets out a growl. Slinging his rifle, he quickness offsets any MAP and breed advantage lets him be awesome in the water. Rolled a 15 for Athletics, if needed. and begins swimming for shore. Into his comm, he growls, &q...
by Checkers
Sat Mar 26, 2022 12:42 pm
Forum: Battle Royal
Topic: The Gate of Insanity
Replies: 91
Views: 19750

Re: The Gate of Insanity

[roll=17003]Shooting 1d10!, Wild 1d6! Shooting 1d10!, Wild 1d6! +2 for Ion +1 for Heavy Pulse +1 for TM Weapon[/roll] = 13 total to hit Damage 3d10!+1d6! +3 from Heavy Pulse Benny to reroll: Damage again 3d10!+1d6! +3 from Heavy Pulse Bah. Lame. Second shot Shooting 1d10!, Wild 1d6! (MAP canceled o...
by Checkers
Tue Mar 08, 2022 9:25 pm
Forum: Battle Royal
Topic: The Gate of Insanity
Replies: 91
Views: 19750

Re: The Gate of Insanity

Checkers gets a new card for being Quick: 1d54 (not that it matters at this point, but I failed to point it out earlier so I'm mostly putting this here to remind myself for next time) Fear 1d8!, 1d6! Benny: Reroll: 1d8!, wild 1d6! +2 cuz CS -4 cuz big frakking monster = 4 and 1d10!, 1d6! +1 from Fri...
by Checkers
Mon Dec 06, 2021 5:38 pm
Forum: Field Operations
Topic: 2.0 New Del Rio
Replies: 44
Views: 8197

Re: 2.0 New Del Rio

Notice 1d8!, Wild 1d6! +2 and then -4 Benny: Notice 1d8!, Wild 1d6! Okay, with the +2 and -4, that's a 5 Stealth 1d10!, Wild 1d6! No MAP thanks to Frida, -2 for scene is a 7 Checkers growls as pandemonium breaks out and his comm starts beeping. He covers it with one massive paw, muffling the sound ...
by Checkers
Wed Nov 17, 2021 6:08 pm
Forum: Field Operations
Topic: 2.0 New Del Rio
Replies: 44
Views: 8197

Re: 2.0 New Del Rio

Athletics 1d10!, Wild 1d6! Shooting 1d10!, Wild 1d6! +2 from Shotgun, +1 from TM Weapon, ignore 2 points of penalties from HJ, so +3 total Reroll Shooting 1d10!, Wild 1d6! +3 +2 more from HJ for spending a Benny = 10 Checkers moves fluidly, his incredible size belying just how fast he really is. It...
by Checkers
Sat Nov 13, 2021 6:32 pm
Forum: Field Operations
Topic: 2.0 New Del Rio
Replies: 44
Views: 8197

Re: 2.0 New Del Rio

Checkers positions himself in the marketplace to try and intimidate passers by so as to give the rest of the team a wider berth with which to work. Intimidation 1d6!, Wild 1d6! -1 Scene modifier +1 from teammate bonus = 4 for one token Can't take 'em with you. Benny to re-roll: Intimidation 1d6!, Wi...
by Checkers
Tue Oct 26, 2021 10:18 pm
Forum: Field Operations
Topic: 1.1 (RP) New Del Rio [Nine Hour Drive]
Replies: 5
Views: 1898

Re: 1.1 (RP) Nine Hour Drive to New Del Rio

The plate given to Mr. Marvin is only meat. Mostly raw, barely cooked, but nicely spiced anyway. "Can I... Do you have any more like that?" Checkers asks as he glances Marvin's plate out of the corner of his eye, his mouth watering a bit in spite of himself. "I don't need it to be co...
by Checkers
Sun Oct 24, 2021 7:05 pm
Forum: Field Operations
Topic: 1.0 Caught Out in the Open
Replies: 16
Views: 4267

Re: 1.0 Caught Out in the Open

As the ATV makes its way through the storm, Checkers agitatedly checks his weapons and growls low in his throat. Damn dog got the open hatch before I could. Seeing Runt and Marvin and Klanker all leaning/climbing/firing out of the various available egresses, he holds back just in case. He Athletics ...
by Checkers
Thu Oct 07, 2021 8:48 am
Forum: Field Operations
Topic: 0.2 Travel & Arrival in Texas (Charge!)
Replies: 13
Views: 3568

Re: 0.2 Travel & Arrival in Texas (Charge!)

WIP Boating 1d4!, Wild 1d6! Benny to re-roll Boating 1d4!, Wild 1d6! Checkers watches the rest of his crew either avoid or struggle with the boats with some amusement. Then, he plops himself down in one and nearly capsizes it. He lets out a less than manly "squeak" and looks round to see i...
by Checkers
Wed Oct 06, 2021 12:08 pm
Forum: Field Operations
Topic: 0.1 Deployment Orders (Opening Scene)
Replies: 22
Views: 4906

Re: 0.1 Deployment Orders (Opening Scene)

"So. Dragons. We came close to a big dragon once out in the Zone, but it flew over. Must've been big ones like that to bring down a DHT that."
by Checkers
Wed Oct 06, 2021 11:09 am
Forum: Field Operations
Topic: 0.1 Deployment Orders (Opening Scene)
Replies: 22
Views: 4906

Re: 0.1 Deployment Orders (Opening Scene)

"Hmmmmmmmm," Checkers rumbles in response to @Henry, his face still towards Runt. "He is our boogey man? Or someone else's?"
by Checkers
Tue Oct 05, 2021 7:27 pm
Forum: Field Operations
Topic: 0.1 Deployment Orders (Opening Scene)
Replies: 22
Views: 4906

Re: 0.1 Deployment Orders (Opening Scene)

Checkers eyes Runt as the bigger than normal dog boy comes in. He gives the air a sniff or two, and his nose confirms what his eyes can clearly see: Runt is no pup, and the cocktail of drugs running through him means he's undergone the treatment. Well, damn. He's worked with other mutes before, incl...
by Checkers
Mon Oct 04, 2021 1:40 pm
Forum: Field Operations
Topic: 0.1 Deployment Orders (Opening Scene)
Replies: 22
Views: 4906

Re: 0.1 Deployment Orders (Opening Scene)

Checkers' ears twitch at the "nine lives" joke. "Lie-bock? Who is this, now?" As he speaks, he reaches out his paw and pats Grimes on the head. "Sorry. Your hair looks so soft." He gives the man a couple of more surprisingly gentle strokes, and then gives the cyborg a w...
by Checkers
Mon Oct 04, 2021 5:36 am
Forum: Retired Members
Topic: Checkers (Kill Cat Commando)
Replies: 2
Views: 1916

Re: Checkers (Kill Cat Commando)

Status Tracker

Bennies: 2/3
Wounds: 0/3
Fatigue: 0/2
by Checkers
Sat Oct 02, 2021 5:23 pm
Forum: Field Operations
Topic: 0.1 Deployment Orders (Opening Scene)
Replies: 22
Views: 4906

Re: 0.1 Deployment Orders (Opening Scene)

Checkers takes the proffered hand, his massive paw completely enveloping Marvin's hand, and he tries a smile.

"You're funny. I like you. What's a "remm-brant"?" He stretches out the word, trying it out in his mouth.
by Checkers
Sat Oct 02, 2021 10:42 am
Forum: Field Operations
Topic: 0.1 Deployment Orders (Opening Scene)
Replies: 22
Views: 4906

Re: 0.1 Deployment Orders (Opening Scene)

Checkers' first posting was to the Magic Zone. The brass didn't give him a lot of direction: they gave him a territory and said "go." He would go for days or weeks at a time, just hunting his designated range. Sometimes, orders came in to link up with CS patrols for missions, and he befrie...
by Checkers
Fri Oct 01, 2021 5:54 pm
Forum: Retired Members
Topic: Checkers (Kill Cat Commando)
Replies: 2
Views: 1916

Checkers (Kill Cat Commando)

Checkers Seasoned Male Kill Cat, MARS Commando Iconic Framework : MARS Commando Attributes : Agility d12, Smarts d8, Spirit d8, Strength d12, Vigor d12 Skills : Athletics d12 (+2 to swim), Common Knowledge d6, Fighting d12, Intimidation d6, Language (Native) d8, Language (Spanish) d6, Notice d8, Pe...
by Checkers
Mon Aug 12, 2019 9:14 am
Forum: Adventures in the Wired West
Topic: Part 2: Ride Out! Yeaahaw!
Replies: 29
Views: 18423

Re: Part 2: Ride Out! Yeaahaw!

Charlotte "harumphs" in the way that all teenagers instinctively know how to do, and says, "Fine. But let's all be clear that the Mastersons weren't afraid of an old railroad track through some dumb hole in the rock."
by Checkers
Sat Aug 10, 2019 11:58 am
Forum: Adventures in the Wired West
Topic: Part 2: Ride Out! Yeaahaw!
Replies: 29
Views: 18423

Re: Part 2: Ride Out! Yeaahaw!

Spirit [dice:29fw3lht]56934:0[/dice:29fw3lht] Wild [dice:29fw3lht]56934:1[/dice:29fw3lht] Riding [dice:29fw3lht]56934:2[/dice:29fw3lht] Wild [dice:29fw3lht]56934:3[/dice:29fw3lht] Does Charlotte remember the stories? Of course she does. She especially remembers that the dealer's story centered arou...
by Checkers
Thu Aug 01, 2019 5:50 pm
Forum: Adventures in the Wired West
Topic: Part 2: Ride Out! Yeaahaw!
Replies: 29
Views: 18423

Re: Part 2: Ride Out! Yeaahaw!

Pointing out the den in the distance and nodding to the others. He turns to @Charlotte to speak, the words meant for everyone. "Last time i wad here, them snakes killed four of the boys I come with. We but the bots only killed three of my boys, so ways i figure it, them snakes more dangerous t...
by Checkers
Sun Jul 28, 2019 2:56 pm
Forum: Adventures in the Wired West
Topic: Part 2: Ride Out! Yeaahaw!
Replies: 29
Views: 18423

Re: Part 2: Ride Out! Yeaahaw!

“If you not careful, Diablo Canyon be bad,” warned Lucky as she pushed up the leg of his jeans. “Is very hot, like your white man hell. With sharp rocks and big lizards with teeth. Good meat,” she admitted. Her delicate fingers were light as they worked on his injury, cleaning it and stitching it. ...
by Checkers
Sun Jul 28, 2019 6:09 am
Forum: Adventures in the Wired West
Topic: Part 2: Ride Out! Yeaahaw!
Replies: 29
Views: 18423

Re: Part 2: Ride Out! Yeaahaw!

Grandpa listens and smiles. That was a sweet story, he always enjoyed when kids learned things and here Charlotte learned not to use to much. Well to be honest it was the fifth or sixth time she learned not to use too much. But she was his favorite and ain't no point being particular. "Them fe...
by Checkers
Thu Jul 11, 2019 2:41 pm
Forum: Adventures in the Wired West
Topic: Part 2: Ride Out! Yeaahaw!
Replies: 29
Views: 18423

Re: Part 2: Ride Out! Yeaahaw!

[dice:1aesxaef]55635:0[/dice:1aesxaef] Her first bot? What had it been, a year ago, give or take a couple of months? Something like that, Charlotte thought. By then, she’d already taken up Grandpa ’s crusade as her own, only she figured out that she was better at exploding problems than she was at ...
by Checkers
Tue Jun 25, 2019 2:40 pm
Forum: Adventures in the Wired West
Topic: Part 1: Gone Missin’
Replies: 6
Views: 6157

Re: Gone Missin’

Persuasion [dice:2i3oflo4]54941:0[/dice:2i3oflo4] Wild [dice:2i3oflo4]54941:1[/dice:2i3oflo4] Reroll [dice:2i3oflo4]54941:2[/dice:2i3oflo4] Wild [dice:2i3oflo4]54941:3[/dice:2i3oflo4] Gone missin, heh? Charlotte gives an eye roll, thinking, I know where to look. Men are men, no matter where you go....
by Checkers
Wed Jun 19, 2019 4:31 pm
Forum: Adventures in the Wired West
Topic: Lady Henrietta Hucklebee- Requisitions and Supplies
Replies: 9
Views: 8068

Re: Lady Henrietta Hucklebee- Requisitions and Supplies

Wealth for bottled lightning [dice:25xazb2c]54743:0[/dice:25xazb2c] Wild [dice:25xazb2c]54743:1[/dice:25xazb2c] Success! But drops to a d4. Hmm. Wealth for second bottled lightning [dice:25xazb2c]54743:2[/dice:25xazb2c] Wild [dice:25xazb2c]54743:3[/dice:25xazb2c] Okay, that’s two successes, and she...
by Checkers
Sat Jun 08, 2019 8:10 am
Forum: Adventures in the Wired West
Topic: Rusty Sunset RP area and Gamblin’ Saloon
Replies: 18
Views: 12928

Re: Rusty Sunset RP area and Gamblin’ Saloon

Gamblin [dice:1dsalg76]54367:0[/dice:1dsalg76] Wild [dice:1dsalg76]54367:1[/dice:1dsalg76] Benny to reroll [dice:1dsalg76]54367:2[/dice:1dsalg76] Wild [dice:1dsalg76]54367:3[/dice:1dsalg76] Charlotte isn't about to show she's not up for playing a grown-man's game when Grandpa is sitting at the tabl...
by Checkers
Sat Jun 01, 2019 6:28 pm
Forum: Adventures in the Wired West
Topic: Rusty Sunset RP area and Gamblin’ Saloon
Replies: 18
Views: 12928

Re: Rusty Sunset RP area and Gamblin’ Saloon

Do Things Go Terribly Awry? Not This Time
Per Hangouts, GM says roll, so I roll: [dice:3nvdepi6]54203:0[/dice:3nvdepi6]
by Checkers
Sat Jun 01, 2019 6:23 pm
Forum: Adventures in the Wired West
Topic: Rusty Sunset RP area and Gamblin’ Saloon
Replies: 18
Views: 12928

Re: Rusty Sunset RP area and Gamblin’ Saloon

Common Knowledge [dice:2qvqc3cz]54155:0[/dice:2qvqc3cz] Wild [dice:2qvqc3cz]54155:1[/dice:2qvqc3cz] Grandpa was not happy to be traveling with one o' them english folk any more than the rest of the room as he looks around. Sucking on his gums a bit as he looks for his table. When one of them clears...
by Checkers
Thu May 30, 2019 6:37 pm
Forum: Tesla Rangers
Topic: Charlotte Masterson
Replies: 1
Views: 3091

Charlotte Masterson

Charlotte Race: Human Rank: Seasoned (4 advancements) Attributes : Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d6 Skills : Athletics: d8, Common Knowledge: d4, Fighting: d4, Notice: d8, Persuasion: d4, Repair: d8+2, Riding: d6, Science: d4, Shooting: d4, Stealth: d6, Survival: d4 Pace : 8,...

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