Search found 37 matches
- Tue Aug 30, 2022 11:27 am
- Forum: Field Operations
- Topic: 3.0 Into the Kingdoms
- Replies: 83
- Views: 21312
Re: 3.0 Into the Kingdoms
Checkers, as is his custom, goes looking for food first. He finds a butcher selling something vaguely resembling pork (the shopkeep insists it's ankylosaurus, but the meat isn't gamey enough) and walks away with about thirty pounds of it. He finds somewhere out of the way to have his breakfast, and ...
- Sun Jul 10, 2022 11:58 am
- Forum: Field Operations
- Topic: 3.0 Into the Kingdoms
- Replies: 83
- Views: 21312
Re: 3.0 Into the Kingdoms
Notice 10 (rolled on Discord) Checkers notices something coming. Maybe he doesn't expect dinosaurs, but he doesn't not expect dinosaurs, either, and so isn't surprised when they attack. Athletics 7 (rolled on Discord) +1 from previous roll = 8 When a velociraptor appears near him, he sinks his claw...
- Fri May 06, 2022 6:40 am
- Forum: Field Operations
- Topic: 3.0 Into the Kingdoms
- Replies: 83
- Views: 21312
Re: 3.0 Into the Kingdoms
Checkers grunts in recognition of the Staff Sergeant's order and loads up, trying to keep a lookout for incoming trouble. He has trouble being effective from inside the APC, though, Notice 1d8!, Wild 1d6! Benny Notice 1d8!, Wild 1d6! -2 from scene = no successes . OOC: 0 tokens added, 1 Benny spent
- Sun May 01, 2022 6:51 pm
- Forum: Field Operations
- Topic: 3.0 Into the Kingdoms
- Replies: 83
- Views: 21312
Re: 3.0 Into the Kingdoms
"I don't know about 'in,' but I agree we should leave. @Henry? We going?"Jack Belloch wrote: ↑Sun May 01, 2022 8:36 am "So I guess, I am in? I agree, we should get going. It's not safe to stay here."
- Tue Apr 26, 2022 11:43 am
- Forum: Field Operations
- Topic: 3.0 Into the Kingdoms
- Replies: 83
- Views: 21312
Re: 3.0 Into the Kingdoms
Checkers drops down to Frida as well. "The hell?" he asks, bringing Nip up to his shoulder. "Something using a brain whammy on her, @Marvin? I don't smell anything."
- Tue Apr 19, 2022 8:23 pm
- Forum: Field Operations
- Topic: 3.0 Into the Kingdoms
- Replies: 83
- Views: 21312
Re: 3.0 Into the Kingdoms
The hair on the nape of Checkers' neck stands up.
"We're picking up too many strays," he says to @Frida. Assuming the ATV has a turret, he gets on the turret.
"We're picking up too many strays," he says to @Frida. Assuming the ATV has a turret, he gets on the turret.
- Thu Mar 31, 2022 8:51 am
- Forum: Battle Royal
- Topic: The Gate of Insanity
- Replies: 91
- Views: 19750
Re: The Gate of Insanity
Most people think cats hate water, but not tigers. Tigers move in water like they were born to it, and Checkers is no exception. Agility 10, rolled on discord without the -2 after GM confirmed his "Water Breed" edge would negate the penalty in this instance and rides the wave to shore, usi...
- Thu Mar 31, 2022 5:20 am
- Forum: Field Operations
- Topic: 3.0 Into the Kingdoms
- Replies: 83
- Views: 21312
Re: 3.0 Into the Kingdoms
A wet, content kill cat dashes for the APC, dripping water and viscera behind him.
- Thu Mar 31, 2022 5:16 am
- Forum: Battle Royal
- Topic: The Gate of Insanity
- Replies: 91
- Views: 19750
Re: The Gate of Insanity
Checkers Hit with a raise, does 21 MD, ignoring armor. Rolls made on discord. and lets out a growl. Slinging his rifle, he quickness offsets any MAP and breed advantage lets him be awesome in the water. Rolled a 15 for Athletics, if needed. and begins swimming for shore. Into his comm, he growls, &q...
- Sat Mar 26, 2022 12:42 pm
- Forum: Battle Royal
- Topic: The Gate of Insanity
- Replies: 91
- Views: 19750
Re: The Gate of Insanity
[roll=17003]Shooting 1d10!, Wild 1d6! Shooting 1d10!, Wild 1d6! +2 for Ion +1 for Heavy Pulse +1 for TM Weapon[/roll] = 13 total to hit Damage 3d10!+1d6! +3 from Heavy Pulse Benny to reroll: Damage again 3d10!+1d6! +3 from Heavy Pulse Bah. Lame. Second shot Shooting 1d10!, Wild 1d6! (MAP canceled o...
- Tue Mar 08, 2022 9:25 pm
- Forum: Battle Royal
- Topic: The Gate of Insanity
- Replies: 91
- Views: 19750
Re: The Gate of Insanity
Checkers gets a new card for being Quick: 1d54 (not that it matters at this point, but I failed to point it out earlier so I'm mostly putting this here to remind myself for next time) Fear 1d8!, 1d6! Benny: Reroll: 1d8!, wild 1d6! +2 cuz CS -4 cuz big frakking monster = 4 and 1d10!, 1d6! +1 from Fri...
- Mon Dec 06, 2021 5:38 pm
- Forum: Field Operations
- Topic: 2.0 New Del Rio
- Replies: 44
- Views: 8197
Re: 2.0 New Del Rio
Notice 1d8!, Wild 1d6! +2 and then -4 Benny: Notice 1d8!, Wild 1d6! Okay, with the +2 and -4, that's a 5 Stealth 1d10!, Wild 1d6! No MAP thanks to Frida, -2 for scene is a 7 Checkers growls as pandemonium breaks out and his comm starts beeping. He covers it with one massive paw, muffling the sound ...
- Wed Nov 17, 2021 6:08 pm
- Forum: Field Operations
- Topic: 2.0 New Del Rio
- Replies: 44
- Views: 8197
Re: 2.0 New Del Rio
Athletics 1d10!, Wild 1d6! Shooting 1d10!, Wild 1d6! +2 from Shotgun, +1 from TM Weapon, ignore 2 points of penalties from HJ, so +3 total Reroll Shooting 1d10!, Wild 1d6! +3 +2 more from HJ for spending a Benny = 10 Checkers moves fluidly, his incredible size belying just how fast he really is. It...
- Sat Nov 13, 2021 6:32 pm
- Forum: Field Operations
- Topic: 2.0 New Del Rio
- Replies: 44
- Views: 8197
Re: 2.0 New Del Rio
Checkers positions himself in the marketplace to try and intimidate passers by so as to give the rest of the team a wider berth with which to work. Intimidation 1d6!, Wild 1d6! -1 Scene modifier +1 from teammate bonus = 4 for one token Can't take 'em with you. Benny to re-roll: Intimidation 1d6!, Wi...
- Tue Oct 26, 2021 10:18 pm
- Forum: Field Operations
- Topic: 1.1 (RP) New Del Rio [Nine Hour Drive]
- Replies: 5
- Views: 1898
Re: 1.1 (RP) Nine Hour Drive to New Del Rio
The plate given to Mr. Marvin is only meat. Mostly raw, barely cooked, but nicely spiced anyway. "Can I... Do you have any more like that?" Checkers asks as he glances Marvin's plate out of the corner of his eye, his mouth watering a bit in spite of himself. "I don't need it to be co...
- Sun Oct 24, 2021 7:05 pm
- Forum: Field Operations
- Topic: 1.0 Caught Out in the Open
- Replies: 16
- Views: 4267
Re: 1.0 Caught Out in the Open
As the ATV makes its way through the storm, Checkers agitatedly checks his weapons and growls low in his throat. Damn dog got the open hatch before I could. Seeing Runt and Marvin and Klanker all leaning/climbing/firing out of the various available egresses, he holds back just in case. He Athletics ...
- Thu Oct 07, 2021 8:48 am
- Forum: Field Operations
- Topic: 0.2 Travel & Arrival in Texas (Charge!)
- Replies: 13
- Views: 3568
Re: 0.2 Travel & Arrival in Texas (Charge!)
WIP Boating 1d4!, Wild 1d6! Benny to re-roll Boating 1d4!, Wild 1d6! Checkers watches the rest of his crew either avoid or struggle with the boats with some amusement. Then, he plops himself down in one and nearly capsizes it. He lets out a less than manly "squeak" and looks round to see i...
- Wed Oct 06, 2021 12:08 pm
- Forum: Field Operations
- Topic: 0.1 Deployment Orders (Opening Scene)
- Replies: 22
- Views: 4906
Re: 0.1 Deployment Orders (Opening Scene)
"So. Dragons. We came close to a big dragon once out in the Zone, but it flew over. Must've been big ones like that to bring down a DHT that."
- Wed Oct 06, 2021 11:09 am
- Forum: Field Operations
- Topic: 0.1 Deployment Orders (Opening Scene)
- Replies: 22
- Views: 4906
Re: 0.1 Deployment Orders (Opening Scene)
"Hmmmmmmmm," Checkers rumbles in response to @Henry, his face still towards Runt. "He is our boogey man? Or someone else's?"
- Tue Oct 05, 2021 7:27 pm
- Forum: Field Operations
- Topic: 0.1 Deployment Orders (Opening Scene)
- Replies: 22
- Views: 4906
Re: 0.1 Deployment Orders (Opening Scene)
Checkers eyes Runt as the bigger than normal dog boy comes in. He gives the air a sniff or two, and his nose confirms what his eyes can clearly see: Runt is no pup, and the cocktail of drugs running through him means he's undergone the treatment. Well, damn. He's worked with other mutes before, incl...
- Mon Oct 04, 2021 1:40 pm
- Forum: Field Operations
- Topic: 0.1 Deployment Orders (Opening Scene)
- Replies: 22
- Views: 4906
Re: 0.1 Deployment Orders (Opening Scene)
Checkers' ears twitch at the "nine lives" joke. "Lie-bock? Who is this, now?" As he speaks, he reaches out his paw and pats Grimes on the head. "Sorry. Your hair looks so soft." He gives the man a couple of more surprisingly gentle strokes, and then gives the cyborg a w...
- Mon Oct 04, 2021 5:36 am
- Forum: Retired Members
- Topic: Checkers (Kill Cat Commando)
- Replies: 2
- Views: 1916
Re: Checkers (Kill Cat Commando)
Status Tracker
Bennies: 2/3
Wounds: 0/3
Fatigue: 0/2
Bennies: 2/3
Wounds: 0/3
Fatigue: 0/2
- Sat Oct 02, 2021 5:23 pm
- Forum: Field Operations
- Topic: 0.1 Deployment Orders (Opening Scene)
- Replies: 22
- Views: 4906
Re: 0.1 Deployment Orders (Opening Scene)
Checkers takes the proffered hand, his massive paw completely enveloping Marvin's hand, and he tries a smile.
"You're funny. I like you. What's a "remm-brant"?" He stretches out the word, trying it out in his mouth.
"You're funny. I like you. What's a "remm-brant"?" He stretches out the word, trying it out in his mouth.
- Sat Oct 02, 2021 10:42 am
- Forum: Field Operations
- Topic: 0.1 Deployment Orders (Opening Scene)
- Replies: 22
- Views: 4906
Re: 0.1 Deployment Orders (Opening Scene)
Checkers' first posting was to the Magic Zone. The brass didn't give him a lot of direction: they gave him a territory and said "go." He would go for days or weeks at a time, just hunting his designated range. Sometimes, orders came in to link up with CS patrols for missions, and he befrie...
- Fri Oct 01, 2021 5:54 pm
- Forum: Retired Members
- Topic: Checkers (Kill Cat Commando)
- Replies: 2
- Views: 1916
Checkers (Kill Cat Commando)
Checkers Seasoned Male Kill Cat, MARS Commando Iconic Framework : MARS Commando Attributes : Agility d12, Smarts d8, Spirit d8, Strength d12, Vigor d12 Skills : Athletics d12 (+2 to swim), Common Knowledge d6, Fighting d12, Intimidation d6, Language (Native) d8, Language (Spanish) d6, Notice d8, Pe...
- Mon Aug 12, 2019 9:14 am
- Forum: Adventures in the Wired West
- Topic: Part 2: Ride Out! Yeaahaw!
- Replies: 29
- Views: 18423
Re: Part 2: Ride Out! Yeaahaw!
Charlotte "harumphs" in the way that all teenagers instinctively know how to do, and says, "Fine. But let's all be clear that the Mastersons weren't afraid of an old railroad track through some dumb hole in the rock."
- Sat Aug 10, 2019 11:58 am
- Forum: Adventures in the Wired West
- Topic: Part 2: Ride Out! Yeaahaw!
- Replies: 29
- Views: 18423
Re: Part 2: Ride Out! Yeaahaw!
Spirit [dice:29fw3lht]56934:0[/dice:29fw3lht] Wild [dice:29fw3lht]56934:1[/dice:29fw3lht] Riding [dice:29fw3lht]56934:2[/dice:29fw3lht] Wild [dice:29fw3lht]56934:3[/dice:29fw3lht] Does Charlotte remember the stories? Of course she does. She especially remembers that the dealer's story centered arou...
- Thu Aug 01, 2019 5:50 pm
- Forum: Adventures in the Wired West
- Topic: Part 2: Ride Out! Yeaahaw!
- Replies: 29
- Views: 18423
Re: Part 2: Ride Out! Yeaahaw!
Pointing out the den in the distance and nodding to the others. He turns to @Charlotte to speak, the words meant for everyone. "Last time i wad here, them snakes killed four of the boys I come with. We but the bots only killed three of my boys, so ways i figure it, them snakes more dangerous t...
- Sun Jul 28, 2019 2:56 pm
- Forum: Adventures in the Wired West
- Topic: Part 2: Ride Out! Yeaahaw!
- Replies: 29
- Views: 18423
Re: Part 2: Ride Out! Yeaahaw!
“If you not careful, Diablo Canyon be bad,” warned Lucky as she pushed up the leg of his jeans. “Is very hot, like your white man hell. With sharp rocks and big lizards with teeth. Good meat,” she admitted. Her delicate fingers were light as they worked on his injury, cleaning it and stitching it. ...
- Sun Jul 28, 2019 6:09 am
- Forum: Adventures in the Wired West
- Topic: Part 2: Ride Out! Yeaahaw!
- Replies: 29
- Views: 18423
Re: Part 2: Ride Out! Yeaahaw!
Grandpa listens and smiles. That was a sweet story, he always enjoyed when kids learned things and here Charlotte learned not to use to much. Well to be honest it was the fifth or sixth time she learned not to use too much. But she was his favorite and ain't no point being particular. "Them fe...
- Thu Jul 11, 2019 2:41 pm
- Forum: Adventures in the Wired West
- Topic: Part 2: Ride Out! Yeaahaw!
- Replies: 29
- Views: 18423
Re: Part 2: Ride Out! Yeaahaw!
[dice:1aesxaef]55635:0[/dice:1aesxaef] Her first bot? What had it been, a year ago, give or take a couple of months? Something like that, Charlotte thought. By then, she’d already taken up Grandpa ’s crusade as her own, only she figured out that she was better at exploding problems than she was at ...
- Tue Jun 25, 2019 2:40 pm
- Forum: Adventures in the Wired West
- Topic: Part 1: Gone Missin’
- Replies: 6
- Views: 6157
Re: Gone Missin’
Persuasion [dice:2i3oflo4]54941:0[/dice:2i3oflo4] Wild [dice:2i3oflo4]54941:1[/dice:2i3oflo4] Reroll [dice:2i3oflo4]54941:2[/dice:2i3oflo4] Wild [dice:2i3oflo4]54941:3[/dice:2i3oflo4] Gone missin, heh? Charlotte gives an eye roll, thinking, I know where to look. Men are men, no matter where you go....
- Wed Jun 19, 2019 4:31 pm
- Forum: Adventures in the Wired West
- Topic: Lady Henrietta Hucklebee- Requisitions and Supplies
- Replies: 9
- Views: 8068
Re: Lady Henrietta Hucklebee- Requisitions and Supplies
Wealth for bottled lightning [dice:25xazb2c]54743:0[/dice:25xazb2c] Wild [dice:25xazb2c]54743:1[/dice:25xazb2c] Success! But drops to a d4. Hmm. Wealth for second bottled lightning [dice:25xazb2c]54743:2[/dice:25xazb2c] Wild [dice:25xazb2c]54743:3[/dice:25xazb2c] Okay, that’s two successes, and she...
- Sat Jun 08, 2019 8:10 am
- Forum: Adventures in the Wired West
- Topic: Rusty Sunset RP area and Gamblin’ Saloon
- Replies: 18
- Views: 12928
Re: Rusty Sunset RP area and Gamblin’ Saloon
Gamblin [dice:1dsalg76]54367:0[/dice:1dsalg76] Wild [dice:1dsalg76]54367:1[/dice:1dsalg76] Benny to reroll [dice:1dsalg76]54367:2[/dice:1dsalg76] Wild [dice:1dsalg76]54367:3[/dice:1dsalg76] Charlotte isn't about to show she's not up for playing a grown-man's game when Grandpa is sitting at the tabl...
- Sat Jun 01, 2019 6:28 pm
- Forum: Adventures in the Wired West
- Topic: Rusty Sunset RP area and Gamblin’ Saloon
- Replies: 18
- Views: 12928
Re: Rusty Sunset RP area and Gamblin’ Saloon
Do Things Go Terribly Awry? Not This Time
- Sat Jun 01, 2019 6:23 pm
- Forum: Adventures in the Wired West
- Topic: Rusty Sunset RP area and Gamblin’ Saloon
- Replies: 18
- Views: 12928
Re: Rusty Sunset RP area and Gamblin’ Saloon
Common Knowledge [dice:2qvqc3cz]54155:0[/dice:2qvqc3cz] Wild [dice:2qvqc3cz]54155:1[/dice:2qvqc3cz] Grandpa was not happy to be traveling with one o' them english folk any more than the rest of the room as he looks around. Sucking on his gums a bit as he looks for his table. When one of them clears...
- Thu May 30, 2019 6:37 pm
- Forum: Tesla Rangers
- Topic: Charlotte Masterson
- Replies: 1
- Views: 3091
Charlotte Masterson
Charlotte Race: Human Rank: Seasoned (4 advancements) Attributes : Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d6 Skills : Athletics: d8, Common Knowledge: d4, Fighting: d4, Notice: d8, Persuasion: d4, Repair: d8+2, Riding: d6, Science: d4, Shooting: d4, Stealth: d6, Survival: d4 Pace : 8,...