Search found 172 matches

by Sparky
Tue Sep 13, 2022 3:22 pm
Forum: Adventures
Topic: 1.1 The Bunker in Arkansas
Replies: 42
Views: 8152

Re: 1.1 The Bunker in Arkansas

Spirit d8!!-4 Wild Die 1d6!!-4 Spending a Benny Spirit d8!!-4 Wild Die d6!!-4 Shooting d8!!-2 Wild Die d6!!-2 Spend another Benny Shooting d8-2 Wild Die d6!!-2 Last Benny Shooting d8!!-2 Wild Die d6!!-2 Sparky felt the wave of fear wash over him but a lifetime of working with high explosives left h...
by Sparky
Mon Sep 12, 2022 8:38 pm
Forum: Adventures
Topic: 1.1 The Bunker in Arkansas
Replies: 42
Views: 8152

Re: 1.1 The Bunker in Arkansas

Repair d10!!+4 - 2 for outnumbered Wild Die d6!!+4 - 2 for outnumbered Legs pumping Sparky keeps low as he races for the nearest gun tower. Sliding the last few feet on his knees he hugs the base as he pries off a access hatch, peering inside. With a grin he pulls a plasma grenade out of a pocket a...
by Sparky
Wed Jul 20, 2022 7:50 pm
Forum: Adventures
Topic: 1.1 The Bunker in Arkansas
Replies: 42
Views: 8152

Re: 1.1 The Bunker in Arkansas

Demolitionist give a +2 to Notice to detect booby traps. Also has Optics Package for +2 to sight based Notice. Notice: 1d8!! Wild Die: 1d6!! Agility: 1d10!!-2 Wild Die: 1d6!!-2 Sparky pauses only long enough at the entrance to examine the box marked grenades and is delighted to fine a small fusion ...
by Sparky
Tue Jun 14, 2022 12:26 pm
Forum: Adventures
Topic: 1.1 The Bunker in Arkansas
Replies: 42
Views: 8152

Re: 1.1 The Bunker in Arkansas

-2 Penalty, +1 Sharpshooter Shooting 1d8!!-1 Wild Die 1d6!!-1 Sparky raises his laser rifle to his shoulder and briefly considers ripping off a grenade but quickly decides against it. Collateral Damage might be a bad idea in this particular case me lad. Taking a quick aim he snaps off several shots...
by Sparky
Wed May 18, 2022 10:19 pm
Forum: Adventures
Topic: 1.1 The Bunker in Arkansas
Replies: 42
Views: 8152

Re: 1.1 The Bunker in Arkansas

Sparky chuckles at Berk's comment. "Heh, heh, not even Stompy is going for force THOSE doors. I don't even think I have enough explosives to get through them though I'm willing to give it a try." Pausing a moment as if to mentally calculate how many pounds of plastique it would take to blo...
by Sparky
Tue May 03, 2022 9:11 pm
Forum: Savage Rifts House Rule Proposals
Topic: SPC3 Iconic Frameworks
Replies: 30
Views: 12355

Re: SPC3 Iconic Frameworks

This is pretty much in line with my view. Super powers when trapped as magic or psionic should be considered arcane but super strength or heat vision in the vein of being superhuman then it's not arcane. I might just go with SPC for a proper Super Scientist since Weird Science is a bit of a letdown ...
by Sparky
Wed Apr 27, 2022 1:17 pm
Forum: Adventures
Topic: 1.0 In route to Paragould (Arkansas)
Replies: 42
Views: 10250

Re: 1.0 — In route to Paragould (Arkansas)

Sparky trots over to the transport and clammers into the vehicle to take a seat in front of the electronics panel. Firing up the sensor arrays he works to get a Electronics 1d10!! + 2 from CEP Wild Die 1d6!! + 2 from CEP Dammit I can't get a decent roll anywhere/anytime! Grrrr Spending a Benny Elect...
by Sparky
Thu Apr 14, 2022 12:54 pm
Forum: Adventures
Topic: 1.0 In route to Paragould (Arkansas)
Replies: 42
Views: 10250

Re: 1.0 — In route to Paragould (Arkansas)

Sparky sighs in frustration muttering to himself, "if this were a oil rig I'd just blow the fire out with a few sticks of dynamite but these houses wouldn't fare so well going that route." Following the others he snatchs a shovel from the tool shed and follows the robot making sure the fir...
by Sparky
Tue Apr 05, 2022 2:05 pm
Forum: Adventures
Topic: 1.0 In route to Paragould (Arkansas)
Replies: 42
Views: 10250

Re: 1.0 — In route to Paragould (Arkansas)

Sparky nearly jumps out of his skin at the sudden voice in his ear. "Sonofa! Where in the nine hells did you come from?" It only takes a moment for him to gather his wits, however, and he focuses on what Claudia is trying to tell him bringing a grin to his face. "Hot damn! I KNEW that...
by Sparky
Mon Apr 04, 2022 8:37 pm
Forum: Adventures
Topic: 1.0 In route to Paragould (Arkansas)
Replies: 42
Views: 10250

Re: 1.0 — In route to Paragould (Arkansas)

Sparky snarls, bares his teeth and lopes out far enough to have a clear line of fire. "I have a suggestion! How about you kiss my Dwarven ass!" Ripping his Super Laser from its holster he shouts again, "Hey ugly! I got another suggestion! How about we just blow you jackasses straight ...
by Sparky
Sun Apr 03, 2022 3:52 pm
Forum: Adventures
Topic: 1.0 In route to Paragould (Arkansas)
Replies: 42
Views: 10250

Re: 1.0 — In route to Paragould (Arkansas)

Sparky grins and pumps @Dale's proffered hand enthusiastically. "Now that's the spirit! Let's go blow... er I mean let's go NOT blow something up!"
by Sparky
Sun Apr 03, 2022 11:02 am
Forum: Adventures
Topic: 1.0 In route to Paragould (Arkansas)
Replies: 42
Views: 10250

Re: 1.0 — In route to Paragould (Arkansas)

Sparky snorts again at Dale 's comments. "Actually Dale, Father Barns said A.R.C.I.E., no H. Perfectly understandable to add in the H but it's never a good idea to give your artifacts a name. Makes it harder to take them apart later. You might be right about that being a date though. I think th...
by Sparky
Sat Apr 02, 2022 9:59 pm
Forum: Adventures
Topic: 1.0 In route to Paragould (Arkansas)
Replies: 42
Views: 10250

Re: 1.0 — In route to Paragould (Arkansas)

Sparky snorts at the giant's remarks "Sure, sure, it could just be some old, unstable tech but that's no fun. In any case we'll just HAVE to open her up to take a look. No sense risking putting in the transport until we're confident it won't go boom after all." With that last remark Sparky...
by Sparky
Thu Mar 31, 2022 7:47 pm
Forum: Adventures
Topic: 1.0 In route to Paragould (Arkansas)
Replies: 42
Views: 10250

Re: 1.0 — In route to Paragould (Arkansas)

Stiff and sore from the day's travels Sparky is more than willing to follow the Crazy along with the others to the D-Bees homestead for a welcome home cooked meal. For the most part the Dwarf is more than willing to let the conversation flow around him as he tucked into his meal which he enjoys imme...
by Sparky
Thu Mar 17, 2022 3:12 pm
Forum: Machinations
Topic: Machinations Out of Character (OOC) Area
Replies: 10
Views: 3489

Re: Machinations Out of Character (OOC) Area

Sparky is replacing Dorn and he's an EOD Specialist. So his primary area of interest is blowing stuff up. He really likes blowing stuff up. He has a handful of plasma grenades for throwing and a lot of launcher grenades for his pistol and rifle launchers. You have been warned. He also has a fairly b...
by Sparky
Fri Mar 11, 2022 10:46 pm
Forum: Specialists (Player Characters)
Topic: Sparky — MARS EOD Specialist
Replies: 8
Views: 3894

Advances

Novice Advances Edge: Brawny Raise Attribute: Vigor Raise Skills: Electronics/Research Seasoned Advances Edge: Marksman Edge: Sharpshooting Raise Attribute: Strength Raise Skills: Research/Science Veteran Advances Edge: Scholar (Science) Raise Attribute: Vigor Raise Skills: Athletics/Shooting Edge:...
by Sparky
Fri Mar 11, 2022 10:44 pm
Forum: Specialists (Player Characters)
Topic: Sparky — MARS EOD Specialist
Replies: 8
Views: 3894

Signature Item

None
by Sparky
Fri Mar 11, 2022 10:43 pm
Forum: Specialists (Player Characters)
Topic: Sparky — MARS EOD Specialist
Replies: 8
Views: 3894

Special Abilities

Racial D-Bee (Minor): Initial Reactions typically start at Uncooperative, or Unfriendly for human supremacists. Those with an Unfriendly or lower Reaction will refuse to sell wares or provide services such as healing, repairs, etc. Failed social checks with Hostile parties often result in violence....
by Sparky
Fri Mar 11, 2022 10:38 pm
Forum: Specialists (Player Characters)
Topic: Sparky — MARS EOD Specialist
Replies: 8
Views: 3894

Cyberware

Strain: 2/8 Core Electronics Package (1 strain): A computer with universal jack—grants +2 to Common Knowledge, Electronics, Hacking, Research, and Repair rolls. Radio (20-mile range), gyro-compass, clock-calendar. Leg Upgrades (1 strain): Each upgrade grants +2 Pace and +1" Jumping distances. A...
by Sparky
Fri Mar 11, 2022 10:19 pm
Forum: Specialists (Player Characters)
Topic: Sparky — MARS EOD Specialist
Replies: 8
Views: 3894

Gear

GEAR NG-S2 Survival Pack (20 lb) Climbing kit with cord, pitons, and hammer; +1 Athletics (climbing). Compass/inertial mapper with a mirrored back for signaling; +1 Survival (navigation). Emergency Kit with a survival knife, signal flares, and one week of sealed minimal rations. Fire starter kit wi...
by Sparky
Fri Mar 11, 2022 10:16 pm
Forum: Specialists (Player Characters)
Topic: Sparky — MARS EOD Specialist
Replies: 8
Views: 3894

Background

Sparky had not been back to Tolkeen in years but then it became obvious that war with the CS was inevitable he made his way home to enlist with the defense forces as a Sapper.

In progress...
by Sparky
Tue Mar 08, 2022 10:37 pm
Forum: Specialists (Player Characters)
Topic: Sparky — MARS EOD Specialist
Replies: 8
Views: 3894

Traits, Hindrances & Edges

Sparky Zipwidget Veteran Male Dwarf Iconic Framework: MARS EOD Specialist Attributes: Agility d10, Smarts d10, Spirit d8, Strength d8, Vigor d10 Pace: 7 | Running Die: d4 | Parry: 6 | Toughness: 17 (7) | Strain: 2/8 Credits: 150 Bennies 3 of 3 Skills Agility Athletics d10 Fighting d8 Shooting d10 St...
by Sparky
Mon Mar 07, 2022 9:23 pm
Forum: Specialists (Player Characters)
Topic: Sparky — MARS EOD Specialist
Replies: 8
Views: 3894

Sparky — MARS EOD Specialist

1d20 - Smart and Learned 1d20 Can't do a sidekick 1d20 - Agile and Dexterous 1d20 - Education 1d20 - Training 1d20 - Rolled in error. EOD Specialist only gets two. Wealth 2d4 4d6 Rich 2d20 Cybernetics - Choice - Optics System Cybernetics - Leg Upgrades Filthy Rich 2d20 Cybernetics - Vehicle Interfa...
by Sparky
Fri Feb 18, 2022 9:07 am
Forum: Welcome
Topic: New Game coming April 1st (Lars)
Replies: 37
Views: 9770

Re: New Game coming April 1st (Lars)

Ways you can aquire a Titan Robot 1. Win it in a poker game. Be aware however it will probably NOT to the Kessel run in less than 12 parsecs. 2. Inherit it from your family. 3. Salvage it. If your background involves the Tolkeen war there has to be literally tons of salvage laying around from both s...
by Sparky
Mon Feb 14, 2022 5:24 pm
Forum: Community Projects
Topic: Phase Weapons
Replies: 12
Views: 4928

Re: Phase Weapons

Lemerian Bio-Armor FTW!
by Sparky
Fri Feb 11, 2022 9:57 pm
Forum: Archived Recruits
Topic: Sparky Warwalker
Replies: 0
Views: 1048

Sparky Warwalker

F&G Rolls
1d20
1d20

HJ Rolls
1d20
1d20
1d20

Wealth
2d4
4d6

Rich
Cybernetics 1d20- Core Electronics Package
Cybernetics 1d20- Vehicle Interface Package

Filthy Rich
Cybernetics 1d20 - Range Data System => Taking prereq Optics System
Cybernetics 1d20 - +2 Armor
by Sparky
Thu Feb 03, 2022 2:14 pm
Forum: Supporting Cast
Topic: Robot Ace
Replies: 0
Views: 822

Robot Ace

Up Close and Personal: Add two die types to Fighting. Your hero gains a personal Close Combat weapon of choice or Trademark Weapon for a starting melee weapon. A Strong Suit of Armor: Your hero may choose any one suit of Body Armor and one of the modifiers listed on the Body Armor table in the Hero...
by Sparky
Thu Nov 05, 2020 9:06 pm
Forum: Supporting Cast
Topic: Mega Juicer
Replies: 0
Views: 1070

Mega Juicer

1d20
1d20
by Sparky
Tue Oct 27, 2020 8:08 pm
Forum: Archived Recruits
Topic: Sparky Robot Vehicle Ace
Replies: 3
Views: 2601

Re: Sparky Robot Vehicle Ace

Link to Savaged.us character sheet: https://savaged.us/s/b67b5h7w
by Sparky
Tue Oct 27, 2020 8:07 pm
Forum: Archived Recruits
Topic: Sparky Robot Vehicle Ace
Replies: 3
Views: 2601

Re: Sparky Robot Vehicle Ace

Reserved for Background
by Sparky
Fri Oct 23, 2020 5:29 pm
Forum: Archived Recruits
Topic: Sparky Robot Vehicle Ace
Replies: 3
Views: 2601

Re: Sparky Robot Vehicle Ace

Sparky Warwalker Seasoned Male Dwarf, MARS Robot Vehicle Ace Iconic Framework : MARS Robot Vehicle Ace Attributes : Agility d10, Smarts d8, Spirit d8, Strength d8, Vigor d8 Pace : 5; Running Die : d4; Parry : 7; Toughness : 14 (5); Strain : 4/8 Skills Agility Athletics d6 Fighting d10 Piloting d10+...
by Sparky
Sat Sep 12, 2020 10:12 pm
Forum: Archived Recruits
Topic: Sparky Robot Vehicle Ace
Replies: 3
Views: 2601

Sparky Robot Vehicle Ace

1d20
1d20

1d20
1d20
1d20

2d4
4d6

1d20

Rich/Filthy Rich
1d20
1d20 Ugg, trade 2 rolls for Core Electronics Package.
1d20
1d20Ugg, trade 2 rolls for Vehicle Interface Package.
by Sparky
Sat Aug 15, 2020 9:00 pm
Forum: Supporting Cast
Topic: LLW
Replies: 0
Views: 1313

LLW

1d20
1d20
by Sparky
Tue Jun 23, 2020 6:47 pm
Forum: Supporting Cast
Topic: Wilderness Scout
Replies: 0
Views: 1500

Wilderness Scout

F&G Rolls
1d20
1d20

HJ Rolls
1d20
1d20
1d20

Wealth Rolls
2d4 = 2,000
4d6 = 1,700

Rich - Traded 2 for 1
1d20
1d20

Filthy Rich
1d20
1d20
by Sparky
Fri Oct 25, 2019 1:38 pm
Forum: Supporting Cast
Topic: Human Psi-Druid
Replies: 0
Views: 1788

Human Psi-Druid

F &G [dice:2rvlu64i]59966:1[/dice:2rvlu64i] Vigorous and Tough: Add one die to Vigor and begin with the Nerves of Steel Edge. F &G [dice:2rvlu64i]59966:4[/dice:2rvlu64i] Spiritual and Determined: Add one die to Spirit and begin with Strong Willed. Psionics [dice:2rvlu64i]59966:0[/dice:2rvlu6...
by Sparky
Fri Oct 25, 2019 9:24 am
Forum: Blog Discussion
Topic: [Blog] About Us
Replies: 2
Views: 3245

Re: [Blog] About Us

Need a space after the Explorer Unlimited link. On the blog page it doesn't look like there is no space. This may just be that ever unpredictable http formatting. The join the forums link should include the s. It isn't as noticeable on the blog page but it looks a little weird the way it is. The act...
by Sparky
Tue Oct 22, 2019 11:14 am
Forum: 24th COT Adventure Forum
Topic: Part 1: The Trip
Replies: 273
Views: 76230

Re: Part 1: The Trip

Hearing Doc's comment about being observed reminded Dorn of the perfectly serviceable electronic suite of sensors in the Mountaineer. "Well Doc, we a have whole truckload of sensors right here." Dorn smiles patting the flank of the Mountaineer. "How about we see what she can see, eh?&...
by Sparky
Tue Oct 22, 2019 11:05 am
Forum: 24th COT Adventure Forum
Topic: Part 1: The Trip
Replies: 273
Views: 76230

Re: Part 1: The Trip

"So we have a village of magically dissolved people on our hands. That's just skippy." Dorn snorts with an annoyed look. "Serival, I don't suppose you know if this stuff is still contagious? Maybe you and your robot there need to engage in some decon protocols to be safe? I don't wan...
by Sparky
Tue Oct 22, 2019 9:32 am
Forum: Archived Discussions
Topic: Item Creation Guidelines
Replies: 59
Views: 31635

Re: Item Creation Guidelines

Using the common items all around seems a smarter course than sticking with the old way. I does lower the bar a bit but not by a lot. Individual GM's should be able to allow a boost in individual games but setting a least common denominator should be helpful to those GM's who might not want MOAR PO...
by Sparky
Tue Oct 22, 2019 8:50 am
Forum: Archived Discussions
Topic: Item Creation Guidelines
Replies: 59
Views: 31635

Re: Item Creation Guidelines

Using the common items all around seems a smarter course than sticking with the old way. I does lower the bar a bit but not by a lot. Individual GM's should be able to allow a boost in individual games but setting a least common denominator should be helpful to those GM's who might not want MOAR POW...
by Sparky
Mon Oct 21, 2019 4:23 pm
Forum: Archived Discussions
Topic: Item Creation Guidelines
Replies: 59
Views: 31635

Re: Item Creation Guidelines

No problem with the common armor list. It's average but that's the point and with upgrades you can get some nice customization. Weapons are fine except for the following: I wish there were a standard Laser Rifle (minor point especially if we can just use the Assault Laser Rifle sans grenade launcher...
by Sparky
Mon Oct 21, 2019 1:53 pm
Forum: Supporting Cast
Topic: Human Spirit Warrior
Replies: 0
Views: 1688

Human Spirit Warrior

[dice:2tewe93c]59816:0[/dice:2tewe93c]
[dice:2tewe93c]59816:1[/dice:2tewe93c]
[dice:2tewe93c]59816:2[/dice:2tewe93c]
[dice:2tewe93c]59816:3[/dice:2tewe93c]
[dice:2tewe93c]59816:4[/dice:2tewe93c]
by Sparky
Mon Oct 21, 2019 1:43 pm
Forum: Archived Discussions
Topic: Item Creation Guidelines
Replies: 59
Views: 31635

Re: Item Creation Guidelines

I say Enchanted Items made without the Raise get a smaller markup... as in they are marginal successes... like maybe +50%. Items made with a Raise, however get the full +100%. The success without a raise has a lower base cost as the materials set aside for additional upgrades from the raise are not...
by Sparky
Mon Oct 21, 2019 1:19 pm
Forum: Archived Discussions
Topic: Item Creation Guidelines
Replies: 59
Views: 31635

Re: Item Creation Guidelines

Retail Cost should have a default. Repair costs are based on market costs so players will need this information very frequently. The way markets work I suggest Material Costs x2 to account for overhead and labor. (This does not mean you can sell for twice of value, unless you get a business and a s...
by Sparky
Mon Oct 21, 2019 11:04 am
Forum: Archived Discussions
Topic: Item Creation Guidelines
Replies: 59
Views: 31635

Re: Item Creation Guidelines

The Barbarian Blade vs. the CS AA Mono Blade has an average damage of 22(4) vs 29(16) when wielded by someone with a d10 strength. The number in parenthesis is the AP and is included in the average damage. I like the comparison as the high tech weapon has the advantage vs. high armor targets and the...
by Sparky
Mon Oct 21, 2019 9:28 am
Forum: Archived Discussions
Topic: Item Creation Guidelines
Replies: 59
Views: 31635

Re: Item Creation Guidelines

I for one would prefer NOT using the vibro blade approach for magic weapons. I like VV's idea of adding a die just because it means there are actual choices rather than one choice and a label maker. If you want a magic vibro sword go find yourself a crafting mystic to make you an amulet or bracelet ...
by Sparky
Tue Oct 15, 2019 4:45 pm
Forum: Archived Recruits
Topic: Groups Seeking Players
Replies: 58
Views: 32159

Re: Groups Seeking Players

@Venatus Vinco I notice that the Nameless is still up there in the main post. It's been defunct since Hobo Joe went inactive I believe.
by Sparky
Mon Oct 14, 2019 10:41 am
Forum: Supporting Cast
Topic: Human Cyber Knight
Replies: 0
Views: 1615

Human Cyber Knight

HJ Roll [dice:mbaitdkt]59515:0[/dice:mbaitdkt]
HJ Roll [dice:mbaitdkt]59515:1[/dice:mbaitdkt]
by Sparky
Mon Oct 14, 2019 9:29 am
Forum: Supporting Cast
Topic: Human Shaman
Replies: 0
Views: 1685

Human Shaman

[dice:pya2bljc]59512:0[/dice:pya2bljc]
[dice:pya2bljc]59512:1[/dice:pya2bljc]
[dice:pya2bljc]59512:2[/dice:pya2bljc]
[dice:pya2bljc]59512:3[/dice:pya2bljc]
[dice:pya2bljc]59512:4[/dice:pya2bljc]
by Sparky
Thu Oct 10, 2019 11:09 am
Forum: Savage Rifts House Rule Proposals
Topic: Redoing Patron Items
Replies: 130
Views: 56119

Re: Redoing Patron Items

Making it difficult to reload is in line with weapons of this type I've seen in other systems. Reloading a system of this type would not be done quickly which is why you want enough ammo to get through a fight (hopefully.)
by Sparky
Thu Oct 10, 2019 10:42 am
Forum: Savage Rifts House Rule Proposals
Topic: Redoing Patron Items
Replies: 130
Views: 56119

Re: Redoing Patron Items

I think that Dragonbane should come with the Hindrance Delusion(Major) Hero thinks he can kill a dragon with this thing. :) As to the GAW I'd rather lose the RoF/3RB than lose the ability to switch ammo as a free action. That's my 2 cents. As to boring instead of regular shotgun rounds as the second...
by Sparky
Thu Oct 10, 2019 10:13 am
Forum: Savage Rifts House Rule Proposals
Topic: Redoing Patron Items
Replies: 130
Views: 56119

Re: Redoing Patron Items

I like the Equalizer and the GAW Throwback because of the versatility more than anything else. The Equalizer especially since I was disappointed they didn't put the NE-6 "Magnum" in the EOH book since it is identical to the NE-4 which is in the book except the Magnum is a six shooter Every...
by Sparky
Wed Oct 09, 2019 6:32 pm
Forum: Savage Rifts House Rule Proposals
Topic: Redoing Patron Items
Replies: 130
Views: 56119

Re: Redoing Patron Items

High Command I noticed a couple typos in the GAW Throwback. In the Big Bore section under Special it mentions Equalizer rather than the Throwback. I assume this was cut and paste from other weapon since it is more or less the same thing. Under the payload section for shotgun mode it mentions Quick ...
by Sparky
Wed Oct 09, 2019 11:52 am
Forum: 24th COT Adventure Forum
Topic: Part 1: The Trip
Replies: 273
Views: 76230

Re: Part 1: The Trip

"Well, if there's anyone or anything in there it probably knows we're out here by now. We've just done the whole parameter of the wall. Unless they're deaf, dumb and blind I don't see how they missed us." Dorn observes wryly. "Still, no sense taking silly chances. I'm no expert on th...
by Sparky
Wed Oct 09, 2019 10:51 am
Forum: Savage Rifts House Rule Proposals
Topic: Redoing Patron Items
Replies: 130
Views: 56119

Re: Redoing Patron Items

Like the NG Equalizer. Too bad about sticking to the original list. Kind of wanted to see a NG-11S statted up. I just like that thing. But you did something similar with the Equalizer which is cool.
by Sparky
Tue Oct 08, 2019 4:24 pm
Forum: Savage Rifts House Rule Proposals
Topic: Signature Item Rules
Replies: 23
Views: 12990

Re: Signature Item Rules

A regenerating power source is totally super science and makes it work just like TW and magic items.
by Sparky
Tue Oct 08, 2019 4:23 pm
Forum: Savage Rifts House Rule Proposals
Topic: Redoing Patron Items
Replies: 130
Views: 56119

Re: Redoing Patron Items

There seems to be a great deal of wiggle room between book items and Heroic Signature Items. I don't see the need for pocket nukes but stuff anyone can make from using the HJ table does not seem to have much style to me. That's the only discrete example I've seen so far.
by Sparky
Tue Oct 08, 2019 2:55 pm
Forum: Savage Rifts House Rule Proposals
Topic: Signature Item Rules
Replies: 23
Views: 12990

Re: Signature Item Rules

So no house rule love for Weird Science then. However, I take it this mean only Enchanted or TW Items will be available for Patron Items then? That's disappointing.
by Sparky
Tue Oct 08, 2019 2:51 pm
Forum: Savage Rifts House Rule Proposals
Topic: Redoing Patron Items
Replies: 130
Views: 56119

Re: Redoing Patron Items

I’d propose that the features be limited to minor upgrade or HJ roll upgrade equivalents and that there be no more than 2 per combat item. Non-combat items can have a bit more leeway. The issue here is that anyone can do this to any weapon in the book. So how does this meet the goal of an item that...
by Sparky
Mon Oct 07, 2019 2:10 pm
Forum: 24th COT Adventure Forum
Topic: Part 1: The Trip
Replies: 273
Views: 76230

Re: Part 1: The Trip

Repair [dice:syikqw8o]59118:0[/dice:syikqw8o] +2 Mr. Fix It, +2 Core Electronics Package, +1 Support from Danny, -1 for Glitch Wild Die [dice:syikqw8o]59118:1[/dice:syikqw8o] Repair Time [dice:syikqw8o]59118:2[/dice:syikqw8o] Halve repair time from raise. Dorn accepts Danny's offer to help and plug...
by Sparky
Sat Oct 05, 2019 12:13 pm
Forum: Who's Who
Topic: Who's Who
Replies: 49
Views: 33678

Re: Who's Who

Player Name: James (or Jim) IM Contact(s): radecliffe at cox dot net Accounts GM/AGM/Mod Account(s): N/A Player Account: Sparky (Machinations) - Currently Inactive Player Account: Dorn Giantslayer - Currently Inactive + Signature Item Retired Characters Player Account: Radecliffe (1st SET) - Retire...
by Sparky
Thu Oct 03, 2019 11:38 pm
Forum: Savage Rifts House Rule Proposals
Topic: SWADE EP Menu
Replies: 90
Views: 50111

Re: SWADE EP Menu

"(3 EP) Expanded Understanding: When taking the New Powers Edge may instead take any one power chosen from the Mind Melter (Psionics) or Ley Line Walker (Magic) list." Query: As written ("any one Power"), this would allow you to pick a Power above your Rank. I hope this is an ov...
by Sparky
Thu Oct 03, 2019 6:09 pm
Forum: 24th COT Adventure Forum
Topic: Part 1: The Trip
Replies: 273
Views: 76230

Re: Part 1: The Trip

Finding that the civilians were taken care of Dorn heads back to the Mountaineer when the giggling starts. What the hell?!? Damn, you should have done repairs on your rifle before going off to play Florence Nightingale you idiot. He chided himself. Picking up the pace he was nearing the ATV when tha...
by Sparky
Thu Oct 03, 2019 4:15 pm
Forum: 24th COT Adventure Forum
Topic: Part 1: The Trip
Replies: 273
Views: 76230

Re: Part 1: The Trip

The battle over Dorn groans softly as he drags himself back to his equipment. Taking the NIBRU* off his equipment harness he plugs it into his power unit, quickly checks the unit calibration and runs the unit across the worst of his injuries. Attempt 1, Fail, 1 PP Spent [dice:17wd4htm]58905:0[/dice:...
by Sparky
Thu Oct 03, 2019 1:53 pm
Forum: Savage Rifts House Rule Proposals
Topic: SWADE EP Menu
Replies: 90
Views: 50111

Re: SWADE EP Menu

With the Gun Bunny option is it restricted on how many times you can apply an upgrade to a particular item? The book now has an option to allow buying up to 2 upgrades from a table for close combat weapon or a ranged weapon. Just wanted to check if this applied to using Gun Bunny to do the same. Als...
by Sparky
Sun Sep 29, 2019 9:06 pm
Forum: 24th COT Adventure Forum
Topic: Part 1: The Trip
Replies: 273
Views: 76230

Re: Part 1: The Trip

Vigor [dice:34w9ds9z]58686:0[/dice:34w9ds9z] Wild Die [dice:34w9ds9z]58686:3[/dice:34w9ds9z] Shooting +2(Targeting Eye) -4(Scene Mod)[dice:34w9ds9z]58686:1[/dice:34w9ds9z] Wild Die [dice:34w9ds9z]58686:2[/dice:34w9ds9z] Wounds [dice:34w9ds9z]58686:4[/dice:34w9ds9z] Common Knowledge [dice:34w9ds9z]5...
by Sparky
Wed Sep 18, 2019 10:12 pm
Forum: 24th COT Adventure Forum
Topic: Part 1: The Trip
Replies: 273
Views: 76230

Re: Part 1: The Trip

Hearts (see last post) At the end of the first day's travel they stop to make camp in a small clearing and as the light fell Dorn sits next to the camp fire and stares at the dancing flames. "It was me that convinced her to relocate to Tolkeen." He says softly to know one in particular, &q...
by Sparky
Wed Sep 18, 2019 9:17 pm
Forum: 24th COT Adventure Forum
Topic: Part 1: The Trip
Replies: 273
Views: 76230

Re: Part 1: The Trip

[dice:15497i5z]58325:0[/dice:15497i5z] The dwarf in heavy armor strides into loading bay 13 at 4:30 am and is pleased to see he appears to be the first arrival. Taking the duffel that is nearly as big as he is he easily tosses the bag up into the waiting Mountaineer Mk II and climbs in after it. Las...
by Sparky
Mon Sep 09, 2019 7:11 pm
Forum: SR (SWD) and Playtest Archive
Topic: SWADE Dwarf Operator
Replies: 5
Views: 3773

Re: SWADE Dwarf Operator

Racial Features D-Bee: Dwarves tend to most freely associate with their own kind, and often face prejudice from outsiders and the Coalition. Their human-like appearance helps to mitigate the most extreme xenophobic reactions, though their legal standing is still often questionable. They suffer -1 P...
by Sparky
Mon Sep 09, 2019 7:09 pm
Forum: SR (SWD) and Playtest Archive
Topic: SWADE Dwarf Operator
Replies: 5
Views: 3773

Re: SWADE Dwarf Operator

Gear NG-S2 Survival Pack Climbing kit with cord, pitons, and hammer; +1 Athletics (climbing). Compass/inertial mapper with a mirrored back for signaling; +1 Survival (navigation). Emergency Kit with a survival knife, signal flares, and one week of sealed minimal rations. Fire starter kit with pocke...
by Sparky
Mon Sep 09, 2019 7:08 pm
Forum: SR (SWD) and Playtest Archive
Topic: SWADE Dwarf Operator
Replies: 5
Views: 3773

Re: SWADE Dwarf Operator

Background
by Sparky
Mon Sep 09, 2019 7:07 pm
Forum: SR (SWD) and Playtest Archive
Topic: SWADE Dwarf Operator
Replies: 5
Views: 3773

Re: SWADE Dwarf Operator

Powers Arcane Background : Weird Science PPE/ISP : 20 - Recovery : 5/hr Personal Force Field [Protection] (1) [Novice] Range : Self: -1 PP limitation Duration : 5 Trapping : Force Field Belt with concentric dials on the buckle to adjust settings. Effect : +2 Armor / +4 on a raise Modifiers : [More ...
by Sparky
Mon Sep 09, 2019 7:06 pm
Forum: SR (SWD) and Playtest Archive
Topic: SWADE Dwarf Operator
Replies: 5
Views: 3773

Re: SWADE Dwarf Operator

Character Sheet Dorn Forgehammer Rank : Veteran Advances Left : 0 Race : Dwarf Iconic Framework : MARS Operator Attributes : Agility d8, Smarts d10, Spirit d8, Strength d10, Vigor d10 Pace : 5 Parry : 6 Toughness : 18(8) Strain : 6/8 Skills : Athletics d6 Common Knowledge d6 Notice d6 Persuasion d4...
by Sparky
Sun Sep 08, 2019 5:54 pm
Forum: SR (SWD) and Playtest Archive
Topic: SWADE Dwarf Operator
Replies: 5
Views: 3773

SWADE Dwarf Operator

For reference rolls were done here: https://www.savagerifts.com/sr/viewtopic.php?f=41&t=4292#p57998 F&G Roll 1d12 = 6: 6 F&G Roll 1d12 = 4: 4 Training HJ Roll 1d20 = 1: 1 Body Armor HJ Roll 1d20 = 2: 2 Underworld & Black-Ops HJ Roll 1d20 = 4: 4 Gear Credits 2d4*500 = 3000: 4, 2 Start...
by Sparky
Sat Aug 31, 2019 8:07 am
Forum: SR (SWD) and Playtest Archive
Topic: SWADE Rogue Scientist
Replies: 0
Views: 1685

SWADE Rogue Scientist

F&G Roll [dice:1drflc3b]57780:0[/dice:1drflc3b] F&G Roll [dice:1drflc3b]57780:1[/dice:1drflc3b] F&G Roll ReRoll Duplicate [dice:1drflc3b]57780:5[/dice:1drflc3b] HJ Roll [dice:1drflc3b]57780:2[/dice:1drflc3b] Body Armor HJ Roll [dice:1drflc3b]57780:3[/dice:1drflc3b] You may trade the star...
by Sparky
Sun Aug 18, 2019 2:19 pm
Forum: SR (SWD) and Playtest Archive
Topic: SWADE Robot Vehicle Ace
Replies: 4
Views: 2492

Re: SWADE Robot Vehicle Ace

Racial Features D-Bee: Dwarves tend to most freely associate with their own kind, and often face prejudice from outsiders and the Coalition. Their human-like appearance helps to mitigate the most extreme xenophobic reactions, though their legal standing is still often questionable. They suffer −1 P...
by Sparky
Sun Aug 18, 2019 2:17 pm
Forum: SR (SWD) and Playtest Archive
Topic: SWADE Robot Vehicle Ace
Replies: 4
Views: 2492

Re: SWADE Robot Vehicle Ace

Gear TRIAX X-1000 ULTI-MAX So small that many consider it power armor, the Ulti-Max's is packed with cutting edge tech, including a force field. The Coalition field-tested a brigade for Triax. It performed impeccably. Size 4 (Large) | Armor 32 (16) | Strength d12+5 | Pace 11 + d8 (45 MPH) | Crew 1 ...
by Sparky
Sun Aug 18, 2019 2:16 pm
Forum: SR (SWD) and Playtest Archive
Topic: SWADE Robot Vehicle Ace
Replies: 4
Views: 2492

Re: SWADE Robot Vehicle Ace

Background
by Sparky
Sun Aug 18, 2019 2:07 pm
Forum: SR (SWD) and Playtest Archive
Topic: SWADE Robot Vehicle Ace
Replies: 4
Views: 2492

Re: SWADE Robot Vehicle Ace

Ragnar Thunderaxe Rank : Seasoned Advances Left : 0 Race : Dwarf Iconic Framework : MARS - Robot Vehicle Ace Attributes : Agility d8, Smarts d8, Spirit d8, Strength d8, Vigor d10 Pace : 5 Parry : 6 Toughness : 15(5) Strain : 3 Size : 1 Skills : Athletics d4 Common Knowledge d6 Notice d6 Persuasion ...
by Sparky
Sat Aug 17, 2019 11:55 am
Forum: SR (SWD) and Playtest Archive
Topic: SWADE Robot Vehicle Ace
Replies: 4
Views: 2492

SWADE Robot Vehicle Ace

F&G Roll [dice:20dti4wk]57254:0[/dice:20dti4wk] F&G Roll [dice:20dti4wk]57254:1[/dice:20dti4wk] (Robot Armor does NOT need a way to get around!) F&G Roll [dice:20dti4wk]57254:4[/dice:20dti4wk] Experience and Wisdom HJ Roll [dice:20dti4wk]57254:2[/dice:20dti4wk] Experience and Wisdom HJ R...
by Sparky
Fri Aug 16, 2019 11:00 pm
Forum: SR (SWD) and Playtest Archive
Topic: SWADE Orc Shaman
Replies: 0
Views: 1613

SWADE Orc Shaman

F&G Roll [dice:2kttr63f]57240:0[/dice:2kttr63f] Smart and Learned: Your hero adds one die type to Smarts and two die types to any three Smarts-linked skills. F&G Roll [dice:2kttr63f]57240:1[/dice:2kttr63f] Strong and Powerful: Your hero adds one die type to Strength and begins with the Brawn...
by Sparky
Wed Apr 11, 2018 5:31 pm
Forum: 1st SET Adventures
Topic: Mission 5: Dungeon Crawl
Replies: 77
Views: 45690

Re: Mission 5: Dungeon Crawl

Notice [dice]0[/dice] Wild [dice]1[/dice] +2 to Notice from Armor Sparkmort doesn't know what that portal is but given what the Simvan appear to be doing it probably isn't a vacation getaway. Before Saul is even finished talking Sparky is loping towards the Simvan gathered around the portal. A meta...
by Sparky
Mon Apr 09, 2018 5:12 pm
Forum: 1st SET Adventures
Topic: Mission 5: Dungeon Crawl
Replies: 77
Views: 45690

Re: Mission 5: Dungeon Crawl

Smarts [dice]0[/dice] Wild [dice]1[/dice] -1 bennie for Extra Effort with Elan [dice]2[/dice] +4 from support rolls+ -4 from task difficulty Sparky's sensors tell him the story of the carnage behind him. Or at least some of it given the infernal nature of the damned webbing. Focusing his concentrat...
by Sparky
Tue Apr 03, 2018 11:59 pm
Forum: 1st SET Adventures
Topic: Mission 5: Dungeon Crawl
Replies: 77
Views: 45690

Re: Mission 5: Dungeon Crawl

Entering the cave Sparkmort is uncharacteristically cautious though he dismisses any thoughts of trepidation with a firm resolve. This reminds me of the stories granddad used to tell about the clan's homestead in the old world. Kinda creepy though Moving in deeper the group soon discovered the gossa...
by Sparky
Mon Apr 02, 2018 5:58 pm
Forum: Archives
Topic: Adventure Deck
Replies: 36
Views: 20941

Re: Adventure Deck

[dice]0[/dice] Your hero must tell a story of his group’s deeds to an audience of some sort (roleplay this) and make a Persuasion roll. If successful, the listeners become friendly and helpful to the entire party. [dice]1[/dice] Play at the beginning of the game session. A villain of the GM’s choice...
by Sparky
Mon Apr 02, 2018 9:51 am
Forum: 1st SET Adventures
Topic: Mission 5: Dungeon Crawl
Replies: 77
Views: 45690

Re: Mission 5: Dungeon Crawl

What the hell is he talking about now? What does his taking a cruise on the USS Sea Monster have to do with this weird little kid and the fact he's the only one that doesn't see it? Seeing how he can't shrug in his armor Sparkmort raises both hands in an approximation of the classic 'OK, whatever y...
by Sparky
Sun Apr 01, 2018 11:20 pm
Forum: 1st SET Adventures
Topic: Mission 5: Dungeon Crawl
Replies: 77
Views: 45690

Re: Mission 5: Dungeon Crawl

Sparkmort's armored head swivels to look at Saul and scoffs at Saul's admonishment about fear and insecurity. "Humphf, ever since Newtown I've taken everything this demon infested world could throw at me and I'm still standing. If there's something in there that wants a piece of me it's welcome...
by Sparky
Thu Mar 29, 2018 3:44 pm
Forum: 1st SET Adventures
Topic: Mission 5: Dungeon Crawl
Replies: 77
Views: 45690

Re: Mission 5: Dungeon Crawl

((Rolls held)) Sparky chuckles to himself thinking that a couple personal weapons and some gnome sized body armor shouldn't take up too much space in the Dragonwing. "Right now it's got a load of armor piercing grenades but if you look in the bad you should find a half dozen each of high explos...
by Sparky
Wed Mar 28, 2018 5:05 pm
Forum: 1st SET Adventures
Topic: Mission 5: Dungeon Crawl
Replies: 77
Views: 45690

Re: Mission 5: Dungeon Crawl

Notice [dice]0[/dice] Wild [dice]1[/dice] +2 from Power Armor Sensors -1 bennie for Extra Effort with Elan [dice]2[/dice] Extra Effort Ace [dice]3[/dice] Sparkmort bounds over to the grounded Dragonwing once it is safely settled onto the ground with his ruck dangling from one armored gauntlet. &quo...
by Sparky
Tue Mar 27, 2018 1:32 pm
Forum: 1st SET Adventures
Topic: Mission 5: Silverno
Replies: 78
Views: 43514

Re: Mission 5: Silverno

Cory's tirade about the dangers of the magic trinkets the group had found was not making Sparky feel better about the amulet around his neck. Even so he still did not know just what the little amulet could do and his natural curiosity was like a little voice in the back of his mind urging him to kee...
by Sparky
Mon Mar 19, 2018 2:58 pm
Forum: 1st SET Adventures
Topic: Mission 5: Silverno
Replies: 78
Views: 43514

Re: Mission 5: Silverno

Notice [dice]0[/dice] Notice Ace [dice]2[/dice] Wild [dice]1[/dice] +2 from sensors Spirit [dice]3[/dice] Spirit Ace [dice]5[/dice] Wild [dice]4[/dice] Wild Ace [dice]6[/dice] +2 from Brave Knowledge (Electronics) [dice]7[/dice] Wild [dice]8[/dice] As Sparkmort bounded through the desert he kept on...
by Sparky
Mon Mar 19, 2018 2:46 pm
Forum: 1st SET Adventures
Topic: Mission 5: Silverno
Replies: 78
Views: 43514

Re: Mission 5: Silverno

Having filled Tim in on what he had found out he was amiable to a trek out to the mines to investigate Saul's end of the stick. "Sure, Tin Man let me put on my Sunday's best and I'll be right along." Out in the livery stable Sparkmort paused to pack a ruck with his personal armor and weapo...
by Sparky
Fri Mar 16, 2018 10:47 am
Forum: SR (SWD) and Playtest Archive
Topic: Cyborg
Replies: 0
Views: 1899

Cyborg

Training HJ Roll [dice]0[/dice] After serving in a military, paramilitary, militia, or security force for some time, your hero has some solid combat training. She gains +5 Skill Points, which may be spent on Fighting, Shooting, or Throwing in any combination Cybernetics HJ Roll [dice]1[/dice] Your c...
by Sparky
Mon Mar 12, 2018 5:37 pm
Forum: 1st SET Adventures
Topic: Mission 5: Silverno
Replies: 78
Views: 43514

Re: Mission 5: Silverno

Sparkmort may not know a lot about cybernetics but he knows a professional when he sees one and he is impressed with the Silverno clinic. Making an appointment to have the procedure done the day after tomorrow he thanks the doctor for his time and confirming that he has the funds to pay for the oper...
by Sparky
Wed Mar 07, 2018 5:26 pm
Forum: 1st SET Adventures
Topic: Mission 5: Silverno
Replies: 78
Views: 43514

Re: Mission 5: Silverno

"Well, as I say tech, both mundane and techno-wizardry is the family business so you almost can't help turning out to be a fairly decent mechanic. So anytime you need a hand just holler. Matter of fact the team's operator just got detached for some reason or another so I guess for now I'm the ...
by Sparky
Wed Mar 07, 2018 1:50 pm
Forum: 1st SET Adventures
Topic: Mission 5: Silverno
Replies: 78
Views: 43514

Re: Mission 5: Silverno

Notice [dice]0[/dice] Wild [dice]1[/dice] At Roderick's comment Sparkmort barks a laugh. "Me an operator? Naw, I just turn a good wrench. Related to number of Techno-Wizards and Operators so I suppose it comes natural. When you freelance with your own suit of power armor being able to pull you...
by Sparky
Mon Mar 05, 2018 12:09 pm
Forum: 1st SET Adventures
Topic: Mission 5: Silverno
Replies: 78
Views: 43514

Re: Mission 5: Silverno

Listening to Roderick's tale Sparkmort perks up at the mention of the Dragonwing. Once Rod winds down Sparky gives him a grin, "An honest to goodness damsel in distress, eh? Very impressive, kid. This Dragonwing of yours, now that sounds interesting. If you need a hand with maintenance just let...
by Sparky
Fri Mar 02, 2018 6:50 am
Forum: 1st SET Adventures
Topic: Mission 5: Silverno
Replies: 78
Views: 43514

Re: Mission 5: Silverno

Sparky takes a pull on the offered drink and nods appreciatively. Not bad. He smiles indulgently as Sinder narrates the tale of how he ended up with the Legion. "I can understand that lad. I love me Titan Gnome and it is one of the reasons I'm out here myself. At the end of the day though I can...
by Sparky
Thu Mar 01, 2018 5:34 pm
Forum: 1st SET Adventures
Topic: Mission 4: Road to Hell
Replies: 15
Views: 12916

Re: Mission 4: Road to Hell

Amulet of Protection This kingly amulet is decorated with precious metals, and is embedded with gems. The magic in the amulet makes the owner keenly aware of his surroundings allowing him to avoid (or seek) trouble and also gives him an eye for anything valuable. Edge: Danger Sense (Major) +1 to No...
by Sparky
Wed Feb 28, 2018 11:17 am
Forum: Archive
Topic: Naruni, Inc.
Replies: 28
Views: 14911

Re: Naruni, Inc.

Well Northern Gun isn't a fan of Naruni (or any other competitor but especially Naruni I think) and wouldn't be happy if the Legion were officially supplying Naruni weaponry. Given the value of salvage I've seen 100K isn't horrible unless you are losing a couple of them per quarter. That would hurt.

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