Search found 22 matches

by Danny Lee
Tue Feb 13, 2024 7:30 pm
Forum: Missions
Topic: 02 - Returning from Patrol
Replies: 18
Views: 1021

Re: 02 - Returning from Patrol

4 before -2 penalty applied. https://discord.com/channels/311447164452732928/754736552973959208/1207141714666725438 Danny isn’t sure what’s being discussed between his people and the Coalition troops but he didn’t need to be aware of the exact situation to know a lot is at stake. Lot of people on t...
by Danny Lee
Wed Nov 08, 2023 9:18 pm
Forum: Investigators
Topic: Danny Lee - Celestial Guardian Kung Fu Adept (Super)
Replies: 1
Views: 339

Danny Lee - Celestial Guardian Kung Fu Adept (Super)

Danny Lee Rank : Novice 1 Advances Left : Race : Human (No Mechanical Benefit) Iconic Framework : Mega-Super Attributes : Agility d10 Smarts d6 Spirit d8 Strength d6 Vigor d8 Pace : 6; Parry : 11; Toughness : 14 (4); Strain : 8/8 Skills : Athletics d6 Common Knowledge d4 Driving d4 Fighting d10 Foc...
by Danny Lee
Wed Nov 08, 2023 8:34 am
Forum: Recruitment: New Recruits
Topic: Danny Lee - Celestial Guardian Kung Fu Adept
Replies: 0
Views: 800

Danny Lee - Celestial Guardian Kung Fu Adept

Danny Lee Rank : Seasoned 2 Advances Left : Race : Human (No Mechanical Benefit) Iconic Framework : Mars Super Soldier Attributes : Agility d10 Smarts d6 Spirit d8 Strength d6 Vigor d8 Pace : 6; Parry : 11; Toughness : 13 (4); Strain : 8/8 Skills : Athletics d8 Common Knowledge d4 Driving d4 Fighti...
by Danny Lee
Fri Feb 10, 2023 4:33 pm
Forum: Recruitment: Mission Briefings
Topic: Juicer Uprising! (Looking for more Players)
Replies: 6
Views: 1459

Re: Juicer Uprising! (Looking for more Players)

Daniel wrote: Fri Feb 10, 2023 8:02 am Just fyi I think MJH is gone/busy first two weeks of February. Maybe PM him.
Thanks for the tip. I'll do that.

EDIT: Unfortunately PMs are disabled. Oh well, he'll see my post whenever he gets back. No rush.
by Danny Lee
Wed Feb 08, 2023 11:50 pm
Forum: Recruitment: Mission Briefings
Topic: Juicer Uprising! (Looking for more Players)
Replies: 6
Views: 1459

Re: Juicer Uprising! (Looking for more Players)

Hello. Hope you still have room for one more player. Got a character for consideration who's not a juicer but has a pretty good reason to look into the Prometheus Treatment. To briefly summarize who he is and what's his interest, William is the son of the Greek deity Apollo, who among other things i...
by Danny Lee
Wed Feb 08, 2023 11:41 pm
Forum: Recruitment: New Recruits
Topic: Doctor William Davis, Scion of Apollo
Replies: 3
Views: 1252

Re: William Davis, Scion of Apollo

Background William grew up in the city of Lazlo, the only son of acclaimed musician Alicia Davis. His father was a fan with whom she had a brief but intense relationship with before he had to move on from the city due to familial obligations. Growing up in what might be one of the greatest concentr...
by Danny Lee
Wed Feb 08, 2023 8:33 pm
Forum: Recruitment: New Recruits
Topic: Doctor William Davis, Scion of Apollo
Replies: 3
Views: 1252

Re: William Davis, Scion of Apollo

Advances Hero’s Journey Education 6 - Academics at d6 and Common Knowledge increased one die type Advances Initial Advances: (Bonus from Hindrances): Raise Agility 1d, Dodge Edge(s) granted by Super Powers: Arcane Background (Magic), Danger Sense Edges(s) from Hero’s Journey Rolls: Novice 1 Advance...
by Danny Lee
Wed Feb 08, 2023 5:13 am
Forum: Recruitment: New Recruits
Topic: Doctor William Davis, Scion of Apollo
Replies: 3
Views: 1252

Re: William Davis, Scion of Apollo

Standard Starting Credits: 900 ( Universal Credits roll 4d4x100 ) Standard Starting Value of Miscellaneous Goods: 1000 ( Common Goods Value roll 2d4x500 ) Credits from Filthy Rich Edge: 25,000 Credits from sale of Huntsman Medium Personal Armor for 1/2 price: 12,000 Total Budget: 38,900 credits Filt...
by Danny Lee
Tue Feb 07, 2023 5:28 pm
Forum: Recruitment: New Recruits
Topic: Doctor William Davis, Scion of Apollo
Replies: 3
Views: 1252

Doctor William Davis, Scion of Apollo

WIP HJ Education roll 1d20 Following in the footsteps of Erin Tarn, your character is a student of the past. Only by understanding what has come before can he hope to make the most of what is to come. He gets Academics at d6 and increases Common Knowledge one die type. William Davis Rank : Novice 1...
by Danny Lee
Sun Jul 17, 2022 6:57 pm
Forum: Dead Men Walking
Topic: 1.0 The Gate Of Hell
Replies: 29
Views: 8487

Re: 1.0 The Gate Of Hell

John is already waiting at the warehouse entrance when Kira arrives. Unlike the rest of the team he didn't have to rely on darkness to avoid being spotted. His mutant power of invisibility means he doesn't have to worry much about being seen, enabling him to scout things out during the day. He didn'...
by Danny Lee
Tue Jul 12, 2022 12:50 pm
Forum: Item Creation
Topic: Signature Item For Venator John Carter - Targeting Assistance Unit (TAU)
Replies: 6
Views: 2201

Re: Signature Item For Venator John Carter - Targeting Assistance Unit (TAU)

@Technospawn Just wanted to make sure you saw this was ready for review
by Danny Lee
Tue Jul 12, 2022 6:41 am
Forum: Item Creation
Topic: Super Science Item: Sensory Augmentation & Risk Analysis Helmet (SARAH)
Replies: 5
Views: 1844

Re: Super Science Item: Sensory Augmentation & Risk Analysis Helmet (SARAH)

Ndreare wrote: Mon Jul 11, 2022 2:18 pm sixth sence is a veteran edge and affects costs.

But looks nice
Thanks. Corrected the costs in the writeup.
by Danny Lee
Sun Jul 10, 2022 8:44 pm
Forum: Venators
Topic: John Carter - Alternate Future Venator Version
Replies: 8
Views: 3362

Re: John Carter - Alternate Future Venator Version

@Venator John Carter To use super science items you need to post them in item creation for other GMs to approve. We normally like to get 2 or 3 yeses. Also you can not upgrade an upgraded item. So you will have to write it up as 1 item with a total of 2 minor and 2 major. All right, made a version ...
by Danny Lee
Sun Jul 10, 2022 8:40 pm
Forum: Item Creation
Topic: Super Science Item: Sensory Augmentation & Risk Analysis Helmet (SARAH)
Replies: 5
Views: 1844

Super Science Item: Sensory Augmentation & Risk Analysis Helmet (SARAH)

The following is a piece of gear bought with credits for Alternate Future Venator John Carter in the From The Gates of Hell game. It also is a proposed Signature Item for the original John Carter in the Lost Jungles game. Sensory Augmentation & Risk Analysis Helmet (SARAH) This piece of Freedom ...
by Danny Lee
Fri Jul 08, 2022 3:33 pm
Forum: Item Creation
Topic: Signature Item For Venator John Carter - Targeting Assistance Unit (TAU)
Replies: 6
Views: 2201

Re: Signature Item For Venator John Carter - Targeting Assistance Unit (TAU)

Freemage wrote: Fri Jul 08, 2022 3:13 pm My only question is, "Why not a MoH as the base item?"
PCs in the From The Gates of Hell game can get a free Signature Item but only if it’s obvious and accessible. Hence the base item being something that could potentially be snatched off a belt or ripped off its mount.
by Danny Lee
Thu Jul 07, 2022 5:31 pm
Forum: Venators
Topic: John Carter - Alternate Future Venator Version
Replies: 8
Views: 3362

Re: John Carter - Alternate Future Venator Version

Technospawn Did not realize till I read it on Discord that the 10x starting wealth applied to the money you got from the Rich Edge too. Once I found out here's what I decided to buy with the 225,000 credits I had left. Just wanted you to check it out to see if you have any problems with any of my p...
by Danny Lee
Thu Jul 07, 2022 7:19 am
Forum: Item Creation
Topic: Signature Item For Venator John Carter - Targeting Assistance Unit (TAU)
Replies: 6
Views: 2201

Signature Item For Venator John Carter - Targeting Assistance Unit (TAU)

This is Venator John's free Signature Item for the From The Gates of Hell Game. Targeting Assistance Unit (TAU) This smartphone-sized device consists of a set of advanced sensors connected to a high performance computer containing sophisticated fire-control software. Usually clipped to a belt or mou...
by Danny Lee
Wed Jun 29, 2022 4:32 pm
Forum: Venators
Topic: John Carter - Alternate Future Venator Version
Replies: 8
Views: 3362

Re: John Carter - Alternate Future Venator Version

Could someone transfer these posts to this account?
by Danny Lee
Mon May 23, 2022 9:06 am
Forum: Venators
Topic: John Carter - Alternate Future Venator Version
Replies: 8
Views: 3362

Re: John Carter - Alternate Future Venator Version

Background It’s been a little over a decade and a half since John Carter first crashed on Earth. After around five years and change of adventure, exploration and heroics as a member of the Tomorrow Legion he had finally gotten the chance to return home. The Human space nations had won the war again...
by Danny Lee
Mon May 23, 2022 8:45 am
Forum: Venators
Topic: John Carter - Alternate Future Venator Version
Replies: 8
Views: 3362

Re: John Carter - Alternate Future Venator Version

Advances Hero’s Journey Body Armor 9 - Covered in fiber-optic material, your armor color shifts to match the surrounding area with custom camouflage patterns, masks infrared as well as thermal emissions, and is designed to reduce noise. Wearers are +2 to all Stealth rolls. Training 6 - Your charact...
by Danny Lee
Mon May 23, 2022 8:15 am
Forum: Venators
Topic: John Carter - Alternate Future Venator Version
Replies: 8
Views: 3362

Re: John Carter - Alternate Future Venator Version

Gear Some gear have different brand names and are cosmetically different from their Earth equivalents but are otherwise statistically the same unless otherwise noted. Standard Adventurer Gear Package NG-S2 Survival Pack (20 lb) http://explorersunlimited.com/images/upload/2017/07/03/20170703081450-c...
by Danny Lee
Mon May 23, 2022 8:14 am
Forum: Venators
Topic: John Carter - Alternate Future Venator Version
Replies: 8
Views: 3362

John Carter - Alternate Future Venator Version

John Carter Rank : Veteran 1 Advances Left : Race : Human Iconic Framework : Nova Treatment-Enhanced Superhuman Mutant (SPC Powerhouse) Attributes : Agility d8 Smarts d8 Spirit d10 Strength d6 Vigor d6 Pace : 6; Parry : : 6 (8 with Trademark Weapon Readied); Toughness : 16 (8); Strain : 0 Skills : ...

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