Search found 41 matches
- Tue Jan 17, 2023 12:24 am
- Forum: Adventures
- Topic: Chapter 1: Poor Choices
- Replies: 76
- Views: 11679
Re: Chapter 1: Poor Choices
So, first real post of the session/quarter--let's check on her PTSD, shall we? Spirit 1d6!! Wild Spirit 1d6!! Oof--eat a benny, bringing her down to 2/3 Dangerous Encounter: Occult 1d12!! Wild Occult 1d6!! -2 is still a 9, so Raise. Crystal smiles at TicToc. "Good job. That should let us--&quo...
- Sun Jan 15, 2023 10:15 pm
- Forum: Adventures
- Topic: Chapter 1: Poor Choices
- Replies: 76
- Views: 11679
Re: Chapter 1: Poor Choices
Status: Bennies 4/3 9/25 PPE Activating Spinacles/Darksight: Techno-Wizardry 1d12!!+2 Wild TW 1d6!!+2 Forgot +2 to roll due to Limitations. 9 = Raise. Ignore the benny rolls, please. Reduce illumination penalty by 6, ignore Pitch Darkness. Crystal stumbles slightly in the darkness, and reflexively ...
- Sun Jan 15, 2023 3:04 pm
- Forum: Adventures
- Topic: Chapter 1: Poor Choices
- Replies: 76
- Views: 11679
Re: Chapter 1: Poor Choices
Crystal chuckles at Kohatu's obvious consternation. "My understanding is that it's usually like this--if you've got a couple hotheads, the better approach is to steer them, instead of trying to stop it outright, because that's almost impossible." Once the others have gone through, she moti...
- Sun Jan 08, 2023 11:17 pm
- Forum: Adventures
- Topic: Chapter 1: Poor Choices
- Replies: 76
- Views: 11679
Re: Chapter 1: Poor Choices
Support the Big Buy Occult 1d12!! Wild Occult 1d6!! Raise! +2 to Kohatu's roll Still brushing off some small debris from her armor after the explosions, Crystal sees what the Stone Master is up to, and goes over to consult with him about the play of energies; despite their very different magical tr...
- Fri Nov 18, 2022 7:14 pm
- Forum: Adventures
- Topic: Chapter 1: Poor Choices
- Replies: 76
- Views: 11679
Re: Chapter 1: Poor Choices
Two Actions: Teleport, then Energy Disruption/Jamming. Teleport first: 2 PPE Techno-wizardry 1d12!! Wild TW 1d6!! Raise! Teleport up to 24" We be Jaaaammminnn! 2 PPE base, +2 Range x3, +1 Jamming: Total 5 PPE Techno-wizardry 1d12!! Wild TW 1d6!! Success, becomes auto-Raise Jams all radio commu...
- Wed Nov 02, 2022 6:01 pm
- Forum: Adventures
- Topic: Chapter 1: Poor Choices
- Replies: 76
- Views: 11679
Re: Chapter 1: Poor Choices
"Skelebots, eh?" he muses, "Crystal, can you rig something up to jam their comms maybe? Not to activate now, but to have ready if we need to stop them calling for help?" Crystal grins, holding up a pistol-like device with several spinning quartz components. "About 5 years a...
- Mon Oct 10, 2022 4:56 pm
- Forum: Adventures
- Topic: Chapter 1: Poor Choices
- Replies: 76
- Views: 11679
Re: Chapter 1: Poor Choices
Fluff roll: TW 1d12!!+2 Wild TW 1d6!!+2 Meh, good enough for what I wanted... Crystal is fascinated as they enter the portal chamber. When the flash goes off, she immediately steps forward, and starts looking at the bits that popped. "Have you tried installing a few overflow capacitors to the ...
- Tue Sep 27, 2022 8:05 pm
- Forum: Adventures
- Topic: Chapter 1: Poor Choices
- Replies: 76
- Views: 11679
Re: Chapter 1: Poor Choices
Crystal looked at the missive she'd gotten from her... whatever the Hell Libertas was to her, really... a thrid time. The holo-message simply told her some vague details about a recruitment pitch for the Legion, along with his own comments--he knew she didn't really yearn for the high-octane adventu...
- Mon Aug 08, 2022 3:53 pm
- Forum: Battle Royal
- Topic: Joining Forces
- Replies: 24
- Views: 5033
Re: Joining Forces
Driving 1d6!! Wild Driving 1d6!! Benny Driving 1d6!! Wild Driving 1d6!! As the group gets ready to go, Crystal slides in behind the wheel (very glad their ATV isn't starting to mold on the inside, unlike... some vehicles in this affair), and heads out. She's no Operator, but she and machines have a...
- Tue Jul 19, 2022 8:14 pm
- Forum: Battle Royal
- Topic: Joining Forces
- Replies: 24
- Views: 5033
Re: Joining Forces
OOC Comments 1d4 It was a 3. *Sigh* Had to delete post because I had to fix timing. Trek: How the group found something that helped them along the way, such as an oasis, minor treasure, ammo, food, friendly locals, etc. --Crystal leaping up, shouting, "Whoa, whoa! Federation isn't like the Coal...
- Tue May 31, 2022 7:17 pm
- Forum: Soujourns
- Topic: 3.0 Into the Kingdoms
- Replies: 66
- Views: 12129
Re: 3.0 Into the Kingdoms
Crystal nods in agreement. "We're all behind that other group that took off as soon as the fight was over. Pooling our resources might be the best way to go. Pretty sure they're Legion, so I think the Lords and their command should be able to work out some sort of compromise. If that other team...
- Sat Apr 02, 2022 6:54 pm
- Forum: Battle Royal
- Topic: The Gate of Insanity
- Replies: 91
- Views: 19750
Re: The Gate of Insanity
Crystal tries to evade: Agility 1d6!!-2 Wild Agility 1d6!!-2 Ouch. 3d4!! Standing on the shore of the lake, Crystal barely has time to register that they won before the massive wave resulting from the creature's fall reaches her..... The water tosses her back some distance up the shore, and leaves ...
- Sun Mar 27, 2022 12:06 pm
- Forum: Battle Royal
- Topic: The Gate of Insanity
- Replies: 91
- Views: 19750
Re: The Gate of Insanity
5/3 Bennies 21/25 PPE +1 Benny for Ally Joker (6/3) Crystal is taking two actions (MAP -2): 1: Build Roll to create a Bolt Device (MASER Trapping) 2: Shooting Device at Cthulu Building Device (Repair 1d12+4, -2 MAP Build Roll 1d12!!+2 Wild Repair 1d6!!+2 Success = 12 PPE Firing Device (Techno-wizar...
- Thu Mar 17, 2022 9:30 pm
- Forum: Battle Royal
- Topic: The Gate of Insanity
- Replies: 91
- Views: 19750
Re: The Gate of Insanity
4/3 Bennies +1 Bennie for Ally Joker MAP -2 Build Blast Device Repair 1d12+2 Wild Repair 1d6+2 Raise! 17 PPE, Sonic Trapping Use Blast Device Base PPE 3; LBT +1; Damage +2; AP 2 +1 (7 Total) Techno-Wizardry 1d12!!-2 Wild TW 1d6!!-2 Success! Success Damage 3d6!! AP 2 Net 12 Damage = 3 Wounds 5/3 Ben...
- Wed Mar 09, 2022 12:33 pm
- Forum: Soujourns
- Topic: 3.0 Into the Kingdoms
- Replies: 66
- Views: 12129
Re: 3.0 Into the Kingdoms
Crystal spends 3 PPE, leaving her with 16/20 Activating her Shadow Cloak. Has normal Invisibility for one hour. She can also direct a Fear effect against people, forcing a Fear Check. As they decide to find out what's going on, Crystal pulls her Shadow Cloak around herself, fading from normal view....
- Wed Mar 09, 2022 10:50 am
- Forum: Battle Royal
- Topic: The Gate of Insanity
- Replies: 91
- Views: 19750
Re: The Gate of Insanity
Bennies 7/3 Fear 1d6!!-4 Wild Spirit 1d6!!-4 Fear Table 1d20!!+4 Whee! Heart Attack! Kick start my heart, hope it never stops 1d6!!-2 Whoa, yeah, baby 1d6!!-2 Benny Kick start my heart, give it a start 1d6!!-2 Whoa, yeah, baby 1d6!!-2 Okay, no more Crue lyrics. Another Benny. Vigor 1d6!!-2 Wild Vig...
- Wed Mar 02, 2022 3:14 am
- Forum: Soujourns
- Topic: 3.0 Into the Kingdoms
- Replies: 66
- Views: 12129
Re: 3.0 Into the Kingdoms
Trek 1d4 Trek: How the group found something that helped them along the way, such as an oasis, minor treasure, ammo, food, friendly locals, etc. Gonna go with a natural spring. Not quite a full-blown oasis, but enough for a refill on water. Post in progress. As they march, Crystal periodically uses...
- Tue Feb 22, 2022 7:22 pm
- Forum: Soujourns
- Topic: 3.0 Into the Kingdoms
- Replies: 66
- Views: 12129
Re: 3.0 Into the Kingdoms
Crystal swipes some of the faerie viscera off the viewplate of her helmet to clear her vision, then looks herself over a bit, letting the Iron Shroud effect to run its course. She checks the generator, and notes that it has virtually no juice left. Well, it did the job... better than I might've thou...
- Sat Feb 19, 2022 10:17 pm
- Forum: Soujourns
- Topic: 3.0 Into the Kingdoms
- Replies: 66
- Views: 12129
Re: 3.0 Into the Kingdoms
Resist Slumber 1d6!! Wild Spirit 1d6!! Tick, tock, the clock's gears are turning... The old Stormspire lullabye surprised Crystal, but she started to hum it softly Fwoosh, woosh, the forge-fires are burning... She started to feel her eyes getting heavy, and briefly considered laying down--but then ...
- Tue Feb 08, 2022 9:29 pm
- Forum: Soujourns
- Topic: 3.0 Into the Kingdoms
- Replies: 66
- Views: 12129
Re: 3.0 Into the Kingdoms
Bennies 6/3 PPE: 19/20 Havoc Gun PPE: 3/15 Arcane Machinist Uses Remaining: 5/6 Wounds/Fatigue: 0/0 That roll I kinda sorta forgot much earlier: Spirit 1d6!! Wild Spirit 1d6!! Oh, good, no PTSD penalty this quarter. Resist Puppet 1d6!! Wild Spirit 1d6!! Resisted with a Raise, if that matters. Moves...
- Fri Feb 04, 2022 4:34 pm
- Forum: Soujourns
- Topic: 3.0 Into the Kingdoms
- Replies: 66
- Views: 12129
Re: 3.0 Into the Kingdoms
Bennies: 6/3 Interrupting the Fae's forward rush (so waiting until their initiative and then blasting them with Havoc). Techno-Wizardry 1d12, +2 Joker, -2 MAP (casting Havoc twice) PPE Cost: 2 base, Area Effect (LBT) +1, Greater Havoc +2, Strong +1 Shot 1: Techno-Wizardry 1d12!!+2 Wild TW 1d6!!+2 R...
- Wed Jan 26, 2022 1:43 pm
- Forum: Soujourns
- Topic: 3.0 Into the Kingdoms
- Replies: 66
- Views: 12129
Re: 3.0 Into the Kingdoms
Notice 1d8!! Wild Notice 1d6!! Create Havoc Device Build (Repair) 1d12!!+4 Wild Repair 1d6!!+4 Raise: 15 PPE stored inside Crystal frowns as the horde comes back over the horizon, looking more unified. "Well, looks like one side won." She sighs. Preparing for the worst, she deftly cobbles...
- Thu Jan 20, 2022 8:17 pm
- Forum: Soujourns
- Topic: 3.0 Into the Kingdoms
- Replies: 66
- Views: 12129
Re: 3.0 Into the Kingdoms
Notice 1d8!!-2 Wild Notice 1d6!!-2 Occult 1d12!! Wild Occult 1d6!!+1 Crystal pipes up. " Cyrus Cyrillus is right. I can't make out the details he's talking about, but the whole thing is definitely magical and, really, kind of annoying--they keep moving away whenever we move in their direction....
- Thu Jan 20, 2022 7:56 pm
- Forum: Soujourns
- Topic: 2.1 Long Hard Night (Interlude)
- Replies: 8
- Views: 2422
Re: 2.1 Long Hard Night (Interlude)
Interlude II: 1d4 Trek: How the group found something that helped them along the way, such as an oasis, minor treasure, ammo, food, friendly locals, etc. Loot Drop 2d6 7.000 Cr of mechanical salvage When Setrakian came back with his admittedly impressive haul of beans, Crystal inquired where the Dr...
- Tue Jan 18, 2022 1:27 am
- Forum: Soujourns
- Topic: 2.0 New Del Rio
- Replies: 46
- Views: 8221
Re: 2.0 New Del Rio
Crystal frowns to the others. "My apologies; he's definitely resisting being found. I'm afraid by the time I've got enough juice to try again, he'll definitely be long gone." She scowls in frustration.
- Tue Jan 18, 2022 12:36 am
- Forum: Soujourns
- Topic: 2.1 Long Hard Night (Interlude)
- Replies: 8
- Views: 2422
Re: 2.1 Long Hard Night (Interlude)
Interlude I: 1d4 Downtime: The hero practices a skill. What is it? Trek: How the party endured a trying hardship on the journey. Bennies: 4/3 Interlude II: 1d4 Downtime: The character studies or works on an object of some sort. What is it? Trek: How the group found something that helped them along ...
- Mon Jan 17, 2022 1:52 pm
- Forum: Soujourns
- Topic: 2.0 New Del Rio
- Replies: 46
- Views: 8221
Re: 2.0 New Del Rio
Crystal nods to the others. "Alright, if we want to do that right now... I need just a minute to focus the goggles, and it has to be undisturbed. But it'll be tough if he's actively trying to hide out from the scrying." Assuming the others are able to establish a defensive perimeter, she m...
- Thu Dec 30, 2021 2:09 am
- Forum: Soujourns
- Topic: 2.0 New Del Rio
- Replies: 46
- Views: 8221
Re: 2.0 New Del Rio
Crystal frowns. "I'll be honest; I'm not sure what to do about the bloodsuckers. But with the added info, I think I've got enough intel to get a lock on the Temple and its immediate surroundings with my Infinity Goggles. That could give us enough details to strike out for the approximate locati...
- Thu Dec 23, 2021 11:15 pm
- Forum: Soujourns
- Topic: 2.0 New Del Rio
- Replies: 46
- Views: 8221
Re: 2.0 New Del Rio
Crystal, hearing the radio call, makes for the clock tower, using a prismatic teleport to cover the last leg of the trip rather than trying to force her way past the vampiric minions getting in her way. "Let's get free of the city. I have an idea--I may be able to get some more intel to go alon...
- Mon Dec 06, 2021 12:15 am
- Forum: Soujourns
- Topic: 2.0 New Del Rio
- Replies: 46
- Views: 8221
Re: 2.0 New Del Rio
Starting Stats: Bennies 2/3 PPE 9/20 Sneaking around: Stealth 1d4!!-2 Stealth 1d6!!-2 1 Wound Benny to Soak: Soak 1d6!! Wild Vigor 1d6!! Crystal sighs heavily as the quarry gets away, though she notes down what she can of the snippets they overhear. Looking around, she realizes none of her companio...
- Mon Nov 15, 2021 3:00 pm
- Forum: Soujourns
- Topic: 2.0 New Del Rio
- Replies: 46
- Views: 8221
Re: 2.0 New Del Rio
Teleporting as Maneuver: Change Position Techno-Wizardry 1d12!! Wild TW 1d6!!-2 Technically a 6, since this is a normal action, not a free action. No change this time, tho'. Success: Move 1 Card to 5 Spades PPE cost 3d6 Free Action: Evasion -2 to be hit Crystal, seeing the Draco Bois tearing off th...
- Sun Nov 07, 2021 7:09 pm
- Forum: Soujourns
- Topic: 2.0 New Del Rio
- Replies: 46
- Views: 8221
Re: 2.0 New Del Rio
Techno-Wizardry via Remote Viewing to locate the contact Scene Penalty Net +0 Techno-Wizardry 1d12!! Wild TW 1d6!! Raise! Two Tokens Crystal nodded to the others when they got to the market. "It's even more crowded than I expected. I'm gonna try to shortcut this a bit. If nothing else, even if...
- Wed Nov 03, 2021 3:57 pm
- Forum: Soujourns
- Topic: 2.0 New Del Rio
- Replies: 46
- Views: 8221
Re: 2.0 New Del Rio
Bennies 3/3 PPE 20/20 First, let's check for PTSD: Spirit 1d6!! Wild Spirit 1d6!! Whee! -1 Benny out of the gate! Now the Interlude Card 1d4 = Spades: Trek: A difficult obstacle the group negotiated along the way. Find a place to stay Networking 1d4+1 Wild Persuasion 1d6!!+1 Forgot the -1 Scene Pen...
- Wed Nov 03, 2021 2:47 pm
- Forum: Soujourns
- Topic: 1.0 Caught Out in the Open
- Replies: 18
- Views: 4751
Re: 1.0 Caught Out in the Open
Catching the crystal mid and reading it quickly the warrior nods. "Well that helps. We left before everyone showed up at the bar, I should not have doubted their preparations." As the human comes in he points out the current predicament and says. "Obviously you can see why we need yo...
- Tue Nov 02, 2021 7:38 pm
- Forum: Soujourns
- Topic: 1.0 Caught Out in the Open
- Replies: 18
- Views: 4751
Re: 1.0 Caught Out in the Open
Shortly after the camp has been settled in, but before everyone has bunked down for the night, a woman wearing a suit of customized Triax Mechanic Armor appears in a shimmering rainbow of light. She immediately puts up her hands halfway, showing they're empty. "Easy, folks! The Big Boys decided...
- Tue Nov 02, 2021 7:20 pm
- Forum: Soujourns
- Topic: 0.1 The Journey (Interlude and Open Role Play)
- Replies: 19
- Views: 4648
Re: 0.1 The Journey (Interlude and Open Role Play)
Earn a Benny: Write an interlude of how you became loyal to the Magi. What brought you to their service? Then tag both Technospawn and Ndreare in the post. Following the events of the Invisible Mountain That Nearly Crushed Dweomer (seriously, it was a whole thing), Crystal decided she wanted to set...
- Sun Oct 31, 2021 11:02 pm
- Forum: Tomorrow Legion: 1st AAT - Treasures of Tolkeen
- Topic: Crystal Clad
- Replies: 5
- Views: 2298
Re: Crystal Clad
Build/Changelog Build: d6 Agil, d10 Smts, d4 Spir, d4 Strg, d6 Vigr Hindrance Advances Smts to d12 Starting Skills (15 pts, Core Skills d4, TW/Occult/Repair/Electronics/Science d6): Persuasion d4 (0) Stealth d4 (0) Notice d6 (1) Common Knowledge d4 (0) Athletics d4 (0) Techno-Wizardry d12 (3) Occul...
- Sun Oct 31, 2021 11:02 pm
- Forum: Tomorrow Legion: 1st AAT - Treasures of Tolkeen
- Topic: Crystal Clad
- Replies: 5
- Views: 2298
Re: Crystal Clad
Background Highlights: Daughter of Diamond Clad, a top-tier Stormspire TW. Natural talent plus constant exposure led to her being a rising star. During her time as an apprentice, had two key encounters--she and Jude Maverick had a fling (but really, who with a pulse couldn't say the same?), and enc...
- Sun Oct 31, 2021 11:02 pm
- Forum: Tomorrow Legion: 1st AAT - Treasures of Tolkeen
- Topic: Crystal Clad
- Replies: 5
- Views: 2298
Re: Crystal Clad
Gear T-13 Field Mechanic Light EBA (TW) +6A/+2T 18 lbs Notes: Infravision; Mechanic suite grants +2 to Repair rolls Heavy Improvised Weapon TW Upgrades: Minor (x2): +2 to T-W rolls. When used to activate Devices, Gizmos and TW Gear Powers, Crystal needs to take a round to attune the armor to a new ...
- Sun Oct 31, 2021 11:00 pm
- Forum: Tomorrow Legion: 1st AAT - Treasures of Tolkeen
- Topic: Crystal Clad
- Replies: 5
- Views: 2298
Re: Crystal Clad
Powers arcane protection, barrier, blast, blind, bolt, boost/lower Trait, burrow, burst, confusion, damage field, darksight, deflection, detect/ conceal arcana, dispel, drain Power Points, entangle, environmental protection, farsight, fly, havoc, healing,51 intangibility, invisibility, light/darkne...
- Thu Oct 28, 2021 10:32 pm
- Forum: Tomorrow Legion: 1st AAT - Treasures of Tolkeen
- Topic: Crystal Clad
- Replies: 5
- Views: 2298
Crystal Clad
Limited HJ 1d20 : Enchanted Items & Mystic Gadgets: Going covert is much easier with a Shadow Cloak on, see page 87. Open HJ 1d20 : Magic & Mysticism: Power Mastery: energy disruption Player Name : Freemage Google Handle: Soren Crystal Clad Rank : Seasoned 3 Race : Human Iconic Framework : ...