Search found 41 matches

by Crystal Clad
Tue Jan 17, 2023 12:24 am
Forum: Adventures
Topic: Chapter 1: Poor Choices
Replies: 76
Views: 11679

Re: Chapter 1: Poor Choices

So, first real post of the session/quarter--let's check on her PTSD, shall we? Spirit 1d6!! Wild Spirit 1d6!! Oof--eat a benny, bringing her down to 2/3 Dangerous Encounter: Occult 1d12!! Wild Occult 1d6!! -2 is still a 9, so Raise. Crystal smiles at TicToc. "Good job. That should let us--&quo...
by Crystal Clad
Sun Jan 15, 2023 10:15 pm
Forum: Adventures
Topic: Chapter 1: Poor Choices
Replies: 76
Views: 11679

Re: Chapter 1: Poor Choices

Status: Bennies 4/3 9/25 PPE Activating Spinacles/Darksight: Techno-Wizardry 1d12!!+2 Wild TW 1d6!!+2 Forgot +2 to roll due to Limitations. 9 = Raise. Ignore the benny rolls, please. Reduce illumination penalty by 6, ignore Pitch Darkness. Crystal stumbles slightly in the darkness, and reflexively ...
by Crystal Clad
Sun Jan 15, 2023 3:04 pm
Forum: Adventures
Topic: Chapter 1: Poor Choices
Replies: 76
Views: 11679

Re: Chapter 1: Poor Choices

Crystal chuckles at Kohatu's obvious consternation. "My understanding is that it's usually like this--if you've got a couple hotheads, the better approach is to steer them, instead of trying to stop it outright, because that's almost impossible." Once the others have gone through, she moti...
by Crystal Clad
Sun Jan 08, 2023 11:17 pm
Forum: Adventures
Topic: Chapter 1: Poor Choices
Replies: 76
Views: 11679

Re: Chapter 1: Poor Choices

Support the Big Buy Occult 1d12!! Wild Occult 1d6!! Raise! +2 to Kohatu's roll Still brushing off some small debris from her armor after the explosions, Crystal sees what the Stone Master is up to, and goes over to consult with him about the play of energies; despite their very different magical tr...
by Crystal Clad
Fri Nov 18, 2022 7:14 pm
Forum: Adventures
Topic: Chapter 1: Poor Choices
Replies: 76
Views: 11679

Re: Chapter 1: Poor Choices

Two Actions: Teleport, then Energy Disruption/Jamming. Teleport first: 2 PPE Techno-wizardry 1d12!! Wild TW 1d6!! Raise! Teleport up to 24" We be Jaaaammminnn! 2 PPE base, +2 Range x3, +1 Jamming: Total 5 PPE Techno-wizardry 1d12!! Wild TW 1d6!! Success, becomes auto-Raise Jams all radio commu...
by Crystal Clad
Wed Nov 02, 2022 6:01 pm
Forum: Adventures
Topic: Chapter 1: Poor Choices
Replies: 76
Views: 11679

Re: Chapter 1: Poor Choices

"Skelebots, eh?" he muses, "Crystal, can you rig something up to jam their comms maybe? Not to activate now, but to have ready if we need to stop them calling for help?" Crystal grins, holding up a pistol-like device with several spinning quartz components. "About 5 years a...
by Crystal Clad
Mon Oct 10, 2022 4:56 pm
Forum: Adventures
Topic: Chapter 1: Poor Choices
Replies: 76
Views: 11679

Re: Chapter 1: Poor Choices

Fluff roll: TW 1d12!!+2 Wild TW 1d6!!+2 Meh, good enough for what I wanted... Crystal is fascinated as they enter the portal chamber. When the flash goes off, she immediately steps forward, and starts looking at the bits that popped. "Have you tried installing a few overflow capacitors to the ...
by Crystal Clad
Tue Sep 27, 2022 8:05 pm
Forum: Adventures
Topic: Chapter 1: Poor Choices
Replies: 76
Views: 11679

Re: Chapter 1: Poor Choices

Crystal looked at the missive she'd gotten from her... whatever the Hell Libertas was to her, really... a thrid time. The holo-message simply told her some vague details about a recruitment pitch for the Legion, along with his own comments--he knew she didn't really yearn for the high-octane adventu...
by Crystal Clad
Mon Aug 08, 2022 3:53 pm
Forum: Battle Royal
Topic: Joining Forces
Replies: 24
Views: 5033

Re: Joining Forces

Driving 1d6!! Wild Driving 1d6!! Benny Driving 1d6!! Wild Driving 1d6!! As the group gets ready to go, Crystal slides in behind the wheel (very glad their ATV isn't starting to mold on the inside, unlike... some vehicles in this affair), and heads out. She's no Operator, but she and machines have a...
by Crystal Clad
Tue Jul 19, 2022 8:14 pm
Forum: Battle Royal
Topic: Joining Forces
Replies: 24
Views: 5033

Re: Joining Forces

OOC Comments 1d4 It was a 3. *Sigh* Had to delete post because I had to fix timing. Trek: How the group found something that helped them along the way, such as an oasis, minor treasure, ammo, food, friendly locals, etc. --Crystal leaping up, shouting, "Whoa, whoa! Federation isn't like the Coal...
by Crystal Clad
Tue May 31, 2022 7:17 pm
Forum: Soujourns
Topic: 3.0 Into the Kingdoms
Replies: 66
Views: 12129

Re: 3.0 Into the Kingdoms

Crystal nods in agreement. "We're all behind that other group that took off as soon as the fight was over. Pooling our resources might be the best way to go. Pretty sure they're Legion, so I think the Lords and their command should be able to work out some sort of compromise. If that other team...
by Crystal Clad
Sat Apr 02, 2022 6:54 pm
Forum: Battle Royal
Topic: The Gate of Insanity
Replies: 91
Views: 19750

Re: The Gate of Insanity

Crystal tries to evade: Agility 1d6!!-2 Wild Agility 1d6!!-2 Ouch. 3d4!! Standing on the shore of the lake, Crystal barely has time to register that they won before the massive wave resulting from the creature's fall reaches her..... The water tosses her back some distance up the shore, and leaves ...
by Crystal Clad
Sun Mar 27, 2022 12:06 pm
Forum: Battle Royal
Topic: The Gate of Insanity
Replies: 91
Views: 19750

Re: The Gate of Insanity

5/3 Bennies 21/25 PPE +1 Benny for Ally Joker (6/3) Crystal is taking two actions (MAP -2): 1: Build Roll to create a Bolt Device (MASER Trapping) 2: Shooting Device at Cthulu Building Device (Repair 1d12+4, -2 MAP Build Roll 1d12!!+2 Wild Repair 1d6!!+2 Success = 12 PPE Firing Device (Techno-wizar...
by Crystal Clad
Thu Mar 17, 2022 9:30 pm
Forum: Battle Royal
Topic: The Gate of Insanity
Replies: 91
Views: 19750

Re: The Gate of Insanity

4/3 Bennies +1 Bennie for Ally Joker MAP -2 Build Blast Device Repair 1d12+2 Wild Repair 1d6+2 Raise! 17 PPE, Sonic Trapping Use Blast Device Base PPE 3; LBT +1; Damage +2; AP 2 +1 (7 Total) Techno-Wizardry 1d12!!-2 Wild TW 1d6!!-2 Success! Success Damage 3d6!! AP 2 Net 12 Damage = 3 Wounds 5/3 Ben...
by Crystal Clad
Wed Mar 09, 2022 12:33 pm
Forum: Soujourns
Topic: 3.0 Into the Kingdoms
Replies: 66
Views: 12129

Re: 3.0 Into the Kingdoms

Crystal spends 3 PPE, leaving her with 16/20 Activating her Shadow Cloak. Has normal Invisibility for one hour. She can also direct a Fear effect against people, forcing a Fear Check. As they decide to find out what's going on, Crystal pulls her Shadow Cloak around herself, fading from normal view....
by Crystal Clad
Wed Mar 09, 2022 10:50 am
Forum: Battle Royal
Topic: The Gate of Insanity
Replies: 91
Views: 19750

Re: The Gate of Insanity

Bennies 7/3 Fear 1d6!!-4 Wild Spirit 1d6!!-4 Fear Table 1d20!!+4 Whee! Heart Attack! Kick start my heart, hope it never stops 1d6!!-2 Whoa, yeah, baby 1d6!!-2 Benny Kick start my heart, give it a start 1d6!!-2 Whoa, yeah, baby 1d6!!-2 Okay, no more Crue lyrics. Another Benny. Vigor 1d6!!-2 Wild Vig...
by Crystal Clad
Wed Mar 02, 2022 3:14 am
Forum: Soujourns
Topic: 3.0 Into the Kingdoms
Replies: 66
Views: 12129

Re: 3.0 Into the Kingdoms

Trek 1d4 Trek: How the group found something that helped them along the way, such as an oasis, minor treasure, ammo, food, friendly locals, etc. Gonna go with a natural spring. Not quite a full-blown oasis, but enough for a refill on water. Post in progress. As they march, Crystal periodically uses...
by Crystal Clad
Tue Feb 22, 2022 7:22 pm
Forum: Soujourns
Topic: 3.0 Into the Kingdoms
Replies: 66
Views: 12129

Re: 3.0 Into the Kingdoms

Crystal swipes some of the faerie viscera off the viewplate of her helmet to clear her vision, then looks herself over a bit, letting the Iron Shroud effect to run its course. She checks the generator, and notes that it has virtually no juice left. Well, it did the job... better than I might've thou...
by Crystal Clad
Sat Feb 19, 2022 10:17 pm
Forum: Soujourns
Topic: 3.0 Into the Kingdoms
Replies: 66
Views: 12129

Re: 3.0 Into the Kingdoms

Resist Slumber 1d6!! Wild Spirit 1d6!! Tick, tock, the clock's gears are turning... The old Stormspire lullabye surprised Crystal, but she started to hum it softly Fwoosh, woosh, the forge-fires are burning... She started to feel her eyes getting heavy, and briefly considered laying down--but then ...
by Crystal Clad
Tue Feb 08, 2022 9:29 pm
Forum: Soujourns
Topic: 3.0 Into the Kingdoms
Replies: 66
Views: 12129

Re: 3.0 Into the Kingdoms

Bennies 6/3 PPE: 19/20 Havoc Gun PPE: 3/15 Arcane Machinist Uses Remaining: 5/6 Wounds/Fatigue: 0/0 That roll I kinda sorta forgot much earlier: Spirit 1d6!! Wild Spirit 1d6!! Oh, good, no PTSD penalty this quarter. Resist Puppet 1d6!! Wild Spirit 1d6!! Resisted with a Raise, if that matters. Moves...
by Crystal Clad
Fri Feb 04, 2022 4:34 pm
Forum: Soujourns
Topic: 3.0 Into the Kingdoms
Replies: 66
Views: 12129

Re: 3.0 Into the Kingdoms

Bennies: 6/3 Interrupting the Fae's forward rush (so waiting until their initiative and then blasting them with Havoc). Techno-Wizardry 1d12, +2 Joker, -2 MAP (casting Havoc twice) PPE Cost: 2 base, Area Effect (LBT) +1, Greater Havoc +2, Strong +1 Shot 1: Techno-Wizardry 1d12!!+2 Wild TW 1d6!!+2 R...
by Crystal Clad
Wed Jan 26, 2022 1:43 pm
Forum: Soujourns
Topic: 3.0 Into the Kingdoms
Replies: 66
Views: 12129

Re: 3.0 Into the Kingdoms

Notice 1d8!! Wild Notice 1d6!! Create Havoc Device Build (Repair) 1d12!!+4 Wild Repair 1d6!!+4 Raise: 15 PPE stored inside Crystal frowns as the horde comes back over the horizon, looking more unified. "Well, looks like one side won." She sighs. Preparing for the worst, she deftly cobbles...
by Crystal Clad
Thu Jan 20, 2022 8:17 pm
Forum: Soujourns
Topic: 3.0 Into the Kingdoms
Replies: 66
Views: 12129

Re: 3.0 Into the Kingdoms

Notice 1d8!!-2 Wild Notice 1d6!!-2 Occult 1d12!! Wild Occult 1d6!!+1 Crystal pipes up. " Cyrus Cyrillus is right. I can't make out the details he's talking about, but the whole thing is definitely magical and, really, kind of annoying--they keep moving away whenever we move in their direction....
by Crystal Clad
Thu Jan 20, 2022 7:56 pm
Forum: Soujourns
Topic: 2.1 Long Hard Night (Interlude)
Replies: 8
Views: 2422

Re: 2.1 Long Hard Night (Interlude)

Interlude II: 1d4 Trek: How the group found something that helped them along the way, such as an oasis, minor treasure, ammo, food, friendly locals, etc. Loot Drop 2d6 7.000 Cr of mechanical salvage When Setrakian came back with his admittedly impressive haul of beans, Crystal inquired where the Dr...
by Crystal Clad
Tue Jan 18, 2022 1:27 am
Forum: Soujourns
Topic: 2.0 New Del Rio
Replies: 46
Views: 8221

Re: 2.0 New Del Rio

Crystal frowns to the others. "My apologies; he's definitely resisting being found. I'm afraid by the time I've got enough juice to try again, he'll definitely be long gone." She scowls in frustration.
by Crystal Clad
Tue Jan 18, 2022 12:36 am
Forum: Soujourns
Topic: 2.1 Long Hard Night (Interlude)
Replies: 8
Views: 2422

Re: 2.1 Long Hard Night (Interlude)

Interlude I: 1d4 Downtime: The hero practices a skill. What is it? Trek: How the party endured a trying hardship on the journey. Bennies: 4/3 Interlude II: 1d4 Downtime: The character studies or works on an object of some sort. What is it? Trek: How the group found something that helped them along ...
by Crystal Clad
Mon Jan 17, 2022 1:52 pm
Forum: Soujourns
Topic: 2.0 New Del Rio
Replies: 46
Views: 8221

Re: 2.0 New Del Rio

Crystal nods to the others. "Alright, if we want to do that right now... I need just a minute to focus the goggles, and it has to be undisturbed. But it'll be tough if he's actively trying to hide out from the scrying." Assuming the others are able to establish a defensive perimeter, she m...
by Crystal Clad
Thu Dec 30, 2021 2:09 am
Forum: Soujourns
Topic: 2.0 New Del Rio
Replies: 46
Views: 8221

Re: 2.0 New Del Rio

Crystal frowns. "I'll be honest; I'm not sure what to do about the bloodsuckers. But with the added info, I think I've got enough intel to get a lock on the Temple and its immediate surroundings with my Infinity Goggles. That could give us enough details to strike out for the approximate locati...
by Crystal Clad
Thu Dec 23, 2021 11:15 pm
Forum: Soujourns
Topic: 2.0 New Del Rio
Replies: 46
Views: 8221

Re: 2.0 New Del Rio

Crystal, hearing the radio call, makes for the clock tower, using a prismatic teleport to cover the last leg of the trip rather than trying to force her way past the vampiric minions getting in her way. "Let's get free of the city. I have an idea--I may be able to get some more intel to go alon...
by Crystal Clad
Mon Dec 06, 2021 12:15 am
Forum: Soujourns
Topic: 2.0 New Del Rio
Replies: 46
Views: 8221

Re: 2.0 New Del Rio

Starting Stats: Bennies 2/3 PPE 9/20 Sneaking around: Stealth 1d4!!-2 Stealth 1d6!!-2 1 Wound Benny to Soak: Soak 1d6!! Wild Vigor 1d6!! Crystal sighs heavily as the quarry gets away, though she notes down what she can of the snippets they overhear. Looking around, she realizes none of her companio...
by Crystal Clad
Mon Nov 15, 2021 3:00 pm
Forum: Soujourns
Topic: 2.0 New Del Rio
Replies: 46
Views: 8221

Re: 2.0 New Del Rio

Teleporting as Maneuver: Change Position Techno-Wizardry 1d12!! Wild TW 1d6!!-2 Technically a 6, since this is a normal action, not a free action. No change this time, tho'. Success: Move 1 Card to 5 Spades PPE cost 3d6 Free Action: Evasion -2 to be hit Crystal, seeing the Draco Bois tearing off th...
by Crystal Clad
Sun Nov 07, 2021 7:09 pm
Forum: Soujourns
Topic: 2.0 New Del Rio
Replies: 46
Views: 8221

Re: 2.0 New Del Rio

Techno-Wizardry via Remote Viewing to locate the contact Scene Penalty Net +0 Techno-Wizardry 1d12!! Wild TW 1d6!! Raise! Two Tokens Crystal nodded to the others when they got to the market. "It's even more crowded than I expected. I'm gonna try to shortcut this a bit. If nothing else, even if...
by Crystal Clad
Wed Nov 03, 2021 3:57 pm
Forum: Soujourns
Topic: 2.0 New Del Rio
Replies: 46
Views: 8221

Re: 2.0 New Del Rio

Bennies 3/3 PPE 20/20 First, let's check for PTSD: Spirit 1d6!! Wild Spirit 1d6!! Whee! -1 Benny out of the gate! Now the Interlude Card 1d4 = Spades: Trek: A difficult obstacle the group negotiated along the way. Find a place to stay Networking 1d4+1 Wild Persuasion 1d6!!+1 Forgot the -1 Scene Pen...
by Crystal Clad
Wed Nov 03, 2021 2:47 pm
Forum: Soujourns
Topic: 1.0 Caught Out in the Open
Replies: 18
Views: 4751

Re: 1.0 Caught Out in the Open

Catching the crystal mid and reading it quickly the warrior nods. "Well that helps. We left before everyone showed up at the bar, I should not have doubted their preparations." As the human comes in he points out the current predicament and says. "Obviously you can see why we need yo...
by Crystal Clad
Tue Nov 02, 2021 7:38 pm
Forum: Soujourns
Topic: 1.0 Caught Out in the Open
Replies: 18
Views: 4751

Re: 1.0 Caught Out in the Open

Shortly after the camp has been settled in, but before everyone has bunked down for the night, a woman wearing a suit of customized Triax Mechanic Armor appears in a shimmering rainbow of light. She immediately puts up her hands halfway, showing they're empty. "Easy, folks! The Big Boys decided...
by Crystal Clad
Tue Nov 02, 2021 7:20 pm
Forum: Soujourns
Topic: 0.1 The Journey (Interlude and Open Role Play)
Replies: 19
Views: 4648

Re: 0.1 The Journey (Interlude and Open Role Play)

Earn a Benny: Write an interlude of how you became loyal to the Magi. What brought you to their service? Then tag both Technospawn and Ndreare in the post. Following the events of the Invisible Mountain That Nearly Crushed Dweomer (seriously, it was a whole thing), Crystal decided she wanted to set...
by Crystal Clad
Sun Oct 31, 2021 11:02 pm
Forum: Tomorrow Legion: 1st AAT - Treasures of Tolkeen
Topic: Crystal Clad
Replies: 5
Views: 2298

Re: Crystal Clad

Build/Changelog Build: d6 Agil, d10 Smts, d4 Spir, d4 Strg, d6 Vigr Hindrance Advances Smts to d12 Starting Skills (15 pts, Core Skills d4, TW/Occult/Repair/Electronics/Science d6): Persuasion d4 (0) Stealth d4 (0) Notice d6 (1) Common Knowledge d4 (0) Athletics d4 (0) Techno-Wizardry d12 (3) Occul...
by Crystal Clad
Sun Oct 31, 2021 11:02 pm
Forum: Tomorrow Legion: 1st AAT - Treasures of Tolkeen
Topic: Crystal Clad
Replies: 5
Views: 2298

Re: Crystal Clad

Background Highlights: Daughter of Diamond Clad, a top-tier Stormspire TW. Natural talent plus constant exposure led to her being a rising star. During her time as an apprentice, had two key encounters--she and Jude Maverick had a fling (but really, who with a pulse couldn't say the same?), and enc...
by Crystal Clad
Sun Oct 31, 2021 11:02 pm
Forum: Tomorrow Legion: 1st AAT - Treasures of Tolkeen
Topic: Crystal Clad
Replies: 5
Views: 2298

Re: Crystal Clad

Gear T-13 Field Mechanic Light EBA (TW) +6A/+2T 18 lbs Notes: Infravision; Mechanic suite grants +2 to Repair rolls Heavy Improvised Weapon TW Upgrades: Minor (x2): +2 to T-W rolls. When used to activate Devices, Gizmos and TW Gear Powers, Crystal needs to take a round to attune the armor to a new ...
by Crystal Clad
Sun Oct 31, 2021 11:00 pm
Forum: Tomorrow Legion: 1st AAT - Treasures of Tolkeen
Topic: Crystal Clad
Replies: 5
Views: 2298

Re: Crystal Clad

Powers arcane protection, barrier, blast, blind, bolt, boost/lower Trait, burrow, burst, confusion, damage field, darksight, deflection, detect/ conceal arcana, dispel, drain Power Points, entangle, environmental protection, farsight, fly, havoc, healing,51 intangibility, invisibility, light/darkne...
by Crystal Clad
Thu Oct 28, 2021 10:32 pm
Forum: Tomorrow Legion: 1st AAT - Treasures of Tolkeen
Topic: Crystal Clad
Replies: 5
Views: 2298

Crystal Clad

Limited HJ 1d20 : Enchanted Items & Mystic Gadgets: Going covert is much easier with a Shadow Cloak on, see page 87. Open HJ 1d20 : Magic & Mysticism: Power Mastery: energy disruption Player Name : Freemage Google Handle: Soren Crystal Clad Rank : Seasoned 3 Race : Human Iconic Framework : ...

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