Search found 55 matches

by Charon
Mon Dec 12, 2022 2:33 pm
Forum: Adventures
Topic: Attack on Geist
Replies: 17
Views: 3822

Re: Attack on Geist

Starting Stats: PPE: 49/60 Bennies: 2/3 No Fatigue/Wounds Distracted (-2 all actions) until end of turn, due to having just fought off a heart attack. Two Actions, No MAP (Lyn-Srial): Casting Speed (W/Quickness) on the entire group, then casting Slumber on Geist again: Vitalis! (PPE: 2 Base, +2 Qui...
by Charon
Wed Nov 23, 2022 1:01 am
Forum: Adventures
Topic: Attack on Geist
Replies: 17
Views: 3822

Re: Attack on Geist

This takes place when the DR is dropped: Fear Check, -4 and get a benny: Fear 1d10!!-4 Wild Spirit 1d6!!-4 Failed: 1d20\u002B4 Heart attackackackack you oughtta know by now.... Vigor 1d6!!-1 Wild Vigor 1d6!!-1 Spend that Benny we just got (with Elan!) Vigor 1d6!!+1 Wild Vigor 1d6!!+1 So, "only...
by Charon
Wed Nov 09, 2022 5:25 pm
Forum: Adventures
Topic: Amarok IV (Hunting down Victoria Geist)
Replies: 19
Views: 3865

Re: Amarok IV (Hunting down Victoria Geist)

The Lyn-Srial frowns as Hans lays out the situation, then nods at Stan's proposal. "Overall, an effective plan, I think. At least with our limited intel and time. Well met," she adds to the talking cat. "We can use all the allies we can get in this situation." She looks to Hans. ...
by Charon
Wed Nov 02, 2022 5:17 pm
Forum: Adventures
Topic: Amarok IV (Hunting down Victoria Geist)
Replies: 19
Views: 3865

Re: Amarok IV (Hunting down Victoria Geist)

Fear 1d10-3 Wild Spirit 1d6-3 Benny w/ Elan Fear\u00201d10\u0021\u0021\u002D1 Wild\u0020Spirit\u00201d6\u0021\u0021\u002D1 Flint fears naught that does not blaze. Flint Support: Fighting 1d10!!-2 Wild Flint Fighting 1d6!!-2 +1 to Charon Charon Battle: Spellcasting 1d12!!+2 Wild Spellcasting 1d6!!+2...
by Charon
Thu Oct 20, 2022 11:21 am
Forum: The Black Company (On Hold)
Topic: Planning your next move to capture Geist.
Replies: 19
Views: 3830

Re: Planning your next move to capture Geist.

As the former prisoner is ushered out of his cell, he's greeted (confronted?) by a Lyn-srial with the most unsettling aura he's likely to have encountered. This is mitigated not at all by the looming figure of an obviously un-alive human standing behind her. "Hey, Boss," the mummy says. &q...
by Charon
Thu Sep 15, 2022 11:45 pm
Forum: Adventures
Topic: 4.2 Tracking Geist down while aboard the Sive Rose
Replies: 26
Views: 6093

Re: 4.2 Tracking Geist down while aboard the Sive Rose

Complication: Card-flip: 1d4 Heart: Flashback, while writing your narrative include a flashback related to the skill you are using. Example would be say you are using Fighting as a Skill. Tell us something about when you were trained to Fight. Your instructor in sword play or something. Or say your...
by Charon
Sat Sep 03, 2022 9:53 pm
Forum: Adventures
Topic: 4.2 Tracking Geist down while aboard the Sive Rose
Replies: 26
Views: 6093

Re: 4.2 Tracking Geist down while aboard the Sive Rose

Flinty Grappling Flint Athletics 1d10!!-1 This is MY ship, now.... Spellcasting 1d12!!+1 Wild Spellcasting 1d6!!+1 Benny. Spellcasting 1d12!!+1 Wild Spellcasting 1d6!!+1 Success, at least...Yeesh. Finding themselves actually on-board the enemy ship, Charon and her undead companion begin to harry th...
by Charon
Sat Jul 30, 2022 1:21 pm
Forum: Adventures
Topic: 4.2 Tracking Geist down while aboard the Sive Rose
Replies: 26
Views: 6093

Re: 4.2 Tracking Geist down while aboard the Sive Rose

Agility d4!! Wild Agility d6!! Success--well, at least she's not free-floating.... Charon, seeing the way things are going, opts to assist Tula with ditching the breaching tubes. She was able to get there even faster than the dwarf, by virtue of not having to fight her way into a space suit in the ...
by Charon
Fri Jul 08, 2022 12:49 pm
Forum: Adventures
Topic: 4.2 Tracking Geist down while aboard the Sive Rose
Replies: 26
Views: 6093

Re: 4.2 Tracking Geist down while aboard the Sive Rose

Spellcasting 1d12!!+3 Wild Spellcasting 1d6!!+3 Raise on boosting the pilot's skill. Two Tokens -2 for Scene Modifier = 8 Flint (manning a cannon): Shooting 1d8!! -2 for Scene Mod = 4 Success. One Token Charon moves up to the cockpit with Scix, calling out to the Mummy as she goes. "Help man t...
by Charon
Thu Jun 09, 2022 6:00 pm
Forum: Adventures
Topic: 4.1 The Nova Spaceport Lounge and Bar.
Replies: 6
Views: 2238

Re: 4.1 The Nova Spaceport Lounge and Bar.

Spellcasting as Support Spellcasting 1d12!!+3 Wild Spellcasting 1d6!!+3 Charon considers options as the option of gambling for the ship becomes clear. A quick victory here would certainly aid us, both now and going forward; the ship could even aid us in our operations back home, assuming we can mak...
by Charon
Tue May 31, 2022 12:56 pm
Forum: Adventures
Topic: 4.0 The Job
Replies: 7
Views: 2703

Re: 4.0

Charon briefly considers suggesting that the Slug would get better revenge if Geist were brought in alive--after all, beheading her might just move her to another body. But, she realizes, it is probably best not to put this abomination in possession of such a potentially powerful tool. Better to let...
by Charon
Mon Apr 04, 2022 10:55 pm
Forum: Adventure Archives
Topic: 3.0 Lord Klynncryth’s Blood Dome Arena
Replies: 24
Views: 5635

Re: 3.0 Lord Klynncryth’s Blood Dome Arena

Spellcasting 1d12!!+3; -8 penalty for Resurrection; +6 bonus from Support Net roll, 1d12+1 Spellcasting 1d12!!+1 Wild Spellcasting 1d6!!+1 Benny because I want that Raise--Elan gets +2 Spellcasting 1d12!!+3 Wild Spellcasting 1d6!!+3 There we go! He's back, with no Wounds, but Exhausted. Before she ...
by Charon
Fri Mar 25, 2022 4:12 pm
Forum: Adventure Archives
Topic: 3.0 Lord Klynncryth’s Blood Dome Arena
Replies: 24
Views: 5635

Re: 3.0 Lord Klynncryth’s Blood Dome Arena

Charon speaks softly to Ducky. "I agree with the others that we will not survive a battle here and now. Our best bet is negotiating. That said, if honor demands that you fight and die here, then know that you will do neither alone." With that, Charon grips her staff, taking a flanking posi...
by Charon
Tue Mar 22, 2022 5:48 pm
Forum: Adventure Archives
Topic: 3.0 Lord Klynncryth’s Blood Dome Arena
Replies: 24
Views: 5635

Re: 3.0 Lord Klynncryth’s Blood Dome Arena

Notice 1d8!! Wild Notice 1d6!! Agility 1d6!! Wild Agility 1d6!! Persuasion 1d6!! Wild Persuasion 1d6!! When the floor disappears, Charon manages to get her wings out fast enough to not pratfall on the floor like most of the company, instead hovering a few feet off the floor. Flint picks himself up ...
by Charon
Thu Feb 24, 2022 11:19 pm
Forum: Characters
Topic: Charon
Replies: 7
Views: 3009

Re: Charon, Lyn-Srial Necromancer

Mummy Flint, for ease of use: Attributes: Agility d8, Smarts d4, Spirit d8, Strength d12+1, Vigor d12+2 Skills: Athletics d10+1, Common Knowledge d6, Fighting d12, Intimidation d10, Notice d10, Persuasion d6-2, Shooting d8, Stealth d10, Survival d8 Pace: 8/d8; Parry: 7; Toughness: 27 (11) Hindrances...
by Charon
Thu Feb 24, 2022 11:21 am
Forum: Adventure Archives
Topic: ✣ 2.3 Mass Battle (Attack on Fissure)
Replies: 29
Views: 7914

Re: ✣ 2.3 Mass Battle (Attack on Fissure)

Starting Stats: Charon: 2/3 Bennies; 40/55 PPE Flint: 2/2 Bennies Fear 1d10!! Wild Spirit 1d6!! Sigh. Benny to Reroll w/ Elan Fear 1d10!!+2 Wild Spirit 1d6!!+2 No Nausea Support Roll for Mass Battle: Charon (Spellcasting) Spellcasting 1d12!!+1 Wild Spellcasting 1d6!!+1 Benny for Re-roll w/ Elan Spe...
by Charon
Sat Feb 19, 2022 5:00 pm
Forum: Adventure Archives
Topic: ✣ 2.3 Mass Battle (Attack on Fissure)
Replies: 29
Views: 7914

Re: ✣ 2.3 Mass Battle Perpetuation (Attack on Fissure)

Persuasion 1d8!! Wild Persuasion 1d6!! Benny to reroll with Elan Elan\u0020Persuasion\u00201d8\u0021\u0021\u002B2 Wild Persuasion 1d6!!+2 Benny to reroll with Elan Elan\u0020Persuasion\u00201d8\u0021\u0021\u002B2 Wild\u0020Persuasion\u00201d6\u0021\u0021\u002B2 Benny to Self-Support w/Occult Occult...
by Charon
Sun Feb 13, 2022 9:43 pm
Forum: Adventure Archives
Topic: ✣ 2.2 Traveling to Fissure
Replies: 16
Views: 4303

Re: ✣ 2.2 Traveling to Fissure

Waking the Worm 1d12!!+3 Wild Spellcasting 1d6!!+3 Raise. Doesn't really matter since this is mostly for Mass Battle purposes, but note that it actually does now have +2DT Fighting, and +1 DT to all other Skills as well as Strength and Vigor (with appropriate increases to melee damage and Toughness...
by Charon
Fri Feb 04, 2022 4:55 pm
Forum: Adventure Archives
Topic: ✣ 2.1 Briefing at Castle Refuge on Rakis
Replies: 15
Views: 4468

Re: ✣ 2.1 Briefing at Castle Refuge on Rakis

Charon considers Humble's point. "I hope we do not have to learn the truth of the matter, but if it comes to that, my friend, I shall make certain that your second fight is as formidable as your first." Pragmatically, she does consider the possibility of Mummifying the Commander.
by Charon
Fri Jan 28, 2022 1:26 am
Forum: Adventure Archives
Topic: ✣ 2.2 Traveling to Fissure
Replies: 16
Views: 4303

Re: 2.2 Traveling to Fissure

Per Discord: Same with Flint. He can assist. Collectively the other zombies provide 1 also. Notice to Support Survival Notice 1d8!!+2 Wild Notice 1d6!!+2 Forgot the -2, so only a 7. Spellcasting for Combat Spellcasting 1d12!!+3 Wild Spellcasting 1d6!!+3 Forgot the Undead! Zombies add +1 to Charon. ...
by Charon
Fri Jan 28, 2022 1:02 am
Forum: Adventure Archives
Topic: ✣ 2.1 Briefing at Castle Refuge on Rakis
Replies: 15
Views: 4468

Re: 2.1 Briefing at Castle Refuge on Rakis

When Hellbone offered his troops' 'Second Fight', as many of the Nomads referred to the undead state, Charon had bowed low in humble recognition of the trust it displayed. However, this was one thing that even a commander could not force upon his soldiers. And so she had gone among them, explaining ...
by Charon
Thu Jan 20, 2022 10:25 pm
Forum: Adventure Archives
Topic: 2.0 [Q1-2022] Black Company — Part Two — Rakis
Replies: 14
Views: 3800

Re: 2.0 [Q1-2022] Black Company — Part Two — Rakis

Charon listens to the others. "I fear I am no military commander; I will abide by whatever plan the group comes up with. As for Flint... excuse me, for a moment." She goes to find Flint, and speaks with him for a bit. She lays out the plan as it is so far, particularly for the Paragouldian...
by Charon
Thu Jan 20, 2022 9:31 pm
Forum: Adventure Archives
Topic: 2.0 [Q1-2022] Black Company on Rakis INTERLUDES
Replies: 5
Views: 2111

Re: 2.0 [Q1-2022] Black Company on Rakis INTERLUDES

Flinty Investigations Occult 1d10!! Wild Occult 1d6!! I Want My Mummy Spellcasting 1d12!!+3 Wild Spellcasting 1d6!!+3 Making Mummy Spellcasting 1d12!!+3 Wild Spellcasting 1d6!!+3 Power Stone Major Item Creation "Lowest Skill" = Repair, 1d10+3 Ley Line/Nexus +1 -4 Modifier Repair 1d10!! Wi...
by Charon
Tue Dec 28, 2021 9:04 pm
Forum: Adventure Archives
Topic: 1.2 B — Attack on Paragould | Mine Rescue & Kill Hollis
Replies: 21
Views: 6081

Re: 1.2 B — Attack on Paragould | Mine Rescue & Kill Hollis

Starting Stats: Bennies 1/3 PPE: 43/49 +1 Zombie Bennie -2 Scene Penalty applied to all rolls. Base Zombie Stats (includes boost from Master Necromancer and Auto-Raise): Attributes: Agility d6, Smarts d4, Spirit d6, Strength d12, Vigor d12 Skills: Athletics d6, Common Knowledge d6, Fighting d10, In...
by Charon
Mon Dec 13, 2021 1:43 pm
Forum: Adventure Archives
Topic: 1.2 B — Attack on Paragould | Mine Rescue & Kill Hollis
Replies: 21
Views: 6081

Re: 1.2 B — Attack on Paragould | Mine Rescue & Kill Hollis

Starting Stats: Bennies 1/3 PPE: 43/49 Using Repair to turn clothing and misc gear into parasols, etc, to help shield people from the heat before sundown, then to make sure everyone stays warm during the earliest part of the night. Repair 1d10!!+3 Wild Repair 1d6!!+3 3 Tokens Flint will lead the ot...
by Charon
Thu Dec 02, 2021 12:30 am
Forum: Adventure Archives
Topic: 1.2 B — Attack on Paragould | Mine Rescue & Kill Hollis
Replies: 21
Views: 6081

Re: 1.2 B — Attack on Paragould | Mine Rescue & Kill Hollis

Starting Stats: Bennies 2/3 PPE: 9/49 Spirit 1d6!! Wild Spirit 1d6!! Success: PPE Tank Goes to Full. Rescue Folks: Spellcasting (Divination 5PPE, Communion +1) Spellcasting 1d12!!-1 Wild Spellcasting 1d6-1 3 Tokens, before Zombies Zombie Group 1 Zombie G1 Athletics 1d4!! Zombie Group Die 1d6!! Succ...
by Charon
Tue Nov 30, 2021 2:22 pm
Forum: Adventure Archives
Topic: 1.2 B — Attack on Paragould | Mine Rescue & Kill Hollis
Replies: 21
Views: 6081

Re: 1.2 B — Attack on Paragould | Mine Rescue & Kill Hollis

Bennies 0/3 PPE: 24/49 +2 Bennies for staying and fighting Quick Combat: Scene Penalty -2; +2 for The Drop. Net no change. Spellcasting 1d12!!+1 Wild Spellcasting 1d6!!+1 Raise: 2 Tokens Calling the Dead Persuasion 1d6!! Wild Persuasion 1d6!! Raise: X Volunteers! (This affects the PPE cost, as note...
by Charon
Sun Nov 28, 2021 11:23 pm
Forum: Adventure Archives
Topic: 1.2 B — Attack on Paragould | Mine Rescue & Kill Hollis
Replies: 21
Views: 6081

Re: 1.2 B — Attack on Paragould | Mine Rescue & Kill Hollis

Spotting to Support Stan Notice 1d8!!+2 Wild Notice 1d6!!+2 +1 to Stan, so a success, but not particularly impressive. Recovering her Auracles from Tula before they part ways, Charon decides that, like Humble, she will attempt to keep watch and make sure that Stan knows when the coast is clear. The...
by Charon
Sun Nov 21, 2021 8:39 pm
Forum: Adventure Archives
Topic: 1.1 Traveling to Gloom
Replies: 29
Views: 7144

Re: 1.1 Traveling to Gloom

As discussions begin of who should do what Humble focused on listening and trying to understand what his role would be. "I will go where needed. But I like the idea of stopping the train forever. Maybe rip it apart and destroy the tracks it is laid on." He was not an overly analytical per...
by Charon
Mon Nov 08, 2021 11:23 pm
Forum: Adventure Archives
Topic: 1.1 Traveling to Gloom
Replies: 29
Views: 7144

Re: 1.1 Traveling to Gloom

Fatigue Resist Spirit 1d6!! Wild Spirit 1d6!! Success--she's fine. Charon considers both Lina's plea and Ducky's arguments. Finally, she voices her own opinions. "I concur that a stealthy approach into town would be best. And gathering as many of the innocents upon the train to make a hasty re...
by Charon
Mon Nov 01, 2021 11:21 am
Forum: Adventure Archives
Topic: 1.1 Traveling to Gloom
Replies: 29
Views: 7144

Re: 1.1 Traveling to Gloom

Current Stats: Bennies 0/3 PPE: 24/49 1 Wound Lyn-Srial Natural Healing Vigor 1d6!!-1 Wild Vigor1d6!!-1 Wound Healed Spellcasting roll for Combat Task Scene Penalty -2 Spellcasting 1d12!!-1 Wild Spellcasting 1d6!!-1 As long as I've been hemmorhaging EP this week.... Spellcasting 1d12!!-1 Wild Spell...
by Charon
Wed Oct 27, 2021 12:22 am
Forum: Adventure Archives
Topic: 1.0 Attack on Newport Aka Newport’s Black Dawn!
Replies: 76
Views: 16652

Re: 1.0 Attack on Newport Aka Newport’s Black Dawn!

It is only later, once all the Cyber-Knights are out of earshot, that Charon voices another possibility. "Of course, we only have Sir Newman's word for it that Redheart is the main he claims. I suggest we keep our own counsel on this matter, and watch for any discrepancies by either man, or the...
by Charon
Tue Oct 26, 2021 2:11 am
Forum: Adventure Archives
Topic: 1.0 Attack on Newport Aka Newport’s Black Dawn!
Replies: 76
Views: 16652

Re: 1.0 Attack on Newport Aka Newport’s Black Dawn!

Charon tilts her head at Sir Newman. "What, precisely, do you mean Redheart follows the Oathbreaker? He wishes war with the Coalition, to the point of annihilating them?" She pauses, considering. "Is it possible he hopes to turn Geist and the Coalition on each other, then, taking on t...
by Charon
Mon Oct 25, 2021 10:48 pm
Forum: Adventure Archives
Topic: 1.1 Traveling to Gloom
Replies: 29
Views: 7144

Re: 1.1 Traveling to Gloom

Combat: Spellcasting, Scene Penalty -4 Spellcasting 1d12!!-3 Wild Spellcasting 1d6!!-3 Benny That Crap Spellcasting 1d12!!-3 Wild Spellcasting 1d6!!-3 Spending an EP for a Benny Reroll Spellcasting 1d12!!-3 Reroll Wild Spellcasting 1d6!!-3 Raise, huzzah! Support Driving: Notice 1d8!! Wild Notice 1d...
by Charon
Tue Oct 19, 2021 2:21 pm
Forum: Adventure Archives
Topic: 1.0 Attack on Newport Aka Newport’s Black Dawn!
Replies: 76
Views: 16652

Re: 1.0 Attack on Newport Aka Newport’s Black Dawn!

Starting: 43/49 PPE 2/3 Bennies Fear -4 Fear 1d8!!-4 Wild Spirit 1d6!!-4 Try 1 Benny Fear reroll 1d8!!-4 Wild Fear 1d6!!-4 Holy Carp, it worked! Mana Drain: 17/23 PPE 1/3 Bennies Charon frowns at the silence. Even the dead spirits that must have been here before this happened have been scoured clea...
by Charon
Sun Oct 10, 2021 7:36 pm
Forum: Adventure Archives
Topic: 1.0 Attack on Newport Aka Newport’s Black Dawn!
Replies: 76
Views: 16652

Re: 1.0 Attack on Newport Aka Newport’s Black Dawn!

Starting: 1/3 Bennies +1 Benny Spellcasting 1d12!!+1 Wild Spellcasting 1d6!!+1 One Raise. 2.3 Bennies Charon, upon hearing what Redheart had to say, and seeing the devastation of the Castle, considers her options gravely. "My first order of business, I think, is to determine if this is going t...
by Charon
Wed Oct 06, 2021 3:31 pm
Forum: Adventure Archives
Topic: 1.0 Attack on Newport Aka Newport’s Black Dawn!
Replies: 76
Views: 16652

Re: 1.0 Attack on Newport Aka Newport’s Black Dawn!

Fear Check 1d6!!-2 Wild Spirit 1d6!!-2 Success, no Fear. Circumstance 1d4 3) Treasure! Something useful has been found in the wet and darkness. It provided a timely aid on your task. Roll 1d20 on the table of choice: ranged weapon, close combat weapon, or enchanted items. Plus the item in some fash...
by Charon
Fri Oct 01, 2021 8:38 am
Forum: Adventure Archives
Topic: 1.0 Attack on Newport Aka Newport’s Black Dawn!
Replies: 76
Views: 16652

Re: 1.0 Attack on Newport Aka Newport’s Black Dawn!

"We could assign the town an equal share of any of us principals. It is my intention to make our income as high as possible, so they should quickly be rolling in the credits. With my proposal, the town would get equal pay as myself, so in that case it is in my interest to make their pay as hig...
by Charon
Thu Sep 30, 2021 8:43 pm
Forum: Adventure Archives
Topic: 1.0 Attack on Newport Aka Newport’s Black Dawn!
Replies: 76
Views: 16652

Re: 1.0 Attack on Newport Aka Newport’s Black Dawn!

Charon considers. "I, for one, think the idea of using the bunker as a marshaling area is a sound one. We can, of course, take steps to ensure its security, as well as making certain we are unlikely to be trapped beneath it. And in any case, while that work is being done, we should certainly ma...
by Charon
Sun Sep 26, 2021 6:38 pm
Forum: Adventure Archives
Topic: 1.0 Attack on Newport Aka Newport’s Black Dawn!
Replies: 76
Views: 16652

Re: 1.0 Attack on Newport

Task 1: Spellcasting (representing the aggressive use of Divination) Spellcasting 1d12!!+1 Wild Spellcasting 1d6!!+1 Two Tokens Task 3: Repair Repair 1d10!!+3 Wild Repair 1d6!!+3 Three Tokens! 1/3 Bennies after the one from naming the battle. Healing Hearts and Minds Charon smiles at Kevin's words....
by Charon
Sat Sep 25, 2021 11:19 am
Forum: Adventure Archives
Topic: 1.0 Attack on Newport Aka Newport’s Black Dawn!
Replies: 76
Views: 16652

Re: 1.0 Attack on Newport

Helmet. Net roll Spellcasting d12 PPE used 3d6 Spellcasting 1d12!! Wild Spellcasting 1d6!! Free Tweak Reality Re-roll: Spellcasting 1d12!! Wild Spellcasting 1d6!! Spend a Benny to reroll Spellcasting 1d12!! Wild Spellcasting 1d6!! Alright, I'll stop before I critfail. Grim Squad Support! Fighting 1...
by Charon
Wed Sep 15, 2021 8:16 am
Forum: Adventure Archives
Topic: 1.0 Attack on Newport Aka Newport’s Black Dawn!
Replies: 76
Views: 16652

Re: 1.0 Attack on Newport

Belated 1d4 Spellcasting 1d12!!-3 Spellcasting 1d6!!-3 Actually a 15, due to prior fatigue. Final Status: 4/3 Bennies, -1 Fatigue The villagers who had agreed to the plan assisted in exhuming their relations who had consented to the deal. In the end, some score of corpses were brought forth from th...
by Charon
Mon Sep 13, 2021 11:49 pm
Forum: Adventure Archives
Topic: 0.3 [Q3.5 and 4 2021] Moderation (Bar in Newport)
Replies: 47
Views: 11286

Re: Moderation. Bar in Newport. Black Company. OPEN RP.

Charon nods to Tula , dipping her beak in greeting to the newcomer. "Technically, I believe we aren't so much the Black Company as we are targets in a recruitment drive--none of the official members has arrived yet, to make their pitch. I'm Charon, pleased to meet you." She then turns back...
by Charon
Mon Sep 13, 2021 10:51 pm
Forum: Adventure Archives
Topic: 1.0 Attack on Newport Aka Newport’s Black Dawn!
Replies: 76
Views: 16652

Re: 1.0 Attack on Newport

Correction: 1d4 Maybe Benny? 1d4 Persuasion 1d6!!-4 Wild Persuasion 1d6!!-4 Holy carp, it worked! Bad at rules: 1 Fatigue. After the sheriff/mayor's impassioned plea, it would have been impossible for Charon to even hesitate. "I will help to the best of my abilities, sir. Please, bring represe...
by Charon
Mon Sep 06, 2021 10:58 pm
Forum: Historical Material
Topic: OUT OF CHARACTER AREA || OOC
Replies: 15
Views: 4505

Re: Out of Character Area || OOC

Pros don't rely on commas; we whip out the semi-colons: Charon is a Lyn-Srial Necromancer; she believes that it is her role in the Rifts-verse to guide the souls of the dead, to avenge those dead who were wronged, and to help put them to rest. The innate spooky aura of the Necro, combined with the S...
by Charon
Mon Sep 06, 2021 2:49 am
Forum: Adventure Archives
Topic: 0.3 [Q3.5 and 4 2021] Moderation (Bar in Newport)
Replies: 47
Views: 11286

Re: Moderation. Bar in Newport. Black Company. OPEN RP.

Charon listens to the conversation again, and speaks after Gray 's comment. "You may also wish to, ah, crop me out of most of the shots, or edit my presence out in production. I fear many would take your working with me askance, and I would hate to hurt your reputation merely by association.&qu...
by Charon
Wed Sep 01, 2021 12:04 am
Forum: Adventure Archives
Topic: 0.3 [Q3.5 and 4 2021] Moderation (Bar in Newport)
Replies: 47
Views: 11286

Re: Moderation. Bar in Newport. Black Company.

Charon is clearly bemused at the conversation that unfolds after her arrival. She struggles a bit to keep up, particularly adjusting to the sensation of the slug's 'voice' in her head. "A pleasure to meet you all..." She tilts her head at Wormy . "I assure you, I have no interest in, ...
by Charon
Sun Aug 29, 2021 10:44 pm
Forum: Archived Topics
Topic: Black Company || Gathering of Heroes OPENING INTERLUDES Sept. 2021
Replies: 8
Views: 3626

Re: Black Company || Gathering of Heroes

Charon had spent the last several months exploring fully her new role as a psychopomp--a guardian and guide of the Dead. Initially, she had simply sought to confer with those who might have unfinished business, to put their worries and their souls to rest. But time after time, doing the work of the ...
by Charon
Sun Aug 29, 2021 9:58 pm
Forum: Adventure Archives
Topic: 0.3 [Q3.5 and 4 2021] Moderation (Bar in Newport)
Replies: 47
Views: 11286

Re: Moderation. Bar in Newport. Black Company.

Partway through the First Parable, a Lyn-Srial in heavily customized armor decorated in very colorful skull motifs; the clash of cheerful pastels and morbid skeletal images makes for a sharp contrast, at least. She bears a long staff made of some single bone, intricately carved, in one hand, and spe...
by Charon
Sun Aug 29, 2021 9:29 pm
Forum: Characters
Topic: Charon
Replies: 7
Views: 3009

Re: Charon, Lyn-Srial Necromancer

Changelog Current Status PPE: Self 15/15 Staff 10/10 Phylactery 30/30 Bennies: 3/3 January 1st 2022 Rewards — ~ You each earn 1 Advance for playing October November December (N2) ~ Bonus, mini advance (for 4 great weeks in September) you can each add a +1 to any one Skill you have!): Spellcasting ~...
by Charon
Sun Aug 29, 2021 9:22 pm
Forum: Characters
Topic: Charon
Replies: 7
Views: 3009

Re: Charon, Lyn-Srial Necromancer

Build Initial Attributes: Agility d4, Smarts d10, Spirit d6, Strength d6, Vigor d6(+2 Armor) Initial Skills : Athletics d4 Common Knowledge d4 Fighting d4 Intimidation d4 Language (American) d8 Notice d8 Occult d10 Persuasion d6 Repair d10 Spellcasting d12+1 Stealth d4 Hero's Journey Rolls : EXP &a...
by Charon
Sun Aug 29, 2021 8:47 pm
Forum: Characters
Topic: Charon
Replies: 7
Views: 3009

Re: Charon, Lyn-Srial Necromancer

Background WIP Dust I In fabled Tryth-Sal, a child plays with something small, white and elongated, making the dust take shapes in the sloping sunlight. She giggles in delight. Then she tilts her head, beaked mouth opening in surprise. Immediately, she jumps up, flying clumsily (for she is young an...
by Charon
Sun Aug 29, 2021 8:45 pm
Forum: Characters
Topic: Charon
Replies: 7
Views: 3009

Re: Charon, Lyn-Srial Necromancer

Powers Arcane Background : Magic banish, blind, bolt, boost/lower Trait , burrow, damage field, darksight, deflection , dispel, divination , drain Power Points , empathy, fear, healing, intangibility, light/ darkness, object reading, protection, puppet , relief, resurrection , sloth/speed, smite, s...
by Charon
Sun Aug 29, 2021 8:44 pm
Forum: Characters
Topic: Charon
Replies: 7
Views: 3009

Re: Charon, Lyn-Srial Necromancer

Gear Bone Staff Str+1d6, Reach 1, Parry +1, Two-handed Stores up to 10 PPE for Spells/Charging Grants +1 to Spellcasting rolls Spend 2 PPE to have it do MD for 5 rounds NG-EX10 Gladius Exoskeleton EBA (TW Enhanced) +9A/+5T MinStr Unpowered d12 Powering costs 1 PPE/hr While Powered: d12+1 Str, +2 Pa...
by Charon
Wed Aug 25, 2021 11:18 pm
Forum: Characters
Topic: Charon
Replies: 7
Views: 3009

Charon

Novice Female Lyn-Srial, Necromancer, and Psychopomp Iconic Framework : Necromancer Description Golden, leathery skin and wings with an avian head. Surrounded with an aura that just feels... off. Her Gladius armor has been heavily customized by Hans as part of conversion, and has a Dios de los Muert...

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